diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml new file mode 100644 index 0000000000..768c5a42a5 --- /dev/null +++ b/.github/workflows/deploy.yml @@ -0,0 +1,44 @@ +name: Deploy Site + +on: + push: + branches: [ master ] + pull_request: + branches: [ master ] + +jobs: + build: + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v2 + with: + submodules: true + - name: Install dependencies + run: | + echo '========== Installing gulp & dependencies ==========' + sudo apt-get install graphicsmagick + wget -O hugo.deb https://github.com/gohugoio/hugo/releases/download/v0.52/hugo_0.52_Linux-64bit.deb + sudo dpkg -i hugo.deb + yarn install + # Install dependencies one-by-one to avoid race-conditions + pushd ./scripts/wiki/ && yarn && popd + pushd ./scripts/games/ && yarn && popd + hugo version + - name: Build + env: + TENANT: 'citra' + run: | + echo '========== Starting gulp deploy task ==========' + yarn run build + - name: Deploy + if: ${{ (! github.base_ref) && (github.repository == 'citra-emu/citra-web') }} + uses: JamesIves/github-pages-deploy-action@3.7.1 + with: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + REPOSITORY_NAME: CitraBotWeb/CitraBotWeb.github.io + BRANCH: master + FOLDER: build + CLEAN: true + SINGLE_COMMIT: true diff --git a/404.html b/404.html new file mode 100644 index 0000000000..de3f26d4e7 --- /dev/null +++ b/404.html @@ -0,0 +1,206 @@ + + + + + + + + + + + + + + + + + + 404 Page not found - Citra + + + + + + + + + + + + + + + + +
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Page Not Found (404)

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This page was not found.

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+ + + + + + + + + + + + + + + diff --git a/CNAME b/CNAME new file mode 100644 index 0000000000..becd34a84e --- /dev/null +++ b/CNAME @@ -0,0 +1 @@ +citra-emu.org \ No newline at end of file diff --git a/ads.txt b/ads.txt new file mode 100644 index 0000000000..35543d52db --- /dev/null +++ b/ads.txt @@ -0,0 +1 @@ +google.com, pub-4126545610079023, DIRECT, f08c47fec0942fa0 \ No newline at end of file diff --git a/categories/index.html b/categories/index.html new file mode 100644 index 0000000000..5a7184382a --- /dev/null +++ b/categories/index.html @@ -0,0 +1,207 @@ + + + + + + + + + + + + + + + + + + + + + Categories - Citra + + + + + + + + + + + + + + + + +
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+ + + + + + + + + + + + + + + diff --git a/categories/index.xml b/categories/index.xml new file mode 100644 index 0000000000..ca2d0002a1 --- /dev/null +++ b/categories/index.xml @@ -0,0 +1,10 @@ + + + + Categories on Citra + https://citra-emu.org/categories/ + Recent content in Categories on Citra + Hugo -- gohugo.io + en-us + + diff --git a/chat/index.html b/chat/index.html new file mode 100644 index 0000000000..58293b9c7f --- /dev/null +++ b/chat/index.html @@ -0,0 +1,215 @@ + + + + + + + + + + + + + + + + + + + + + + IRC Chat - Citra + + + + + + + + + + + + + + + + +
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IRC Chat

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Discord

+ +

Please read our most common questions and our community rules before joining.

+

Review the following before joining our servers:

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    +
  • +

    Piracy is prohibited Warez/downloading games talk is prohibited. This includes asking for system files, ROMs, encryption keys, etc.

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  • +
  • +

    Do not link or discuss unofficial builds. Citra does not provide support for unofficial builds. They may introduce new bugs, contain GPL violations, or be a virus.

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    Having trouble with a specific game? Check our Game Compatibility List.

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    Want a quick answer? Check our most common questions.

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    Does Citra support network connectivity or online play? Yes, Citra supports networked local WiFi, but does not support connecting to Nintendo’s servers.

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    Are you planning to make an Android version? Yes, and it’s available now!

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+ Click here to join our Discord channel. +
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+ +
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+ + + + + + + + + + + + + + + diff --git a/donate/index.html b/donate/index.html new file mode 100644 index 0000000000..ee2badbe83 --- /dev/null +++ b/donate/index.html @@ -0,0 +1,229 @@ + + + + + + + + + + + + + + + + + + + + + + Support Citra with your Donations - Citra + + + + + + + + + + + + + + + + +
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+ +

Support Citra with your Donations

+ +

Developing an emulator for a modern, complex system like the Nintendo 3DS requires significant hard work and dedication from a large team of developers. We will never charge you for Citra and will always make our source code freely available. We do not make any money from our work, however development has many expenses that are often paid out-of-pocket by our team members, among them:

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  • 3DS consoles to explore and reverse-engineer the hardware
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  • 3DS games for testing, reverse-engineering, and implementing new features
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  • Web hosting and infrastructure setup
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  • Software licenses
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  • Additional hardware (e.g. 3D monitors to eventually support 3D output, GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
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Your generous donation will go directly toward providing these to our team. Previous donations have already been used to purchase several 3DS consoles, games, and host our current website! However, our costs will continue as our team grows, our website grows, and we strive to achieve high game compatibility with Citra.

+

Support the project on our Patreon page: https://www.patreon.com/citraemu

+ +

We will more than gladly accept used 3DS consoles and games! Please contact: bunneidev@gmail.com

+

Thank you for your support!

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+ + + + + + + + + + + + + + + diff --git a/download/index.html b/download/index.html new file mode 100644 index 0000000000..b66af8b182 --- /dev/null +++ b/download/index.html @@ -0,0 +1,322 @@ + + + + + + + + + + + + + + + + + + + + + + Download Citra - Citra + + + + + + + + + + + + + + + + +
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+ +

Download Citra

+ +

The nightly build of Citra contains already reviewed and tested features. If you require support with the installation +or use of Citra, or you want to report bugs you should use this version. This version is still in development, so +expect crashes and bugs.

+

The Canary build of Citra is the same as our nightly builds, with additional features that are still waiting on review +before making it into the official Citra builds. We will not provide support for issues found only in this version. If +you believe you’ve found a bug, please retest on our nightly builds. This version is still in development, so expect +crashes and bugs.

+
+
+The Citra updater provides a easy interface to install, update and manage Citra. Unless you know what you are doing, + this is likely what you are looking for. +
+
+
+Autodetected platform: XYZ +
+
+ Unknown platform - Citra is only supported on 64-bit versions of Windows, macOS, Linux, and Android 8 (Oreo) or above. + If you are running one of these, choose one of the options below. +
+Download for Windows x64 +Download for macOS Universal +Download for Linux x64 +Get it on Google Play +
+Other platforms | +Manual download +
+
+
+
+

Citra currently does not support iOS.

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+

Back

+

Nightly Build Last release was

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Build DateCommit InformationDownload
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Click here to view previous versions...
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Canary Build Last release was

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Click here to view previous versions...
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Google Play Store Build Last release was

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Build DateCommit InformationDownload
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Click here to view previous versions...
+ +
+
+Hi! We see that you have JavaScript disabled. Unfortunately, this means that we cannot automatically +prepare a updater for you, nor are we able to show you the latest archives of Citra either. Here are a few +links to get you started however:
+
+Windows x64 Installer
+macOS Universal Installer
+Download for Linux x64
+Download for Android
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+Canary Builds
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+ + + + + + + + +
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+ + + + + + + + + + + + + + + diff --git a/entry/accurate-audio-emulation/configuration.png b/entry/accurate-audio-emulation/configuration.png new file mode 100644 index 0000000000..6d1fe6e33c Binary files /dev/null and b/entry/accurate-audio-emulation/configuration.png differ diff --git a/entry/accurate-audio-emulation/configuration_huf1c331aa77d63620382bc3885cdf7b92_8038_614x0_resize_q90_bgffffff_box_3.jpg b/entry/accurate-audio-emulation/configuration_huf1c331aa77d63620382bc3885cdf7b92_8038_614x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..7abf77f5cb Binary files /dev/null and b/entry/accurate-audio-emulation/configuration_huf1c331aa77d63620382bc3885cdf7b92_8038_614x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/accurate-audio-emulation/conversation.png b/entry/accurate-audio-emulation/conversation.png new file mode 100644 index 0000000000..38c47f865c Binary files /dev/null and b/entry/accurate-audio-emulation/conversation.png differ diff --git a/entry/accurate-audio-emulation/conversation_hue9ef94a6d0b34c3a4cc739d92bee7d02_49945_472x0_resize_q90_bgffffff_box_3.jpg b/entry/accurate-audio-emulation/conversation_hue9ef94a6d0b34c3a4cc739d92bee7d02_49945_472x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..97d8deafd1 Binary files /dev/null and b/entry/accurate-audio-emulation/conversation_hue9ef94a6d0b34c3a4cc739d92bee7d02_49945_472x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/accurate-audio-emulation/dp.png b/entry/accurate-audio-emulation/dp.png new file mode 100644 index 0000000000..e19dac09f2 Binary files /dev/null and b/entry/accurate-audio-emulation/dp.png differ diff --git a/entry/accurate-audio-emulation/dp_hud11b481c405090835cf5f87d862bda41_1118447_1024x0_resize_q90_bgffffff_box_3.jpg b/entry/accurate-audio-emulation/dp_hud11b481c405090835cf5f87d862bda41_1118447_1024x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..27f6802ce2 Binary files /dev/null and b/entry/accurate-audio-emulation/dp_hud11b481c405090835cf5f87d862bda41_1118447_1024x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/accurate-audio-emulation/dspnote.pdf b/entry/accurate-audio-emulation/dspnote.pdf new file mode 100644 index 0000000000..dc856cedf1 Binary files /dev/null and b/entry/accurate-audio-emulation/dspnote.pdf differ diff --git a/entry/accurate-audio-emulation/dspnotes.png b/entry/accurate-audio-emulation/dspnotes.png new file mode 100644 index 0000000000..8dc3a845e9 Binary files /dev/null and b/entry/accurate-audio-emulation/dspnotes.png differ diff --git a/entry/accurate-audio-emulation/dspnotes_hud3cdf2b6e9bfcfd72ff89b755f7debc4_924637_1024x0_resize_q90_bgffffff_box_3.jpg b/entry/accurate-audio-emulation/dspnotes_hud3cdf2b6e9bfcfd72ff89b755f7debc4_924637_1024x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..dac8a5232e Binary files /dev/null and b/entry/accurate-audio-emulation/dspnotes_hud3cdf2b6e9bfcfd72ff89b755f7debc4_924637_1024x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/accurate-audio-emulation/echoes.png b/entry/accurate-audio-emulation/echoes.png new file mode 100644 index 0000000000..54b5c7794a Binary files /dev/null and b/entry/accurate-audio-emulation/echoes.png differ diff --git a/entry/accurate-audio-emulation/echoes_huca75b83686075a75c951f7ea476e7719_1445129_1024x0_resize_q90_bgffffff_box_3.jpg b/entry/accurate-audio-emulation/echoes_huca75b83686075a75c951f7ea476e7719_1445129_1024x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..963e0f964e Binary files /dev/null and b/entry/accurate-audio-emulation/echoes_huca75b83686075a75c951f7ea476e7719_1445129_1024x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/accurate-audio-emulation/index.html b/entry/accurate-audio-emulation/index.html new file mode 100644 index 0000000000..8ffd91577f --- /dev/null +++ b/entry/accurate-audio-emulation/index.html @@ -0,0 +1,659 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Accurate Audio Emulation Has Arrived - Citra + + + + + + + + + + + + + + + + +
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Accurate Audio Emulation Has Arrived

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Pokémon X / Y and Many More Games Are Finally Working!

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You’ve been asking for it for years now, and we’ve been listening, we promise!

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+ + + + + + + + + +
+

+ The Pokémon league awaits your challenge! +

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+ +
+ +

Thanks to the hard work of one of our very talented developers, some of Citra’s longest standing issues are finally fixed! Special thanks to all those who are supporting these efforts on Patreon. These donations are given directly to support the hardworking developers such as wwylele who spent almost an entire year of his spare time on the feature in this blog post! We love working on this project, and have a whole lot more to talk about in the coming weeks!

+

It’s been a long time in development, but we are finally pleased to announce that many of the oldest bugs in Citra are now fixed in the latest Canary build thanks to the tireless efforts of wwylele. +Among the titles that had issues with Citra’s HLE audio emulation, one stands out as the number one most requested game of all time: Pokémon X and Y. +Before we get too much into the long story behind this great achievement, we should set expectations for what this means for the users of the emulator.

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F.A.Q

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  • What games are now working?
  • +
+

We’ve been able to test a few of the fan favorites such as Pokémon X / Y, Fire Emblem Fates and Echoes, and many more! If you’ve experienced audio crashes or bugs in the past, now’s the best time to try those games out again and help us find any issues with this new accurate audio feature.

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  • How can I test it out?
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In the Audio tab of the Configuration menu, there is a new option for Emulation. Selecting “LLE (Accurate)” will use the new feature, while the default value “HLE (Fast)” will continue to use the original audio code.

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+ You can find the dropdown here. Keep in mind you cannot switch between Fast and Accurate while a game is running +

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  • Why is it so slow on every game?
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We still recommend using HLE (Fast) Audio emulation until further speed improvements are added to LLE (Accurate) emulation! Today we are pleased to announce that many bugs are fixed, but we are also aware that LLE (Accurate) audio makes every game run at around 5FPS or less!

+

As you’ll see in the rest of the article, this feature has been in development by a single developer for almost a whole year now. During this time, the focus was on accurate emulation, but now that it’s released, we can and will put effort into optimizing it.

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  • What will happen to the current fast audio emulation?
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It’s not going anywhere! In fact, thanks to this new accurate audio emulation option, it should help developers make it even better so it will work with every game.

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  • How long will it take for games to be full speed with Accurate Audio?
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We can’t ever say for sure, but we really hope that it’ll be soon! We’ve done some preliminary profiling and can confidently say that there’s plenty of room for improvement, but now that the code change is live, we welcome any and all contributions to the Teakra project.

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+ With the level up freeze fixed, Citra has levelled up too! +

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+ +
+ +

With that out of the way, buckle up as it’s now time to dive into the storied history behind the fix for Citra’s most prolific bug yet!

+

All About HLE Audio And Why It’s Awesome

+

Take a trip down memory lane, and you’ll dig up a blog post from 2016 titled “HLE Audio Comes to Citra”. +Written by the very talented MerryMage, High Level Audio Emulation (or HLE audio for short) provides excellent audio quality while also being very efficient. +So for emulation, where the goal of many developers is not only to make the emulation accurate, but also to make it fast, HLE audio is a great middle ground as you get to have high accuracy while also taking almost no processing effort. +But as usual, there is one thing that’s particularly hard to get right with HLE audio. +In order to write an effective HLE audio engine, one must first reverse engineer the audio code that the game uses, and truly understand what it does.

+

merry spent a long time writing tools to help break down exactly what the game was doing, and also decipher what the audio code is doing semantically. +This turns out to be pretty tricky in practice. +It’s much simpler to look at disassembly and see what the code is doing than it is to really understand why it’s doing something, which is a requirement when recreating the audio code. +Simply put, writing HLE audio support means diving deep into how the code for the game’s audio works, and recreating its functionality in Citra, without ever running any actual audio code from the game. +But there’s a very different way to handle audio, and this is hinted about at the end of the 2016 article: Low Level Audio Emulation (or LLE for short).

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+ Fire Emblem Echoes: Shadows of Valentia can get past the intro now as well +

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+ +
+ +

Debugging Pokémon X Told Us That It’s Broken but not WHY

+

Before looking in depth at what LLE audio emulation is all about, a quick diversion into the debugging effort that went into Pokémon X / Y is in order. +Looking at the Citra YouTube channel, one will find several videos talking about the games’ progress! +At the time, we were just as excited as everyone else to see how well the games were advancing, but at some point, they stopped getting better. +After CRO support landed to get the games running (thanks to both Subv and wwylele), several fixes to the 3DS GPU emulation, followed by geometry shader support (thanks to the hard work of neobrain, JayFoxRox, ds84182, and once again wwylele), we really hoped that the games would finally start working! +But as everyone knows, they still didn’t work!

+

We kept feeding more and more time into features that made the emulation so much better, yet this one very popular and very stubborn game would not work. +Subv spent many long hours reverse engineering the game, and found that at the core of the game lay a state machine that drives the game engine. +The game would transition from state to state, and, mysteriously, whenever the game softlocked, it simply wasn’t moving onto the next state. +As cool as it is to learn what causes the softlock, it doesn’t answer the big question of why the game doesn’t transition to the next state like it should. +After spending more time than anyone could have asked, eventually he burned out and moved on to develop other amazing features for Citra such as multiplayer network support, leaving us without any more clues to why the game freezes.

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+

+ Kirby Battle Royale’s missing sounds have been found! +

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+ +
+ +

Then Is the Problem Everyone’s Best Guess: AAC Audio?

+

Well-informed users have pointed out for years that the specific sounds that are not playing in Citra when emulating Pokémon X all have a very suspicious thing in common: all of them are stored in AAC audio format. +AAC (or Advanced Audio Coding) is a standard audio format that typically has better sounding audio than mp3 at the same bitrate. +While we appreciate the detective work, there was one glaring problem with deciding that we just needed to add AAC audio support. +How does one add AAC audio support to Citra’s HLE audio?

+

The answer was talked about earlier: in order to add a new feature in HLE audio, one needs to reverse engineer the audio code that the games use, and then find out exactly how the audio code processes AAC audio; where the data is passed through, where each decoding option is stored, and all the way down to what every bit of data written to the audio pipe semantically means. +To make matters worse, there’s no guarantee that this will fix any other games with similar symptoms. +After all, a game can upload any code it wants to the audio chip, meaning even if they both used AAC audio, they could potentially use different decoding options, causing the HLE AAC decoder to work for one game and not the other. +And worst of all, it’s possible that everyone is wrong, and X/Y are freezing because of a completely unrelated issue!

+

Faced with this dilemma, wwylele designed a test to show that audio is likely the cause of the softlock. +He knew from the get go that the HLE audio code was based off reverse engineering the most common audio code that games use, the home menu, and decided to make a custom rom hack for Pokémon X that replaced its audio code with the home menu audio. +Upon launching the game on a 3DS, everything seemed fine at first, but soon enough the familiar lack of background music kicked in, and Pokémon X started to behave exactly like it does in Citra. +One short level up later, and the game froze, just like in Citra! +We double-checked the results by recreating this on different copies of Pokémon X and different 3DSes, and it all went the exact same way. +Audio issues were very likely the cause, but what then should be the fix?

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+ Detective Pikachu cutscenes no longer skip parts and now run at the proper speed +

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+ +

The Long Road to LLE Audio Emulation

+

The methods for fixing any audio issues boil down to two potential solutions. +Either take a good amount of time to research, reverse engineer, and recreate the audio code for Pokémon X/Y in HLE, or build out a program that can read the original binary audio code in Pokémon X/Y and emulate the actual audio chip, known as LLE. +Both of the options have advantages and disadvantages. +HLE means it’ll be faster overall to get working, but also will likely take a lot more time and effort to fix bugs in other games with slightly different audio code; whereas with LLE, potentially all audio code in every game will just work, but it also will take a lot longer to write, involve even more detailed technical research, and scariest of all, will probably end up running much slower. +Weighing the risks and rewards, wwylele ended up choosing to build out a full LLE audio emulator, what’s now known as Teakra.

+

The first commit on Teakra started in late January 2018, but the design and research phase started before this. +The audio chip in the 3DS, the TeakLite, was a part of the DSi system as well, albeit only used by a very small number of DSiWare titles. +In spite of its limited use on the DSi, GBATek is loaded with valuable information about the processor, put together by the reverse engineering efforts of Martin Korth and many other contributors. +There are others who have worked hard to write documentation, which wwylele referenced often throughout development.

+

Building an LLE audio emulator from scratch is an exciting, yet somewhat scary prospect. +When working on HLE audio emulation, you really start to understand what the games are doing, but when writing an LLE audio emulator, you create a magical black box where binary data goes in, and binary data comes out. +This was especially true for wwylele because he had never worked with a DSP before this! +It’s daunting to know that you’ll gain a deep understanding of the architecture and the instruction set of the audio chip, but you won’t gain any detailed knowledge of how the audio code is functioning.

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+ +

Who knew live streaming yourself staring at a monitor for hours could be this fun!

+
+

Wait, How Long Until This Starts Playing Sound?

+

Several months after starting, the interpreter was coming along nicely, and it was time to start hooking things together. +As a quick explanation about what the interpreter is, the interpreter is responsible for running the actual machine code of the audio code, and emulating each of the instructions on the computer that it’s running on. +This marked another very exciting yet very scary point in time; it had been about 5 months of work on audio emulation, and all of it in complete silence! +To understand why, first one must understand that audio hardware is rather complicated, and it’s more than just running the machine code. +Anything beyond simple audio output is typically generated through specialized hardware known as a Digital Signal Processor, or DSP for short. +This custom built hardware is very efficient at transforming and processing audio samples while using less power than the CPU would, enabling the game developers to produce high quality audio without severely impacting battery life.

+

In order to start seeing results, wwylele needed to emulate the ways that the 3DS communicates with the DSP chip, such as Memory Mapped IO, hardware interrupts, and Direct Memory Access. +The first two are a piece of cake to recreate compared to DMA. +There are straightforward test cases one can write and run on a real 3DS to verify how the 3DS and TeakLite DSP communicate and recreate this in Teakra, and after a month of work, wwylele got them both functional. +But DMA poses a unique challenge, as DMA enables the DSP to do direct memory to memory transfers, independent of what the CPU is doing, making it really hard to figure out how it works! +To add to the trouble, DMA is the least documented feature on GBATek, meaning there is nothing one can study to get an understanding of how the TeakLite does DMA transfers.

+

Maybe, just maybe, DMA wouldn’t be needed to produce audio output! +Around August 2018, wwylele hooked everything together except for DMA with this hope in mind and…

+

Nothing.

+

Even worse, the games exhibited the same behavior as before HLE audio was added to Citra, implying that the games weren’t detecting that anything was working at all. +After spending a few weeks fiddling around with the code, and trying to rule out that it wasn’t playing audio because of some bug in the existing code, wwylele reaffirmed what he always knew. +When it comes to writing an LLE DSP emulator, it’s all or nothing. +Either all of your code works, or absolutely nothing happens. +Time to work on DMA.

+ + +
+ + + + + + + + + +
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+ A small sample of what it looks like when you are trying to understand all of this DSP stuff +

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+ +
+ +

The full notes are uploaded as a pdf in case someone finds this useful.

+

Burnout Strikes

+

Over the next month and into September, wwylele took shots in the dark and tried to implement DMA. +He started first with a simple approach to copy data to and from the specific memory regions. +DMA allows the DSP to copy data quickly both to and from the 3DS RAM, making it well suited for uploading audio samples and writing audio output. +With this simple approach in place, data was being transferred into the emulated DSP, but the output was always zero. +Debug the code as he might, it was just too frustrating to figure out what was wrong. +Was there an error in the interpreter? MMIO? Audio output? Maybe it was actually in DMA? +At this point, the stress was too much to handle. +The fear of failure after spending so much time and effort on this project really sunk in, and wwylele just stopped working on Teakra. +By the middle of September, wwylele had just had enough, and decided to work on something else in the meantime.

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+ It turns out developers are still just regular human beings. Thankfully everything turned out okay! +

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Success… Finally!

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The end of November rolls around with no news about DSP LLE, and wwylele is working tirelessly to fix many other core issues, including fixing issues with how Citra handled memory that prevented many cheat codes from working properly (but more on that in another blog post!) +Out of nowhere, there’s new progress on DMA. +wwylele worked out some extra details about the different patterns that the DMA can use to copy memory, and things started taking off from there. +The next day, he noticed an oversight in his simple DMA approach, which ended up causing the DMA to copy data to the program region in memory instead of the data region! +Now that data was going to the right spot, it was much easier to debug.

+

After some more reverse engineering and hardware testing, wwylele had a good idea of how to recreate DMA completely, and tried it out on a custom application that just produces a simple sine wave.

+ + +

After some more tinkering, and with renewed enthusiasm, he started finding and fixing minor bugs here and there. +All of a sudden, everything just started working.

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And with a few more fixes…

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Finally, on Dec 6th, this is what happened after we hooked it into Citra’s audio framework (sped up to full speed.)

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+ The audio used to be too loud after changing to certain armor in Monster Hunter Generations, but this bug is no more! +

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The Future of Audio in Citra

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So what is going to happen to the current audio code? +As you can see, there’s a lot of benefit in both approaches, and we feel they both have a bright future ahead of them. +HLE audio will almost always remain the preferred choice for users, as it’s much faster and produces very good audio quality, while LLE audio will be an excellent tool for finding and debugging audio issues, as after any last remaining bugs are worked out, it should have near perfect compatibility. +With LLE audio released now, we can use it to take a deeper look at the communication between 3DS and DSP, allowing us to mimic responses from the DSP, and begin researching what each of the bytes of data actually mean. +We plan to fix any outstanding issues with HLE “fast” audio to support all of the games, and also plan to optimize LLE “accurate” audio so it will be usable at a good framerate!

+

 

+

+Thanks to our Patreon supporters, our fans, and our userbase for the continual support! +

Please consider supporting us on Patreon!
+If you would like to contribute to this project, checkout our GitHub!

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Written by jroweboy on Friday December 07, 2018

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Announcing Bleeding Edge Builds

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Sometimes it’s hard to wait. We’ve noticed that users are very excited about the future of Citra, which means wanting +to try all of the changes all of the time. +But, emulator development can be a slow, arduous process as new changes can bring big regressions and problems with +the much wanted new features.

+

In order to satiate the needs of our users, we’ll be adding new builds for download: bleeding edge builds! +These builds will contain experimental features and changes designed to give the absolute fastest builds with the most +features combined into one download! +Since these releases are official, unlike other random builds you might find on the internet, there is no chance that +they will contain a virus, or anything else that can potentially be harmful.

+

Because updates will come at a rapid pace and there is a chance of these changes adversely affecting emulation, the +builds will let you know when a newer version is available and auto-update if you allow it.

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You can download the bleeding edge development builds at our downloads page right now! +While Windows is the only operating system targeted at this time, the other operating systems will follow shortly.

+

While these builds aren’t technically supported, they can be extremely useful for catching regressions and other issues +from the various experimental features rolled into them. +If you experience a bug, please make sure that the latest nightly builds do not have the issue before reporting it.

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Written by JMC47 and jroweboy on Tuesday October 11, 2016

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Citra Android is here!

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Hello there emulation aficionados! +Today we are unveiling the most requested addition for Citra: Android Support!
+That’s right, you can finally play 3DS games on the go!

+

Users and Devs - A Tale of Perspectives!

+

Citra has great game compatibility and performance (provided you have the hardware), cross-platform support, multiplayer support, and much more. +But ever since Citra Desktop achieved a stable state, the most requested feature has been something entirely unrelated to the core emulation.

+

Users began requesting a portable version of it. +Being an emulator for the 3DS, a handheld console, they wanted something they could carry everywhere and play games anywhere, and it came in the form of an Android app. +During the glory days of Citra development, users would ask almost daily if we had an Android app or if we planned to make one. +This had become such a frequent occurence that we had to add it to our Discord server FAQ. +Do you plan on making an Android app? No, not at this moment.

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+ Discord FAQ (Old vs. New) +

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From the users’ perspective, it seemed as if the devs disliked the idea of an Android app. +But for the developers, it was just the abundance of many other features and improvements that took higher priority. +And given the huge amount of effort for an Android version, we simply did not have enough time for it.

+

Changing Times and Changing Priorities

+

This was all back in 2016~17. +Fast forward to 2018 and suddenly there it was! +SachinVin, a developer then outside of the core team, worked hard to port Citra to Android and finally the first iteration of a mobile app was released.

+

While it granted users their long awaited request, it suffered from quite a lot of performance issues. +This led to an increase in support and feature requests of the official team - who had nothing to do with that unoffical Android port. +So while the team applauded the efforts of this developer, we had to deny providing support for it because it was unofficial.

+

However, what users didn’t know was that due to rising demand for an official Android app, members of our developer team had been working on an Android version themselves. +To reduce redundant work, we invited SachinVin to collaborate, bringing us closer to an official Android release.

+

History of Citra - Design Decisions

+

From the very beginning, Citra was developed with cross-platform compatibility in mind. +We have always supported all three major OS platforms - Windows, macOS, and Linux - but that’s not all. +If you took a look at a Citra build folder for Windows, you’d find two executables citra.exe and citra-qt.exe(which also caused a lot of confusion for a while).

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This is because, Citra supports two interfaces:

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  • A basic CLI (command line interface) powered by SDL.
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  • A fully featured GUI (graphical user interface) powered by Qt.
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In this way, developers can ensure that UI elements are decoupled from the core, so that new frontends can be implemented. +This separation of code logic for core emulation and UI elements paved the way for a smoother development process for Android. +But it wasn’t an easy journey.

+

Development

+

For almost a year, bunnei has helmed this development effort and has pulled other developers into working on this. +He figured that since nobody in the core team had any experience with Android development, someone had to start things off somewhere. +Development started as a basic app with the frontend based off of Dolphin’s Android app. +SachinVin added initial OpenGL ES support. +Then we added the core components of Citra to the app, and games were booting and playable!

+

But it still had many bugs and issues: the settings weren’t saving, the button overlay was clipped, there were multiple layout issues, graphical issues, and much more. +Android being a diverse OS, each fix had to be extensively tested on a plethora of devices to make sure it didn’t break anything else. +jroweboy also started optimizing many areas of the code to bring in multiple small performance gains, which added up to a large performance improvement.

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While this was going on, SachinVin was working on implementing an ARM64 backend for Dynarmic. +Dynarmic is Citra’s Just-in-Time (JIT) CPU compiler, which is used to emulate the ARM CPU in Citra. +While many Android devices also use the ARM architecture, there are complications that arise when you try to run unmodified instructions from a 3DS game. +So we have to recompile the code on the fly, with our CPU JIT, to make them work on Android. +Thanks to SachinVin’s work, performance received a huge boost.

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Mobile CPUs aren’t even remotely as powerful as desktop CPUs, so we needed to take full advantage of their multiple cores. +That was why we ported over a feature - Async GPU emulation - from our sister project, yuzu. +GPU emulation is now done on a separate core, significantly improving performance.

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The work that started as a basic app soon shifted gears and turned into a full blown effort to release a user-ready Android port. +We then started looking closely at its usability and began improving the UI/UX. +A few of the settings available on the desktop version didn’t apply to the Android version. +And since we were trying to improve usability, we revamped the settings menu to keep things simple. +Flamboyant Ham helped ensure that the UI met certain accessibility standards, and designed the new controller overlay — thus helped add support for all the 3DS buttons.

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All of this development work finally paid off and we had a performant app. +However, just when we thought we could release an alpha version, another unofficial Android port appeared! +It came as a shock to us when we found that this port had taken some leaked changes from our Android development branch (such as our JIT backend and graphical fixes), added further hacks, and did not exactly comply with the GPL. +Users began flooding our forums and Discord asking why we hadn’t released an official port, when an unofficial one was performing great.

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Despite these hardships, our progress was not hindered. +Having previously dealt with the nuisance of modified “custom” builds, we were concerned about how easily our changes would just be incorporated into other unofficial builds, without upstreaming any new improvements, if the source was made public prior to the app release. +Thus the team became even stricter. +They worked behind-the-scenes and slowly but surely implemented missing functionality, fixed bugs, improved performance, and (most importantly) polished the app UI for a smooth and hassle-free user experience.

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Fast forward to February 2020, after taking a hiatus to work on yuzu, bunnei reignited the flames and development picked up pace again. +Anticipating the desire for gamepad support, bunnei decided to implement the feature. +Users who dislike touchscreen controls can rejoice! +Technically, almost all gamepads should work, but if your gamepad doesn’t work with the app, please reach out to us on our Discord server.

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BreadFish64 contributed various OpenGL ES improvements and fixed many graphical glitches we had been experiencing. +He also added support for motion controls, recursive folder scanning, installed title detection, texture filtering, and made some general improvements to the app. +Motion control support works by leveraging the gyroscopes that exist in almost every modern Android device.

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+ I’m using tilt controls! +

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FearlessTobi, who has been well known for taking both the time and effort to ensure changes from Dolphin and yuzu are upstreamed to Citra, ported many changes and fixes to the Android frontend from Dolphin upstream. +He added support for Amiibo files, translations, and the microphone (if your Android device has one). +This improves compatibility with the few games (like WarioWare Gold) that use the 3DS microphone. +Furthermore, he cleaned up the codebase, removing a lot of unused stuff, and proceeded to fix various bugs related to the themes, gamelist, UI, games database, and more.

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zhaowenlan1779, who originally implemented camera support, the software keyboard applet, multiplayer fixes, and many more improvements to Citra Desktop, expressed his interest in the Android development. +He added native camera support, implemented the software keyboard applet and a Mii Selector in the Android app. +Thanks to his work, Citra Android can now utilize the camera on your device, or images saved to your phone, for scanning QR codes and more. +And, the software keyboard applet will enable users to input text with the Android keyboard app on Citra when playing games that need it. +He also implemented a Mii Selector for the Android app, making it easier to use your Miis, and improved Tobi’s microphone support.

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weihuoya, a first-time contributor and the developer behind the second unofficial port, implemented AAC decoding support for Android. +If you recall, AAC decoding was the culprit behind many games crashing on Citra e.g. Pokémon X/Y. +He implemented native AAC decoding using the MediaNDK library that comes bundled with Android. +He also made a few changes to Citra Desktop that translated to performance gains in the Android version.

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We’d like to thank all the developers who made this possible:

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  • bunnei for leading the project
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  • The developers of the Dolphin emulator for the frontend (UI) that we heavily borrowed from and the Aarch64 machine code emitter.
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  • BreadFish64 for OpenGL ES improvements, Motion Control support, and Texture Filtering.
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  • jroweboy for lots of optimizations, the initial port of Asynchronous GPU, and helping to lead the Citra Android effort.
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  • liushuyu for OpenGL ES bug fixes.
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  • SachinVin for originally repurposing the Dolphin UI, adding initial OpenGL ES support, and implementing most of the Aarch64 dynarmic backend.
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  • Tobi for Amiibo support, Mic support, translations, bug fixes, porting frontend changes from Dolphin upstream, and more.
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  • weihuoya for implementing AAC decoding for Android
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  • zhaowenlan1779 for the software keyboard applet and camera support implementation.
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Many recent improvements to Citra Desktop were also motivated by the Android release, including Disk Shader Caching, Proper Texture Format Reinterpretation, Splitting Frame Presentation and Emulation into separate threads and more. +In the near future, we will try to bring feature parity between the desktop version and the Android app. +Throughout the development process, many of the challenges presented by the port were tough eggs to crack. +All these obstacles finally paid off and we now have an app that we consider a release candidate.

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What Works and What Doesn’t?

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The app is still in beta. +So, while we have tried to squash the bugs we’ve come across, you may still run into the occasional glitch. +If you run into any major problems, please report them to us on our Discord server or forum and we will try to organise them.

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The app requires a minimum of 64-bit Android 8 (Oreo), and OpenGL ES 3.2 support. +These are relatively high requirements; however, they allow us to ensure that every device that can run Citra will have a reasonably good experience. +As for hardware, we recommend a device with a Snapdragon 835 or better. +Your experience may vary greatly depending on the quality of your device’s GPU drivers.

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+ Pokémon on a newer device +

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Fin

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You can grab the app now on the Google Play Store.

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Get it on Google Play
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The app is free, but we would appreciate it if you contributed to our Android development and server upkeep funds by becoming a Patron or upgrading Citra Android to Premium! +With that, you’ll get Dark Mode support, Texture Filtering, and perhaps some future features. +Most importantly, you’ll be supporting the developers and allowing them to continue working hard on the Android version of Citra.

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Written by CaptV0rt3x on Saturday May 23, 2020

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Announcing Networking Support

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Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra.

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The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!

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+ Let’s Battle! +

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Bringing Multiplayer to Citra

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Emulating 3DS local wireless and bringing it to Citra was a huge endeavor shared by subv, B3N30, jroweboy, and JayFoxRox. It went through several stages of development, from actually reverse-engineering how wireless worked in games, to implementing those features in Citra, and then implementing an infrastructure so that even casual users could easily take advantage of this feature.

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This emulates the 3DS’ ability to do local wireless multiplayer. As such, it doesn’t rely on Nintendo’s server and does not require a Nintendo Network ID. While on a real 3DS you’d be limited to the people in your immediate vicinity, Citra boasts a complex server/client infrastructure that forwards a game’s wireless communication across the internet.

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Unlike single console netplay used in most emulators, users won’t have to worry about desyncs, synchronizing saves, or any other issues typical of netplay. Each user is using their instance of Citra as a unique emulated 3DS that is communicating with everyone else through that particular server.

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+ Join your friends! +

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Currently, servers created in Citra can hold up to 16 players. High player counts should be avoided for now due to bandwidth issues. In this initial release, each connected Citra instance sends raw packets to the host (or server) and the server then forwards those packets to every single client. As such, with each player added, the bandwidth requirements increase greatly.

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While hundreds of games support wireless connectivity, compatibility is limited in the initial release. Tons of titles were tested, but only a handful came up as working properly. Note games may handle latency differently and your experience may vary.

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The Server Browser

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In order to get together with other players, you’re going to have to join the same room with Citra’s server browser. Creating and joining servers is extremely easy in Citra and can be done in just a few clicks. If you’re a verified user, you can create a public game through the traversal server for people to join. These public games can be seen by anyone on the server browser, but you are also able to put a password on publicly listed games. Remember to port forward, otherwise your friends won’t be able to connect!

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Unverified users aren’t left without options, though - they still have the ability to create unlisted games, direct connecting, and can join any hosted server.

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Do note that verified users will have their privileges revoked for violating any site policies while on the server chatroom. Please respect the recommended game listed in publicly hosted games, as even unrelated games will add to the bandwidth load.

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Wireless Compatibility

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Works Like a Charm

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Super Smash Bros. for 3DS
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Super Smash Brother’s local wireless play works perfectly in Citra for up to four players. Because the game expects all players to be running in lockstep, users will need to maintain similar framerates for a stable connection. Some stages, such as the pictochat stage, can run full speed even on moderately powerful computers.

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+ 1v1 me fox only no items final destination +

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Pokémon X/Y, Pokémon Omega Ruby/Alpha Sapphire, and Pokémon Sun/Moon
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Almost everything works perfectly in the Pokémon games. The only thing that fails is adding friends - so try to stay away from that. Users can battle, trade, and watch passerbys as they show up or leave on the local wireless server.

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Because of compatibility issues in general with X and Y, using wireless support may be problematic for those two titles.

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+ Challenge your friends in beautifully upscaled Pokémon battles! +

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New Super Mario Bros. 2
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New Super Mario Bros. 2 runs perfectly, and our testers were able to play together multiple worlds into the game flawlessly. Users on the same server can search for partners and join up just fine.

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+ Your princess is in another castle? Save her together! +

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Functional But Flawed

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Luigi’s Mansion: Dark Moon
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This title has perfectly functional wireless support for trying to tackle the “Scarescraper”! Unfortunately, the game is so demanding that getting a fun experience out of it is near impossible.

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+ Happy Hallowe- oh, it’s November. Whatever, Luigi doesn’t care! +

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Monster Hunter 3U and 4U
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The Monster Hunter games are extremely demanding in Citra, but wireless support does somewhat work. A second player can join a game, share quests and trade guild cards. But, the game supports up to four local players on console, and anything more than two causes disconnections in Citra.

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+ Go out and hunt with all your friends! … as long as that number is only 2. +

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Incompatible

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For various reasons, the following games were tested and do not work. Also note that Download Play and Spotpass titles do not work due to limitations in what Citra currently emulates.

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  • Mario Party Island Tour
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  • Mario Party Star Rush
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  • The Legend of Zelda: TriForce Heroes
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  • Monster Hunter X
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  • Monster Hunter XX
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  • Street Fighter IV
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  • Resident Evil: The Mercenaries 3D
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  • Dragon Quest Monsters: Joker 3 Professional
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  • F1 2011
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Going Forward

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After the months of work put into making Networked Multiplayer a reality, we’re excited to see it finally brought into the public eye. While only a handful of games work in this initial release, we’re hoping to bring support to more titles in the future, as well as optimizing the netcode for lower bandwidth usage, and allowing for even bigger user hosted servers.

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Written by JMC47 on Saturday November 04, 2017

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Citra Now Has a Patreon

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It’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project.

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+Become a Patron ! +

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Why start a Patreon now?

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This is something that has been requested by users for several years now. However, the Citra Team has been a bit apprehensive. In the past, we have had some concerns about how a Patreon might be distributed among the developers. We’ve also been concerned that the idea of profiting from emulation may taint the free and open source spirit of Citra. We would like to be crystal clear: Citra will always be free and completely open source, and we have no plans to use Patreon to put our project behind any form of paywall.

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However, there have been a few emulator teams that have had very successful Patreons in recent years, and users have seen these projects make tremendous progress. Naturally, many such users have asked the question, “How much further progress could Citra make if they had a Patreon?”

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While we do not know the exact answer to this question, after some careful consideration, we’ve decided that a Patreon is a good move for Citra. Our developers dedicate hundreds (and sometimes thousands) of hours to the project purely out of passion for emulation and software development. However, this is not sustainable, as our developers also have to balance time between real life, work and school. We, as a team, believe that having a Patreon will both motivate (and eventually enable) our developers to work even harder on Citra.

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We believe that we’ve come up with a plan to fairly share the Patreon among the core members of our team. Furthermore, as a team, we are all firm in our commitment to ensure that Patreon will only be used to incentivize open source development, and not to charge users for Citra.

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How will Citra’s Patreon work?

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Citra will have a project-wide Patreon – there will be a single way to donate and contribute to the entire team. Donations to this Patreon will be shared evenly among the core members of the Citra Team (this includes developers, but also may include our most active administrators and writers). Core membership will be established based on a combination of tenure and activity. We want to ensure that our long time contributors are rewarded, but also that there is room for our newer “heavy-hitting” developers to be part of this.

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Thanks for reading, and we hope that you support us in this endeavor!

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Written by bunnei on Friday July 06, 2018

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Citra Android Update

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Hey there, Citra fans! +It’s been a few months since our Android version released and its reception has been absolutely wonderful. +We wanted to take this opportunity to make an announcement and answer a few questions many of you have had.

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App Installs

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Citra Android has now reached 500,000+ installs on the Google Play Store!

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This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app. +Thank you all for your support!

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+ Incredible! +

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Save States Announcement

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At the time of release, we said that we would put our efforts into bringing feature parity between the desktop and Android versions. +We have now released around a dozen updates in the past few months, with each one bringing us closer to that goal. +Today is no different, we are happy to announce another update to Citra Android featuring support for Save States. +Thanks to zhaowenlan1779, you can now easily farm those shinies in your favourite Pokémon games or create quicksaves right before the toughest bosses, all on your mobile phone!

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Check it out in the Google Play Store now!

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Reminder: Do not rely on Save States entirely. Remember to create normal saves occasionally to prevent loss of progress in the event the save state becomes corrupt or incompatible with a future version of Citra.

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+ Save states, on mobile!? +

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Additional Questions

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We would also like to address any concerns regarding a slowdown in development on Citra Android.

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Due to the nature of the Google Play Store, we are only able to release updates when enough improvement warrants a new release. Google seems to arbitrarily reject our updates and this has caused weeks of delays in the past, but we’re doing our best to work around these issues and push out builds that have new features, improved stability, and better performance.

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Citra Android also greatly benefits from most improvements to the Desktop version of Citra. We are actively looking for a dedicated Android developer to step up and focus on Android specific improvments, but in the meantime, our developers are doing the best they can to eventually reach feature parity with the Desktop version.

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We appreciate your continued support and patience. An emulator without a community to enjoy it is a sad sight, so we are ecstatic that we have such an incredible community surrounding Citra.

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We hope you continue to enjoy Citra, whether it’s on your PC or Android device, and can’t wait to bring future improvements to you all!

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Written by Flamboyant_Ham and CaptV0rt3x on Monday September 14, 2020

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Citra Progress Report - 2015 P1

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While Citra was first founded in April of 2014, visible progress for the emulator didn’t really happen until the turn +of the year. After a long struggle to get anything to boot, 2015 saw Citra evolve from an experimental emulator that +couldn’t run games into an experimental emulator that can run games. And while it may not seem like Citra is that far +along, it is truly amazing how much things have progressed in just a year since the first commercial title booted.

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However, with Citra’s success and high visibility within the emulation community, it may be easy to think that we’ve +gotten this far on our own, but that would be quite misguided. Citra would not exist without the work that others +have done before and alongside it: Particularly the folks behind 3dmoo +(Normmatt, ichfly, and plutoo), +who did a lot of the early reverse-engineering to boot commercial games; as well as those who have worked tirelessly +to break open the 3DS and share their work publically +(yellows8, Bond697, +fincs, among many others), and smea for providing a public +way to run (and a library to create) homebrew. +We’ve been lucky to be part of a much larger community of hackers, developers and researchers that have always been +willing to lend a hand in some way, which is something that many other emulator teams are not quite as fortunate +to have!

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Like most young projects, Citra didn’t have a great website infrastructure featuring a blog last year; there was no +need to as it didn’t boot games or have a big fanbase interested in its development. It was just one of several +emulators that had promise. With that promise starting to be fulfilled and a shiny new blog ready and waiting, let us +look back at the year that Citra rose above the rest and became THE 3DS emulator.

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Winter: The First Retail Games

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In late 2014, Citra was a very small project developed primarily by bunnei and +neobrain. The heart and soul behind the effort to get a game rendering was their +reverse-engineering skills put into figuring out how the 3DS GPU worked and accurately represented it in an accuracy +focused software renderer. Meanwhile, bunnei assisted with that while figuring out how +to recreate the environment that the 3DS games run in, with a particular focus on emulating the 3DS’ operating system. +Because they focused on accurate emulation, parts of the emulator were fairly advanced despite no commercial games +booting.

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Until one day… +

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+Recognize the game? That’s The Legend of Zelda: Ocarina of Time 3D rendering on Citra on +December 13, 2014. This distorted upside-down Triforce +loading icon was the first rendering of a commercial title in Citra. After that, Ocarina of Time 3D would promptly +hang, but even this little blip caused excitement from the developers. To get a retail game to show any graphics at +all – be it a simple icon or a complex 3D scene – requires that a virtual environment be created that is sufficiently +complete such that from the perspective of a game, it is running on an actual Nintendo 3DS. This isn’t just a matter +of being able to execute the game’s native machine code, but also provide it with enough of the essential features it +expects when running on a real 3DS. For example, 3DS games run within a full operating system (much like your PC or +smart phone), that of which Citra needed to duplicate.

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Propelled by this breakthrough, neobrain and bunnei worked +tirelessly day and night to push Ocarina of Time just a little bit further. With bunnei +focused on fixing core emulation bugs and implementing necessary OS features, neobrain +continued with GPU reverse-engineering based on the features that Ocarina of Time was lacking within the software +renderer. While it took months to get the game booting, getting it to the title screen only took a few more days. The +result of this hard work may look like nothing but a screenshot from a glitchy emulator, but when it happened it was a +huge cause for celebration: Citra’s first fully 3D-rendered scene. +

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This breakthrough only motivated developers further. With a 3D rendered scene under its belt, users had taken notice +and news of Citra had spread. This fervor was met with more than just hype, but also results. It was only a matter of +weeks before several more retail games were booting in Citra, some of which were able to be played in-game. It became +a sort of friendly competition among the developers to see who could be the first to get a new game booting it. Among +the next few games to fall were Cave Story and Cave Story 3D, VVVVVV, Ikachan, Gunman Clive, Super Little Acorns, and +Retro City Rampage. +

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While this was cause for excitement, there is a pattern to be noticed in the games that booted. Most of the titles were +either simple 2D games, or ports from other systems. This actually has some meaning: ports and simple games are less +likely to use new features of a system than say a blockbuster title from Nintendo designed for the system to show off +what it can really do.

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In the next part, we’ll continue our 2015 retrospective +with Spring. By then, Citra fever was in full effect, with new devs and old faces showing up to throw their hat in the +ring and see who could make the next big breakthrough. No one was ready for how much could change in just three more +months.

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Written by bunnei on Tuesday February 23, 2016

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Citra Progress Report - 2015 P2

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This month we bring you the second installment of our two-part progress report on Citra in 2015! With this part, we +discuss the evolution from Citra being able to barely run a few commercial games at a few frames-per-second, to where +it is in 2016: Running many retail games at reasonable speeds, some of which are fully playable with near flawless +graphics! We discuss Citra’s new “dyncom” CPU core, the OpenGL renderer, per-pixel lighting, and various bug fixes. +Lastly, we wrap up with an outlook for 2016, and a special thanks to everyone who has helped make Citra what it is +today!

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Spring 2015: A New CPU, Renderer and More

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The arms race to get games booting ran into a wall. Often, testing games and getting to crash points would be incredibly +painful because of how slow the emulator ran. Instead of measuring frames-per-second, testers often referred to +seconds-per-frame. Donkey Kong Country Returns 3D would sometimes require three realtime seconds to render a single +in-game frame in the software renderer! It took over 90 minutes to capture all of the footage for a three minute video +of Super Monkey Ball 3D!

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Within the next few months, bunnei and Lioncash replaced +the old “ARMULATOR” CPU core in Citra with a better implementation that was both several times faster and much more +accurate. Despite the fact that it was still an interpreter, this new core was still efficient enough that the +performance implications were huge. With this new core, games that were light on graphics could reach above half-speed +on very strong processors.

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Shortly thereafter, a new developer joined the Citra team – tfarley – with the ambitious +goal of implementing a hardware renderer using OpenGL. Up until this point, Citra had used a software renderer +primarily developed by neobrain to render graphics. While a software renderer is great +for development and achieving pixel-perfect accuracy, Citra’s GPU emulation had become the major performance +bottleneck. Even with infinitely fast CPU emulation, the software renderer was so slow that no games would run full +speed despite this.

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While the rest of the team continued with other development efforts, tfarley went on a +month-long battle developing this new OpenGL renderer. All of this resulted in Ocarina of Time 3D running nearly +perfect in Citra using OpenGL while running at a fairly decent speed! Below is a very early video of Ocarina of Time, +before the renderer was completed and merged into CItra’s mainline repository.

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Summer: More Accuracy, More Performance

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With the summer, development slowed down a bit – but several additional improvements were made. By this point, the +team had already made lots of incremental advances in 3DS emulation, resulting in a significant number of retail games +booting, such as Super Mario 3D Land, Fire Emblem: Awakening, The Legend of Zelda: A Link Between Worlds, Mario Kart 7, +and many more.

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+But there was still one major issue that was blocking many games: video playback. 3DS games use a proprietary format +known as “MOFLEX” to play video clips, which are commonly used for intro logos, cut scenes, and more. Not only was the +video format unknown, but any time a MOFLEX video was used, Citra would hang in an infinite loop for unknown reasons. +However, this issue proved to be no match for our team – within a matter of weeks, Citra developers +yuriks and Subv reverse-engineered and implemented all of the +mechanisms necessary to prevent hanging and play MOFLEX videos!

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+ Bravely Default’s intro sequence relies on MOFLEX video support +

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With many games now running stable with fairly accurate rendering, it became evident that with a bit more speed some +titles would not only be playable in Citra, but enjoyable to play. On top of this, more speed would make testing even +easier, so with a huge library of games now working, the task again came to making things faster.

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The cause of the slowdown was very obvious: Citra’s emulation of 3DS vertex shaders. With emulators like Dolphin and +PPSSPP, your GPU uses shaders to emulate the target system’s GPU, which does not actually use any shaders of its own. +The 3DS, on the other hand, has a more modern GPU that natively supports its own shaders – which are not as trivial to +emulate in the same manner. The approach that we took was similar to CPU emulation – and we were using a pure +interpreter for the job. As such, the solution was pretty obvious; Even a naively implemented Just-In-Time (JIT) +compiler would make our shader emulation scream. With that in mind, bunnei set out to +implement a vertex shader JIT.

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While it took several weeks to develop, the difference in speed was very obvious. Vertex heavy games were sometimes two +or three times as fast, allowing some games like Ocarina of Time 3D to near full speed in many areas!

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Autumn: Closing out the Year with a Bang!

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After a brief summer hiatus, development on Citra began to pick up again with autumn 2015. While Citra now had a +library of games running without severe problems, many still relied on more advanced graphics features that had yet +to be reverse-engineered. One of these more widely used features is fragment lighting – a feature that enables complex +lighting calculations to be performed on a per-pixel basis. A major breakthrough was made when hacker and homebrew +developer fincs made major strides in figuring out the 3DS fragment lighting implementation. Immediately, +bunnei began embodying this work into Citra.

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+ An early fragment lighting demo running in Citra +

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Despite that it’s not a fully complete implementation of fragment lighting, the results have significantly improved +Citra’s visuals!

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+ It’s a super moon! +

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+ With fragment lighting implemented, the moon became even scarier! H-hurray? +

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While no more major features were merged into Citra by the turn of the year, Subv came up +with one final teaser of things to come before letting 2015 come to a close. CROs, the dynamically linked libraries of +the 3DS (similiar to DLLs on Windows), blocked several very popular 3DS games from booting in Citra, such as Pokemon +X, Y, Omega Ruby, Alpha Sapphire and Super Smash Bros. for 3DS. While the implementation was far from done, it still +was able to boot up some of the games that relied heavily on this feature.

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Citra in 2016

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With 2016 already upon us, it’s shaping up to be a pretty exciting year for Citra! In addition to the many tasks +discussed in the 2015 progress reports that are still ongoing, we’ve got several exciting new features to look forward +to:

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  • MerryMage has been making some exciting progress on an HLE implementation of the DSP, +meaning audio support may come sooner than expected!
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  • tfarley has been working on a HW renderer optimization - “texture forwarding” - that +minimizes copies of textures/framebuffers to/from emulated RAM. The result of this effort will be both a performance +improvement as well as support for upscaled rendering!
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  • yuriks has plans to rewrite the vertex shader JIT to fix several inherent flaws, which +will improve accuracy and address the crashing issues, as well as improved memory and IPC emulation in the kernel +HLE.
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  • Subv is still looking into CRO support, as well as mipmapping and scissor testing.
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  • ds84182 is currently working on an implementation of Pica’s geometry shaders.
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  • bunnei has plans to work on Circle Pad Pro (required for getting Majora’s Mask in game), +CROs, and a JIT compiler for faster CPU emulation.
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  • Lioncash has plans to continue working on ARM11 CPU emulation, improving both accuracy +and performance.
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With all of these exciting new features upcoming, it’s quite possible that 2016 might be the year that Citra becomes +official with a v1.0 release!

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Special Thanks from Bunnei

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While working on this article, I found that it was easy to find major changes to write about, but that these really only +captured a fraction of the progress made in 2015 – as there was work done literally every single day to make Citra what +it is now. While I wish I could draw attention to every contribution made, that’s just not reasonable to do in one +article – so instead I’d like to personally thank each person that impacted Citra in the past year: +Lioncash, yuriks, neobrain, +Subv, archshift, linkmauve, +tfarley, purpasmart96, +aroulin, chinhodado, +polaris-, zawata, +kevinhartman, Cruel, Lectem, +jroweboy, LittleWhite-tb, +Normmatt, kemenaran, rohit-n, +Yllodra, xsacha, darkf, +filfat, SeannyM, uppfinnarn, +Kingcom, Zaneo, wwylele, +Zangetsu38, Apology11, Kloen, +MoochMcGee, gwicks, vaguilar, +chrisvj, Sethpaien, +Gareth422, JSFernandes, +esoteric-programmer, martinlindhe, +clienthax, ILOVEPIE, zhuowei, +Bentley, mailwl, Disruption, +LFsWang, Antidote, ichfly.

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I can’t wait to see what you guys bring for 2016!

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Written by bunnei on Wednesday March 09, 2016

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Citra Progress Report - 2016 P1

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Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played +games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra +matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for +developers!

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Because there have been so many changes and there are so many different games, it can be very hard to keep up with what +is working and what is not. To try and make things a little easier, we’ve compiled some of the biggest changes of the +new year together to show you just how far Citra has come already!

+

Immediate Mode Vertex Submission Part 1 and Part 2 by ds84182 & yuriks

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Immediate Mode Vertex Submission is a second way for the PICA200 (aka the 3DS GPU) to draw vertices. Unlike the normal +method, Immediate Mode trades off some efficiency when drawing complex models for less overhead on each object. This +makes it a suitable option for things such as UI elements. Despite all of that, it’s capable of being used for just +about anything, and some games use it for drawing all of their graphics.

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ds84182 first implemented the feature and showed just how many games it could fix. After +it was merged, some issues were found and yuriks fixed some edge cases and added support +for vertex restart. Vertex Restart is a feature necessary when drawing using triangle strips, in order to break apart +consecutive strips.

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+ + + + + + + + Etrian Odyssey IV + +
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+ Etrian Odyssey IV running in Citra with Immediate Mode Vertex Submission +

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With this, along with previous fixes of #1462 and +#1624 for correct depth writing behaviors, Etrian Odyssey IV and other +games appear to be playable in Citra.

+

Unicode Support on Windows by LFsWang

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Due to the different way Windows reports filenames to programs compared to Linux or OS X, Citra was previously unable +to load any files with a path containing non-English characters. That is, if your file was named using accented +letters, Chinese, Japanese characters, emoji, or in general any characters not present in the +ASCII character set, Citra would be unable to find the file! Considering Citra +is developed and used by people around the world, this was a very important issue. We did not want people to need to +rename files or directories to be able to open them with Citra.

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LFsWang took the time to fix the frontend code so that Citra was able to correctly load +these files. More recently further improvements were made so that this +works correctly even if you’re loading files with characters from a language different than the one running on your +operating system.

+

Fix MAD/MADI Shader Instruction Encoding by JayFoxRox

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MAD and MADI (Multiply-Add and Multiply-Add Inverted, respectively.) are shader instructions in the PICA200 GPU, handled +by Citra’s shader JIT and interpreter. These instructions execute a multiplication followed by an addition +(d = a × b + c) in the same instruction. They’re unique in that they’re the only instructions that works with +3 source operands, and thus have a special way of being encoded into the program. Citra interpreted this format +incorrectly, causing it to sometimes operate on the wrong values!

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Handling these instructions correctly, much like a CPU emulator, is paramount for accurate emulation. In this case, it +happened that these instructions were commonly used in font rendering shaders, and this bug often manifested as +gibberish textures and incorrect positioning, as can be seen in this The Legend of Zelda: A Link Between Worlds +screenshot:

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+ The Hylian language just seems to get harder and harder to read every game! Oh… wait. +

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Considering that emulators over a decade older than Citra are still finding problems with how CPU instructions are +handled, it’s no surprise that our shaders aren’t bullet-proof yet either. There should be many, many games affected +by the encoding fixes, so if you’ve been seeing gibberish text or other problems, there’s a fair chance that this +change could have fixed the bug.

+

Align Attribute Components by JayFoxRox

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Vertex Attributes are an integral step in rendering. They can tell the GPU the bone weight, color, position, etc. So +when JayFoxRox discovered that the Vertex Attributes were misaligned and pulling the +incorrect values, he knew he stumbled upon a major problem. One game in particular affected by this was Super Smash +Bros. 4, which since the MAD/MADI fixes had been displaying some graphics, although things looked pretty messed up.

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+ Pikachu has seen better days. +

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+ While lighting is a bit off, the game looks fairly playable! +

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With this fix, the Super Smash Bros. 4 actually looks fairly playable! The align attributes fixes should also fix other +games where the graphics tend to explode like Super Smash Bros. 4.

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Save Fixes by Subv

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One of the more notable problems that Citra has currently is that many games require a savefile extracted from the 3DS +in order to get in game. This is due to many reasons, including partial or incorrect file system and OS emulation. +Because getting saves from newer games can be problematic due to encryption (and it’s generally a pain anyway), getting +Citra to create and load savegames properly is a very important task that will continue to be a priority for the +forseeable future.

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The save fixes recently merged mostly have to do with formatting the cartridge saves correctly. 3DS titles are very +picky about how their saves are formatted and will often fail if all of the files aren’t handled exactly like they +want. This was the reason why Mario Kart 7 would hang in Citra! And once you’re in game, it is quite the visual treat +for a 3DS title!

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+ Mario Kart 7 is now fully playable in Citra and looking better than ever! +

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The above change fixes Mario Kart 7, Final Fantasy Explorers, Lego Batman 3: Beyond Gotham, The Amazing Spiderman, and +likely many others games that previously hung while creating or deleting savefiles.

+

Clear Shader JIT Cache by bunnei

+

Citra’s GPU shader JIT had a bit of a flaw: It would keep previously compiled shaders in memory forever. Furthermore, +it only allocated a fixed amount of space for all compiled shader code. When testing the early games that booted on +Citra, none of this seemed to matter and things continued fine. But, as Citra has been running more complex games and +was being used by more users for longer periods of time, it became apparent that this simply wasn’t good enough. Games +were managing to fill up the fixed amount of space that Citra had allocated for the Shader JIT Cache and crashing the +emulator!

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bunnei added a simple fix to the memory management which allows Citra to drop old, unused +shaders in order to free up space for new ones being requested by the game, fixing these crashes and allowing for +longer game sessions. For example, Kirby: Triple Deluxe is now stable in Citra, even when using the Shader JIT:

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+ Kirby: Triple Deluxe used to crash almost immediately while in game +

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Shader JIT Refactor by bunnei

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While most of the issues with the shader JIT were fixed with the aforemoentioned changes, there remained a fundamental +flaw with how flow control was handled. Previously, the shader JIT inlined CALL and JMP instructions. This had several +issues: 1) Inlining all subroutines resulted in bloated shaders being generated, and 2) jumping to arbitrary addresses +(and nested jumps) couldn’t be supported. This is because when inlining code, the same source shader code might be +recompiled multiple times. To support arbitrary jumps, there needed to be a one-to-one mapping of source code to +compiled code.

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To fix this, bunnei refactored the shader JIT to do a multiple step compile: First, +analyze the shader and identify subroutines, jumps, and return locations. Next, compile the code (just once), and +insert additional code to handle the returns and jumps. In addition to enabling arbitrary CALL/JMP instructions, this +results in pretty constant compiled shader sizes of around 40kb, which significantly reduced the memory footprint of +the shader JIT.

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This change fixes IronFall: Invasion, Pokemon: Rumble Blast, and several other games:

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+ With these changes, all known graphical glitches with IronFall: Invasion are fixed in Citra +

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Audio Framework by MerryMage

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We’d like to mention the amazing work done by MerryMage to bring proper DSP HLE and +audio support to Citra. Over the past few months, she has been carefully chipping away at figuring out how audio 3DS +works, removing several hacks in Citra along the way. While many of her efforts have been transparent to users up +until this point, they have laid the groundwork for soon-to-come audio support. With changes +#1386, #1403, +#1441, #1566, and +#1572, we’re now closer than ever to hearing games for the first time +in Citra! While MerryMage has audio nearly complete in unofficial branches, there are +still a few remaining issues before it gets merged.

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Contributors of 2016

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We’ve got a fortunate problem to have: It’s often too difficult to mention every contribution made to Citra when +writing progress reports! We’d like to extend a special thanks +to all that helped advance Citra further +since our last progress report, you guys rock!

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Written by JMC47 on Tuesday April 19, 2016

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Citra Progress Report - 2017 August

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2017 has been an amazing year, with more work having been put into the project +than ever before, but it’s not over yet! Last we met was +June, and just two months later the +Citra issue tracker is brimming with +lots of changes once more. I am extremely excited for this month (and what’s coming +up the next few months) but we’re getting ahead of ourselves! On this progress +report, let’s check out the big fish in the July and August pond of patches!

+

Updating The Software Renderer (This, that, here, there, and those) by wwylele and Subv

+

Citra has two main rendering backends, software and OpenGL, but until very +recently, no one gave much attention to the software backend. The OpenGL backend +is faster, makes better use of the GPU, and allows things such as texture forwarding +for higher resolution rendering. But there is one thing on which the OpenGL backend +falls flat on its face—accuracy.

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However, wwylele has just revived the software +renderer (inspired by an attempt Subv made prior), +adding almost all of the features the hardware renderer had received over the years. +In fact, every addition to the hardware renderer has been given an equivalent +in software:

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FeatureHardwareSoftware
Fragment Lighting#1264#2766, #2822
Spot Lighting#2727#2871
Geometric Factor#2776#2872
Bump Mapping#2762#2891
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Despite the software backend being incredibly slow, it is important to have a +complete software implementation of the 3DS’ GPU so that Citra can be used as a +stable, working, and complete reference implementation in the future, when +obtaining a working real console may be much more difficult.

+

Handle Invalid Filenames When Renaming by j-selby

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Citra emulates the 3DS system services at a high level of emulation, or HLE for +short. What this means is that every time a 3DS application or game running in +Citra makes a request to the 3DS System Software, Citra captures the request and +tries to translate it into its PC equivalent, rather then running the 3DS System +Software directly.

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For example, if a game makes a call to FS:OpenFile, +Citra in turn calls the operating system’s file opening function +(_wfopen_s() on Windows, +or open() on macOS and Linux), +with the path to the virtual SD card added to the beginning.

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Now, on top of the usual names for files and folders, there’s two special folders +inside every single folder on your computer, . and ... These aren’t actual +folders in the sense that you can place files and other folders inside of them. +Instead, they each symbolize the current folder, and the folder one level above +it, respectively. For example, C:/Windows/System32/.. actually means C:/Windows/.

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With this in mind, a few Citra developers believed a game could, in theory, chain +multiple ..s together to get to a file they weren’t supposed to know even existed, +like /../../../../Documents/IMPORTANT.docx. Citra would then ask the operating +system to open the file %AppData%/Citra/sdmc/../../../../Documents/IMPORTANT.docx, +which actually means that it would open C:/Users/Anodium/Documents/IMPORTANT.docx!

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Before you suggest that Citra simply ignore .., a game can use it for legitimate +purposes. And if it were to use it, it would most likely crash, as the resulting +file path wouldn’t exist.

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This was already handled for most file functions in Citra, opening, reading, +writing, etc. except for a few things, like renaming a file. In this case, the +malicious game could just ask Citra to change /../../../../Documents/IMPORTANT.docx’s +name to /delicious_secrets.docx, effectively moving IMPORTANT.docx into Citra’s +virtual SD card! From there, the game could just ask Citra to open +/delicious_secrets.docx to read the file it was originally forbidden from accessing.

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This patch now fixes this, such that if any 3DS game or application tries to do +exploit the rename file function from inside Citra, rather than doing what it asks, +Citra gives them ERROR_INVALID_PATH, which most games interpret by crashing. So +far, we haven’t found any real 3DS software that tries to do this, but at least +now future attempts to do so are blocked.

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Do note though, that most of us are not security experts, and even for those who are, +harderning the software is much more difficult and much less worthwhile than actually +having an accurate 3DS emulation. The surface area of an emulation project is huge, +and so writing malicious code intending to exploit one is not too difficult in any case.

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But at the same time, malware authors generally target either the largest populations, +or the most lucrative populations, and emulation is neither. And for the effort +required to do so, most will only toy with the idea in their head, or maybe write +a proof-of-concept for fun, rather than genuine malicious intent.

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Fix Edge Cases for TextureCopy by wwylele

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The 3DS GPU has a data transfer mode called TextureCopy, which as the name says, +is for copying textures but with a configurable gap in case the texture is going +to be copied into a smaller resolution area. This mode is enabled by setting the +3rd flag in the GPU and causes it to ignore every other flag except the 2nd, which +is used to tell it whether or not to crop the texture.

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This is nice because it can be used as a quick and easy way for 3DS developers to +duplicate textures, and can be used in situations such as the one pictured running +on hardware in Pokémon Super Mystery Dungeon below. But when it came to running +something that took advantage of this feature in Citra, it didn’t always work the +same as it would on console.

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+ + + + + + + + Pokémon Super Mystery Dungeon During Deoxy's and Rayquaza's Face Off   I N   S P A C E + +
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+ How jagged +

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Fortunately (and to much rejoicing!) wwylele stepped into the ring to wrestle with +this issue. They prepared a test program +to help gain an understanding of how the hardware handles the TextureCopy operation +in comparison to Citra. After the hard work of doing the research was out of the +way, wwylele implemented it in Citra.

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+ + + + + + + + Pokémon Super Mystery Dungeon During Deoxy's and Rayquaza's Face Off   I N   S P A C E + +
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+ Deoxys is having a bit of a hard time, no? +

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Use Docker For Linux Builds by j-selby

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Ubuntu Linux 14.04 is the de-facto standard desktop Linux distribution. It’s also +old. Very old. +So old, in fact, that the compiler it ships with can’t compile Citra. And our +buildbot, Travis CI, that automatically compiles and +builds Citra from source, just so happens to use Ubuntu 14.04 VMs. :(

+

Formerly, we would update the compiler from a third-party repository before compiling +Citra itself. This also had the side-effect of updating the standard library that +comes with the compiler, as each compiler version is inextricably tied to the same +version of library by design. Unfortunately, a recent update to the library was +incompatible with a large majority of systems because it’s too new for Ubuntu 14.04, +breaking the Linux build once again.

+

Now, rather than building Citra directly inside Travis, a +Docker container is started that’s running Ubuntu 16.04 +instead, which is much more well supported (and yes, it can compile Citra out of the box!).

+

UI Themes by Kloen

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Kloen has put the time and work into Citra’s Qt +frontend to make it themeable. Now users can enjoy a dark mode and other custom +colour schemes, just by editing a CSS stylesheet!

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+ CHOOSE YOUR CHARACTER +

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Load Shared Font From System Archive by wwylele

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This does not eliminate the need for dumping a shared font from a legitimate system.

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This in itself isn’t an extremely visible or perceivable change from a user +perspective, but it is something that helps us take another stride towards +accurately recreating the way the 3DS actually operates. All system data is +uniformly stored in the system archive now that the system font can be included +with it. Citra does still fall back to the deprecated shared_font.bin file if +it was dumped before, for compatibility’s sake. 3dsutil has been updated to be +able to dump everything as a system archive, so that Citra may be able to work +with it in a way that’s more accurate to the actual hardware!

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And Everyone Else

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Just because your work wasn’t written on here doesn’t mean it’s not as important! +Every little bit counts, every pull request inches the project one step closer +down the long road of accurately emulating the Nintendo 3DS. So I would like to +give my thanks to everyone who’s contributed +these past two months, for giving us those extra metres down this road.

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Written by anodium and saphiresurf on Saturday September 16, 2017

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Citra Progress Report - 2017 June

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The summer of 2017 has just rolled in, and although we don’t have a summer of code, the patches continue rolling in regardless. We’ve got a ton of fixes this month in the renderer, so this report is going to be very screenshot heavy. With that out of the way, let’s get right to it. +

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Implemented Procedural Texture (Texture Unit 3) by wwylele

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There is a rarely used feature in the 3DS’ GPU called procedural textures, “proctex” for short. It allows games to generate new textures on the fly by just plugging in a few parameters. Mario & Luigi: Paper Jam, and Kirby: Planet Robobot both use it to generate realistic sea surfaces. The formula behind proctex had to be reverse-engineered in order to be implemented, which fortunately fincs did and documented. Using this documentation, wwylele simply translated it into code, and dropped it into Citra, fixing both those games.

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+ Look at that beautiful sea foam. ❤ +

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OpenGL: Improve accuracy of quaternion interpolation by yuriks

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To calculate lighting on any given object, the 3DS’ GPU interpolates the light quaternion with the surface quaternion of that object. There are three main methods to doing so, the linear interpolation (lerp), the quadratic linear interpolation (qlerp), and the spherical linear interpolation (slerp). All this time Citra used a lerp, which, although the fastest, can lead to a lot of distortion when interpolating across a large rotation angle.

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yuriks researched and implemented slerp on Citra, and after a long while of work, it turns out that the 3DS uses lerp as well! The bug in Citra was caused by not normalizing the quaternions before interpolating them, which greatly affected the results. This particular issue sent them down a very deep rabbit hole, only to lead to a red herring. But, at least it was (eventually) fixed!

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The Citra disassembler and debugger was planned to be a fully-featured debugger for 3DS programs, as how Dolphin, No$GBA, or other emulators have done. Unfortunately, they were never given the care that was needed to get them up to speed, and so it was extremely buggy, disassembling code to complete nonsense at times. Not to mention that it was missing a lot of essential features, such as setting breakpoints. All of these things, combined with the fact that we already have added 3DS support to gdb, it just made sense to get rid of this one and focus on the other.

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Implement the Circle Pad Pro and the New 3DS C-Stick by wwylele

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The Circle Pad Pro was an accessory that added a secondary circle pad and ZL/ZR buttons to the old 3DS, years before the New 3DS was even annouced. It communicated with the 3DS via infrared, which allowed dropping the console into it directly without having to plug in any wires or modify the console. The New 3DS’ C-stick exposes itself to the system via a new, simpler (and incompatible) API, but for backwards compatibility, still exposes it via the infrared API, this allows games that were made years before the New 3DS to work perfectly well with the C-stick. These two additions give C-stick support to Citra, one through the C-stick API, and one through the infrared API.

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gl_rasterizer: fix lighting LUT interpolation by wwylele

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For fragment lighting, the 3DS has a hardcoded Look-up Table of values to calculate things more quickly, but is relatively small, only 256 entries big. Because of this, for every time a lookup falls between two values, the game has a table, usually in the ROM, but it can be computed on the fly, that has the differences between the closest two values, called the delta table.

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In Citra, to be more efficient, we give the LUT (look-up table) to OpenGL and tell it to filter it, much like how games on PC filter their textures to smooth out jagged edges, and thus doesn’t need to compute any differences at all anymore. Unfortunately, because we’re treating a table as essentially a 1-dimensional texture (since that’s the only concept OpenGL understands), we also need to deal with very big problem that the 3DS’ GPU and OpenGL both have different coordinate systems. Coordinate 0 on the 3DS refers the zeroth (i.e. the first, since it starts on 0) entry on the table, but in OpenGL, it means the left corner of the first pixel, which would instead be slightly less than the actual value of the first entry on the table because of the filtering.

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As a workaround, some offsets were set on the table in OpenGL so that it would pick the correct entries. But, the LUT on the 3DS also has a mode called “two’s complement” in which each half of the table is “wrapped” virtually across past the beginning and end of the table, but not across the middle of the table. This completely messes up the table in OpenGL, leading to completely different results near the middle of the table, causing things like dark spots in highlighted areas.

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+ Kyogre seems to have a bit of a skin blemish. +

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Although the OpenGL hack provided a slight increase in efficiency, in the end wwylele replaced it all with simply mimicking what the 3DS does, fixing the entire issue, and making lighting calculations significantly more accurate. Sometimes the simplest solution is the best solution.

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+ Much better, guess the lighting got an acne treatment. +

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Display QMessageBox Dialogs For Errors by TheKoopaKingdom

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A lot of the questions we see on our Discord server all generally have the same answers; missing system or font files, missing config file, an incorrectly dumped game or cartridge, or simply not having modern enough hardware to run Citra. Because of this, TheKoopaKingdom has written a patch to auto-detect these problems, report them to the user, and link them to a guide that will help them fix it, all without human intervention!

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citra-qt: game list search function by nicoboss

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For people with a lot of games, this new feature allows users to search through the entire list instead of having to browse. It works by checking to see if any games have any words the user typed in the search box. It’s a bit naïve as of this point, but at least there is something to improve now. Maybe you could help improve this?

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Kernel: Map special regions according to ExHeader by yuriks

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3DS binaries all have an extended header (or ExHeader) that specifies certains things about the application such as what permissions it has to access system services, and what hardware memory can it access. Basically all titles only accessed and mapped memory in almost the same way; read-only access to video memory, and read+write access to two specific sections of the sound hardware.

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Because of this, Citra used to simply ignore the ExHeader, give it the same map as every other title, and give it access to everything. But now, it will actually parse the ExHeader and map memory regions as specified. This is why ROMs created with braindump don’t work anymore, since braindump leaves the map empty, and Citra assumes that the title simply doesn’t need access to anything, making them crash or behave very strangely.

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As a side-effect, yuriks also had to implement the entire memory map of the audio hardware, and took the opportunity to implement the New 3DS’ extended memory, which New 3DS exclusives like Xenoblade Chronicles 3D require. Although this doesn’t affect much in terms of game compatibility, Citra now emulates the kernel more accurately, and is now more prepared to handle exotic memory maps, like the ones used in system modules.

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Implement Various Fragment Lighting Features (this, here, and there) by wwylele

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These new features are all just features that were not known or not researched enough when the original lighting implementation was written. A few small fixes lead to big changes, such as the fact that Super Smash Bros. for 3DS now has proper lighting, instead of colours looking washed out and very bright.

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+ Finally someone turned down the lights. +

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Frontend: Prevent FileSystemWatcher from blocking UI thread by jroweboy

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Recently jroweboy silently added a feature that allowed Citra to automatically refresh the game list when the game folder changes, so that restarting Citra was not necessary in order to see newly added games. The way this works is by creating a FileSystemWatcher for the configured game folder, and for every folder within it. This also means that if you were to set the games folder to something like, say, your home folder, Citra would become completely unresponsive while it created watchers for every single folder inside it. This little change adds a seperate thread that runs alongside the UI renderer, that searches the file tree, and when it’s done, it hands off the list of folders to the UI thread, which adds them all to a single watcher. Although this does still cause a tiny bit of unresponsiveness when adding all the folders to the watcher, it’s significantly less than it was before.

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Contributors of June 2017

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It has been absolutely amazing to see so much work be put in by people from all over the world, in ever-increasing rates. I never thought that we would get to the point where tripling the rate at which these reports are published would be warranted, but here we are. And though the work will only get harder, I absolutely welcome more people wanting to help make this the best emulator it can be.

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Although this progress report was a bit bare than most, the majority of it was cut due to lots of changes being either internal or only a fraction of something much bigger. Nevertheless, stay tuned on our blog, our forums, our Twitter, and our Discord server for the next few months, as we have some very big™ things planned.

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As always, thank you all very much for taking the time to work on Citra, and helping it become what is has, and will be.

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Written by anodium on Monday July 10, 2017

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Citra Progress Report - 2017 P1

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In the last quarter, we’ve further improved the speed and accuracy of citra along with supporting more 3DS features, and we are very excited to show what we’ve been working on. It’s a bit hard to believe, but Citra is already three years old, and in these three years we’ve gone from an emulator that could barely run homebrew, to one that can run many commercially available games at playable speeds! It’s all thanks to the hard work of volunteers working to improve the emulator at a pace we could’ve only imagined back in the spring of 2014, and it seems 2017 shows no signs of slowing down.

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Gamepad Support by wwylele

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Perhaps the most requested feature we’ve had on both the forums and Discord server has been gamepad support, and wwylele has delivered! Using SDL as the input backend, Citra now supports a huge variety of gamepads, including Xbox One, PS3, and PS4 controllers. In order to do this, they have completely rewritten the input handling architecture, replacing it with a much cleaner interface that will allow adding different input methods much more easily in the future.

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For now, you can only configure your gamepad by manually editing a config file, but JayFoxRox has written a little tool to help edit the config file while we integrate it better into Citra’s UI. You can find the tool in the Citra forums here.

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More Shader Refactoring Part 1, Part 2, & Part 3 by yuriks

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Citra’s video code has grown organically from the start; not much was known about the PICA200 (i.e., the 3DS GPU), so a lot of the backend for it was based on pure guesswork and the team’s past experience with working with emulation. It made a lot of assumptions on how it worked internally, which worked okay some of the time, but it was amazing at the time to even have a 3DS game load, let alone render a scene. So it was left alone.

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The entire architecture of the 3DS was largely unknown, so development was done in small seperate bits at a time, and then trying to piece it all together into one cohesive piece of software. But, over time, as new pieces of information were found, the assumptions that were made previously broke. Some assumptions were very large, obvious, and easy to overcome, but a more subtle error that these assumptions created were not even in the design of the GPU, but rather the architecture and organization of the code itself.

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The video code was very interconnected using this interface, so despite people being aware of this, it was also extremely difficult to move code around and reorganize it, as it could very easily affect unrelated bits of code that depended on it. This was only compounded by the hardware renderer, as it was written much like earlier, slowly adding hardware support bit-by-bit to separate parts of the video code, simply falling back into the software renderer when disabled or not supported.

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There aren’t many changes visible on the surface here, but internally this rewrite of the video code that yuriks has been working on for the past few months has laid the foundation that Citra needs to be able to grow and mature in a clean and maintainable way. With these, things like geometry shaders (which many games heavily depend upon), more support for hardware renderers, and more accurate software renderers, could all be added with little to no effort besides the actual implementation.

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Contributors of 2017

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Despite only being early May, we’ve already made some great progress forward this year, especially so under the hood. The sheer majority of the work already done is not user-facing by any stretch, but it will definitely make it much easier for developers to contribute additional code and makes Citra significantly easier to maintain, which of course will lead to an even faster development cycle in the future. As always, thank you all very much for taking the time to work on Citra, and helping it become what is has, and will be.

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Written by anodium on Wednesday May 03, 2017

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Citra Progress Report - 2017 Q4

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+ + + + + + + +
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+ + +
+

New year, new changes in Citra. Specifically, lots of technical changes under +the hood, from applets to IPC, have made Citra even more accurate and laid a +foundation for even more goodies the next year. With many great changes all +around, this article is going to be packed to the brim with all the new goodies +that have come to Citra during those crimson months.

+

But, enough faffing about! Let’s get right into it:

+

citra-qt : Adding fullscreen mode by Styleoshin

+

One of the most requested features for Citra has been enlarging the window to +cover the entirety of the screen. After almost a year of requests on both the +Citra Discourse and Discord servers, Styleoshin +has finally delivered!

+ + +
+ + + + + + + + + +
+

+ No more pesky window décor! +

+
+ +
+ +

Simply go into View → Fullscreen, or just strike the Alt + Return keycombo, and +enjoy Citra to its fullest on your largest monitor.

+

Rewrite AM Service and Add CIA Installation (Here, here, here, there, this, and that) by shinyquagsire23 and BreadFish64

+

The am service on a Nintendo 3DS handles the installation, tracking, and removal +of applications and games installed on the console and SD card(s) via a centralized +database in the NAND, with some parts of the database for SD card-installed titles +on the SD card itself. It has a handful of nice features such as installing packages +as they’re streamed in, along with DLC support being cleanly implemented as a +side-effect of the CIA format’s design. CIAs themselves are also designed to be +streamed in, which is used extensively across 3DS apps, such as the eShop streaming +downloads directly into am so that it installs at the same time, or dlp using +it to stream Download Play CIAs from one 3DS to another directly.

+

The CIA format starts off with a header that describes where each component of +itself starts within the stream and a bitfield. This is then followed by a +certificate signed by Nintendo, the CIA’s ticket, and the title metadata (or TMD +for short). The TMD then contains a list of every CXI file the CIA could possibly +have, along with their name, size, etc.

+ + +
+ + + + + + + + + +
+

+ A diagram of The Legend of Zelda: Ocarina of Time 3D’s CIA +

+
+ +
+ +

The astute reader might’ve noticed I said that the TMD contains a list of every +possible CXI. This is because a CIA might not contain every CXI for the game, +such as in the case of DLC. The bitfield I mentioned in the header is used to list +off which of the entries in the TMD actually exists within that CIA. This is +(ab)used in some cases, such as the Home Menu Themes, in that every single theme +that exists is actually a different CXI within the same CIA. Just tick the themes +the user owns in the bitfield and then attach those CXIs at the end of it. Dead +simple way for it to work perfectly with both streaming of the file, and making +personalized CIAs for each eShop user.

+ + +
+ + + + + + + + + +
+

+ A tiny portion of the Home Menu Themes CIA +

+
+ +
+ +

For the am side of streaming installations, the way it handles a request to +install an application is by creating and then giving the requester a handle to +a virtual file. This leaves most of the busy work to am, while the app only needs +to worry about writing the CIA file into that handle.

+

shinyquagsire23 reimplemented the entirety +of how Citra handles NCCH files, which quickly paved the way to implementing am +in Citra. This allowed users to use FBI to install applications from its virtual +SD card. He and BreadFish64 also went a step +further and added support for installing CIAs via the SDL and Qt frontends +directly, removing the need to use FBI. Do note that you cannot yet run installed +applications and games directly, but CXI executables can access the virtual SD +card for DLC, updates, etc.

+

Qtifw build installer by j-selby

+

Citra now has a fancy new installer and updater, thanks to j-selby +and jroweboy’s efforts! If you haven’t already, we +strongly recommend you download and install Citra through it, since it will make +updating as easy as re-running the installer. You can check it out over here,

+

macOS: Build x86_64h slice by MerryMage

+

A little known feature in macOS is fat binaries, the ability to have the same executable +contain binaries for multiple architectures. This was used extensively around 2007 +to support Mac OS X’s transition from PowerPC to x86_64, allowing developers to +have one binary work on all Macs effortlessly.

+

After poking around Apple’s LLVM fork, MerryMage +found that they had a specific flag to build binaries for Intel Haswell and later. +Enabling it made a fat binary that contained both pre-Haswell and post-Haswell code, +allowing Citra to take advantage of the newer CPU’s instructions, without dropping +support for older ones.

+

Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation. by Subv

+

When communicating with services, titles on a real Nintendo 3DS expect to wait some +amount of time before the service replies or responds. Until now, Citra didn’t implement +this, it responded without incrementing the virtual clock. From the emulated system’s +perspective, it appeared as though services replied and responded literally instantly +because of this, leading to strange side-effects.

+

For example, some buildings in Animal Crossing: New Leaf fail to render and +cannot be interacted with.

+ + +
+ + + + + + + + + +
+

+ Animal Crossing: New Leaf’s acting up +

+
+ +
+ +

Or worse, some games such as Star Fox 3D can’t even +reach the title screen.

+ + +
+ + + + + + + + + +
+

+ A demonstration of how instant service replies can break a title +

+
+ +
+ +

The example in this figure is taken directly from Star Fox 3D. When the game boots, +it checks if any save data exists on the console’s SD card, and tries to recreate it +if it doesn’t. It does this by sending a request to the service responsible for +file access, and then waiting for a reply. Because the request is synchronous, +the thread that made the request is put to sleep and its priority lowered. The +game actually uses this time that would otherwise be spent waiting by having other +threads run while the original thread was still asleep, so that by the time it +woke up with the response, it would have other resources it needed ready to go.

+ + +
+ + + + + + + + + +
+

+ Animal Crossing: New Leaf, among other games, are now working perfectly with this change! +

+
+ +
+ +

As Citra’s responses are instantaneous from the point-of-view of the game, +the secondary thread doesn’t have nearly enough time to finish its job. And, the +first thread’s priority comes back up above the secondary’s once it wakes up, +this leads to the first thread waiting on the secondary thread to finish, but it +never gets a chance to, due to its now much lower priority. Essentially, the +first thread waits on the secondary forever, because the secondary never gets a +chance to actually finish what it was doing.

+

ds84182 and Subv each +wrote homebrew software which found and measured the issue, respectively, which +B3n30 ran on a real Nintendo 3DS. With which, an +average delay for every type of service reply was found. Then, Subv +made Citra’s virtual clock increment by this amount before fulfilling any service +request, solving many of the issues this brought.

+

core/arm: Improve timing accuracy before service calls in JIT by MerryMage

+

As our previous section demonstrates, Citra’s virtual clock should be +incremented before any time code that was supposed to be on a real +Nintendo 3DS runs within Citra, including services. This change by MerryMage +makes services increment the clock before they are called, instead of after.

+ +

One of the reasons this is important is that services can schedule calls to +other services to run in the future. If the current time in the virtual clock is +incorrect when the service schedule an event, it would run too early since +the time for the scheduled event would effectively be shifted back by the virtual +time it takes for the service that scheduled it would run.

+

Although this doesn’t fix any reported bugs, it does make the timing emulation +of Citra much more accurate.

+

citra-qt : Fix a bug in our fullscreen implementation by FearlessTobi

+

In Citra’s GUI, a strange bug exists, where if you have fullscreen enabled, and +you start a game while the window is maximized, the window instead unmaximizes +before starting the game. This was due to Citra not keeping track of the window’s +state (be it normal, maximized, minimized, or fullscreen), and instead simply +defaulting to normal. FearlessTobi found, +reported, +and fixed the bug. Citra now keeps track of the window’s state, position, and +size, every time it goes fullscreen and restores them every time it leaves +fullscreen.

+

Allow input configuration with SDL joysticks by muemart

+

In the input configuration menu, there has been the ability to change the key +bindings on the keyboard for years now. Unfortunately, this menu allowed rebinding +to keyboard keys only, not gamepads or any other input device one could use. This +led to guides such as this one +being written, to help users manually change the configuration files if they +wanted to use gamepads with Citra.

+

This was extremely inconvenient and user-unfriendly to most, and so muemart +took it upon themselves to finally add support for configuring gamepads within the +configuration menu. Now, it’s as simple as clicking a button, and pressing the +corresponding button on your controller, to set it up.

+ + +
+ + + + + + + + + +
+

+ Citra’s input configuration menu +

+
+ +
+ +

shader_jit_x64_compiler: Remove ABI overhead of LG2 and EX2 by MerryMage

+

The shader JIT in Citra is a component of the video core responsible for +recompiling GPU shaders for the 3DS to x86 code, so that they can be run on the +user’s CPU directly.

+

Shader instructions like LG2 (calculate binary logarithm) and EX2 (calculate binary +exponential) can be run potentially thousands of times per second in a typical +Nintendo 3DS title, so it’s usually very worthwhile to try to optimize these as +best as possible.

+

In doing so, MerryMage actually rewrote these two +instructions to pure x86 assembly, and runs them inline with the rest of the instructions. +A faster algorithm, combined with not having to deal with the overhead of calling +an external library for math functions, led to this change almost halving the +amount of time it takes to calculate these!

+ + +
+ + + + + + + + + +
+

+ Graph comparing times before and after this change +

+
+ +
+ +

Conclusion

+

As always, changes big or small +are vital to the project. Brick by brick, Citra will eventually be an accurate enough +emulation of the Nintendo 3DS for most, if not all, uses. Thank you everyone for +the hard work you’ve poured in.

+ + +
+ + + + + + + + + +
+

+ And more to come. +

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Written by anodium on Sunday February 04, 2018

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Citra Progress Report - 2017 September

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+ + + + + + + +
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+ + +
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Winter arrives once more, and like I mentioned in August’s progress report, +I am extremely excited for what’s in store. In fact, many of the really big goodies +I’ve decided to seperate to their own articles, which should be coming up in the +next few weeks.

+

There’s also been many changes this month that improve the speed of emulation across +the board, on top of the usual improvements in accuracy and features. And because +of that, I’ve dubbed this month #Speedtember. Let’s dive right in.

+
+

Hello everyone! We’re all terribly sorry for the delay in getting this progress +report out the door, but our main technical writer anodium, +was just a bit busy surviving both Hurricane Irma and Maria. Although she’s a +trooper and claims it’s not an excuse for the delay, we find that her personal +safety is a tad more important. We’re all glad that she’s safe and sound, and in +a state where she can keep pumping out quality articles for Citra!

+
+

Switchable Page Tables by MerryMage

+

Citra has a component called dynarmic, +which recompiles ARM11 code to x86-64 code at run time, and then executes that +generated code, rather than interpreting the ARM11 instructions directly.

+

Because the 3DS has a 32 bit address bus, it can address 2^32 unique memory locations. +And because the 3DS can address data down to a byte, it can address up to 2^32 +unique bytes, or about 4 gigabytes of memory. When considering that no 3DS has ever +been released with more than 256 megabytes of memory, this sounds absurd! And +it is… unless you consider that a 3DS uses chunks of that huge address space to +address peripherals, among other things. This is called memory-mapped input/output +(MMIO), and is a great use of millions of addresses that would otherwise have +been ignored, plus it also allows handling IO the exact same way memory is handled, +so the design can be a bit simpler as it doesn’t need special circuitry to handle IO.

+

Herein lies our problem. Because that code is now being run on a PC, those MMIO +devices don’t actually exist anymore, so Citra needs to handle those reads and +writes itself. There’s a few ways to go about it, but the simplest and most naïve +is to replace every memory read or write with a function that checks if that address +is mapped to memory or IO. Unfortunately, this is extremely slow, and we can’t +afford to have extremely slow address translation when games can access memory +upwards of a few hundred thousand times per second.

+

With this, MerryMage has changed this behaviour so +that rather than replacing a read/write with a function, it instead translates the +address using a page table, and then tries to access that address directly. On the +page table, all addresses that map to memory simply have a memory address written down. +But on addresses that map to IO, it has address 0 written down. Trying to read or +write to memory address 0 on x86 is illegal for every process except the +operating system… and Citra tries to do it anyways!

+

When an invalid memory address (or a memory address that that process doesn’t have +permission to access) is read from or written to, x86 CPUs throw a page fault exception. +Citra takes advantage of this behaviour by also registering an exception handler +for page faults. If a page fault is thrown, Citra knows the game tried to access IO, +and thus recompiles the memory read/write to a direct call to Citra’s IO functions. +This makes the usual case (memory access) extremely fast, and the less usual case +slow, but only the first time it happens. Subsequent IO accesses use the recompiled +functions which are faster.

+

This technique is called fastmem, and is not new at all. In fact, Dolphin uses +it extensively in its JIT recompiler to speed up memory access as well. And thanks +to MerryMage’s hard work, this same technique is +now used extensively by Citra.

+

Give each process its own page table by Subv

+

In order to support running multiple processes at the same time, like your computer, +Citra implements virtual memory, in which each process has its own page table. +The page table represents a translation from the process’ virtual addresses, to +the 3DS’ physical (or “real”) addresses.

+

Before this, because Citra did not support multiple page tables, it also didn’t +support running multiple processes at once, such as a game and the software keyboard +applet. Now, thanks to Subv, Citra has an important +building block in place.

+

Add support for loading application updates by shinyquagsire23

+

Nintendo 3DS titles are contained within *.app files on the SD card or on the +game cartridge, in the NCCH container format. +This format is further divided into two formats, CXI and CFA, which stand for +__C__TR e__X__ecutable __I__mage and __C__TR __F__ile __A__rchive, respectively. +CXIs contain executable code, whereas CFAs cannot. CFAs usually accompany a CXI +to provide other features such as the digital instruction manual, the Download Play +child application, or in the case of game cartridges, system updates.

+

Both types of NCCH start with a header, and then followed by either an ExeFS +image, a RomFS image, or both. The entire structure of an NCCH header may be best +explained by a diagram:

+ + +
+ + + + + + + + + +
+

+ Solid lines are required sections, dashed lines cannot be used in some cases, and dotted lines are optional sections. +

+
+ +
+ +

Now, games and applications need updates from time to time, and 3DSes handle these +by installing the update as a seperate title from the base game. From that point +on, whenever the user tries to launch the game, instead of loading the +extended header (or ExHeader for short) +and ExeFS image from the base game’s NCCH, it replaces them with the update’s +ExHeader and ExeFS on launch. As for RomFS, the 3DS System Software will actually +load both the base game’s and the update’s RomFS image, rather than replacing one +with the other. Games are left to their own devices on how to handle these, and +so the methods used per game can vary, though they usually just replace changed +files, picking files from the base game RomFS if they haven’t been modified.

+

Citra, before this PR, had the code for loading games and reading NCCH files all +mixed into one big piece that fit in with everything else. With this patch, +shinyquagsire23 has seperated the loader +from the NCCH reader, allowing the loader to read multiple NCCHs at once. Additionally, +whenever a game is loaded, the loader would also check if there is an update title +installed on Citra’s virtual SD card. If there is, it +would replace the update ExHeader and ExeFS, and load the update RomFS as well. +Just like a real console!

+

Most games worked out of the box with updates, and because they wrote the code +with accuracy in mind, this very same PR has also laid part of the foundation +needed to handle other features such as DLC support or even using real 3DS SD cards! +Though, do note that we don’t have any estimates on either those or any other +features, as no one is actively working on either.

+

Implement geometry shader by wwylele

+

The PICA200 GPU has a pipeline similar to OpenGL’s pipeline +for rendering 3D objects into a 2D display. I won’t go through them all here, +only the optional geometry shader step. Just after the vertex shader step, if +enabled, all the vertices are processed by a shader kernel (which is a small +program that runs directly on a GPU), taking as many vertices as the kernel +wants as input, and outputting as many vertices as the kernel wants.

+

Because the kernel in the geometry shader is allowed as many inputs and outputs +as it wants, it is significantly more powerful and flexible than the vertex shader, +whose kernel is restricted to only one vertex at a time, both for input and output. +But for that same reason, geometry shaders are much more complex to program, and +so many games simply disable it. The games that do not disable it though, tend to +use it very extensively, to the point of completely breaking graphics if it’s not +implemented.

+

Multiple uses have been found in the wild for geometry shaders, including but absolutely +not limited to:

+
    +
  • +

    Taking one vertex as input, and outputting a rectangle of vertices which can +be textured with a sprite. Pokémon uses this extensively to render particles +whenever a move is used. Monster Hunter takes it a step further and renders +all of its HUD and GUI with this kernel.

    +
  • +
  • +

    Taking a handful of vertices as input, and outputting even more vertices which +are interpolations between the inputs, thus making the resulting mesh look smoother +and less jagged when rendered.

    +
  • +
+

At first glance, geometry shaders looked like an easy problem, since they use the +same instruction set and format as vertex shaders, so a lot of the same code could +be reused. At second glance, it turned out that configuring inputs and outputs +for geometry shaders is much more complex than it is for vertex shaders.

+

There were actually three attempts to implement geometry shaders in Citra. The first +was written by ds84182 about two years ago, only to +be abandoned due to not knowing how the configuration of them was done. The second +attempt was written by JayFoxRox, but was also +abandoned for the same reason.

+

But, after extensive research on geometry shaders was made by fincs, +the API was implemented in ctrulib and +citro3d, and examples were written to demonstrate +how to use it. Now that the community knew exactly how they worked, wwylele +picked up where JayFoxRox left off, cleaned up +the code he wrote, and added the missing pieces.

+

After almost three years, and three different attempts to make it work, Citra now +has a full, complete, and correct implementation of geometry shaders!

+

Implement custom clip plane by wwylele

+

After the geometry shader (or the vertex shader, if it wasn’t enabled), the vertices +are “assembled” into a collection of triangles. After that, to make rendering +more efficient, the triangles are then compared to 6 planes that make up the cube +in which objects are actually visible by the camera. Any triangles outside of that +cube are deleted, and any triangles that are partially inside the cube are split +by the sides of the cube, and the resulting triangle outside of the cube is also +deleted.

+

But the 3DS allows games to add a 7th plane whose position is fully customizable. +Although no games are known to use this feature right now, it is indeed a feature +of the 3DS’ GPU. Because implementing it was fairly straightforward, +wwylele decided to just go ahead and implement it, +in case someone decided to use it in the future.

+

Optimized Morton by huwpascoe

+

Morton code is a function that interleaves multi-dimensional numbers into a one-dimensional +number. Although it may seem like a very esoteric function, it’s actually extremely +useful in fields like linear algebra, databases, and what the 3DS uses it for: +texture mapping.

+

Computers have an intermediate chunk of memory between RAM and the CPU called a +cache. Caches are seperated into lines, each of which can hold one data item. GPUs +also have a cache, also seperated into lines. Because they are seperated like this, +if a texture is loaded into the cache, it would have to span multiple cache lines, +or even not fit into the cache completely, thus making transformations on it slow, +as it would have to load and store pieces of it from RAM multiple times.

+

To avoid this, GPUs can Morton encode textures so that two-dimensional manipulations +are more likely to only need data already in the cache. Textures that have been +Morton coded are usually referred to as swizzled or twiddled textures.

+ + +
+ + + + + + + + + +
+

+ Not this Morton! +

+
+ +
+ +

In the function that Morton is implemented, there was a lookup table on Morton +codes in the comments, and huwpascoe thought it’d +be best if we just use the lookup table directly. It worked just as well as before, +but required less than a third of the math. Because this function is called so +often during emulation (a rough estimate from them is about “millions of times a +second”), this change although small, made very big changes in CPU performance.

+

Add draw for immediate and batch modes by jroweboy

+

The 3DS’ GPU has two main modes for drawing to the screen, immediate and batch +mode. In the former, the GPU takes and immediately draws every vertex as it is +handed to it. In the latter, the GPU accepts vertices given to it, but doesn’t +actually bother drawing them until absolutely necessary, saving a bit of time +from not having to go through the drawing procedure for every individual vertex. +Although most games don’t use immediate mode at all due to it being extremely +slow, a handful do use it for a handful of visual effects, like New Super Mario +Bros. 2.

+

About a year ago when the GPU code on Citra was rewritten, a handful of calls to +the drawing routine were removed, as it was believed they were unnecessary. Turns +out, one of the calls was actually needed for some effects in games, as it handled +immediate mode drawing. This wasn’t noticed for a very long time, as most games +appeared to carry on with no side-effects at all from the rewrite, but was eventually +found after some research courtesy of ds84182.

+

Interpolate audio samples on a frame-by-frame basis by MerryMage

+

When a 3DS game needs some sort of audio processing, they can access the 3DS’ DSP, +or __D__igital __S__ound __P__rocessor. It’s another processor, alongside the ARM9 +and ARM11, that is given a firmware to run, which in turn is given a bunch of audio +samples and parameters by the game. The DSP then plays back the buffer in chunks +of about 5 milliseconds. Each one of these chunks is called an audio frame.

+

As of today, we don’t know how the DSP exactly works, and we don’t know how any +of the firmwares exactly work. (Did I forget to mention earlier there’s multiple +versions of the firmware?) But we do know how to use it, and from there we can +reimplement its behaviour directly in Citra. Which is exactly what MerryMage +did back in June of 2016, which in turn brought audio support for the first time +in Citra.

+

This approach, although having the advantages of being easier to implement, easier +to understand in code, and has a higher potential of being faster, it has the +disadvantage that accuracy suffers significantly, especially when shortcuts are +taken for the sake of speed. One of these shortcuts was in the audio interpolation, +which is a way of inferring more audio samples from relatively very few existing +samples.

+

On a real 3DS, games are allowed to interpolate different audio frames with +different functions, even when in they’re in the same buffer. On the other hand, +Citra interpolated the entire buffer with one function as soon as it was loaded. +This led to various effects and music in games to sound strange or inaccurate in +some way.

+

One example of this is Deku Link’s footsteps in The Legend of Zelda: Majora’s Mask 3D.

+

Here’s the output of a real 3DS console, for reference:

+ + +

And here’s the output of Citra, before this was fixed:

+ + +

Now that it’s been fixed, his footsteps sound a lot better:

+ + +

Audio emulation in Citra is still somewhat inaccurate for now, though +MerryMage is gradually working on fixing and +improving it. Perhaps some day we may even be able to emulate the DSP firmware +directly, which will be much more accurate than merely emulating its behaviour.

+

Use deque instead of vector for the audio buffer by Subv

+

Whenever the DSP consumes some frames from the audio buffer, Citra deletes them +from it. This normally wouldn’t pose any problems, but because the buffer was +being stored as a vector, this led to some uneccessary operations. Namely, the +C++ standard requires that all the data of a standard vector be in one contiguous +block of memory. Because deleting frames from the buffer breaks this rule, Citra +would automatically (1) allocate a new block of memory, (2) copy the entire buffer +into that new block of memory, and (3) deallocate the old block of memory, thus +deleting the old buffer.

+

These steps are huge waste of time, as Citra doesn’t need to guarantee that the +audio buffer is in one contiguous block. So Subv changed +the type of the buffer from a vector to a deque, which is essentially a queue that +you can remove data from both the beginning and end of it. Because the contiguity +requirement doesn’t exist in deques, Citra doesn’t do the uneccessary copying, +leading to huge speed boosts in audio bound titles like Super Mario 3D Land, and +even the Home Menu. Now, both run significantly faster!

+

Add mingw64 compile support to appveyor by jroweboy

+

When a program is written in a high-level programming language, such as C++, Rust, +or Go, before the program can be run on a machine, it must be translated or “compiled” +to machine code. Although it is possible to do this translation by hand, it is +usually extremely difficult to do so and very time consuming. So instead, we have +a program called a compiler than can automatically do this translation for us.

+

This is also why a program compiled for an ARM machine cannot be run directly on +an x86 machine, even when the source can work on either machine without issues. +Instead this program must be translated, interpreted, or recompiled from source +to x86. (In fact, this translation is exactly what dynarmic +does to run code from a 3DS.)

+

Every statement in a program must have an exact, unambiguous definition of what +it does (its semantics). But, in the same way that a statement that means one +thing can be written many different ways, and different compilers can translate the +same statement many different ways.

+

On Windows, there’s two popular C++ compilers available as of today: MSVC++, which +is the compiler Microsoft has written for Windows, and MINGW GCC, which is actually +a port of the Linux gcc compiler to Windows. For better or worse, MINGW GCC +optimizes Citra a little better than MSVC++, and so jroweboy +has changed the Citra AppVeyor build script to add support for MINGW GCC as well +as MSVC++. Do note that the MSVC++ builds are only available through GitHub, since +they’re only useful for debugging, and MINGW GCC builds are faster in most, if +not all, cases, which is why the installer will only install those. This change +also has closed the gap in performance the new Nightly builds had compared to +the old Bleeding Edge builds.

+

Load different shared font depending on the region by wwylele

+

Remember that last month wwylele changed Citra so +that instead of loading the shared font from a seperate file, it would +load it from the system archive? +This builds on top of that behaviour. You see, a 3DS doesn’t have a shared font, +it has four. One contains glyphs for Latin script (for English, Spanish, Italian, +French, etc.) and Japanese scripts, another contains glyphs for Traditional Chinese, +the third font contains those for Simplified Chinese, and the last font contains +the ones for Korean.

+

Before this PR, Citra would simply load the first shared font regardless of game +or region. This made non-Latin or non-Japanese script games display completely +incorrect characters at best, or crash at worst. Now Citra will load the appropriate +shared font from the system archive depending on the region selected, just like +a real console! Though, this will not work on machines that only have the +shared_font.bin file, because it only contains the shared font for the region +of the console it was dumped from. (e.g.: If you dump a Korean console, it’ll +only contain the Korean font.) If you want to use this feature, you must dump +the system archive using the latest version of 3dsutils.

+

Et. al.

+

And of course, big thanks to everyone who’s contributed +this September, because Citra as a whole would not be the same without everyone +involved having placed their pieces, big or small.

+ +
+ + + + + +
+ + + + + + + + + +

Written by anodium on Thursday November 09, 2017

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+
+

Citra Progress Report 2018 Q1

+
+
+ + + + + + + +
+
+ + +
+

It’s been a while folks - since the last report, we have had many new features come to Citra. Some +notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging +system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were +optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. +So, without further ado let’s get right into it:

+

citra-qt: Multiplayer Improvements (here, there, this, and that) by jroweboy and B3n30

+

Citra has been able to run many games at playable speeds for a while now. However, it was always lacking +something which the 3DS has: the ability to play with friends. In order to make it a reality, our developers jroweboy, B3n30, Subv, +and JayFoxRox worked tirelessly for months to reverse engineer workings +of the 3DS local wireless system. Thanks to their efforts, Citra now emulates local wireless multiplayer +over the internet. This allows you to play your favorite games with your virtual friends across the world. +Later jroweboy, B3n30, and few others +worked on various feature improvements and bug fixes.

+

Features

+

Currently, the multiplayer features include:

+
    +
  • We now have multiple servers, maintained by our very own FlameSage +and many other community members at various locations around the globe, so that you can meet others +online.
  • +
  • You can now create rooms which can hold up to 16 players and even secure them with a password.
  • +
  • You can now set a preferred game for your room.
  • +
  • You can also filter the servers to suit your needs.
  • +
+ + +
+ + + + + + + + + +
+

+ Sooo many servers to choose from! +

+
+ +
+ +

Since its initial release in Canary, developers have listened to the community and have been trying +very hard to fix bugs causing games to be incompatible. They have also added other features to make +the multiplayer experience richer.

+

Compatible Titles

+

We are proud to announce that multiplayer currently works in the following list of titles:

+
    +
  • Dragon Quest Monsters: Joker 3 Professional
  • +
  • Luigi’s Mansion: Dark Moon
  • +
  • Mario Party: The Top 100
  • +
  • Monster Hunter 3G & 3 Ultimate
  • +
  • Monster Hunter 4, 4G & 4 Ultimate
  • +
  • Monster Hunter X
  • +
  • Monster Hunter XX
  • +
  • New Super Mario Bros. 2
  • +
  • Pokémon Omega Ruby / Alpha Sapphire
  • +
  • Pokémon Sun / Moon
  • +
  • Pokémon Ultra Sun / Ultra Moon
  • +
  • Pokémon Virtual Console
  • +
  • Super Smash Bros.
  • +
  • The Legend of Zelda: Tri Force Heroes
  • +
  • And many more.
  • +
+

Incompatible Titles

+

For various reasons, the following games were tested and do not work:

+
    +
  • Asphalt Assault 3D
  • +
  • Code of Princess (a fix is in works)
  • +
  • Dragon Quest Monsters: Terry’s Wonderland 3D
  • +
  • F1 2011
  • +
  • Kirby Fighters Deluxe
  • +
  • Kirby Triple Deluxe
  • +
  • Mario Party Island Tour
  • +
  • Mario Party Star Rush
  • +
  • Mario Kart 7
  • +
  • Planet Crashers
  • +
  • Resident Evil: The Mercenaries 3D
  • +
  • Ridge Racer 3D
  • +
  • Sonic Generations
  • +
  • Street Fighter IV
  • +
  • Tetris Ultimate
  • +
+

Note that this list isn’t absolute, and multiplayer may or may not work in games not listed here.
+Also note that Download Play and Spotpass titles do not work as they are beyond the scope of current +local multiplayer
.

+

Although multiplayer is supported, some games might still experience issues with it. Since the servers +are located in various locations, latency will play a major role in your gameplay experience, so always +choose a server that is nearby (geographically). Please use our support forums, +IRC, or Discord for +help regarding issues with multiplayer.

+

Read more about the multiplayer feature update here.

+

citra-qt: Hardware Shader Improvements (post GLvtx) by wwylele and degasus

+

Citra has come a long way from just being able to render graphics in 2015, to being able to run games +at a playable state. Still, Citra was only fast for users who had better hardware. Users with slower +processors suffered from lag and stuttering during gameplay.

+

Now, thanks to the combined efforts of phantom, jroweboy, wwylele, MerryMage, and many more, we +now have a near-complete hardware renderer with huge improvements. Citra now uses the host GPU to its +fullest to render graphics. wwylele and MerryMage +took it upon themselves to simplify the humongous heap of code into smaller parts, fixing, and testing +them.

+

Thanks to degasus from the Dolphin community, who imparted his valuable +knowledge and understanding of GPUs and OpenGL, we were able to optimize the streaming storage buffer +support added by phantom. This was done entirely by degasus +himself (here, there, +and that). The old way to upload the data (both vertex +and constants) was a simple glBufferData call. Keep in mind, however, that the GPU has a huge execution +latency, so you can’t just copy the new content over the existing buffer. The driver has to choose +between different ways to deal with this issue, with different drawbacks:

+
    +
  1. Wait for the GPU to finish and copy to the destination buffer. Usually this method is the fastest +for big uploads, fine on common gaming, but terrible for emulators.
  2. +
  3. Allocate a new buffer and tell the GPU which new buffer shall be used now. You also need to care +about freeing the old buffer once it isn’t in use any more. This tends to have a huge CPU overhead and +isn’t available on partial buffer updates such as lighting LUTs.
  4. +
  5. Copy the data to an internal staging buffer and ask the GPU to copy it again to the destination +when it is ready. This uses twice the memory bandwidth, and switching between rendering and copying also +takes a while for the GPU. This proves to be a significant bottleneck if done for every single draw call.
  6. +
+

In the end, all of these are bad in terms of performance. It is a simple upload call, but it either +requires many copies and context switches, or the GPU is stalled (More on that in here). Instead, Citra +allocates a big staging buffer, copies the data to the current position within the buffer, +and tells the GPU to directly access the data from there. The driver has no scope of interpreting what +we ask it to do.

+

This has a downside as well. The GPU now accesses the main memory over PCIe. So if we’re going to +reuse the same data in the next frame, it has to go through the PCIe bottleneck again. But, we never +use the same data again and hence gain a big performance boost.

+

wwylele tweaked the configuration UI and renamed some parts of it. +However, this caused some confusion about the configuration window and GPU features.

+

What’s changed in the UI?

+

With the initial release of GLvtx, we added support for running shaders on the host GPU. So, we had +a dropdown menu called Shader Emulation to select either CPU or GPU, to run the shaders. The +option has now been renamed as Enable Hardware Shader. When enabled, it makes use of the host +GPU, and when disabled, it uses the CPU alone.

+

Due to many of the users having older hardware, we introduced an option called Accurate Hardware +Shader. It was later renamed to Accurate Multiplication, because technically that’s what it was +doing. When enabled it would render games with more accuracy at the cost of slower performance. +Same goes for Accurate Geometry Shader. Earlier this was configurable via the INI file, but now +it can be configured in the UI.

+

  + + + + + + + +

+ +
+ + + + + +
+
+ + + Old Graphics Tab + + +
+

+ Old Graphics Tab +

+
+
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+ + + + + +
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+ + + New Graphics Tab + + +
+

+ New Graphics Tab +

+
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+ +
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+

During it’s time in Canary, a lot of testing was done by our contributors. They tested many games, +under varied hardware conditions and submitted valuable telemetry data, crash logs, etc., which helped +us in fixing issues with the hardware shader support.

+

Note: +Unfortunately, due to driver issues with AMD GPUs and inadequate OpenGL support on macOS, the hardware +shader might not perform better than the software renderer under these conditions. However, worry not, +as research is being done into possible fixes that might come around sooner than you think.

+

Read more about hardware renderer improvements in detail here.

+

Continuous Integration (CI) Improvements (here, there, this, and that) by liushuyu

+

One of the more time and resource consuming parts of the project were our build generating environments. +We use Travis and Appveyor to release fully functional builds for download. However, the time it took +for the builds to be created was too long and if it was stopped abruptly, it took even more time to +create the builds again. Thanks to liushuyu’s contributions, we were +able to optimize this whole process and make it very efficient to build and release latest changes to +our site.

+

Logging System Rewrite (here, there and that) by jroweboy and daniellimws

+

Our old logging system had several drawbacks and was due to be updated. So, a newer and efficient +logging system based on fmtlib was designed and implemented by jroweboy +and daniellimws. This gets rid of the ugly console window and made +many under the hood improvements to the logging system. This will make identifying and fixing issues +a whole lot faster. After the implemetation was done, migrating our codebase to the new system was a +huge endeavour shared by daniellimws, and many others.

+

citra-qt: Camera Support by zhaowenlan1779

+

One of the highly requested features of Citra has been the support for using the system camera to +scan QR codes and other kinds of images. zhaowenlan1779 took it +upon himself to provide Citra with this feature. By making use of the available Qt libraries, he worked +on the implementation for weeks and was finally able to finish the feature. Citra now boasts the ability +to directly scan images and use the system camera in a manner similar to the 3DS camera.

+ + +
+ + + + + +
+

+ System Camera Support +

+
+ +
+ +

citra-qt: Translations by wwylele and The Citra Community

+

For a long while now, Citra’s UI had been in English and has had absolutely no support for other languages. wwylele discussed this at length with other contributors and finally +brought UI translations to Citra. Citra can now be used in many other languages. Note that these +translations are maintained by our own community members and the translations are hosted on +Transifex. Now, you too can submit a translation for your +language (if it doesn’t exist already), or review existing translations to make them accurate.

+ + +
+ + + + + +
+

+ Citra - Now available in your language +

+
+ +
+ +

Sending Test Cases via Telemetry by BreadFish64

+

Over the years, Citra has improved by leaps and bounds. However, there has always been a lack of consistent +information on game compatibility. We introduced the game compatibility list +to fix that. Having a list was helpful, but maintaining it was proving to be a tedious task. After a +lot of brainstorming, BreadFish64 added the option in the UI to send +test cases via telemetry. These results are submitted by the users themselves, and are in turn used to +update the game compatibility list.

+

Steps to submit test cases via Telemetry

+

+ + + + + + +

+ +
+ + + + + +
+
+ + + Step 1 + + +
+

+ Step 1 +

+
+
+
+ + + + + +
+
+ + + Step 2 + + +
+

+ Step 2 +

+
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+ +
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+ + + + + + + + +
+ +
+ + + + + +
+
+ + + Step 3 + + +
+

+ Step 3 +

+
+
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+ + + + + +
+
+ + + Step 4 + + +
+

+ Step 4 +

+
+
+
+ +
+
+ +Note: To be able to report compatibility, you have to first login to the Citra Web Service, using +your Username and Token.
+(See Emulation -> Configure -> Web) + + +
+ + + + + + + + + +
+

+ Citra Web Service +

+
+ +
+

+

Miscellaneous

+

Various other contributions to the external dependencies have been made by Lioncash, MerryMage, and many others. Several services were converted to the new +service framework (here). Many minor bug fixes and +under-the-hood feature improvements were done by our contributors. +We believe even the smallest contribution is valuable and without these contributors, +these new features wouldn’t have been possible.

+

+Contributions are always welcome ! +

+ +
+ + + + + +
+ + + + + + + + + +

Written by CaptV0rt3x on Wednesday May 30, 2018

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Citra Progress Report - 2018 Q2

+
+
+ + + + + + + +
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+ + +
+

Hello everyone to the summer (or winter, for those on the southern half of this +Earth) edition of Citra’s progress reports. Although not very many large changes +have been made, many fixes have focused on accuracy improvements and implementing +some of the sorely needed user experience features.

+

Before we go further into this, our Patreon +poll results are out. +We asked our patrons, which feature they would like to see us work on next and +they delivered. Here are the results and as you will see, some of these have +been considered and already implemented.

