An API client for the CurseForge API written in PHP. This client is a combination of code generated by OpenAPI Generator using our openapi spec and some wrappers around it to improve the usability.
The generated code can be found in lib/Api
and lib/Model
. It is recommended to use the
wrappers in lib/Client
instead of the generated code.
Install the package via composer:
composer require aternos/curseforge-api
The main entry point for the API is the CurseForgeAPIClient
class.
<?php
use Aternos\CurseForgeApi\Client\CurseForgeAPIClient;
$client = new CurseForgeAPIClient("api-key");
// set a user agent (recommended)
$client->setUserAgent('aternos/php-curseforge-api-example');
You need an API key to use this client. If you're a third party you can read more about how to get one here.
Most methods return a paginated list containing a list of results on the current page and methods to
navigate to the next and previous page. The paginated list implements Iterator
, ArrayAccess
and Countable
so
you can use it like an array. It also has a getResults()
method that returns the underlying array of results.
The getGames
method for example returns a paginated list of games.
$games = $client->getGames();
foreach ($games as $game) {
// like most other methods, this method returns a wrapper
// you can use the getData() method to get the game data
echo $game->getData()->getName() . PHP_EOL;
}
$games = $games->getNextPage();
foreach ($games as $game) {
echo $game->getData()->getName() . PHP_EOL;
}
You can also call getGame
with the ID of a game to get a specific game. For example, 432 is the ID for Minecraft.
$game = $client->getGame(432);
echo $game->getData()->getSlug() . PHP_EOL;
A game contains various different version types, you can fetch them like this:
$versionTypes = $client->getGameVersionTypes(432);
// or
$versionTypes = $game->getVersionTypes();
Since this endpoint isn't paginated, it returns an array instead of a paginated list.
You can also fetch the versions of a specific version type:
$versions = $client->getGameVersionTypeVersions(432, 68441);
// or
$versionType = $versionTypes[0];
$versions = $versionType->getVersions();
For example: 68441 is the mod loader selection for Minecraft.
You can also get all versions for all version types of a game:
$versions = $client->getGameVersions(432);
// or
$versions = $game->getVersions();
A Game on CurseForge has category classes and categories. Category classes are like "Modpacks" or "Plugins" and categories are like "World Generation" or "Chat". You can fetch them like this:
$categoryClasses = $client->getCategories(432);
// or
$categoryClasses = $game->getCategories();
Note that this will return both, category classes AND categories.
If you want to get only the category classes you can set the parameter onlyClasses
to true
:
$categoryClasses = $client->getCategories(432, null, true);
// or
$categoryClasses = $game->getCategories(null, true);
You can fetch categories in a class using the parameter classId
:
$categories = $client->getCategories(432, 6);
// or
$categories = $game->getCategories(6);
You can search mods like this:
$options = new ModSearchOptions(432); // the game ID is required
$mods = $this->apiClient->searchMods($options);
// or
$mods = $game->searchMods(); // options are optional here
You can also get a list of featured mods for a game:
$mods = $client->getFeaturedMods(432);
// or
$mods = $game->getFeaturedMods();
$featured = $mods->getFeatured();
$popular = $mods->getPopular();
$recentlyUpdated = $mods->getRecentlyUpdated();
You can fetch an individual mod by its ID like this:
$mod = $client->getMod(420561);
or multiple mods in bulk
$mods = $client->getMods([420561, 278568, 715033]);
You can also fetch the HTML for mod descriptions:
$description = $mod->getDescription();
To fetch mod files use the method getFiles()
:
$files = $mod->getFiles();
It optionally takes a ModFilesOptions object as a parameter:
$options = new ModFilesOptions($mod->getData()->getId());
$options->setGameVersion("1.19.2");
use \Aternos\CurseForgeApi\Client\Options\ModSearch\ModLoaderType;
$options->setModLoaderType(ModLoaderType::FORGE);
There also is a method for this in the client, so you don't have to fetch the mod first:
$options = new ModFilesOptions(420561);
$options->setGameVersion("1.19.2");
$options->setModLoaderType(ModLoaderType::FORGE);
$files = $client->getModFiles($options);
In this case the options are not optional as the mod id is required.
Just like with mods, you can fetch files individually or in bulk:
$file = $client->getModFile(420561, 3787455);
// or
$files = $client->getModFiles([3787455, 3787456]);
Note that the bulk endpoint doesn't require a mod id.
You can get the download URL for a file like this:
$url = $file->getData()->getDownloadUrl();
// or if you don't already have the file object
$url = $client->getModFileDownloadUrl(420561, 3787455);
However, this will be null (in the first example) or a 403 error (in the second example) if the mod does not allow project distribution.
You can search files on CurseForge by their fingerprint. For example, this can be used to find the download source for a mod that is installed on a server. CurseForge uses a variant of Murmur2 hashing with seed 1 for these fingerprints.
From the API:
$file = $client->getModFile(420561, 3787455);
$fingerprint = $file->getFileFingerprint();
From a raw string using our CursedFingerprintHelper class:
$fingerprint = CursedFingerprintHelper::getFingerprint("foo");
From a local file using our helper class:
$fingerprint = CursedFingerprintHelper::getFingerprintFromFile("/path/to/file.jar");
This will read the file in chunks and calculate the fingerprint from that.
From any source using our helper class:
$helper = new CursedFingerprintHelper($length);
while ($source->hasNextChunk()) {
$helper->nextChunk($source->getNextChunk());
}
$fingerprint = $helper->finalize();
Note that the length field has to exclude whitespaces (\x09, \x0a, \x0d, \x20).
You can use the stripWhiteSpcaes
or isWhiteSpaceCharacter
methods to do that.
$files = $client->getFilesByFingerPrintMatches([1949504940, 1177254054]);
foreach ($files as $file) {
echo $file->getFile()->getDisplayName() . PHP_EOL;
}
There are a few Minecraft specific API endpoints as well:
// Get Minecraft versions
$versions = $client->getMinecraftVersions();
// Get a specific version
$version = $client->getMinecraftVersion("1.19.2");
// Get mod loader versions
$modLoaders = $client->getMinecraftModLoaders();
$modLoaders = $client->getMinecraftModLoaders("1.19.2"); // optionally provide a Minecraft version
$modLoaders = $client->getMinecraftModLoaders(null, true); // show all loaders, including fabric
// get more information about a mod loader version
$version = $client->getMinecraftModLoader("forge-43.2.8");
The generated code can be updated by installing the openapi generator running the following command:
openapi-generator-cli generate -c config.yaml