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Plugin Development

Zoltán Dócs edited this page Oct 23, 2021 · 4 revisions

In IFSRenderer, each transform is a plugin in the form of .ifstf files. These are small GLSL snippets with extra markup. Contrary to DLL plugins, they are compiled at runtime, so it's easy to get started with just a simple text editor.

Managing plugins

The portable version stores them in the Transforms directory next to the executable. The installer version stores them in the user's AppData under the same name (C:\Users\username\AppData\Roaming\IFSRenderer\Transforms\). The list of transforms in the editor window is loaded by reading this directory, which means you can just drag & drop and edit files here. Then, above the list of transforms is a reload button which reloads every plugin without needing to restart IFSRenderer. A message box shows the error if one of the plugins failed to load.

Plugin interface

These two lines are required to identify a plugin:

@Name: My Awesome Plugin
@Version: experimental

As you can see, the value of version can be any string. It's used just to tell whether the currently loaded fractal was made with this version of the plugin. The user is prompted if they want to load the params using a different plugin version. @Description is an optional field which is shown to the user in a tooltip when the mouse hovers over the transform. @Tags is again optional, and has multiple purposes: it will help IFSRenderer - both the node editor and the generator - to categorize plugins (future plan).
The input to transform is p which is a vec3. The output is a vec3 too, which you must return at the end.
Here's a simple example Cylinder.ifstf:

@Name: Cylinder
@Version: 0.1
//optional
@Description: Cylinder transform aligned on the Y axis.
@Tags: test, my-tag
//define custom variables
@Radius: 1.0

//'p' is a vec3 input
float r = 0.5 + 0.5 * dot(p.xz, p.xz) / @Radius;
vec3 cyl = vec3(p.x / r, p.y, p.z / r);
//remember to return a vec3 output
return cyl;

@Radius is a custom variable that the user can modify in the editor. There's a built-in way to easily generate random numbers, use random(next) call to get a uniform random float in range 0-1.

Transforms repository

The default transforms included in IFSRenderer are hosted in a separate repository bezo97/IFSTransforms. Feel free to open a discussion to include new default plugins.

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