Releases: benthemonkey/Blorb
Releases · benthemonkey/Blorb
Release!
Stability Pre-Release
We're almost done with the quarter, so we spent a lot of time making parts of the GUI clearer and correcting instabilities with several mechanics.
More GUI, Blorb Collection, Optimization, Selling
The only mechanic left to implement is that enemies should get mad and attack towers when there is no path to the center of the base.
- The GUI is now equipped with explanations for each of the towers
- Tower placement is more obvious and intuitive to the user
- You can sell towers, and the game correctly handles the selling of all towers attached to the base by the tower you are selling
- Blorb collectors now function, and turn resource tiles into mountains once all the blorb has been drained
- Much more!
Map, Towers and GUI
A great deal of progress was made. We are close to reaching full functionality of the game.
- Tilemap of the world is designed to be chunk-based and will soon be infinite
- Tower placement now much more open to user creativity
- Base collides with the environment
- GUI greatly improved, including a day/night cycle, movement indicator, resource gain/lose indicators, etc.
First Demo
Able to demonstrate basic mechanics that will be expanded in future versions of the game.
- turret placement branching off center
- turrets correctly target enemies
- tilemap randomly generated
etc.