Skip to content

Releases: chessmaster42/mechanicalmod

MechanicalMod v0.9.2

02 Dec 04:29
Compare
Choose a tag to compare

Finally got some bugfixing time and have a new release out! This fixes all of the compatibility issues with Alpha 12 and now Alpha 13. I also fixed a bunch of random things. Details below.

  • Updated to be compatible with Alpha 13
  • Fixed a ton of region collision shapes to be much more accurate
  • Changed water outlet to find the lowest point and place the water there
  • Changed water outlet to use the WETTING_VOLUME constant instead of a hardcoded value
  • Changed gearbox machine model to indicate the direction of power transfer
  • Changed smelt forge machine model to be centered better
  • Adjusted smelt forge effects to suit the above change
  • Changed liquid api service _get_connection_region() to better detect actual pipe connections

MechanicalMod v0.9.1

26 Aug 06:47
Compare
Choose a tag to compare

Hotfix to implement tiny water volume adding problem. This fixes the water outlet and allows it to pour out water properly.

MechanicalMod v0.9.0

26 Aug 05:39
Compare
Choose a tag to compare

Water water everywhere but not a drop to drink! Liquid handling has now found its way to MechanicalMod, huzzah! Currently the system doesn't do anything useful but more content to make use of this new system will hopefully be ready soon.

Added

  • Added liquid handling system
  • Added liquid_api service
  • Added liquid_source component
  • Added liquid_drain component
  • Added pump component
  • Added outlet component
  • Added valve component
  • Added pipe component
  • Added water_pump machine
  • Added water_outlet machine
  • Added water_valve machine
  • Added storage_tank container
  • Added 4 types of pipe (short, long, corner, junction)
  • Added new recipes to engineer for all of the new entities
  • Added 3 new recipe categories to engineer for the new recipes

Changed

  • Changed power_lib to have generic api service loader
  • Changed toggle_clutch command and action to accommodate toggling the valve machine as well
  • Changed power_drain and power_source renderers to show the bars when in detail view mode even when empty or powered off

MechanicalMod v0.8.1

22 Aug 04:52
Compare
Choose a tag to compare

Added

  • Added AI pack for compatibility with alpha 10/11

Fixed

  • Fixed timer intervals for compatibility with alpha 10/11
  • Fixed bug with getting invalid town when filling machine inventory
  • Fixed broken carpenter recipes
  • Fixed base_human.json mixin to use new ai pack for compatibility with alpha 10/11
  • Fixed renderers for compatibility with alpha 10/11

Removed

  • Removed old ability mixins

MechanicalMod v0.8.0

12 Apr 04:11
Compare
Choose a tag to compare

Added

  • Added Saw Mill machine
  • Added Fermenter machine
  • Added Lumber refined material
  • Added Wood Barrel container
  • Added Ethanol filled barrel
  • Added more machine details to details UI

Changed

  • Increased tick interval on shaft machines

Fixed

  • Fixed misc bugs in Advanced Processing Machine
  • Fixed missing torque sync in Clutch Shaft
  • Fixed friction calculation and moved value to PowerLib function

Removed

  • Removed old delivery AI actions
  • Removed friction loss in torque
  • Removed Processing Machine restock action and replaced with calculated action

MechanicalMod v0.7.0

11 Apr 18:23
Compare
Choose a tag to compare

Added

  • Added Vertical Drive Shaft
  • Added speed 10 animations to machines
  • Added speed 200 and 400 animations to some machines
  • Added speed and torque requirements to processing and advanced processing machines
  • Added connectors mechanism for power drain and source for better control over connections
  • Added speed and torque values to machine details UI window
  • Added more utility methods to PowerAPI

Changed

  • Moved all animation loops into their own interval (fixes animation hiccups)
  • Adjusted speed and torque output of Wind Sail and Water Wheel
  • Improved overall performance by increasing most interval loop delays from 10 ticks to 100 ticks

Fixed

  • Fixed Gear Box Shaft and added connector restrictions
  • Fixed a ton of misc speed/torque bugs
  • Fixed animation speeds of Wind Sail and Spinning Mule

MechanicalMod v0.6.0

07 Apr 23:26
Compare
Choose a tag to compare

Added

  • Added AdvancedProcessingMachine component
  • Added SmeltForge machine
  • Added DeliverItem and DeliverMaterial AI actions
  • Added WoodBase, IronBase, IronCog, and IronShaft machine parts

Changed

  • Changed WindSail model and animation (contributed by community member Miturion)
  • Changed GearBoxShaft model
  • Changed XP gain in Engineer job (2x more per craft)

Fixed

  • Fixed more of ClutchShaft animation
  • Fixed more of GearBoxShaft animation
  • Fixed misc bugs in WaterWheel component
  • Fixed misc bugs in ProcessingMachine component
  • Fixed misc bugs in WindSail component
  • Fixed material string of CornMeal

Removed

  • Removed unused animation rigs
  • Removed some debug output lines

MechanicalMod v0.5.1

06 Apr 06:20
Compare
Choose a tag to compare

Bugfix update to fix animation crash