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WIP: Metal backend #1287
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WIP: Metal backend #1287
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Very impressive work so far! I did not expect anyone to take on adding a whole new renderer. From past experience when working on the OpenGL and Vulkan renderer I learned that the hardest problems come up at the end in regards to performance optimizations, weird API limitations which require workarounds or specifically for Metal: lack of geometry shaders. If the Metal backend gets past those problems into a fully functional state that is on par with the Vulkan renderer then we can talk about getting this merged and discuss any long term support plans. A proper full code review would also be necessary of course. Looking forward to seeing this progress! |
this is some good work, thank you for it Samo |
I don't think I use any Metal 3 functionality. Regarding geometry shaders, they could be emulated with compute shaders, though I would much rather use mesh shaders and give up on Metal 2 compatibility. |
Hi! This could probably (temporarily) be solved by clearing the shader cache. Also, make sure you are on the latest testing release. |
For anyone wanting to report game status/issues, please use this guide: https://github.com/SamoZ256/cemu-metal-game-compatibility. |
This reverts commit d9f857b.
Accurate special state 5
This PR implements a Metal backend for macOS. It should bring better performance compared to Vulkan, as well as fix some issues that wouldn't be possible with Vulkan due to MoltenVK limitations. I haven't tested many games, but those that I tried worked pretty well.
TODO:
Screenshots:
New Super Mario Bros U
Captain Toad Treasure Tracker
Super Mario 3D World
Mario Kart 8
The Legend of Zelda: Breath of the Wild
Super Mario Maker