v2.7.7
Important: as Part of Godot 4.2 and forward, the GraphEdit
node inside Godot is undergoing significant changes. As a result, the debugger will have visual glitches and may not provide the best experience, see #232 and #233 respectively. Please report any other issues you may encounter with the debugger going forward.
What's Changed
- make Beehave compatible with Godot 4.2+ by @bitbrain in #231
- add debugger test by @bitbrain in #234
- repeater decorator + tests by @lostptr in #235
- Add Moving Script Templates to Installation by @mechPenSketch in #239
- Move Class Descriptions Below Class Names by @mechPenSketch in #236
- Use relative paths when loading autoloads instead of global by @Stronkkey in #241
- address plugin load issues by @bitbrain in #244
New Contributors
- @mechPenSketch made their first contribution in #239
- @Stronkkey made their first contribution in #241
Full Changelog: v2.7.6...v2.7.7