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chore(e2e): update json schema and optimize db request Update game launch process, JSON schema, and data fetching logic #286

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merged 1 commit into from
Oct 19, 2024

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@caxewsh caxewsh commented Oct 19, 2024

Pull Request Template

Description

Please include a summary of the change and which issue is fixed. Also, include relevant motivation and context. List any dependencies that are required for this change.

Fixes # (issue)

Type of change

Please delete options that are not relevant.

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update

How Has This Been Tested?

Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration.

  • Test A
  • Test B

Summary by CodeRabbit

  • New Features

    • Streamlined game launch process by updating the launch command to a specific button and removing unnecessary player name input.
    • Enhanced schema for improved functionality, including new properties and modifications for better command execution.
  • Bug Fixes

    • Normalized key commands from "enter" to "Enter" for consistency in user interactions.
  • Improvements

    • Optimized data fetching in the game screen to retrieve only relevant fields, enhancing performance.

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coderabbitai bot commented Oct 19, 2024

Walkthrough

The pull request introduces changes across several configuration and code files, primarily focusing on the game launch process and data retrieval. The .maestro/launchGame.yml file has been updated to streamline the launch commands and remove redundant input sequences. The JSON schema in .maestro/schema.json has been modified to enhance functionality, including updates to properties and structure. Additionally, the Gamescreen.js file has refined its data fetching logic to optimize database queries. The changes aim to improve the overall efficiency and clarity of the application.

Changes

File Change Summary
.maestro/launchGame.yml Updated tapOn command to "LANCER LA PARTIE", removed player name input sequence, retained visibility assertion for "LOBBY", and modified repeat block for "Classement".
.maestro/schema.json Changed pressKey enum from "enter" to "Enter", modified repeat structure, added optional and containsDescendants to assertVisible, clarified timeout in extendedWaitUntil, and added stopApp to launchApp.
.maestro/trashButton.yml Normalized pressKey command from "enter" to "Enter" in two instances, maintaining the overall flow.
screens/Gamescreen.js Updated data fetching in fetchQuestionsAndPlayers to select specific fields from questionsV3, error handling remains unchanged.

Possibly related PRs

🐇 In the meadow, we hop and play,
With buttons pressed, we start the day.
No more names to type and fret,
Just launch the game, no need to sweat!
Schema changes, oh what a sight,
Our game is ready, all feels right! 🎮✨


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@coderabbitai coderabbitai bot changed the title chore(e2e): update json schema and optimize db request @coderabbitai chore(e2e): update json schema and optimize db request Update game launch process, JSON schema, and data fetching logic Oct 19, 2024
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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (6)
.maestro/trashButton.yml (1)

Line range hint 1-18: Consider enhancing test coverage and error handling.

While the current changes improve consistency, there might be opportunities to enhance the overall test sequence:

  1. Error Handling: Consider adding timeout or retry mechanisms for UI interactions to improve test reliability.
  2. Additional Assertions: You could add more assertions to verify the state of the UI after each significant action.
  3. Negative Testing: Include scenarios where the user input is invalid or the trash button is pressed without a name entered.

These suggestions could make the test more robust and comprehensive.

Would you like assistance in implementing any of these enhancements?

🧰 Tools
🪛 yamllint

[error] 18-18: no new line character at the end of file

(new-line-at-end-of-file)

.maestro/launchGame.yml (1)

22-22: Add a newline character at the end of the file.

To adhere to best practices and ensure compatibility with various tools and systems, please add a newline character at the end of the file.

Apply this change to the last line of the file:

-      - tapOn: "TOUR SUIVANT"
+      - tapOn: "TOUR SUIVANT"
+
🧰 Tools
🪛 yamllint

[error] 22-22: no new line character at the end of file

(new-line-at-end-of-file)

.maestro/schema.json (4)

94-94: Approve change with deprecation notice suggestion.

The capitalization of "Enter" in the pressKey enum improves consistency with other enum values. However, this change might break existing scripts using the lowercase "enter".

Consider adding a deprecation notice for the lowercase "enter" to maintain backward compatibility:

 "pressKey": {
   "title": "Press a set of special keys",
   "type": "string",
   "enum": [
     "home",
     "lock",
     "Enter",
+    "enter",
     "backspace",
     // ... other values
   ]
 },

Also, update the schema version and add a comment about the deprecation:

"$schema": "http://json-schema.org/draft-07/schema#",
"$comment": "The lowercase 'enter' in pressKey enum is deprecated and will be removed in a future version. Use 'Enter' instead.",

132-136: Approve changes with documentation suggestion.

The modifications to the repeat property improve flexibility and validation. The new structure ensures that either "times" or "while" is specified, but not both, which is a logical constraint for repeat operations.

Consider adding more detailed documentation to explain the usage of this new structure:

 "repeat": {
   "title": "Repeat a set of commands.",
+  "description": "Specify either 'times' for a fixed number of repetitions or 'while' for condition-based repetition.",
   "type": "object",
   "additionalProperties": false,
   "properties": {
     // ... existing properties
   },
   "required": ["commands"],
   "oneOf": [
     { "required": ["times"] },
     { "required": ["while"] }
   ]
 },

Line range hint 29-38: Approve changes with additional validation suggestion.

The additions of optional and containsDescendants properties to assertVisible enhance its capabilities, allowing for more flexible and precise assertions.

Consider adding a minimum items constraint to the containsDescendants array to ensure it's not empty when used:

 "containsDescendants": {
   "title": "Searches for view that has all the descendant views given below",
   "type": "array",
+  "minItems": 1,
   "items": {
     "$ref": "#/$defs/Element"
   }
 }

Also, consider adding an example in the description to illustrate the usage of these new properties:

 "assertVisible": {
   "title": "Assert whether an element is visible.",
+  "description": "Example: { 'id': 'parent', 'optional': true, 'containsDescendants': [{ 'id': 'child1' }, { 'id': 'child2' }] }",
   // ... rest of the properties
 },

Line range hint 46-46: Approve changes with documentation suggestion.

The addition of the "Timeout in milliseconds" title for the timeout field in extendedWaitUntil improves clarity. The new stopApp property in launchApp adds useful functionality.

For the launchApp property, consider adding a description for the new stopApp property to clarify its purpose:

 "launchApp": {
   "title": "Launch the app.",
   "type": ["null", "string", "object"],
   "additionalProperties": false,
   "properties": {
     "appId": { "type": "string" },
     "clearState": { "type": "boolean" },
     "clearKeychain": { "type": "boolean" },
-    "stopApp": { "type": "boolean" }
+    "stopApp": { 
+      "type": "boolean",
+      "description": "If true, stops the app before launching. Useful for resetting app state."
+    }
   }
 },

Also applies to: 80-80

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 46bf337 and a9e54cf.

📒 Files selected for processing (4)
  • .maestro/launchGame.yml (2 hunks)
  • .maestro/schema.json (2 hunks)
  • .maestro/trashButton.yml (1 hunks)
  • screens/Gamescreen.js (1 hunks)
🧰 Additional context used
🪛 yamllint
.maestro/launchGame.yml

[error] 22-22: no new line character at the end of file

(new-line-at-end-of-file)

🔇 Additional comments (6)
.maestro/trashButton.yml (2)

9-9: LGTM: Improved key name consistency.

The change from 'enter' to 'Enter' for the pressKey action improves consistency and aligns with common conventions for key names in UI automation scripts. This modification enhances code readability without affecting functionality.


16-16: LGTM: Consistent application of key name convention.

This change mirrors the previous modification, demonstrating a consistent approach to updating key names throughout the file. This systematic update enhances overall code quality and maintainability.

.maestro/launchGame.yml (3)

1-7: Approve changes to app launch process, but clarification needed.

The modification from a generic launchApp to tapping a specific "LANCER LA PARTIE" button improves the precision of the game launch process. This change aligns well with the PR objective of optimizing the launch process.

Could you please clarify if there has been a corresponding UI change in the app that necessitated this update? This will help ensure that the configuration remains in sync with the actual app behavior.


Line range hint 9-16: Approve simplification of game setup, but clarification needed on player name handling.

The removal of the player name input sequence significantly streamlines the game setup process, which aligns well with the PR objective of optimizing the launch process.

Could you please provide information on how player names are now being handled in the game? This change implies a modification to the player setup process, and it would be helpful to understand the new mechanism to ensure it meets the game's requirements.

🧰 Tools
🪛 yamllint

[error] 22-22: no new line character at the end of file

(new-line-at-end-of-file)


18-22: Approve retention of game progression logic.

The game progression logic, including the condition for continuing to the next round and the action to proceed, has been appropriately retained. This consistency in the core game loop helps maintain the expected behavior of the game.

🧰 Tools
🪛 yamllint

[error] 22-22: no new line character at the end of file

(new-line-at-end-of-file)

screens/Gamescreen.js (1)

32-32: Optimize database query by selecting specific fields

The modification to select only "Theme, Questions, severity" instead of all fields is a good optimization. It can potentially improve query performance and clearly indicates which fields are necessary for this component.

To ensure this change is safe and effective:

  1. Verify that only these selected fields are used throughout the component.
  2. Check if any previously used fields are now missing from the selection.
  3. Consider adding a comment explaining the reason for selecting these specific fields.

To verify the usage of these fields, run the following script:

This script will help identify if the selected fields are used and if there are any other fields from questionsData being accessed that might now be missing.

✅ Verification successful

Database query optimization verified successfully

The selected fields "Theme", "Questions", and "severity" are solely used in the Gamescreen.js component, and no other fields from questionsV3 are accessed.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check usage of selected fields and potential missing fields

# Test 1: Verify usage of selected fields
echo "Checking usage of selected fields:"
rg --type javascript 'Theme|Questions|severity' screens/Gamescreen.js

# Test 2: Check for potential usage of other fields from questionsV3
echo "Checking for potential usage of other fields:"
rg --type javascript 'questionsData\.[a-zA-Z_]+' screens/Gamescreen.js | grep -v 'Theme\|Questions\|severity'

Length of output: 433


Script:

#!/bin/bash
# Description: Check usage of selected fields and potential missing fields with corrected file type

# Test 1: Verify usage of selected fields
echo "Checking usage of selected fields:"
rg --type js 'Theme|Questions|severity' screens/Gamescreen.js

# Test 2: Check for potential usage of other fields from questionsV3
echo "Checking for potential usage of other fields:"
rg --type js 'questionsData\.[a-zA-Z_]+' screens/Gamescreen.js | grep -v 'Theme\|Questions\|severity'

Length of output: 747

@caxewsh caxewsh merged commit 3f12041 into main Oct 19, 2024
4 checks passed
@caxewsh caxewsh deleted the update-e2e branch October 19, 2024 13:27
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