+ + +
+ + + + + + + + + +
+

+ Patreon Poll Results +

+
+ +
+ +

To get access to such exclusives in the future and to support this project, +consider becoming a patron. Now, enough appetizing, have your entrée:

+

Add pause, speed limit hotkeys by valentinvanelslande

+

Let’s start with a simple but sweet one — you can now assign hotkeys to +pausing, unpausing, and toggling speed limiting. By default, you can pause with +F4 and toggle speed limiting with Ctrl+Z. +But, of course, you can bind these actions to other keys in Citra’s qt-config.ini. +The property for pausing is Shortcuts\Main%20Window\Continue\Pause\KeySeq and +for speed toggling it is Shortcuts\Main%20Window\Toggle%20Speed%20Limit\KeySeq.

+

Add support for multiple game directories by BreadFish64

+

You can now configure Citra to search multiple directories for games and apps! +This allow you to keep titles across different folders, and if you have any +launchable titles installed into Citra’s virtual SD card or NAND, they’ll also +show up in their own section so you can boot them from the game list.

+ + +
+ + + + + + + + + +
+

+ Multiple Game Directories +

+
+ +
+ +

Add support for stereoscopic 3D by N00byKing

+

If you are one of the lucky few with a 3D TV or monitor attached to your +computer, stereoscopic 3D support has just been added to Citra! You can enable +it by heading to EmulationConfigure…GraphicsLayout, +ticking the Enable Stereoscopic 3D checkbox, and changing the +screen layout to Side by Side.

+ + +
+ + + + + + + + + +
+

+ Although you can’t see this in 3D, try crossing your eyes or using a mirror! +

+
+ +
+ +

Software Keyboard Implementation by zhaowenlan1779 and jroweboy

+

For the longest time, many games were unplayable or needed workarounds on Citra +due to them needing the software keyboard applet. The reason being that whenever +they would try to open it, Citra didn’t implement it, and so would simply tell +the game that the user entered “Citra” and tapped OK, without actually prompting. +But now, thanks to zhaowenlan1779 and jroweboy, it now has fully functional +software keyboard emulation!

+

Whenever a game requests it, Citra will pause the game and pull up a text box that +you can fill in like any other prompt.

+
+ + +
+

+ Now you can change your name to anything! +

+
+ +
+

Open Source System Archives (#3977, #3881) by B3n30

+

Many Nintendo 3DS games require the use of system archives, which contain things +like fonts, a bad word list, and assets for Miis. Because these are copyrighted, +Citra could not include them, and users had to dump a copy from their consoles, +which was a generally tedious and error-prone process.

+

Now, B3n30 has created open source alternative fonts +and a bad word list that can be used in games instead of the official archives. +And, because these are open source, they are now included with Citra. If a game +requires either archive, and you haven’t dumped them yet, it’ll automatically give +the game the alternative archives. This is a step forward to Citra becoming +a full-fledged HLE 3DS emulator.

+

Implement shadow map by wwylele

+

Shadow mapping is a way to quickly apply shadows to 3D scenes. It first renders +the scene without any lighting, texture, or colour information, with a virtual +camera from where the light source begins. Then, from that rendering the depth +map is extracted. That is then applied as a texture to the darkened scene, making +areas of it directly visible from the light source appear more brightly lit.

+

The PICA200 (the GPU inside the 3DS) and OpenGL both implement this in different +ways, particularly in two important areas:

+
    +
  • +

    The first is that PICA200 supports a variant called “soft shadows”, where the +depth map is blurred before being applied to the scene. This results in shadows +that seem less jagged and sharp, making the light source feel more diffuse and +evenly spread out throughout the scene. OpenGL doesn’t support this at all.

    +
  • +
  • +

    The second is that the PICA200 stores depth maps intended for shadow mapping as +plain textures in the RGBA8 format. A lot of games exploit this in order to quickly +convert other types of textures from an internal format to RGBA8. But, OpenGL +stores these maps in a format internal to that graphics card, like any other map. +(RGBA8 or 8bit RGBA is a texture format, which is the combination of an RGB +(red green blue) color model with an extra 4th alpha channel.)

    +
  • +
+

The first point isn’t as significant, since the softness can be ignored on OpenGL, +resulting in a very fast (but inaccurate) shadow mapping. Because games rarely +use soft shadows, this can be ignored relatively safely.

+

The second point though, because games use it very often, it has to be implemented +accurately. The naïve way would be to simply convert internal textures to RGBA8 +manually, but this would slow rendering down to a crawl. The smart way would be +to try and trick the graphics card driver into performing a similar conversion, +but such an attempt exposed a lot of issues, leading to instability.

+

After some very hard work by wwylele, both problems +were solved with a single solution. OpenGL supports an extension called +Image Load/Store, which allows shaders to read and write to any texture +directly. Using this, he created a shader that could accurately implement both +soft shadows, and convert the depth map from its internal format to RGBA8 very +quickly.

+ + + + + + + +
+ +
+ + + + + +
+
+ + + Before Shadow Mapping + + +
+

+ Before Shadow Mapping +

+
+
+
+ + + + + +
+
+ + + After Shadow Mapping + + +
+

+ After Shadow Mapping +

+
+
+
+ +
+
+ +

Unfortunately, because Image Load/Store is an optional extension, not every +OpenGL 3.3 graphics card will support it. In these cases, Citra will simply ignore +shadow maps, making the rendering inaccurate but usable. Image Load/Store became +a mandatory part of OpenGL in version 4.2, so every graphics card that complies +with OpenGL 4.2 is guaranteed to work correctly. +Citra only requires a minimum +compliance to OpenGL 3.3, but OpenGL 4.2 compliance may lead to more accurate +rendering.

+

Implement cubeb audio backend by darkf

+

cubeb is an audio library (developed by +the Mozilla Foundation) that’s cross-platform, and most importantly fast. +Reports from Dolphin’s blog +showed that it ran at a third of the latency of their OpenAL backend. And now, +thanks to the work done by darkf and some fixes +from MerryMage, Citra can now benefit from that +same low latency audio that Dolphin and Mozilla Firefox have. This will lead to +significantly less distortion and stuttering in your games. Just remember to +enable it in the configuration menu by setting Output Engine as cubeb.

+

Volume Slider by Fearlesstobi

+

You can now configure the volume level of Citra directly from the configuration +window. This allows you to set an individual volume level for Citra without +having to manually set it in your operating system settings.

+ + +
+ + + + + + + + + +
+

+ Volume Slider +

+
+ +
+ +

Discord Rich Presence by CaptV0rt3x

+

Rich Presence allows you to leverage the totally boring “Now Playing” section +in a Discord user’s profile. This feature lets users show off when they are +playing their favorite games on Citra. This has been a common feature request +from many users, and since many other emulators have already implemented this, +it made sense to implement it here as well.

+ + +
+ + + + + + + + + +
+

+ Discord Rich Presence +

+
+ +
+ +

Discord Rich Presence works by creating a local connection with Citra and your +Discord App. It does not connect to (or) send any data to Discord servers. +This option is user configurable, so you can choose to show or not to show rich +presence in your discord status. Just head out to Emulation +→ Configure…WebDiscord +Presence and check / uncheck “Show current game in your Discord +status”.

+

Set Default values for settings by zhaowenlan1779

+

The majority of support requests we get are mostly due to users accidentally +enabling or disabling some settings. But now with this feature, we have +default values for all our settings. This ensures that in case of any new +settings changes, majority of the users (who haven’t customized those settings) +will now have the new default value automatically.

+

Add support for encrypted games by wwylele

+

You can now directly use your encrypted game dumps in Citra, without having to +decrypt them. This requires that the user provide their keys via a text file +in sysdata/aes_keys.txt.

+

Currently all known encryption methods are implemented except for the Seed +crypto. Seed crypto is used in newer eshop games, which essentially uses an +additional title-unique key that is stored outside of the ROM.

+

Scripting support by EverOddish

+

Scripting is an extremely useful feature which allows us to do things like +debugging emulator internals, reverse engineering 3DS game internals, +Tool-Assisted-Speedrunning (TAS), and the ability to manipulate memory in +games. A cheat-like interface could be implemented through this (though, not +specifically Gameshark / AR codes).

+

Users can make their own scripts or use publicly available scripts to gain +power over things like game screen display, inputs, and memory. Scripts can +also be used to read or modify the internal game state. EverOddish wrote some +scripts that can read internal stats of the Pokémon and automatically +update image files for your current party. This feature is very useful for +streamers who might want to display game information on their streams.

+

Movie - game input recording and playback (#2882, #3922) by danzel and zhaowenlan1779

+

This feature, not to be confused with video/audio recording, implements a way +to record game inputs and play them back. Every time the hardware reads an +input device (buttons, touch screen, accelerometer, gyroscope, c-stick) the +emulator copies (when recording) or replaces (when playing) the values. Once +playback has finished, we release control of inputs so that the user can take +control.

+ + +
+ + + + + + + + + +
+

+ UI options to record +

+
+ +
+ +

For this, danzel heavily took inspiration from dolphin’s system and zhaowenlan1779 +wrote the UI for this feature. This method results in .ctm (Citra TAS movie) +files which are playble in Citra. To play a game’s .ctm file you would need +to have the game and also manually set Citra’s system time to the same starting +value as in the .ctm. This feature makes debugging bugs in games much easier, +as it doesn’t require us to go through the whole process again.

+

Add system time configuration by B3N30

+

Whenever a game requested time information, Citra always used your PC’s system +time. This method had a couple of issues - for example, if you were playing a game +at 200% speed for 2 hours. As its running at twice the max speed, playing for +2 hours in real-time should reflect 4 hours simulated time. But, due to Citra +sending your PC’s time to games, it wasn’t happening.

+ + +
+ + + + + + + + + +
+

+ System Time setting (edited to show both options) +

+
+ +
+ +

Also, players might want to set Citra’s time to a specific value to ensure +consistency with TAS or with RNG(random number generator) or for getting +time specific game events. Earlier you had to modify your PC’s system time +to achieve this but thanks to B3N30, you can now just set it in Citra’s +configuration window.

+

Joystick Hot-plugging by B3N30

+

For a long time, Citra didn’t support controller hot plugging. This meant that +if by chance your controller disconnected Citra would fail to detect it after +re-connection, unless you restarted the emulator. This caused a lot of +frustration among users who preferred playing with controllers.

+

Hot plugging (also called hot swapping) is the ability to add and remove +devices to a computer system while the computer is running and have the +operating system automatically recognize the change.

+

Thanks to the efforts of B3N30 and jroweboy +(who researched SDL controller configuration), Citra now doesn’t fail to detect +your controllers in case of a disconnection. However, due to heavy rework of +the existing input configuration code, this requires users to reconfigure their +controllers after updating Citra.

+

UDP client to provide motion & touch controls (#4049, #4059) by jroweboy and zhaowenlan1779

+

Citra’s previous motion controls were a bit uncomfortable to use. You had to +use your mouse’s right-click and drag to tilt the screen, but it was often +hard to figure out where to move the cursor to get the kind of tilt we want.

+

Using a real device for motion controls is simply much more intuitive and will +be an all around better experience for users. As such, jroweboy set out to +implement cemuhook motion/touch protocol which adds the ability for users to +connect several different devices to citra to send direct motion and touch +data to citra.

+ + +
+ + + + + + + + + +
+

+ Motion/Touch Configuration Window +

+
+ +
+ +

Cemuhook is a very popular plugin developed by rajkosto +for Cemu - the Wii U emulator. This protocol was chosen simply because of the +fact that there aren’t many alternatives and this already has good device +support. Moreover, as it uses UDP, it works on just about anything with a +network stack and allows the server to even be a remote network device (useful +for Android motion support). zhaowenlan1779 wrote the UI for this feature, +to make it easily accessible and configurable by all users.

+

Et. al.

+

Apart from the above mentioned ones, we have also had a lot of minor optimizations +and bug fixes ported from yuzu. We’ve made changes to our authentication system +to use JWT (JSON web tokens), added a background color selector, made GDB stub +improvements, and many more.

+

Thank you to everyone +for pouring your blood and sweat into this project. Citra needs contributors +like you to stay alive and become the best it can be.

+

 

+

+Please consider supporting us on [Patreon](https://www.patreon.com/citraemu)!
+If you would like to contribute to this project, checkout our [GitHub](https://github.com/citra-emu/citra)!
+

+
+ + + + + +
+ + + + + + + + + + + + + +

Written by anodium and CaptV0rt3x on Thursday September 20, 2018

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Citra Progress Report - 2018 Q4~2019 Q1

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Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. +We’ve made major breakthroughs which were long overdue. +New features, bug fixes, performance improvements, improved game compatibility, and much more await you. +So buckle up and enjoy the ride!

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To start off, back in August, we asked our patrons to vote on what they’d like to see us work on the most, and now it’s time to review how much progress we’ve made on everything since then.

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+ Patreon Poll Results +

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#0 Pokémon X/Y Support

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We are just as happy as everyone else to finally have Pokémon X/Y support after so many years! +We didn’t include this one in the survey because, at the time, we weren’t even sure if the long time spent on developing the new audio core code would fix the game. +But all the work wwylele put in paid off, and you can read more about it in the full article here.

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Also, not mentioned in the article, developers B3N30 and liushuyu have put in extra work on the HLE (fast) audio code to support Pokémon X/Y as well. +At first, this new HLE code was using patented decoders that Citra could not legally distribute, making it painfully complex for anyone that wanted to test it out. +But with way more effort than anyone expected, we were able to modify the HLE code to use Microsoft’s Media Foundation framework, which allowed us to ship HLE (fast) audio support for Pokémon X/Y without any patent issues.

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Here is a gameplay video of Pokemon X/Y, which showcases just how fast and great the HLE (fast) method is. +It still has some slight crackling and has room for improvements, but apart from that it’s just amazing.

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#1 New 3DS Support

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In September, developer B3N30 started deep research into what exactly it would take to fully support New 3DS (N3DS) games in Citra. +Keep in mind that we wanted to implement full support, which involves more than just hacking it on top of what Citra has today. +On the hardware level, the N3DS adds some additional memory and, most importantly, 2 new CPU cores, one that’s dedicated to facial tracking and one that games can run code on. +And on the software level, it has a few new N3DS-specific services, mostly just to let the game know that it’s running on a N3DS.

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The challenge with adding N3DS support ended up almost completely within the scheduler, as increasing the emulated memory and CPU count were pretty straightforward. +Citra’s current implementation is written exclusively to run all 3DS code on one emulated core, something that works great for just about every game out there, as that’s how it works on real 3DS hardware too! +But N3DS games (and a small number of Old 3DS games) can run code on another core, which we don’t have any support for at this time in Citra.

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After a few months of playing around with the code, B3N30 had to take a break, as it was too exhausting trying to reverse-engineer how the 3DS schedules across multiple cores and recreate this in Citra at that time. +It’s an open secret in the 3DS reverse engineering scene that the 3DS scheduler is devilishly complex. +So while we do plan to continue working on this, sometimes you just need to take a break and come back with a fresh perspective.

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#2 Splittable Screens

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Developer jroweboy started work on splitting screens to multiple windows in Citra a good while ago, but almost immediately ran into an issue. +This task touched many parts of the code that are very core to the emulator, and changing them proved to be a little challenging. +While these technical challenges are easy for the devs to handle, the real challenge was developing a clear and usable UI/UX for the feature.

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Creating a multiwindow system intuitive enough for users to discover how it works, powerful enough to cover everyone’s preferred use cases, and still simple enough to not cause massive maintenance burden, is a very challenging design goal to meet.

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Most developers have a passion for working on complicated core emulator projects, but a good emulator should also be user-friendly and easy to use, and that’s not something emulator developers usually have much experience in. +We do want splittable screens, but we won’t settle with a bad design for it. +If you have decent experience with UI/UX design and want to contribute, let’s talk and work together to make a good design for splittable screens.

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#3 Controller Hotplugging Support by B3N30

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In response to the initial survey results, both jroweboy and B3N30 set out to change the controller handling code in Citra to support hotplugging. +On the surface level, the bare minimum requirement was that one could unplug and replug in a controller and Citra would continue using it. +But deep down, Citra needed a little bit of restructuring for this to possibly be implemented.

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What followed was a full redesign of the controller backend to not only make controller hotplugging a reality, but to also remove any global state from the controller backend. +Usually global state in any multi-threaded software is considered very bad, as it can make the program unpredictable and unreliable, and makes future code modifications unnecessarily complex. +It’s always a good day when you add a new feature and leave the code in better shape than ever before!

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#4 Cheats Support by B3N30

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At first, we were nervous about including cheats in the survey, as we have a long history with cheat codes not working on Citra. +But we added it anyway, since we were confident that if people wanted cheat codes, we could finally resolve the long-standing bug that kept cheat codes from working correctly.

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While developers B3N30 and jroweboy were busy with controller code, wwylele was working on cleaning up the core emulator code, trying to remove any global state. +Along the way, wwylele found that the way memory is handled in Citra wasn’t truly accurate to how the hardware works. +What started as a routine clean-up to remove global memory ended with wwylele rewriting how almost all of the memory works in Citra!

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When users started testing out games to see what broke and what got fixed, they also took to rebasing makotech222’s old cheat code support and tested to see if cheats were working again; surprisingly, they were. +Word spread quickly that cheat codes were now working again, so after finishing controller hotplugging support, B3N30 worked on implementing cheat code support in Citra. +He based his implementation on the old PR, but vastly improved it by rewriting many parts and fixing the many design flaws it had. +Thanks to another developer, zhaowenlan1779, who implemented the UI for cheats, full cheat code support is now available in the latest Nightly and Canary builds.

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#5 Custom Texture Support

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As you’ve seen thus far, we’ve had our hands full between Pokémon X/Y, cheats, controller rewrite, and more. +While we still want this feature, it’s currently not in development, and we don’t have any estimate for when someone will add it, either. +Stay tuned, though, as the open nature of the project means that this can change at a moment’s notice. +You never know when a current Citra developer might pick it up, or when a new contributor might submit the code for review!

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#6 amiibo Support by FearlessTobi

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Developer FearlessTobi works tirelessly to try and keep the code that’s shared between the sister project yuzu up to date with Citra. +Recently, a yuzu developer ogniK added support for amiibo to yuzu, and Tobi really wanted to know how much of it could just be copy-pasted into Citra.

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It turns out, a fair bit, but not quite enough to get it working out of the box. +With some extra research and some help from ogniK, Tobi was able to work out the differences and bring amiibo support to Citra in October. +This works by using Virtual amiibo files, which emulates the scanning of them. +To obtain these Virtual amiibo files from your physical amiibo, you can either use the TagMo app for Android or a 3DS homebrew app.

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Note: The amiibo implementation isn’t fully complete and needs a bit of work to fix outstanding issues.

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#7 Microphone Support by jroweboy

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Developer jroweboy picked up this task back in November, but ran into a roadblock just as he was about to finish it. +There was some bug in the code that prevented games from accepting the mic input, but after reviewing it several times and debugging it, he just couldn’t figure out what it was.

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In the past week, FearlessTobi took an interest in the code for the mic, and decided to try and clean it up a bit. +During his clean-up, he tested his code out and found out that it had somehow started working. +By reviewing the differences in the two copies of the code, jroweboy found that he had mixed up bits and bytes for the size of mic_data, a silly oversight. +Because of this mistake, the mic implementation wasn’t copying enough data to the game. +Following this breakthrough, jroweboy took the chance to clean everything up, added support for mic switching while a game is running, and set the stage for future microphones such as for Android support. +Microphone support is now available in both Nightly and Canary builds of Citra.

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#8 Background Images for the UI

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It’s not too surprising that this is not heavily requested, as it has very niche uses for streamers and YouTubers who use Citra. +Either way, if the demand for such a feature increases, we could take a little time to add it, but we have no plans to work on this currently as it’s not a high priority. +Accurate emulation, followed closely by making that accurate emulation fast, is always the No. 1 priority.

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As you might’ve already noticed, we’ve also had many other features added to Citra in these past 6 months. +They weren’t covered in a blog article, so let’s take a quick glance at all the new additions:

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Multiplayer Version 4 by zhaowenlan1779

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Thanks to the collaboration of developers Flame Sage and zhaowenlan1779, the new multiplayer update which came a few months ago brought many improvements to Citra’s multiplayer experience. +A brief overview of these improvements:

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    Users who verify their Citra Web Services account will now have their username and avatar displayed in public rooms. You can also right-click to view their Citra community profile.

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    Room moderation: Hosts of verified rooms can now perform basic moderation actions in their own rooms. Hosts can now kick or ban a user, and remove bans if needed. +Room bans will ban both the user’s Citra Web Services account (if authenticated) and IP address. +Optionally, room hosts can also choose to grant access to Citra moderators, to moderate their rooms.

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    Rooms descriptions: You can now optionally add a description to your room. +This is accessible both in the UI and on the command line.

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    Console ID check: Sometimes multiple Citra users will have the same virtual Console ID; this is not supposed to happen on real consoles, and as such can confuse games a lot. +A Console ID conflict check will now be performed, and users won’t be permitted to join if they have the same Console ID as someone else in the room.

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    When the room is full, instead of a general “Unable to connect” message, a proper error message will now be displayed.

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    You can now see info messages like “joined” and “left” in the chat. +Additionally, moderation actions like kicking and banning will also be shown to all room members.

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Tabbed Configuration Window by spycrab

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With many new features being added to Citra regularly, the old configuration window was getting crammed. +While a vision for a better UI (user interface) has existed since the early years of Citra, no actual work was done towards it. +Upon jroweboy’s request, spycrab, a well-known developer from Dolphin, undertook the implementation of such an interface. +We plan to further improve upon this interface design, to ensure the best possible user experience in the future.

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Open Source System Archives (#4256, #4678) by wwylele

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As part of our continued efforts towards open source system archives, wwylele implemented open-source replacements for the country list archive and the Mii data archive. +Like the name implies, the country list archive is a list of all countries in which the Nintendo eShop provides services. +The open-source Mii data archive is a placeholder with empty models and textures. +This makes Miis display a sign indicating that the Mii data is missing, instead of just letting games crash. +With these, we now have open source implementations of all the necessary system archives except the shared fonts for CHN/KOR/TWN regions.

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Until now, the most common cause of Citra crashes has been missing system files. +System files are part of the 3DS operating system, not the games themselves, meaning that when you copy a game from your 3DS to your PC, sometimes you don’t actually have everything needed to run the game. +The most notorious and common system file is the shared font that games could load and use to render text, but ever since B3N30 added a custom font for Citra, the number of crash reports has dropped dramatically.

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Since the beginning, Citra has always worked to recreate the entire 3DS ecosystem, so this marks a special occasion where almost every game is functional without needing to dump additional files. +While this is a great milestone, we are programmers and not artists! +Along the way, wwylele built tools for the community to recreate and import custom-made textures and models for Miis, meaning that now anyone can contribute. +If you are skilled with 3D modelling and would like your work to become the default faces of Miis in Citra, reach out to us and let us know!

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Encrypted ROM Support (#4181, #4335, #4348)

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For a long while now, Citra has only supported decrypted ROM dumps, not encrypted ones. +Normally, the ROM dumping process would make use of secure keys in the 3DS system and generate decrypted ROMs as output. +Supporting encrypted ROMs in Citra meant that we had to first extract these keys from the 3DS and then make Citra use them to read and decrypt encrypted ROMS on the fly.

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Before we even got to implementing stuff on Citra’s end, we had a major obstacle. +Until now, not much research had been done to figure out how to obtain these keys all together. +Developers wwylele and B3N30 did the necessary research and slowly implemented support for encrypted ROMs. +Users can now follow the guide here to obtain these encryption keys, with which Citra will be able to read encrypted ROMs or install encrypted CIAs directly.

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Note: Although we now support encrypted ROMs, dumping decrypted ROMs is still recommended for general use.

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Add Play Coins by zhaowenlan1779

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For a long time, users have requested an option to add more Play Coins in Citra. +Play Coins is a 3DS feature that is intended to reward players for being physically active by counting steps taken while the console is in one’s pocket, using motion tracking. +The system rewards a Play Coin for every 100 steps, up to 10 coins per day, and up to 300 total. +These can then be redeemed in various games. +Citra can’t track your device’s movement, so the ability to add Play Coins through Citra’s UI would be helpful for anyone wanting to play games that use them.

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While attempts were made to implement this in the past, the code behind the implementation wasn’t very good. +zhaowenlan1779 did some research into the ptm service, which is responsible for Play Coins, and implemented this long-requested feature. +With this, Citra users now have 42 Play Coins by default, and can add more, up to the usual limit of 300.

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Handle Touch Input by NeatNit

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Although Citra emulated the 3DS touchscreen, it was found that it didn’t work on physical touchscreens. +To put it simply, Citra wasn’t able to parse inputs from an actual touchscreen display. +This issue was first documented by MerryMage and has been waiting for someone to actually fix it for some time.

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NeatNit encountered the same issue and came forward to attempt fixing it. +He researched the workings of both the Qt and SDL frontends, took help from other developers, and found that physical touchscreens weren’t implemented in Citra frontends at all. +As a fix for this, NeatNit implemented touch events in both of the frontends, and finally got inputs working on physical touchscreens.

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New TAS Options (#4282, #4267) by zhaowenlan1779

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To further improve TAS (Tool-assisted Speedrunning) on Citra, developer zhaowenlan1779 implemented the Frame Advancing feature. +Frame advancing is a commonly used TAS feature which basically means running the game frame by frame. TASers use this feature to press exact buttons on specific frames. +Furthermore, he added an init time field to the CTM (Citra TAS Movie) header, which ensures RNG consistency when replaying a CTM file.

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citra-qt: Screenshot Functionality by zhaowenlan1779

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In general, people like to share their in-game experiences by means of images, video clips, etc., which have required third-party tools to create. +This can sometimes get confusing and frustrating, as these tools can lead to weird bugs when used in overlay. +The solution? +Adding native screenshot functionality to Citra.

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While this sounds simple enough, in reality, designing this feature to meet our requirements proved to be a fairly tough challenge. +zhaowenlan1779, with a bit of help from others, implemented this feature in Citra and made it possible to take screenshots without needing any third-party tools. +With this feature, Citra is now able to save screenshots at any resolution you set (even 10x), and will use the same screen layout.

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citra-qt: Configurable Hotkeys by adityaruplaha

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While Citra has had many hotkeys, they have in the past been hard-coded, and weren’t configurable by end users. +To fix that, developer adityaruplaha attempted to implement configurable hotkeys by building upon the work done by another developer, Kloen, for the same.

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Over the duration of a few months, he made multiple attempts to polish the feature implementation, and with a bit of help from other devs, he finally completed it. +Now, hotkeys are seperated into a new tab, and are fully mappable to keyboard buttons. (Controllers are not supported yet!)

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DSP: Add Address Mask for Physical Pointers to Audio Data Buffers by RoadrunnerWMC

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While work on DSP LLE was progressing sluggishly and no one was actively working on audio-related improvements, developer RoadrunnerWMC happened to find a bug in our DSP HLE implementation which was causing broken audio in Luigi’s Mansion - Dark Moon. +He had a hunch that this could be happening due to incorrect address masking, similar to a bug that had been found in Dolphin some time earlier.

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He was successfully able to fix the issue in that game, but, as his implementation wasn’t hardware-tested, we at first couldn’t confirm if it was the correct way to fix it. +His initial fix was to mask away the lowest bit of physical audio buffer addresses, but after multiple hardware tests were run on different consoles, it was found that masking the lowest 2 bits was actually correct. +This fixed buggy audio in games like Luigi’s Mansion - Dark Moon, The Amazing Spiderman, Metroid Prime - Federation Force, and a few others.

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Status of Scripting Support

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A while back, developer EverOddish came forward and implemented scripting support in Citra using libZMQ. +While it was a very welcome move and was well-received by the community, unfortunately libZMQ was riddled with building issues. +The build script for libZMQ was huge, and incompatible with Citra in many ways. +Also, it seemed to be an unnecessarily big dependency just for scripting.

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Unfortunately, EverOddish was very busy with other stuff and couldn’t work on rewriting it. +After waiting for a while, wwylele took over and reimplemented scripting over UDP using the boost asio library, thus entirely removing the libZMQ dependency. +While the current capabilities of scripting are limited to reading and writing memory at this point in time, we plan to expand this in the near future, so stay tuned!

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Status of Official Android App (#4324, #4450, #4575)

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When developer SachinVin unofficially ported Citra to Android, our own team members BreadFish64 and jroweboy were secretly working on an official port. +Since the app was based on Citra code a few months old, it was missing many features, fixes, and performance improvements that were present in the latest Citra code. +This unoffical port also heavily borrowed UI from Dolphin’s Android app, which didn’t fully meet the requirements of Citra.

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However, since then, BreadFish64 has been working along with jroweboy and liushuyu tirelessly to officially port Citra to Android, with a brand-new UI that’s not based on Dolphin’s code. +Although the app isn’t ready for public usage, the work is progressing slowly but surely. +Here is a small sneak-peek of the work-in-progress app.

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Flatpak Support by bscubed

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As a result of collaboration between developers Flame Sage and bscubed, we finally have Flatpak support for both Citra Nightly and Citra Canary builds. +For the uninitiated, Flatpak is a system for building, distributing, and running sandboxed desktop applications on Linux. +Flatpak support means that Citra can now be installed and run on virtually any Linux distribution without running into OS-specific issues.

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Conclusion

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There’s been other exciting work from many different contributors, and we want to thank them all, but writing articles and blog posts is a very time-consuming process. +We currently don’t have anyone writing articles on a regular basis. +If you would like to contribute to the project by joining the writing staff, reach out on the forums or on Discord and show us what you can do.

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+Please consider supporting us on [Patreon](https://www.patreon.com/citraemu)!
+If you would like to contribute to this project, check out our [GitHub](https://github.com/citra-emu/citra)!
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Written by CaptV0rt3x and jroweboy on Tuesday April 02, 2019

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Citra Mega Progress Report 2019 Q1~2020 Q2

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It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. +To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1.

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Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!

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Also, if you don’t know already, Citra Android has already been released! Read this blog post if you are interested.

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Contents

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  1. New Features
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  3. Emulation Accuracy
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  5. Frontend Improvements
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  7. Related to Citra
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  9. Conclusion
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New Features

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Save States (#4908, #5223, #5256) by hamish-milne and others

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Adding save states to Citra is a tremendous undertaking that developers shuddered to think about. +In a modern emulator like Citra, games don’t directly access the hardware anymore, but instead communicate with the 3DS operating system. +This 3DS operating system communicates with the 3DS kernel, and the kernel will manage all of the very low level communication with the hardware.

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In retro console emulators, save states usually only need to store and restore the current state of all of the hardware, but in Citra, we have to do so much more. +Every last operating service and every single kernel object need to be serialized in addition to the hardware state.

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In total, Hamish edited over 500 files with these changes and there was still more work to do. zhaowenlan1779 helped make a simple UI and the file format for save states. Several developers including lioncash, zhaowenlan1779, B3n30, BreadFish64 and vitor-k also helped by reviewing the code and pointing out errors. Together, we finally got this huge PR to a mergeable state.

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This is why developers have long feared working on save states, it’s a thankless job where you must dig through every last bit of code in Citra, and decide if it needs to be added to the save state or not, and if you get anything wrong, well, then the game just simply breaks in unexpected ways. +Tracking down why a game breaks is a nightmare because the root cause of the bug can be failing to restore a single object properly. +In the best case scenario, the game crashes immediately so we get a good idea of what is wrong. +And in the worst case scenario, the game doesn’t use that object for seconds or even minutes, until when it finally does and out of nowhere, crash!

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Since this is so new, you can bet that there will be bugs and broken loads, so we ask for your help in reporting these issues when you find them.

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New 3DS Support

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You may have known this already, but New 3DS support has finally arrived!

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New 3DS support is another highly requested feature for Citra. The New 3DS is a member of the Nintendo 3DS family with upgraded hardware. It has more cores and more RAM, so games can do more computing. There are a handful of New 3DS exclusives, and many more that are enhanced.

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With the combined efforts of B3n30, FearlessTobi, and many other developers, we are finally able to deliver proper New 3DS support. We see almost all major New 3DS exclusive games booting and running in a playable state. Although not all of them run at fullspeed yet, we hope you will be able to enjoy exploring the huge worlds of Xenoblade Chronicles 3D or fighting some zombies in the (very pixelated) 3DS port of Minecraft.

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+ Liked the New Citra XL? The functionality was real! +

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Core timing 2.0 (#4913) by B3n30

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The biggest roadblock for New 3DS support was our scheduler. Since most Old 3DS games only used one of the two cores present, we emulated one core, and left the other one basically untouched.

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This worked for most games, but broke some, even in Old 3DS mode. A long time ago, we tried to mitigate this and other threading bugs with a “priority boost” feature that would run threads that haven’t been run in a long time for a bit. As our scheduling got better though, this hack was eventually removed and some games were just left broken.

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On the New 3DS, things got even worse. There are 4 cores to be emulated, and our only emulating one of them proved to be even bigger of a problem. Many games required multiple cores to run correctly, and they just refused to boot at all in older versions of Citra.

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It required quite a bit of work to get the cores in sync while not ruining performance. Developer B3n30 researched the scheduler and stepped up to implement what we call “Core timing 2.0”. He added a timer for each core, and basically rewrote how our timing worked, thus creating a more accurate scheduler. After this change, not only was a big step done towards compatibility with New 3DS games, but it also fixed all the games that were broken with the priority boost hack removed, for instance, Digimon World Re:Digitize Decode.

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While Core timing 2.0 improved timing accuracy, it also came with performance hits, such as the infamous stutter when entering battles in Pokemon games. One reason for such regressions was that, since there are more cores to take care of, cache invalidation would happen more often and on more cores. MerryMage, author of dynarmic, the ARM JIT we are using, fixed the Pokemon stutters by reducing the overhead of such invalidations. However, some other games still had problems. B3n30 noticed that this was due to the JIT executing smaller slices, and he’s now working to strike a proper balance between accuracy and performance. Some of his changes are already in Canary, so be sure to check them out!

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core: Add support for N3DS memory mappings (#5103) by FearlessTobi

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3DS games use “memory modes” to tell the kernel how much memory they would use, and how much memory is left for the Home Menu, applets and services. As mentioned above, the New 3DS has about twice the amount of RAM, so there are also more memory modes we need to support. With the help of other team members, FearlessTobi managed to create an accurate implementation, making it possible for New 3DS games to map the extra RAM as they like.

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CFG: Let GetSystemModel report model based on Settings:is_new_3ds (#5104) by B3n30

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After those two changes were thoroughly tested and eventually merged, all we had to do was to inform the games that they were running in New 3DS mode. For the most part this had already been done even before we actually implemented New 3DS support, but there were still some edge cases left unhandled.

+

One of these was the CFG service. Games are able to get lots of information from this service about the console they are running on. As one would expect, this information also includes the model of the system. B3n30 updated the function GetSystemModel so that it would change the return value to New 3DS if Citra is set to New 3DS mode.

+

citra_qt/system: Add N3DS mode checkbox and enable it by default (#5117) by FearlessTobi

+

UI changes are always the last piece of the puzzle for any major feature. FearlessTobi added a shiny new checkbox to the System tab of the configuration dialog.

+

With this, New 3DS mode is now turned on by default for both new and old users of Citra.

+ + +
+ + + + + + + + + +
+

+ Lots of work behind this tiny checkbox! +

+
+ +
+ +

Download Play (LLE) Support by Subv and B3N30

+

This is the unannounced new feature, now available for testing in the latest Citra Canary builds!

+

Download Play is yet another gimmick Nintendo added to the DS, and then passed on to the 3DS family. Download Play allows players to send and receive short demo games. Not only that, some games like Mario Kart 7 use this for local multiplayer as well. In order to get multiplayer support for MK7, we had to take the time to look at this feature.

+

On the 3DS, there is a system module dedicated to Download Play - appropriately named dlp - which games send commands to, in order to communicate over the DLP protocol. This system module is relatively unknown, with almost no documented functions on 3DBrew. Despite this, we know that internally, the dlp module uses another service to send data over local wireless network - nwm::UDS, which is the same service games use for regular local multiplayer. nwm::UDS, on the other hand, is well-researched, and Citra has had support for it for years.

+

We decided that the easiest course of action to get Download Play would be running the dlp module in LLE (Low-Level Emulation) and let it handle commands and call the UDS functions (which Citra emulates in HLE) itself, instead of fully reserve-engineering and reimplementing its code.

+

Back in October 2018, Subv set out to work on DLP LLE. At that time, Citra already had support for LLE-ing system modules. However, considering the fact that Citra was originally intended to be an HLE emulator, it was not surprising that we had some kernel inaccuracies here and there. These issues only surfaced when there were multiple processes running at the same time, and therefore they weren’t discovered until we actually started to run the system modules. We also needed a bunch of extra service functions to be implemented, so that the dlp module can be happy and doesn’t error out. Subv fixed some of them and managed to get Download Play working partially. He published a small patch in the internal channels, so that other developers could test it.

+ + +
+ + + + + + + + + +
+

+ The good old times +

+
+ +
+ +

Later, B3N30 and jroweboy followed Subv’s instructions, only to get a ‘Connection Failed’ message. They tried multiple times over the period of nearly two years, but still couldn’t make it work. In the meantime, Subv was facing some difficulties in real life, and had to take a break from Citra development. That was why we eventually missed this good chance to get Download Play support.

+

A few months ago, however, a turn of events came. Subv returned from his long hiatus and started helping with Citra again! B3N30 decided to once again pick up DLP LLE, and this time, with the help from Subv, he was able to get it fully working!

+

Instructions on Using DLP LLE

+

Since this is LLE, keep in mind that you need to dump quite a few system files for it to work. In the past, this would mean manually looking through GodMode9 trying to find a bunch of different files. However, thanks to threeSD, a new dumping tool which we will cover later, the hassle is no more!

+

Follow these steps to dump the necessary system files and enable DLP LLE:

+
    +
  1. Follow threeSD Quickstart Guide. Remember to manually select System Data > Config savegame in the contents list!
  2. +
  3. Open Citra and click on View > Debugging > Toggle LLE Service Modules in the menu.
  4. +
  5. In the widget that appeared, find and check DLP.
  6. +
+ + + + + + + +
+ +
+ + + + + +
+
+ + + Dumping system files - remember to select this! + + +
+

+ Dumping system files - remember to select this! +

+
+
+
+ + + + + +
+
+ + + Enabling DLP LLE in Citra + + +
+

+ Enabling DLP LLE in Citra +

+
+
+
+ +
+
+ +

Paths forward

+

Citra is an HLE emulator. Even though we took the easier path of implementing DLP as LLE this time, we likely won’t stop here. With proper reverse-engineering, it may become possible for us to provide DLP HLE support without the need of any system files in the future.

+

Custom Textures (#4868) by khang06

+

Custom textures allow a modder to completely redo the textures of a game, and really let the games shine in full HD. +Due to the low resolution of the 3DS, games often used low-quality, compressed images for the models, so when Citra renders at upscaled resolutions, it’s still just not quite perfect.

+

With custom textures, the power to breathe new life into these classic games is now yours, and we can’t wait to see what you do with it! +To make a new texture pack, simply turn on the “Dump Textures” option, and play through the game. +As new textures are loaded, they will go into the Texture Dump Location (right click on the game in the game list to open it). +Simply replace the contents of the dumped images while keeping the name the same.

+

When you are finished, combine all of the new custom textures into a new folder with the GAME_ID as the name, and distribute this folder. +To use a custom texture pack, right click on the game in the game list and select Open Custom Textures Location. Place the folder with all the textures inside. +Then, turn on the Use Custom Texture option in Graphics -> Enhancements and you are set to go.

+

The following are previews of some awesome texture pack projects by the community. They aren’t finished yet, but stay tuned! You can also check out the #mods-and-texture-packs channel on the Citra Discord server.

+ + +
+
+ + + + + + + + + + Left: Custom Textures, Right: Original + + + + + + + + + Left: Custom Textures, Right: Original +
+
+ + +
+

+ Left: Custom Textures, Right: Original +

+
+ +

Click here to see a larger version of the above juxtapose.

+

Texture Filters (#5017, #5166, #5210, #5270) by BreadFish64

+

Tired of waiting for someone to make a custom texture pack for your favorite 3ds game? +Here’s the next best thing; introducing automatic texture upscaling!

+

With texture upscaling, Citra will use one of several algorithms to automatically upsize the image to a higher resolution. +Along with the change, Breadfish64 has brought in several high quality upscaling shaders to use.

+

Seeing that some of these shaders don’t work that well with Citra, he even wrote one himself, and it works really great! +Try it out and see how it looks.

+ + +
+
+ + + + + + + + + + Left: unfiltered, Right: ScaleForce + + + + + + + + + Left: unfiltered, Right: ScaleForce +
+
+ + +
+

+ Left: unfiltered, Right: ScaleForce +

+
+ +

Click here to see a larger version of the above juxtapose.

+

Mod Support by zhaowenlan1779 and leoetlino

+

While original games are great, they often come with imperfections. That is when mod makers can step in to enhance the experience and sometimes add more content.

+

Thanks to zhaowenlan1779 and leoetlino, Citra now has official mod support - just right click on the game in the game list and select Open Mods Location, and put your mod there! Refer to this help page regarding how the mod files should be structured.

+ + +
+ + + + + + + + + +
+

+ As an added bonus you can now Dump RomFS as well +

+
+ +
+ +

Exheader replacement (#4813), Fix IPS Patching (#4817), and BPS Patching (#5036) by leoetlino

+

leoetlino, a well-respected member of both the emulation and the modding community, was working on a great new mod when he decided to add the missing modding features to Citra.

+

Firstly, he added support for ExHeader replacement, which allows modders to use more memory and add more code. He then moved on to fix our implementation of IPS patches (originally written by zaksabeast). Not stopping on his mission, he then added support for another type of patches: BPS. The BPS format allows distributing patches that are smaller and that do not contain copyrighted content if data is relocated.

+

Based on leoetlino’s work, zhaowenlan1779 later added more paths for these replacement files and patches, so that they can be used with ease.

+

leoetlino’s changes make it easier for modders to add custom code to 3DS games, so be sure to check out Project Restoration sometime as a thanks for these contributions! For those who don’t know, Project Restoration by leoetlino restores some of the more controversial changes made in the 3DS release of Majora’s Mask back to how it worked in the N64 version, and adds several new improvements to the classic game.

+

LayeredFS support (#5088) by zhaowenlan1779

+

LayeredFS is a technique used by mod makers to replace files in the RomFS (Read-only File System), where game assets and occasionally code are stored. With LayeredFS, you can replace the game graphics, music, etc. without having to rebuild the entire RomFS, which can be huge.

+

Since Luma3DS has had LayeredFS for years, there were many requests for Citra to add it as well. That was why zhaowenlan1779 decided to take on this task.

+

More modern consoles often have high-level FS APIs, which means that the game requests the OS to read files. While this translates to more work for the initial FS implementation, there are also compensations. For these consoles, LayeredFS can be added with ease simply by replacing the data to be returned to the game. For the 3DS, however, things are different. The FS service only provides basic functions to read the RomFS as a huge binary chunk - and the games need to parse the filesystem themselves.

+

Luma3DS’s LayeredFS works by hooking the SDK code the games include to parse the RomFS, but zhaowenlan1779 decided to take a harder and more robust approach. With help from 3dbrew documents, he wrote code to rebuild the RomFS metadata and assign fake data offsets to files. From the game’s perspective, it would seem as if the RomFS has been completely rebuilt, but we are not actually doing that much work.

+

Disk Shader Cache (#4923) by jroweboy

+

Do you like it when your game just hangs for a few seconds repeatedly? No? Then this feature is something for you.

+

Stuttery gameplay is a real issue in some games on Citra like Luigi’s Mansion: Dark Moon. +This game is developed with a very modern approach to GPU hardware and makes extensive use of the 3DS GPU for all of its effects.

+

A shader is a small program that runs on your GPU. +Whenever the game tells Citra to run a new shader, Citra translates this shader, so that your GPU can understand it. Then, it gets uploaded to your GPU. +This entire process can take a bit of time, so Citra has to pause emulation until the shader is ready, causing stutter whenever the game is drawing something for the first time.

+

With this change, Citra will now instead preload all the shaders you’ve encountered during gameplay, allowing you to play through those same spots again without any stutter.

+

Video Dumper (#4602, #5083) by zhaowenlan1779

+

Some of you may be wondering: since it is so easy to use OBS to record gameplay, what is the point of a built-in video dumper? Well, while OBS is cool, there are people out there who wish to share their gameplay at consistent speeds without slowdowns and stutters. TAS communitys like TASVideos also required complying emulators to provide a way to ‘render’ gameplay. That was why zhaowenlan1779 implemented a video dumper into Citra around Aug 2019.

+

However, when the dumper was initially added, there wasn’t a proper configuration dialog, and it would always use the VP9 encoder. As VP9 is a CPU encoder, the performance was bad when the resolution got high.

+

jroweboy listed some of the issues with the original video dumper implementation. Later, zhaowenlan1779 decided to fix them. In addition to various general improvements, he also added a new ‘Dump Video’ dialog that will be shown when starting dumping. From there, users can select any format and encoder, and even configure specific options to pass to FFmpeg. This made it possible to use hardware accelerated encoders like NVENC.

+ + +
+ + + + + + + + + +
+

+ Those large DLLs are finally put to greater use +

+
+ +
+ +

Custom Post-Processing Shaders, Anaglyph 3D and Nearest Neighbour Filter (#4578) by xperia64

+

You read it right. xperia64, a developer of the Drastic emulator, managed to deliver three features in a single PR. For those who don’t know already, post-processing shaders are basically an additional effect added to the final image rendered.

+

It all started when xperia64 set out to implement anaglyph 3D for Citra. However, since Citra did not have post-processing shader support, he had to implement it first. For drop-in compatibility with many Dolphin shaders, he even added some of the Dolphin aliases and bindings.

+

On top of post-processing shaders, he added a built-in red-cyan dubois shader which implemented anaglyph 3D, making 3D effects accessible to more users who don’t really have a 3D screen. While he was at it, in order to fix some of the shaders, he added an option to toggle Linear Filtering. This was previously on by default, and turning it off would get Citra to use Nearest Neighbour Filter mode. It fixed some issues with certain shaders and worked better for some textures, such as game text.

+

You can drop your own shaders in the shaders folder in the Citra User Directory. New flavors of anaglyph 3D can also be added in the shaders/anaglyph folder.

+ + +
+ + + + + + + + + +
+

+ View it with red-cyan 3D glasses! +

+
+ +
+ +

VSync Support (#4940) by jroweboy

+

VSync was first added to Citra in 2016, but it was always broken until this change.

+

Citra was originally designed to render the final frame on the same thread that the emulation runs on, so when VSync is enabled, it causes the emulation to pause until the GPU is done displaying the frame. +This means that any time Citra was even a tad bit too slow, it would pause the emulation until the GPU was ready to draw again. +At 60FPS, this could mean waiting a whole 16.6 milliseconds until then!

+

With this change, VSync is now on by default, and Citra will be able to continue emulation even while the GPU is drawing the frame.

+

Mii Selector (#4635) by FearlessTobi

+

Most of you may have been familiar with Miis ever since the age of Wii, but on Citra there were a few problems with Miis. For one, you were unable to select any Mii, and would have to live with a default one even if you added your own ones.

+

This was due to the Mii Selector, an applet on the 3DS, being unimplemented. On the 3DS, games call this applet to prompt you to select a Mii, but on Citra, it got skipped, and the default Mii got sent back to the application.

+

vvanelslande (using his old account) made a fix but closed it. FearlessTobi took and improved his code, and finally got this feature merged. No Mii faces are rendered yet, but I think we will agree that it’s a big improvement even if you can only see the names.

+ + +
+ + + + + + + + + +
+

+ For those who liked the default Mii it is still there +

+
+ +
+ +

CPU Slider (#5025) by jroweboy

+

Citra decides how much time the game has run on the CPU by counting up the number of instructions the CPU runs. +Some games take advantage of this extra time and do additional work each frame, which means that Citra can’t keep up and the speed can drop below 100%. +As a workaround for this, some games that experience a similar slowdown on 3DS hardware will include built-in frame skipping code, letting them do less in a frame if they aren’t going to get full speed.

+

The CPU frequency slider added here allows a user to overclock or underclock the emulated CPU clock speed. +By underclocking the emulated clock, this can cause games to think that they need to do less work in order to keep full speed gameplay, which means Citra also gets to keep full speed as well. +By overclocking, it’s possible that the game will no longer need to skip frames, and as long as your Citra is at 100% speed, it may make the gameplay smoother.

+

Either way, this slider should only be used for experiments or workarounds, and we won’t provide support for any bugs caused by changing the slider from 100%. +If you have a crash when under/overclocking, don’t bother reporting it, just change the setting back to 100% and continue playing.

+

Touchscreen Mappings (#5163) by z87

+

Being a dual-screen console, the 3DS has a second, smaller touchscreen in addition to the main 3D screen. Usually, games put less important information and buttons there. Owing to the relative low number of physical buttons, however, there are actually a number of games that use the touchscreen for rather frequently used buttons, one notable example being the and item register buttons in OoT 3D. This brought lots of inconvenience when playing on the 3DS itself, and even more when you are hooking Citra to a single-screen monitor or TV, and using a keyboard or a controller.

+

Previously, you would have to rely on third-party solutions which can require complicated configuration. But, this is such a useful feature that z87 decided to work on implementing this. Later, they also made a beautifully crafted visual editor so that you do not have to look up the coordinates manually, making this feature even more accessible. Currently, you can only bind single buttons (e.g. you cannot bind ZR+A to a point), but this will likely be improved in the future.

+ + +
+ + + + + + + + + +
+

+ Get rid of complex external tools with this new, intuitive mapping dialog +

+
+ +
+ +

Book Layout (#5043) by vitor-k

+

As a portable console with multiple screens, the 3DS boasts new and innovative game play styles, such as holding the console on its side. +It’s something Citra didn’t support for years, simply because there were no major games around doing this when the emulator was first written. To be honest, this play scheme was also pretty impractical as you can only access a subset of your buttons.

+

This changed over time as some first party games started to make use of this feature. One example is Mario and Luigi: Dream Team, where “giant combat” requires you to use the touchscreen sideways to fight giant versions of Bowser and his Minions.

+

Seeing the feature request on our issue tracker, vitor-k came around and added the new layout to Citra. +You can now use this rotated layout by choosing the Upright Book Style mode in the View -> Screen Layout settings.

+

Interlaced Stereo 3D (#5018) by iwubcode

+

Where would 3DS emulation be without supporting 3D? +iwubcode added another way for you to experience the 3DS on a 3D display with stereo interlaced 3D mode. +Try it out in Configure -> Graphics -> Stereo (Interlaced)

+ + +
+ + + + + +
+

+ No, this is not you getting drunk +

+
+ +
+ +

Frametime logging (#4636, #4882) by jroweboy and BreadFish64

+

When developing an emulator, it is important to keep track of performance improvements and regressions. Without proper recording mechanics in place, however, the developers could only ‘feel’ the difference. Thanks to BreadFish64 and jroweboy, this is no longer the case. Developers can now get a log of frame times (the time used to render each frame) from which they can generate beautiful graphs for analysis. What’s more, the mean frame time of the play session will now get sent via telemetry, so we can gather even more performance data.

+

Note: This feature is not in the UI, to avoid boasting it with too many menu actions.

+ + +
+ + + + + + + + + +
+

+ Tracking performance has got easier +

+
+ +
+ +

Code Cleanup (56 PRs) by lioncash

+

General system stability improvements to enhance the user’s experience…

+

On a more serious note, our C++ expert, lioncash has been working hard to fix up minor issues in our codebase. The code is not just cleaner, it should be ever so slightly faster as well! In hot code, every cycle counts.

+

Emulation Accuracy

+

Amiibo

+

nfc: Improve implementation of GetAmiiboConfig (#4688) by FearlessTobi

+

When Amiibo support was added in the last progress report, there were a few known issues that still needed investigation which can cause intermittent Amiibo load errors.

+

One of these issues was caused by missing fields in GetAmiiboConfig. For example, some games check for the series of the Amiibo which, previously, was left uninitialized. +After extensive HW tests, FearlessTobi improved implementation of the function and properly loaded the missing fields.

+

This fixed Amiibos in Yoshi’s Woolly World, Smash (partially) and probably other games too.

+

Fix amiibo loading (#4893) by wwylele and vvanelslande

+

vvanelslande stepped in and debugged another issue and found out that we didn’t update the Amiibo state correctly when loading and unloading them. +wwylele followed up with this investigation and came up with a solution to the problem that didn’t require modifying the UX.

+

Fix Luigi’s Mansion can’t remove amiibo bug (#5200) by vvanelslande

+

When wwylele wrote the Amiibo fix above, there was one TODO he left in the code, as it was not clear what the 3DS will do when the Amiibo is removed after data has been loaded. This, however, resulted in a bug where trying to remove the amiibo does nothing in Luigi’s Mansion.

+

Based on observations of game behavior, vvanelslande modified the code to fix the bug. Proper HW tests still need to be done to verify whether the change is really correct, but since this was ‘unknown’ anyway, we decided to accept the fix.

+

Audio

+

Use better hle f32 to s16 algo (#4763) by liushuyu

+

When decoding AAC audio, the decoders use a different audio format than the 3DS, so Citra needs to convert to the 3DS format. +This caused audio popping in games that used AAC if the conversion wasn’t accurate enough, but thanks to liushuyu the popping is no more.

+

Prevent out of memory errors when the game passes in an improper length value (#5024) by jroweboy

+

In Luigi’s Mansion Dark Moon, when using HLE Audio, the game mysteriously passes in an extremely large value for length, which, without any checks, caused Citra to try to allocate an extremely large buffer.

+

jroweboy took the time to investigate this and concluded that there were some other bugs in our HLE implementation. The game seemingly reads a value from the DSP and subtracts to get a length, without checking for underflow first. He researched the issue fairly extensively but couldn’t find a fix.

+

Since an actual fix would likely be rather hard, he made a temporary HACK to prevent out of memory errors. After all, no matter what we do, we shouldn’t freeze people’s PCs by allocating much bigger memory than they could possibly have.

+

Add sample rate field to AAC decoder (#5195) by xperia64

+

When AAC was added to HLE, it was entirely RE’d from how Pokemon X used it. +However, while the HLE code worked fine for Pokemon, Rhythm Heaven Megamix sounds much faster than normal. It turned out that it used AAC audio with a different sample rate than Pokemon. By comparing HLE and LLE outputs, xperia64 found out that one of the ‘unknown’ fields in our response seemed to be the sample rate enum.

+

He then did careful tests and calculations to figure out which sample rate each enum value stood for. With this, Rhythm Heaven Megamix now sounds correct even in HLE. (However, the game still has desync issues and is not really playable right now.)

+

Audio synchronization fixes by xperia64 and wwylele

+

Citra’s audio backends were created to be ‘good enough’ for most games, and weren’t really tested for perfect timing accuracy against real hardware. This turned out to be a problem in rhythm games, which required a perfect match between the audio and the graphics to be playable. xperia64 discovered this issue when playing Project Mirai 2. It was rather worrying, as both HLE and LLE backends were off - but in a different way. The HLE backend would rush ahead, while the LLE backend would fall behind the gameplay.

+

xperia64 looked into the bug, and he turned out to find many hidden inaccuracies in Citra’s timing system!

+

Adjust audio_frame_ticks (#5266) by xperia64

+

In the HLE backend, there was a constant which tells how many CPU cycles an audio frame takes. Previously, we used a hardware-measured value, but apparently this measurement wasn’t really as precise as we hoped it would be. xperia64 replaced it with a calculated, theoretical value. This new value reduced the desync in Project Mirai 2 in the HLE backend to about negligible. He later further checked the change with rough hardware tests, and it indeed matched the hardware behavior better.

+

Update FPS to roughly match the actual 3DS rate (#5273) by xperia64

+

While Project Mirai 2 was fixed, other games like Rhythm Heaven still had issues. xperia64 was looking around in the code when he came across this line, which had been present for more than 3 years:

+ + +
+ + + + + + + + + +
+

+ … Wait, what? +

+
+ +
+ +

This meant that Citra’s screen refresh rate was hardcoded to exactly 60Hz! This definitely isn’t true on a real 3DS, where the LCD refresh rate is known to be somewhere around 59.83Hz. With help from profi200, xperia64 was able to take accurate measurements and fixed this long-standing mistake. This turned out to resolve most of the remaining audio timing issues in HLE.

+

Update teakra, adjust TeakraSlice for new audio frame period (#5402) by wwylele and xperia64

+

Now that HLE was fixed, it was time to look into LLE as well. In fact, before the audio desync got attention, wwylele, author of teakra, had already found a problem in his code. A value called transmit period was previously wrongly assumed to be 4100, while it should have been 4096 instead. However, while this fix did correct the overall audio sync, it dropped frames from time to time, resulting in large discontinuities in the audio.

+

It took a while for us to realize that this new issue wasn’t caused by teakra, but rather by Citra itself. When Citra calls into teakra, we need to feed it with a slice length value. This is the count of cycles teakra would run at a time. When chosen inappropriately, the slice could end while audio was still being processed, resulting in the cut-offs observed.

+

Since this value is in fact sort of arbitrary and can’t really be calculated, xperia64 had to figure out a proper value with trial and error. He found that multiples of the transmit period mentioned above appeared to prevent the drop outs, and eventually chose 16384. This, combined with the transmit period update, resulted in a proper fix for audio synchronization in the LLE backend.

+

Graphics

+

Suppress mipmap for cube (#4822) by wwylele

+

A small regression when mipmaps and cubemaps were added to Citra: the combination of these two were not supported. +In very rare cases, games would use both and cause issues, so wwylele stepped in and made them work together properly in Citra.

+

Fix clear textures (#4844, #5186) by hamish-milne

+

Pokemon X/Y are back again causing more problems. +This time the games exploit a flaw in 3DS GPU hardware when rendering, which is really really challenging to reproduce in an emulator.

+

When drawing certain scenes, the game forgets to configure a texture to draw from, which causes the 3DS GPU to do something weird and use the last drawn pixel color value instead. +This means proper support for this 3DS “feature” would require determining the precise algorithm the 3DS GPU uses for rasterization to determine what the last drawn pixel is, and that’s quite the challenge!

+

Hamish found that as a temporary work around, Citra can make some scenes look okayish by simply using a clear texture when the game doesn’t choose a texture to render with.

+ + + + + + + +
+ +
+ + + + + +
+
+ + + Calem seems to be having some problems + + +
+

+ Calem seems to be having some problems +

+
+
+
+ + + + + +
+
+ + + Calem has finally got his terrifying cheeks cured + + +
+

+ Calem has finally got his terrifying cheeks cured +

+
+
+
+ +
+
+ +

Remove Accurate Geometry Shader setting (#4879, #4894) by tywald and wwylele

+

When Hardware Shaders was first added, we had two Accurate options. Accurate Multiplication was relatively well-tested, and we knew it would harm performance quite a bit. However, the other one - Accurate Geometry Shaders - didn’t receive as much attention, partially due to the fact that it was on by default.

