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feat: asset bundle loading in runtime #588

feat: asset bundle loading in runtime

feat: asset bundle loading in runtime #588

Workflow file for this run

name: build-and-test
on:
pull_request_target:
types: [ assigned, opened, synchronize, reopened ]
branches:
- main
workflow_dispatch:
jobs:
build-and-test:
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
target_platform:
- StandaloneLinux64
unity_version:
- 2022.3.21f1
steps:
- name: Get User Permission
id: checkAccess
uses: actions-cool/check-user-permission@v2
with:
require: write
username: ${{ github.triggering_actor }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Check User Permission
if: steps.checkAccess.outputs.require-result == 'false'
run: |
echo "${{ github.triggering_actor }} does not have permissions on this repo."
echo "Current permission level is ${{ steps.checkAccess.outputs.user-permission }}"
echo "Job originally triggered by ${{ github.actor }}"
exit 1
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }} # This is dangerous without the first access check
lfs: true
- uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.target_platform }}
unityVersion: ${{ matrix.unity_version }}