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We are considering adding functionality to simulate NPC behavior using the prediction module in Autoware. Currently, in AWSIM, NPCs only follow predefined routes with no randomness or reproduction of real-world movements. The prediction module in Autoware is expected to improve in accuracy by incorporating data-driven approaches, such as machine learning, in the future. Moreover, as this module leverages predictions learned from real-world behavior, NPCs will exhibit more realistic and valid movements. This functionality has also been proposed in Waymax.
The text was updated successfully, but these errors were encountered:
We are considering adding functionality to simulate NPC behavior using the prediction module in Autoware. Currently, in AWSIM, NPCs only follow predefined routes with no randomness or reproduction of real-world movements. The prediction module in Autoware is expected to improve in accuracy by incorporating data-driven approaches, such as machine learning, in the future. Moreover, as this module leverages predictions learned from real-world behavior, NPCs will exhibit more realistic and valid movements. This functionality has also been proposed in Waymax.
The text was updated successfully, but these errors were encountered: