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What should I work on?
Ian Hickson edited this page Apr 2, 2019
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This page attempts to be a one-stop shop for figuring out what the most important thing to work on is, so that team members (contributors) can determine the more effective way to improve Flutter.
- TODAY bugs.
- Customer blockers.
- Performance regressions. Check the dashboard.
- Filed regressions.
- Code review of open PRs.
- Technical debt.
- Customer-critical bugs.
- Assigned bugs. We want to avoid slipping milestones, so once a bug is assigned it should also be given a named month milestone and we should ensure it's resolved by that date. See Issue Hygiene.
- The priorities described on our roadmap.
Bugs in other bug systems should be tracked with bugs in GitHub.
Sometimes, items in the list above escalate. For example, a performance regression might get filed as a TODAY bug and thus start trumping a customer blocker issue.
- Home of the Wiki
- Roadmap
- API Reference (stable)
- API Reference (master)
- Glossary
- Contributor Guide
- Chat on Discord
- Code of Conduct
- Issue triage reports
- Our Values
- Tree hygiene
- Issue hygiene and Triage
- Style guide for Flutter repo
- Project teams
- Contributor access
- What should I work on?
- Running and writing tests
- Release process
- Rolling Dart
- Manual Engine Roll with Breaking Commits
- Updating Material Design Fonts & Icons
- Postmortems
- Setting up the Framework development environment
- The Framework architecture
- The flutter tool
- API Docs code block generation
- Running examples
- Using the Dart analyzer
- The flutter run variants
- Test coverage for package:flutter
- Writing a golden-file test for package:flutter
- Setting up the Engine development environment
- Compiling the engine
- Debugging the engine
- Using Sanitizers with the Flutter Engine
- Testing the engine
- The Engine architecture
- Flutter's modes
- Engine disk footprint
- Comparing AOT Snapshot Sizes
- Custom Flutter engine embedders
- Custom Flutter Engine Embedding in AOT Mode
- Flutter engine operation in AOT Mode
- Engine-specific Service Protocol extensions
- Crashes
- Supporting legacy platforms
- Metal on iOS FAQ
- Engine Clang Tidy Linter
- Why we have a separate engine repo
- Reduce Flutter engine size with MLGO
- Setting up the Plugins development environment
- Setting up the Packages development environment
- Plugins and Packages repository structure
- Plugin Tests
- Contributing to Plugins and Packages
- Releasing a Plugin or Package
- Unexpected Plugins and Packages failures