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MacOS: disable pipeline cache compilation #1211

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2 changes: 2 additions & 0 deletions src/Cafe/HW/Latte/Core/LatteShaderCache.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -341,9 +341,11 @@ void LatteShaderCache_Load()
cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad);
#endif
LatteShaderCache_finish();
#if !BOOST_OS_MACOS
// if Vulkan then also load pipeline cache
if (g_renderer->GetType() == RendererAPI::Vulkan)
LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId);
#endif


g_renderer->BeginFrame(true);
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