SDL2 Erlang NIF.
Week-end project. Work in progress.
The following limitations apply:
- Erlang 17.0+ is required
- SDL 2.0.3+ is required
- No support for UTF-8 strings, only Latin-1
The following ideas need to be investigated:
- We may benefit from the reference receive optimization when doing calls
- We may want a way to pipeline draw operations
- Using HiPE mutable bytearrays for "void* pixels" types
The following tasks remain to be done:
-
http://hg.libsdl.org/SDL/file/default/include/SDL_hints.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_error.h
- Anything that can produce errors will have an automatic call to SDL_GetError.
- I am not sure we need any direct access to those functions.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_log.h
- We already have logging in Erlang. Not sure we need this.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_assert.h
- I am not sure we need this, and we can't use the assert macro directly anyway.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_version.h
- It might be useful to provide access to some of the macros as functions.
- The SDL_GetRevisionNumber function needs to be implemented.
- It might be interesting to use the macros to conditionally implement some features, this way we could be compatible with all versions >= 2.0.0.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_video.h
- The SDL_DisplayMode structure and related functions need to be implemented:
- SDL_GetNumDisplayModes()
- SDL_GetDisplayMode()
- SDL_GetDesktopDisplayMode()
- SDL_GetCurrentDisplayMode()
- SDL_GetClosestDisplayMode()
- SDL_SetWindowDisplayMode()
- SDL_GetWindowDisplayMode()
- Most other display functions are also not implemented:
- SDL_GetNumVideoDisplays()
- SDL_GetDisplayName()
- SDL_GetDisplayBounds()
- SDL_GetDisplayDPI()
- Some window functions need to be implemented:
- SDL_CreateWindowFrom()
- SDL_GetWindowData()
- SDL_SetWindowData()
- SDL_GetWindowPixelFormat()
- SDL_GetWindowFromID()
- SDL_GetWindowSurface()
- SDL_UpdateWindowSurface()
- SDL_UpdateWindowSurfaceRects()
- SDL_GetGrabbedWindow()
- SDL_SetWindowGammaRamp()
- SDL_GetWindowGammaRamp()
- There is an SDL_WINDOW_MOUSE_CAPTURE window flag we need to implement.
- There are two window pos flags, related to multi monitors, that we don't support:
- SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
- SDL_WINDOWPOS_CENTERED_DISPLAY(X)
- We do not support OpenGL at all yet:
- SDL_GLContext
- SDL_GLattr
- SDL_GLprofile
- SDL_GLcontextFlag
- SDL_GLcontextReleaseFlag
- SDL_GL_LoadLibrary()
- SDL_GL_GetProcAddress()
- SDL_GL_UnloadLibrary()
- SDL_GL_ExtensionSupported()
- SDL_GL_ResetAttributes()
- SDL_GL_SetAttribute()
- SDL_GL_GetAttribute()
- SDL_GL_MakeCurrent()
- SDL_GL_GetCurrentWindow()
- SDL_GL_GetCurrentContext()
- SDL_GL_GetDrawableSize()
- SDL_GL_SetSwapInterval()
- SDL_GL_GetSwapInterval()
- We do not support any of the video driver related functions:
- SDL_GetNumVideoDrivers()
- SDL_GetVideoDriver()
- SDL_VideoInit()
- SDL_VideoQuit()
- SDL_GetCurrentVideoDriver()
- Flags and functions relating to SDL_HitTest are not implemented:
- SDL_HitTestResult
- SDL_HitTest() callback
- SDL_SetWindowHitTest()
- Screensaver related functions are not implemented:
- SDL_IsScreenSaverEnabled()
- SDL_EnableScreenSaver()
- SDL_DisableScreenSaver()
- The SDL_DisplayMode structure and related functions need to be implemented:
-
http://hg.libsdl.org/SDL/file/default/include/SDL_render.h
- The SDL_RendererInfo structure and related functions are not implemented:
- SDL_GetRenderDriverInfo()
- SDL_GetRendererInfo()
- The SDL_TextureAccess enum is not implemented.
- The SDL_TextureModulate enum is not implemented.
- A number of other functions are not implemented:
- SDL_CreateSoftwareRenderer()
- SDL_GetRenderer()
- SDL_CreateTexture()
- SDL_QueryTexture()
- SDL_UpdateTexture()
- SDL_UpdateYUVTexture()
- SDL_LockTexture()
- SDL_UnlockTexture()
- SDL_SetRenderTarget()
- SDL_GetRenderTarget()
- SDL_RenderIsClipEnabled()
- SDL_RenderReadPixels()
- We do not support OpenGL at all yet:
- SDL_GL_BindTexture()
- SDL_GL_UnbindTexture()
- The SDL_RendererInfo structure and related functions are not implemented:
-
http://hg.libsdl.org/SDL/file/default/include/SDL_pixels.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_rect.h
- We need to implement everything, though we already have points and rects as maps elsewhere.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_surface.h
- We need to implement everything except SDL_FreeSurface().
