Releases: arthuro555/gdmod
Releases · arthuro555/gdmod
v0.1.2
Note: This release contains breaking changes. Older mods might not work on it.
✨ Improvements
- New better logo (thanks alaska#3432!)
- Updated the internal extensions loader extensions list
- Added GDAPI docs
- Added strict validation of mod manifest
- Errors reports in the console are also more detailed now
- Added support for loading audio resources
- Made resource parsing more forgiving
- A
resources.json
containing for example["foo.png"]
will automatically be converted to[{"file": "foo.png", "name": "foo.png", kind: "image"}]
- A
🐞 Bug fixes
- Fix internal GDMod variables leaking into mods code
- Fix the web loader crashing on errors instead of showing it
- Fix some occasional crashes
- Fix the API not working on older electron versions
🛠️ Internal changes
- Switched to another RuntimeGame access patch
- The new patch only gets it once instead of every frame to prevent any lag.
- Switched to a lerna managed monorepo to make contributing easier
- Converted the API to typescript es modules
- This caused some breaking changes to the API.
- Remove dependency on the GDevelop repository
- Added unit tests to the API
V0.0.8
- Rework the mod manager into a class
- Fix bugs when reinstalling a currently loaded mod
- Fix the global namespace of websites getting polluted by the mod loader
- Add unload() to the mod class to allow cleaning up manually when the mod unloads
V0.0.7
Thanks to @TheGemDev and Slimeyy#9999 for contributing to this release 🎉
- Reworked popup styles (Thanks @TheGemDev !)
- Mods are now saved in the browser storage, and stay between page refreshes.
- Mods can now be unloaded
- The source code has been cleaned up and auto formatted to be more friendly to read and understand
- Made the mod file selector only accept zip files
- Added a logo (Thanks Slimeyy#9999 !)
- Added support for games made with older versions of GDevelop
- Make the API statically embedded into the extension instead of relying on an external cdn
- Update template mods
Preview version n°6
This version is broken. Please do not use it.
Major refactor of mod loading
This new release is a big refactor of mod loading to make the main highlight of this update possible: Mods are now stored on the website they are loaded on!
That way, you don't need to fully reload the mod each time as it is cached on the website, and you can also set a mod to automatically load.
Preview version n°5
Changelog
- Changes to the class API: initialized removed, sceneChanged added.
- Fixed some mior API bugs
- Fixed class API callbacks
- Added mechanism to load non-exported GDevelop extensions
Preview version n°3
- Added Resource loading
- Fixed many bugs
- Added 2 template mods
Preview version n°2
Changelog
- Refactored way the extensions are loaded
- Added basic Mod Manager (internally)
- Added mod loading modal
- Added mod loading error modal
- Added Mod Template
- Fixed appearance issue in firefox
Preview version n°1
This version is the first functional version. Conatians only the web version. Try to load the template mod with it!
Firefox version of the extension: https://addons.mozilla.org/en-US/firefox/addon/gdmod/