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Merge pull request #38 from artemiipatov/test3Rewriting1Task2
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Test 3 rewriting 1 tasks 2, 3
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artemiipatov authored Feb 19, 2022
2 parents 4a46f9d + 0c09950 commit 834d29d
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31 changes: 31 additions & 0 deletions Test3Rewriting1Task2/Test3Rewriting1Task2.sln
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153 changes: 153 additions & 0 deletions Test3Rewriting1Task2/Test3Rewriting1Task2/Test3Rewriting1Task2.vcxproj
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11 changes: 11 additions & 0 deletions Test3Rewriting1Task2/Test3Rewriting1Task2/main.c
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#include <stdio.h>
#include "tests.h"

int main()
{
if (!queuePassedTests())
{
return -1;
}
return 0;
}
109 changes: 109 additions & 0 deletions Test3Rewriting1Task2/Test3Rewriting1Task2/queue.c
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#define _CRT_SECURE_NO_WARNINGS
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include "queue.h"

typedef struct QueueElement
{
int value;
int priority;
struct QueueElement* next;
} QueueElement;

typedef struct Queue
{
QueueElement* tail;
QueueElement* head;
} Queue;

Queue* createQueue()
{
return calloc(1, sizeof(Queue));
}

bool isEmpty(Queue* queue)
{
return queue == NULL || queue->head == NULL;
}

void deleteQueue(Queue** queue)
{
QueueElement* position = (*queue)->head;
while (position != NULL)
{
(*queue)->head = (*queue)->head->next;
free(position);
position = (*queue)->head;
}
free(*queue);
*queue = NULL;
}

bool enqueue(Queue* queue, int value, int priority)
{
QueueElement* newElement = calloc(1, sizeof(QueueElement));
if (newElement == NULL)
{
return false;
}
newElement->value = value;
newElement->priority = priority;
if (queue->head == NULL)
{
queue->head = newElement;
queue->tail = queue->head;
return true;
}
queue->tail->next = newElement;
queue->tail = newElement;
return true;
}

int dequeue(Queue* queue)
{
if (queue->head == NULL)
{
return -1;
}
QueueElement* currentElement = queue->head->next;
QueueElement* elementBeforeMaximum = queue->head;
QueueElement* assistantElement = queue->head;
int maximumPriority = INT_MIN;
while (currentElement != NULL)
{
if (currentElement->priority > maximumPriority)
{
maximumPriority = currentElement->priority;
elementBeforeMaximum = assistantElement;
}
assistantElement = assistantElement->next;
currentElement = currentElement->next;
}
int result = 0;
if (maximumPriority <= queue->head->priority)
{
result = queue->head->value;
QueueElement* temp = queue->head->next;
free(queue->head);
queue->head = temp;
queue->tail = queue->head == NULL ? NULL : queue->tail;
}
else if (queue->head->next == NULL)
{
result = queue->head->value;
free(queue->head);
queue->head = NULL;
queue->tail = NULL;
}
else
{
result = elementBeforeMaximum->next->value;
QueueElement* temp = elementBeforeMaximum->next->next;
free(elementBeforeMaximum->next);
elementBeforeMaximum->next = temp;
}
return result;
}
16 changes: 16 additions & 0 deletions Test3Rewriting1Task2/Test3Rewriting1Task2/queue.h
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#pragma once

// queue structure
typedef struct Queue Queue;

// creates queue
Queue* createQueue();

// deletes queue
void deleteQueue(Queue** queue);

// adds element with given key and priority at the tail of the queue
bool enqueue(Queue* queue, int value, int priority);

// delete element with maximum priority and returns its value
int dequeue(Queue* queue);
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