+

Geometry Shaders (GS) are shaders processing what are called primitives, which are basically points, lines and triangles passed to your GPU. The PICA had support for programmable GS. Therefore, when we added the PICA->GLSL shader convertor, it was natural to try to support GS as well. However, due to PICA’s weird behaviour of preserving states across shader invocations, it was hard to make an accurate implementation. wwylele put it behind an option, hoping that the rather inaccurate Hardware GS would help increase performance for weaker PCs.

+

When tywald was playing with this setting in MH4U, he discovered that this option actually did the opposite of what it claimed - using Hardware GS (i.e. turing accurate GS off) would decrease performance! With the new performance logging framework put together by jroweboy, the team did further tests and confirmed his observation. Since the Hardware GS was not only less accurate but also slower, we decided that there was no point in keeping it there at all. tywald removed this setting from the UI, and wwylele removed the actual code.

+

BreadFish64 is now attempting to remove the other setting (Accurate Multiplication). He rewrote the function we were using to mimic PICA’s multiplication behavior. As a result, not only was the performance penalty brought down from ~10% to almost negligible, but it fixed Intel GPUs (which were previously having problems with this option on) as well! Hopefully, we will be able to have a clean configuration dialog soon.

+ + +
+ + + + + + + + + +
+

+ Isn’t it just cleaner and more beautiful +

+
+ +
+ +

Correct register length (#5023) by jroweboy

+

Luigi’s Mansion Dark Moon is a problem child for performance on Citra. +As such, the player base for the game was always very small, and so it was very easy to forget that the game actually had a few major bugs which would crash Citra.

+

The old saying can be very true at times: the squeaky wheel gets the grease. +So lately, as Citra’s performance improved and Nintendo released a new Luigi’s Mansion game on the Switch, it brought a lot of attention to this title, and the users clamored for a fix.

+

In this title, when drawing an effect for a certain ghost, the game would copy extra bits into an address field which tells the 3DS GPU where it should load the data from. +In Citra, we accidentally read these extra bits, which caused Citra to read way out of bounds and crash. +The fix is one small line, change the number of bits Citra reads to cut out those extra bits.

+

Create Format Reinterpretation Framework (#5170) by BreadFish64

+

Emulating the 3DS’s GPU is hard, partially thanks to dumb games. On newer consoles like the Switch, games would usually use established graphics API such as OpenGL, so their behavior is mostly reasonable. On the 3DS, however, it seems that games are really trying their best to make use of all kinds of strange features and exploit all edge cases.

+

On the 3DS, games have the ability to access cached surfaces with different formats than what they were originally uploaded as - and they love to abuse it. On Citra, however, due to limitations of modern APIs, we simply cannot do this in the same way as the 3DS. Without a format convertor, we would have to reupload the surface from CPU memory to the GPU - and this was really slow. For instance, the after-match screen in Smash 4 got affected horribly.

+

jroweboy made a hack (#4089) to ignore these reinterpretations to improve performance. It turned out that this worked fine for most games, but broke Paper Mario and about all VC games. Since this was a hack anyway and he knew that a proper implementation would be possible, he eventually decided to close it.

+ + +
+ + + + + + + + + +
+

+ The stickers mysteriously disappeared from the bottom screen +

+
+ +
+ +

So, what was the proper implementation? Using shaders on the host GPU to actually convert the surfaces. In fact, we had done this already for a specific case (RGBA8 -> D24S8) but there were many other convertors missing. B3n30 created the original Format Conversion PR (#4902) based on jroweboy’s work. That PR did not add any new convertors, but laid the framework for them, and he also added a log so that we can collect information regarding which convertors were necessary.

+

As it turned out, most of the conversions the games are trying to do didn’t even make sense. For many of them, the pixel sizes of the formats didn’t match - which meant that the surface would take up different amounts of memory before and after conversion. They were basically impossible to implement and practically useless as well. After further analysis, we decided that they were simply games reusing memory, and ignoring the reinterpretation for these would be fine.

+

The VC games did have a valid use case though (RGBA4 -> RGB5A1), and BreadFish64 implemented this convertor. With this, we were finally able to get proper Format Reinterpretation that improved speed while not breaking any games.

+

Services

+

fs_user: Add a delay for each file open (#4396) by FearlessTobi

+

While we usually try to make games go as fast as possible, there are also times we need to intentionally put delays. File I/O is a good example.

+

On a real 3DS, Super Mario Maker would take quite a while to create the huge Extra Data on the SD Card - about 3 minutes! On Citra, this process finished instantly - only at the cost that the ‘Creating Extra Data’ scene would loop forever. wwylele discovered that sleeping the thread for a very short period would fix the issue.

+

We then measured and added a delay of 39000ns to all IPC (Inter-Process Communication) calls - but as it turned out, this didn’t fix the issue. The reason was quite obvious: I/O operations take much longer than your average IPC call.

+

FearlessTobi wrote a few homebrews to measure file I/O delays for different file sizes. He then did a simple linear regression and put the formula in Citra - and it worked perfectly! While there are some other file types where the delay hasn’t been measured yet, for the most part this should be sufficient.

+

Add deprecated UDS (#4690) by wwylele

+

For local wireless play, games are expected to use the UDS system service on the 3DS, but there’s actually two UDS services, an old version and a new version.

+

When Citra added multiplayer support, we only added the new version which almost every game uses, but there are a few that still use the old version. +wwylele cracked open the disassembler and looked inside to see what Nintendo does differently between the old version and the new version… +… and it turns out they are almost exactly the same!

+

With a few tweaks, wwylele made the old version use our implementation of the newer one. +This made several old version multiplayer games get further towards supported multiplayer, but sadly they still aren’t playable yet.

+

service/cam: Implement Vsync interrupt events (#5116) by zhaowenlan1779

+

Camera support had been there for over two years, but some of the naughtier games still refused to show the camera image. As the original author of the camera integration, zhaowenlan1779 finally decided to look into this. Looking through the IPC calls, he discovered that the so-called ‘Vsync interrupt events’ were missing completely.

+

After performing HW tests, he properly implemented these events, and now camera is working in almost every game.

+ + +
+ + + + + + + + + +
+

+ No more solid black fashionable photos +

+
+ +
+ +

Update file size on write (#5120) by zhaowenlan1779

+

While most games saved correctly on Citra, there were a handful of games that always complained about corrupted saves. After testing, Dragios discovered that they were caused by a regression in a seemingly unrelated PR over two years ago.

+

When comparing save files from Citra and a real 3DS, zhaowenlan1779 discovered that their sizes didn’t match. After debugging for several hours, he finally found the culprit. In the PR mentioned above, a variable was added to keep track of the file size. However, when games append to the file, that field wasn’t updated. This meant that, if the game ever tried to append twice, previously written data would get overwritten! Updating the file size on write fixed this.

+

This simple change turned out to fix several games with saving issues, including Angry Birds trilogy, Sudoku by Nikoli, WWE All Stars and others.

+ + +
+ + + + + + + + + +
+

+ You no longer need to be Angry you lost your progress +

+
+ +
+ +

service/ldr_ro: Fix CRO loading when the buffer contained multiple VM areas (#5125) by zhaowenlan1779

+

The game “Mario Sports Superstars” didn’t receive much media attention after its launch, mainly because of the release date being just a few days after the global release of the Nintendo Switch. On Citra, it had an interesting issue though: when you tried to load Golf or Tennis, the game would crash and throw you back to the Citra menu.

+

Since the country was on lockdown, zhaowenlan1779 decided to look into this. He soon discovered that there was a bug in our VMManager (Virtual Memory Manager) that prevented the game from allocating enough memory to load CROs. The VMManager manages virtual memory areas. From the game’s perspective, two adjacent memory areas of the same permission and state should be the same as one continuous area. However, on Citra this wasn’t quite the case. By fixing this edge case, the game would now work correctly, albeit slowly.

+

Implement APT functions (#5194, #5196, #5203) by Subv

+

We have always had the dream of getting Home Menu running on Citra - and Subv is now working to realize it! As the Home Menu needed many unimplemented APT functions, he decided to implement them first.

+

Home Menu still doesn’t work right now, but we are at least a few steps closer!

+

Stubbed GetSdmcArchiveResource and GetNandArchiveResource (#5213) by Subv

+

These two functions are used by games to query the state of the SD card and NAND. Previously, they were unimplemented, leading to games thinking that the SD card wasn’t inserted and refusing to create Extra Data.

+

A simple stub was enough to get these games to create Extra Data properly and go in-game.

+ + +
+ + + + + + + + + +
+

+ It is now happy with the emulated SD Card +

+
+ +
+ +

Make GetFreeBytes return a more accurate value (#5282) by FearlessTobi and others

+

Games can use service functions (GetFreeBytes) to query the free space of their save data archive and then do calculations with the returned value. +When we first implemented this function, we thought that ‘hey, bigger sizes are always better!’ so we told the game they have 1GB free space in their save data. While this worked fine for most games, Fractured Souls wasn’t happy with such a large value. After investigation, we found that this value caused an integer overflow in that game, resulting in a softlock when accessing save data.

+

The fix? returning a smaller value. FearlessTobi chose 32MB. According to wwylele, the biggest observed save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.

+

While it turned out to be a simple fix, the investigation took quite a bit of time. Thanks, xperia64, Subv, wwylele, Hamish and B3n30.

+

Interpolate circle pad motion (#5350) by xperia64

+

On a real 3DS, the Circle Pad was rather stiff, and it is hard to move it fast. On Citra, however, you can map the Circle Pad to any controller you’d like to use. Most of the time the analog sticks on controllers are much more flexible; if you mapped the Circle Pad to your keyboard, you can even ’teleport’ it with a single key press, achieving what is in fact impossible on a 3DS.

+

While this is rather convenient, as usual some games didn’t like it. This includes Theatrhythm: Curtain Call, where input can be missed if you use the keyboard or even a DualShock 4. The same bug can be observed with Luma3DS’s Input Redirection support. For a long time, this rendered the rhythm game virtually unplayable.

+

Annoyed with the issue, xperia64 decided to fix this. He did so by ‘interpolating’ the Circle Pad values. This means that the Circle Pad will no longer ’teleport’ in a single frame, but will rather slowly move to the latest value within multiple frames. This can cause some minimal input latency, but this is what would happen on a physical 3DS as well (you can’t move your Circle Pad that rapidly!).

+

Software Keyboard

+

Add swkbd callback support (#4700, #5294) by zhaowenlan1779

+

The 3DS has a standard keyboard that games can elect to use if they choose not to make their own. +This keyboard boasts a lot of features that almost no games use, such as a custom dictionary for word suggestions, and as in this fix, a custom callback for validating input. Some games use this to check whether the name contains bad or forbidden words, and they will softlock if they don’t receive the call. Using ctrulib code as a reference, zhaowenlan1779 implemented this feature. This fixed a few games such as Puzzles and Dragons Z.

+

Later, zhaowenlan1779 fixed a regression in the initial implementation, which somehow went undiscovered for a rather long time.

+ + +
+ + + + + + + + + +
+

+ The game can finally hear your name instead of asking again and again +

+
+ +
+ +

Remove text mem clearing (#5016) by zhaowenlan1779

+

Determined to iron out every last bug in the implementation, zhaowenlan1779 moved on to investigate another bug related to the keyboard. In Harvest Moon, the Software Keyboard didn’t quite work - the game would act as if you canceled out even if you clicked on OK.

+

The reason? Originally Citra would clear out the memory used to communicate between the game and the software keyboard, but it turns out the real 3DS doesn’t do this, and some games reused the data already in the memory region. +Simply not clearing the memory was enough to fix Harvest Moon.

+

swkbd: Fix digit filter (#5086) by zhaowenlan1779

+

All good things come in threes. Probably that was the reason why zhaowenlan1779 made another small fix to the software keyboard. When the keyboard was first implemented, there was a misunderstanding regarding one of the filters (the DIGIT filter) the games can use. In Citra this filter was preventing all the digits you type, but on a real 3DS it only limits the use of digits to a certain number (specified by the game).

+

This fixed the issue where you can’t type any digits in Monster Hunter 3 Ultimate.

+

swkbd: Fix button order received from button_text (#5362) by SutandoTsukai181

+

Ever since Software Keyboard support was first added, we have been receiving reports that some of the button texts don’t show up. However, since no one provided a reliable way to reproduce the issue, we eventually lost track of it.

+

With the Android release, however, this problem had become more severe. Not only were the button texts missing, but the buttons themselves disappeared as well! This led to SutandoTsukai181’s coming around and researching the issue. With help from wwylele, they were able to fix this long-standing bug.

+ + +
+ + + + + +
+

+ Where is the OK? +

+
+ +
+ +

Debugging

+

You may not be exactly excited about debuggers, but developers use them every day to figure out why game crashes or hangs. Therefore, better debuggers mean that games get fixed quicker and new features get implemented more easily.

+

IPC recorder (#4847) by zhaowenlan1779

+

IPC (or Inter Process Communication) is how games communicate with the 3DS operating system. +Citra emulates the 3DS operating system at a high level, meaning we recoded the entirety of the operating system from scratch. +With the IPC recorder, developers can now track every call games make to Citra, which has proved really useful for developers trying to figure out why games break.

+ + +
+ + + + + + + + + +
+

+ This may not seem interesting to you, but it is what led to many of the fixes! +

+
+ +
+ +

Various gdbstub fixes (#4603, #4651, #5106, #5185) by DimitriPilot3, GovanifY and MerryMage

+

GDB Stub is a feature that lets you use GDB (a popular debugger) to debug applications running on Citra. It would be very useful for homebrew developers and Citra developers alike… if only it worked.

+

Citra’s gdbstub has a reputation for being broken. What we didn’t expect was that, it was slowly getting more and more broken over time as no one was using it. +Here, we listed some of the fixes to the gdbstub over the last year, but we know there are still many more issues. Honestly, the best path forward is probably to rewrite the stub completely.

+

Add program counter in unmapped memory access log messages (#5149) by badda71

+

For homebrew developers, emulators have always been a useful tool for quick testing. However, without a proper gdbstub, it can be hard to figure out why their applications are broken. Among the most common errors experienced are unmapped memory accesses, so badda71 added PC (Program Counter) in the log there to help debugging these errors.

+

Show the threads process names and ids in the WaitTree widget (#5201) by Subv

+

The Wait Tree is a debugger that tells why threads are hanging. Previously, the widget only showed the thread name, but not the process. This worked fine for most cases, but when it comes to LLE applets/services, there are multiple processes running. It’s useful to finally be able to view which process each thread belongs to.

+

Frontend Improvements

+

Fix the stuck in fullscreen bug (#4906) by vvanelslande

+

Some users reported that when closing Citra while in fullscreen mode, on the next launch it would be stuck in fullscreen and couldn’t be closed. +A quick patch later, and all those stuck in fullscreen are now free to see the lovely Citra window as it was always meant to be.

+

Fix windows sleep (#4914) by vitor-k

+

Windows might get a little tired and fall asleep if all you do is game on Citra with a controller. +This quick patch tells Windows that while a game is running in Citra, it shouldn’t fall asleep automatically.

+

Filter non exe games from game list (#4922) by Steveice10

+

When installing CIA files in Citra, they contain much more than just the game. Usually, they also include things like the manual, the Download Play version of the game, and a lot of other data.

+

Steveice10 added a simple check to the game list to see if the files installed are game files or other things, and now Citra hides anything that isn’t a game.

+ + +
+ + + + + + + + + +
+

+ Citra can’t even load these files anyway, so why show them? +

+
+ +
+ +

Amiibo drag and drop support (#4948) by vvanelslande

+

Have a need to load the Amiibos as effortlessly as possible? +Thanks to vvanelslande, you can simply drag and drop them on the Citra window and have them load!

+ + +
+ + + + + + + + + +
+

+ Every UX improvement counts! +

+
+ +
+ +

Runtime load MF dll (#5020) by jroweboy

+

AAC audio decoding is a constant thorn in Citra’s side, since we can’t legally ship an AAC decoder without paying licensing fees, we had to get creative. +Many operating systems already pay for AAC licensing and offer APIs that developers can use to decode audio.

+

MediaFoundation is Microsoft Windows’s media encoding/decoding framework, and Citra uses it on Windows for audio playback in a few titles, most notably Pokemon X. +But it turns out not every edition of Windows 7 and Windows 10 ships with MediaFoundation, and Citra would simply crash when trying to run on these systems. +As a fix, we now detect if MediaFoundation exists when loading a game, and if it doesn’t, we simply fallback to no audio.

+

Loading Screen (#5071) by jroweboy

+

Disk shader cache loading times can get to be really long if you start to have too many shaders. +jroweboy made a custom loading screen so that you can rest assured Citra didn’t crash.

+ + +
+ + + + + + + + + +
+

+ Adorable, isn’t it? +

+
+ +
+ +

Show an error if CIA content is encrypted (#5130) by B3n30

+

CIA files can be encrypted. Not only that, the contents of the CIA files can also be encrypted, and these two are separate layers of encryption. Previously, we only showed an error if the CIA file itself is encrypted, so for those with decrypted CIAs of encrypted contents, the behavior would be pretty puzzling. Citra would report that the CIA was successfully installed, but nothing would show up in the game list as the installed contents are encrypted.

+

Since we are getting more and more such reports, B3n30 decided to make a fix. Now Citra errors out if the contents installed are encrypted, making the experience less confusing.

+

Note that Citra does support encrypted CIAs and games, but you will need to provide the AES keys for them to work correctly.

+ + +
+ + + + + + + + + +
+

+ Sometimes, errors can be desirable! +

+
+ +
+ +

Option to hide mouse on inactivity (#5094, #5280) by vitor-k

+

It is annoying to have a mouse cursor on your screen, especially if you are playing in fullscreen mode and with a game that doesn’t use the touchscreen at all. To save you the hassle, vitor-k added this simple checkbox that hides the cursor after 3 seconds of inactivity.

+ + +
+ + + + + + + + + +
+

+ Say goodbye to the annoying cursor with this new option! +

+
+ +
+ +

Ports from yuzu by FearlessTobi

+

Since Citra and yuzu share a similar frontend, it is important to keep the projects in sync. Several UI fixes have been ported from yuzu.

+

Add headbar icon on linux (#5061) originally by TotalCaesar659

+

A bug as old as the rest of the code base. No one seemed to notice that on certain Linux systems, the icon was missing. +Simply pointing to the correct location for the Citra icon, fixed possibly Citra’s oldest and most forgotten bug.

+

GUI: fix minor issues with dark themes + rename and reorder themes (#5077) originally by Simek

+

In a word - the dark theme now looks better. Also, have you noticed that the themes have been renamed? They are now called ‘Light’, ‘Light Colorful’, ‘Dark’ and ‘Dark Colorful’. More consistent, huh?

+

citra_qt: config: Move audio to its own tab. (#5079) originally by bunnei

+

We have some important Audio settings, make them more discoverable. But do we? Nonetheless, it’s nice to keep the UI of the sister projects as consistent as possible.

+

Related to Citra

+

threeSD by zhaowenlan1779

+

While dumping games isn’t exactly too hard, it can be rather annoying. The 3DS has poor CPU and I/O speeds, and therefore dumping can take a long time, especially if the file is large. What’s more, you need to switch between different tools and dump each file one by one.

+

So zhaowenlan1779 decided to create a tool to make dumpers’ life easier. threeSD is written to help import data from a 3DS SD Card. Using threeSD, it is very easy to import everything at once, including applications, updates, DLCs, save data, extra data and the necessary system files. +Note that, you still need to use older methods to dump cartridges and cartridge saves.

+

This new tool has been added to the wiki pages. Try it out now!

+ + +
+ + + + + + + + + +
+

+ Dumping has never been so easy! +

+
+ +
+ +

Conclusion

+

It’s been a great year for Citra, and we are very glad to be able to work with and learn from so many awesome contributors. +There are always many more ways to improve, and contributions are always welcome.

+

If you’d like to contribute, hop in our Discord or IRC (freenode #citra-dev). If you can’t contribute code, consider subscribing on Patreon!

+

We are also looking for blog post writers! Reach out to us on Discord if you are interested.

+ + + +
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+ + + + + + + + + + + + + + + + + +

Written by zhaowenlan1779, jroweboy and FearlessTobi on Wednesday July 15, 2020

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Citra Mega Progress Report 2020 Q2~2023 Q1

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Welcome back to another Citra Mega Progress Report!

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Yes! We aren’t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. +In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2!

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If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these. But nevertheless, this is a read that you’re not going to want to miss out on!

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Contents

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  1. New Features
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  3. Android
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  5. Emulation Accuracy
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  7. Frontend Improvements
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  9. Surprise Announcement
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  11. Conclusion
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New Features

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Implement basic rerecording features (#5448) by zhaowenlan1779

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Following on from the built-in video dumper, mentioned in our previous Progress Report, zhaowenlan1779 provides some much needed versatility for your video recordings and TAS recordings!

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The changes include features such as adjusting the emulation speed and being able to sync-robust save states when rerecording. Sync-robustness is the concept that if a save state is launched a certain number of times, it should behave the exact same way each time. Being able to use rerecording in an emulator is key when wanting to create TAS videos! Rerecording is used for the validation of TAS scripts, which are used to get the most optimized speedrun of a game.

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This PR implements many basic rerecording features, following the TASVideos requirements and desired features for a rerecording emulator, but also adds other needed features for our built-in video dumper such as separate save state slots for each movie, adding a read-only mode, fixing desync and file corruption bugs, and also remaking the UI to be squeaky clean!

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To utilize the rerecording features, head to Tools -> Movie to record your game as a .CTM (Citra TAS Movie) file. These .CTM files can then be played back from within Citra to use for TAS runs.

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Implement Reverse Interlaced 3D (#5580) by oneup03

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Interlaced 3D is a method of displaying stereoscopic 3D content on passive 3D supported monitors and TV screens. This was first implemented in Citra in 2019 to provide more ways to view 3D on a wider range of devices. However, some monitors, such as LG OLED 3DTV’s, render each eye in a reverse order from typical interlaced monitors. +This PR implements a new way to view the 3D capabilities on a new type of screen, keeping the 3D novelty of the 3DS that so many of us love alive.

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This setting can be found in Emulation -> Configure (Citra -> Preferences on MacOS), inside the Graphics tab. Make sure to set the Depth to 100% to utilize this feature.

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Custom folders for SDMC and NAND Directories (#5759, #6014, #6157) by nieldm, SachinVin and vitor-k

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Citra stores the SDMC and NAND folders in a standard user directory location, which is typically located on the same drive as your operating system. The SDMC folder houses your installed games, updates, DLC, and save data, which can quickly accumulate and become large in size depending on your game library. The NAND folder emulates the 3DS’s memory chip and contains the system archives and shared fonts of the 3DS, which can be dumped from your own console. However, Citra has its own open-source implementation of these files that comes with every installation of Citra.

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Because the user directory is typically not changeable, users who have limited storage space on their primary drive can encounter issues. This PR solves this problem by allowing users to specify a custom location for the SDMC and NAND folders. Adding this was a big feat, requiring the assistance of multiple developers.

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The initial implementation by nieldm saw slew of other issues, such as internal issues with the custom paths and every user being accidentally forced to use custom directories for SDMC and NAND! All of these issues were ironed out by the joint effort of our developers and we’re proud to say that custom directories for SDMC and NAND are here to stay!

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Start abstracting the rasterizer cache from OpenGL (#6013) by GPUCode

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As we are entering the mid 2023’s, Citra is long due for a makeover! +First on the list of things to make Citra shiny again is to polish up our OpenGL graphics backend.

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A fundamental part of Citra’s renderer, regardless of the graphics API used, is a component known as the rasterizer cache, which is responsible for tracking all memory reads and writes to the emulated 3DS VRAM. The rasterizer cache is Citra’s version of the texture cache, a concept well known to avid emulation followers.

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But why is this needed? +To answer said question, we need to look closer into the architecture of the 3DS. It, alongside other Nintendo consoles of the era such as the Wii, uses a unified memory architecture (UMA), allowing both the CPU and the GPU to access the same memory region. Your computer, on the other hand, works much differently; the system RAM is separate from the video RAM. Access to system RAM from the CPU is relatively fast, something that’s not the case when it comes to video RAM. The latter can also be accessed by the CPU. There’s one problem though; doing that is very slow.

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The main function of the rasterizer cache in Citra is to keep textures in the host VRAM, in the computer’s GPU, so that the renderer can access them quickly while also keeping the host VRAM in sync with the emulated 3DS VRAM. This is particularly necessary for resolution upscaling. As an example, if you had to upload a 2560x1400 texture each frame, the performance would be terrible!

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In the past, this rasterizer cache was tied with OpenGL and used OpenGL methods directly. This PR introduces a class called TextureRuntime. This is used to abstract away texture operations from the rasterizer cache. By doing this, it allows for other graphic APIs to be easily ported over to Citra, which we will get into later in this report.

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Add 3GX Plugin Loader (#6172) by PabloMK7

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.3gx plugins are executable files that are mapped into memory and executed when the game process runs. When the game runs, the .3gx plugins also run simultaneously in a new thread, which grants it the same access rights as the game. This allows developers to expand the behavior of games in a way that would normally be impossible, such as with an Action Replay code.

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Using .3gx plugins is another way to add that extra customizability to your 3DS games in a way that the unmodded 3DS can’t do. Many projects use these plugins, such as the Mario Kart 7 modpack CTGP-7. +In the past, due to Citra not supporting .3gx plugins, a “lite” version of this modpack was offered to Citra players. But this came with nowhere near as many tracks and features as the main modpack! The addition of this plugin loader grants Citra users with more modpacks to alter your game in more ways than before.

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Plugins are loaded from the emulated 3DS SD card. Citra follows the same path as the Luma3DS 3GX Plugin Loader to apply .3gx plugins. Instructions for launching .3gx plugins can be found on our Game Modding page.

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Add Nearest Neighbour Texture Filter (#6189) by venkatrao1

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If you hadn’t seen in our previous Progress Report, Texture Filters were added to Citra! +With texture upscaling, Citra will use one of several algorithms to automatically upsize the image to a higher resolution.

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Nearest Neighbour is a texture filter which is particularly effective at making text stand out and look bolder! With the addition of another highly requested texture filter, you can have more control over how your gameplay looks than ever before!

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All of these texture filters, including our shiny new Nearest Neighbour texture filter, can be found in Emulation -> Configure -> Graphics -> Renderer in Citra! (Citra -> Preferences on MacOS)

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Better Support for Picture-in-Picture Custom Layouts (#6247) by SomeDudeOnDiscord

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Based on an older PR which never saw the light of day, this PR improves our custom layout handling to support a “picture-in-picture” style of displaying the two 3DS screens. +This enables you to have two screens overlapping one another to fit within one cohesive view, which is especially useful when in fullscreen.

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The screens can be swapped using the F9 hotkey within Citra, which allows for a choice of which screen is the main screen and which is the secondary smaller screen. The secondary screen is also slightly transparent, ensuring that the main screen isn’t completely covered up!

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This PR was first created by djrobx, however as their initial PR never got merged, SomeDudeOnDiscord brought the changes up to master and ensured that this feature was finally implemented into Citra!

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+ A seamless fullscreen experience! +

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Controller

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Automatic Controller Binding (#5100) by vitor-k

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In the past, to configure your controller you were required to manually map every single button and joystick direction. This proved to be a tedious activity and would eat into time that you’d rather use playing games! vitor-k implemented a way to automatically map your controller to Citra with the press of a button, provided that your controller is listed in the SDL Controller Database.

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+ Automatically bind your controls with ease. +

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Disable HIDAPI drivers due to compatibility problems with certain controllers (#5123, #5179) by vitor-k

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The change of SDL2 from 2.0.8 to 2.0.10 broke some controllers that reported themselves as a Switch or Xbox One controller, such as DualShock 4 controllers. This PR disables the HIDAPI drivers to allow affected controllers to work again. HIDAPI drivers were enabled again for SDL2.0.12 and up in a later PR.

+

Implement official GameCube adapter support (#5735) by epicboy

+

Ported over from yuzu, with code and feature improvements thanks to german77 and lioncash, this adds a whole new input device to Citra for you to use! With the official GameCube adapter from Nintendo, you can now use the classic GameCube controllers to play your favorite games on Citra!

+

Instructions on how to set this up can be found on the yuzu FAQ.

+

Add support for SDL controller accelerometer/gyro events (#5851) by flibitijibibo

+

Following the release of SDL 2.0.14 came support for motion controls, something which had been anticipated for many years in SDL. In Citra, this can be used as an alternative to mouse controls or CemuhookUDP. This is a big benefit to many users, as setting up Cemuhook can be tedious and outright confusing at times. +Setting up SDL motion controls is as easy as pressing a button! (No, seriously. That is all you have to do.)

+ + +
+ + + + + + + + + +
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+ Motion controls at the press of a button! +

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+ +
+ +

Android

+

If you missed the last announcement, this is a follow up to our previous Citra Android Update!

+

Our Google Play Store release is outdated at the moment due to Google’s new storage permissions system, but we are still updating Citra Android! Builds can be downloaded from our Nightly repository for the time being. We will update Citra Android on the Google Play Store soon.

+

To use all of these brand new features for Android, make sure you have downloaded and installed the latest .apk from our Nightly repository. Keep in mind that these manually downloaded builds won’t update automatically!

+

Add Disk Shader Cache (#216) by SachinVin

+

Arguably one of the most anticipated and requested features for Android is finally here!

+

A shader is a small program that runs on your GPU. Whenever the game tells Citra to run a new shader, Citra translates this shader, so that your GPU can understand it. Then, it gets uploaded to your GPU. This entire process can take a bit of time, so Citra has to pause emulation until the shader is ready, causing stutter whenever the game is drawing something for the first time.

+

First implemented on Citra Desktop back in January 2020, the disk shader cache has proved to be very effective in reducing stutters over time for all games.

+

By using a disk shader cache, Citra can save these shaders when they are first generated, then preload them on any subsequent launch of the game, eliminating stutter. It was only a matter of time before this was implemented on Android for the benefit of all our Android users, and thanks to SachinVin this has been achieved!

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+ Less stuttering? Yes, please! +

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Backport commits from citra-emu/citra-android to citra-emu/citra (#5624, #5823, #5906, #5876) by SachinVin and xperia64

+

Just to keep things tidy for developers on our GitHub page, many commits from the now defunct “citra-android” repository have been backported to our main repository, affectionately just named “Citra”. By doing this, future development of Citra Android has become more centralized and will hopefully steer developers new and old in the right direction.

+

Add cheat GUI (#6090, #6234) by JosJuice

+

For a long time, if you wanted to add cheats in-game, you needed to do this manually by editing a text file containing the cheat code(s) in the Citra User Directory. This proved to be a complicated way to do things, especially when taking Android’s file management systems into consideration.

+

Fans of Citra had been begging for an intuitive way to add cheats to their favorite 3DS games. JosJuice, a developer for the GameCube and Wii emulator Dolphin, stepped up to the task and added a cheat GUI based off of Dolphin’s own implementation!

+

A hurdle in development was found instantly, though. If you slid a panel away while focused on a text box, such as the cheats text box, the keyboard would stay open without an option to close it! This would be frustrating, and require a restart of Citra to get rid of the keyboard. +With a fix ported over from Dolphin, originally written by t895, the keyboard now closes automatically, as intended!

+

The new cheat menu allows you to input the cheat name, the cheat itself, and any notes about the cheat you would like to add! The cheat menu can be accessed from the in-emulation menu to add, modify, and delete your cheats. However, cheats cannot be disabled while in-game. You must reboot your game for any changes to the cheat code to take effect.

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+

+ Getting more money could not be any easier! +

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+ +
+ +

Add support for custom textures and texture dumping (#6144) by LeviathaninWaves

+

Custom Textures are a powerful tool that allows modders to enhance the texture quality of a game, resulting in even more visually stunning gameplay. Due to the low resolution of the 3DS, games often used low-quality, compressed images for their models, so when Citra renders at upscaled resolutions, they can appear less than perfect. +Texture Dumping is a simple process that allows you to collect all the textures from a game while you play through it. No need to do anything fancy, all you need to do is play! These dumped textures can be used for archival purposes or to create your own Custom Texture Packs, which can then be added back into Citra to enhance the gaming experience.

+

Added to Citra Desktop all the way back in November 2019, first time contributor LevithaninWaves tasked themselves with implementing this feature for our Android build.

+

To add Custom Textures to Citra, navigate to Internal Storage -> citra-emu, create a folder called load, another folder inside that called textures, then a folder named the TitleID of your game. These TitleIDs can be found on the 3DS releases database if you do not know it. +Place your custom textures inside this folder with the TitleID of your game. Dumped textures are stored in Internal Storage -> citra-emu -> dump -> textures. +Both Dump Textures and Custom Textures can be enabled in Settings -> Graphics -> Utility

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+ Games can now be experienced with improved clarity thanks to this! +

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Add internet permission to Android manifest (#6167) by PabloMK7

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This addition is basically what it says on the tin. Some homebrew apps require internet access to download data needed for them to work correctly, such as the Mario Kart 7 modpack CTGP-7. As this is what is known as a “normal permission” granted from Android, any users of Citra do not need to agree to any additional privacy policies that may have been introduced due to this.

+

NOTE: This PR does not mean that Citra Android has multiplayer access. It is only related to homebrew apps at the moment.

+

Allow opening in-emulation menu by pressing Back (#6248) by JosJuice

+

The recent release of Android 13 on some newer devices has caused significant problems with Citra’s user interface. No longer could you swipe down from the top to open the in-game menu. Instead, just the phone notification bar would be brought down.

+

Due to this, you could no longer access Save States, Amiibo, Screen Layout, Overlay, FPS counter, and more. This has made it difficult to fully utilize Citra’s capabilities on devices running Android 13.

+

The solution was to use the back button found on all devices to open the in-emulation menu instead! This can be accessed from the bottom of the device, next to the Home and Recents button. The in-emulation menu is accessible on a number of devices now, such as Chromebooks running Citra Android and VR headsets, not just devices running Android 13.

+

Emulation Accuracy

+

Implement APT command 0x0103 (#5478) by xperia64

+

This PR allows for controls introduced by the New Nintendo 3DS to be utilized in Citra while New 3DS mode is enabled. The New Nintendo 3DS came with the addition of the C-Stick, and the ZL and ZR trigger buttons. +These can now be used in Citra in games such as Super Smash Bros. for Nintendo 3DS to give you more control over how you play your game!

+

Initial implementation of partial_embedded_buffer_dirty handling (#5548) by xperia64

+

For a while, the Mii voices in Tomodachi Life would constantly cut off before they would finish speaking, which could make it hard to understand what they are saying to the player. By implementing a partial embedded buffer, this being an area of memory which stores data on a temporary basis, you can hear the sweet voices of your favorite Miis again!

+

This also fixes an issue where FMVs in Detective Pikachu would run faster than what the frame rate allowed for.

+ + +
+ + + + + + + + + +
+

+ Make sure to take your hayfever medicine, Frank! +

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+ +
+ +

service/apt: Implement Deliver Args (#5611) by zhaowenlan1779

+

This partially fixes an issue where some games would show black and white screens when launched. By implementing Deliver Args, a way to pass arguments from one 3DS application to the another, as well as PrepareToDoApplicationJump and JumpToApplication APT services, this allows the game to crash with a fatal error instead of just hanging on a black screen.

+

This is a step in the right direction for getting these games, such as Sega 3D Classics Collection, to boot correctly on Citra in the future.

+

gl_rasterizer_cache: Remove all fully invalid surfaces from the cache (#5710) by BreadFish64

+

The dead weight of fully invalid surfaces being held in the rasterizer cache impacted many cache management functions and texture lookup times, which in turn lowered performance on some games, such as Pilotwings Resort.

+

By removing all fully invalidated surfaces and implementing a map of recycled textures from destroyed surfaces to avoid driver overhead from allocations, performance on poorly behaved games has greatly increased.

+ + +
+ + + + + + + + + +
+

+ A great boost in performance for problematic games! +

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+ +
+ +

Add svcGetSystemInfo 0x20000 to get Citra information (#5955) by PabloMK7

+

svcGetSystemInfo is used by 3DS applications to gather the information of a system, such as whether someone is playing on a 3DS or 2DS, and to communicate this information back to the application. Homebrew apps also use this for the same purposes. +As homebrew apps had no way of telling whether they were running on hardware or on Citra, this implements a way for those aforementioned homebrew apps to finally tell if they are being run on Citra or not!

+

Allow MemoryRef to hold a past-the-end offset (#6141) by vitor-k

+

In the past, Citra faced a problem where any copies or operations held at the end of the emulated VRAM were not understood correctly, causing them to be completely ignored. This would cause numerous errors in the emulation of games, including some graphics being cut out entirely on HarmoKnight.

+

By allowing MemoryRef, a wrapper over a pointer to physical memory used for serialization, to hold a past-the-end offset, these values can now be correctly understood and executed. This means that the errors previously experienced due to ignored values will be resolved, leading to a more accurate and improved emulation of games on Citra.

+ + + + + + + +
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+
+ + + What's happened there? + + +
+

+ What’s happened there? +

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+
+ + + Ah, that's better! + + +
+

+ Ah, that’s better! +

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+ +

arm/dynarmic: More accurate cycle counting (#6194) by merryhime

+

While most games easily run at full speed nowadays, a long standing issue in Citra has been pre-rendered cutscene videos running way too slowly. This has always been a bit of a mystery, since decoding a video at a resolution of 240p shouldn’t be too taxing on the system of an average user.

+

By implementing more accurate cycle counting, we are happy to announce we have made the first step towards solving this problem, improving FMV video performance by up to 3x! To understand what this means, we need to take a closer look at how a processor works.

+

On the lowest level, all that a CPU does is process a list of instructions. Some instructions however take longer to execute than others. The time it takes for an instruction to execute is measured in cycles. Previously, we were using a very naive implementation of assuming every instruction would take one cycle. This leads to games idling longer than they should, therefore unnecessarily slowing down the emulation. +Now merryhime, the author of dynarmic, has implemented much more accurate cycle counts, significantly reducing this issue. Performance is still problematic due to currently unknown reasons, so please expect FMV videos to run at half speed on hardware that only meets our minimum recommendations.

+

Multiplayer Fixes

+

APT: implement Set and GetWirelessRebootInfo (#5328) by B3n30

+

This PR implements two key services relating to Download Play Applet functionality on Citra. SetWirelessRebootInfo and GetWirelessRebootInfo are used to transfer information and arguments between reboots of Download Play. These are necessary so that the app is able to start another app, like in the way Download Play works via transferring a game demo from one console to another. Download Play does not work in Citra just yet. This PR is just to lay the groundwork for it to hopefully work in the future!

+

NWM_UDS: Implement disconnect_reason and EjectClient (#5331) by B3n30

+

The implementation of disconnect_reason and EjectClient is required to be able to disconnect from a multiplayer session correctly if the host chooses to terminate the room or force-disconnect clients. This allows for multiplayer to work correctly in certain games, such as the Monster Hunter series.

+

service/nwm_uds: Various improvements/corrections (#5382) by zhaowenlan1779

+

This PR is just a minor fix to multiplayer in the Monster Hunter games, specifically Monster Hunter Generations, Monster Hunter X, and Monster Hunter XX. These games would suffer from crashes and disconnects when players tried to join a lobby. Now, with this fix, you can go out and hunt your favorite monsters with your friends again!

+

Remove citra-room dependence on core (#5519) by vitor-k

+

With some reorganization of the code, we were able to reduce the size of the citra-room executable by 85%, decreasing citra’s compressed size by 6MB and uncompressed size by 43MB! +Those who host rooms with citra-room will also no longer need to have OpenGL support on their machines.

+

UDS: implement GetApplicationData (#5533) by mnml

+

By implementing GetApplicationData, an issue is resolved in which multiplayer communications would only work one way in Dragon Ball Fusions. This change also fixes multiplayer altogether in Final Fantasy Explorers. GetApplicationData is used to load appdata from the current beacon, which can then only be used while connected to the network.

+

service/frd: return cfg username on GetMyScreenName (#5792) by vitor-k

+

When playing multiplayer games, it is helpful to be able to identify your friends. But previously, when using the room feature in some games, everyone was named “Citra”!

+

This issue caused a lot of confusion and made it very hard to identify individual players. The problem was due to a stubbed function in the friend service that was hardcoded to return “Citra”, regardless of the name the user had configured in the Citra settings. vitor-k corrected this and now the user-configured name is displayed correctly.

+ + + + + + + +
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+
+ + + Citra, Citra, and... Citra? + + +
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+ Citra, Citra, and… Citra? +

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+
+ + + We're all here now! Let's play! + + +
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+ We’re all here now! Let’s play! +

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+ +

Frontend Improvements

+

Quick screenshot (#6025) by Z11-V

+

An arguably simpler way of taking screenshots in game, without taking you away from the action to name and save them! Use the Capture Screenshot hotkey (default hotkey being CTRL+P) to quickly save them to the screenshots folder in the Citra User Directory.

+

Added Midnight Theme (#6030) by Daisouji

+

Are you tired of the same old Light and Dark themes? Good news! Citra now offers two new themes: “Midnight Blue” and “Midnight Blue Colorful,” inspired by the yuzu themes of the same names. These themes provide even more customization options for your Citra experience.

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+ Ooh! Shiny new colors! +

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Citra SDL: graceful shutdown on application close (#6102) by ian-h-chamberlain

+

When closing Citra SDL, the command line counterpart to our normal GUI version that most people will be used to, the window would remain open unintentionally which required a forceful shutdown to close properly. This would result in cleanup tasks, such as video dumping, failing. This isn’t very nice if you’ve just spent a long time working on a video just to lose it!

+

By implementing a graceful shutdown, the window will close normally and a standard cleanup can be utilized. This results in better closing practices for the SDL version of Citra, and ensures that any data is not lost either!

+

Separate Windows (#6177, #6198) by epicboy

+

Another very long awaited feature, Separate Windows, has arrived in Citra!

+

Since the conception of Citra in 2014 (yes, that long ago!) users had been asking for a way to split the two screens of the 3DS shown in Citra into two separate windows. This would allow you to move the two screens around to wherever you want on your PC, and to be used on two separate monitors too! Unfortunately, no one was able to do this for a very long time, until epicboy came along…

+

To enable this feature, head to View -> Screen Layout -> Separate Windows from within Citra. Launch your game, and from there you can edit the size and location of the windows to wherever you want on your PC!

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+ Map on one screen, gameplay on the other! +

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+ +
+ +

Ask for confirmation when changing games from the game list (#6186) by foghawk

+

When you run Citra without Single Window Mode enabled, you have the game window and the game list window open at the same time. If you clicked another game in the game list, it’d instantly boot, closing your current game.

+

After experiencing this themselves when accidentally launching another game while already in a game, foghawk added a confirmation check. No longer will you lose any important save data from this issue, and you can carry on playing after selecting one of the two options!

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+ No more accidentally losing your progress. +

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Per-game configurations (#6187, #6219, #6224) by GPUCode

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Based off of the yuzu implementation of the same name, Per-Game Configurations have landed in Citra! This is part of a series of changes coming to Citra to modernize the frontend of the emulator.

+

With this new change in Citra, you no longer have to manually adjust the settings every time you launch a game. Each game now has its own individual settings profile that you can customize to your liking. You can easily modify the emulation speed, graphical settings, audio settings, and volume of each game, among many other options. This feature saves you time and hassle, allowing you to quickly jump into playing your favorite games without worrying about adjusting settings every time.

+

With this PR, the option for Alternate Speed, which was available in the general settings of Citra, has been removed in favour of an option called Per-game Emulation Speed. This setting works in the exact same way as the previous Alternate Speed setting, however it is now found inside of the per-game settings instead of the global settings. The hotkey for this has also been renamed appropriately to reflect the name change of the setting.

+

Individual config files for each per-game setting you may have are stored in config -> custom -> <titleid>.ini These .ini files can be edited using a text editor application, and the changes will appear in Citra.

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This is another addition which has been highly requested in the Citra community, and we are proud that it is finally here.

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+ New way to configure your games! +

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+ +

Change Monoscopic Render mode to a dropdown (#6215) by vitor-k

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Just a small QoL update here! Having a dropdown box to change between two settings is pretty clean, don’t you think?

+

Stereoscopic is the default in Citra for 3D capabilities, which displays the 3D to both eyes at the same time. Monoscopic rendering emulates the 3D capabilities of the 3DS to one screen for each eye. The Stereoscopic 3D modes will use various methods for displaying each screen to the correct eye, but monoscopic mode just chooses one of them to be displayed. Some games render differently depending on which eye is shown. The major image differences between the eyes happens at 0% depth, as some games do not bother rendering some elements of in game material to both eyes.

+

jakedowns implemented a left eye option for the Monoscopic Renderer to further Citra’s compatibility with ReShade, a post-processing injector for video games. However, the initial tick box included with the PR to switch from the left eye to right eye was just a little clunky.

+

By adding a dropdown box to change between the left eye and right eye, this ensures that the games will display correctly on Citra while emulating the 3DS’s 3D capabilities.

+

Ports from yuzu by FearlessTobi and vitor-k

+

Fix framebuffer size on fractional scaling display (#5435) originally by kevinxucs

+

Prior to this PR, users using fractional scaling would encounter a bug that made the emulated image not render correctly. +Fixing the framebuffer size ensures that the image is displayed correctly on your screen when using the GUI for Citra.

+

Add a “Mute Audio” hotkey (#5463) originally by Kewlan

+

This is what it says on the tin! A keyboard hotkey to easily mute your game audio without having to mess about accessing settings. This allows for more seamless gameplay, especially for those who use controllers and just have their keyboard off to the side for hotkey usage.

+

Fix various spelling errors (#5670) originally by Morph1984

+

Even when working on a giant project like Citra with many developers, spelling mistakes still sometimes slip through the cracks. We’re only human! +This PR cleans up any spelling mistakes found in Citra to make sure it is clear and understandable to users.

+

Update submodule discord-rpc to latest (#5810) originally by CaptV0rt3x

+

As you may be aware, Citra utilizes Discord RPC to display the current game you are playing onto your Discord profile. +This PR updates the discord-rpc submodule to the latest version, as well as a few minor bug fixes, to ensure that you are still able to show your favorite game(s) to all of your friends!

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+ Show off your game to all your friends! +

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+ +
+ +

Fixes to compatibility list translations (#6123) originally by Docteh

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Translations for the compatibility ratings and sorting categories for ROMs had been completed for many languages, but never officially implemented in Citra! This PR just fixes this little oversight and now Citra serves these ratings in many languages from across the world.

+

Surprise Announcement

+

Last but not least, we are happy to announce that one of our most requested features is now in development!

+

Developer GPUCode has been hard at work adding a brand-new Vulkan backend to Citra! Vulkan is a graphics API similar to OpenGL which is currently used for Citra’s video backend. Unlike OpenGL, however, Vulkan allows for a much lower-level access to the GPU, allowing us to make use of optimizations that are currently not possible in OpenGL.

+

Please note that this feature is still very much a Work-In-Progress, but initial tests have been very promising already! With some configurations, performance in games has more than doubled, with Android devices receiving a significant speedup, especially for those using a Mali GPU. +Mali GPUs, which are commonly included with Exynos and MediaTek SoCs, are known for having poor OpenGL ES drivers. This causes devices with those GPUs to have low performance on Citra while using our OpenGL ES backend. With the addition of Vulkan, Citra is made more accessible to many more people, not just those who have a Snapdragon SoC.

+

To achieve this feat, GPUCode has been undertaking a massive rewrite of the OpenGL backend and the video_core as well, to streamline and simplify the code, making it easier to reuse code between both backends.

+

Another advantage of Vulkan is being able to use MoltenVK on MacOS devices. We have recently changed our OpenGL requirements from 3.3 to 4.3 (more on this is explained in our FAQ) in an effort to modernize Citra’s graphical backends. Since Apple has dropped support for modern OpenGL back in 2018, this has resulted in our users on MacOS being stuck on an older version of Citra, not being able to use all the shiny new features we’ve covered here! +Using Vulkan, support of Citra will be brought back to thousands of users on their Mac devices!

+

We are very excited to share more information about Vulkan at a later point, as it is still being worked on every day. Please be patient while this massive effort comes to life, as a big project like this does take a long time to materialize!

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+ + + OpenGL ES on Samsung Galaxy A03, Unisoc T606 (Mali G57). FPS: 9 Speed: 31% + + +
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+ OpenGL ES on Samsung Galaxy A03, Unisoc T606 (Mali G57). FPS: 9 Speed: 31% +

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+ + + Vulkan on Samsung Galaxy A03, Unisoc T606 (Mali G57). FPS: 30 Speed: 100% + + +
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+ Vulkan on Samsung Galaxy A03, Unisoc T606 (Mali G57). FPS: 30 Speed: 100% +

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Conclusion

+

All in all, it has been a tremendous couple of years for Citra development, albeit a bit slow. We hope this Progress Report goes a long way to show that Citra development is very much alive and active, despite the long period of silence on our website. +We are proud of our developers, new and old, who have shown us the love they have for this project in many ways. Expect to hear more continued updates from us soon!

+

If you want to support this project, we have a Patreon! Donations to the Patreon go directly to our team to assist with obtaining hardware for testing and keeping our servers up and running. Donations are not required, but are greatly appreciated!

+

If you are looking to contribute to Citra or just want to get involved with our community, you can find us on our Discord server or on our IRC channel (#citra @ Libera.Chat). +Additionally, we’re still looking for writers! If you are interested in being a writer of these blog posts, please reach out to us on Discord.

+

Thank you for reading and keep your eyes peeled here, there is more to come in the future!

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Written by autumnburra, FearlessTobi and SleepingSnake on Tuesday March 28, 2023

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Citra Progress Report 2023 Q2

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Doesn’t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! +As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it’s time for another progress report which is sure to excite you!

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Contents

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  1. Home Menu
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  3. Android
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  5. macOS
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  7. Graphics
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  9. Audio
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  11. Miscellaneous
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  13. Conclusion
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HOME Menu

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The hallmark of the 3DS, and any Nintendo console in fact, is the HOME Menu. +With each console generation carrying a unique aesthetic, it’s no surprise that so many people hold it near and dear to their hearts. The soothing music, pleasing visuals, and the nostalgia alone are plenty of reasons to want to emulate it alongside the actual games. It’s also very important for the preservation of the 3DS, something that the recent closure of the Nintendo eShop for the 3DS and Wii U has made abundantly clear.

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However, there was a small problem in fulfilling this dream: it didn’t actually work in Citra…

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To cut a long story short, there were a lot of problems that needed to be overcome. The HOME menu in Citra had always been plagued with problems. You couldn’t launch system applets or regular titles from it, the themes didn’t work, the setup would often softlock (preventing users from completing it), and a bunch more issues meant that the HOME menu was far from usable. +Something had to change, and fast. Citra needed to expand and find that special developer with the ability to undertake such a massive effort.

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Enter Steveice10, the author of FBI, legendary title manager for the 3DS. A staple homebrew app of a modded 3DS. With their extensive knowledge of the 3DS operating system and all of its inner workings, they joined the Citra team in order to tackle this issue once and for all.

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Add option to configure to download system files from Nintendo Update Service (#6269, #6356) by Steveice10 and B3n30

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With the goal of making the HOME menu fully accessible in mind, Steveice10’s work began. However, before any accuracy improvements could be made, there was the matter of the accessibility of the HOME Menu. Dumping the 3DS System NAND for use in Citra was, relatively speaking, a cumbersome process.

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Building off of the past work of another Citra developer, B3N30, these PRs add the ability to download the 3DS system files from Nintendo servers directly from Citra’s GUI! This requires you to dump the necessary keys from your console, the process for which is detailed in our AES Keys guide.

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There are 3 options you can choose from when downloading system files from the Nintendo Update Service (NUS) through Citra: Minimal, Old 3DS and New 3DS. +Minimal downloads only the main files that can help with running games on Citra, such as the System Archives, while Old 3DS and New 3DS fetch the full firmware used by their respective systems, which includes the HOME Menu.

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Alongside these download options, there is also a setting to select what region’s firmware you want to download. No longer will you need to import a Japanese 3DS to use the Japanese HOME Menu, just download it straight to your PC through Citra! +Do note that you still can dump all of the necessary data to use the HOME menu in Citra straight from your 3DS using threeSD, this is just an easier way of doing so!

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+ A simple way to download all the system files you need for Citra. +

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Implement PrepareToStartApplication, StartApplication, and WakeupApplication (#6280) by Steveice10 and Subv

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With the accessibility issue resolved, Steveice10 could now begin working on making the HOME menu more usable in Citra. +Continuing on the trend of reviving abandoned projects from the past, this PR implements some important APT service calls used by the HOME Menu in order to start applications. Originally the work of Subv, it addresses one of the longest standing issues with HOME Menu emulation, which was that attempting to launch anything from it would result in an instant crash.

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The implementation had been left untouched and neglected for years, until Steveice10 cleaned up the code and finally got it merged into Citra.

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The benefits aren’t limited to just the HOME Menu, however. While these functions are mainly used by the HOME Menu, this doesn’t mean that games can’t take advantage of them either. A notable example is Teenage Mutant Ninja Turtles: Master Splinter’s Training Pack, which attempts to shut itself down in order to launch its games, causing an unexpected crash. Now it’s fully playable!

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+ We’re happy to finally see you, Michelangelo! +

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Fully stub nim:u service. (#6290) by Steveice10

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NIM stands for Network Installation Manager, and is a 3DS system module that handles title installations from the CDN. This in turn creates a bunch of services, of which nim:u is the so-called “updater service”. This is used, for example, for the system updates in the 3DS system settings. +Without this service properly implemented, Citra would exhibit strange glitches, such as instability around app icons on the HOME Menu, or random downloading of present icons with garbled titles.

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Citra did, in fact, have a portion of this module semi-implemented in the past, but it wasn’t exactly put to good use. Back in 2017, Citra developer Subv added the CheckForSysUpdateEvent syscall, which allowed the HOME Menu to boot. +However, doing anything other than just looking at the pretty background would softlock the emulator. One of the caveats of this addition was that the LLE NIM applet, used for handling title installations as mentioned above, needed to be enabled from the debugging menu, which wasn’t very user-friendly or obvious.

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To address this issue, Steveice10 implemented stubs for the nim:u service based on their own reverse engineering work of the 3DS. +All the information they uncovered has been added to 3dbrew to contribute to the ongoing effort to better understand the 3DS’s operating system. Feel free to take a look if you’re interested in the dark arts of HLE emulator development!

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The result of all of this? All of the aforementioned issues have disappeared and it is now possible to launch apps without enabling LLE NIM, as the HLE stubs are accurate enough to satisfy the HOME Menu!

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+ Where is everything..? +

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+ Oh! My games are here! +

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Return installed titles in GetNumTickets and GetTicketList stubs. (#6292) by Steveice10

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When games are installed to the 3DS, they come with a ticket that provides the console with the rights and encryption keys to launch it. Citra doesn’t care about these tickets, so it usually discards them when installing a CIA file. However, the HOME Menu uses two commands, GetNumTickets and GetTicketList, to determine what titles are installed on the system when populating the application grid. Since we have no tickets, none of your installed titles would appear on the HOME Menu. +What’s the point of being able to access the HOME Menu if I can’t launch my games?

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Instead of returning an empty list of tickets, we can pretend that any installed CIA has a ticket. That way the HOME Menu will discover and display games correctly.

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+ It's just like unwrapping a gift on Christmas! +

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Currently, only .cia (CTR Importable Archive) installed titles are detected by the HOME Menu. If you would like to try this out in Citra yourself, make sure your games are dumped as .cia files and installed into Citra via File > Install CIA…. Other files, such as .3ds and .cxi, still need to be launched from the Citra game list as normal.

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Implement additional applet state management (#6303) by Steveice10

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Upon booting a 3DS for the first time, you will be met with a handy setup guide before being able to access anything else on the system. Needless to say, it’s also the first thing you will encounter when booting the HOME Menu in Citra. +Unfortunately, it has also been riddled with issues ever since the beginning of the emulator’s life. Attempting to load the most important and well-known feature of the 3DS setup guide, the Nintendo 3DS User Agreement, would cause the emulator to freeze, thus preventing anyone from actually completing it!

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+ Well... that isn't supposed to happen. +

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It wasn’t until recently that the cause of this freeze was really understood. As it turns out, the settings app preloads the software keyboard applet for later use. When the Nintendo 3DS User Agreement is launched, it is supposed to close this preloaded applet, so that it can load the EULA applet instead. +However, due to a combination of missing logic to provide applets with the correct ‘slot’ (Application, Library Applet, System Applet, or HOME Menu), and the command to close an applet not being implemented, the settings app was unaware that the keyboard applet remained loaded.

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By implementing the additional state management required for applets, the accuracy of Citra’s applet manager has been improved tremendously, bringing it closer to the real APT behavior of the 3DS. +This means that the old workarounds required to get the HOME Menu to boot are no longer required! Not only that, but launching system applets now also works perfectly.

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+ Now you have another EULA you can skip-I mean, thoroughly read! +

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Add Config block enums documented by 3dbrew (#6206) by SachinVin

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Even if one managed to bypass the broken EULA, completing the HOME menu setup still wasn’t possible! Upon reaching the Parental Controls setup screen, the emulator would warn the user of a fatal error, with the only options being either continuing, which would freeze Citra, or aborting entirely. This was the last piece of the puzzle to make the setup screen fully usable and it had to be resolved.

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Following the advice given by the popup and looking at the generated log files, developer SachinVin spotted some configuration blocks Citra was missing and were being accessed by the setup screen. Adding those missing configs fixed opening the Settings applet and, combined with the improved applet state management, allowed the system setup to be completed.

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Implement app management support (suspend, resume, close, etc) (#6322) by Steveice10

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So far, we’ve discussed using the HOME Menu, launching games and applets from it, and completing the system setup process. However, it feels as though we’re forgetting about something…

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Oh! Doesn’t the 3DS let you exit out of apps and back into the HOME Menu, what about that? Well, fear not, we’ve got you all covered. +By implementing support for most application management commands and home button notifications, operations such as suspending, resuming, and closing applications from the HOME Menu are now supported in Citra!

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In addition, the GSP module is now able to capture the screen framebuffers, which correctly emulates the effect when suspending applications. All in all, with these changes you can easily boot the HOME menu and use it to launch system applets and games, suspend or close them, and then launch another game or applet!

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Exploring the File menu will also yield a pleasant surprise: there’s now a dedicated “Boot Home Menu” option in the GUI for Citra. This will both automatically detect the correct HOME Menu application, and adjust your region setting based on the firmware region that you’re attempting to launch. In the past, the HOME Menu was entirely hidden from the game list, forcing potential users to go on a wild goose chase inside the NAND folder in an attempt to find the correct application file for their corresponding region. +You can now say goodbye to wasting time trying to find the correct app name, as Citra will take care of that for you!

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+ Hey, there’s even a way to launch the region you want! +

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But this doesn’t mean that our work is done, far from it. Steveice10 has added a very early approximation of DSP sleep, so that apps will not hang while trying to sleep the DSP when suspending titles. However, some games, such as Pokémon X, may still get stuck on this or exhibit annoying audio artifacts in the process. +Additionally, some titles (e.g. Super Mario 3D Land) can crash if you try to close them from the HOME menu. This is because some services, required for cleaning up kernel resources, are unimplemented currently. Most built-in titles, such as Mii Maker or Nintendo 3DS Sound, should work fine, however. Our experimental Canary builds contain some fixes for these aforementioned issues. These fixes still need more testing before being merged into Nightly though, so we encourage you to give it a try and report any bugs you come across!

