Releases: chuushi/PhantomSMP
PhantomSMP v1.1.2
Update as requested in #9. All code changes in this update were made by @Phoenix616, thank you!
Don't store Entity/Player instances and slight improvements
- Stores Entities as UUID instead of class instances, which prevents potential memory hog
- Improve other general code and logic for phantom to player mapping
Full Changelog: v1.1.1...v1.1.2
PhantomSMP v1.1.1
Version Triple-1!
Changelog:
- Updated bStats
- Fixed bStats statistic field names
- Clean up Phantom tracking in unloaded chunks
- Throw warning on Console when PlayerQuitEvent fires before PlayerJoinEvent happened
Developmental:
- Made code easier to maintain (CodeClimate)
PhantomSMP v1.1.1-pre1
Fixes:
- Handles null exception when phantom list wasn't generated for a player.
- Fixes bStats names
- Update bStats to the lastest
PhantomSMP v1.1 Release
This new release adds two new configuration options and two permission nodes.
- New option
remove-when-sleeping
! - New option
disallow-targeting-for
! #3 suggested by Finelarme9. - New permission
phantomsmp.disallowspawn
! #4 suggested by En_0t_S. - New permission
phantomsmp.ignore
! #4 suggested by En_0t_S. - bStats enabled! If you want, you can use the
enable-metrics
option to disable it for this specific plugin.
Configuration file will now update with new available nodes on first run with the updated plugin. Good luck!
~Simon
Fix loading plugin while players are online
When reloading plugin (using PlugMan for example), the plugin throws errors and does not work for existing players. This update fixes that issue.
Fix Phantom Death
Phantom death did not yield experience orbs. This release fixes that.
PhantomSMP v1.0
Initial release!
Configuration file contains:
remove-targeting-rested: true
This will determine if the phantoms despawn when they try to target players who recently rested.