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Update menu item order, bump version
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Edvinas01 committed Oct 5, 2023
1 parent f429a91 commit a5beb2f
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6 changes: 6 additions & 0 deletions Packages/com.chark.build-tools/CHANGELOG.md
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Expand Up @@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project
adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [v0.0.2](https://github.com/chark/scriptable-scenes/compare/v0.0.1...v0.0.2) - 2023-XX-XX

## Changed

- Menu item order to use `150` instead of `-1000`. This way `CHARK` won't dominate existing entries.
-
## [v0.0.1](https://github.com/chark/build-tools/compare/v0.0.1) - 2023-10-04

Initial preview version.
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Expand Up @@ -20,6 +20,6 @@ internal static class CreateAssetMenuConstants
/// <summary>
/// Base menu order.
/// </summary>
internal const int BaseOrder = -1000;
internal const int BaseOrder = 150;
}
}
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Expand Up @@ -10,6 +10,6 @@ internal static class MenuItemConstants
/// <summary>
/// Base menu item priority for Window menu items.
/// </summary>
internal const int BaseWindowPriority = -1000;
internal const int BaseWindowPriority = 150;
}
}
2 changes: 1 addition & 1 deletion Packages/com.chark.build-tools/package.json
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Expand Up @@ -5,7 +5,7 @@
"name": "CHARK",
"url": "https://chark.io"
},
"version": "0.0.1",
"version": "0.0.2",
"unity": "2022.3",
"description": "Editor utilities for quickly automating builds by utilizing Scriptable Objects.",
"keywords": [
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