Kevin's collection of A-Frame components and scenes.
See documentation for individual components:
- animation - Animations in A-Frame using anime.js
- audioanalyser - Audio visualizations in A-Frame using Web Audio (AnalyserNode)
- broadcast - Multi-user in A-Frame using raw websockets
- entity-generator - Generate a number of entities in A-Frame given a mixin
- event-set - Set properties in response to events in A-Frame
- firebase - Multi-user in A-Frame using Firebase
- layout - Position and layout child entities in 3D space for A-Frame
- log - In-VR console logs for A-Frame.
- look-at - Rotate an entity to face towards another entity in A-Frame
- mountain - Mountain terrain in A-Frame using randomly-generated height maps
- randomizer - Randomize color, position, rotation, and scale in A-Frame
- redux - Hook in Redux reducers, data bindings, and action dispatches for A-Frame
- sun-sky - Gradient sky with adjustable sun in A-Frame
- template - Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
- text-geometry - Geometry-based text for A-Frame
Go to the folder of the component or scene you wish to develop and check out its README. The steps generally involve:
git clone [email protected]:ngokevin/kframe && cd kframe
# Head to the folder to develop (e.g., `cd components/foo`, `cd scenes/foo`).
npm install
npm run dev # (or sometimes `npm run start`)
A page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.