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Groups can remember where they are going if untasked, spawned or between sessions #61

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thebgpikester opened this issue Jan 2, 2017 · 0 comments

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@thebgpikester
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PROBLEM
The script will launch and there will be units it takes control of, either on initial launch that are out in the field and not spawned, or a subsequent restart from a saved state where more have spawned and it needs to know how to deal with them
-Consistently (same thing happens twice)
-With minimal transient information (nothing on hard disk, only the example.lua to work from.
-Without complexity (not a huge example.lua)

POSSIBLE SOLUTION
Connect the known items at restart that do not change, to the example.lua. This can only be name of group or unit.

REQUIREMENTS
All spawned units should be created with a name that connects them to their TF in the event of restart. ie change spawned items from TF1 to something with TF1 in their name eg TF1_grouprandomname.
Script should perform scan at start looking for units. It should assign characteristics based on that TF to the group and set taskings then.

PROBLEM
User creating the mission doesnt specify the name according to design. we have to deal with that as a default characteristic.

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