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Fix HLE applet pre-start lifecycle (#6362) by Steveice10

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After the aformentioned APT improvements had been merged, we started receiving reports of certain games, such as Bravely Second: End Layer, crashing. This game, as well as others, crashed when the Mii selection dialog was activated. In the absence of system files, Citra will use an open source replacement for Miis. But, after setting up the HOME menu, there’s no need to use the replacement and the native 3DS selection will be shown instead. Any Miis you create through Mii Maker will be available in the games you play! However, none of that would be relevant, if the native selection always crashed, right? So, Steveice10 investigated the issue and discovered that the now more accurate applet handling had exposed further inaccuracies. More specifically, problems arose when CancelLibraryApplet was called on an applet that hadn’t started yet, as it would fail to receive the cancellation message and de-register itself.

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“What’s the fix?” you might ask. Firstly, Steveice ensured that the applet update event starts immediately on creation. Then he implemented a distinction between running and active applets to determine what the update event should do each cycle. This fixed the crashing issues, not only in Bravely Second, but in Super Mario 3D Land as well. Enjoy selecting your Miis!

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+ Wow! An actual Mii selector! +

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Add stub for ns:c service (#6409) by Steveice10

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The ns:c service was introduced with firmware version 5.0.0-11, and appears to be used only by the Instruction Manual applet for triggering SD/Game Card removal errors when ejecting the media that the manual is stored on. +By implementing a stub for the aforementioned service, the instruction manual now works on Citra!

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+ Very important for the preservation of the 3DS. +

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Skip address range checks for privileged memory (un)map (#6407) by Steveice10

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Another corner of the HOME Menu that never quite worked was the Internet Browser applet, which would mysteriously cause the execution to break, alongside a healthy dose of memory errors.

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[  19.448994] Debug.Emulated <Critical> core/hle/kernel/svc.cpp:Break:1120: Emulated program broke execution!
+[  19.448994] Debug.Emulated <Critical> core/hle/kernel/svc.cpp:Break:1136: Break reason: PANIC
+[  19.449124] HW.Memory <Error> core/memory.cpp:Read:469: unmapped Read32 @ 0x000000FC at PC 0x00278C18
+[  19.449277] HW.Memory <Error> core/memory.cpp:Read:469: unmapped Read32 @ 0x000000A0 at PC 0x0028117C
+[  19.449282] HW.Memory <Error> core/memory.cpp:Read:469: unmapped Read32 @ 0x000000C8 at PC 0x0028117C
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These errors occured because Citra’s code for loading CROs (relocatable code, similar to DLLs on Windows) did not allow parts of the internet browser’s code to be mapped into memory. +By inspecting the kernel through disassembly, Steveice10 determined that the address range checks that Citra used for maps/unmaps were not actually used when mapping privileged executable memory, such as in this case. Thus, skipping these checks for the privileged case allowed the Internet Browser applet to load properly.

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Do note that this is not fully functional in Citra at the moment. You will not be able to browse the web from inside Citra using the Internet Browser.

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+ I wonder what the bookmarks include… +

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And there you have it! All the changes we have made in Citra to majorly improve the functionality of the HOME Menu. Of course, not everything is perfect just yet, but we are working hard to ensure that this vital part of the 3DS experience is preserved through Citra. There will be more updates in the future on this, keep an eye out if you’re interested.

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Android

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Storage Access Framework (#6313) by hank121314

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Oh boy, where to even begin with this one…

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Storage Access Framework, which is often abbreviated to SAF, is Google’s method of implementing scoped storage. On its own, the idea has merit; with scoped storage, apps can’t see all of your files or access any data from other apps, meaning you don’t have to worry about any of your personal data being stolen by bad actors. +This implementation of that idea though, is absolute garbage. When using SAF, apps cannot access files outside of their data directory without using so-called “content URIs” for addressing them. +Citra, however, being a native C++ program, assumes that files can be addressed with paths that are delimited by slashes and can be stored as strings. Updating the entire codebase to use these URIs would be a massive undertaking for little benefit.

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Did we mention the performance of it yet? No? Well, SAF is so slow that we observed abysmal shader stutter, not from the OpenGL driver but from the disk shader cache opening files to save the generated program code. Opening the file suddenly became slower than actually compiling the shaders!

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Be that as it may, there are several options to choose from when deciding on how to support SAF, each of which have their own pros and cons. For example, the simplest is having the emulator folder inside the app data directory. This is very nice and clean, as direct paths can easily be used with no real change to the emulator code. It’s also very fast since it bypasses the need to go through SAF when accessing the folder. +On the other hand though, that directory is considered “fragile” on devices running Android 9 and below, meaning that uninstalling Citra would completely erase all the data: games, saves, updates, shader caches etc. And while Android 10 introduced a new option to prevent this from happening, Citra still supports Android 9 devices, so we can’t rely on it.

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Another heavily requested feature has been storing the game and user folders on external storage. This used to be possible on Android 10 and below, when SAF wasn’t enforced upon everyone. Nowadays though, accessing any form of external media is prohibited without SAF, meaning the above option won’t cut it. +Migrating the user folder is also of concern to us, especially when a lot of users are still stuck on the currently outdated Play Store build of Citra, as opposed to an .apk file from our Nightly repository. By default, the user folder used to be located in /sdcard/citra-emu, thus moving it to the app directory requires some form of migration scheme.

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The second option is more complex, but is the one that was implemented due to the reasons mentioned above. +To make it feasible for the user to select a directory using SAF, every path must be adjusted to account for this new content URI scheme. This entails inventing a way to squeeze a content URI into a string in a way that can be reversed once it’s time to open the file. The PR for the feature, implemented by hank121314, was originally opened on the now defunct citra-android repo, where it stayed in review hell for over a year. +Recently though, with tension at an all time high due to Google’s enforcement of SAF for all apps on the Play Store, we got this to a point where it could be merged and the issue was swiftly resolved.

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So how did they do it? Simple. Citra “pretends” that the user directory is called /, and then whenever some C++ code opens a file using a path that starts with /, it gets turned into a URI in the user directory. +What’s clever about the / scheme is that, to the C++ code, it really looks just like a regular path. All operations that inspect paths and add or remove parts of paths will simply work. The downside, however, is obvious: anything outside of the user directory is not accessible this way and needs special care in the frontend code.

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Another benefit of this approach is that it’s quite simple to migrate from an old Citra build, as the user folder does not need to be moved. You simply need to grant the app permission to use the old location. We’ve written a small step-by-step guide for this procedure so if you are having trouble, take a look!

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Update AndroidManifest for Android TV (#6330) by DRayX

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As Android is an ever evolving operating system, there are many technologies that utilize it. One of these are TVs! By using the Android TV Leanback Launcher, first time contributor DRayX brings Citra to the big screen. Leanback is what is used on Android TVs to display and use mobile apps via either the Google Play Store or an installed .apk file.

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Android TV support for Citra was planned in the past, but due to a lack of testers and developers, it had to unfortunately be scrapped. Thankfully, with time and effort, we are able to provide support for launching Citra on an Android TV as we initially hoped!

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Citra Android theme overhaul! (#6332 #6335, #6351, #6355, #6349) by t895

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As mentioned in the previous progress report, we are looking to modernize Citra in many ways and get it up to speed with other emulators. This also includes modernization of the Android app! +To give the app’s theming a breath of fresh air, t895, developer for the Android apps of the emulators Dolphin and yuzu, has stepped up to this task.

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Starting off with how the app responds to touch navigation, t895 ported over a PR from Dolphin which aimed to upgrade the UI animations to something a bit more modern, and also helps with how fast you can get around the app! This change, although it looks small, greatly improves the user experience of Citra.

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Next up on the list of changes is starting the migration of the UI to the Material 3 system, introduced in Android 12. Material 3 is the latest design system from Google, giving developers the tools and inspiration needed to create a beautiful looking app. +As humans, we are all about aesthetically pleasing design, and this migration proves just that for the Citra app. This change includes upgrades to the layout of the app, the themes, icons, colors, and so many more changes just to make it squeaky clean!

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Next, we’re turning our focus towards the app icon for Citra. Beginning with Android 13, but being supported by devices running API level 26 (Android 8) or newer, apps have the option to enable the use of themed icons on the home screen. This means that the app icon will match the theme of the phone the best it can, to match the general aesthetic of the phone. For example, with themed icons, Citra will be able to tell if your phone is in light mode or dark mode, and change its icon design accordingly. A neat little change, but one that will help Citra blend in nicely with the rest of the phone if you choose so.

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Not long to go now… splash screens! Introduced in Android 12, but being supported by devices running API level 23 (Android 6) or newer, splash screens bring a nifty little Citra logo that pops up when you open the app to let you know it is launching correctly and to smoothly transition you from the rest of the phone into Citra to fully immerse yourself in the joy that is 3DS emulation!

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And finally, edge-to-edge display. No longer do you need to worry about that pesky navigation bar at the bottom of your phone getting in the way. Citra now renders right to the edge of your screen, giving you a full display of your favorite games.

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All of these changes add up into one big overhaul of our UI, bringing the freshest look right to your device! We have more planned for our UI on Android in the future, so keep an eye out here and we’ll update you when we can!

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Avoid reopening files every time a shader needs to be written. (#6344) by SachinVin

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Shader stutter is pretty annoying, no matter how you put it. Citra has always had issues with it, mainly because we are at the mercy of the OpenGL driver. Most drivers do end up taking their sweet time when compiling shaders, however after merging the new SAF implementation, it became much-much worse than before, with individual stutters reaching a mind-boggling 5 seconds even on powerful hardware. +So what gives?

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As it turns out, our disk shader cache opens the cache file every time a new shader is generated in order to serialize it. That’s fine and dandy over on Citra Desktop, where ignoring the characteristics of the storage medium, file access is relatively fast. It also reduces the chance of shader cache corruption when Citra crashes or is terminated abnormally, which is really important for any emulator. But with SAF added to the mix, the overhead of that method just became too much to bear.

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In the end, the solution came from developer SachinVin, who rewrote the disk cache to only open the file once at the beginning of the emulation session.

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Turn GameInfo into a class (#6494) by JosJuice

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SAF strikes again! The slowness of file operations negatively impacted the user experience by making the game list incredibly slow to load. For users who only have a small handful of games in their game list, this wasn’t particularly noticeable. However, for anyone with a large enough game library, the loading speed became unbearable.

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The only way to alleviate this issue is to limit file access as much as possible, and that’s what was done with this PR. Utilizing their android expertise from their work over at Dolphin, JosJuice managed to speed up the process by centralizing game information queries to a single class, instead of having separate file access calls for fetching the TitleID, title name, game icon, etc. This ended up saving a bunch of time that was wasted on opening the same file multiple times.

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Open cheats by long pressing game in game list (#6491) by JosJuice

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Normally to edit a cheat for a game, you’d have to edit it whilst the game was running. This was fine if the cheat codes were working, but what if they were causing the game to crash? You’d have no way of disabling them unless you crawled through the hell that is the Android file manager.

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A simple fix to this, based off of a similar addition to Citra Desktop that we’ll get to later, involves enabling cheat code editing by long pressing the game in the main menu of Citra. This allows users to modify cheat codes directly from Citra, regardless of whether a game is running or not. The previous method of adding cheat codes in Citra still remains.

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Offload CIA installation to background thread (#6508) by SachinVin

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With the addition of SAF, some things in Citra Android slowed down a lot, to no fault of our own. That’s just how SAF works, sadly. +One of these is the installation of CIA (CTR Importable Archive) files. These are mainly used to install games, update files, and DLC files. With the installation of these being so much slower than previous Citra builds without SAF, Android believes that the app has frozen and forces it to crash due to the installation running on the UI thread.

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By offloading CIA installations to the background thread instead, we now prevent Android from accidentally terminating Citra prematurely. But, how are you, as a user, meant to know if your installation is actually working?

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This is where the new notification progress bar comes into play. This convenient progress bar notification allows you to monitor your CIA installation, even when Citra is minimized! It also will notify you if the installation has been successful or if it has failed, which is handy to know.

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+ Installing updates and DLC has never been easier! +

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macOS

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Camera fixes (#6181) by vitor-k

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Citra supports many operating systems, and macOS is no exception. +This addition addresses an issue related to the camera function on this particular OS, where previously, if emulation was paused and then resumed, the camera would fail to resume as well.

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The problem stemmed from the repeated invocation of CheckAuthorization, a function that checks camera permissions with macOS each time StartCapture is called. This approach was far from ideal, so this change optimizes the process by calling CheckAuthorization only once, before the media capture starts. +This ensures that the camera will resume again after the emulation is paused, resulting in features such as QR code scanning to work as intended.

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Fix global settings being inaccessible on macOS (#6235) by Steveice10

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As we mentioned earlier on, we recently added per-game settings to Citra! However, in the beginning, they also broke the global settings! This was a big deal, as the main way to configure your Citra instance was now lost. +Fortunately, the fix was relatively simple; manually specifying the roles for the key menu actions, such as About and Preferences, instead of relying on the default Qt heuristics. With this, the global settings are once again accessible!

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Generate universal macOS build (#6240, #6321) by Steveice10

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Somewhat recently, Apple released a new processor for their devices utilizing the ARM architecture, named Apple silicon (M1/M2). Citra’s x86_64 macOS builds technically worked with these new devices through Rosetta 2, in the sense that your game would launch, but it would also result in game bugs; freezing and crashing pretty frequently. +Building it natively for ARM was often a solution, a solution inaccessible to the average user, unfortunately. An official Citra build was needed for users running those Apple silicon devices.

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However, as you may be aware, Apple does not support OpenGL 4.3, which presented us with a big issue. Apple officially only supports Metal, their own proprietary graphics API, adding support for which would require a lot of work. So, how are we going to get Apple silicon devices to run on Citra when macOS isn’t even a supported platform? +Banking off of the fact that we have a new Vulkan graphics backend quickly making its way into Citra (have we mentioned that yet?), we can utilize MoltenVK, a mature translation layer that converts Vulkan API calls to appropriate Metal ones. With this solution in mind, Steveice10 got to work implementing a universal macOS build for Citra that covers both x86_64 and arm64.

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Initially, Citra was set up to build a universal app for both architectures all at once. However, due to a new library introduced with Vulkan not supporting multi-arch building correctly, we had to change approaches. Instead, we now build for x86_64 and ARM separately and combine the app at the end, giving us the same result without having to worry about adapting build scripts for multi-arch.

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The PR is currently not usable in the latest Nightly, as it is dependent on Vulkan being merged into Citra. It is, however, available to use in Canary. If you have an Apple silicon device and want to use Citra, please switch to the latest experimental Canary release, downloadable through our installer.

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Bump macOS target to 11 (Big Sur) (#6325) by Steveice10

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Whilst working on adding the Vulkan backend to Citra, we came across build failures when trying to build for macOS. The problem? Any macOS version under macOS 11 did not support everything we were trying to accomplish with adding Vulkan to macOS through MoltenVK. Many devices from this time period, 2009 through to 2012, don’t even support Metal! +By upgrading our macOS target to 11 (Big Sur), we can ensure that all features used by the Vulkan backend are available and work properly.

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Graphics

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Prepare frontend for multiple graphics APIs (#6347) by GPUCode

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For being the first PR in our attempt to move away from OpenGL, this one is quite mundane on the surface compared to the other ones. However, it lays the foundations to allow Citra to support multiple rendering backends by abstracting key rendering functionality into common classes.

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A neat result of that effort is that the Software renderer no longer depends on OpenGL hardware acceleration for presentation. This means Citra can technically run on systems without a GPU using the Software renderer. Additionally, the Software renderer has been turned into a Graphics API, so it’s much more obvious when it’s being used. Before, in order to enable Software rendering, one had to disable the Hardware Renderer option, which wasn’t really made obvious to the user. Now, we’ve added a handy little drop down to choose which Graphics API you’d like to use!

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Rasterizer cache refactor (#6375) by GPUCode

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Looking at the name of the PR, it’s not immediately obvious what this PR aims to achieve. What it does is rework several important aspects of GPU emulation that had remained untouched for years. +One of these is that it greatly simplifies texture uploading and downloading, the methods for which had quickly grown to be complex and hard to understand over the years. This was most notably seen when using custom textures combined with texture filters, where the code would just fail, resulting in some pretty messed up looking textures. But more on that later. To summarize, this code is now much simpler and more optimized!

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Another pain point of the old cache was mipmap handling. A mipmap is a sequence of textures, each of which is a progressively lower resolution representation of the same image. Many 3DS games use mipmaps in order to make graphics look cleaner at a distance. +Citra’s problem was that the old cache considered them as separate textures, requiring an expensive tree-like structure to maintain and properly sync them. In addition to this, every surface allocated an excessive amount of mipmaps which increased memory usage, especially when texture filtering was used.

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By having surfaces own the entire mipmap range, the cache can directly upload and use mipmaps without needing to sync them. This reduces the amount of surfaces cached and, in turn, the lookup overhead. So these changes not only make mipmaps faster, they also fixed a few games that didn’t work correctly before, most notably the homebrew port of the game Portal, which displayed nothing but a blue void when using the hardware renderer.

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All of these changes are indeed quite nice, but what’s especially interesting are the OpenGL specific optimizations. +After a bit of profiling, GPUCode found that the backend was handling certain operations inefficiently, which really hurt performance on less-than-stellar drivers, such as Android phones utilizing a Mali GPU. By taking the time to correct some of these, the performance of these GPUs have been significantly increased by at least 40%! Even better, the annoying graphical flickering that could be observed on some lower-end Mali devices has now disappeared as well.

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HP Bar Fix for some games (#6334) by Polar-Zero

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Question time! Have you heard of something called texture tiling? If you are a graphics developer, you probably have. The rest of us, not so much. As a concept, it’s actually pretty simple: you take an image and chop it into smaller NxN squares of pixels. Such an arrangement can be beneficial for graphics hardware for multiple reasons, so it’s no surprise that the 3DS also makes use of this feature to speed up texture processing. More specifically, we should mention that the tile size is 8x8.

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With this information, it wouldn’t be wrong to assume that texture dimensions must be a multiple of 8, otherwise dividing it into tiles wouldn’t really make sense. And in general this assumption holds true, the vast majority of games respect this limitation in their textures. Until they don’t…

+

Now we get to the fun part: what happens if the texture is smaller than a tile? Being confronted with that question, Citra developer wwylele came to the conclusion, after some tests, that such a configuration was not supported by the PICA GPU the 3DS uses. Due to this, the original code that handled these textures was promptly removed when support for mipmaps was implemented. Said removal caused unexpected issues however, when health bars of all things suddenly went missing in some games. Imagine the horror Citra users came across when in those games the HP bar just did not display correctly! How were you meant to tell if you needed to heal or retreat?

+

This issue was again brought to our attention when first time contributor, Polar-Star, opened a pull request reimplementing the code that was removed. With this change, HP bars are fixed and because this bug negatively affected core gameplay of certain games, we opted to accept this change. We are still investigating this issue to figure out the proper hardware behavior in this case, though we suspect it’s not too far off from this.

+ + +
+ + + + + + + + + +
+

+ Left: Broken, Right: Fixed +

+
+ +
+ +

Fix distance vector used when calculating lighting distance attenuation. (#6366) by Steveice10

+

Citra is often referred to as the “Pokémon emulator”, and you wouldn’t be too wrong to assume that. Pokémon games have, by far, been the most popular for the 3DS platform, and this translates over to Citra as well. +So naturally, when something breaks in the game, it tends to get overreported. This is one of those issues that has plagued Pokémon X/Y for a while, so one would assume the solution is quite sophisticated. Right?

+

This issue, strangely enough, just made all the backgrounds in some key cutscenes completely black! The GitHub issue for this glitch was first opened in 2018, but at the time it wasn’t really known what was causing it. What’s more, the black backgrounds persisted even when using the Software renderer, which is Citra’s most accurate (and slowest) rendering option. +Given this information, it was most likely a fundamental accuracy issue, which deterred a lot of people from looking into it due to the difficulty of fixing such a thing.

+

Fast forward a year and hamish-milne, the mastermind behind one of the most popular features on Citra, save states, attempted to find the cause of this glitch that had eluded many. After poking around for a while, they determined the problem laid in the fragment lighting emulation code. +For those who aren’t aware, PICA, the 3DS’s GPU, does not support programmable pixel shaders like more modern systems. This means that Citra must generate a host fragment shader to emulate the fixed function pipeline the GPU exposes. What they ended up discovering is that changing how LUT indices are generated for the distance attenuation feature fixed the background lighting. The issue was finally solved!

+

Unfortunately, this wasn’t the end. After performing some tests, Citra developer wwylele determined that the solution was not accurate to the hardware and could potentially break games. Due to this, the proposed solution could not be accepted into the codebase.

+ + + + + + + +
+ +
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+ + + 3DS + + +
+

+ 3DS +

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+ + + + + +
+
+ + + Citra + + +
+

+ Citra +

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+
+ +
+
+ +

And after that, the issue was yet again abandoned throughout Citra’s developer drought. Until recently. +Steveice10 picked up the issue and after writing a couple of basic hardware tests, came to the conclusion that the bug was different from what everyone had believed. It turns out that Citra always used the view vector when distance attenuation was enabled, something that doesn’t really make sense for directional light, which is usually a directional vector rather than a concrete position. By correcting the code to use the correct length, it not only fixed the background issue, but improved the lighting accuracy in general!

+ + + + + + + +
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+
+ + + Um, where did the Earth go?! + + +
+

+ Um, where did the Earth go?! +

+
+
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+
+ + + Finally, the world is back! + + +
+

+ Finally, the world is back! +

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+ +
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+ +

Custom textures rewrite (#6452) by GPUCode

+

We’ve all been there: controller is properly connected and ready at hand (or keyboard if you prefer, we don’t judge), your favorite game is dumped, set up and ready to be experienced on a shiny new computer, devoid of the limitations imposed by the original hardware. You launch it and… it looks so pixelated and blurry. +What gives?

+

Fortunately, emulators have your back and provide many options that increase fidelity. Resolution scaling, anti-aliasing, and texture filtering can enhance the experience greatly. Having these options is especially important in Citra due to how the 3DS screens are known for their low resolution, compared to modern HD screens.

+

Often, though, cranking up the resolution isn’t enough. Due to VRAM limitations, textures in 3DS games can look blurry and lack detail when viewed outside of the confines of the console itself. The aforementioned texture filtering feature is useful for upscaling these in-game textures, to make them look better, but the results vary between filters and aren’t always perfect. +As such, Citra allows for custom textures to be used as well, a feature first added back in 2019 from developer khang06. Since then, many custom texture packs have surfaced, made by talented artists. We are grateful to our community that made this all possible!

+

The implementation wasn’t without its faults, though. It only supported the .png file format, which forces a choice between hefty file sizes or long decompression times. The loading stutter could be mitigated by using the preload textures option, but that requires a ton of RAM and would often freeze Citra without any indication of progress. Another limitation of the previous system was that mipmaps were unsupported. +This actually made sense from a developer standpoint at the time, since it avoided graphical glitches from missing mipmaps that manifest as black textures at a distance, and made texture replacement an easier process overall. However this hidden abstraction made the code more complex and prevented pack creators from providing their own mipmaps in cases where such a thing was desirable.

+

Most important, however, was the notorious texture filter incompatibility with custom textures, one of the most well known Citra bugs ever! Being first uncovered by a rasterizer cache change made by developer BreadFish64, the bug would result in messed up textures over time, making the game slowly unplayable. +One might say, “That’s easy then! Why not just revert the PR that caused it?”

+

Well, the change in question is actually quite desirable: it removes fully invalid textures from the cache, in order to speed up lookups and performance. It was briefly mentioned in our previous progress report, go read it if you haven’t already!

+ + +
+ + + + + + + + + +
+

+ Did someone turn off the lights? +

+
+ +
+ +

Another thing to consider is the hashing algorithm being used to identify the textures. Up until this point Citra used the deswizzled and decoded texture data as it was the most convenient option at the time. Said approach presents issues though when other graphics APIs enter the picture, namely Vulkan. As a low-level API, Vulkan accurately reports the host GPUs capabilities, meaning that certain formats Citra expects might not be natively supported, requiring conversions to work. Such conversions break the previously trusted hashing, which could lead to missing textures.

+

With the hopes of fixing the aforementioned issues, GPUCode embarked on a journey of fully rewriting the custom textures implementation. The result is a greatly improved system with a bunch of cool new features, like support for compressed formats such as BC7/BC5/ASTC and their container file formats DDS/KTX. By using these formats, the size of a texture pack can be decreased significantly while also maintaining decent image quality. Note that the BCn formats are unsupported on Android devices. So, if a creator wants to target mobile, we recommend either sticking to png, or having an alternative ASTC version of the pack.

+

Async texture loading is also supported to mitigate loading stutters, which are especially noticeable on Android with the recent SAF implementation we mentioned before. We’ve also added a new hotkey to toggle between normal and HD textures without restarting the game, which is especially useful for demonstration purposes. Oh, and the icing on the cake: texture filtering with custom textures should now work as expected!

+ + +
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+ Ahhh, much better. +

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+ +
+ +

Alongside this new implementation, a new method of hashing textures has been introduced, which not only guarantees compatibility with any graphics API Citra currently supports or might add in the future, but is also much faster, as it requires less input data than before. Of course, we understand the utmost importance of maintaining compatibility with existing packs, so loading the older hashing format is still fully supported. Although we recommend that new packs be created with the new format so they can benefit from the above improvements.

+

The introduction of the new hash has made it necessary to distinguish between new and old packs. “New” packs are identified by a simple pack.json file, which contains information about it such as name, author, etc., and some configuration options. Using the .json file also allows for hash mappings, giving pack creators the opportunity to assign handy names to textures that don’t strictly follow the dumper naming guidelines. Citra’s texture dumper will write a template pack.json file in the dump directory. Each dumped texture now also includes a handy _mip postfix to indicate whether a texture is a mipmap.

+

And before ending this segment, we have to talk about one more thing… Remember how the goal of custom textures is to enhance the respective beyond the limits of the original console? In the interest of achieving that goal we have added another feature to the custom textures implementation which we are sure pack creators will love: custom normal maps. Normal maps are very widely used in computer graphics to give the illusion of detail without the cost of rendering more polygons. Pretty neat right? You’ve most likely played a game that uses normal maps.

+ + +
+ + + + + +
+

+ The power of normal maps is real! +

+
+ +
+ +

Needless to say, 3DS games also use normal maps to increase detail of certain objects. The low available VRAM however limits their usage considerably. Imagine how much better games could look if they used normal maps for most textures instead of a select few? Well, wonder no longer! Custom normal maps are now a reality! Simply adding the .norm prefix before the file extension is enough to make use of this great new feature. +By taking advantage of the fixed-function nature of the PICA200, we can easily apply the normal map to any scene that enables fragment lighting, which is the only requirement for it to work. Attempting to use custom normal maps on scenes without lighting will print an error in the log, so watch out for that when trying it out.

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+ +
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We would like to credit Nerrel for providing us with this awesome demonstration of how normal maps can enhance games like The Legend of Zelda: Majora’s Mask 3D. They have started working on incorporating this feature in their MM3DHD project and we are definitely excited to see the results of this endeavour.

+

Textures loading screen (#6478) by luc-git

+

Using preloaded custom textures is usually quite taxing on the system RAM, especially if you don’t have much to begin with. Loading can be very slow and, at times, even freeze your entire PC!

+

By adding a loading screen, you can now track the progression of your preloaded custom textures as your game boots. It also works as an indicator to let your PC know that the app has not frozen, and to not enter it into a “not responding” state. Additionally, this solves the issue of Citra’s inability to be stopped whilst preloading custom textures, which is handy if you need to stop it for any reason whatsoever.

+

Rasterizer cache refactor v2 (#6479) by GPUCode

+

It’s a given that all great movies get a sequel. And because the first refactor was so good, we decided to make a second one! Well, not quite, but we promise this one is worthwhile too. More specifically, it contained the last pieces needed to fully abstract the video core from OpenGL, fixed a handful of regressions from the first one, and even provided some performance improvements.

+

Due to the large amount of changes introduced by the previous PR, it was natural for some regressions to slip through the cracks. As we learned the hard way, messing with many parts of the GPU emulation at the same time can result in strange bugs. For example, players of Digimon World Re:Digitize: Decode reported that some models went missing after the merge, which was caused by an erroneous change to the OpenGL viewport.

+ + + + + + + +
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+ + + + + +
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+ + + Where are you little monster? + + +
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+ Where are you little monster? +

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+
+
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+
+ + + Oh, here! + + +
+

+ Oh, here! +

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+ +

Next, let’s talk about Disney. Not the company, but a pretty obscure game they made for the Nintendo 3DS called Disney Art Academy, where you get to draw Mickey Mouse and his friends using the touchscreen and stylus. Given that the core gameplay mechanics require use of the touchscreen and stylus, not many people choose to emulate this title. So we were surprised when a bug report came in, stating that the game had become completely broken after the first refactor.

+ + +
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+ This will haunt our dreams… +

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+ +

After some digging, GPUCode found out that the new mipmap implementation was the culprit that robbed Mickey of his face. To go into more detail, texture downloads were not adjusted to account for multi-level surfaces and thus readbacks of these surfaces did not function correctly. Rendering and reading back from multi-level surfaces is quite unusual and not something we often see in games. Regardless, we are happy it was reported to us so that we could promptly fix it!

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+ Mickey got his face back! +

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+ +
+ +

Alright, what about the performance improvement then? Indeed, by changing the data structure used to store surfaces, Citra is now able to cache and search for them more quickly and efficiently. The old interval map was ditched in favour of a simple page table. Memory locality has also been improved by taking inspiration from yuzu’s texture cache. All in all, this change should yield a couple of extra frames in games that perform many cache operations and especially in cases where interval map lookups would slow things down.

+

Add MMPX texture filter (#6564) by stuken

+

What’s better than 5 texture filters? Well, how about 6! Introducing the MMPX texture filter, implemented by first time contributor, stuken. +MMPX is a texture filter centered around the preservation of those classic pixel art styles we typically see in 8- and 16-bit era video games. Sprites, fonts, you name it, it’s been given a sweet pixel art style with this new texture filter!

+

This new texture filter can be enabled in Emulation -> Configure -> Graphics -> Renderer (Citra -> Preferences on macOS).

+ + +
+
+ + + + + + + + + + Left: unfiltered, Right: MMPX + + + + + + + + + Left: unfiltered, Right: MMPX +
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+ + +
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+ Left: unfiltered, Right: MMPX +

+
+ +

Audio

+

Implement OpenAL backend (#6450) by Steveice10

+

OpenAL, or in Citra’s case a variant of OpenAL, OpenAL Soft, is an audio API designed for efficient rendering of multichannel audio.

+

It supports a wide variety of a platforms and can now be used in case Cubeb, our default audio backend, fails for any reason. To get this working in Citra, though, a few things had to be changed first.

+

Before this PR, the input audio settings UI assumed that only the Cubeb backend would be used, and, unlike output, did not have a proper selector for other options. The input UI was edited to allow “Real Device (OpenAL)” to be selected, along with “Real Device (Cubeb)” as before. +By changing these UI options, along with internal code cleanup to make managing output and input devices more consistent, we can improve Citra’s portability as a whole. We also use OpenAL Soft, as it supports iOS, while Cubeb does not.

+

Implement Apple AudioToolbox AAC decoder (#6510) by Steveice10

+

Apple devices, like Macs and iPhones, use a framework called AudioToolbox to provide interfaces for recording, playback, and stream parsing. This framework can be used to encode and decode different audio formats, such as AAC. +AAC audio might be something you’re already familiar with in Citra. It was a big reason as to why Pokémon X and Y couldn’t be played properly for many many years. But thankfully, that hasn’t been an issue for a while now!

+

By implementing an AAC decoder backend using the AudioToolbox library, we are able to eliminate the FFmpeg dependency on macOS. And, yes, Pokémon X and Y still work on macOS with this change.

+

Dynamically load fdk-aac and FFmpeg at runtime (#6570) by Steveice10

+

This PR allows Citra to dynamically load the fdk-aac and FFmpeg libraries. These are difficult to distribute due to licensing reasons, but necessary to support features like AAC audio on Linux.

+

This also allows for the Linux AppImages (Yeah, we have those now. More on those later!) to use AAC decoding, so long as the required libraries are already installed on the system. As mentioned just above, Pokémon X and Y rely on AAC audio for the game to have any audio in the first place, and now this works on the AppImages too!

+

However, this change also has an implication for those who use the built-in video dumper. To use the video dumper, you’ll now have to install FFmpeg yourself, from either their official website or via your package manager of choice.

+

Miscellaneous

+

Migrate to Qt6 (#6418,#6435,#6682) by Steveice10

+

Out with the old and in with the new! Citra has now migrated to Qt6, which brings with it many benefits such as improved HiDPI support, reworked multimedia libraries, as well as better styling support for Windows. Needless to say, quite a few changes were needed to be able to support this new version, with the camera implementation being one of the most challenging parts due to the aforementioned multimedia changes. As a result of this change, it’s important to mention that, alongside other projects like Dolphin, Citra has now dropped support for Windows 7, Windows 8, and 8.1, with Windows 10 becoming the minimum required version. A dwindling user base, combined with security concerns due to lack of regular security updates, have contributed to our decision to make the jump to Qt6, and drop support for these operating systems to focus on their more modern successors.

+

The changes don’t stop there. With the introduction of Qt6, Steveice10 also completely reworked the way Qt dependencies are handled. Instead of needing to manually build and package Qt releases on our ext-windows-bin, Citra’s build system now uses aqtinstaller, which automatically downloads prebuilt binaries directly from Qt’s servers. An added bonus is that we also get more flexibility when it comes to upgrading or adding new Qt libraries!

+

Move CPU speed slider to debug tab and Report Compatibility to help menu (#6250) by FearlessTobi

+

One of the more common issues our Citra support team comes across is users configuring the CPU Clock Speed slider to be either insanely high or low causing their games to freeze. As changing the CPU Clock Speed is very unstable, a warning about this exact issue is given in the UI to deter people from changing it, but that hasn’t stopped some users from messing with this setting anyways, nor some misinformed content creators from recommending their viewers play with it

+

Requested by the Citra support team, this change moves the slider to a less conspicuous area, from the System tab to the Debug tab, to hopefully bring a stop to people accidentally freezing their games all the time. This change also moves the Report Compatibility option to the Help menu, purely because it is more fitting there.

+

Detect and return error if GBA Virtual Console is loaded (#6257) by Steveice10

+

As you may or may not know, an important feature of the 3DS is the Virtual Console. This allows people to play a variety of titles from different consoles throughout Nintendo’s history, such as the NES and Game Boy, right on their 3DS.

+

Sadly, we have a lot of issues with these in Citra. One such issue is that the Game Boy Advance Virtual Console just crashes whenever you’re trying to load a game, because the ExeFS code binary is a GBA ROM. +This PR adds a simple popup to explain to the user that GBA Virtual Console ROMs are currently unsupported in Citra. Clarity is always key, of course!

+

Extra additions to per-game settings (#6308, #6379) by GPUCode and luc-git

+

Recently added to Citra, the per-game settings bring a new way to configure the settings of Citra on a game-by-game basis. However, not all settings were added with this in one go, as we were unsure which settings most users would find relevant to have here.

+

After hearing your feedback, we decided to add most of the graphical enhancement options to the per-game settings. This includes features such as the resolution upscaling, custom textures, texture filters, and the options for the screen layout. This way, you have many more ways to customize your games to your heart’s content, without having to change the global settings around every time you swap games!

+

On top of this, we also moved the cheats section to the per-game settings instead of being in the global settings. By being available in the per-game settings, cheats can be managed more easily, and are now configurable when a game is not running.

+ + +
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+

+ Look, Ma! New settings! +

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+ +
+ +

Add consolidated GodMode9 key dumping script (#6396) by Steveice10

+

Something a bit different here… we’ve made our own GodMode9 dumping script!

+

If you’re somehow unaware, GodMode9 is a homebrew full-access file browser for the 3DS, allowing you access to pretty much everything on the console. This app is vital for playing games in Citra, as you must use this to dump your games, updates, DLC, and anything else you may want from your 3DS. GodMode9 can utilize dumping scripts to easily dump a bunch of things at once that the user may want, such as how ThreeSD works.

+

This script is used to dump all the keys needed for Citra into one file, which simplifies things a lot. In the past, you would have to dump many different files such as Boot9, Sector0x96, and NATIVE_FIRM just to get encrypted games running on Citra. +Now, with the new system file download option through the Nintendo Update Service (NUS) in Citra, which relies on encryption keys in order to be used, it was a good time to find a way to streamline this dumping process once and for all.

+

This new dumping script loosely follows the existing aes_keys.txt format which is supported by Citra, but adds a few new secrets that will be needed for things such as encrypted Amiibo support. This ensures that whatever is needed for use in Citra will be dumped with ease using this script.

+

The download link and instructions for using this dumping script can be found on our AES keys guide. We hope that this will help make your Citra setup experience just that little bit smoother!

+

Add Citra AppImage builds (#6404) by TGP17

+

An AppImage is a format for distributing portable software on Linux in a compact and simple way. AppImages don’t require any outside installation, and can just be run as is. This makes it very easy to use different programs on Linux, especially to those who are new to the operating system, as using the CLI can be intimidating or just plain time consuming.

+

This was first requested back in 2017, with mixed opinions from both the community and developers. On one hand, people were excited to possibly see an easier way to use Citra on Linux. But on the other hand, the developers were concerned that Citra was not in a state where this could be used back then. +Nowadays, Citra’s development has come a long way to where an AppImage is a feasible way of shipping Citra to all of our Linux users. As AppImage’s are supported by many different distributions, such as Ubuntu and Fedora, you now have a new way to use Citra on whatever distro you’re on alongside our Flatpak releases.

+

Add warning popup when loading save states for the first time (#6565) by GPUCode

+

Carrying on with the theme of common errors from users… broken save states… +Pretty much every Citra user has seen this at some point. You save your game using save states, update Citra and… what? My save is now broken? How did this happen?

+

To give a short summary of what happens, save states don’t just save your game, they save the entire state of Citra. Kinda in the name there. When an update is pushed to Citra that changes the state, the previous save states become invalid. This is why it is so important that you do not rely on save states to save your game progression and that you frequently save in-game.

+

Unfortunately, many people do not realize this. Which causes a lot of distress at lost progression and a lot of frustration fiddling around with older builds to get the saves working again. Simple solution? Warn the people of what might happen when using save states. At the very least, this might help people to not lose their progress.

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+ Don’t skip this, it’s important! +

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yuzu ports by Morph1984 and FearlessTobi

+

Enable High DPI fixes for Qt >= 5.14 (#6262) originally by Morph1984

+

On higher DPI monitors, any information window, such as the game compatibility reporting tool, would be scaled incorrectly, resulting in massive text size that could not be read due to it getting cut off. +By utilizing Qt’s new high DPI application attributes for scaling a window, paired with a heuristic to select an integer scale value dependent on the current screen resolution, the scaling issue that has plagued Citra for four and a half years is finally resolved!

+ +

Just a few multiplayer additions here for ease when playing multiplayer in Citra with your friends!

+

First off, we have support for hostnames and IPv6 when using Direct Connect! Direct Connect is used to, well, directly connect to someone without having to search through the multiplayer lobby or if they’re hosting unlisted! In the past, the only way to connect to an unlisted room was via an IP address. +This wasn’t ideal, as it requires knowing the exact IP address in order to connect. With this change, it allows for Citra to use a domain address, as well as IPv6, as an input method to connect to a multiplayer server.

+

And then we have an option to tidy up the multiplayer lobby a bit more, a toggle to hide empty rooms! Sick of shifting through each room manually to see if there is anyone to play with? Fret not, with a simple click of this button, you will be shown rooms that have at least one other person to play with!

+

Both of these additions help make the multiplayer experience in Citra just that little bit better and allow you to enjoy playing with ease, which we all love.

+

Conclusion

+

Well, that’s a wrap! It has been an incredible couple of months for Citra development. We are definitely picking up speed, the likes of which we have not seen here for years, and as promised, the progress reports are continuing. +A massive thanks goes out to the Citra community, especially the developers. None of these achievements would have been possible without all of the people involved here keeping this emulator afloat. These reports give us the opportunity to showcase the talented people working on this project, so you best believe they’re going to be long!

+

If you want to support this project, we have a Patreon! Donations to the Patreon go directly to our team to assist with obtaining hardware for testing and keeping our servers up and running. Donations are not required, but are greatly appreciated!

+

If you are looking to contribute to Citra or just want to get involved with our community, you can find us on our Discord server or on our IRC channel (#citra @ Libera.Chat).

+

To those of you who made it to the end, thanks for reading! We have many more exciting things to tell you all about in the future, so stay tuned!

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Written by autumnburra and GPUCode on Tuesday July 18, 2023

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+1,431 @@ + + + + + + + + + + + + + + + + + + + + + + + + + The Vulkan-o erupts - Citra Vulkan is here! - Citra + + + + + + + + + + + + + + + + +
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The Vulkan-o erupts - Citra Vulkan is here!

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Hey there, Citra fans! (We haven’t used that one for a while, have we?)

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You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release!

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Why Vulkan?

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Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android. There’s a lot to love, but oh boy, was it ever a challenge!

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+ + + OpenGL on Intel Core i3-1005G1. FPS: 75 Speed: 125% + + +
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+ OpenGL on Intel Core i3-1005G1. FPS: 75 Speed: 125% +

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+ + + Vulkan on Intel Core i3-1005G1.FPS: 115 Speed: 193% + + +
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+ Vulkan on Intel Core i3-1005G1.FPS: 115 Speed: 193% +

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Vulkan support is also becoming a standard feature across many emulators, such as Dolphin, Ryujinx, RPCS3, yuzu, and many others. +As we’ve mentioned before, Citra is heading into the modern age. OpenGL is considered an ageing graphics API, with buggy and slow drivers, and performance bottlenecks. A modern graphics API like Vulkan is perfect for our vision of the New™️ Citra.

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If you haven’t read it already, we have posted a detailed teaser about Vulkan in Citra in our 2020 Q2 ~ 2023 Q1 Progress Report. +We thoroughly recommend you give that a read, as it’s a really good recap of the development of Vulkan at the time of writing.

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Where to get Vulkan

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If you’d rather jump straight into the action, Citra with the Vulkan renderer can be found in the latest Nightly release, either as a standalone build or from our installer.

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What to expect

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As with anything to do with emulation, nothing is ever perfect. Things are always evolving and changing, and this is no different.

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Android

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Attention Android users! We have not forgotten about you! We are still here, making your gaming experience on mobile even better!

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A very large number of Citra users currently use a phone with a Mali GPU. This isn’t something specific to Citra users, the majority of phones currently on the market have them! Especially with Samsung phones, if you live anywhere in the world apart from the United States or China, there’s a high chance you’ll get one with a Mali GPU.

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Sadly, these GPUs tend to have rather poor OpenGL ES drivers, so Citra’s performance on them generally left a lot to be desired and bordered on unplayable for most 3DS titles. Performance improved significantly for these devices after some of the initial rasterizer cache refactor work on our graphics backend was done, making many less demanding titles capable of reaching 100% emulation speed. However, many titles were still running short of full speed.

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Now, these concerns can be laid to rest! Mali’s vastly better Vulkan drivers allow for better, and smoother, gameplay when using Citra’s Vulkan backend. You can now easily go beyond 100% emulation speed on most, if not all, games. And with the addition of asynchronous shader compilation, in-game stutter due to shaders building is greatly reduced, leaving you with a more seamless gameplay experience.

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+ Just look at the difference! +

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If we could rewind to the terrible OpenGL ES drivers on Mali GPUs we mentioned before for a moment; another caveat of these drivers is the amount of bugs in them. This would cause graphical glitches in games, from characters being the wrong colors, to entire landscapes being rendered incorrectly. +Of course, this would affect the gameplay just as much as poor performance would. Who wants to play a game if it doesn’t even look right? +Thankfully, this is another area of concern that has been fixed by the Citra Vulkan backend on Android.

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Bringing us back to the first ever game Citra launched, The Legend of Zelda: Ocarina of Time 3D is one such game that has graphical glitches caused by the Mali OpenGL ES drivers fixed with Vulkan:

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+ We've been waiting for you, Hero of Time. +

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macOS

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Great news for macOS (Apple Silicon and Intel) users! Citra once again fully supports macOS devices!

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“Well, what does that have to do with Vulkan?” one might ask…

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The answer is a bit complicated. +Citra used to require only OpenGL 3.3 in order to run, which macOS still technically supports. However, after many revisions of our graphics backend, that requirement was upped to at least OpenGL 4.3. Unlike all other major operating systems, Apple decided to deprecate OpenGL support. This means that macOS does not support anything beyond OpenGL 4.1, which doesn’t meet Citra’s new requirements. As such, Citra could no longer run on macOS.

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“Does macOS support Vulkan then?” another might ask…

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Sadly, the answer to that is a “no”. Apple, in their infinite wisdom, decided to create a proprietary graphics API called “Metal”, and wants all apps to use that instead. However, that would require us to create a graphics backend that is only relevant for macOS, and no other platform. Given Citra’s cross-platform nature, that wouldn’t be ideal. There is a solution though: MoltenVK. This is a translation layer that translates Vulkan calls into Metal calls. Through this translation, Citra can run on macOS once again!

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To use Vulkan, go to Citra > Preferences > Graphics > Advanced tab and set the Graphics API option to Vulkan. Additionally, the long-standing white/grey-screen bug, that required you to resize your Citra window in order to see anything being rendered, has been fixed with this API!

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AMD

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There is another group of users that will benefit greatly from Vulkan. Namely, Windows users with older AMD GPUs.

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A while back, AMD massively improved their notoriously bad OpenGL drivers. This improvement saw those AMD GPU users, who were struggling to hit 100% emulation speed before, suddenly achieving up to 10 times that emulation speed. Whilst this was incredible news for AMD users, there was a caveat to this: only GCN 4.0 GPUs and newer received these improved drivers. For anyone using an older AMD GPU architecture, they are still stuck on the old, and really bad, OpenGL drivers.

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Luckily for them, the Vulkan drivers on those GPUs are still pretty good! As such, they’ll no longer have to deal with sub-par performance, and can even compete with the new kids in performance!

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What NOT to expect

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Keep in mind that Vulkan is a very new, and very big, addition to Citra. There are bound to be many bugs and glitches that slipped through the cracks. However, we’ve tried to make sure that what renders properly in OpenGL, renders properly in Vulkan. If you find a title where that isn’t the case, please do let us know! With your testing and reports, we’ll keep working to improve our Vulkan backend!

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Some quick notes:

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    Do not expect Vulkan to fix old emulation bugs that are not related to graphics or rendering.

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    Do not expect Vulkan to render games correctly that our OpenGL backend does not render correctly. Aside from OpenGL or Vulkan driver bugs, switching between the APIs shouldn’t show any visual difference. If that is the case for you, please report this to us!

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    Do not expect Vulkan to be an improvement over OpenGL in every aspect, on every device. Whilst Vulkan provides better performance than OpenGL in most cases, that is not always the case.

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    As of writing, Vulkan does not have full feature parity with our OpenGL backend. We will list some of the missing features below.

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    Whilst Vulkan currently has a disk pipeline cache, as well as runtime shader caching, an actual Disk Shader Cache for it is not yet implemented. As such, you may still experience some shader stutter at the start of each session until that is properly implemented.

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    Recording your gameplay using Video Dumping is not yet implemented.

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    Texture Filtering and Post-Processing Shaders are not yet implemented.

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As always, if you need support with anything, head to our Discord server or our community forums.

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Requirements

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As with our OpenGL backend, we have minimum hardware requirements for running Vulkan.

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Any device that supports Vulkan 1.1 or above will work with our Vulkan backend. Be it macOS, AMD, or Android. As long as your device supports this, you’re good to go! +However, there is an exception for Adreno 5xx devices on Android, as these GPUs do not work with our Vulkan implementation at this time. We’ll be working to fix this with future updates, so keep your eyes peeled!

+

What’s next?

+

As mentioned, our Vulkan backend does not yet have full feature parity with our OpenGL backend. Once that parity is achieved, we plan on giving you a much more technical article about the entire Vulkan backend, sure to satisfy the curious among you.

+

We hope this release excites you about the future of Citra as much as it excites us. +Our greatest gratitude goes out to the countless developers involved in bringing Vulkan to Citra, but especially to GPUCode. Without him, none of this would ever have been possible. +We also express thanks to Steveice10, who helped on the macOS side of things for the Vulkan release, and to BreadFish64 for his expertise with Vulkan from his previous attempt to bring Vulkan to Citra.

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Written by autumnburra and SleepingSnake on Friday September 15, 2023

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Citra Now Has A Game Compatibility Wiki!

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As game compatibility has broadened and the popularity of Citra has risen there’s always been a lack of consistent +information on what could be played in Citra and what couldn’t. Often times the best way to find out if a game was +working properly in Citra was to jump in and test it for yourself, but if any issues were encountered you’d be left +scouring through forums sifting through potentially out of date information for answers.

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In order to address this issue Flame Sage, +Flamboyant Ham, +leo121, +anodium, and +TheKoopaKingdom have worked hard to create a new game +compatibility wiki! As time goes on more and more titles from the 3DS library will be added to this list. As they’re +added in, each game will be given a compatibility rating based on how well and how smoothly they run in Citra. On each +game’s individual page there will be a summary of the game itself, how it runs on Citra, as well as any problems that +arise when running the game.

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We encourage community contributions to this list as well! If you’d like to add new entries to this list you can find +out how to contribute here.

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Thank you everyone for continuing on this journey with us!

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Check Out The Compatibility List Here

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Written by saphiresurf on Sunday June 04, 2017

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HLE Audio Comes to Citra

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Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP +firmware. Without that work, Citra would not be this far with audio emulation.

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As of May 19th, 2016, Citra now +has preliminary High Level Emulation (HLE) audio support! This means that users playing on Citra no longer have to +listen to the deafening sound of silence in many titles. To get to this point was a huge reverse-engineering effort +done by multiple people, with much of the reverse-engineering and the final implementation for Citra coming from +MerryMage. This undertaking has required many months of development but the end result brings sound to the masses.

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Technical Details on how Audio Works for the 3DS

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Audio processing and output is done by a specialised coprocessor. These kinds of coprocessors are called Digital Signal +Processors (DSPs).

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Games that run on the 3DS need to communicate with the DSP in order to play audio. They do this by two ways: via the +the dsp::DSP service and via a shared memory region. The dsp::DSP service provides service calls for initialization +of the DSP hardware including firmware upload. The shared memory region is used for communication between the game on +the CPU and the firmware on the DSP.

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In order to emulate audio, Citra must emulate the dsp::DSP service and also understand the layout of the DSP shared +memory region. One must understand what writing to various addresses in the shared memory region does. One must also +understand what happens between data being fed to the DSP firmware and audio coming out of the speakers.

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Early Reverse Engineering

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With this known MerryMage set out to trace reads and writes to shared memory that games did. She eventually ended up +playing these back on hardware and figured out what the appropriate firmware responses were. This eventually lead to +the early implementations of audio output that originally were shown in January by various users. Many other aspects, +including ADPCM decoding, took a while to figure out.

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MerryMage had raw audio output working but she still didn’t understand how various parameters were applied to the audio +by the firmware. It was at this point where she discovered that the firmware writes back what is output to the speakers +into the shared memory region. This discovery made future work with audio effects much easier as bit perfect audio +could be dumped as the 3DS produced it without any extra hardware. Having real hardware audio output on hand meant +MerryMage could also apply signal processing techniques like system identification to figure out what internal +processing the firmware does.

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With this newfound knowledge and this new set of tools MerryMage rapidly conquered what the firmware was doing.

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Time Stretching

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Emulation speed can vary a lot between games or even parts of games. To accomodate this, time streching was added as an +audio enhancement. This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio +stutter. This is an effect completely separate from emulation and is only to alter and improve audio played back when +the emulator is not going full speed.

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Future Plans for Audio

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Audio is still not complete! There are still a number of unimplemented features and accuracy improvements to have. Many +of these features have been reverse engineered already but simply aren’t implemented. This includes reverb, delay, and +other minor audio effects. Some features require more reverse engineering work, such as looped buffers and surround +sound.

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While the black-box reverse engineering approach has served well so far, further improvements in accuracy can more +easily be made by decompiling the firmware and perhaps implementing Low Level Emulation (LLE) audio. This comes with +its own set of challenges especially as the DSP architecture is not well known and there is little documentation on it.

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Until then, we at Citra hope that everyone enjoys this initial HLE audio implementation!

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Written by Merry Mage on Friday May 20, 2016

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Hardware Renderer Updates

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Cut to the chase, how fast is this?

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Realtime performance comparison with framelimit off

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Very fast. Test results across various computers show that it averages out to be a 2x speed boost. +With the new update, Citra will use much more of your GPU, removing some of the dependence on a CPU with high single-core performance. +As always, the actual difference will vary by game and by your specific hardware configuration! +In celebration of this massive improvement, we wanted to share some of the successes and struggles we’ve had over the years with the hardware renderer.

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Brief History of Citra’s Rendering Backends

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Back in early 2015, Citra was still a young emulator, and had just barely started displaying graphics for the first time. +In a momentous occasion, Citra displayed 3D graphics from a commercial game, Legend of Zelda: Ocarina of Time 3D

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+ It took a year from when citra started to get to this point +

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This engineering feat was thanks to the hard work of many contributors in both the emulator scene and the 3ds hacking scene, who worked tirelessly to reverse engineer the 3DS GPU, a chip called the PICA200. +But not even a few months later, Citra was able to play the game at full speed!

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+ Good thing that shield flashing bug still isn’t around +

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Why is there such a major difference in speed from the first and the second video? +The speed difference boils down to how the 3DS GPU is being emulated. +The first video is showing off the software renderer, which emulates the PICA200 by using your computer’s CPU. +On the other hand, the second video is using the OpenGL hardware renderer, which emulates the PICA200 by using your computer’s GPU. +From those videos, using your GPU to emulate the 3DS GPU is the clear winner when it comes to speed! +However, it’s not all sunshine and daisies; there’s always tradeoffs in software development.

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Challenges in the Hardware Renderer

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Earlier it was stated that the OpenGL hardware renderer was emulating the PICA200 by using the GPU instead of the CPU, and … that’s only partially true. +As it stands, only a portion of the PICA200 emulation is running on the GPU; most of it is running on the CPU! +To understand why, we need to dive a little deeper into the difference between CPUs and modern GPUs.

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+ The green shaded portions are what Citra emulates using the GPU. For a hardware renderer, Citra isn’t using the GPU much! +

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As a general rule of thumb, CPUs are fast at computing general tasks, while GPUs are blazing fast at computing very specific tasks. +Whenever the tasks the PICA200 can perform matches up with tasks you can do on a GPU using OpenGL, everything is fast and everyone is happy! +That said, we tend to run into edge cases that the PICA200 supports, but frankly, OpenGL is not well suited to support. +This leads to cases where sometimes we just have to live with minor inaccuracies as a tradeoff for speed.

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+ The infamous Pokémon outlines bug was one such example of something that OpenGL just doesn’t handle well +

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OpenGL is also great for emulator developers because it’s a cross-platform standard for graphics, with support for all major desktop platforms. +But because OpenGL is just a specification, every vendor is left up to their own to make their drivers support the specification for every individual platform. +This means performance and features can vary widely between operating systems, graphics driver, and the physical graphics card. +As you might have guessed, this leads to some OS specific bugs that are very hard to track down. +In the linked issue, only on Mac OSX, Citra would leak memory from the hardware renderer. +We traced it back to how textures were juggled between the 3DS memory and the host GPU, but we don’t have many developers that use Mac, so we never did find the root cause. +For a little bit of good news, this is fixed in the latest nightly, but only because the entire texture handling code was rewritten!

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Moving Forward with the Hardware Renderer: Cleaning up Texture Forwarding

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Despite the issues mentioned above, OpenGL has been a fair choice for a hardware renderer, and phantom has been hard at work improving the renderer. +Their first major contribution was a massive, complete rewrite of the texture forwarding support that was added back in 2016. +The new texture forwarding code increases the speed of many games, and fixes upscaled rendering in some other games as well.

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+ Metroid: Samus Returns heavily used a PICA200 feature that had a comment // TODO: implement this in the hardware renderer +

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+ Writing that missing method fixed upscaling while making the game much faster +

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Whenever a texture is used in the hardware renderer, the hardware renderer will try to use a copy of the texture already in the GPU memory, but if that fails, it has to reload the texture from the emulated 3DS memory. +This is called a texture upload, and it’s slow for a good reason. +The communication between CPU and GPU is optimized for large amounts of data transferred, but as a tradeoff, it’s not very fast. +This works great for PC games, where you know all the textures you want to upload ahead of time and can send them in one large batch, but ends up hurting performance for Citra since we can’t know in advance when the emulated game will do something that requires a texture upload.

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The texture forwarding rewrite increases the speed of many games by adding in new checks to avoid this costly synchronization of textures between emulated 3DS memory and the host GPU memory. +Additionally, the new texture forwarding can avoid even more texture uploads by copying the data from any compatible locations. +As an extension of this feature, phantom went the extra mile and fixed Pokémon outlines as well! +Pokémon games would draw the outline by reinterpreting the depth and stencil buffer as an RGBA texture, using the value for the red color to draw the outline. +Sadly, OpenGL doesn’t let you just reinterpret like that, meaning we needed to be more creative. +phantom worked around this limitation by copying the data into a Pixel Buffer Object, and running a shader to extract the data into a Buffer Texture which they could use to draw into a new texture with the correct format.

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+ The long standing issue is gone! +

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The texture forwarding rewrite has been battle tested in Citra Canary for the last 2 months, during which time we fixed over 20 reported issues. +We are happy to announce that it’s now merged into the master branch, so please enjoy the new feature in the latest nightly build!

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The Big News You’ve Been Waiting For

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A few paragraphs ago, we mentioned that Citra’s hardware renderer did most of the emulation on the CPU, and only some of it on the GPU. +The big news today is Citra now does the entire GPU emulation on the host GPU.

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+ Just look at all that green for each pipeline stage! +

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With an unbelievable amount of effort, phantom has done it again. +Moving the rest of the PICA200 emulation to the GPU was always a sort of “white whale” for Citra. +We knew it would make things fast, but the sheer amount of effort required to make this happen scared off all those who dared attempt it. +But before we get into why this was so challenging, let’s see some real performance numbers!

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All testing was done with the following settings: 4x Internal Resolution, Accurate Hardware Shaders On, Framelimit Off

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+ Dedicated GPUs saw the biggest improvement +

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+ Low-Mid end GPUs are just a bit fast +

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+ According to telemetry data, Pokémon is the most played game on Citra +

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+ But Monster Hunter is catching up in playtime +

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Obstacles to Emulating the PICA200 on a GPU

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Making Functions Out of GOTOs

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It’s likely that the game developers for the 3DS didn’t have to write PICA200 GPU assembly, but when emulating the PICA200, all Citra can work with is a commandlist and a stream of PICA200 opcodes. +While the developers probably wrote in a high level shader language that supports functions, when the shaders are compiled, most of that goes away. +The PICA200 supports barebones CALL, IF, and LOOP operations, but also supports an arbitrary JMP that can go to any address. +Translating PICA200 shaders into GLSL (OpenGL Shader Language) means that you’ll have to be prepared to rewrite every arbitrary JMP without using a goto as GLSL doesn’t support them.

