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Releases: benthemonkey/Blorb

Release!

16 Mar 20:36
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Final version for the conclusion of EECS 395 Video Game Development.

Stability Pre-Release

16 Mar 04:11
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Stability Pre-Release Pre-release
Pre-release

We're almost done with the quarter, so we spent a lot of time making parts of the GUI clearer and correcting instabilities with several mechanics.

More GUI, Blorb Collection, Optimization, Selling

09 Mar 18:17
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The only mechanic left to implement is that enemies should get mad and attack towers when there is no path to the center of the base.

  • The GUI is now equipped with explanations for each of the towers
  • Tower placement is more obvious and intuitive to the user
  • You can sell towers, and the game correctly handles the selling of all towers attached to the base by the tower you are selling
  • Blorb collectors now function, and turn resource tiles into mountains once all the blorb has been drained
  • Much more!

Map, Towers and GUI

22 Feb 19:34
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Map, Towers and GUI Pre-release
Pre-release

A great deal of progress was made. We are close to reaching full functionality of the game.

  • Tilemap of the world is designed to be chunk-based and will soon be infinite
  • Tower placement now much more open to user creativity
  • Base collides with the environment
  • GUI greatly improved, including a day/night cycle, movement indicator, resource gain/lose indicators, etc.

First Demo

09 Feb 23:16
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First Demo Pre-release
Pre-release

Able to demonstrate basic mechanics that will be expanded in future versions of the game.

  • turret placement branching off center
  • turrets correctly target enemies
  • tilemap randomly generated
    etc.