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Testbeta 1.95FFF
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*Text color fixes
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buu342 committed Mar 21, 2021
1 parent 636a2fc commit 66c475f
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Showing 2 changed files with 20 additions and 26 deletions.
46 changes: 20 additions & 26 deletions ACS/MAP01.acs
Original file line number Diff line number Diff line change
Expand Up @@ -282,13 +282,7 @@
#define CHANGES "\
Version Beta 1.95F\n\
What's new in the Beta?\n\n\
+Added new wackymod\n\
+Added color coding to context sensitive keys\n\
*Fixed Pokemon HUD sometimes getting stuck\n\
*Fixed missing gold ore rock\n\
*Fixed the sky not scrolling during the boss fight\n\
*Fixed door HUD text colors being wrong\n\
-Removed Cyberdemon retaliation\n\
*Text Color fixes\n\
"

// Menu Text
Expand Down Expand Up @@ -3313,7 +3307,7 @@ Script "DoomWare_Client_Minigame13" (void) // Enter the door
{
// Display the correct text based on which minigame we're playing
if (minigame_wincondition1 == 0)
minigame_instruction1[PlayerNumber()] = "Enter the No Key Door";
minigame_instruction1[PlayerNumber()] = "Enter the \cjNo Key\ci Door";
else if (minigame_wincondition1 == 1)
minigame_instruction1[PlayerNumber()] = "Enter the \chBlue Key\ci Door";
else if (minigame_wincondition1 == 2)
Expand Down Expand Up @@ -3368,7 +3362,7 @@ Script "DoomWare_Client_Minigame15" (void) // Reach The End (Swapping Boxes)
Script "DoomWare_Client_Minigame16" (void) // Touch the sky
{
minigame_instruction1[PlayerNumber()] = "Touch the sky";
minigame_instruction2[PlayerNumber()] = "Spam your \chjump button";
minigame_instruction2[PlayerNumber()] = "Spam your \chjump\cg button";

// Wait until the game's over
while (game_status == STATUS_MINIGAME)
Expand All @@ -3389,7 +3383,7 @@ Script "DoomWare_Client_Minigame16" (void) // Touch the sky
Script "DoomWare_Client_Minigame17" (void) // Finish a lap (Ancient Lake DDKR)
{
minigame_instruction1[PlayerNumber()] = "Finish a lap";
minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\ci To Accelerate";
minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate";

// Prevent a bug where some player's won't teleport after morphing
delay(1);
Expand Down Expand Up @@ -3614,7 +3608,7 @@ Script "DoomWare_Client_Minigame27" (void) // Survive (Terry)
Script "DoomWare_Client_Minigame28" (void) // Finish a lap (E1M1)
{
minigame_instruction1[PlayerNumber()] = "Finish a lap";
minigame_instruction2[PlayerNumber()] = "Hold Shoot To Accelerate";
minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate";

// Prevent a bug where some player's won't teleport after morphing
delay(1);
Expand Down Expand Up @@ -3779,7 +3773,7 @@ Script "DoomWare_Client_Minigame36" (void) // Get On The Colored Circle
Script "DoomWare_Client_Minigame37" (void) // Swim Down
{
minigame_instruction1[PlayerNumber()] = "Swim";
minigame_instruction2[PlayerNumber()] = "Press your \cguse key\ci to dive deeper";
minigame_instruction2[PlayerNumber()] = "Spam your use key to dive deeper";

// Prevent a bug where some player's won't teleport after morphing
delay(1);
Expand Down Expand Up @@ -3992,7 +3986,7 @@ Script "DoomWare_Client_Minigame44" (void) // Don't Equip Weapon
Script "DoomWare_Client_Minigame45" (void) // Finish a lap (Rainbow Road)
{
minigame_instruction1[PlayerNumber()] = "\crF\cgi\cin\cki\cfs\cdh \cna \cvl\cha\ctp";
minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\ci To Accelerate";
minigame_instruction2[PlayerNumber()] = "Hold \cdShoot\cg To Accelerate";

// Prevent a bug where some player's won't teleport after morphing
delay(1);
Expand Down Expand Up @@ -4107,7 +4101,7 @@ Script "DoomWare_Client_Minigame50" (void) // Survive (Bullet Hell)
Script "DoomWare_Client_Minigame51" (void) // Clean your Weapon
{
minigame_instruction1[PlayerNumber()] = "Clean your weapon";
minigame_instruction2[PlayerNumber()] = "Spam Shoot";
minigame_instruction2[PlayerNumber()] = "Spam \cdShoot\cg";
player_viewsprite[PlayerNumber()] = "PPISA0";