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phantom assumed the worst when they originally translated PICA200 shaders into GLSL and wrote a monstrous switch statement that would have a case for every jump target and act as a PICA200 shader interpreter. +This worked, but proved to be slower than the software renderer! +Now that phantom knew it was possible, and they had some data about how the average PICA200 shader looked, they took to rewrite it with the goal to make it fast. +While the shaders could theoretically be very unruly and hard to convert, almost all the shaders were well behaved, presumably because they are compiled from a higher level language. +This time around, phantom generated native GLSL functions wherever possible by analyzing the control flow of the instructions, and the results are much prettier and faster. +Armed with the new knowledge, phantom rewrote the conversion a third time, and optimized the generated shaders even further. +What started off slower than the software renderer ended up being the massive performance boost we have today!

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Multiplication Shouldn’t Be This Slow

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When converting from PICA200 shaders into GLSL, there are a few PICA200 opcodes that should just match up without any issues. +Addition, subtraction, and multiplication should … wait. Where did this issue come from?

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It turns out that the PICA200 multiplication opcode has a few edge cases that don’t impact a large majority of games, and leads to some hilarious results in others. +On the PICA200, infinity * 0 = 0 but in OpenGL infinity * 0 = NaN and this can’t be configured. +In the generated GLSL shaders, phantom emulates this behavior by making a function call instead of a simple multiplication.

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vec4 sanitize_mul(vec4 lhs, vec4 rhs) {
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+    return mix(product, mix(mix(vec4(0.0), product, isnan(rhs)), product, isnan(lhs)), isnan(product));
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Alas, it’s a performance penalty to use a function everywhere instead of regular multiplication. +On weaker GPUs, we noticed the penalty is so severe, we actually made this configurable. +The whole point of a hardware renderer is to be fast, so eating a penalty when only a small handful of games need this level of accuracy would be regrettable. +You can turn off this feature in the settings by deselecting “Accurate Hardware Shader” and get a noticeable performance boost, but be aware that a few games will break in strange ways!

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Finding Bugs and Working Overtime

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We were very excited to launch this feature when phantom declared that it was ready; results from user testing were entirely positive, and the performance improvements were unbelievable, but one thing stood in the way. +No one had yet tested to see if it worked on AMD GPUs. +We called for our good friend JMC47 to break out the AMD card he uses for testing Dolphin, and Citra crashed the driver! Oh no!

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From JMC47’s time in Dolphin, he’s made a few friends here and there, and he found someone willing to investigate. +After a few gruelling weeks, JonnyH was able to narrow down what the problem is, and luckily it’s not a bug in the AMD drivers. +It turns out that it’s a bug in the GL specification, or more precisely, the exact issue is ambiguous wording. +glDrawRangeElementsBaseVertex states that the indices should be a pointer, but doesn’t say whether the pointer should be to CPU memory or GPU memory. +Citra passed a pointer to CPU memory without a second thought, as both Nvidia and Intel drivers seemed fine with it, but AMD drivers are strict. +As a workaround, phantom added support for streaming storage buffers, which allows Citra to work with the data on the CPU and sync it with the GPU when it’s time to draw.

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It’s a challenge to support all of the many GPUs out there, and we’ve put in so much work to ensure that this new feature will run on as many hardware configurations as possible. +But it’s very likely that there will be some GPUs that do not fully support the new hardware renderer, and so we added another option in the Configuration to allow users to turn this feature off entirely. +Simply changing the “Shader Emulation” from “GPU” to “CPU” will revert to using the same old CPU shaders that Citra was using before.

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+ Check out the new Renderer settings in the Graphics tab +

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What’s next

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While today marks a victory for fast emulation, we always have room for improvement. +As explained earlier in the article, getting OpenGL to work consistently across all platforms and GPUs is surprisingly challenging, so be ready for bugs. +This isn’t the end for the hardware renderer, but a wonderful boost to one of Citra’s more complicated features. +There is always something more that can be done to make the hardware renderer even faster and more accurate (contributions welcome!), but in the meantime, we hope you enjoy playing even more games at full speed!

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Written by jroweboy on Saturday March 10, 2018

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Blog Entries

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+ +
+ +
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+

The Vulkan-o erupts - Citra Vulkan is here!

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+

Hey there, Citra fans! (We haven’t used that one for a while, have we?) +You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! +Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.

+ Continue Reading +
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+ +
+ +
+
+

Citra Progress Report 2023 Q2

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+ + + + + + + +
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+

Doesn’t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it’s time for another progress report which is sure to excite you!

+ Continue Reading +
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+ +
+
+

Citra Mega Progress Report 2020 Q2~2023 Q1

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+ + +
+

Welcome back to another Citra Mega Progress Report! +Yes! We aren’t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2! +If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these.

+ Continue Reading +
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+ +
+ +
+
+

Citra Android Update

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+

Hey there, Citra fans! It’s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. +App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! +This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.

+ Continue Reading +
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+
+

Citra Mega Progress Report 2019 Q1~2020 Q2

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+

It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1. +Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!

+ Continue Reading +
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+

Citra Android is here!

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+

Hello there emulation aficionados! +Today we are unveiling the most requested addition for Citra: Android Support!
+That’s right, you can finally play 3DS games on the go!

+ Continue Reading +
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+ +
+ +
+
+

Citra Progress Report - 2018 Q4~2019 Q1

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+

Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. +We’ve made major breakthroughs which were long overdue. +New features, bug fixes, performance improvements, improved game compatibility, and much more await you. +So buckle up and enjoy the ride!

+ Continue Reading +
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+

Accurate Audio Emulation Has Arrived

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+ + +
+

Pokémon X / Y and Many More Games Are Finally Working!

+

You’ve been asking for it for years now, and we’ve been listening, we promise!

+ + +
+ + + + + + + + + +
+

+ The Pokémon league awaits your challenge! +

+
+ +

+ Continue Reading +
+
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+ + +
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+ +
+ +
+
+

Citra Progress Report - 2018 Q2

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+

Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. +Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.

+ Continue Reading +
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+ +
+ +
+
+

Citra Now Has a Patreon

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+

It’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. +Become a Patron !

+ Continue Reading +
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+ + + + + + + + + + + + + + + diff --git a/entry/index.json b/entry/index.json new file mode 100644 index 0000000000..0967ef424b --- /dev/null +++ b/entry/index.json @@ -0,0 +1 @@ +{} diff --git a/entry/introducing-automatic-updates/configuration.png b/entry/introducing-automatic-updates/configuration.png new file mode 100644 index 0000000000..cfdd291f67 Binary files /dev/null and b/entry/introducing-automatic-updates/configuration.png differ diff --git a/entry/introducing-automatic-updates/configuration_hu5c16062de841c9f148ae068ea6df45f2_15817_742x0_resize_q90_bgffffff_box_3.jpg b/entry/introducing-automatic-updates/configuration_hu5c16062de841c9f148ae068ea6df45f2_15817_742x0_resize_q90_bgffffff_box_3.jpg new file mode 100644 index 0000000000..75e60fca7e Binary files /dev/null and b/entry/introducing-automatic-updates/configuration_hu5c16062de841c9f148ae068ea6df45f2_15817_742x0_resize_q90_bgffffff_box_3.jpg differ diff --git a/entry/introducing-automatic-updates/index.html b/entry/introducing-automatic-updates/index.html new file mode 100644 index 0000000000..e25ade4a67 --- /dev/null +++ b/entry/introducing-automatic-updates/index.html @@ -0,0 +1,370 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Introducing Automatic Updates - Citra + + + + + + + + + + + + + + + + +
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+ +
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+

Introducing Automatic Updates

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+ + +
+

Emulators grow quickly. Last month alone, there were 39 pull requests +merged to Citra. For this reason, it’s important to be able to manage the many different +versions of an emulator. Until now however, Citra has had no installer or updater +for the nightly builds. Although +the now obsolete Bleeding Edge builds +did have both of these things, it was limited to Windows, and the installer framework +had some issues that restricted what we could do with it.

+

Thanks to the work by j-selby and jroweboy, +we now have a new installer and updater for both the Nightly builds +and the Canary builds!

+

More info on the Canary version of Citra will be in the September 2017 Progress +Report.

+

Installer

+

The new installer is an application +separate from Citra itself, that utilizes the Qt Installer Framework +(Also known as QtIFW.) to download the latest version of either Citra +Nightly or Citra Canary from our website’s repository and extract it to your system’s +program directory.

+ + +
+ + + + + + + + Installer options. + +
+

+ CHOOSE YOUR WEAPON +

+
+ +
+ +

Additionally, depending on which build(s) you chose, the installer +will also create desktop icons for easy access. You can get the installer from the +downloads page, which will try to automatically +select the correct version for your OS.

+

Updater

+

In addition to installing, QtIFW also provides functionality for updating via the +maintenancetool utility. For convenience, this is integrated into the Qt frontend +(The main GUI that you probably use.) in the form of scheduled automatic +updates. You can optionally check for updates on startup, and/or check for updates +on shutdown.

+ + +
+ + + + + + + + Configuration window. + +
+

+ Note the two checkboxes in the updates section. +

+
+ +
+ +

If an update is found at startup, you will be asked if you want to run the updater +or not.

+ + +
+ + + + + + + + Message box prompting for installation. + +
+

+ Gotta keep your Citrus fresh! +

+
+ +
+ +

If an update is found at shutdown, Citra will silently update without prompting, +because at this point emulation has already been terminated.

+

You can also manually update your Citra installation at any time, by going to the +Help menu, and then Check for Updates.

+

Uninstallation & Install Modification

+

QtIFW’s maintenancetool can also be used to uninstall Citra, and install a different +type of build. Like the updater, this is also integrated into the Qt frontend, and +can be accessed by going to the Help menu, and then Modify Citra Install. Integrating +with an already well-established framework like QtIFW allows us to streamline the +task of installation maintenence.

+ +
+ + + + + +
+ + + + + + + + + +

Written by The Koopa Kingdom on Sunday October 22, 2017

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+ + +
+ +
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+

Migrate Your Savefiles

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+ + +
+

DISCLAIMER: You do NOT need to follow this guide if you downloaded Citra for the first time after December 6th, 2016 +OR if you have freshly installed Citra since using an older build.

+

In new versions of Citra, the location of saves has changed, so this guide will show how to migrate your saves to the +new location on Windows (Linux and macOS Bleeding Edge builds are planned, we are currently busy working on bringing +nightly builds back.).

+
    +
  1. Press Windows + R, type explorer %localappdata%, this should bring up a Windows Explorer window in a Local +folder. Navigate to the citra folder.
  2. +
+ + + + + + + + +
    +
  1. Navigate to the app-x.x.x folder with the highest version number.
  2. +
+ + + + + + + + +
    +
  1. +

    Move the user` folder to your desktop. Make sure the user folder no longer exists in the existing folder.

    +
  2. +
  3. +

    Run citra-qt.exe`. The settings should now be reset, and Citra will begin using the new location. Now you can exit +it.

    +
  4. +
  5. +

    Press Windows + R, type explorer %appdata%, this should bring up a Windows Explorer window in a Roaming folder. +Navigate to the Citra folder.

    +
  6. +
  7. +

    Move the contents of the user folder on your desktop to the Citra folder, overwrite any files if asked.

    +
  8. +
+

Now, all of your settings and saves for Citra have been moved to the new location, which has the advantage of being able +to be accessed by any new version of Citra, bringing stability improvements and storing your user data in a safe place.

+ +
+ + + + + +
+ + + + + + + + + +

Written by The Koopa Kingdom on Tuesday December 06, 2016

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+ +

Blog Entries

+ + + + + +
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+ +
+ +
+
+

Citra Progress Report 2018 Q1

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+

It’s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let’s get right into it:

+ Continue Reading +
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+
+ + +
+
+ +
+ +
+
+

Hardware Renderer Updates

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+ + +
+

Cut to the chase, how fast is this?

+ + + + + + + +
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+

+ Before +

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+ After +

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+ +

Realtime performance comparison with framelimit off

+ Continue Reading +
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+ +
+ +
+
+

Citra Progress Report - 2017 Q4

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+ + +
+

New year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. +But, enough faffing about! Let’s get right into it:

+ Continue Reading +
+
+
+ + +
+
+ +
+ +
+
+

Citra Progress Report - 2017 September

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+

Winter arrives once more, and like I mentioned in August’s progress report, I am extremely excited for what’s in store. In fact, many of the really big goodies I’ve decided to seperate to their own articles, which should be coming up in the next few weeks. +There’s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features.

+ Continue Reading +
+
+
+ + +
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+ +
+ +
+
+

Announcing Networking Support

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+

Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. +The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!

+ Continue Reading +
+
+
+ + +
+
+ +
+ +
+
+

Introducing Automatic Updates

+
+
+ + + + + + + +
+
+ + +
+

Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it’s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it.

+ Continue Reading +
+
+
+ + +
+
+ +
+ +
+
+

Citra Progress Report - 2017 August

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+ + + + + + + +
+
+ + +
+

2017 has been an amazing year, with more work having been put into the project than ever before, but it’s not over yet! Last we met was June, and just two months later the Citra issue tracker is brimming with lots of changes once more. I am extremely excited for this month (and what’s coming up the next few months) but we’re getting ahead of ourselves! On this progress report, let’s check out the big fish in the July and August pond of patches!

+ Continue Reading +
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+ +
+ +
+
+

Telemetry (And Why That's A Good Thing)

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+ + +
+

Citra has some issues, and by its nature as an open source project, they are visible to everyone and fixable by anyone. Unfortunately though, most contributions are made by a small minority of developers. These developers have found it difficult to prioritize their efforts, since the majority of issue reports are written scattered across Discord, Reddit, forums, IRC, and too many other places to count. +Because of this, the Citra team has put together a framework to report data about how Citra is used to our server, and use that data to discover what are the most popular games and hardware configurations, where emulated games crash in Citra most often, and more.

+ Continue Reading +
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+ +
+ +
+
+

Citra Progress Report - 2017 June

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+

The summer of 2017 has just rolled in, and although we don’t have a summer of code, the patches continue rolling in regardless. We’ve got a ton of fixes this month in the renderer, so this report is going to be very screenshot heavy. With that out of the way, let’s get right to it. Implemented Procedural Texture (Texture Unit 3) by wwylele There is a rarely used feature in the 3DS’ GPU called procedural textures, “proctex” for short.

+ Continue Reading +
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Citra Now Has A Game Compatibility Wiki!

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As game compatibility has broadened and the popularity of Citra has risen there’s always been a lack of consistent information on what could be played in Citra and what couldn’t. Often times the best way to find out if a game was working properly in Citra was to jump in and test it for yourself, but if any issues were encountered you’d be left scouring through forums sifting through potentially out of date information for answers.

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+ + + + + + + + + + + + + + + diff --git a/entry/page/3/index.html b/entry/page/3/index.html new file mode 100644 index 0000000000..6feaf937bd --- /dev/null +++ b/entry/page/3/index.html @@ -0,0 +1,562 @@ + + + + + + + + + + + + + + + + + + Blog Entries - Citra + + + + + + + + + + + + + + + + +
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Blog Entries

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+

Citra Progress Report - 2017 P1

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In the last quarter, we’ve further improved the speed and accuracy of citra along with supporting more 3DS features, and we are very excited to show what we’ve been working on. It’s a bit hard to believe, but Citra is already three years old, and in these three years we’ve gone from an emulator that could barely run homebrew, to one that can run many commercially available games at playable speeds!

+ Continue Reading +
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+

We're Moving to Discourse!

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+

As we approach the first birthday of Citra’s website, we’d like to announce yet another project infrastructure update: +We’ve decided to launch a new forum based on the Discourse forum software! +When we first introduced the new website back in February of 2016, we chose to use Flarum over more classic forums used on other websites (such as phpBB, MyBB, or vBulletin). The reason for this was because Flarum was a much more modern platform, with better mobile support, and a attractive and innovative UI.

+ Continue Reading +
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+

The Nightly Builds are back!

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+

As you all know, the Nightly builds have been down for some time now due to the former maintainer not being around, but the issues have been resolved, and the Nightly builds are now available on our downloads page once again! With downloads available for Windows, macOS, and Linux, you’re no longer required to compile the build yourself. +Likewise, we’d like to remind all users that any bugs found within Citra, or during emulation, be reported from the Nightly builds, and not the Bleeding Edge ones.

+ Continue Reading +
+
+
+ + +
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+ +
+ +
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+

Migrate Your Savefiles

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+

DISCLAIMER: You do NOT need to follow this guide if you downloaded Citra for the first time after December 6th, 2016 OR if you have freshly installed Citra since using an older build. +In new versions of Citra, the location of saves has changed, so this guide will show how to migrate your saves to the new location on Windows (Linux and macOS Bleeding Edge builds are planned, we are currently busy working on bringing nightly builds back.

+ Continue Reading +
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+

Announcing Bleeding Edge Builds

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Sometimes it’s hard to wait. We’ve noticed that users are very excited about the future of Citra, which means wanting to try all of the changes all of the time. But, emulator development can be a slow, arduous process as new changes can bring big regressions and problems with the much wanted new features. +In order to satiate the needs of our users, we’ll be adding new builds for download: bleeding edge builds!

+ Continue Reading +
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+
+

We now have a Discord server!

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+

If you haven’t heard of Discord yet, it’s basically an alternative to Skype, featuring servers with both voice and text chat. You can use it in your browser, download the desktop program, or get the mobile app. +If you don’t have an account already, you can make one for free here. +Once you’ve done that, you can join Citra’s official server by going here. +There are 5 channels: +#read-first - A read-only introduction to the server, and announcements.

+ Continue Reading +
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+
+

HLE Audio Comes to Citra

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Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP firmware. Without that work, Citra would not be this far with audio emulation. +As of May 19th, 2016, Citra now has preliminary High Level Emulation (HLE) audio support! This means that users playing on Citra no longer have to listen to the deafening sound of silence in many titles. To get to this point was a huge reverse-engineering effort done by multiple people, with much of the reverse-engineering and the final implementation for Citra coming from MerryMage.

+ Continue Reading +
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+

Texture Forwarding brings HD output to Citra

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One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240. With Texture Forwarding (from tfarley, based on yuriks early implementation), Citra can now output games at any resolution, and runs faster as well!

+ Continue Reading +
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+

Citra Progress Report - 2016 P1

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Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for developers! +Because there have been so many changes and there are so many different games, it can be very hard to keep up with what is working and what is not.

+ Continue Reading +
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Citra Progress Report - 2015 P2

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This month we bring you the second installment of our two-part progress report on Citra in 2015! With this part, we discuss the evolution from Citra being able to barely run a few commercial games at a few frames-per-second, to where it is in 2016: Running many retail games at reasonable speeds, some of which are fully playable with near flawless graphics! We discuss Citra’s new “dyncom” CPU core, the OpenGL renderer, per-pixel lighting, and various bug fixes.

+ Continue Reading +
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+ + + + + + + + + + + + + + + diff --git a/entry/page/4/index.html b/entry/page/4/index.html new file mode 100644 index 0000000000..47c413582c --- /dev/null +++ b/entry/page/4/index.html @@ -0,0 +1,291 @@ + + + + + + + + + + + + + + + + + + Blog Entries - Citra + + + + + + + + + + + + + + + + +
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Blog Entries

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+

Citra Progress Report - 2015 P1

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+

While Citra was first founded in April of 2014, visible progress for the emulator didn’t really happen until the turn of the year. After a long struggle to get anything to boot, 2015 saw Citra evolve from an experimental emulator that couldn’t run games into an experimental emulator that can run games. And while it may not seem like Citra is that far along, it is truly amazing how much things have progressed in just a year since the first commercial title booted.

+ Continue Reading +
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+ +
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+

Welcome to the New Citra!

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+

Welcome to the brand new Citra website! This new site has been a sort of secret project off and on for over a year now. A lot of hard work, a few false starts, but here we are! This has been a big team effort - we’d like to especially thank Flame Sage, the primary architect behind the new website backend; MaJoR for the design and artwork, and lastly jchadwick for his early on role in the project.

+ Continue Reading +
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+ + + + + + + + + + + + + + + diff --git a/entry/telemetry-and-why-thats-a-good-thing/index.html b/entry/telemetry-and-why-thats-a-good-thing/index.html new file mode 100644 index 0000000000..993df70d47 --- /dev/null +++ b/entry/telemetry-and-why-thats-a-good-thing/index.html @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Telemetry (And Why That's A Good Thing) - Citra + + + + + + + + + + + + + + + + +
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Telemetry (And Why That's A Good Thing)

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Citra has some issues, and by its +nature as an open source project, they are visible to everyone and fixable by +anyone. Unfortunately though, most contributions are made by +a small minority of developers. +These developers have found it difficult to prioritize their efforts, since the +majority of issue reports are written scattered across Discord, Reddit, forums, +IRC, and too many other places to count.

+

Because of this, the Citra team has put together a framework to report data about +how Citra is used to our server, and use that data to discover what are the most +popular games and hardware configurations, where emulated games crash in Citra +most often, and more. We had considered including this in last month’s progress +report, but we decided that it would be best to publish this on its own, so it +gets the attention it deserves. We’re very aware that privacy is important to +many of our users, and so from the earliest planning stage we knew we must be as +transparent and open about this as possible.

+

The telemetry framework will collect information such as:

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    +
  • Information about the version of Citra you are using
  • +
  • Performance data for the games you play
  • +
  • Your Citra configuration settings
  • +
  • Information about your computer hardware (e.g. GPU, CPU, and OS type)
  • +
  • Emulation errors and crash information
  • +
+

Not everyone is comfortable sharing information about their system, so we’ve made it easy to opt-out:

+ + +
+ + + + + + + + Alt, E, C + +
+

+ First, head to the Citra “Emulation” → “Configure…” menu. +

+
+ +
+ + + +
+ + + + + + + + Right arrow, Right arrow, Right arrow, Right arrow, Right arrow, Right arrow, Right arrow + +
+

+ Then, head into the “Web” tab. +

+
+ +
+ + + +
+ + + + + + + + Tab, Tab, Tab, Tab, Tab, Space + +
+

+ And finally, untick the box titled “Share anonymous usage data with the Citra team”. +

+
+ +
+ +

You may have also noticed the field titled “Telemetry ID” in the screenshots, this +is an identifier generated randomly on install which is used instead of your IP +address. This makes data collection entirely anonymous, unless you choose to log in. +You can also reset your telemetry ID if you’d like by clicking “Regenerate”. The +new ID will also be completely random, and so it would be treated as a wholly new +identity.

+

Telemetry is an extremely useful developer tool, as they allow the developer to +be more aware of the users’ needs and priorities accurately, rather than guessing. +But it is only as useful as the data obtained, which is why we urge users to not +opt-out, so the data can be as accurate and correct as possible. Just as innacurate +measurements can damage a device during calibration, innacurate statistical data +will only cause damage to Citra.

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Written by anodium on Saturday August 26, 2017

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Texture Forwarding brings HD output to Citra

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+

One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. +One of the great things about emulators is that they can surpass the limitations of the original console, especially +when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind +staggeringly low resolution screens topping out at 400x240. With Texture Forwarding (from tfarley, based on +yuriks early implementation), Citra can now output games at any resolution, and runs faster as well!

+ +
+ +
+ +

What is Texture Forwarding?

+

To understand Texture Forwarding, we’ve created a diagram to show what’s actually going on.

+ + +
+ + + + + + + + + +
+ +

The diagram is a simplified representation of the actual pipeline, as 3DS games perform multiple additional steps such +as framebuffer copies between rendering and display - but the concept remains the same. The main idea is to keep +framebuffers rendered by the HW Renderer as textures on the GPU as much as possible, to avoid the performance overhead +of transferring them between the CPU and GPU as in the Slow Path. In most instances, the CPU never accesses +(reads from/writes to) a rendered frame so it can safely stay on the GPU from rendering all the way through to +ultimate display in Citra. This eliminates CPU/GPU sync points and makes the emulator faster overall.

+

In addition to a performance boost, Texture Forwarding also allows the HW Renderer to render and display at higher +resolutions than the native 3DS when the pixel data is not accessed from anywhere else. But in the event that the +memory region of some texture is read or written by the CPU, the renderer will fall back to the slow path and +downsample the texture back to native resolution to ensure that the accesses are reflected accurately.

+

If you’re interested in seeing just how nice some 3DS games look, +HD screenshots have been added to Citra’s screenshots page! Or you can try it +yourself on your 3DS games by downloading the latest build of Citra from the +download’s page.

+ +
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+ + + + + + + + + + + + + +

Written by JMC47 and tfarley on Sunday May 01, 2016

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+ + + + + + + + + + + + + + + diff --git a/entry/the-nightly-builds-are-back/index.html b/entry/the-nightly-builds-are-back/index.html new file mode 100644 index 0000000000..76b0847855 --- /dev/null +++ b/entry/the-nightly-builds-are-back/index.html @@ -0,0 +1,284 @@ + + + + + + + + + + + + + + + + + + + + + + + + + The Nightly Builds are back! - Citra + + + + + + + + + + + + + + + + +
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The Nightly Builds are back!

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As you all know, the Nightly builds have been down for some time now due to the former maintainer not being around, but +the issues have been resolved, and the Nightly builds are now available on our +downloads page once again! With downloads available for Windows, macOS, and Linux, +you’re no longer required to compile the build yourself.

+

Likewise, we’d like to remind all users that any bugs found within Citra, or during emulation, be reported from the +Nightly builds, and not the Bleeding Edge ones. From hereon out, support for the latter will no longer be given. If +you believe you’ve found a bug in Bleeding Edge, please retest on the latest Nightly build. Thank you everyone for +your patience, and Happy New Year!

+ +
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+ + + + + + + + + + + + + +

Written by leo121 and Flamboyant_Ham on Thursday January 05, 2017

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+ + + + + + + + + + + + + + + diff --git a/entry/we-now-have-a-discord-server/index.html b/entry/we-now-have-a-discord-server/index.html new file mode 100644 index 0000000000..bb13604b28 --- /dev/null +++ b/entry/we-now-have-a-discord-server/index.html @@ -0,0 +1,288 @@ + + + + + + + + + + + + + + + + + + + + + + + + We now have a Discord server! - Citra + + + + + + + + + + + + + + + + +
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We now have a Discord server!

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If you haven’t heard of Discord yet, it’s basically an alternative to Skype, featuring +servers with both voice and text chat. You can use it in your browser, download the desktop program, or get the mobile +app.

+

If you don’t have an account already, you can make one for free here.

+

Once you’ve done that, you can join Citra’s official server by going here.

+

There are 5 channels:

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    +
  • #read-first - A read-only introduction to the server, and announcements.
  • +
  • #citra-general - Any discussion related to Citra.
  • +
  • #citra-support - If you are having trouble with Citra, you can ask for help here. Please read #read-first, first.
  • +
  • #dumping-support - Support for dumping games/system files for Citra.
  • +
  • #offtopic - Anything not related to Citra that doesn’t belong in #citra-general goes here.
  • +
+

The Citra Community Rules also apply to this server.

+

Have fun!

+ +
+ + + + + +
+ + + + + + + + + +

Written by The Koopa Kingdom on Friday September 02, 2016

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Welcome to the New Citra!

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+

Welcome to the brand new Citra website! This new site has been a sort of secret project off and on for over a year now. +A lot of hard work, a few false starts, but here we are! This has been a big team effort - we’d like to especially +thank Flame Sage, the primary architect behind the new +website backend; MaJoR for the design and artwork, and +lastly jchadwick for his early on role in the project. Here’s a brief overview of some of our new features!

+

Blog: Citra now finally has a platform to share information with everyone directly! It +will allow Citra to communicate directly to users and fans in long form, fully exploring 3DS emulation in ways that +were impossible to express before. An article is already up talking about the past year of development, and more +will come!

+

Community: Citra now has its own discussion forum! It is now open, so come on +everyone and join! Instead of the typical forum software, we are using a brand new open source forum software that +is focused on streamlining and simplifying bulletin boards. It’s a little different from what you might be used to, +but it is a joy to use!

+

Wiki: The site has it’s own wiki! But not a mediawiki - select articles from +Github can be elevated here for easy access to user-update guides and other materials. In time, it will make Citra +much easier to use.

+

Screenshots: We have our own screenshots gallery, which will give us a lot +more room for a lot more screenshots! With easy navigation and viewing to boot.

+

Logo: And finally, this is the official reveal of our new logo!

+ + + + + + + +

There’s a LOT more work to be done, so things are definitely a work in progress. For example, a new download page with +archives is high on our list! But we’re going to keep working hard and keep making things better.

+ +
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+ + + + + + + + + +

Written by Flame Sage on Monday February 22, 2016

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+ + + + + + + + + + + + + + + diff --git a/entry/were-moving-to-discourse/index.html b/entry/were-moving-to-discourse/index.html new file mode 100644 index 0000000000..2bf2666374 --- /dev/null +++ b/entry/were-moving-to-discourse/index.html @@ -0,0 +1,290 @@ + + + + + + + + + + + + + + + + + + + + + + + + We're Moving to Discourse! - Citra + + + + + + + + + + + + + + + + +
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We're Moving to Discourse!

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+

As we approach the first birthday of Citra’s website, we’d like to announce yet another project infrastructure update:

+

We’ve decided to launch a new forum based on the +Discourse forum software!

+

When we first introduced the new website back in February of 2016, we chose to use Flarum over +more classic forums used on other websites (such as phpBB, MyBB, or vBulletin). The reason for this was because Flarum +was a much more modern platform, with better mobile support, and a attractive and innovative UI. It seemingly had a +very promising future, receiving multiple large updates in a very short timeframe. But while it was great to use at +first, it ultimately left us wanting some critical features that never seemed to come - such as the ability to send +private messages.

+

Meet Discourse, an open source forum platform with the features that we need. Not only +does it improve our ability to moderate, but the every day user experience should also be enhanced. Discourse is a +widely used and established platform, used by such communities as Imgur, +Twitter, Github, Ubuntu, +and more. The layout of the new forums are simple, users of Flarum should +have no problem getting used to it!

+

You can visit the new forums at https://community.citra-emu.org/, come say Hello! You’ll need to create a new account, +but we now support using your Google or GitHub credentials to log in!

+ +
+ + + + + +
+ + + + + + + + + + + + + +

Written by Flame Sage and bunnei on Tuesday January 17, 2017

+ +
+ + +
+
+ +
+ + + +
+ +
+
+ + + + + + + + + + + + + + + diff --git a/favicon.ico b/favicon.ico new file mode 100644 index 0000000000..3c1c4b22e4 Binary files /dev/null and b/favicon.ico differ diff --git a/fonts/bootstrap/glyphicons-halflings-regular.eot b/fonts/bootstrap/glyphicons-halflings-regular.eot new file mode 100644 index 0000000000..b93a4953ff Binary files /dev/null and b/fonts/bootstrap/glyphicons-halflings-regular.eot differ diff --git a/fonts/bootstrap/glyphicons-halflings-regular.svg b/fonts/bootstrap/glyphicons-halflings-regular.svg new file mode 100644 index 0000000000..94fb5490a2 --- /dev/null +++ b/fonts/bootstrap/glyphicons-halflings-regular.svg @@ -0,0 +1,288 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/fonts/bootstrap/glyphicons-halflings-regular.ttf b/fonts/bootstrap/glyphicons-halflings-regular.ttf new file mode 100644 index 0000000000..1413fc609a Binary files /dev/null and b/fonts/bootstrap/glyphicons-halflings-regular.ttf differ diff --git a/fonts/bootstrap/glyphicons-halflings-regular.woff b/fonts/bootstrap/glyphicons-halflings-regular.woff new file mode 100644 index 0000000000..9e612858f8 Binary files /dev/null and b/fonts/bootstrap/glyphicons-halflings-regular.woff differ diff --git a/fonts/bootstrap/glyphicons-halflings-regular.woff2 b/fonts/bootstrap/glyphicons-halflings-regular.woff2 new file mode 100644 index 0000000000..64539b54c3 Binary files /dev/null and b/fonts/bootstrap/glyphicons-halflings-regular.woff2 differ diff --git a/game/10-in-1-arcade-collection/index.html b/game/10-in-1-arcade-collection/index.html new file mode 100644 index 0000000000..220d21d7cc --- /dev/null +++ b/game/10-in-1-arcade-collection/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 10-in-1: Arcade Collection - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

10-in-1: Arcade Collection

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000C1400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

??? +test

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
89fc5645-4b82-4a6b-b1e3-90eef74b9473 07/28/2020 on 08/01/2020 Intel(R) Xeon(R) CPU E5-2650 0 @ 2.00GHz
GeForce GTX 980/PCIe/SSE2
Windows
Nightly Build
b94f21e
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/1001-spikes/index.html b/game/1001-spikes/index.html new file mode 100644 index 0000000000..6b22b4e6f6 --- /dev/null +++ b/game/1001-spikes/index.html @@ -0,0 +1,356 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 1001 Spikes - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

1001 Spikes

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
000400000008FE00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

On the Citra emulator, 1001 spikes seems to be completely broken. Upon starting the game up it immediately black screens and drops to 0 FPS. Doesn’t reach the title screen, nor give a fatal error.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/2048/index.html b/game/2048/index.html new file mode 100644 index 0000000000..54d5094ba9 --- /dev/null +++ b/game/2048/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 2048 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

2048

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
0004000000139000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

2048 runs without any problems in Citra. All features of the game work as intended and it’s possible to achieve full speed even on low-end hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0f444b7e-ac1b-49c9-941b-4fd5e50f934f 05/14/2018 on 05/14/2018Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
AMD Radeon R7 M265 Series
Windows
Canary Build
e9bd59d
Perfect
5159949e-575e-4d1e-9938-e61f6c774624 05/12/2018 on 05/12/2018 Intel(R) Pentium(R) CPU G840 @ 2.80GHz
AMD Radeon HD 6670
Windows
Canary Build
6b84ed9
Perfect
c86c537c-a3f0-422f-9a29-32643644293b 05/13/2018 on 05/14/2018 Intel(R) Pentium(R) CPU G840 @ 2.80GHz
AMD Radeon HD 6670
Windows
Canary Build
4687ee7
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-after-burner-ii/index.html b/game/3d-after-burner-ii/index.html new file mode 100644 index 0000000000..4be0638560 --- /dev/null +++ b/game/3d-after-burner-ii/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D After Burner II - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D After Burner II

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000158900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
e2d4cd20-1b1a-437b-b7dc-0ebeb29f4d35 09/22/2019 on 09/22/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
2aaef8a
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-excitebike/index.html b/game/3d-classics-excitebike/index.html new file mode 100644 index 0000000000..6ccce30daf --- /dev/null +++ b/game/3d-classics-excitebike/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: Excitebike - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: Excitebike

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000054300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0b0c612b-b2a3-49cb-b6da-15f15caf63e6 01/29/2019 on 01/29/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
f83a7f5
Intro/Menu
3a058763-2464-4cbe-aed9-533bb0191cff 09/25/2019 chichibooxd on 09/30/2019 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
Intel(R) HD Graphics 4000
Windows
Nightly Build
80c9137
Great
72b17b87-4fa0-43a5-8077-67646bb03ff7 07/11/2019 on 07/14/2019AMD Athlon(tm) II X2 270 Processor
GeForce GTX 650 Ti/PCIe/SSE2
Windows
Nightly Build
a546efa
Won't Boot
79713ad3-b48d-4b9c-982d-af1c857007ed 01/24/2020 drewby on 01/29/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
5d502df
Bad
f144fbbf-7ec2-41cb-aa4f-62ccead5a440 04/3/2021 on 04/03/2021AMD Ryzen 9 5900X 12-Core Processor
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Intro/Menu
ff7df56c-794a-4fb2-bc11-e8182d9962cf 06/29/2020 on 07/05/2020Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
AMD Radeon Pro 5500M
Windows
Nightly Build
910cc9e
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-kid-icarus/index.html b/game/3d-classics-kid-icarus/index.html new file mode 100644 index 0000000000..3e82427657 --- /dev/null +++ b/game/3d-classics-kid-icarus/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: Kid Icarus - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: Kid Icarus

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000054200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
6b35eeb8-efa0-4b1c-9a61-bef38289a1c9 06/19/2019 on 06/20/2019 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Radeon RX 580 Series
Windows
Nightly Build
bb776e2
Great
912f6a3e-a63e-42ae-9b34-e6fffd2a3328 01/7/2019 on 01/08/2019 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
941d241
Great
a1f5a05f-5cfa-400a-975a-18e2b10bfdda 06/19/2019 on 06/22/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
bb776e2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-kirbys-adventure/index.html b/game/3d-classics-kirbys-adventure/index.html new file mode 100644 index 0000000000..16e4520776 --- /dev/null +++ b/game/3d-classics-kirbys-adventure/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: Kirby's Adventure - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: Kirby's Adventure

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000054600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

3D Classics: Kirby’s Adventure works near flawlessly in Citra. Graphically, the game suffers from minor graphical issues (e.g. Grand Wheelie sprite), but this does not hinder the gameplay in any way. The game also requires decent hardware to achieve higher frame rates.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4bdc0aad-5e08-48dd-a379-d0a9ec84635f 01/18/2019 on 01/20/2019AMD Ryzen 7 1800X Eight-Core Processor
Radeon RX Vega
Windows
Nightly Build
95a57a2
Okay
9cf6da37-d998-4872-9dc2-53279cff0bfb 11/6/2021 anamenot on 11/15/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
8dfd9d3
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-twinbee/index.html b/game/3d-classics-twinbee/index.html new file mode 100644 index 0000000000..d1771caead --- /dev/null +++ b/game/3d-classics-twinbee/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: TwinBee - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: TwinBee

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000054400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
186413c4-7d36-4917-be8b-f860d40e0624 06/26/2019 on 06/27/2019Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
Intel(R) HD Graphics 5500
Windows
Nightly Build
c81a96b
Great
b3a69efa-6e68-443d-83f3-526eec9291b6 01/29/2019 on 01/29/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
f83a7f5
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-urban-champion/index.html b/game/3d-classics-urban-champion/index.html new file mode 100644 index 0000000000..0f486d1967 --- /dev/null +++ b/game/3d-classics-urban-champion/index.html @@ -0,0 +1,363 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: Urban Champion - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: Urban Champion

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000054500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ + + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
74982ce9-6b14-439f-ae9b-2bf5adcd5922 01/29/2019 on 01/29/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
f83a7f5
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-classics-xevious/index.html b/game/3d-classics-xevious/index.html new file mode 100644 index 0000000000..61688e615c --- /dev/null +++ b/game/3d-classics-xevious/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Classics: Xevious - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Classics: Xevious

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000054700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2c329043-1f24-4aa5-95ba-16479a1d1fe9 01/29/2019 on 01/29/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
f83a7f5
Okay
996898ae-acb1-4e68-b28f-2daa3408f864 04/20/2020 on 04/21/2020AMD Ryzen 7 3700X 8-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
d5a962c
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-ecco-the-dolphin/index.html b/game/3d-ecco-the-dolphin/index.html new file mode 100644 index 0000000000..51ee1279af --- /dev/null +++ b/game/3d-ecco-the-dolphin/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Ecco the Dolphin - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Ecco the Dolphin

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000D9E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

3D Ecco the Dolphin works perfectly in Citra. There are no noticeable graphical and audio issues but may require decent hardware to achieve higher performance.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2881c5a0-1d25-4215-8789-229fb09e19d8 01/11/2018 on 01/12/2018Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
7fa92c2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-fantasy-zone-ii-w/index.html b/game/3d-fantasy-zone-ii-w/index.html new file mode 100644 index 0000000000..88a0c6fc05 --- /dev/null +++ b/game/3d-fantasy-zone-ii-w/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Fantasy Zone II W - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Fantasy Zone II W

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000158B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
147ad5ee-0bc9-4bce-9aaa-6920a3045264 02/12/2019 SWTerra on 02/12/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
b66309a
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-fantasy-zone/index.html b/game/3d-fantasy-zone/index.html new file mode 100644 index 0000000000..4c6050d926 --- /dev/null +++ b/game/3d-fantasy-zone/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Fantasy Zone - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Fantasy Zone

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000152300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
18d18479-0424-4435-aeb7-47b36d9e8538 08/1/2021 on 08/10/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
dfd7926
Intro/Menu
3e94bbfc-80af-404d-b195-efa12c50688d 04/9/2018 on 04/10/2018Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
bdf7b46
Intro/Menu
ec9238fc-39ff-415a-b688-d37cbcb4b52b 09/22/2019 on 09/22/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
2aaef8a
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-galaxy-force-ii/index.html b/game/3d-galaxy-force-ii/index.html new file mode 100644 index 0000000000..049e449ff5 --- /dev/null +++ b/game/3d-galaxy-force-ii/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Galaxy Force II - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Galaxy Force II

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
00040000000C0B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
7f4231f9-361a-4498-a40a-cb40c7bbbcfc 08/7/2020 on 08/16/2020Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Nightly Build
f72be7a
Intro/Menu
cb208d93-a287-4c16-84b6-e9f2c5edf917 09/22/2019 on 09/22/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
2aaef8a
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-out-run/index.html b/game/3d-out-run/index.html new file mode 100644 index 0000000000..ba77bc7bd4 --- /dev/null +++ b/game/3d-out-run/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Out Run - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Out Run

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000158A00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

3D Out Run does not work well in Citra, it will crash upon pressing start game.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
40969b38-d58a-4427-8def-338fad830b3b 12/12/2018 on 01/03/2019Intel(R) Pentium(R) CPU G4400 @ 3.30GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
b8f2371
Intro/Menu
660232cd-7a83-40aa-833d-33d5f158b818 09/22/2019 on 09/23/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
2aaef8a
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-sonic-the-hedgehog-2/index.html b/game/3d-sonic-the-hedgehog-2/index.html new file mode 100644 index 0000000000..e93c9b2e00 --- /dev/null +++ b/game/3d-sonic-the-hedgehog-2/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Sonic The Hedgehog 2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Sonic The Hedgehog 2

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000158D00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1637457b-3081-49cf-8af0-61aab9c1f61d 03/24/2019 on 04/13/2019Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
c1de8ac
Great
2e0e06f8-dbf6-426d-b1bc-f489c7d66d3d 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
a546efa
Great
36eeb640-1551-453f-8716-e7153de7880a 10/4/2020 Foron on 10/07/2020AMD Ryzen 7 3800X 8-Core Processor
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Canary Build
ee9df14
Bad
4215404d-5503-439d-834b-d69b9d898379 06/23/2018 on 06/26/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
6e26a86
Perfect
7eca3734-0645-4c49-84a8-8a0af24d2fc6 08/7/2020 on 08/18/2020Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Nightly Build
f72be7a
Intro/Menu
b19ea657-3e65-4577-a605-59f4d9452f07 01/5/2021 on 01/31/2021Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
GeForce 840M/PCIe/SSE2
Windows
Nightly Build
e33677b
Bad
be8724ac-f715-4ec2-b691-9563b41c785f 10/30/2018 on 11/01/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
69f2578
Perfect
e77ac98a-ff73-4c80-b9a4-ac82f25bef4a 08/30/2020 tommaso_cretu on 08/30/2020AMD Ryzen 7 2700X Eight-Core Processor
GeForce RTX 2060 SUPER/PCIe/SSE2
Windows
Canary Build
745532a
Okay
f5d7812d-4a30-4aa1-8fcd-884bade94ffb 03/21/2020 on 03/24/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
5be493d
Great
f8fa9f8e-b626-4ed9-bbf0-275eded139f9 11/20/2019 bob_bmp on 12/13/2019Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
Intel(R) HD Graphics 5500
Windows
Canary Build
57d0e40
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-sonic-the-hedgehog/index.html b/game/3d-sonic-the-hedgehog/index.html new file mode 100644 index 0000000000..8d8b148c46 --- /dev/null +++ b/game/3d-sonic-the-hedgehog/index.html @@ -0,0 +1,437 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Sonic The Hedgehog - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Sonic The Hedgehog

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000DA000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

3D Sonic The Hedgehog has some problems in Citra. Graphically, the game does suffer some issues, especially with Sonic’s sprites and other sprites having a blue box around it, though to get full speed does require a good computer. It suffers these issues but they aren’t game breaking. There is a chance the game might crash though most likely later in the game than Green Hill Zone.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1b0c6d75-875d-46c3-9918-334864e12f87 03/11/2021 on 03/23/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Canary Build
7a60d46
Great
20a2d56e-e10e-4096-a96c-6c714a38e2ab 09/19/2020 H_B on 09/30/2020Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Intel(R) UHD Graphics 605
Windows
Nightly Build
a576eb6
Bad
36d44bb5-2e31-4271-b211-e8b808ef9e4c 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Okay
380555bf-8302-4aa8-b062-6261176c92d9 10/1/2018 on 10/01/2018AMD Ryzen 5 2600 Six-Core Processor
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Nightly Build
9f972b9
Great
6122301e-683b-40c3-9af8-7c70a3c96325 07/6/2019 Ragdoll_Productions on 07/06/2019Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
GeForce GT 710/PCIe/SSE2
Windows
Canary Build
844f5a5
Perfect
729fba52-1a92-499d-8ac0-4e998ed54c53 06/19/2019 on 06/22/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
bb776e2
Great
b3c3315f-dcc4-4034-8989-1b3f533ae4d7 07/6/2019 Ragdoll_Productions on 07/06/2019Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
GeForce GT 710/PCIe/SSE2
Windows
Canary Build
844f5a5
Okay
b9d89f3a-a69a-4c00-aa74-408ca5edf0ad 06/23/2018 on 06/26/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
6e26a86
Perfect
e02a370c-18bf-42fc-8bd5-6f9d42c1b816 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
a546efa
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-space-harrier/index.html b/game/3d-space-harrier/index.html new file mode 100644 index 0000000000..3d4a66ab1c --- /dev/null +++ b/game/3d-space-harrier/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Space Harrier - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Space Harrier

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000C0C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
e7989432-cac1-4d5e-9a9f-cc913dc26810 08/1/2021 on 08/10/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-streets-of-rage-2/index.html b/game/3d-streets-of-rage-2/index.html new file mode 100644 index 0000000000..f7479a2ab4 --- /dev/null +++ b/game/3d-streets-of-rage-2/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Streets of Rage 2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Streets of Rage 2

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000158300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
8c5d9ac8-848b-42a2-a717-dbab94936c74 05/25/2020 JosephSMASH on 05/27/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Intel(R) HD Graphics 4000
Windows
Canary Build
9b0a1d1
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-streets-of-rage/index.html b/game/3d-streets-of-rage/index.html new file mode 100644 index 0000000000..0ea7f9aea7 --- /dev/null +++ b/game/3d-streets-of-rage/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Streets of Rage - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Streets of Rage

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000DA100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
06b370c6-db3f-446b-9aa6-733815b3368d 04/7/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-super-hang-on/index.html b/game/3d-super-hang-on/index.html new file mode 100644 index 0000000000..b4ffa34f04 --- /dev/null +++ b/game/3d-super-hang-on/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Super Hang-On - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Super Hang-On

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000C0D00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
721235aa-e166-49ed-b31b-b2392c0b2884 02/17/2019 on 02/20/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
5e1e230
Perfect
bc1ec9c9-2032-4bfe-aeb1-827b070cf86d 08/7/2020 on 08/16/2020Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Nightly Build
f72be7a
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/3d-thunder-blade/index.html b/game/3d-thunder-blade/index.html new file mode 100644 index 0000000000..1b3cbd5873 --- /dev/null +++ b/game/3d-thunder-blade/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 3D Thunder Blade - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

3D Thunder Blade

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000158C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0ec3e793-9cf9-461a-9e34-1e6f9ecba12d 09/22/2019 on 09/23/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
2aaef8a
Intro/Menu
240729e3-fe28-4f2c-a10e-f7eb58c3eec5 08/7/2020 on 08/16/2020Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Nightly Build
f72be7a
Intro/Menu
d1e3d60d-00c4-4700-832a-50f037f15646 02/19/2019 on 02/22/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
fd58e96
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/7th-dragon-iii-code-vfd/index.html b/game/7th-dragon-iii-code-vfd/index.html new file mode 100644 index 0000000000..9193dc1b52 --- /dev/null +++ b/game/7th-dragon-iii-code-vfd/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 7th Dragon III Code: VFD - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

7th Dragon III Code: VFD

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
000400000018F800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

7th Dragon III Code: VFD has some problems in Citra. Graphically, the game suffers from minor issues, and requires powerful hardware to obtain near full speed. Text fields are misaligned, texture forwarding (internal resolution settings) only affects character models and certain effects. It suffers from no observed audio issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
044b1983-7418-48a4-ad6c-ed8416749dd0 12/18/2019 on 12/22/2019Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
Intel(R) HD Graphics 4600
Windows
Nightly Build
020cd56
Bad
08b2536a-ed42-4fd9-8f15-02ea1abddd9b 12/9/2020 Astropuyo on 12/14/2020Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
GeForce GTX 660/PCIe/SSE2
Windows
Canary Build
6385727
Okay
100d84b3-7f8f-4bc8-bcd7-20aa920ee68d 03/27/2018 on 03/27/2018 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
6a54296
Perfect
12596d91-cc10-489a-bff3-f2146304be28 06/22/2021 Articus on 06/23/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
Windows
Nightly Build
5241032
Perfect
72fb9df7-6fb2-4aa2-8b8d-a0370f13e87e 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Perfect
92b78fac-316a-4dda-a946-39603c7220e5 12/18/2019 on 12/25/2019Intel(R) Pentium(R) CPU G3260 @ 3.30GHz
GeForce GT 710/PCIe/SSE2
Windows
Nightly Build
020cd56
Okay
9b123065-f280-472e-91cc-3cbc08b3f109 02/12/2021 on 02/14/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
Intel(R) UHD Graphics
Windows
Canary Build
1d1f601
Great
a496d235-ee78-43c2-bc0b-3333779b4932 02/29/2020 on 02/29/2020AMD Ryzen 3 2200G with Radeon Vega Graphics
AMD Radeon(TM) Vega 8 Graphics
Windows
Nightly Build
cd46e62
Okay
ecfbd8f9-a9ee-4fc1-9e90-8d9121f0dcc1 07/13/2018 on 07/14/2018Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Nightly Build
3799b16
Great
f44f4316-7ea6-4c56-8d12-e2e09edce677 04/3/2021 infinityx343 on 04/12/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Intel(R) HD Graphics 5500
Windows
Nightly Build
b3cab3c
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/80s-overdrive/index.html b/game/80s-overdrive/index.html new file mode 100644 index 0000000000..43fb0437c7 --- /dev/null +++ b/game/80s-overdrive/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 80'S OVERDRIVE - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

80'S OVERDRIVE

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000018F600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
f6cb8bee-087c-4ba2-b672-256efc7609cf 07/1/2019 on 07/02/2019 Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
cae913d
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/a-train-3d-city-simulator/index.html b/game/a-train-3d-city-simulator/index.html new file mode 100644 index 0000000000..6887ba4aab --- /dev/null +++ b/game/a-train-3d-city-simulator/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + A-Train 3D: City Simulator - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

A-Train 3D: City Simulator

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000155700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
8ffea411-ccea-40c5-8c55-1e65b17102d6 04/29/2021 stuken on 05/03/2021AMD Ryzen 7 5800X 8-Core Processor
NVIDIA GeForce RTX 3090/PCIe/SSE2
Windows
Canary Build
64ac2c9
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ace-combat-assault-horizon-legacy/index.html b/game/ace-combat-assault-horizon-legacy/index.html new file mode 100644 index 0000000000..881cae6a1b --- /dev/null +++ b/game/ace-combat-assault-horizon-legacy/index.html @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + ACE COMBAT Assault Horizon Legacy - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

ACE COMBAT Assault Horizon Legacy

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000064900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
29d18688-b329-4c28-b64a-46034c2bb5e8 01/23/2019 on 01/23/2019 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
GeForce GT 1030/PCIe/SSE2
Windows
Canary Build
a1f764b
Bad
2d639017-49a3-44b9-bb00-fcd02bb6ef5e 09/21/2019 Ivan_Dmitrazh on 09/22/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
223bfc9
Okay
6811d215-f38f-4c0c-b81c-be36f427c1b4 01/1/2020 on 01/05/2020AMD Ryzen 5 1500X Quad-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
01686f7
Great
75419ebf-2c5e-4140-8afa-453204247fb1 07/28/2020 on 08/06/2020 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
GeForce GT 1030/PCIe/SSE2
Windows
Canary Build
e1eca22
Okay
97367574-c836-4a45-a1db-ae4173f3bdf7 07/6/2021 on 07/10/2021 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
NVIDIA GeForce GT 1030/PCIe/SSE2
Windows
Canary Build
4ca36e5
Okay
c7d2d8b9-aab7-428e-bcb1-1252b3db0f5d 06/5/2019 on 06/05/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
Windows
Nightly Build
49f6f11
Perfect
cf4226fe-8b9b-4f3f-a235-bf53dc867f81 10/23/2021 maycol on 10/30/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
AMD Radeon(TM) Vega 8 Graphics
Windows
Canary Build
5a0c4bf
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/adventure-bar-story/index.html b/game/adventure-bar-story/index.html new file mode 100644 index 0000000000..4e68e8a2c6 --- /dev/null +++ b/game/adventure-bar-story/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Adventure Bar Story - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Adventure Bar Story

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000160F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
8f5e22e3-c7bf-4c15-80dd-71b1ee8869cc 03/11/2021 lily3 on 03/26/2021AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 3 Graphics
Windows
Canary Build
7a60d46
Great
b8bd2dbf-8b1a-4fd8-9d37-691d6b2958a1 07/1/2019 R_Julia on 07/01/2019Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
cae913d
Okay
c7d17342-1e3e-4b1c-a425-a96a63407da4 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Perfect
d2cca2ac-26b8-4d46-8093-8bd7db5c0737 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Okay
d6134584-adfe-44cb-9582-b20204051b73 07/12/2020 RhombusVoid on 07/12/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Canary Build
234300d
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/adventure-labyrinth-story/index.html b/game/adventure-labyrinth-story/index.html new file mode 100644 index 0000000000..41281cb1e0 --- /dev/null +++ b/game/adventure-labyrinth-story/index.html @@ -0,0 +1,387 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Adventure Labyrinth Story - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Adventure Labyrinth Story

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
0004000000194300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Adventure Labyrinth Story works perfectly in Citra. There are no graphical glitches or audio issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/aero-porter/index.html b/game/aero-porter/index.html new file mode 100644 index 0000000000..22abad28cb --- /dev/null +++ b/game/aero-porter/index.html @@ -0,0 +1,375 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + AERO PORTER - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

AERO PORTER

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
00040000000BC000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Aero Porter works well in Citra. Graphically, the game’s intro movie flickers and the game requires decent hardware to obtain full speed.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/aeternoblade/index.html b/game/aeternoblade/index.html new file mode 100644 index 0000000000..44677c6db9 --- /dev/null +++ b/game/aeternoblade/index.html @@ -0,0 +1,380 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + AeternoBlade - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

AeternoBlade

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
01006C40086EA000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

thor = “SuperRoxxapo” +buildDate = “2019-03-08T06:55:57” +buildName = “Nightly” +compatibility = “3” +cpu = “AMD FX(tm)-6300 Six-Core Processor " +date = “2019-03-12T14:34:11.115” +gpu = “GeForce GTX 970/PCIe/SSE2” +id = “158fda53-6170-4677-a589-455a4a84c471” +os = “Windows” +program_id = “00040000000CD300” +version = “acaca41”

+

[[testcases]] +author = “Tulio_Santos1” +buildDate = “2019-07-06T16:46:42” +buildName = “Canary” +compatibility = “1” +cpu = “AMD Ryzen 7 1700 Eight-Core Processor " +date = “2019-07-09T03:48:45.918” +gpu = “GeForce GTX 1070/PCIe/SSE2” +id = “8090e0a1-7f88-41d5-8a38-4ea2f3086eeb” +os = “Windows” +program_id = “00040000000CD300” +version = “844f5a5”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/airace-speed/index.html b/game/airace-speed/index.html new file mode 100644 index 0000000000..2fe10f5e9a --- /dev/null +++ b/game/airace-speed/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + AiRace Speed - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

AiRace Speed

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000A2F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5f2ec367-3976-4bf3-81d8-ca945e11fe03 10/17/2018 on 10/17/2018Intel(R) Core(TM) i5-5575R CPU @ 2.80GHz
Intel(R) Iris(TM) Pro Graphics 6200
Windows
Nightly Build
53a3498
Great
bd7a0eac-8365-4b7b-bfbc-d2bdb7578fc6 04/13/2019 Smoker1 on 04/14/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
4a20623
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/alphadia/index.html b/game/alphadia/index.html new file mode 100644 index 0000000000..cf63ff364c --- /dev/null +++ b/game/alphadia/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Alphadia - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Alphadia

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000188100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0ad851d2-f658-415f-a6f4-33d3ab2ddf0f 05/18/2020 on 05/20/2020 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
Intel(R) HD Graphics 2500
Windows
Nightly Build
51dfc46
Okay
50d2223e-f9ea-4b95-9c66-dbc3c191ec50 05/18/2020 on 05/20/2020 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
Intel(R) HD Graphics 2500
Windows
Nightly Build
51dfc46
Okay
8622c102-8c1e-463c-885a-1e873ccfb729 07/11/2019 Arvspi on 07/11/2019Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
a546efa
Great
db2fb452-a5db-41ec-9008-cfa1863615cf 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
04273de
Perfect
f24b7b21-cb18-4037-b151-2c193f7f42f5 02/13/2019 grinus on 02/14/2019Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
Intel(R) HD Graphics 4600
Windows
Canary Build
f0e6abf
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/angry-video-game-nerd-adventures/index.html b/game/angry-video-game-nerd-adventures/index.html new file mode 100644 index 0000000000..d8611a7fe5 --- /dev/null +++ b/game/angry-video-game-nerd-adventures/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Angry Video Game Nerd Adventures - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Angry Video Game Nerd Adventures

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000161000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4e13687d-dabd-45b9-b327-9cc10bd50a5d 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Intro/Menu
96edb8cd-28cf-4d77-9bd6-5fc45f2bd153 06/19/2019 on 06/25/2019Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
GeForce MX150/PCIe/SSE2
Windows
Canary Build
6c39af6
Great
c331697f-e043-456c-a77c-69feaea6ab21 12/9/2020 Shideravan on 12/26/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
6385727
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/animal-crossing-happy-home-designer/index.html b/game/animal-crossing-happy-home-designer/index.html new file mode 100644 index 0000000000..8e1c082019 --- /dev/null +++ b/game/animal-crossing-happy-home-designer/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Animal Crossing: Happy Home Designer - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Animal Crossing: Happy Home Designer

