Click here to learn about neuromore Licensing
- Create a neuromore Cloud account at https://www.neuromore.com/download
- Download the latest neuromore studio from our github releases (or build it yourself).
- Start neuromore studio, sign-in with the created community account, accept the license and you're ready to go.
Platform | Folder |
---|---|
WIN | %LOCALAPPDATA%\neuromore\NMStudio |
LINUX | ~/.local/share/neuromore/NMStudio |
See this for more information about the third party software included in this repository.
We provide two integrated build environments in this repository:
- Visual Studio solution for intuitive Windows development using MSVC++ as compiler
- GNU Makefiles for building with Clang/LLVM on multiple platforms
Folder: /build/vs
Requirements:
- Visual Studio 2019 (default) or 2017 (old)
- Installed VS-Feature: Desktop Development (C/MSVC++ tools/components)
- Installed VS-Feature: Windows 10 SDK (any version, the later the better)
Steps:
- Open Neuromore.sln in Visual Studio
- For VS2017: Manually downgrade project platformtoolset from v142 (2019) to v141 (2017)
- For VS2017: Manually set a Win 10 SDK version that you have installed
- Build the "Studio" project in release mode or start it directly in debug mode
Configurations:
Name | Optimized | Debuggable | Logging | Notes |
---|---|---|---|---|
Debug | No | Yes | Max | |
Release | Yes | No | Medium | Also called DEVELOPMENT |
Production | Yes | No | Min | Release + PRODUCTION_BUILD set |
Build Output Studio:
Arch | Folder |
---|---|
x86 | /build/vs/bin/x86 |
x64 | /build/vs/bin/x64 |
Notes:
- Creates portable, stand-alone executable not requiring any special DLLs
- Runs on Windows 7 and above
This is our multi-platform build environment based on GNU Make and Clang.
It supports the following platforms:
- Windows
- Linux
- Mac OSX
Building third party dependencies:
cd deps/build/make
make
Building Studio:
cd build/make
make
Cleaning third party dependencies:
cd deps/build/make
make clean
Cleaning Studio:
cd build/make
make clean
Building with custom parameters:
cd deps/build/make
make all-x64 -f Makefile.linux -j 4
Notes:
- Building without parameters will build for your current os, arch and cpu cores count
- Building the dependencies is only required once (or when they change, which doesn't occur often)
- Custom: Replace 'linux' in 'Makefile.linux' by 'windows' or 'osx' to build on Windows or OSX
- Custom: Replace 'x64' by 'x86' to build the 32 Bit version instead of 64 Bit
- Custom: Replace '4' in '-j 4' by the number of cores you want to use for compilation
Build Output Studio:
Arch | Folder |
---|---|
x86 | /build/make/bin/x86 |
x64 | /build/make/bin/x64 |
Build Output Dependencies:
Arch | Folder |
---|---|
x86 | /deps/build/make/lib/x86 |
x64 | /deps/build/make/lib/x64 |
Get the required build tools:
sudo apt-get install make clang llvm
Verify the build tool versions:
make -v
clang++ -v
ar
Get the required development packages of linked libraries:
sudo apt-get install \
libgl1-mesa-dev \
libglu1-mesa-dev \
libsm-dev \
libx11-dev \
libx11-xcb-dev \
libexpat-dev \
libxkbcommon-dev \
libxcb1-dev \
libxcb-glx0-dev \
libxcb-icccm4-dev \
libxcb-image0-dev \
libxcb-keysyms1-dev \
libxcb-randr0-dev \
libxcb-render0-dev \
libxcb-render-util0-dev \
libxcb-shape0-dev \
libxcb-shm0-dev \
libxcb-sync-dev \
libxcb-xfixes0-dev \
libxcb-xinerama0-dev \
libxcb-xkb-dev \
libxcb-util-dev
Install these
Xcode
Xcode Command Line Tools
Verify the build tool versions:
make -v
clang++ -v
ar
- We recommend to use Visual Studio on Windows, not Clang.
- Visual Studio is still required to build with Clang on Windows (linking VC runtime).
- Requires GNU Make for Windows, Clang for Windows and LLVM for Windows (TODO: Links)
- Using preprocessor C/C++ macro defines.
- Set in Config.h files or in build environment.
Macro/Define | Description |
---|---|
PRODUCTION_BUILD | Tweaks builds for production instead of development usage |
- Configure in Engine Config.h
- Enabling these requires proprietary contents from compatible SDK versions at compile/link/run time
- Compile-Time: Headers from SDK go to: /deps/include/some-device/
- Link-Time: Prebuilt proprietary Libs from SDK go to: /deps/prebuilt/win/x86/ (respectively /linux/ or /x64/)
- Run-Time: Prebuilt proprietary DLLs from SDK go to wherever you place and start your Studio.exe from
Macro/Define | Version | Description |
---|---|---|
INCLUDE_DEVICE_EMOTIV | master | Emotiv EEG |
INCLUDE_DEVICE_MITSAR | ? | Mitsar EEG |
INCLUDE_DEVICE_NEUROSKY_MINDWAVE | 1.2.0 | MindWave EEG |
INCLUDE_DEVICE_TOBIIEYEX | ? | TobiEyeX Eye Tracking |
INCLUDE_DEVICE_ADVANCEDBRAINMONITORING | ? | ABM EEG |
INCLUDE_DEVICE_BRAINQUIRY | ? | Brainquiry EEG |
INCLUDE_DEVICE_ACTICHAMP | ? | ActiChamp EEG |
- Configure in Studio Config.h
Macro/Define | Description |
---|---|
BACKEND_LOGGING | Controls Backend Logging |
OPENCV_SUPPORT | OpenCV support in Studio |
USE_CRASHREPORTER | Enables/Disables CrashReporter utility |
USE_QTDATAVISUALIZATION | Not supported / WIP |
USE_AUTOUPDATE | deprecated: controlled autoupdate-feature |
Q: Can I build an offline version of neurmore studio (one that does not require your backend)? A: This is a work in progress. We don't provide an option for that. For now, access to our backend is mandatory.
Q: Is the backend code included or available so that I can host it myself? A: No. The backend code and database design is not included in this repository.
Q: How do I reset my password? A: https://account.neuromore.com/#/login
- Run the muse-2 in neuromore - https://github.com/naxocaballero/muse2-neuromore - thanks to @naxocaballero
- There's also an LSL to OSC converter by @ViacheslavBobrov that works with the muse.