// Wait until the minigame is over
Expand Down Expand Up @@ -4180,7 +4174,7 @@ Script "DoomWare_Client_Minigame52" (void) // The Air is Lava
Script "DoomWare_Client_Minigame53" (void) // Drink
{
minigame_instruction1[PlayerNumber()] = "Drink";
minigame_instruction2[PlayerNumber()] = "Spam shoot";
minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\cg";
player_viewsprite[PlayerNumber()] = "TNT2A0";

// Wait until the minigame is over
Expand Down Expand Up @@ -4246,7 +4240,7 @@ Script "DoomWare_Client_Minigame56" (void) // Survive (Spike Circle)
Script "DoomWare_Client_Minigame57" (void) // Eat The Chocolate
{
minigame_instruction1[PlayerNumber()] = "Eat The Chocolate";
minigame_instruction2[PlayerNumber()] = "Spam Shoot";
minigame_instruction2[PlayerNumber()] = "Spam \cdShoot\cg";
player_viewsprite[PlayerNumber()] = "TNT2A0";

// Wait until the minigame is over
Expand Down Expand Up @@ -4296,7 +4290,7 @@ Script "DoomWare_Client_Minigame59" (void) // Get to Hissy
delay(1);
}

Script "DoomWare_Client_Minigame60" (void) // Math
Script "DoomWare_Client_Minigame60" (void) // Count the Lost Souls
{
minigame_instruction1[PlayerNumber()] = "Count The Lost Souls";

Expand Down Expand Up @@ -4914,7 +4908,7 @@ Script "DoomWare_Client_Minigame82" (void) // Whack a Diglett
Script "DoomWare_Client_Minigame83" (void) // Charge your Lazor
{
minigame_instruction1[PlayerNumber()] = "Charge your Laz0r";
minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\ci. 1 Point Per Frag";
minigame_instruction2[PlayerNumber()] = "Spam \cdshoot\cg. 1 Point Per Frag";
player_viewsprite[PlayerNumber()] = "TNT2A0";

// Wait until the minigame is over
Expand Down Expand Up @@ -4970,7 +4964,7 @@ Script "DoomWare_Client_Minigame83" (void) // Charge your Lazor
Script "DoomWare_Client_Minigame84" (void) // Stay on the Road
{
minigame_instruction1[PlayerNumber()] = "Stay on the Road";
minigame_instruction2[PlayerNumber()] = "\ccStrafe\ci to steer";
minigame_instruction2[PlayerNumber()] = "\ccStrafe\cg to steer";

// Prevent a bug where some player's won't teleport after morphing
delay(1);
Expand Down Expand Up @@ -5131,7 +5125,7 @@ Script "DoomWare_Client_TieBreaker2" (void) // Rope Tug
int plyx, plyy, plyz;

minigame_instruction1[PlayerNumber()] = "Wait for the signal";
minigame_instruction2[PlayerNumber()] = "Press your \cdShoot key\ci to repeatedly tug the rope";
minigame_instruction2[PlayerNumber()] = "Press your \cdShoot\cg key to repeatedly tug the rope";
minigame_wincondition1 = 0;

// Move the players
Expand Down Expand Up @@ -5821,13 +5815,13 @@ Script "DoomWare_Server_Minigame15" (void) // Reach the End (Swapping Boxes)
time++;
if (time == 89)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "3";
minigame_instruction3[i] = "\cd3";
else if (time == 89+17)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "2";
minigame_instruction3[i] = "\ci2";
else if (time == 89+34)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "1";
minigame_instruction3[i] = "\cg1";
else if (time == 89+51)
{
time = 0;
Expand Down Expand Up @@ -6792,13 +6786,13 @@ Script "DoomWare_Server_Minigame46" (void) // Reach the End (Bigger Swapping Box
time++;
if (time == 89)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "3";
minigame_instruction3[i] = "\cd3";
else if (time == 89+17)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "2";
minigame_instruction3[i] = "\ci2";
else if (time == 89+34)
for (i=0; i<MAXPLAYERS; i++)
minigame_instruction3[i] = "1";
minigame_instruction3[i] = "\cg1";
else if (time == 89+51)
{
time = 0;
Expand Down
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