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000014F100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Animal Crossing: Happy Home Designer works perfectly in Citra. There are no graphical glitches or audio issues. The game is fully playable but may require decent hardware to obtain full speed.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0958941d-b986-4fa1-9f7d-cce85b97528c 05/11/2020 on 05/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
GeForce 920MX/PCIe/SSE2
Windows
Nightly Build
d11d600
Great
574e4231-424b-4b06-8fd3-be1ca3796771 07/7/2020 on 07/07/2020AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
Canary Build
22d2281
Perfect
73896e6b-5901-48c3-9c19-f0a1c04bb39c 07/6/2021 on 07/08/2021Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Nightly Build
afed495
Perfect
78baa532-c712-4065-abf2-fa2aa29bd27a 05/13/2021 4vul on 06/13/2021AMD FX(tm)-8320 Eight-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
e7671d9
Perfect
9880630a-b9af-4e05-b1c6-df55a92eece1 05/4/2020 on 05/15/2020Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
36809b2
Perfect
c8d3d794-6224-4ac5-9097-391e88c84688 04/22/2020 on 04/22/2020 Intel(R) Core(TM) i7-3540M CPU @ 3.00GHz
Intel(R) HD Graphics 4000
Windows
Nightly Build
8b43dff
Great
d0810e54-c60e-4a23-ab3b-1cbf6be0af78 11/20/2021 Cherv on 12/08/2021Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
GeForce GT 430/PCIe/SSE2
Windows
Nightly Build
64b502a
Great
d5b2106a-c099-40d2-b7a0-bc1736e15492 10/3/2021 on 10/13/2021Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
GeForce RTX 2060 SUPER/PCIe/SSE2
Windows
Nightly Build
6183b5d
Perfect
dade3d2d-f0d8-4ac8-856d-ecb577196744 10/4/2020 NotCakey on 10/09/2020 Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz
AMD Radeon HD 6750M OpenGL Engine
Apple
Nightly Build
1c8461f
Perfect
f29351b7-268b-4f6f-9a28-3267e9e57d2d 04/3/2021 on 04/17/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
GeForce MX130/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/animal-crossing-new-leaf-update-ver-15/index.html b/game/animal-crossing-new-leaf-update-ver-15/index.html new file mode 100644 index 0000000000..6d5cddec47 --- /dev/null +++ b/game/animal-crossing-new-leaf-update-ver-15/index.html @@ -0,0 +1,384 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Animal Crossing: New Leaf Update Ver. 1.5 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Animal Crossing: New Leaf Update Ver. 1.5

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
0004000E00086300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+
    +
  • Animal Crossing: New Leaf works well in Citra. The game performs well on semi-decent hardware.
  • +
  • Update 1.5: Crashes upon Loading up the game.
  • +
+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/animal-crossing-new-leaf-welcome-amiibo/index.html b/game/animal-crossing-new-leaf-welcome-amiibo/index.html new file mode 100644 index 0000000000..7a4b25e6f9 --- /dev/null +++ b/game/animal-crossing-new-leaf-welcome-amiibo/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Animal Crossing: New Leaf Welcome amiibo - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Animal Crossing: New Leaf Welcome amiibo

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000198E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ + + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1a132027-7411-4f65-aadc-1c23a4a93106 04/29/2021 Real_WlloX on 05/04/2021 Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
Intel(R) HD Graphics 4000
Windows
Nightly Build
edbd6df
Great
3beb30d8-97fb-4689-8b2d-4fd3b8367d0c 11/20/2021 on 12/04/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Nightly Build
64b502a
Great
7112a68f-bf86-492a-980c-9af77cf2f43c 10/23/2021 PheonixUp0 on 10/30/2021Intel(R) Core(TM) i7-6820HK CPU @ 2.70GHz
NVIDIA GeForce GTX 980M/PCIe/SSE2
Windows
Nightly Build
a5d01c0
Great
adebc3b2-50c3-4702-bbb5-aeab95dfa070 12/12/2021 dokeyo2431234 on 12/31/2021AMD Ryzen 5 5600X 6-Core Processor
GeForce RTX 3070/PCIe/SSE2
Windows
Nightly Build
28039d3
Great
aee78fc8-2772-4f95-96cc-7bcae4a08c60 09/6/2021 on 09/12/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
NVIDIA GeForce GTX 1650 with Max-Q Design/PCIe/SSE2
Windows
Nightly Build
4817b00
Intro/Menu
b543d3e1-68ec-4438-8e4b-ffccc538334a 03/6/2021 Uchikatana on 03/14/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
8e3c767
Great
b85e4797-9f4f-411c-8bdc-037d522c1914 03/6/2021 on 03/23/2021AMD Ryzen 5 3600 6-Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
8e3c767
Perfect
cf674ccd-77bf-4179-8c08-8d4cc89ee532 11/6/2021 on 11/11/2021AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx
AMD Radeon(TM) RX Vega 10 Graphics
Windows
Canary Build
356dc31
Perfect
d9979398-f30f-4a41-8e57-63c0e62b9d05 04/3/2021 jerkinp on 04/19/2021Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
NVIDIA GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Great
dddea753-2768-468e-8a0f-7b2ec7de4866 08/22/2021 on 09/04/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
NVIDIA GeForce GTX 1650 with Max-Q Design/PCIe/SSE2
Windows
Nightly Build
89410c1
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/apollo-justice-ace-attorney/index.html b/game/apollo-justice-ace-attorney/index.html new file mode 100644 index 0000000000..6312d6301f --- /dev/null +++ b/game/apollo-justice-ace-attorney/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Apollo Justice: Ace Attorney - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Apollo Justice: Ace Attorney

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001BD200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
17b5f5de-ad86-4592-8edf-99b292414eae 12/12/2021 KatJustice97 on 12/13/2021AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
28039d3
Okay
3addda4c-3286-40dd-aed1-5b87bbc15c85 07/19/2019 on 07/21/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Intel(R) HD Graphics 4400
Windows
Canary Build
d5e23e0
Perfect
769a526c-a965-4762-8047-e097857bcaf1 12/12/2021 KatJustice97 on 12/13/2021AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
28039d3
Bad
926b209e-470f-43f4-99ff-78512af089c4 09/20/2021 on 09/25/2021Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
9a40f51
Okay
9bbfff3b-fcca-4fca-a6b8-3853b7d97c21 07/25/2019 on 07/27/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Intel(R) HD Graphics 4400
Windows
Canary Build
57199fd
Great
a659bf1a-e1ff-4c1d-8b03-80049aa7827b 08/23/2019 on 08/27/2019AMD Ryzen 5 1600 Six-Core Processor
Radeon RX 580 Series
Windows
Canary Build
281ef58
Great
c2c287ff-8cd9-4a73-8806-75db8dd02758 10/3/2021 on 10/04/2021Intel(R) Core(TM) i5-1035G4 CPU @ 1.10GHz
Intel(R) Iris(R) Plus Graphics
Windows
Nightly Build
6183b5d
Great
c329d402-071f-432d-a8bb-a718baeac0e9 06/22/2021 on 07/05/2021Intel(R) Core(TM) i7-4770HQ CPU @ 2.20GHz
Intel Iris Pro OpenGL Engine
Apple
Nightly Build
5241032
Perfect
c8c02a3a-ef61-45f2-ada1-255ba28058a9 09/10/2020 Uranium404 on 02/02/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
df9e230
Perfect
cd161128-1487-4353-b48d-4ff4c305f21c 12/7/2020 on 12/21/2020AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G
AMD Radeon R7 Graphics
Windows
Nightly Build
3f13e1c
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/aqua-moto-racing-3d/index.html b/game/aqua-moto-racing-3d/index.html new file mode 100644 index 0000000000..7727defd24 --- /dev/null +++ b/game/aqua-moto-racing-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Aqua Moto Racing 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Aqua Moto Racing 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000095200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
f4736725-55db-4091-8df4-ef7bc79de71e 11/25/2018 on 12/02/2018Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
GeForce GT 740M/PCIe/SSE2
Windows
Canary Build
ce193b0
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/art-academy-lessons-for-everyone/index.html b/game/art-academy-lessons-for-everyone/index.html new file mode 100644 index 0000000000..cdb59debe4 --- /dev/null +++ b/game/art-academy-lessons-for-everyone/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Art Academy: Lessons for Everyone! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Art Academy: Lessons for Everyone!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000095800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1ca15b2f-65d2-401e-bdb8-066afe28ea08 03/11/2021 on 03/16/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Canary Build
7a60d46
Bad
62b9f532-7c1c-4cee-9db5-f36de9097850 05/13/2021 on 05/24/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
Intel(R) UHD Graphics
Windows
Nightly Build
e7671d9
Bad
73894eeb-01e7-470e-8c17-522c8999ca2d 03/13/2019 on 03/17/2019Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Canary Build
c45d5ab
Bad
774d403f-f923-4216-af5a-e5c173d695c6 10/3/2021 on 10/07/2021Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
6183b5d
Intro/Menu
7fd3c1b9-84e1-4b37-9faf-dee556c95834 04/10/2019 SpadezyMex on 04/11/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
ebc80d4
Okay
aaba4270-1cd0-4f14-b283-ba7e0bfd0776 05/31/2020 on 05/31/2020AMD Ryzen 5 2600X Six-Core Processor
GeForce RTX 2060/PCIe/SSE2
Windows
Canary Build
20dfa5c
Bad
d409aa8a-0da8-4869-9639-fb2c9298e7a8 10/13/2021 on 10/21/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
Nightly Build
9019212
Intro/Menu
dfa0e21d-9f69-4ce2-90de-581297bb6b15 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Okay
e4adacc0-c4a6-4734-b209-deccc51c3c79 03/6/2021 on 03/16/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
8e3c767
Bad
ff7c6713-fadb-4df1-a346-0923e4d12e8c 02/25/2019 SpadezyMex on 03/03/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
ad1cfc8
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/art-of-balance-touch/index.html b/game/art-of-balance-touch/index.html new file mode 100644 index 0000000000..394be47e31 --- /dev/null +++ b/game/art-of-balance-touch/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Art of Balance TOUCH! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Art of Balance TOUCH!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000008FF00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1e2aefcc-9183-4b40-ae11-0ec0150b1f32 11/24/2020 on 12/01/2020Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Intel(R) HD Graphics 4600
Windows
Nightly Build
a13a230
Intro/Menu
2fd4f93d-e5ba-47ba-8f6f-9a5f86250e54 01/5/2021 GamingDragon on 01/27/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
e33677b
Great
b1558f8c-bac4-4b1a-a732-9d83b7aed217 11/24/2020 on 12/01/2020Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Intel(R) HD Graphics 4600
Windows
Nightly Build
a13a230
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/asdivine-cross/index.html b/game/asdivine-cross/index.html new file mode 100644 index 0000000000..cb920a9809 --- /dev/null +++ b/game/asdivine-cross/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Asdivine Cross - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Asdivine Cross

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
010054F013AC6000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

thor = “Almozayaf_Roman” +buildDate = “2018-03-18T22:28:41” +buildName = “Canary " +compatibility = “0” +cpu = " Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz” +date = “2018-03-20T13:23:32.937” +gpu = “GeForce GTX 1070/PCIe/SSE2” +id = “829772ad-d4d1-4048-9ee1-a5ac44f277b4” +os = “Windows” +program_id = “00040000001C5000” +version = “33e81ef”

+

[[testcases]] +buildDate = “2018-08-08T05:27:09” +buildName = “Canary” +compatibility = “0” +cpu = “Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz” +date = “2018-08-08T09:49:33.772” +gpu = “GeForce GTX 1050/PCIe/SSE2” +id = “a95a88bf-b187-4b73-a14e-5a2756d9b0bd” +os = “Windows” +program_id = “00040000001C5000” +version = “b926d38”

+

[[testcases]] +buildDate = “2018-12-02T03:06:21” +buildName = “Nightly” +compatibility = “0” +cpu = “AMD FX(tm)-8150 Eight-Core Processor " +date = “2018-12-02T07:12:52.364” +gpu = “GeForce GT 710/PCIe/SSE2” +id = “be575cbd-34b2-4cde-bcd0-0d55fe667552” +os = “Windows” +program_id = “00040000001C5000” +version = “76944ec”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/asphalt-3d/index.html b/game/asphalt-3d/index.html new file mode 100644 index 0000000000..5c0d89d68f --- /dev/null +++ b/game/asphalt-3d/index.html @@ -0,0 +1,407 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Asphalt 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Asphalt 3D

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
0004000000034C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
256a1a4c-15ff-4815-a330-ad3a52c10cac 05/31/2020 JosephSMASH on 06/02/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Intel(R) HD Graphics 4000
Windows
Canary Build
d0ca49b
Perfect
751c429d-731e-47c1-87cc-52386bb63897 01/1/2020 on 01/13/2020 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
Intel(R) HD Graphics
Windows
Nightly Build
01686f7
Okay
a7d3de21-31dd-46e7-b97c-130261bb996b 01/1/2020 on 01/09/2020Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
AMD Radeon HD 7000 series
Windows
Nightly Build
01686f7
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/asterix-the-mansions-of-the-gods/index.html b/game/asterix-the-mansions-of-the-gods/index.html new file mode 100644 index 0000000000..6b7b335922 --- /dev/null +++ b/game/asterix-the-mansions-of-the-gods/index.html @@ -0,0 +1,356 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Asterix The Mansions of the Gods - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Asterix The Mansions of the Gods

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
0004000000150C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Asterix is works fine in Citra with no major problems.. The only issue is that to get sound to come through speakers you need to click on configure emulator and click okay. Additionally, the special effect sounds are really loud where the background music is quite.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/attack-of-the-friday-monsters-a-tokyo-tale/index.html b/game/attack-of-the-friday-monsters-a-tokyo-tale/index.html new file mode 100644 index 0000000000..513706c107 --- /dev/null +++ b/game/attack-of-the-friday-monsters-a-tokyo-tale/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + ATTACK OF THE FRIDAY MONSTERS! A TOKYO TALE - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

ATTACK OF THE FRIDAY MONSTERS! A TOKYO TALE

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000E7600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Attack of the Friday Monsters! A Tokyo Tale works well in Citra. The game runs great at full speed even on modest hardware aside from slightly choppy and slow FMVs.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0dd07eae-44c7-4f85-b268-b7668431b752 11/20/2018 on 11/21/2018AMD Ryzen 5 1600 Six-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Canary Build
e50d91b
Perfect
110a6085-7de1-4542-83d4-726c40d27dea 11/27/2020 on 11/29/2020Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
GeForce GTX 980/PCIe/SSE2
Windows
Canary Build
4df6a3f
Bad
51847fa3-0066-4210-90cd-adc0d5f57d71 12/9/2020 on 12/25/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
6385727
Perfect
5fc90771-ca62-47a8-88aa-35d4910db899 12/31/2020 on 12/31/2020Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
GeForce GTX 980/PCIe/SSE2
Windows
Canary Build
e3df6f3
Bad
86e5c016-fcb2-48e5-a7ba-144cc1aab271 01/1/2021 on 01/02/2021Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
GeForce GTX 980/PCIe/SSE2
Windows
Canary Build
adb0c67
Bad
8ca99a3c-6882-4e31-95c8-c5bd50e07f66 04/4/2020 on 04/05/2020Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Canary Build
a69782f
Perfect
a7358eb3-1f75-4535-af35-e030d24c4c22 10/1/2018 on 10/01/2018AMD Ryzen 5 2600 Six-Core Processor
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Nightly Build
9f972b9
Won't Boot
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/atv-wild-ride-3d/index.html b/game/atv-wild-ride-3d/index.html new file mode 100644 index 0000000000..be3440022c --- /dev/null +++ b/game/atv-wild-ride-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + ATV Wild Ride 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

ATV Wild Ride 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000009CA00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
38f2be83-7c0e-4c4d-9230-85d4f677193e 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/azure-striker-gunovlt-striker-pack/index.html b/game/azure-striker-gunovlt-striker-pack/index.html new file mode 100644 index 0000000000..62f2b47fc9 --- /dev/null +++ b/game/azure-striker-gunovlt-striker-pack/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Azure Striker Gunovlt Striker Pack - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Azure Striker Gunovlt Striker Pack

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001A5600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2260265a-025e-48d9-a6a2-1bba729c877a 09/10/2019 on 09/10/2019AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R5 Graphics
Windows
Nightly Build
d6f2bc8
Perfect
31f66b57-926a-4c34-8e91-f3155fbfb110 07/27/2019 Wolf_Soul on 07/28/2019Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
aca55d0
Bad
44af33b6-7a18-41bc-8906-205c3f3674c1 08/10/2019 on 08/11/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
d18d2a0
Bad
581257ba-9c98-4d98-ba69-f31414d43a0c 06/8/2019 SlenderGaming on 06/08/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
56fc61a
Perfect
5ff33f0f-b5fd-4e4d-870f-43f4f0de09b9 08/23/2020 Rayquaza88 on 08/25/2020Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
Intel(R) Iris(TM) Graphics 6100
Windows
Canary Build
f3f2ea7
Perfect
8a388233-ec85-4cac-a329-0090674e1766 01/22/2020 on 01/24/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
cd086d2
Perfect
8d5567d5-5fa7-411f-b0f6-4e8cd42ebf87 01/7/2022 on 01/08/2022AMD Ryzen 7 3700X 8-Core Processor
Radeon RX 550 Series (POLARIS11, DRM 3.40.0, 5.11.0-44-generic, LLVM 12.0.1)
Linux
Nightly Build
60d1def
Perfect
a008f562-9b40-498b-a89e-9b1c9963b6ad 08/10/2019 on 08/10/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
88db89b
Bad
a7375d2e-9633-4bc6-bfcd-422984d37dcd 09/10/2020 on 09/15/2020Intel(R) Celeron(R) N4100 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Nightly Build
df9e230
Great
c0b19f17-ecbf-40f2-80bd-5dbc3b0823b0 09/6/2021 on 09/11/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
4817b00
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/azure-striker-gunvolt-2/index.html b/game/azure-striker-gunvolt-2/index.html new file mode 100644 index 0000000000..f623fa3802 --- /dev/null +++ b/game/azure-striker-gunvolt-2/index.html @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Azure Striker GUNVOLT 2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Azure Striker GUNVOLT 2

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000196A00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2b54b2f1-e434-488a-929e-25254f699cc0 06/10/2019 on 06/16/2019 Intel(R) Pentium(R) CPU G620 @ 2.60GHz
GeForce GTS 450/PCIe/SSE2
Windows
Nightly Build
73bf92f
Great
42c1884d-7b3e-45d6-9866-b2a501f99231 05/25/2020 OctoVolzar on 05/26/2020Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
GeForce GTX 850M/PCIe/SSE2
Windows
Nightly Build
028609d
Perfect
49b52eff-2b1f-4b01-8a45-998d0640d0f4 07/27/2019 on 02/19/2020AMD A4-6300 APU with Radeon(tm) HD Graphics
GeForce GT 710/PCIe/SSE2
Windows
Nightly Build
aca55d0
Great
527d2283-ef72-4d45-8839-20a428fd1357 05/24/2019 on 05/30/2019 Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Intel(R) HD Graphics
Windows
Canary Build
dc05af0
Okay
71c3ae57-16af-4721-83a6-8666de3c66ed 07/9/2018 on 07/09/2018 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
GeForce 710M/PCIe/SSE2
Windows
Canary Build
bf9955f
Perfect
80779e92-7156-42ac-a4a4-3b643cc1b26d 05/24/2019 on 05/30/2019 Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Intel(R) HD Graphics
Windows
Canary Build
dc05af0
Great
c44f0795-8fb5-4d86-ae4a-8cd96aad382a 07/23/2020 on 07/27/2020Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
e78b730
Perfect
e0455421-f8c5-4e68-8d55-25cb4d36d0bd 07/19/2019 on 07/20/2019Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
GeForce 940MX/PCIe/SSE2
Windows
Nightly Build
a9df1c2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/azure-striker-gunvolt-striker-pack-update-ver-12/index.html b/game/azure-striker-gunvolt-striker-pack-update-ver-12/index.html new file mode 100644 index 0000000000..22fe69a89c --- /dev/null +++ b/game/azure-striker-gunvolt-striker-pack-update-ver-12/index.html @@ -0,0 +1,362 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Azure Striker Gunvolt: Striker Pack Update Ver. 1.2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Azure Striker Gunvolt: Striker Pack Update Ver. 1.2

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
0004000E001A5600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Azure Striker Gunvolt - Striker Pack runs near perfection. It has some audio and little graphic issues and in-game slow downs on low end hardware, while the story parts runs perfectly. The final battle requires the player to sing a song on the microphone, so the game is unbeatable right now since the microphone feature is unimplemented.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/azure-striker-gunvolt/index.html b/game/azure-striker-gunvolt/index.html new file mode 100644 index 0000000000..621c64c8f4 --- /dev/null +++ b/game/azure-striker-gunvolt/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Azure Striker GUNVOLT - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Azure Striker GUNVOLT

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000014C800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0d50e090-d4d8-47e9-9fd4-0b6c14e6358a 08/20/2019 on 08/29/2019 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
Intel(R) HD Graphics
Windows
Nightly Build
a3fca5b
Great
3000bd34-941a-4a87-b02f-228f52cb7082 12/10/2018 ahmubashshir on 12/23/2018Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Mesa DRI Intel(R) Haswell Desktop
Linux
Canary Build
a9a83f6
Great
3aec62e2-3dfc-4f18-8428-bd36c7b43791 11/25/2018 on 11/26/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
8d92278
Okay
76becff7-12e9-403a-9541-a3460e1a7f40 12/22/2018 ahmubashshir on 01/10/2019Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Mesa DRI Intel(R) Haswell Desktop
Linux
Canary Build
7a4fea0
Perfect
d489716d-8dc6-4aee-9743-5e2368bd2492 07/9/2018 on 07/09/2018 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
GeForce 710M/PCIe/SSE2
Windows
Canary Build
bf9955f
Perfect
f564e753-368d-453b-97dd-c68633acd249 05/18/2019 on 05/18/2019Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz
Intel(R) HD Graphics 620
Windows
Canary Build
a89d23f
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/balloon-fight/index.html b/game/balloon-fight/index.html new file mode 100644 index 0000000000..73f31daa95 --- /dev/null +++ b/game/balloon-fight/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Balloon Fight - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Balloon Fight

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000070300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
bcc80ff3-e1c6-4388-b138-6a6d9d75d96e 05/2/2019 on 05/02/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
c8ff1da
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/batman-arkham-origins-blackgate/index.html b/game/batman-arkham-origins-blackgate/index.html new file mode 100644 index 0000000000..6baae75402 --- /dev/null +++ b/game/batman-arkham-origins-blackgate/index.html @@ -0,0 +1,453 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Batman: Arkham Origins Blackgate - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Batman: Arkham Origins Blackgate

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000D6B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Batman: Arkham Origins Blackgate runs near flawlessly in Citra, although the framerate can be a little bumpy at times. Powerful hardware recommended. It have some audio issues and in-game slow downs on low end hardware, while the story parts runs perfectly.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
16409e4c-683e-4eca-a66a-3182815d1d89 09/13/2018 on 09/23/2018Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
8c354ff
Okay
1a275467-68e0-4de6-909f-5a3399e024f0 12/9/2020 Shideravan on 12/26/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
6385727
Perfect
4b067146-31fc-414e-86cb-3ca81e73fa82 03/6/2021 on 05/21/2021AMD Ryzen 7 1800X Eight-Core Processor
GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
8e3c767
Bad
79324b91-21b4-4c04-8418-a4b0a980200e 11/9/2019 on 11/24/2019Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
AMD Radeon RX 5700
Windows
Canary Build
b9445ae
Great
9c9ee47f-0e90-42cc-a01c-bee862afc7e3 02/9/2021 on 02/10/2021AMD Ryzen 7 1800X Eight-Core Processor
GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
2ddecf3
Intro/Menu
c85d71bf-9b57-4c93-90ca-c0c06000ede6 02/9/2021 on 02/10/2021AMD Ryzen 7 1800X Eight-Core Processor
GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
2ddecf3
Bad
c86f05e9-cbe8-4e80-aa46-b6b6d9494820 06/20/2018 on 06/20/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Nightly Build
964602d
Okay
fd482911-caa3-4858-b717-1c7a07415f88 09/6/2021 on 09/14/2021AMD Ryzen 7 1800X Eight-Core Processor
GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
4817b00
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/battleminerz/index.html b/game/battleminerz/index.html new file mode 100644 index 0000000000..793154e527 --- /dev/null +++ b/game/battleminerz/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Battleminerz - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Battleminerz

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001B4200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
62ef8e69-52a1-4b23-83c5-5a9e7c678e41 04/3/2021 Nunchuck on 04/15/2021Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Perfect
c4974cd1-f075-4187-82d5-3234a089aec4 02/21/2021 Cracktus_Heinkel on 03/05/2021 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
GeForce GT 620/PCIe/SSE2
Windows
Canary Build
09100ec
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/battleship/index.html b/game/battleship/index.html new file mode 100644 index 0000000000..f0bf0657f9 --- /dev/null +++ b/game/battleship/index.html @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BATTLESHIP - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BATTLESHIP

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
0100F0400C878000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

ildDate = “2019-06-18T11:28:36” +buildName = “Nightly” +compatibility = “2” +cpu = “AMD Ryzen 7 1700 Eight-Core Processor " +date = “2019-06-19T04:15:54.581” +gpu = “GeForce GTX 980 Ti/PCIe/SSE2” +id = “5bb4e163-d48d-4ed7-9610-14490e1d219a” +os = “Windows” +program_id = “0004000000071700” +version = “a11bc03”

+

[[testcases]] +buildDate = “2019-06-18T11:28:36” +buildName = “Nightly” +compatibility = “1” +cpu = “AMD Ryzen 7 1700 Eight-Core Processor " +date = “2019-06-19T03:24:30.994” +gpu = “GeForce GTX 980 Ti/PCIe/SSE2” +id = “a6d84176-db9a-442e-842b-04db5eab8a7f” +os = “Windows” +program_id = “0004000000071700” +version = “a11bc03”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ben-10-galactic-racing/index.html b/game/ben-10-galactic-racing/index.html new file mode 100644 index 0000000000..ade95c6d27 --- /dev/null +++ b/game/ben-10-galactic-racing/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ben 10 Galactic Racing - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Ben 10 Galactic Racing

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000040700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
85ee0c55-35f6-44fe-b133-a1d540e9ccd6 05/15/2021 DarkD on 06/13/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
Windows
Canary Build
966f680
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ben-10-omniverse/index.html b/game/ben-10-omniverse/index.html new file mode 100644 index 0000000000..9832a471e7 --- /dev/null +++ b/game/ben-10-omniverse/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ben 10 Omniverse - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Ben 10 Omniverse

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000009D000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
60e0e0f6-db21-4e2d-8684-6031ba3a7fef 10/4/2019 on 10/04/2019Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
Intel(R) HD Graphics 520
Windows
Canary Build
92c1208
Won't Boot
6e465daa-15f7-47ad-8533-a8c2d2b01f1a 12/1/2019 RhombusVoid on 12/19/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
4efb9c6
Great
b557d2bc-c796-4c50-b7ef-b7588471b4d3 12/1/2019 RhombusVoid on 12/18/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
4efb9c6
Okay
e3bbaa51-77b2-4b5e-9ac9-0cd5e57fcb59 12/1/2019 RhombusVoid on 12/23/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
4efb9c6
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/beyblade-evolution/index.html b/game/beyblade-evolution/index.html new file mode 100644 index 0000000000..1c1385080b --- /dev/null +++ b/game/beyblade-evolution/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Beyblade Evolution - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Beyblade Evolution

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000CBF00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
914dfc38-b199-43ea-ba35-f21515b8dbcf 05/7/2019 on 05/11/2019Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
46b015b
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bike-rider-dx/index.html b/game/bike-rider-dx/index.html new file mode 100644 index 0000000000..7188c1c925 --- /dev/null +++ b/game/bike-rider-dx/index.html @@ -0,0 +1,362 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bike Rider DX - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bike Rider DX

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
00040000000FC000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Bike Rider DX has some problems in Citra. Graphically, the game suffers from minor issues due to the lack of Geometry Shaders. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bike-rider-dx2-galaxy/index.html b/game/bike-rider-dx2-galaxy/index.html new file mode 100644 index 0000000000..b5e92fe5fb --- /dev/null +++ b/game/bike-rider-dx2-galaxy/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BIKE RIDER DX2: GALAXY - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BIKE RIDER DX2: GALAXY

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000128600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
85c9a8d8-5bfc-4dde-b45e-34ec8762d83b 11/8/2018 on 11/11/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Mesa DRI Intel(R) Haswell Mobile
Linux
Nightly Build
a59920e
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bird-mania-3d/index.html b/game/bird-mania-3d/index.html new file mode 100644 index 0000000000..c0f1b481d7 --- /dev/null +++ b/game/bird-mania-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bird Mania 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bird Mania 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000008C000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
7e7f9051-b46c-490e-a5e0-473990c86dc4 06/10/2018 on 06/17/2018Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz
Quadro K1100M/PCIe/SSE2
Windows
Nightly Build
cf9bfe0
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bird-mania-christmas-3d/index.html b/game/bird-mania-christmas-3d/index.html new file mode 100644 index 0000000000..3bb0bf0eb5 --- /dev/null +++ b/game/bird-mania-christmas-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bird Mania Christmas 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bird Mania Christmas 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000113D00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
fbc931d2-63c9-4601-b782-b54d70c7c3eb 07/28/2020 on 08/01/2020 Intel(R) Xeon(R) CPU E5-2650 0 @ 2.00GHz
GeForce GTX 980/PCIe/SSE2
Windows
Nightly Build
b94f21e
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bit-dungeon-plus/index.html b/game/bit-dungeon-plus/index.html new file mode 100644 index 0000000000..ead0e78c49 --- /dev/null +++ b/game/bit-dungeon-plus/index.html @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bit Dungeon Plus - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bit Dungeon Plus

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
0100C6E0047C8000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

thor = “JosephSMASH” +buildDate = “2020-05-31T21:00:32” +buildName = “Canary” +compatibility = “0” +cpu = " Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz" +date = “2020-06-02T17:37:50.868” +gpu = “Intel(R) HD Graphics 4000” +id = “d4728ad7-1466-47e8-985c-5347358e91e5” +os = “Windows” +program_id = “00040000001B9200” +version = “d0ca49b”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bittrip-saga/index.html b/game/bittrip-saga/index.html new file mode 100644 index 0000000000..6b1dc4c82d --- /dev/null +++ b/game/bittrip-saga/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BIT.TRIP SAGA - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BIT.TRIP SAGA

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000045F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
f288fa1d-fe84-449e-a8ec-9925c3a1052d 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
a546efa
Great
f4c9d6bc-4adb-4ce1-ba9a-3bb3eadba7fe 01/24/2019 on 02/01/2019Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
8b047a4
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/blast-em-bunnies/index.html b/game/blast-em-bunnies/index.html new file mode 100644 index 0000000000..fb171a5a06 --- /dev/null +++ b/game/blast-em-bunnies/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Blast 'Em Bunnies - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Blast 'Em Bunnies

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000107700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
ee4a9932-665f-423f-a57f-faf690ff6d3c 11/8/2018 on 11/11/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Mesa DRI Intel(R) Haswell Mobile
Linux
Nightly Build
a59920e
Great
f801b495-6986-47c3-81b4-d654627c6090 04/9/2019 Smoker1 on 04/13/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
e9c2b27
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/blaster-master-zero/index.html b/game/blaster-master-zero/index.html new file mode 100644 index 0000000000..b567096fa4 --- /dev/null +++ b/game/blaster-master-zero/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Blaster Master Zero - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Blaster Master Zero

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001BD000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Blaster Master Zero works perfect in Citra.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0f43270c-e9f9-4366-9517-4cdf7bf079ce 08/1/2021 on 08/04/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
dfd7926
Perfect
2935be58-6587-4a91-8b9c-43a6316cda7e 08/22/2021 MiniComputer on 08/29/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Canary Build
f083b3a
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/blazblue-clonephantasma-/index.html b/game/blazblue-clonephantasma-/index.html new file mode 100644 index 0000000000..78defa9433 --- /dev/null +++ b/game/blazblue-clonephantasma-/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BLAZBLUE -CLONEPHANTASMA- - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BLAZBLUE -CLONEPHANTASMA-

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000010F800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
9b6d6a8a-6924-49f2-a87f-9783400ab8ca 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Perfect
be0f330a-e7b2-48e5-acbf-21fd298624fa 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/blazblue-continuum-shift-ii/index.html b/game/blazblue-continuum-shift-ii/index.html new file mode 100644 index 0000000000..2b8f73e730 --- /dev/null +++ b/game/blazblue-continuum-shift-ii/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BlazBlue: Continuum Shift II - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BlazBlue: Continuum Shift II

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000004AC00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

This is comparable to the PSP Port of the same game with the same name.

+

Positives:

+
    +
  • No crashes
  • +
  • Most menus run at full speed with no frame dips or glitches
  • +
  • Distortion drives allow the game to run at 60 FPS due to the removal of the background in-game
  • +
+

Negatives:

+
    +
  • Skipping the intro and some cutscenes leads to temporary freezing, followed by > 60 FPS framerate (Framelimiter is on)
  • +
  • In-game runs at a low framerate (34 FPS, game is locked to 60 FPS) due to 3D backgrounds (Affects all stages, some are worse than others)
  • +
  • Arcade “Next up” screen lags towards the middle/end and breaks the framelimit
  • +
+

Tested on:

+
    +
  • Windows 10 (64-bit)
  • +
  • Intel i5-6500 (Quad Core, 3.2Ghz, not overclocked)
  • +
  • AMD RX 580 (Open GL 4.6)
  • +
  • 32GB DDR4 RAM
  • +
  • Game and emulator running on a 5400RPM HDD
  • +
+

Settings:

+
    +
  • Enable Hardware Shader OFF
  • +
  • All other settings left at default
  • +
  • Pre-game menus and intros run faster with VSync disabled, but in-game still runs the same
  • +
+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1be686d9-6d68-4453-979f-ba2ae3ef5cdc 04/7/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Bad
57622733-7086-452c-a3cd-a2493bd3bcaa 06/23/2020 on 06/25/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Radeon RX 580 Series
Windows
Nightly Build
e79de31
Great
6ea49dc3-db3a-43eb-b5c3-20ea93532b31 06/26/2019 on 06/30/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
c81a96b
Great
f2d23f85-9f47-44f2-8a4f-45441c6ae689 06/29/2020 on 06/29/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Radeon RX 580 Series
Windows
Nightly Build
910cc9e
Great
fb1c7232-4fe9-4d39-9501-4c9f91e88267 07/29/2019 on 08/07/2019AMD Ryzen 3 2200G with Radeon Vega Graphics
AMD Radeon(TM) Vega 8 Graphics
Windows
Nightly Build
76aec4d
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bonds-of-the-skies/index.html b/game/bonds-of-the-skies/index.html new file mode 100644 index 0000000000..a10a153498 --- /dev/null +++ b/game/bonds-of-the-skies/index.html @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bonds of the Skies - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bonds of the Skies

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
01009AA00D49E000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

thor = “Sajan_Shahi” +buildDate = “2019-10-05T17:30:57” +buildName = “Canary” +compatibility = “0” +cpu = “Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz” +date = “2019-10-11T11:32:33.938” +gpu = “Intel(R) HD Graphics 520” +id = “bba54afd-4d5c-4cf7-9b1a-a8f47450d7cc” +os = “Windows” +program_id = “00040000001CC700” +version = “33f2c8b”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/boxboxboy/index.html b/game/boxboxboy/index.html new file mode 100644 index 0000000000..2a812544e0 --- /dev/null +++ b/game/boxboxboy/index.html @@ -0,0 +1,436 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BOXBOXBOY! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BOXBOXBOY!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000018EE00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
38c93ad0-3635-4755-9840-5bb786a3d637 12/7/2018 chichibooxd on 12/08/2018 Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Intel(R) HD Graphics
Windows
Canary Build
28abf8c
Perfect
5e9ca42b-28c1-4bd3-b3b2-6690e18b46b8 12/7/2018 chichibooxd on 12/07/2018 Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Intel(R) HD Graphics
Windows
Canary Build
8b4b40d
Perfect
7521818f-fdf4-4e49-b9b8-eaef80fea43d 12/2/2018 on 12/02/2018Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
6378bff
Great
892c8be0-c91c-4d24-bca9-2c937f62a20b 06/10/2019 mblack on 06/12/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
73bf92f
Perfect
94d26346-0d71-4215-b3d1-44611cad8d81 12/18/2018 on 12/18/2018Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
2bdb111
Perfect
9c9a426e-681b-4c92-9ffc-1e467a626525 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
04273de
Perfect
9f940731-fd51-4229-ae8f-a7822e7b4ea6 05/20/2019 mblack on 05/21/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
5727e1b
Perfect
d650457f-294f-4d86-b673-f994d69a86e4 11/13/2018 on 11/14/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
a1ea49c
Perfect
ef034e77-faa2-45d9-bb18-47a1e0c2cb57 12/16/2018 on 12/17/2018Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
7f170b5
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/boxboy/index.html b/game/boxboy/index.html new file mode 100644 index 0000000000..1dd4869724 --- /dev/null +++ b/game/boxboy/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BOXBOY! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BOXBOY!

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
0004000000154500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

BoxBoy! works great in Citra. The game performs very well on semi-decent hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0df054a4-e67e-4b80-87dc-06e0e11af5da 05/24/2019 on 06/04/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
1be6dbeb-5b10-4ac0-b6c2-8a761e9bb047 03/24/2019 on 03/26/2019Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Radeon 550 Series
Windows
Canary Build
9db7b4d
Perfect
28d88ab8-bbf1-4935-88cf-7e6b650de3d1 11/11/2018 Intern_Paul_Atomix10 on 11/12/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
Linux
Nightly Build
f43524f
Perfect
376696dc-a36d-41d4-a243-0b310c6b1536 01/25/2022 on 01/27/2022AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
4e15823
Perfect
58a7e3a0-fb65-4841-aceb-dd73ad5f8564 05/20/2019 aozz101x on 05/24/2019AMD Ryzen 5 1600 Six-Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
cd3f1a0
Perfect
5da1045e-2fbc-4972-a551-ab5fa13ee676 04/7/2019 thegrandslam2002 on 04/07/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
2ff7ed4
Won't Boot
76218d31-e72c-4a50-9bcd-667dcabe2578 03/17/2019 on 04/03/2019AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
GeForce GT 520/PCIe/SSE2
Windows
Canary Build
1be4450
Won't Boot
7bc989b5-375a-4a28-bb7a-5281d0ef0e34 03/24/2019 on 03/26/2019Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Radeon 550 Series
Windows
Canary Build
9db7b4d
Perfect
90b2a2d4-e136-4e43-b673-778d6d1654b3 05/20/2019 mblack on 05/21/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
5727e1b
Perfect
a6deee68-2f5f-47aa-b9db-c40cddd76983 07/15/2019 on 07/18/2019 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
GeForce GTX 750/PCIe/SSE2
Windows
Nightly Build
643a396
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/brain-age-concentration-training/index.html b/game/brain-age-concentration-training/index.html new file mode 100644 index 0000000000..d279057ea4 --- /dev/null +++ b/game/brain-age-concentration-training/index.html @@ -0,0 +1,423 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Brain Age: Concentration Training - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Brain Age: Concentration Training

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000B3C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Brain Age: Concentration Training runs great on citra, it may stutter and/or slowdown during new menu animations and transitions, specially when Dr. kawashima is on screen. some puzzles/games are unplayable due to requiring microphone capabilities.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
63c545d6-d495-4d52-a14c-97cc4c1875ce 04/17/2019 on 04/21/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Nightly Build
0ec45f6
Great
bb032e61-2123-4b92-8978-26a9e2837377 09/5/2018 on 09/11/2018Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
GeForce 820M/PCIe/SSE2
Windows
Canary Build
6766faf
Great
bb632e14-9436-47b0-be65-22e4f9b52974 09/10/2019 on 09/20/2019 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
d6f2bc8
Perfect
e54f0148-fe6b-42d6-b171-81944e8db31d 08/1/2018 on 08/04/2018Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
ba6eee7
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/brave-dungeon/index.html b/game/brave-dungeon/index.html new file mode 100644 index 0000000000..889a931baf --- /dev/null +++ b/game/brave-dungeon/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Brave Dungeon - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Brave Dungeon

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001C0100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
36a7dfd5-f50d-4d44-993e-eda5c3428f64 02/25/2020 on 02/25/2020AMD Ryzen 3 1200 Quad-Core Processor
AMD Radeon(TM) R7 200 Series Graphics
Windows
Nightly Build
5b54a99
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bravely-default/index.html b/game/bravely-default/index.html new file mode 100644 index 0000000000..c510ff7b29 --- /dev/null +++ b/game/bravely-default/index.html @@ -0,0 +1,481 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Bravely Default - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Bravely Default

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000FC500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Bravely Default works well in Citra. Graphically, the game is considered perfect. The audio is nearly perfect, but changing voice localization options in-game will cause the game to freeze (It does not do that anymore). The game also performs well on semi-decent hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
18a5cbdb-dab2-4097-b820-dd8871f5fbe3 03/6/2021 on 03/26/2021AMD Ryzen 3 3250U with Radeon Graphics
AMD Radeon(TM) Graphics
Windows
Nightly Build
8e3c767
Perfect
302a00c3-e920-4585-b605-e92e0b7ab66f 07/11/2021 on 07/18/2021Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
NVIDIA GeForce 840M/PCIe/SSE2
Windows
Nightly Build
62236b7
Perfect
57f25b62-9ed7-4d83-b01f-ffee16f3e690 09/6/2021 Salteador_Nema on 09/12/2021AMD Ryzen 7 2700X Eight-Core Processor
AMD Radeon RX 5700 XT
Windows
Canary Build
fe7e163
Perfect
5e246df1-58b4-4794-873e-c762f329b009 03/6/2021 alexzmercury on 03/11/2021Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
8e3c767
Okay
5e54c727-194a-47e8-a879-f08e1f878837 02/21/2021 on 02/26/2021Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
GeForce 940MX/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
6a657575-6c35-40d3-82c9-4286f387279a 11/20/2021 on 11/24/2021Intel(R) Celeron(R) N4100 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Nightly Build
64b502a
Perfect
6c6c39ba-272b-49e2-b143-d51fa523396a 02/3/2021 on 02/04/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
2539215
Great
849a080b-e93d-44ff-9bbe-41cdeccd6aa0 01/5/2021 InfameBR on 01/14/2021AMD Ryzen 5 1600 Six-Core Processor
Radeon RX550/550 Series
Windows
Nightly Build
e33677b
Perfect
a8361277-97bd-4806-8a31-62f4ac69b3a8 01/5/2021 on 01/11/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
e33677b
Perfect
d7a75bcb-3c7c-4fbd-aecb-46bcf9d9f6f2 04/29/2021 jerkinp on 04/30/2021Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
NVIDIA GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
edbd6df
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ + + + + + + + + + + +
NameDescription
+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bravely-second-end-layer-demo/index.html b/game/bravely-second-end-layer-demo/index.html new file mode 100644 index 0000000000..22da5a9890 --- /dev/null +++ b/game/bravely-second-end-layer-demo/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BRAVELY SECOND: END LAYER DEMO - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BRAVELY SECOND: END LAYER DEMO

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000183700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
e00fa266-5e10-4169-afca-64890f729cce 04/3/2021 dragoonmac on 04/22/2021Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bravely-second-end-layer/index.html b/game/bravely-second-end-layer/index.html new file mode 100644 index 0000000000..295facc68c --- /dev/null +++ b/game/bravely-second-end-layer/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BRAVELY SECOND: END LAYER - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BRAVELY SECOND: END LAYER

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000017BA00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Bravely Second: End Layer works very well in Citra. There are however slow downs when opening a menu (such as the save menu) and also during transitions from places to another. Audio also seems to be in sync.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
336804ff-ae92-49f5-962d-54a9909f7b41 01/5/2021 on 01/17/2021Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
e33677b
Great
54807c11-5919-42be-85ad-71c02814ccc5 11/12/2020 on 11/12/2020Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
045efe8
Okay
7954501d-915c-44dc-8092-4eae689b84ab 04/3/2021 dragoonmac on 04/22/2021Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Perfect
a30d692e-1281-4c62-86c1-1a8e6bfe831d 12/12/2021 on 12/27/2021AMD Ryzen 7 PRO 5850U with Radeon Graphics
AMD Radeon(TM) Graphics
Windows
Nightly Build
28039d3
Great
b7704bf5-aff6-4438-9e07-25f5c16130d7 12/12/2021 on 12/25/2021AMD Ryzen 7 PRO 5850U with Radeon Graphics
AMD Radeon(TM) Graphics
Windows
Nightly Build
28039d3
Perfect
d06a43e1-05f6-4f16-9e56-653275ba0c1a 12/12/2021 on 12/21/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
Intel(R) UHD Graphics
Windows
Nightly Build
28039d3
Great
f268a6b7-8255-4516-8e60-e368eec6d091 12/13/2021 on 12/21/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Great
f2d0c3aa-a716-4086-a38b-47fdac9b10d8 11/20/2021 on 12/11/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
Intel(R) UHD Graphics
Windows
Nightly Build
64b502a
Intro/Menu
f9fde0c9-c5d2-4cd2-bcce-baecfb9ba5e8 03/11/2021 Hunter_M on 04/02/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Radeon(TM) RX 460 Graphics
Windows
Canary Build
7a60d46
Intro/Menu
fab2cb05-a78b-4897-a0cc-3e039ec51411 01/5/2021 on 01/20/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
e33677b
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bust-a-move-universe/index.html b/game/bust-a-move-universe/index.html new file mode 100644 index 0000000000..d4b9863710 --- /dev/null +++ b/game/bust-a-move-universe/index.html @@ -0,0 +1,406 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BUST-A-MOVE UNIVERSE - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BUST-A-MOVE UNIVERSE

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Won't Boot

The game crashes when attempting to startup.
Type + +
Game Icon + + + +
Title IDs + +
0004000000035E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0ee0f296-e7b2-4216-9b5a-fa258c09ddcb 05/12/2019 on 05/29/2019Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
5008d46
Won't Boot
11574d1b-dc79-40cf-8ac7-6a4bacc43859 06/10/2019 mblack on 06/13/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
73bf92f
Perfect
432288fe-8082-411b-834e-1b03ffdbd545 11/8/2018 capiqua on 11/11/2018Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
GeForce GTX 650/PCIe/SSE2
Windows
Canary Build
9d67f76
Perfect
45009eb9-aa52-46fa-94fe-ed0b2fd541b3 10/3/2021 on 10/08/2021Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
6183b5d
Won't Boot
cbbf4df4-d9f0-4628-8a39-5e323de590ea 07/25/2018 on 07/25/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
9d95373
Won't Boot
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/bye-bye-boxboy/index.html b/game/bye-bye-boxboy/index.html new file mode 100644 index 0000000000..c584d2489b --- /dev/null +++ b/game/bye-bye-boxboy/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + BYE-BYE BOXBOY! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

BYE-BYE BOXBOY!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001B5300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5532f92d-9275-4f1f-a832-268332b589ec 11/13/2018 on 11/14/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
3ca5151
Perfect
b48de3c3-256e-43a1-bc00-bcba1dcfcdc6 12/16/2018 on 12/17/2018Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
7f170b5
Perfect
cf2e57fa-6935-4d42-915e-dd7cd4385551 06/10/2019 mblack on 06/12/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
73bf92f
Perfect
f7d23f15-0bce-464b-8f32-21cdd051927a 11/8/2018 capiqua on 11/10/2018Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
GeForce GTX 650/PCIe/SSE2
Windows
Canary Build
9d67f76
Won't Boot
fa087eb2-5bb8-406b-bed7-fc239f771b46 05/20/2019 mblack on 05/21/2019Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
AMD Radeon HD 7800 Series
Windows
Nightly Build
5727e1b
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/captain-america-super-soldier/index.html b/game/captain-america-super-soldier/index.html new file mode 100644 index 0000000000..00b02e1ec0 --- /dev/null +++ b/game/captain-america-super-soldier/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Captain America: Super Soldier - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Captain America: Super Soldier

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000040600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1b003bb9-f107-499a-8877-d91ddb252d9a 04/22/2020 on 04/23/2020AMD Ryzen 7 2700X Eight-Core Processor
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
39463f1
Bad
bec87f69-853a-4de4-a512-d86d76361fc8 10/3/2021 MrShizzy1337 on 10/10/2021Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
6183b5d
Bad
c2708e9b-1d66-4901-8430-3eb6b73ade9a 04/7/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/captain-toad-treasure-tracker/index.html b/game/captain-toad-treasure-tracker/index.html new file mode 100644 index 0000000000..abca80b998 --- /dev/null +++ b/game/captain-toad-treasure-tracker/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Captain Toad: Treasure Tracker - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Captain Toad: Treasure Tracker

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001CB100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Captain Toad: Treasure Tracker works near flawlessly on Citra. The game performs well on decent hardware, however, there are some slowdowns while loading or in areas with many objects.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
287d7d91-48e9-4199-865e-ab3cbbd299fd 02/12/2021 on 02/21/2021Intel(R) Core(TM) i5-4300M CPU @ 2.60GHz
Intel(R) HD Graphics 4600
Windows
Canary Build
1d1f601
Perfect
30bfcc32-6025-44be-ad29-e2b8b547155b 02/21/2021 on 03/03/2021Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
461f8b99-e60e-4d4e-b73c-2d4470763914 09/10/2020 rfl0wpr on 09/11/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
df9e230
Bad
4f5e0ced-ec0f-45e1-8897-c44f2d148fe2 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
aced133
Bad
561e5a8f-218b-4293-8324-84a03a636400 10/4/2020 lth5a14 on 10/13/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
1c8461f
Bad
67ae6d8a-78a1-45ed-b7e3-46161f10d1b3 03/27/2020 on 03/27/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
b00ed0c
Bad
92bfc9b5-80e1-4b9b-a585-b2bb7141b004 02/12/2021 on 02/22/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Intel(R) HD Graphics 2500
Windows
Nightly Build
e6c479f
Won't Boot
bd3e536f-08ea-461e-af83-5922d5f7cb17 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
6a77547
Bad
caf4a272-d3c9-4ca9-9a41-403d260548d5 09/10/2020 rfl0wpr on 09/11/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
df9e230
Okay
ee3ff5c8-e580-4730-b89f-e55911fb2ac2 04/3/2021 on 04/04/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
b3cab3c
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cartoon-network-battle-crashers/index.html b/game/cartoon-network-battle-crashers/index.html new file mode 100644 index 0000000000..9dc18b853a --- /dev/null +++ b/game/cartoon-network-battle-crashers/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cartoon Network: Battle Crashers - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cartoon Network: Battle Crashers

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000192000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1540a5e8-44e5-4703-b58a-21cef157274b 11/29/2019 on 12/01/2019AMD Ryzen 7 2700X Eight-Core Processor
GeForce GTX 1660/PCIe/SSE2
Windows
Nightly Build
866df26
Intro/Menu
2601db13-9415-4512-b279-d2780c51a8e1 02/9/2019 on 02/27/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
bf1dbb4
Bad
47698427-4ca5-44db-9afd-c667ae42c481 10/5/2019 on 10/07/2019 Intel(R) Celeron(R) CPU N3050 @ 1.60GHz
Intel(R) HD Graphics
Windows
Nightly Build
35690e3
Intro/Menu
a383f2ff-85bb-4fdb-8fbc-f7c5b3d8b8f9 01/28/2020 on 01/29/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
e869f36
Perfect
a54d27c9-21f6-44e2-8b34-d8d2b36bd86b 09/4/2018 on 09/04/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Intel(R) HD Graphics 4400
Windows
Canary Build
b032ba0
Okay
a89cbf4a-3047-4dac-b5f2-c95818e9f3ed 01/28/2020 on 01/29/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
e869f36
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cartoon-network-punch-time-explosion/index.html b/game/cartoon-network-punch-time-explosion/index.html new file mode 100644 index 0000000000..fcf8403693 --- /dev/null +++ b/game/cartoon-network-punch-time-explosion/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cartoon Network Punch Time Explosion - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cartoon Network Punch Time Explosion

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000043900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
ebcb4d53-82a2-4e3b-ac84-310911f12181 08/26/2018 Intern_Paul_Atomix10 on 08/29/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
Linux
Nightly Build
05118a2
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/castlevania-lords-of-shadow-mirror-of-fate/index.html b/game/castlevania-lords-of-shadow-mirror-of-fate/index.html new file mode 100644 index 0000000000..bb38b41a9f --- /dev/null +++ b/game/castlevania-lords-of-shadow-mirror-of-fate/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Castlevania: Lords of Shadow - Mirror of Fate - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Castlevania: Lords of Shadow - Mirror of Fate

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000096600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Castlevania Lords Of Shadow - Mirror of Fate runs very slow on Citra. The game is supposed to run at 60FPS and Citra can push itself to run at 30FPS best during actual gameplay which makes this game run at 49% and thus the game running in slow motion.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0c2e1fcb-28fa-452e-92f1-87e6b388cd82 10/14/2020 FullmetalMetal on 10/31/2020AMD Ryzen 5 2600X Six-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
1bb2057
Bad
3a9ca319-f3e9-4bc2-afe2-fcfa123937eb 07/24/2021 Stevie_Bandito on 07/27/2021Intel(R) Core(TM) i5-1035G7 CPU @ 1.20GHz
Intel(R) Iris(R) Plus Graphics
Windows
Canary Build
0cfc5f6
Bad
4dd2e66d-2b11-4f18-bf81-ae120dcc88e0 04/4/2020 rfl0wpr on 04/04/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
3b1b8b7
Intro/Menu
5f7558d0-2997-4a82-9e06-a939c2786639 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Intro/Menu
6073fba1-3341-4da4-a042-5a6ddaed2025 09/10/2020 rfl0wpr on 09/11/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
df9e230
Intro/Menu
6ec55a19-cbc6-4c12-a0ff-012a2e903b37 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Intro/Menu
7b5b3ddb-57ea-44a5-bb07-ba17c7556a07 08/11/2020 JosephSMASH on 08/15/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Intel(R) HD Graphics 4000
Windows
Canary Build
55b529b
Bad
a6bc7ae7-888b-4e1e-93bf-66a6a4883c74 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
aced133
Intro/Menu
d46f9b67-24a8-47bb-b12f-c8c34f4d29d8 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
6a77547
Intro/Menu
d85438cc-6052-4378-9b68-ac089c9d6aa7 05/12/2020 on 05/13/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
fecdb7e
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cave-story-3d/index.html b/game/cave-story-3d/index.html new file mode 100644 index 0000000000..53ec9cd2e4 --- /dev/null +++ b/game/cave-story-3d/index.html @@ -0,0 +1,431 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cave Story 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cave Story 3D

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
000400000004A100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Cave Story 3D work great in Citra. The graphics and audio are perfect, and the game performs well even on lower-end hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
71ebf7cd-df64-4450-833a-1c5b745d1e19 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Okay
d905cdc8-bef0-4dd7-a78c-00dd255edc66 01/11/2019 on 01/11/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
Intel(R) HD Graphics 620
Windows
Canary Build
d2101b2
Great
df5ba2df-8c1c-454d-9650-cc50db716828 05/13/2020 ChristianSM on 05/18/2020Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
213c956
Perfect
e2a40209-0d00-48a1-b0e9-95a9dff7a9a9 05/13/2020 ChristianSM on 05/18/2020Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
213c956
Perfect
fd189762-e0fd-4951-883e-63c3800d1b10 08/10/2019 on 08/10/2019Intel(R) Pentium(R) CPU G4400 @ 3.30GHz
Intel(R) HD Graphics 510
Windows
Nightly Build
88db89b
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cave-story/index.html b/game/cave-story/index.html new file mode 100644 index 0000000000..1b9e0787ae --- /dev/null +++ b/game/cave-story/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cave Story - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cave Story

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000009B300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Sound effects sometimes only play once, sometimes doesn’t even play at all +Examples: Water in first cave doesn’t make a sound unless it’s the first time it’s played, Weapons only play their sound once, jumping doesn’t even play the sound for it same goes for hitting the top of a block.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
19c957d6-21a0-4152-a4a8-76d74afb6696 05/24/2019 on 05/27/2019 Intel(R) Celeron(R) CPU J1900 @ 1.99GHz
Intel(R) HD Graphics
Windows
Canary Build
dc05af0
Perfect
4556fd93-b934-4be1-bca2-05dc51f4bd72 11/14/2018 on 11/16/2018AMD A4-4000 APU with Radeon(tm) HD Graphics
AMD Radeon HD 7480D
Windows
Canary Build
7b57994
Perfect
577ea175-5af4-43be-a55b-da5057362d84 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Perfect
6a9fa86a-d36b-485f-b5aa-ea67858e8570 01/2/2019 on 01/05/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
11c5c74
Great
9a73a9cd-df2f-4943-b127-b6186d16409b 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Perfect
a02ca677-8521-4064-b9ec-3d4c6422c339 05/24/2019 Low_spec_testing on 06/02/2019Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
GeForce GT 610/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
a1948b7a-8661-45c2-b634-7f597835814a 09/10/2020 on 09/14/2020Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz
Intel(R) Iris(R) Plus Graphics
Windows
Nightly Build
df9e230
Great
b6fea11f-6df7-4bac-b9dc-d60981b21f1b 05/24/2019 Low_spec_testing on 06/02/2019Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
GeForce GT 610/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
cc65a4c9-2a7b-4112-929e-4b1f0c2d3300 11/14/2018 on 11/16/2018AMD A4-4000 APU with Radeon(tm) HD Graphics
AMD Radeon HD 7480D
Windows
Canary Build
7b57994
Perfect
ff4fa072-bcc1-4c37-b5e9-63388942b127 05/24/2019 thegrandslam2002 on 06/04/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
186ffc2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/centipede-infestation/index.html b/game/centipede-infestation/index.html new file mode 100644 index 0000000000..9c577ef691 --- /dev/null +++ b/game/centipede-infestation/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Centipede: Infestation - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Centipede: Infestation

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000004AD00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
7f3707db-b340-4fdc-bc78-bc953820bb64 10/3/2021 MrShizzy1337 on 10/11/2021Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
6183b5d
Okay
ae7e475a-a5c5-4b8c-9ee4-057220f5dab5 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Perfect
e3ac2be9-7f2b-4ddc-bab4-cc1340bac05a 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/chain-blaster/index.html b/game/chain-blaster/index.html new file mode 100644 index 0000000000..af877e65b2 --- /dev/null +++ b/game/chain-blaster/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Chain Blaster - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Chain Blaster

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000DCC00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
a9519d9f-8112-474c-b33c-4e2017f6a687 09/25/2019 on 09/25/2019Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
80c9137
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/chase-cold-case-investigations-~distant-memories~/index.html b/game/chase-cold-case-investigations-~distant-memories~/index.html new file mode 100644 index 0000000000..73ee872026 --- /dev/null +++ b/game/chase-cold-case-investigations-~distant-memories~/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Chase Cold Case Investigations ~Distant Memories~ - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Chase Cold Case Investigations ~Distant Memories~

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001A6600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ + + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
28bef515-3904-4a85-b56c-fba1e82777bd 04/9/2019 on 04/10/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Linux
Canary Build
a16b09c
Great
6a16bbfc-c8e6-48e6-94e5-b009df7ac01b 01/5/2021 EnekoT2001 on 01/21/2021AMD Ryzen 7 3800X 8-Core Processor
AMD Radeon RX 6800 XT
Windows
Canary Build
625639a
Perfect
909320cd-17a2-4592-9037-5b04fd8d2cea 06/18/2019 on 06/20/2019Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Nightly Build
a11bc03
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/chibi-robo-zip-lash/index.html b/game/chibi-robo-zip-lash/index.html new file mode 100644 index 0000000000..4305925c45 --- /dev/null +++ b/game/chibi-robo-zip-lash/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Chibi-Robo! Zip Lash - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Chibi-Robo! Zip Lash

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000163000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
109e77cb-7cef-43aa-ab36-e5407115b828 05/13/2021 on 05/22/2021AMD Ryzen 9 3900X 12-Core Processor
AMD Radeon RX 5700 XT
Windows
Nightly Build
e7671d9
Bad
3a9569f9-51fa-48a9-b4e2-539354c400c7 10/30/2018 on 10/31/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
69f2578
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/chicken-wiggle/index.html b/game/chicken-wiggle/index.html new file mode 100644 index 0000000000..d7c5d6fb0a --- /dev/null +++ b/game/chicken-wiggle/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Chicken Wiggle - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Chicken Wiggle

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001A7F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
68a359fb-1404-4217-a122-635dd3db16ea 04/6/2018 on 04/10/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
GeForce GT 620/PCIe/SSE2
Windows
Nightly Build
39fce60
Intro/Menu
9c11dfff-93a5-4cf4-9afc-4ebbbd2aca0c 02/9/2019 on 02/27/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
bf1dbb4
Bad
a970187d-f8e8-4c92-8996-0427c20cc175 01/5/2021 on 02/02/2021AMD Ryzen 3 3300X 4-Core Processor
GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Nightly Build
e33677b
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/citizens-of-earth/index.html b/game/citizens-of-earth/index.html new file mode 100644 index 0000000000..0a6b327bf2 --- /dev/null +++ b/game/citizens-of-earth/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Citizens of Earth - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Citizens of Earth

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000012C100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Citizens of Earth (CoE) performs very well outside of very rare crashes. Lag is minimal if ever present.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
041adfda-c894-4d58-8e04-8ba9dee3733b 01/7/2019 on 01/07/2019Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
941d241
Great
0aec6b26-9bae-446a-b9f5-8e8db28f3d6b 01/7/2019 on 01/07/2019Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
941d241
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cloudy-with-a-chance-of-meatballs-2/index.html b/game/cloudy-with-a-chance-of-meatballs-2/index.html new file mode 100644 index 0000000000..58633ff16a --- /dev/null +++ b/game/cloudy-with-a-chance-of-meatballs-2/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cloudy With a Chance of Meatballs 2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cloudy With a Chance of Meatballs 2

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000E6A00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
fe548e68-63cb-42f0-862e-a1c689a7c012 07/25/2018 on 07/25/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
9d95373
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/code-name-steam/index.html b/game/code-name-steam/index.html new file mode 100644 index 0000000000..212a565cc6 --- /dev/null +++ b/game/code-name-steam/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Code Name: S.T.E.A.M. - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Code Name: S.T.E.A.M.

