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D3D12 Pixel History fix device removed with large number of fragments
Destination copy buffer was sized to the number of events, this did not guarantee enough storage for the per fragment data i.e. small number of events with large of fragments per event Reserve space for at least 256 fragments or 128 events in the buffer Do not get data for fragments if the buffer does not have enough space In the problem case the buffer went from 4KB to 28KB
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