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Reorganize files once again
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boundir committed Mar 23, 2021
1 parent 2fa8323 commit 8aa1bf0
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Showing 5 changed files with 16 additions and 6 deletions.
10 changes: 5 additions & 5 deletions A Stronger ADVENT/A Stronger ADVENT.x2proj
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ tags= War of the Chosen, Gameplay, AI, Alien</Description>
<Folder Include="Config\Codex" />
<Folder Include="Config\Vipers" />
<Folder Include="Config\Spectre" />
<Folder Include="Config\Troopers" />
<Folder Include="Config\ADVENT" />
<Folder Include="Config\Sectoids" />
<Folder Include="Localization\" />
<Folder Include="Content" />
Expand Down Expand Up @@ -169,16 +169,16 @@ tags= War of the Chosen, Gameplay, AI, Alien</Description>
<Content Include="Config\Spectre\XComGameData_CharacterStats.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Config\Troopers\XComAI.ini">
<Content Include="Config\ADVENT\XComAI.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Config\Troopers\XComGameData.ini">
<Content Include="Config\ADVENT\XComGameData.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Config\Troopers\XComGameData_CharacterStats.ini">
<Content Include="Config\ADVENT\XComGameData_CharacterStats.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Config\Troopers\XComGameData_WeaponData.ini">
<Content Include="Config\ADVENT\XComGameData_WeaponData.ini">
<SubType>Content</SubType>
</Content>
<Content Include="Config\Vipers\XComAI.ini">
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Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
+Behaviors=(BehaviorName=WasLastAbility-MindControl, NodeType=Condition)

-Behaviors=(BehaviorName=ScoreTargetForHolyWarriorOnMC, NodeType=Sequence, Child[0]=TargetAffectedByEffect-MindControl, Child[1]=GenericTargetEvaluations)
+Behaviors=(BehaviorName=ScoreTargetForHolyWarriorOnMC, NodeType=Sequence, Child[0]=TargetAffectedByEffect-MindControl, Child[1]=DidntJustMindControl, Child[2]=HolyWarriorMCTargetEvaluations)
+Behaviors=(BehaviorName=ScoreTargetForHolyWarriorOnMC, NodeType=Sequence, Child=(TargetAffectedByEffect-MindControl, DidntJustMindControl, HolyWarriorMCTargetEvaluations) )

+Behaviors=(BehaviorName=HolyWarriorMCTargetEvaluations, NodeType=Sequence, Child[0]=TargetScoreHitChance, Child[1]=TargetScoreHealth, Child[2]=TargetScoreFlanking, Child[3]=TargetScoreMarked, Child[4]=TargetScoreCivilian)

Expand All @@ -44,6 +44,7 @@
-Behaviors=(BehaviorName=Skirmisher_ABA_RedLastActionSelector, NodeType=Selector, Child[0]=PostGrapple, Child[1]=PostMeleeGrapple, Child[2]=DoIfFlankedMove_Skirm, Child[3]=AdvCaptainTryGrenade, Child[4]=PrioShots_Skirm, Child[5]=TryJustice_ABA, Child[6]=TryShootOrReloadOrOverwatch_Adv, Child[7]=HuntEnemyWithCover, Child[8]=MoveDefensive)

+Behaviors=(BehaviorName=Advent_ABA_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryGrenade, Child[2]=TryShootOrReloadOrOverwatch_Adv, Child[3]=HuntEnemyWithCover, Child[4]=MoveDefensive)
; +Behaviors=(BehaviorName=Advent_ABA_RedLastActionSelector, NodeType=Selector, Child=(TryExtinguishFire, TryGrenade, TakePriorityShots, TryShootOrReloadOrOverwatch_Adv, HuntEnemyWithCover, MoveDefensive) )
+Behaviors=(BehaviorName=Advent_Grenade_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryExplosive_prio, Child[2]=TakePriorityShots, Child[3]=TryExplosive_norm, Child[4]=ShootPriorityTargets, Child[5]=TryExplosive_aggro, Child[6]=TryShootOrReloadOrOverwatch_Adv, Child[7]=HuntEnemyWithCover, Child[8]=MoveAggressive)
+Behaviors=(BehaviorName=Advent_Pistol_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryGrenade, Child[2]=TryLightningHands, Child[3]=TryFaceoff, Child[4]=TryShootOrReloadOrOverwatch_Adv, Child[5]=HuntEnemyWithCover, Child[6]=MoveAggressive)
+Behaviors=(BehaviorName=Advent_Sent_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryGrenade, Child[2]=ForceOverwatch50, Child[3]=TryShootOrReloadOrOverwatch_Adv, Child[4]=MoveDefensive)
Expand All @@ -53,3 +54,12 @@
+Behaviors=(BehaviorName=AdvStunLancer_Tazer_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryTazer, Child[2]=TryShootOrReloadOrOverwatch_Adv, Child[3]=HuntEnemyWithCover, Child[4]=MoveDefensive)
+Behaviors=(BehaviorName=AdventCounterOp_ABA_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=TryShootOrReloadOrOverwatch_ABA, Child[2]=HuntEnemyWithCover, Child[3]=SelectMove_JobOrAggressive)
+Behaviors=(BehaviorName=Skirmisher_ABA_RedLastActionSelector, NodeType=Selector, Child[0]=TryExtinguishFire, Child[1]=PostGrapple, Child[2]=PostMeleeGrapple, Child[3]=DoIfFlankedMove_Skirm, Child[4]=AdvCaptainTryGrenade, Child[5]=PrioShots_Skirm, Child[6]=TryJustice_ABA, Child[7]=TryShootOrReloadOrOverwatch_Adv, Child[8]=HuntEnemyWithCover, Child[9]=MoveDefensive)

; Allows turrets to use Lightning Field
-Behaviors=(BehaviorName=TurretRedFirstActionSelector, NodeType=Sequence, \\
Child[0]=NotLastActionPoint, \\
Child[1]=Turret_TryShootOrReload)
+Behaviors=(BehaviorName=TurretRedFirstActionSelector, NodeType=Sequence, \\
Child[0]=NotLastActionPoint, \\
Child[1]=TryLightningField, \\
Child[2]=Turret_TryShootOrReload)

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