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cmake_minimum_required(VERSION 3.17) | ||
project(TrapDoor) | ||
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set(CMAKE_CXX_STANDARD 14) | ||
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set(CMAKE_CXX_STANDARD 17) | ||
#set(CMAKE_CXX_FLAGS "/IGNORE:C4819") | ||
include_directories(.) | ||
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add_library (TrapDoor SHARED | ||
entity/Actor.h | ||
block/Block.h | ||
common/Common.h | ||
lib/detours.h | ||
lib/detver.h | ||
add_library(TrapDoor SHARED | ||
dllmain.cpp | ||
lib/framework.h | ||
lib/mod.cpp | ||
lib/mod.h | ||
lib/pch.cpp | ||
lib/pch.h | ||
spawn/Spawn.h | ||
lib/SymHook.h | ||
Tools.h | ||
village/Village.h | ||
tools/MathTool.cpp | ||
tools/MessageBuilder.cpp | ||
common/Vec3.h common/BlockPos.h common/AABB.h | ||
tick/Tick.h | ||
commands/Shell.cpp commands/Shell.h entity/ActorHook.h tick/TickHook.h tools/MathTool.h tools/Particle.h tools/Message.h village/VillagerHook.h) | ||
tools/Particle.cpp | ||
tools/Message.cpp | ||
lib/pch.cpp | ||
lib/mod.cpp | ||
village/Village.cpp | ||
common/Common.cpp | ||
spawn/Spawn.cpp | ||
entity/Actor.cpp | ||
tick/Tick.cpp | ||
commands/Shell.cpp | ||
commands/Shell.h | ||
block/Block.cpp commands/VanillaCommand.cpp commands/VanillaCommand.h) |
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// | ||
// Created by xhy on 2020/8/26. | ||
// | ||
#include "Block.h" | ||
#include "tools/Message.h" | ||
#include "common/Vec3.h" | ||
#include "common/BlockPos.h" | ||
#include "tools/MathTool.h" | ||
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using namespace SymHook; | ||
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namespace block { | ||
std::vector<Vec3> posCache; | ||
} | ||
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/** | ||
* Hook 用铲子右击方块的函数 | ||
* 老实说这里的功能蛮费的 | ||
*/ | ||
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THook( | ||
void, | ||
MSSYM_B2QUA5useOnB1AE10ShovelItemB2AAA4EEBAB1UE14NAEAVItemStackB2AAA9AEAVActorB2AAA9VBlockPosB2AAA4EMMMB1AA1Z, | ||
void *a1, | ||
void *a2, | ||
void *actor, | ||
int *blockPos, | ||
float a4, | ||
float a5, | ||
float a6 | ||
) { | ||
Vec3 pos(blockPos[0], blockPos[1], blockPos[2]); | ||
BlockPos bp(blockPos[0], blockPos[1], blockPos[2]); | ||
//printf("%d %d %d\commandMap", blockPos[0], blockPos[1], blockPos[2]); | ||
// villageHelper.POIBelong(&bp); | ||
if (enableMarkPos) { | ||
if (block::posCache.empty()) { | ||
block::posCache.emplace_back(pos); | ||
block::posCache.emplace_back(pos); | ||
} else { | ||
block::posCache[0] = block::posCache[1]; | ||
block::posCache[1] = pos; | ||
} | ||
if (block::posCache[0] != block::posCache[1]) { | ||
gamePrintf("(%d,%d,%d),(%d,%d,%d):%.2f(%.2f),%d(%d)\n", | ||
(int) block::posCache[0].x, | ||
(int) block::posCache[0].y, | ||
(int) block::posCache[0].z, | ||
(int) block::posCache[1].x, | ||
(int) block::posCache[1].y, | ||
(int) block::posCache[1].z, | ||
math::distance(block::posCache[0], block::posCache[1], false, true), | ||
math::distance(block::posCache[0], block::posCache[1], false, false), | ||
(int) math::distance(block::posCache[0], block::posCache[1], true, true), | ||
(int) math::distance(block::posCache[0], block::posCache[1], true, false) | ||
); | ||
std::string str = "minecraft:redstone_wire_dust_particle"; | ||
} | ||
} else { | ||
original(a1, a2, actor, blockPos, a4, a5, a6); | ||
} | ||
} | ||
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//海绵放置 | ||
THook( | ||
void, | ||
MSSYM_B1QA7onPlaceB1AE11SpongeBlockB2AAE20UEBAXAEAVBlockSourceB2AAE12AEBVBlockPosB3AAAA1Z, | ||
void *b, | ||
void *bs, | ||
BlockPos * blockPos | ||
) { | ||
void *block = SYM_CALL( | ||
void* (*)(void * , int, int, int), | ||
MSSYM_B1QA8getBlockB1AE11BlockSourceB2AAE13QEBAAEBVBlockB2AAA3HHHB1AA1Z, globalBlockSource, | ||
blockPos->x, blockPos->y - 1, blockPos->z | ||
); | ||
if (block) { | ||
for (int i = 0; i < 10; i++) { | ||
BlockPos p(blockPos->x, blockPos->y + i, blockPos->z); | ||
SYM_CALL( | ||
void(*)(void * , BlockPos *, void *, int, void *), | ||
MSSYM_B1QA8setBlockB1AE11BlockSourceB2AAA4QEAAB1UE13NAEBVBlockPosB2AAA9AEBVBlockB2AAE26HPEBUActorBlockSyncMessageB3AAAA1Z, | ||
globalBlockSource, &p, block, 0, nullptr | ||
); | ||
} | ||
} else { | ||
gamePrintf("can't get block"); | ||
} | ||
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} |
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