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[SW-743] Add mutate_world_objects functionality to spot_wrapper (#87)
This allows the user to mutate Spot's world objects. Specifically, it can be used to create/delete no-go regions for Spot which are implemented as new world objects. I have been testing this in conjunction with a [follow-up PR](bdaiinstitute/spot_ros2#271) to integrate this into Spot ROS 2. With this implementation, Spot is successfully able to receive and respond to mutate world object requests.
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