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Merge pull request #46 from apple1417/master
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update sdk again
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apple1417 authored Jan 1, 2025
2 parents a7e7eb5 + e91233d commit 8969a75
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11 changes: 9 additions & 2 deletions changelog.md
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### Keybinds v2.4
- Linting fixes.

### [pyunrealsdk v1.5.0](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v150)
### [pyunrealsdk v1.5.1](https://github.com/bl-sdk/pyunrealsdk/blob/master/changelog.md#v151)
> - Deprecated `unrealsdk.hooks.inject_next_call` in favour of a new
> `unrealsdk.hooks.prevent_hooking_direct_calls` context manager.
>
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>
> - `unrealsdk.construct_object` now throws a `RuntimeError` instead of silently returning `None` when
> constructing the object fails. This is how the type hints already assumed it worked.
>
> - Changed type hinting of `unrealsdk.find_all` to return an `Iterable[UObject]`, instead of
> `Iterator[UObject]`. This mirrors what was actually happening at runtime.
### [unrealsdk v1.5.1](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v150)
### [unrealsdk v1.6.0](https://github.com/bl-sdk/unrealsdk/blob/master/changelog.md#v160)
> - Completely reworked the configuration system.
>
> Environment variables and the `unrealsdk.env` are no longer used, due to issues with them not fully
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> warning.
>
> - The console key will now also be overwritten if it was previously set to `Undefine`.
>
> - Handled `UStruct` differing in size between BL2 and TPS.
>
> - Fixed all BL3 console output being treated as console commands instead. (Broken only in v1.5.0)
## v1.5: Time Skip

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