OpenSource-Reimplementation of the zEngine, used by the game "Gothic" and "Gothic II"
(Official Gothic promotional Image)
We have an active Chatroom on Gitter! If you want to reach us, this is the best way!
https://regoth-project.github.io/REGoth-bs/index.html
While there has not been an official release yet, you can download nightly builds for Windows.
Select on the build you are interested in and click on the blue "Artifacts" Button in the top right corner to download the build:
Unpack the downloaded archive. All REGoth executables must be called with the path to a gothic installation as parameter, like so:
REGothWorldViewer.exe D:/Games/Gothic1
On the first run, the Cache will be created in the cache/
folder. Some samples will save the current world into cache/worlds
. To re-import a world, it is sufficient to delete the cache/world
folder. To re-import everything, you can delete the whole cache/
folder.
The project is built via CMake. You will need at least CMake 3.9.0.
To build the project for Linux, run the following commands from within the directory where you cloned REGoth:
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
cmake --build . --parallel 8
Note: If you get complains about missing .so
files when you try to run an executable,
try running it as LD_LIBRARY_PATH=../lib ./REGothSomething
. Also, you might get an error indicating libPhysX3_x64.so
not being found. You need to go into REGoth-bs/lib/bsf/Dependencies/PhysX/lib/
and copy all .so
-files to the location where libbsf.so
was built, usually REGoth/build/lib
.
This is the recommended way for developing on Windows. Visual Studio Code works really well with the CMake-files of REGoth. Just make sure to install the official C/C++ and CMake extensions.
To build the project for Windows, you need to be aware of some common pitfalls:
- Always build x64, as bs:f does not support x86. To do that, make sure to use the correct Visual-Studio-Generator.
- Similar to
make
, Visual Studio will not do parallel builds by default.
These are the commands:
md build
cd build
cmake -G"Visual Studio 15 2017 Win64" ..
cmake --build . --config RelWithDebInfo --parallel 8
The Ninja-Build System performs faster than MsBuild since it is able to run more tasks in parallel: While MsBuild can only build different projects in parallel, Ninja acts as you would expect and is able to build multiple files in parallel, even if they are from within the same project.
Unfortunately, using it on Windows is a little bit tricky. From a x64 Native Tools Command Prompt, navigate to where you cloned REGoth and run:
md build
cd build
cmake -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" -DMSVC_TOOLSET_VERSION=140 ..
ninja
Note that Visual Studio Code seems to figure this out automatically and uses Ninja by default.
REGoth uses Vcpkg internally. To make building as seamless as possible, the build script will take care of getting a copy of Vcpkg, bootstrap it and install the required packages. All this happens inside the build
-directory so it doesn't clutter your system with stuff you don't want.
If you want to use your own copy of Vcpkg, just pass the toolchain-file as usual.
If you don't want to have anything to do with Vcpkg, you can also choose to supply the required packages yourself. To do this, you need to pass -DSKIP_AUTOMATE_VCPKG=ON
to CMake. Now you're completely on your own to gather the required dependencies for REGoth.
You will need:
- Doxygen
- Python
- Sphinx (install via
pip install sphinx
) - Breathe (install via
pip install breathe
) - Sphinx ReadTheDocs-Theme (install via
pip install sphinx_rtd_theme
)
With a cmake-project generated, run this from within the build
-directory:
cmake --build . --target REGoth_docs
This will generate the documentation as HTML into build/docs-source/html
.
To update Github-pages, copy the contents of that directory into the docs
directory at the repository root.
- @truepaddii for creating REGoth's logo!