You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Avoids areas with towns, bridges, hills and undesirable and expensive route finding
Deals with the issue of where the unit should STAY and th eway it should get there to its ultimate destination - the reaosn that this could be an issue is that we could see AI constantly chase its tails...ie it sees a vacant zone, runs to it, the other side does the same. Ad infinitum.
It's somewhat realistic to set a Group one objective in a general military sense. The mission will always have a goal in mind from the begining that's unlikely to vastly change in the same session.
(Related to #52)
The text was updated successfully, but these errors were encountered: