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Update README.md
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ashea-code committed Mar 10, 2015
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Expand Up @@ -42,7 +42,9 @@ Re-generate your project's Visual Studio file and load up the editor. Then check

Updating the CEF event loop
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You must call the `BluManager::doBluMessageLoop();` method every tick in order for the CEF process to update properly. To do this, override the default GameMode's Tick function and include the `Blu/Public/BluManager.h` header file. You can then call the appropriate method.
~~You must call the `BluManager::doBluMessageLoop();` method every tick in order for the CEF process to update properly. To do this, override the default GameMode's Tick function and include the `Blu/Public/BluManager.h` header file. You can then call the appropriate method.~~

As of now, you no longer need to do this. You can simply call a blueprint node to Tick the CEF loop every tick of the level blueprint.


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