-
http://hg.libsdl.org/SDL/file/default/include/SDL_syswm.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_events.h
- The following event types need to be implemented:
- SDL_APP_TERMINATING (iOS and Android)
- SDL_APP_LOWMEMORY (iOS and Android)
- SDL_APP_WILLENTERBACKGROUND (iOS and Android)
- SDL_APP_DIDENTERBACKGROUND (iOS and Android)
- SDL_APP_WILLENTERFOREGROUND (iOS and Android)
- SDL_APP_DIDENTERFOREGROUND (iOS and Android)
- SDL_SYSWMEVENT (SDL_SysWMEvent, SDL_SysWMmsg)
- SDL_TEXTEDITING (SDL_TEXTEDITINGEVENT_TEXT_SIZE, SDL_TextEditingEvent)
- SDL_TEXTINPUT (SDL_TEXTINPUTEVENT_TEXT_SIZE, SDL_TextInputEvent)
- SDL_JOYAXISMOTION (SDL_JoyAxisEvent)
- SDL_JOYBALLMOTION (SDL_JoyBallEvent)
- SDL_JOYHATMOTION (SDL_JoyHatEvent)
- SDL_JOYBUTTONDOWN (SDL_JoyButtonEvent)
- SDL_JOYBUTTONUP (SDL_JoyButtonEvent)
- SDL_JOYDEVICEADDED (SDL_JoyDeviceEvent)
- SDL_JOYDEVICEREMOVED (SDL_JoyDeviceEvent)
- SDL_CONTROLLERAXISMOTION (SDL_ControllerAxisEvent)
- SDL_CONTROLLERBUTTONDOWN (SDL_ControllerButtonEvent)
- SDL_CONTROLLERBUTTONUP (SDL_ControllerButtonEvent)
- SDL_CONTROLLERDEVICEADDED (SDL_ControllerDeviceEvent)
- SDL_CONTROLLERDEVICEREMOVED (SDL_ControllerDeviceEvent)
- SDL_CONTROLLERDEVICEREMAPPED (SDL_ControllerDeviceEvent)
- SDL_FINGERDOWN (SDL_TouchFingerEvent)
- SDL_FINGERUP (SDL_TouchFingerEvent)
- SDL_FINGERMOTION (SDL_TouchFingerEvent)
- SDL_DOLLARGESTURE (SDL_DollarGestureEvent)
- SDL_DOLLARRECORD (SDL_DollarGestureEvent)
- SDL_MULTIGESTURE (SDL_MultiGestureEvent)
- SDL_CLIPBOARDUPDATE
- SDL_DROPFILE (SDL_DropEvent)
- SDL_AUDIODEVICEADDED (SDL_AudioDeviceEvent)
- SDL_AUDIODEVICEREMOVED (SDL_AudioDeviceEvent)
- SDL_RENDER_TARGETS_RESET
- SDL_RENDER_DEVICE_RESET
- User defined events, from SDL_USEREVENT to SDL_LASTEVENT (SDL_UserEvent)
- We currently do not handle the SDL_MouseMotionEvent.state value
- We currently do not handle the SDL_MouseWheelEvent.direction value (SDL >= 2.0.4, unreleased yet)
- We need to implement the following functions:
- SDL_PumpEvents()
- SDL_PeepEvents()
- SDL_HasEvent()
- SDL_HasEvents()
- SDL_FlushEvent()
- SDL_FlushEvents()
- SDL_WaitEvent()
- SDL_WaitEventTimeout()
- SDL_PushEvent()
- SDL_SetEventFilter()
- SDL_GetEventFilter()
- SDL_AddEventWatch()
- SDL_DelEventWatch()
- SDL_FilterEvents()
- SDL_EventState()
- SDL_RegisterEvents()
- The following event types need to be implemented:
-
http://hg.libsdl.org/SDL/file/default/include/SDL_keyboard.h
- We need to implement the following functions:
- SDL_GetKeyboardFocus()
- SDL_GetKeyboardState()
- SDL_GetModState()
- SDL_SetModState()
- SDL_GetKeyFromScancode()
- SDL_GetScancodeFromKey()
- SDL_GetScancodeName()
- SDL_GetScancodeFromName()
- SDL_GetKeyName()
- SDL_GetKeyFromName()
- SDL_SetTextInputRect()
- SDL_HasScreenKeyboardSupport()
- SDL_IsScreenKeyboardShown()
- We need to implement the following functions:
-
http://hg.libsdl.org/SDL/file/default/include/SDL_keycode.h
- We probably should make it easy to identify keycodes and scancodes.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_scancode.h
- We probably should make it easy to identify keycodes and scancodes.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_mouse.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_joystick.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_gamecontroller.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_haptic.h
- We need to implement everything.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_audio.h
- We need to implement everything.
- We might want to implement SDL_mixer first.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_thread.h
- We don't really need this for Erlang, do we?
-
http://hg.libsdl.org/SDL/file/default/include/SDL_mutex.h
- We don't really need this for Erlang, do we?
-
http://hg.libsdl.org/SDL/file/default/include/SDL_atomic.h
- We don't really need this for Erlang, do we?
-
http://hg.libsdl.org/SDL/file/default/include/SDL_timer.h
- We need to implement everything.
- It's not the most useful to have, but doesn't hurt to have it.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_rwops.h
- We need to implement everything.
- It's currently unclear if and how this should be implemented.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_loadso.h
- We don't really need this for Erlang, do we?
-
http://hg.libsdl.org/SDL/file/default/include/SDL_platform.h
- We need to implement the one function in there. Can always be useful.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_cpuinfo.h
- The function SDL_HasAVX2() needs to be implemented. (SDL >= 2.0.4, unreleased yet)
-
http://hg.libsdl.org/SDL/file/default/include/SDL_endian.h
- We need to implement everything.
- It's currently unclear if and how this should be implemented.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_bits.h
- We need to implement everything.
- It's currently unclear if and how this should be implemented.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_system.h
- We need to implement everything.
- It's currently unclear if and how this should be implemented.
-
http://hg.libsdl.org/SDL/file/default/include/SDL_stdinc.h
- Nothing except support for SDL_bool was implemented.
- There might be useful bits and pieces in there, in particular the math or iconv functions.
-
SDL_image, SDL_mixer, ... also need to be investigated and implemented.