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Merge pull request #52 from boltgolt/dev
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Version 1.0.0
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boltgolt authored Nov 2, 2021
2 parents 1db5a91 + 663324c commit 3c0b711
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Showing 55 changed files with 3,622 additions and 1,530 deletions.
59 changes: 41 additions & 18 deletions config/config.json5
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Expand Up @@ -4,13 +4,7 @@
// without making changes here. This makes your config a lot more portable.

{
"_version": "0.2.1",

// Sends information about the grenades thrown this round to a server
// This information in only used to train a model to predict grenade
// landings, no personal information is send or logged.
// https://github.com/boltgolt/boltobserv/wiki/FAQ:-Automatically-collecting-grenade-data-from-Boltobserv
"nadeCollection": true,
"_version": "1.0.0",

// Settings related to the Boltobserv window
"window": {
Expand All @@ -23,6 +17,11 @@
// Make the background of the window transparent
"transparent": false,

// Change the background color of the window even with transparency
// The color should be in hexadecimal color code
// like #FFF or #FFFFFF to normal color and #80FFFFFF to color with transparency
"backgroundColor": "#000000",

// Start window as a full screen application
// Use ALT + F4 to quit
"fullscreen": false,
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"radar": {
// Hide advisories on the radar
"hideAdvisories": false,
// Show the buyzones on the map, or only when players can buy
// Can either be "never", "buytime" or "always"
"showBuyzones": "buytime",
// Show Boltobserv and Simple Radar logos
"showLogos": true,

// Show muzzle flashes for players shooting
"shooting": true,
// Show red indicators on player dots when their health gets lower
"damage": true,
// Show flashed players in a lighter color
"flashes": true,

// Frames to smooth out player movement
"playerSmoothing": 13,
Expand All @@ -75,23 +86,22 @@
"bombDotScale": 0.7
},

// Settings related to the CSGO game
"game": {
// Seconds of inactivity before considering a connection to the game client as lost
// Set to -1 to never timeout
"connectionTimout": 30,
// Show a vertical indicator on every player dot, indicating how high the player is on the map
"vertIndicator": {
// Indicator type, can either be "none", "color" or "scale"
"type": "scale",

// The port GSI will try to connect to
"networkPort": 36363,

// Tries to detect the CSGO game on the machine and prompts to install the CFG file if it hasn't already
"installCfg": true
// RGB values for the color indicator, from lowest to highest
"colorRange": [[13, 255, 0], [255, 255, 255], [255, 0, 199]],
// Controls by how much dots should scale depending on height, works in combination with playerDotScale
// 0.5 halves the amount of scaling, 1 keeps it the default, 1.5 makes player dots scale more
"scaleDelta": 1
},

// Settings for automatically zooming in on alive players on the map
"autozoom": {
// Enable or disable autozoom
"enable": false,
"enable": true,

// Frames to smooth out zoom movement
"smoothing": 32,
Expand All @@ -104,6 +114,19 @@
"minZoom": 1.3
},

// Settings related to the CSGO game
"game": {
// Seconds of inactivity before considering a connection to the game client as lost
// Set to -1 to never timeout
"connectionTimout": 30,

// The port GSI will try to connect to
"networkPort": 36363,

// Tries to detect the CSGO game on the machine and prompts to install the CFG file if it hasn't already
"installCfg": true
},

// Settings that should not be used in normal operation, but help to find issues
"debug": {
// Print the loaded config into the console
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6 changes: 6 additions & 0 deletions css/custom.css
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Expand Up @@ -24,6 +24,12 @@ div.label {}
/* The number on the dot being spectated */
div.label.active {}

/* Damage indecator behind the player dot */
div.dot::before {}

/* Muzzle flash in fromt of the the player dot */
div.dot::after {}

/* The dropped or planted bomb on the map */
#bomb {}

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