Skip to content

Commit

Permalink
implement base layer
Browse files Browse the repository at this point in the history
  • Loading branch information
chjlsch committed Feb 8, 2024
1 parent d00265d commit a94ab16
Show file tree
Hide file tree
Showing 5 changed files with 135 additions and 32 deletions.
109 changes: 109 additions & 0 deletions config/.factory.keymap
Original file line number Diff line number Diff line change
@@ -0,0 +1,109 @@
/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/

#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/ext_power.h>
#include <dt-bindings/zmk/outputs.h>
#include <dt-bindings/zmk/rgb.h>

// layers
#define DEFAULT 0
#define LOWER 1
#define MAGIC 2

/ {
behaviors {
// For the "layer" key, it'd nice to be able to use it as either a shift or a toggle.
// Configure it as a tap dance, so the first tap (or hold) is a &mo and the second tap is a &to
layer_td: tap_dance_0 {
compatible = "zmk,behavior-tap-dance";
#binding-cells = <0>;
tapping-term-ms = <200>;
bindings = <&mo LOWER>, <&to LOWER>;
};
};

macros {
bt_0: bt_profile_macro_0 {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&out OUT_BLE>,
<&bt BT_SEL 0>;
};

bt_1: bt_profile_macro_1 {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&out OUT_BLE>,
<&bt BT_SEL 1>;
};

bt_2: bt_profile_macro_2 {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&out OUT_BLE>,
<&bt BT_SEL 2>;
};

bt_3: bt_profile_macro_3 {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <&out OUT_BLE>,
<&bt BT_SEL 3>;
};
};

keymap {
compatible = "zmk,keymap";

default_layer {
// ---------------------------------------------------------------------------------------------------------------------------------
// | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
// | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
// | TAB | Q | W | E | R | T | | Y | U | I | O | P | \ |
// | ESC | A | S | D | F | G | | H | J | K | L | ; | ' |
// | ` | Z | X | C | V | B | LSHFT | LCTRL | LOWER | | LGUI | RCTRL | RSHFT | N | M | , | . | / | PGUP |
// | MAGIC | HOME| END | LEFT | RIGHT| | BSPC | DEL | LALT | | RALT | RET | SPACE | | UP | DOWN | [ | ] | PGDN |

bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp GRAVE &kp Z &kp X &kp C &kp V &kp B &kp LSHFT &kp LCTRL &layer_td &kp LGUI &kp RCTRL &kp RSHFT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp PG_UP
&mo MAGIC &kp HOME &kp END &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp LALT &kp RALT &kp RET &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &kp PG_DN
>;
};

lower_layer {
bindings = <
&kp C_BRI_DN &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_PP &kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &none &kp PAUSE_BREAK
&trans &none &none &none &none &kp HOME &kp LPAR &kp KP_NUM &kp KP_EQUAL &kp KP_DIVIDE &kp KP_MULTIPLY &kp PSCRN
&trans &none &none &kp UP &none &kp END &kp RPAR &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_MINUS &kp SLCK
&trans &none &kp LEFT &kp DOWN &kp RIGHT &kp PG_UP &kp PRCNT &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &none
&trans &kp K_CMENU &none &kp F11 &kp F12 &kp PG_DN &trans &trans &to DEFAULT &trans &trans &trans &kp COMMA &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &trans
&trans &kp CAPS &kp INS &kp F11 &kp F12 &trans &trans &trans &trans &trans &trans &kp KP_N0 &kp KP_N0 &kp KP_DOT &kp KP_ENTER &trans
>;
};

magic_layer {
bindings = <
&bt BT_CLR &none &none &none &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &none &none &none
&none &rgb_ug RGB_SPI &rgb_ug RGB_SAI &rgb_ug RGB_HUI &rgb_ug RGB_BRI &rgb_ug RGB_TOG &none &none &none &none &none &none
&bootloader &rgb_ug RGB_SPD &rgb_ug RGB_SAD &rgb_ug RGB_HUD &rgb_ug RGB_BRD &rgb_ug RGB_EFF &none &none &none &none &none &bootloader
&sys_reset &none &none &none &none &none &bt_2 &bt_3 &none &none &none &none &none &none &none &none &none &sys_reset
&none &none &none &none &none &bt_0 &bt_1 &out OUT_USB &none &none &none &none &none &none &none &none
>;
};
};
};
58 changes: 26 additions & 32 deletions config/glove80.keymap
Original file line number Diff line number Diff line change
Expand Up @@ -14,20 +14,10 @@
// layers
#define DEFAULT 0
#define LOWER 1
#define MAGIC 2
#define UPPER 2
#define MAGIC 3

/ {
behaviors {
// For the "layer" key, it'd nice to be able to use it as either a shift or a toggle.
// Configure it as a tap dance, so the first tap (or hold) is a &mo and the second tap is a &to
layer_td: tap_dance_0 {
compatible = "zmk,behavior-tap-dance";
#binding-cells = <0>;
tapping-term-ms = <200>;
bindings = <&mo LOWER>, <&to LOWER>;
};
};

macros {
bt_0: bt_profile_macro_0 {
compatible = "zmk,behavior-macro";
Expand Down Expand Up @@ -66,32 +56,36 @@
compatible = "zmk,keymap";

default_layer {
// ---------------------------------------------------------------------------------------------------------------------------------
// | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
// | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
// | TAB | Q | W | E | R | T | | Y | U | I | O | P | \ |
// | ESC | A | S | D | F | G | | H | J | K | L | ; | ' |
// | ` | Z | X | C | V | B | LSHFT | LCTRL | LOWER | | LGUI | RCTRL | RSHFT | N | M | , | . | / | PGUP |
// | MAGIC | HOME| END | LEFT | RIGHT| | BSPC | DEL | LALT | | RALT | RET | SPACE | | UP | DOWN | [ | ] | PGDN |

bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp GRAVE &kp Z &kp X &kp C &kp V &kp B &kp LSHFT &kp LCTRL &layer_td &kp LGUI &kp RCTRL &kp RSHFT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp PG_UP
&mo MAGIC &kp HOME &kp END &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp LALT &kp RALT &kp RET &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &kp PG_DN
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
&kp PRINTSCREEN &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp C_VOL_UP
&kp K_CALC &kp Q &kp W &kp E &kp R &kp T &kp Z &kp U &kp I &kp O &kp P &kp C_VOL_DN
&kp HOME &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp RIGHT_BRACKET &kp C_MUTE
&kp END &kp Z &kp X &kp C &kp V &kp B &kp LALT &none &kp F6 &kp F7 &none &kp RALT &kp N &kp M &kp COMMA &kp PERIOD &kp SLASH &none
&kp C_AL_LOCK &kp CAPS_LOCK &kp TAB &kp BACKSPACE &kp DELETE &kp SPACE &kp LCTRL &kp LMETA &mo UPPER &mo LOWER &kp LSHIFT &kp ESC &kp ENTER &kp PG_UP &kp PG_DN &mo MAGIC
>;
};

lower_layer {
bindings = <
&kp C_BRI_DN &kp C_BRI_UP &kp C_PREV &kp C_NEXT &kp C_PP &kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &none &kp PAUSE_BREAK
&trans &none &none &none &none &kp HOME &kp LPAR &kp KP_NUM &kp KP_EQUAL &kp KP_DIVIDE &kp KP_MULTIPLY &kp PSCRN
&trans &none &none &kp UP &none &kp END &kp RPAR &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_MINUS &kp SLCK
&trans &none &kp LEFT &kp DOWN &kp RIGHT &kp PG_UP &kp PRCNT &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &none
&trans &kp K_CMENU &none &kp F11 &kp F12 &kp PG_DN &trans &trans &to DEFAULT &trans &trans &trans &kp COMMA &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &trans
&trans &kp CAPS &kp INS &kp F11 &kp F12 &trans &trans &trans &trans &trans &trans &kp KP_N0 &kp KP_N0 &kp KP_DOT &kp KP_ENTER &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};


upper_layer {
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};

Expand Down
Binary file added media/Screenshot_20240207_144937.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added media/glove80-blank.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added media/glove80.odg
Binary file not shown.

0 comments on commit a94ab16

Please sign in to comment.