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Releases: bitbrain/beehave

v2.8.3

21 Jan 07:45
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Better debug experience

Thanks to @Flynsarmy we can now inspect the state of the blackboard and dive into individual nodes of the tree

404661909-8cc0db58-b5ea-4553-b40a-07791d6b785d.mp4

Full Changelog: v2.8.2...v2.8.3

v2.8.2

18 Jan 14:08
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Full Changelog: v2.8.1...v2.8.2

v2.8.1

26 Jun 20:05
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Debugger visuals fixed

343250921-cc7f6724-fd76-45b7-b977-43ac06c15169.mp4

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New Contributors

Full Changelog: v2.8.0...v2.8.1

v2.8.0

24 Apr 17:34
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bees

We finally managed to introduce a SimpleParallelNode in #332 that allows you to execute two child nodes at the same time. That being said, it is not truly parallel (as in multi-threaded) but it emulates it instead. It follows closely the implementation of a similar node in Unreal Engine.

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Full Changelog: v2.7.13...v2.8.0

v2.7.13

18 Apr 05:44
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Full Changelog: v2.7.12...v2.7.13

v2.7.12

16 Feb 20:12
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Full Changelog: v2.7.11...v2.7.12

v2.7.11

11 Jan 08:49
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Full Changelog: v2.7.10...v2.7.11

v2.7.10

06 Jan 12:03
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Full Changelog: v2.7.9...v2.7.10

v2.7.9

04 Dec 06:14
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Full Changelog: v2.7.8...v2.7.9

v2.7.8

03 Dec 10:29
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This release aims to improve compatibility with the Godot 4.2 release. The debugger is still being worked on, so its styling may appear broken for some users. This release also addresses some bugs on sequence star/random interrupt logic, as well as limiter node logic.

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Full Changelog: v2.7.7...v2.7.8