Windows Release #1
Workflow file for this run
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on: | |
push: | |
# Sequence of patterns matched against refs/tags | |
tags: | |
- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10 | |
name: Windows Release | |
jobs: | |
build: | |
name: Upload Release Asset - Windows | |
runs-on: windows-latest | |
strategy: | |
matrix: | |
configuration: ['Release'] | |
platform: ['Win32', 'x64', 'aarch64'] | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'true' | |
fetch-depth: '0' | |
- name: setup-msbuild | |
uses: microsoft/setup-msbuild@v1 | |
- name: msbuild (x64 tools) | |
# If we are building for ARM64 we want to build x64 first, so that all generated files are produced | |
if: ${{ matrix.platform == 'aarch64' }} | |
run: | | |
.\premake.bat vs2019 --arch=x64 --ignore-deps=slang-llvm,slang-glslang --no-progress=true | |
MSBuild.exe slang.sln -v:m -m -property:Configuration=Release -property:Platform=x64 -property:WindowsTargetPlatformVersion=10.0.19041.0 | |
Remove-Item .\bin\* -Recurse -Force | |
.\premake.bat vs2019 --arch=${{matrix.platform}} --ignore-deps=slang-llvm,slang-glslang --no-progress=true --skip-source-generation=true --deploy-slang-llvm=false --deploy-slang-glslang=false | |
# Do the premake for the actual target, downloading dependencies if necessary | |
- name: premake | |
if: ${{ matrix.platform != 'aarch64' }} | |
run: | |
.\premake.bat vs2019 --enable-embed-stdlib=true --arch=${{matrix.platform}} --deps=true --no-progress=true | |
- name: tag-version | |
run: .\make-slang-tag-version.bat | |
- name: msbuild | |
run: | |
MSBuild.exe slang.sln -v:m -m -property:Configuration=${{matrix.configuration}} -property:Platform=${{matrix.platform}} -property:WindowsTargetPlatformVersion=10.0.19041.0 | |
- name: archive | |
id: archive | |
run: | | |
echo "achiving files..." | |
if ("${{matrix.platform}}" -eq "aarch64") | |
{ | |
$slangDeployPlatform = "win-arm64" | |
} | |
elseif ("${{matrix.platform}}" -eq "x64") | |
{ | |
$slangDeployPlatform = "win64" | |
} | |
else | |
{ | |
$slangDeployPlatform = "win32" | |
} | |
$tagName = & git describe --tags | |
$slangVersion = $tagName.TrimStart("v") | |
$binArchive = "slang-$slangVersion-$slangDeployPlatform.zip" | |
echo "name=SLANG_BINARY_ARCHIVE::$binArchive" | |
echo "SLANG_WIN32_BINARY_ARCHIVE=$binArchive" >> $env:GITHUB_OUTPUT | |
7z a "$binArchive" slang.h | |
7z a "$binArchive" slang-com-helper.h | |
7z a "$binArchive" slang-com-ptr.h | |
7z a "$binArchive" slang-tag-version.h | |
7z a "$binArchive" slang-gfx.h | |
7z a "$binArchive" prelude\*.h | |
7z a "$binArchive" bin\*\*\slang.dll | |
7z a "$binArchive" bin\*\*\slang.lib | |
7z a "$binArchive" bin\*\*\slang-rt.lib | |
7z a "$binArchive" bin\*\*\slang-rt.dll | |
7z a "$binArchive" bin\*\*\slang-glslang.dll | |
7z a "$binArchive" bin\*\*\slang-llvm.dll | |
7z a "$binArchive" bin\*\*\gfx.dll | |
7z a "$binArchive" bin\*\*\gfx.lib | |
7z a "$binArchive" bin\*\*\slangc.exe | |
7z a "$binArchive" bin\*\*\slangd.exe | |
7z a "$binArchive" docs\*.md | |
$srcArchive = "slang-$slangVersion-source.zip" | |
echo "SLANG_SOURCE_ARCHIVE=$srcArchive" >> $env:GITHUB_OUTPUT | |
7z a "$srcArchive" slang.h | |
7z a "$srcArchive" slang-com-helper.h | |
7z a "$srcArchive" slang-com-ptr.h | |
7z a "$srcArchive" slang-tag-version.h | |
7z a "$srcArchive" slang-gfx.h | |
7z a "$srcArchive" prelude\*.h | |
7z a "$srcArchive" source\*\*.h | |
7z a "$srcArchive" source\*\*.cpp | |
7z a "$srcArchive" docs\*.md | |
7z a "$srcArchive" README.md | |
7z a "$srcArchive" LICENSE | |
- name: Check outputs | |
shell: pwsh | |
run: echo "binary is ${{ steps.archive.outputs.SLANG_WIN32_BINARY_ARCHIVE }}" | |
- name: UploadBinary | |
uses: softprops/action-gh-release@v1 | |
with: | |
files: | | |
${{ steps.archive.outputs.SLANG_WIN32_BINARY_ARCHIVE }} | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: UploadSource | |
uses: softprops/action-gh-release@v1 | |
if: ${{ matrix.platform == 'x64' }} | |
with: | |
files: ${{ steps.archive.outputs.SLANG_SOURCE_ARCHIVE }} | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |