Fix validation errors and issues in shader objects sample (#850) #63
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name: "External Project Check" | |
on: | |
pull_request: | |
branches: [main] | |
push: | |
branches: [main] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.head_ref || github.ref }} | |
cancel-in-progress: true | |
jobs: | |
external_project: | |
name: Build as external project | |
strategy: | |
matrix: | |
platform: [windows, ubuntu, macos] | |
runs-on: "${{ matrix.platform }}-latest" | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: "recursive" | |
- if: ${{ matrix.platform == 'ubuntu' }} | |
name: Install RandR headers | |
run: | | |
sudo apt-get update | |
sudo apt install xorg-dev libglu1-mesa-dev | |
- run: cmake tests/external_project -Bbuild -DVKB_BUILD_SAMPLES=OFF |