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000132500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0d688896-f06f-4e83-8118-0cdfcdf249e7 06/26/2019 on 06/28/2019Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
c81a96b
Great
45a4c16a-bf5e-405a-a0d9-4ec80eb668d3 12/7/2018 on 12/07/2018 Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
edbdbf0
Perfect
879c5701-d99b-49f2-9e55-fd964ad37378 11/8/2018 on 11/09/2018Intel(R) Core(TM) i7-4558U CPU @ 2.80GHz
Intel(R) Iris(TM) Graphics 5100
Windows
Nightly Build
a59920e
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/code-of-princess/index.html b/game/code-of-princess/index.html new file mode 100644 index 0000000000..ea0d1124ef --- /dev/null +++ b/game/code-of-princess/index.html @@ -0,0 +1,389 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Code of Princess - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Code of Princess

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000A2C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Code of Princess runs perfectly on Citra, until you want to try local game, or network one. But aside of that, you can perfecly complete the game, it suffers of slow downs on low end hardware and little audio issues. Graphics looks pixelated on any resolution.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
8ca8b132-9f2c-44a3-a609-f2a1d8806adb 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
04273de
Perfect
95cce3c6-b989-48f2-b480-22a6ea5f772a 03/12/2020 on 03/13/2020AMD FX(tm)-8350 Eight-Core Processor
AMD Radeon R7 200 Series
Windows
Nightly Build
ad3c464
Great
e219f207-32c3-46d4-9680-95cde362c2b5 05/3/2019 on 05/04/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Intel(R) HD Graphics 530
Windows
Nightly Build
2c58169
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/colors-3d/index.html b/game/colors-3d/index.html new file mode 100644 index 0000000000..1ddedaa7c4 --- /dev/null +++ b/game/colors-3d/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Colors! 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Colors! 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000081100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
26cc22b4-305e-4961-83b6-302266bf483a 09/6/2021 on 09/25/2021Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
Intel(R) HD Graphics 4600
Windows
Nightly Build
4817b00
Okay
3947342b-cb6f-4c58-8576-36242296c286 01/1/2020 on 01/09/2020Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
AMD Radeon HD 7000 series
Windows
Nightly Build
01686f7
Perfect
bd970c2c-ffe3-4863-a2be-4e147978e42d 08/7/2020 on 08/18/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
f72be7a
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/combat-of-giants-dinosaurs-3d/index.html b/game/combat-of-giants-dinosaurs-3d/index.html new file mode 100644 index 0000000000..d744ae1ed5 --- /dev/null +++ b/game/combat-of-giants-dinosaurs-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Combat of Giants Dinosaurs 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Combat of Giants Dinosaurs 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000035100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
3084428c-46bc-4a0d-a4da-cf416793c31c 09/28/2019 on 09/28/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
AMD Radeon R9 200 Series
Windows
Canary Build
1460727
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/conception-ii-children-of-the-seven-stars/index.html b/game/conception-ii-children-of-the-seven-stars/index.html new file mode 100644 index 0000000000..fefb3d8aed --- /dev/null +++ b/game/conception-ii-children-of-the-seven-stars/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Conception II: Children of the Seven Stars - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Conception II: Children of the Seven Stars

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000112C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0051b900-6c12-4bb0-aebf-a0f383d6d2a3 02/3/2019 on 02/03/2019 Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Intel(R) HD Graphics
Windows
Canary Build
7b51e57
Great
51a8d11c-272e-4591-9b4c-aec53f8e672c 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Perfect
7119b458-3002-4102-9f67-e534cccaf59f 07/23/2018 on 07/24/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
f5767a6
Perfect
74bd9f86-36a1-4511-837a-6b9572f8fd0d 11/30/2018 on 12/01/2018AMD FX(tm)-8150 Eight-Core Processor
GeForce GT 710/PCIe/SSE2
Windows
Nightly Build
9c904e4
Great
9c75325f-4c18-4a6a-bc90-9f1f62524d27 11/8/2018 on 11/10/2018Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
GeForce GTX 770/PCIe/SSE2
Windows
Nightly Build
a59920e
Great
a4c6e663-459e-410e-880c-d986b0fd8797 06/18/2019 on 06/19/2019Intel(R) Core(TM) i5-4310U CPU @ 2.00GHz
Intel(R) HD Graphics 4400
Windows
Canary Build
526123f
Okay
a53dccd3-b65f-4d17-8f7e-7d6b12a91619 11/4/2018 on 11/10/2018Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
4228cd8
Great
c997c557-dcde-47d6-a418-106caa0c74ba 05/3/2019 on 05/04/2019AMD Ryzen 5 1600 Six-Core Processor
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Nightly Build
2c58169
Perfect
d019d27e-8f69-4098-bf4d-ecd55c01cb44 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Okay
e8261d5f-7b23-43f8-aac4-cdd6043a97c6 06/5/2019 on 06/12/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
49f6f11
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cooking-mama-4-kitchen-magic/index.html b/game/cooking-mama-4-kitchen-magic/index.html new file mode 100644 index 0000000000..107c97a03f --- /dev/null +++ b/game/cooking-mama-4-kitchen-magic/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cooking Mama 4: Kitchen Magic - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cooking Mama 4: Kitchen Magic

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000004E400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
780a282e-ca5f-4df7-a7ea-d710cdad74d6 12/17/2018 on 12/18/2018Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GeForce GTX 950/PCIe/SSE2
Windows
Nightly Build
29548bb
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cooking-mama-5-bon-appetit/index.html b/game/cooking-mama-5-bon-appetit/index.html new file mode 100644 index 0000000000..38c46fa0c2 --- /dev/null +++ b/game/cooking-mama-5-bon-appetit/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cooking Mama 5: Bon Appétit! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cooking Mama 5: Bon Appétit!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000012D600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0d51825b-756c-4e72-ae30-0d06b0ee604d 10/14/2020 on 10/31/2020AMD FX(tm)-6300 Six-Core Processor
Radeon 550 Series
Windows
Nightly Build
1bb2057
Intro/Menu
291766a6-30bf-437a-9834-a7047ac57b27 11/6/2020 on 11/07/2020AMD Ryzen 9 3900X 12-Core Processor
GeForce RTX 2070/PCIe/SSE2
Windows
Canary Build
d355324
Great
46e5a4e3-25e5-4f7c-936f-e833a8b2fdb8 06/1/2019 on 06/01/2019Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz
GeForce GTX 1080 Ti/PCIe/SSE2
Windows
Canary Build
8187c15
Perfect
62effa42-b1ad-4216-9577-98d837db5891 06/18/2019 on 06/18/2019Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Intel(R) UHD Graphics 605
Windows
Nightly Build
a11bc03
Great
d869e1a0-30d7-4dc5-a336-6cffffbb2d35 07/15/2019 on 07/16/2019Intel(R) Core(TM) i3-6300 CPU @ 3.80GHz
Radeon (TM) RX 470 Graphics
Windows
Nightly Build
643a396
Perfect
da784fca-ae20-4a3b-8d42-9264f0f9d64e 10/5/2019 on 10/17/2019Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
35690e3
Great
dc6e685a-cfb3-4e7a-83fe-56bccd33869c 06/26/2019 on 06/30/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
c81a96b
Great
f3c4cf95-3b64-4bea-8ec1-965f5f51c7a0 11/6/2020 raemoend on 11/09/2020Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Canary Build
d355324
Perfect
f5aaf79a-2d85-4730-8317-d1e0e75c1c8d 06/26/2019 on 07/01/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
c81a96b
Perfect
fb43e6aa-72e4-458e-8960-7f749d3d38b8 04/28/2020 on 05/01/2020AMD Ryzen 5 2600 Six-Core Processor
Radeon RX 580 Series
Windows
Nightly Build
8a0b0c2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cooking-mama-sweet-shop/index.html b/game/cooking-mama-sweet-shop/index.html new file mode 100644 index 0000000000..db160b4801 --- /dev/null +++ b/game/cooking-mama-sweet-shop/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cooking Mama: Sweet Shop - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cooking Mama: Sweet Shop

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001B9C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
21206d68-7481-49de-82fa-d13fd6424fe4 11/18/2018 on 11/18/2018Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
607b384
Perfect
65223b8d-37c5-4ec7-959c-a3fe950a46e1 01/11/2019 on 01/15/2019Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
GeForce GTX 765M/PCIe/SSE2
Windows
Nightly Build
4f23d5d
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/corpse-party/index.html b/game/corpse-party/index.html new file mode 100644 index 0000000000..d4dc562c20 --- /dev/null +++ b/game/corpse-party/index.html @@ -0,0 +1,494 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Corpse Party - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Corpse Party

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
0100F7E01343E000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Corpse Party has no problems in Citra. Graphically, the game works fine. It has no audio issues. +i5-7400 CPU @ 3.00GHz" +date = “2019-07-20T21:21:52.618” +gpu = “Intel(R) HD Graphics 630” +id = “050a0bf1-6cd9-4d9a-8682-f604098d0f52” +os = “Windows” +program_id = “0004000000194200” +version = “a9df1c2”

+

[[testcases]] +buildDate = “2020-03-29T16:10:20” +buildName = “Nightly” +compatibility = “0” +cpu = “AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G " +date = “2020-04-22T23:51:47.695” +gpu = “GeForce GTX 750 Ti/PCIe/SSE2” +id = “207cc3b1-a074-443c-bfb0-151557558ab1” +os = “Windows” +program_id = “0004000000194200” +version = “680ef64”

+

[[testcases]] +author = “rfl0wpr” +buildDate = “2020-09-06T18:21:55” +buildName = “Nightly” +compatibility = “2” +cpu = “Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz” +date = “2020-09-07T06:55:08.106” +gpu = “Intel(R) HD Graphics 520” +id = “304911a1-4c28-4095-90f4-28a0a59cb6a8” +os = “Windows” +program_id = “0004000000194200” +version = “e97ecdc”

+

[[testcases]] +author = “ahmubashshir” +buildDate = “2020-04-15T21:07:04” +buildName = “Canary” +compatibility = “2” +cpu = “Intel(R) Pentium(R) CPU G3250 @ 3.20GHz” +date = “2020-04-16T12:54:55.99” +gpu = “Mesa DRI Intel(R) HD Graphics (HSW GT1)” +id = “449acaf8-1018-4310-9cdc-4359d683630d” +os = “Linux” +program_id = “0004000000194200” +version = “f89266a”

+

[[testcases]] +buildDate = “2018-11-11T19:54:11” +buildName = “Canary” +compatibility = “0” +cpu = “AMD FX(tm)-8350 Eight-Core Processor " +date = “2018-11-12T20:25:14.964” +gpu = “AMD Radeon R9 200 Series” +id = “75d39110-4750-493f-9f2e-afcbe8590b42” +os = “Windows” +program_id = “0004000000194200” +version = “085f4ee”

+

[[testcases]] +author = “rfl0wpr” +buildDate = “2020-09-06T18:21:55” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz” +date = “2020-09-07T06:51:44.052” +gpu = “Intel(R) HD Graphics 520” +id = “785c053b-20b2-449e-ae8f-50a22f5a767f” +os = “Windows” +program_id = “0004000000194200” +version = “e97ecdc”

+

[[testcases]] +author = “hosonno_1” +buildDate = “2020-07-28T18:49:43” +buildName = “Canary” +compatibility = “1” +cpu = “Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz” +date = “2020-08-01T07:45:46.74” +gpu = “GeForce MX130/PCIe/SSE2” +id = “864a41f3-3340-4c7b-83de-886e88d596c6” +os = “Windows” +program_id = “0004000000194200” +version = “e1eca22”

+

[[testcases]] +buildDate = “2019-01-07T15:34:40” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz” +date = “2019-01-10T17:25:32.228” +gpu = “GeForce GTX 1080/PCIe/SSE2” +id = “8b48ba37-4b2b-464e-a3a0-cb91b43a3255” +os = “Windows” +program_id = “0004000000194200” +version = “941d241”

+

[[testcases]] +buildDate = “2020-09-10T16:44:22” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz” +date = “2020-09-13T18:40:01.475” +gpu = “GeForce GTX 765M/PCIe/SSE2” +id = “d0c67d1a-86b8-4b01-9516-d4e4eef4e871” +os = “Windows” +program_id = “0004000000194200” +version = “df9e230”

+

[[testcases]] +buildDate = “2020-03-29T16:10:20” +buildName = “Nightly” +compatibility = “4” +cpu = “AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G " +date = “2020-04-01T05:14:31.013” +gpu = “AMD Radeon(TM) R7 Graphics” +id = “fffc5c80-cb03-4b86-af11-6924b497e4fd” +os = “Windows” +program_id = “0004000000194200” +version = “680ef64”

+

+++

+

Summary

+

Corpse Party has no problems in Citra. Graphically, the game works fine. It has no audio issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crash-city-mayhem/index.html b/game/crash-city-mayhem/index.html new file mode 100644 index 0000000000..52e531e254 --- /dev/null +++ b/game/crash-city-mayhem/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Crash City Mayhem - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Crash City Mayhem

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000004CD00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
43a1456e-0238-4853-b482-33b30b7ef15a 01/2/2019 on 01/10/2019 Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
Intel(R) HD Graphics 4000
Windows
Canary Build
11c5c74
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crashmo/index.html b/game/crashmo/index.html new file mode 100644 index 0000000000..d6dd00e184 --- /dev/null +++ b/game/crashmo/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Crashmo - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Crashmo

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000B6E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Crashmo doesn’t have any issues in Citra. It is not very demanding and can run on nearly all hardware and runs at full speed without any graphical issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5e2f90e1-8c57-4a0a-928c-b31b8a1d231a 03/21/2020 on 03/24/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
5be493d
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/creeping-terror/index.html b/game/creeping-terror/index.html new file mode 100644 index 0000000000..bb83a167cf --- /dev/null +++ b/game/creeping-terror/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Creeping Terror - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Creeping Terror

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001CB600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4ef9fba3-0395-4f51-9a77-97460d54724b 01/18/2020 cristhian_garcia on 01/29/2020Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
GeForce 8400GS/PCIe/SSE2
Windows
Nightly Build
e428509
Perfect
5c48a9b1-839b-4e72-a589-4e5f50a54a4c 07/9/2018 AAArrrtvvv on 07/09/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
GeForce GTX 650 Ti/PCIe/SSE2
Windows
Canary Build
bf9955f
Okay
6efd08e5-5be8-4b5d-9f5f-2626bda90410 06/10/2019 on 06/12/2019 Intel(R) Pentium(R) CPU G620 @ 2.60GHz
GeForce GTS 450/PCIe/SSE2
Windows
Nightly Build
73bf92f
Okay
91b5b560-b63e-459f-b7b2-1587ce916404 05/3/2019 ahazel99 on 05/03/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
2c58169
Perfect
98fd08e1-9940-4372-8b63-91ac4f9de3ea 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
60faa0d
Bad
b327e025-7c07-4945-9e7b-2bc4efc06d39 10/1/2018 on 10/02/2018Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
fceec34
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crimson-shroud/index.html b/game/crimson-shroud/index.html new file mode 100644 index 0000000000..fa01392c1b --- /dev/null +++ b/game/crimson-shroud/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + CRIMSON SHROUD - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

CRIMSON SHROUD

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000BBF00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
08a0428a-ed15-44ca-aabb-c7800059fa64 08/1/2018 on 08/02/2018Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
ba6eee7
Bad
4524c1ba-1463-4b3f-b7c6-b3af86b1770b 09/30/2018 MysticSong on 09/30/2018Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Canary Build
7ab8567
Great
599667d1-3276-4825-a193-ad1e4579a12a 03/18/2018 Almozayaf_Roman on 03/20/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
33e81ef
Perfect
d5fe8e36-fc91-4013-9856-cff9413888ee 04/26/2019 on 04/28/2019Intel(R) Core(TM) i3-4360 CPU @ 3.70GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
7ea82e7
Perfect
efb07b22-e8aa-43d3-9e75-f4672ad421a3 03/24/2019 MysticSong on 03/28/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Canary Build
9db7b4d
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crosswords-plus/index.html b/game/crosswords-plus/index.html new file mode 100644 index 0000000000..0e903d5c24 --- /dev/null +++ b/game/crosswords-plus/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Crosswords Plus - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Crosswords Plus

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000005C800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
eac996c3-0446-4622-bb46-79a3e4d7b59a 08/22/2021 on 08/25/2021 Intel(R) Core(TM) i5-2540M CPU @ 2.60GHz
Quadro 1000M/PCIe/SSE2
Windows
Canary Build
f083b3a
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crush3d/index.html b/game/crush3d/index.html new file mode 100644 index 0000000000..bc0547bd41 --- /dev/null +++ b/game/crush3d/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Crush3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Crush3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000037100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4e94c003-12b2-4345-a040-b81fd9802ba4 08/20/2018 Intern_Paul_Atomix10 on 08/21/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
Linux
Nightly Build
7279335
Perfect
5adfa688-5a2b-4ff2-b840-6bd8cb9d2db5 04/15/2019 on 04/15/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
1175477
Great
8e681b7c-32e9-4be1-ba14-245ea7c930a7 01/20/2022 on 01/23/2022Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
45a4a56
Great
cd8e65fa-d947-498f-b492-5ef6fba161fe 09/15/2019 on 09/16/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
a65f073
Great
e2b33231-bb4e-44a1-94b1-c933a28fcb5b 08/20/2018 Intern_Paul_Atomix10 on 08/21/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
Linux
Nightly Build
7279335
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/crystareino/index.html b/game/crystareino/index.html new file mode 100644 index 0000000000..221b0d7ec1 --- /dev/null +++ b/game/crystareino/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Crystareino - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Crystareino

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001C6C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
04328c74-b40f-4a8d-be7a-28136aae0735 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
04273de
Perfect
3d02fb87-2b1d-4f98-81bc-ce77b0b06603 01/7/2019 on 01/10/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Nightly Build
941d241
Great
58e8daad-6ef8-46b2-b036-c73dd2efaaf9 03/6/2019 on 03/06/2019AMD Ryzen 5 2600 Six-Core Processor
Radeon RX 570 Series
Windows
Canary Build
b181228
Perfect
bc770070-5d1d-4c44-9737-bd91212e8bb1 02/17/2019 on 02/18/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
5e1e230
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cube-creator-3d/index.html b/game/cube-creator-3d/index.html new file mode 100644 index 0000000000..709141d135 --- /dev/null +++ b/game/cube-creator-3d/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cube Creator 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cube Creator 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000151100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5078d958-56f3-4c50-8550-0feecc8ca233 03/8/2019 on 03/11/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
GeForce GT 610/PCIe/SSE2
Windows
Nightly Build
acaca41
Perfect
575def42-e95d-4b1f-a231-dc71e4f1b144 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GT 520/PCIe/SSE2
Windows
Nightly Build
a546efa
Great
625304f2-611a-4df8-8c5b-e72f900eda15 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cube-creator-dx/index.html b/game/cube-creator-dx/index.html new file mode 100644 index 0000000000..7f41931599 --- /dev/null +++ b/game/cube-creator-dx/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cube Creator DX - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cube Creator DX

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001C7F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
66a2527c-fb98-4e83-854a-8b438311b5d6 04/24/2020 on 05/18/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
bc14f48
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cubit-the-hardcore-platformer-robot/index.html b/game/cubit-the-hardcore-platformer-robot/index.html new file mode 100644 index 0000000000..be287d7f31 --- /dev/null +++ b/game/cubit-the-hardcore-platformer-robot/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cubit The Hardcore Platformer Robot - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cubit The Hardcore Platformer Robot

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
0004000000112300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Cubit the Robot seems to have no issues running in Citra. The game runs well.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
855d2491-6d0c-49ea-901b-9c50cd9e52a6 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/culdcept-revolt/index.html b/game/culdcept-revolt/index.html new file mode 100644 index 0000000000..86f1c1558e --- /dev/null +++ b/game/culdcept-revolt/index.html @@ -0,0 +1,501 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Culdcept Revolt - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Culdcept Revolt

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001BEC00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

The game runs rather well for the most part, and it is possible to play normally. However, accessing the internal help system will freeze the game (the music continues to play) and the only way out of it is closing Citra and opening it again.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
16005d33-ffaa-43bf-b049-e8de83ecefa1 10/1/2020 MaxxSaigen on 10/03/2020Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
aced133
Won't Boot
2c09a746-81eb-4426-bf66-01f6bb3754a5 04/4/2020 on 04/07/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
Intel(R) HD Graphics 530
Windows
Nightly Build
3b1b8b7
Intro/Menu
56301199-6a02-4a04-a725-4905079f366e 04/17/2020 on 04/17/2020 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
Intel(R) HD Graphics
Windows
Canary Build
da3ad94
Intro/Menu
64ba9ad9-f185-4c82-8fd7-31b13c000d17 11/6/2020 MaxxSaigen on 11/08/2020Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
2e0ce86
Great
6b64d515-471d-421d-b3bc-12804084b001 10/14/2020 on 10/23/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
Nightly Build
1bb2057
Intro/Menu
87515bf4-a940-41d4-8c67-0c4a9a6c4d98 01/5/2021 on 01/12/2021Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
AMD Radeon R9 200 / HD 7900 Series
Windows
Nightly Build
e33677b
Great
abf50cbd-9440-4127-9eb7-85eeebe5e65c 01/5/2021 on 01/18/2021Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz
AMD Radeon Pro 560 OpenGL Engine
Apple
Nightly Build
e33677b
Great
cb31440c-7610-4068-8308-e17a6f627fd0 08/7/2020 on 01/10/2021Intel(R) Pentium(R) CPU G3260 @ 3.30GHz
Intel(R) HD Graphics
Windows
Nightly Build
f72be7a
Intro/Menu
ee5f2a17-9e03-4732-9f5a-28168fc93925 09/10/2020 on 09/11/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
df9e230
Great
faaf3665-bde1-4ae1-9007-aacb188e42dd 01/5/2021 MaxxSaigen on 01/24/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
e33677b
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cursed-castilla/index.html b/game/cursed-castilla/index.html new file mode 100644 index 0000000000..928b59f7b9 --- /dev/null +++ b/game/cursed-castilla/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cursed Castilla - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cursed Castilla

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001BF000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Old comment: +Game permanently hangs after the company logos, resulting in a black screen. Progress to the title screen is impossible.

+

Tested with Nightly Build 1636 (23b6784)

+

Summary

+

Game works fine!

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2bd46931-a14e-471d-98f0-ccea7aa701be 07/8/2018 AuraOfTheDawn on 07/09/2018 Intel(R) Xeon(R) CPU E31240 @ 3.30GHz
GeForce GTX 750/PCIe/SSE2
Windows
Canary Build
dfdd635
Intro/Menu
39437f5b-d2c1-42b0-98f0-3ec367426180 03/6/2021 on 03/30/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
AMD Radeon RX 5600 XT
Windows
Nightly Build
8e3c767
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/cut-the-rope-triple-treat/index.html b/game/cut-the-rope-triple-treat/index.html new file mode 100644 index 0000000000..ea2ded1834 --- /dev/null +++ b/game/cut-the-rope-triple-treat/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Cut the Rope: Triple Treat - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Cut the Rope: Triple Treat

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000112600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
7648297f-6761-4c55-8fce-04a0b827c43f 02/21/2021 on 03/01/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
NVS 310/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Great
f31064fe-1ae9-49e7-84b4-e9d68c629e5f 04/24/2020 on 04/28/2020AMD Phenom(tm) II X4 820 Processor
GeForce GTX 650/PCIe/SSE2
Windows
Nightly Build
bc14f48
Intro/Menu
f8de67b4-b80e-43e0-90dd-a1704e85eefb 12/7/2018 chichibooxd on 12/08/2018 Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Intel(R) HD Graphics
Windows
Canary Build
28abf8c
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dead-or-alive-dimensions/index.html b/game/dead-or-alive-dimensions/index.html new file mode 100644 index 0000000000..428b4337f2 --- /dev/null +++ b/game/dead-or-alive-dimensions/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + DEAD OR ALIVE Dimensions - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

DEAD OR ALIVE Dimensions

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000034F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dead or Alive: Dimensions has no graphical or audio issues. The game can run full speed in the main menu and most combat stages. It doesn’t require powerful hardware to run.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
08a15c4a-e5c7-4b85-a290-826ffa07b33e 02/13/2019 on 02/14/2019Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
Quadro P5000/PCIe/SSE2
Windows
Canary Build
f0e6abf
Great
1e3949f3-3822-4a0f-a7c4-53839400f91d 09/25/2019 Ivan_Dmitrazh on 09/29/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
80c9137
Great
26e1e850-82fd-4afb-9e70-eeabe4c934fa 05/7/2019 on 05/10/2019Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
49f7935
Great
27ca3195-3a18-4cc0-a0d5-97e10fe4cc1a 06/10/2018 on 06/15/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Nightly Build
cf9bfe0
Okay
a667d9fe-df25-4785-a88e-c4336d50f325 10/31/2018 on 10/31/2018Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
cd3838f
Great
c0e1cb8d-64f3-4cc5-b699-d4e7d23df833 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
04273de
Great
d43b2753-7dd9-4658-a7d1-aa7230e7e17f 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
33f2c8b
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dededes-drum-dash-deluxe/index.html b/game/dededes-drum-dash-deluxe/index.html new file mode 100644 index 0000000000..29ee19e5e0 --- /dev/null +++ b/game/dededes-drum-dash-deluxe/index.html @@ -0,0 +1,417 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dedede’s Drum Dash Deluxe - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dedede’s Drum Dash Deluxe

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
0004000000147A00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dedede’s Drum Dash Deluxe functions flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well on lower-end hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
40bece65-a752-4f99-893e-a6dc2887dffe 02/13/2019 on 02/15/2019Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
Quadro P5000/PCIe/SSE2
Windows
Canary Build
f0e6abf
Great
5302890b-11e4-4a82-8144-29aad90996d1 05/14/2018 on 05/15/2018AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
GeForce GT 530/PCIe/SSE2
Windows
Nightly Build
7861be6
Perfect
748cb5d7-4008-48ac-97c6-43fa9d278bbc 05/24/2019 on 06/04/2019Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
dc05af0
Perfect
d95bae85-847d-449f-85f6-a8c545f472c6 05/14/2018 on 05/15/2018Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
AMD Radeon R7 M265 Series
Windows
Canary Build
e9bd59d
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/deer-drive-legends/index.html b/game/deer-drive-legends/index.html new file mode 100644 index 0000000000..f7a42cf83b --- /dev/null +++ b/game/deer-drive-legends/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Deer Drive Legends - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Deer Drive Legends

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000061F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
a5cd54e9-22eb-4264-a6ab-8e9825656c47 07/6/2021 Ski-doo2001 on 07/08/2021AMD Ryzen 5 3500 6-Core Processor
GeForce GTX 1650 SUPER/PCIe/SSE2
Windows
Nightly Build
afed495
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dementium-remastered/index.html b/game/dementium-remastered/index.html new file mode 100644 index 0000000000..9b8e8b4bcb --- /dev/null +++ b/game/dementium-remastered/index.html @@ -0,0 +1,411 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dementium Remastered - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dementium Remastered

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000161B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dementium Remastered works perfectly in citra. saves work, audio is fine, and runs flawless in 2k.

+

You can also beat the game from start to finish, there’s no bugs i seen so far in citra and on real hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1ab730c9-6023-430d-9c17-bb9feb60e735 02/10/2019 on 02/11/2019Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
ccddfbf
Perfect
6950fd8f-1559-4a88-be84-24bc04c07e09 04/17/2019 CiKunYT on 04/19/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
GeForce GTX 660 Ti/PCIe/SSE2
Windows
Nightly Build
0ec45f6
Okay
6f622f49-d319-4ed8-a3cd-c8f8e26f4d12 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Intro/Menu
7ff33d4e-1666-48e8-bf1a-376eb0c93c25 08/12/2018 T-MAX_X-H on 08/13/2018 Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz
NVIDIA GeForce GT 650M OpenGL Engine
Apple
Nightly Build
106ef86
Great
bf83764b-110e-4d46-8ef7-d874131f7a07 05/24/2019 on 05/27/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
dc05af0
Great
d0572f98-b3cb-4d25-ad32-10c30206bf5d 06/10/2018 on 06/15/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Nightly Build
cf9bfe0
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/detective-pikachu/index.html b/game/detective-pikachu/index.html new file mode 100644 index 0000000000..edcc6389d4 --- /dev/null +++ b/game/detective-pikachu/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Detective Pikachu - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Detective Pikachu

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001C1E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Detective Pikachu runs great on good hardware. It had an issue with fmv’s playing faster than the framerate which is unintended. But that is fixed now because of LLE DSP implementation. The cutscenes run smoothly now and slowdowns should not be expected if you have a good hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
108bdbe2-0b53-4c5a-923a-b5091a79a235 02/12/2021 on 02/13/2021Intel(R) Core(TM) i5-4570T CPU @ 2.90GHz
Intel(R) HD Graphics 4600
Windows
Nightly Build
e6c479f
Bad
1f772f78-975a-4bba-a909-7c2953955df3 02/12/2021 kaito26 on 02/20/2021Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
GeForce 210/PCIe/SSE2
Windows
Nightly Build
e6c479f
Perfect
320ebfc1-9cd8-4b5f-912b-2d422a239aa7 01/14/2022 on 01/14/2022Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Canary Build
0a585c1
Perfect
3c8b05cd-211a-4b5f-8e42-9e99c5ddcedc 05/13/2021 on 06/13/2021Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
Radeon Vega Frontier Edition
Windows
Nightly Build
e7671d9
Perfect
4e413e97-3020-40eb-85b9-48751a1bd03a 12/12/2021 on 01/02/2022AMD A6-9220 RADEON R4, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
28039d3
Won't Boot
6b6b9284-ab41-4466-bd11-67bba7fc29f5 09/6/2021 on 09/12/2021AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R5 Graphics
Windows
Canary Build
fe7e163
Okay
6faa4070-4d71-43b9-959f-53d4552d51d1 10/13/2021 on 10/22/2021AMD Ryzen 7 5800X 8-Core Processor
NVIDIA GeForce RTX 2070/PCIe/SSE2
Windows
Canary Build
a0434e3
Perfect
8f627191-640e-429c-880a-9e02bbd544ab 02/21/2021 oxitran on 03/05/2021Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Intel(R) HD Graphics 4600
Windows
Canary Build
09100ec
Perfect
93ce52e3-f697-45a2-88c0-129b606eadea 12/12/2021 on 01/02/2022AMD A6-9220 RADEON R4, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
28039d3
Won't Boot
e5b2dde7-6377-4cd9-a66d-bf0ad1879ce6 02/12/2021 kaito26 on 02/21/2021Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
GeForce 210/PCIe/SSE2
Windows
Nightly Build
e6c479f
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dig-dug/index.html b/game/dig-dug/index.html new file mode 100644 index 0000000000..04e19892a9 --- /dev/null +++ b/game/dig-dug/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + DIG DUG - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

DIG DUG

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000009DE00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
12384b09-21b0-4666-9e71-b0e73631ea13 03/6/2021 StefAsp on 03/30/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
Intel(R) UHD Graphics
Windows
Nightly Build
8e3c767
Great
a097c658-de9c-4409-aa5d-320b1264684b 03/6/2021 StefAsp on 03/25/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
Intel(R) UHD Graphics
Windows
Nightly Build
8e3c767
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dillons-dead-heat-breakers/index.html b/game/dillons-dead-heat-breakers/index.html new file mode 100644 index 0000000000..e07f070d27 --- /dev/null +++ b/game/dillons-dead-heat-breakers/index.html @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dillon’s Dead-Heat Breakers - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dillon’s Dead-Heat Breakers

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001CF300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dillon’s Dead-Heat Breakers runs with no major problems in Citra, but a high-end PC is required to play the game without lag or slowdowns.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
b9cb792d-1537-43a0-b8b5-a3d589289563 07/9/2018 AAArrrtvvv on 07/09/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
GeForce GTX 650 Ti/PCIe/SSE2
Windows
Canary Build
bf9955f
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dillons-rolling-western-the-last-ranger/index.html b/game/dillons-rolling-western-the-last-ranger/index.html new file mode 100644 index 0000000000..b5ff082165 --- /dev/null +++ b/game/dillons-rolling-western-the-last-ranger/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dillon's Rolling Western The Last Ranger - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dillon's Rolling Western The Last Ranger

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000CC500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4ab38c8d-a439-46a8-9ff1-4a83bdd0de9e 12/20/2018 on 12/25/2018Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
fe06a4f
Bad
61fd546f-0d4a-4705-92f7-a32bc13edb82 11/8/2018 on 11/10/2018Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
AMD Radeon HD 6570
Windows
Nightly Build
a59920e
Great
842ae4d9-58be-4b61-b1c6-f6c7e1c20676 07/1/2019 on 07/05/2019AMD FX(tm)-6300 Six-Core Processor
GeForce GTX 690/PCIe/SSE2
Windows
Canary Build
ae96bdd
Okay
adb3fdff-d522-4ef4-974e-fc3bfecba043 07/24/2019 on 07/24/2019AMD FX(tm)-6300 Six-Core Processor
GeForce GTX 690/PCIe/SSE2
Windows
Canary Build
eae2cca
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dillons-rolling-western/index.html b/game/dillons-rolling-western/index.html new file mode 100644 index 0000000000..10a7d3e83c --- /dev/null +++ b/game/dillons-rolling-western/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dillon's Rolling Western - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dillon's Rolling Western

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000007C400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
c45fbc43-ddff-4113-8ceb-9f7eb9a65ca8 12/7/2018 on 12/07/2018 Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
edbdbf0
Great
f7dc83eb-ca4f-4cb1-8b06-0a5b620a9cee 02/21/2021 on 03/03/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
c2d36cd
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-art-academy/index.html b/game/disney-art-academy/index.html new file mode 100644 index 0000000000..9ae1355733 --- /dev/null +++ b/game/disney-art-academy/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Art Academy - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Art Academy

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000161700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
16aee0ca-f78d-47b0-870b-0ab9c85b0e59 01/22/2020 64DDFan on 01/22/2020Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Canary Build
cd086d2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-epic-mickey-power-of-illusion/index.html b/game/disney-epic-mickey-power-of-illusion/index.html new file mode 100644 index 0000000000..caca48d000 --- /dev/null +++ b/game/disney-epic-mickey-power-of-illusion/index.html @@ -0,0 +1,371 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Epic Mickey: Power of Illusion - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Epic Mickey: Power of Illusion

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000A2D00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Disney Epic Mickey: Power of Illusion works perfectly on the nightly build 1629 of Citra. No additional settings or configurations need to be changed. The average FPS is about 60 frames per second.

+

Tested By

+

PPCMD on 10/17/2020

+

Hardware

+

Intel® Core™ i5-8600K +NVIDIA® GeForce GTX 1050Ti 4 GB +Windows 10

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
05ed39ba-eae0-429a-a279-a00b2a6e6e45 06/26/2019 on 06/29/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
c81a96b
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-infinity/index.html b/game/disney-infinity/index.html new file mode 100644 index 0000000000..68fe8daea2 --- /dev/null +++ b/game/disney-infinity/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Infinity - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Infinity

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000B9C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1cf2da8c-597e-4a96-aa82-1c4f4e9593f0 08/4/2019 Tulio_Santos1 on 08/15/2019Intel(R) Celeron(R) CPU 3865U @ 1.80GHz
Intel(R) HD Graphics 610
Windows
Canary Build
d158e08
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-magical-world-2/index.html b/game/disney-magical-world-2/index.html new file mode 100644 index 0000000000..56d295ca71 --- /dev/null +++ b/game/disney-magical-world-2/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Magical World 2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Magical World 2

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000018AE00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
08274301-8ee6-40a9-a8ee-bc0c1aff13ee 03/22/2019 on 03/23/2019AMD Ryzen 7 1700 Eight-Core Processor
GeForce GTX 1070/PCIe/SSE2
Windows
Nightly Build
17c0e90
Great
7d87a231-d35b-41af-bd06-a2160f73e69d 08/14/2019 on 08/14/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
Intel(R) HD Graphics 620
Windows
Canary Build
36b21d1
Bad
e89d041d-3c9b-411e-88f5-daf9603d648b 11/20/2019 Gamegenorator on 11/22/2019Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Canary Build
a77f8cd
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-magical-world/index.html b/game/disney-magical-world/index.html new file mode 100644 index 0000000000..54d912191a --- /dev/null +++ b/game/disney-magical-world/index.html @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Magical World - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Magical World

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000EA900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
16b6348e-0b05-4306-ad75-c49d0a3835a9 10/9/2018 on 10/09/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
4ee914c
Intro/Menu
1e34b54e-ffa9-433f-86bd-a2e4ee8678a6 01/26/2019 on 01/28/2019Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
bad2e08
Won't Boot
3afe00ef-341e-44a8-9edc-358fc5331708 01/28/2020 on 01/29/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
e869f36
Intro/Menu
51d5ad6c-380f-4161-9e7a-eb025d518d7d 09/8/2019 on 09/12/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
aa04edd
Won't Boot
6ca41dd2-16fd-4d97-8a9e-3d4b68c0f676 05/1/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
AMD Radeon HD 6670
Windows
Nightly Build
85d37c9
Intro/Menu
6e6a924f-54cc-4cc5-9916-35c490ab4b5c 09/8/2019 on 09/12/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
aa04edd
Won't Boot
77ef304b-0944-4d1d-b470-1021a9aa2c09 01/11/2019 on 01/15/2019Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Canary Build
d2101b2
Intro/Menu
f1952546-1f97-44a6-a656-f1fcf3ef7c75 01/5/2021 on 01/20/2021AMD A6-9225 RADEON R4, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
e33677b
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/disney-princess-my-fairytale-adventure/index.html b/game/disney-princess-my-fairytale-adventure/index.html new file mode 100644 index 0000000000..46cd571270 --- /dev/null +++ b/game/disney-princess-my-fairytale-adventure/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Disney Princess: My Fairytale Adventure - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Disney Princess: My Fairytale Adventure

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000083900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
36c4963b-13a5-4ebf-9ea6-12bb7ed142be 07/29/2019 on 08/05/2019Intel(R) Pentium(R) CPU 3825U @ 1.90GHz
Intel(R) HD Graphics
Windows
Nightly Build
76aec4d
Intro/Menu
5d80117e-9aa1-4bfd-8411-e6d361af7acf 10/3/2021 MrShizzy1337 on 10/10/2021Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
6183b5d
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dodge-club-pocket/index.html b/game/dodge-club-pocket/index.html new file mode 100644 index 0000000000..07cdd4bdaf --- /dev/null +++ b/game/dodge-club-pocket/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dodge Club Pocket - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dodge Club Pocket

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001A0200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
c24e748f-942d-49fc-ae85-b552449197fa 02/4/2019 on 02/08/2019AMD A6-5200 APU with Radeon(TM) HD Graphics
AMD KABINI (DRM 2.50.0, 4.15.0-45-generic, LLVM 7.0.1)
Linux
Nightly Build
f620c86
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/donkey-kong-country-2-diddys-kong-quest/index.html b/game/donkey-kong-country-2-diddys-kong-quest/index.html new file mode 100644 index 0000000000..194ed2be0d --- /dev/null +++ b/game/donkey-kong-country-2-diddys-kong-quest/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Donkey Kong Country 2: Diddy's Kong Quest - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Donkey Kong Country 2: Diddy's Kong Quest

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000F702000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
45aa2e0b-ec03-4989-8d5f-b30843dc7cec 12/7/2020 Shideravan on 12/26/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Nightly Build
3f13e1c
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/donkey-kong-country-returns-3d/index.html b/game/donkey-kong-country-returns-3d/index.html new file mode 100644 index 0000000000..d5b3febe39 --- /dev/null +++ b/game/donkey-kong-country-returns-3d/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Donkey Kong Country Returns 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Donkey Kong Country Returns 3D

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000CCE00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Now Playable!

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
06a6bdbe-783f-4799-af53-4fb1d96e4d9e 08/11/2020 on 08/14/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Intel(R) HD Graphics 5500
Windows
Canary Build
55b529b
Okay
2418ac22-eb42-49bb-8db2-cb5b2fa59418 07/24/2021 Scarletspydr on 07/29/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
NVIDIA GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
dd31ed6
Perfect
2b149d7e-3bfa-47b4-bec5-7ce8f23f2689 11/24/2020 hunkymumbles on 12/13/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
a13a230
Bad
57b6d613-5a98-4c06-a002-dd587fada703 08/11/2020 on 08/14/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Intel(R) HD Graphics 5500
Windows
Canary Build
55b529b
Okay
c2bbce2a-8b6a-48a1-9cc7-643cac508a90 03/6/2021 on 04/01/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
Intel(R) UHD Graphics
Windows
Nightly Build
8e3c767
Okay
c4183972-44c8-451f-bddd-31b7c9f13fd8 09/19/2020 rfl0wpr on 09/29/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
a576eb6
Okay
d150e821-39e8-4f3f-8c09-1492bffc9ce7 10/14/2020 jerkinp on 10/23/2020Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
1bb2057
Great
d53cfdba-c067-46f7-bf12-1cf7d5ef4625 01/5/2021 Dyno on 01/27/2021AMD FX(tm)-4300 Quad-Core Processor
Radeon RX550/550 Series
Windows
Nightly Build
e33677b
Bad
d939f305-b236-42ed-8962-c532dc5b389e 04/3/2021 on 04/22/2021AMD Ryzen 5 2600X Six-Core Processor
NVIDIA GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Okay
f15a9eef-f5f3-48ac-890a-8b36169b7a6b 03/11/2021 Marco_Oliveira on 04/02/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Intel(R) HD Graphics 2500
Windows
Canary Build
7a60d46
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/donkey-kong-country/index.html b/game/donkey-kong-country/index.html new file mode 100644 index 0000000000..5e54a26640 --- /dev/null +++ b/game/donkey-kong-country/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Donkey Kong Country - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Donkey Kong Country

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000F701B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
d688873d-963c-4dfb-aec9-9718e1d797aa 01/5/2021 on 01/14/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
AMD Radeon HD 7700 Series
Windows
Canary Build
625639a
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/donkey-kong-jr/index.html b/game/donkey-kong-jr/index.html new file mode 100644 index 0000000000..be00acf12d --- /dev/null +++ b/game/donkey-kong-jr/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Donkey Kong Jr. - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Donkey Kong Jr.

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000070000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
6bac33fa-7963-4a34-bf7d-2e73017334dc 07/15/2019 JulianSK on 07/17/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
GeForce GTX 650/PCIe/SSE2
Windows
Canary Build
68056af
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dr-mario-miracle-cure/index.html b/game/dr-mario-miracle-cure/index.html new file mode 100644 index 0000000000..d33d357a6b --- /dev/null +++ b/game/dr-mario-miracle-cure/index.html @@ -0,0 +1,441 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dr. Mario: Miracle Cure - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dr. Mario: Miracle Cure

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
000400000013BB00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dr. Mario: Miracle Cure works near flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware. However local and online modes don"t work in Citra!

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0bb17c7e-d7ba-42e9-9c67-d1ec5cf23d6f 02/9/2019 on 02/27/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
bf1dbb4
Perfect
0c9e7fd4-a754-4b30-ad53-135e41b83c90 05/13/2021 on 06/02/2021AMD Ryzen 5 5600X 6-Core Processor
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
e7671d9
Perfect
8648ecb9-7d5e-4b10-bb64-2bf394b9edab 05/13/2018 sergio2dland on 05/13/2018Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
Windows
Canary Build
4687ee7
Perfect
90d82af4-adf0-49b6-970a-56fc62bb6d84 12/12/2018 Feargewinnt on 12/12/2018Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
Quadro P5000/PCIe/SSE2
Windows
Nightly Build
65d62b1
Perfect
97769fdb-3890-4c5a-9f00-0c4c0f8ae12c 10/4/2020 on 10/06/2020Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
1c8461f
Perfect
c2f9817e-d2a9-4b4f-aa44-41c5a7e16972 05/24/2019 on 06/03/2019 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-ball-fusions/index.html b/game/dragon-ball-fusions/index.html new file mode 100644 index 0000000000..316008a36f --- /dev/null +++ b/game/dragon-ball-fusions/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dragon Ball Fusions - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dragon Ball Fusions

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001AA900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

The game runs fine without any graphical and sound issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
065fbd25-39ea-46f2-9651-a057b2d45a24 08/1/2021 on 08/09/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
Intel(R) Iris(R) Xe Graphics
Windows
Nightly Build
dfd7926
Perfect
1114522b-bcb8-49c2-ad80-f52bc0276c3a 06/22/2021 on 06/29/2021AMD Ryzen 5 2400G with Radeon Vega Graphics
AMD Radeon(TM) RX Vega 11 Graphics
Windows
Nightly Build
5241032
Okay
8498de69-f059-4536-b2b1-9321c41fb808 04/3/2021 on 04/20/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Nightly Build
b3cab3c
Perfect
97d22f2a-cfd9-489b-845d-769689e78038 04/3/2021 Rajvir8 on 04/16/2021Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
AMD Radeon R9 200 Series
Windows
Nightly Build
b3cab3c
Perfect
99431fe8-32f6-4fb9-89b6-0196248a7226 01/5/2021 Semaj_Playz on 01/17/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
GeForce GT 640M LE/PCIe/SSE2
Windows
Nightly Build
e33677b
Bad
9e6e424d-77c2-4fd4-9e9a-bf85907f28cc 02/12/2021 on 02/16/2021 Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz
Intel(R) HD Graphics
Windows
Nightly Build
e6c479f
Perfect
9eaf9d36-51ed-4c5e-8e50-8614fb279a50 12/7/2020 Zutekis on 12/25/2020Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
3f13e1c
Okay
b01d7433-327b-4758-9234-3f9dd151f7de 01/5/2021 Marco_Oliveira on 02/18/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
GeForce GTX 660 Ti/PCIe/SSE2
Windows
Canary Build
625639a
Won't Boot
c9c22aac-e0f8-44ef-9215-baf87a165bff 03/11/2021 on 05/08/2021 Intel(R) Atom(TM) x5-Z8350 CPU @ 1.44GHz
Intel(R) HD Graphics 400
Windows
Canary Build
7a60d46
Great
efa7365f-2c94-46e5-ab49-6d2b89f60974 01/11/2022 HeyThanks on 01/11/2022Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
67f1e41
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-ball-z-extreme-butoden-update/index.html b/game/dragon-ball-z-extreme-butoden-update/index.html new file mode 100644 index 0000000000..53f0a0e574 --- /dev/null +++ b/game/dragon-ball-z-extreme-butoden-update/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + DRAGON BALL Z: Extreme Butoden Update - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

DRAGON BALL Z: Extreme Butoden Update

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + + + +
Title IDs + +
0004000E0016CD00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dragon Ball Z: Extreme Butōden runs well in Citra. Graphically, there are no noticeable issues, and can achieve full speed on low-end hardware. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-fantasy-the-volumes-of-westeria/index.html b/game/dragon-fantasy-the-volumes-of-westeria/index.html new file mode 100644 index 0000000000..f4a01aaa1d --- /dev/null +++ b/game/dragon-fantasy-the-volumes-of-westeria/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dragon Fantasy: The Volumes of Westeria - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dragon Fantasy: The Volumes of Westeria

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000163F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
bb297620-b769-47a9-9d6b-72f41a4ac93a 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
9fc00ce
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-quest-vii-fragments-of-the-forgotten-past/index.html b/game/dragon-quest-vii-fragments-of-the-forgotten-past/index.html new file mode 100644 index 0000000000..fdcffdb2af --- /dev/null +++ b/game/dragon-quest-vii-fragments-of-the-forgotten-past/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dragon Quest VII: Fragments of the Forgotten Past - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dragon Quest VII: Fragments of the Forgotten Past

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000018EF00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dragon Quest® VII Fragments of the Forgotten Past runs well in Citra. However the game requires powerful hardware in order to run at a decent framerate.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2f419819-b171-4efe-887e-06d71d28705f 09/13/2019 on 09/16/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
Radeon(TM) RX 460 Graphics
Windows
Canary Build
11e556a
Perfect
56b55afc-bbf8-4b58-858b-3a72d70b1f42 08/14/2019 on 08/22/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
fa6b570
Great
5dc58ca9-ccd8-4cbe-ab21-109d1029eec1 08/21/2019 on 08/24/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
8fa6be5
Perfect
65ac0c26-d7d6-4021-94b8-0cc8069480a9 10/5/2019 Ruggie74 on 10/15/2019AMD Ryzen 7 2700X Eight-Core Processor
Radeon RX 580 Series
Windows
Nightly Build
35690e3
Great
86b89243-873c-4353-9f3b-2ee0ed39128b 11/6/2021 EJCash on 11/13/2021AMD Ryzen 5 3600 6-Core Processor
NVIDIA GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
8dfd9d3
Great
9f13c10b-6ab4-4ddb-bb87-fd8a804fb47c 04/3/2021 on 04/08/2021AMD Ryzen 5 3600 6-Core Processor
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Perfect
a72f8b70-345e-4219-be25-960984f9f9d2 08/21/2019 on 08/24/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
8fa6be5
Perfect
b47b2587-fed6-4c61-af6d-59b668ebde3c 08/8/2019 on 08/08/2019Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
GeForce GTX 460/PCIe/SSE2
Windows
Nightly Build
3e9c2e7
Great
bcab396c-0708-4593-a59b-ed85dd40243e 02/29/2020 on 03/03/2020AMD A10-7700K Radeon R7, 10 Compute Cores 4C+6G
AMD Radeon(TM) R7 Graphics
Windows
Canary Build
c40048b
Okay
c1786313-a57b-488f-989b-88b357dd1aa0 03/6/2021 on 03/25/2021Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GeForce GTX 745/PCIe/SSE2
Windows
Nightly Build
8e3c767
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-quest-viii-journey-of-the-cursed-king/index.html b/game/dragon-quest-viii-journey-of-the-cursed-king/index.html new file mode 100644 index 0000000000..0b0184f8d4 --- /dev/null +++ b/game/dragon-quest-viii-journey-of-the-cursed-king/index.html @@ -0,0 +1,459 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dragon Quest VIII: Journey of the Cursed King - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dragon Quest VIII: Journey of the Cursed King

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000018F100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Dragon Quest VIII Journey of the Cursed King works near flawlessly in Citra although the framerate can be a little bumpy at times. Powerful hardware recommended.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
3ce5d26b-b3cd-417e-836d-9e30cdab6f72 01/22/2022 madamodern on 01/24/2022AMD Ryzen 7 4800H with Radeon Graphics
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Canary Build
ef118fb
Great
43d2e08e-f58e-491b-9e1b-741c7ebe1a8d 11/15/2020 on 11/17/2020Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
GeForce GTX 1650/PCIe/SSE2
Windows
Canary Build
f24ddd7
Great
5b9616b4-4155-4c28-b21f-795dfc0fb9b8 10/23/2021 on 10/24/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Intel(R) HD Graphics 530
Windows
Nightly Build
a5d01c0
Perfect
9b41a7c1-800e-4565-acc3-4793c2a5f62a 01/6/2022 on 01/06/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
Intel(R) UHD Graphics
Windows
Nightly Build
60d1def
Bad
9d50276a-e2ab-459a-9272-bd50e3f28b25 04/14/2020 Raytheon_Thunder on 04/14/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Canary Build
f89266a
Great
b2743dcf-1b41-46a1-92ca-358b95b8c969 05/13/2021 on 05/26/2021AMD Ryzen 5 2600 Six-Core Processor
GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Nightly Build
e7671d9
Great
c624b88a-9878-4582-a796-4a3aa5432853 01/5/2021 on 01/30/2021AMD Ryzen 5 4600H with Radeon Graphics
GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
e33677b
Perfect
ca95e225-027e-4620-9614-92997a9c3047 01/5/2021 on 01/16/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
e33677b
Okay
dbe5e641-50b1-4f0e-863a-ea0654db98b1 03/6/2021 on 04/09/2021Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
8e3c767
Bad
f70b4832-b825-43c8-911d-11aa9eafd90a 03/11/2021 on 04/14/2021 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
AMD Radeon (TM) HD 8500M/8700M
Windows
Canary Build
7a60d46
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dragon-sinker/index.html b/game/dragon-sinker/index.html new file mode 100644 index 0000000000..6c7638d3ff --- /dev/null +++ b/game/dragon-sinker/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dragon Sinker - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dragon Sinker

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001B8800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1fea97d8-d98d-4aea-ab06-a9eda333bb00 03/6/2019 on 03/06/2019AMD Ryzen 5 2600 Six-Core Processor
Radeon RX 570 Series
Windows
Canary Build
b181228
Perfect
808998b9-989f-47ff-ae4e-438d4fba022e 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/drancia-saga/index.html b/game/drancia-saga/index.html new file mode 100644 index 0000000000..77db73d0c9 --- /dev/null +++ b/game/drancia-saga/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Drancia Saga - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Drancia Saga

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001AFC00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
d77f36bb-9eaf-4d34-99c0-126720b18611 01/5/2021 on 01/13/2021AMD Ryzen 7 2700 Eight-Core Processor
Radeon(TM) RX 460 Graphics
Windows
Nightly Build
e33677b
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/dream-trigger-3d/index.html b/game/dream-trigger-3d/index.html new file mode 100644 index 0000000000..635f65aeec --- /dev/null +++ b/game/dream-trigger-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Dream Trigger 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Dream Trigger 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000043600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
dab0a9c9-f892-4f10-a04f-0ce3037d0c7e 02/4/2019 on 02/08/2019AMD A6-5200 APU with Radeon(TM) HD Graphics
AMD KABINI (DRM 2.50.0, 4.15.0-45-generic, LLVM 7.0.1)
Linux
Nightly Build
f620c86
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/earthbound/index.html b/game/earthbound/index.html new file mode 100644 index 0000000000..f6bf6e4b1f --- /dev/null +++ b/game/earthbound/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + EarthBound - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

EarthBound

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000F701600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
17c18b97-8f84-4d54-bb01-caca0506b0dd 04/29/2021 goliv on 05/01/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
NVIDIA GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
edbd6df
Great
b5e0f241-c8fa-4c4a-8888-e830aee1fe56 02/12/2021 goliv on 02/19/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
GeForce GTX 1650/PCIe/SSE2
Windows
Nightly Build
e6c479f
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/edge/index.html b/game/edge/index.html new file mode 100644 index 0000000000..250e1fe5c6 --- /dev/null +++ b/game/edge/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + EDGE - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

EDGE

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000108B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
37577558-96d8-461e-a2b1-353cbab2ff04 07/30/2019 Azure_Wight on 08/02/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
0cac9f2
Perfect
c895959d-84a8-4c28-9725-a90ca02b55c8 07/14/2019 Azure_Wight on 07/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
e689847
Perfect
ead0733b-00fd-4515-92e1-8d09da43ce72 07/9/2018 Tabby5657 on 07/10/2018Intel(R) Core(TM) i3-6098P CPU @ 3.60GHz
Intel(R) HD Graphics 510
Windows
Canary Build
08de3c6
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/elminage-original/index.html b/game/elminage-original/index.html new file mode 100644 index 0000000000..c904242dc2 --- /dev/null +++ b/game/elminage-original/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Elminage Original - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Elminage Original

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001BFF00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
c844c3f0-3fbb-49ef-ad7e-27bbb2c27046 12/20/2018 on 12/20/2018Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
GeForce 940MX/PCIe/SSE2
Windows
Canary Build
fe06a4f
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/escapevektor/index.html b/game/escapevektor/index.html new file mode 100644 index 0000000000..7b4bb379fb --- /dev/null +++ b/game/escapevektor/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + escapeVektor - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

escapeVektor

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000086C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2db981aa-370e-46ab-9dfd-bdc7f75dff45 10/1/2018 on 10/01/2018AMD Ryzen 5 2600 Six-Core Processor
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Nightly Build
9f972b9
Won't Boot
957e2f6a-52c4-458c-b314-9ecffc8b3e19 08/10/2019 on 08/10/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Mesa DRI Intel(R) Haswell Mobile
Linux
Nightly Build
d18d2a0
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-mystery-dungeon/index.html b/game/etrian-mystery-dungeon/index.html new file mode 100644 index 0000000000..feb75f65eb --- /dev/null +++ b/game/etrian-mystery-dungeon/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Mystery Dungeon - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Mystery Dungeon

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000015B200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Mystery Dungeon doesn’t have any graphical / audio glitches, and doesn’t require powerful hardware to get full speed.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
11d79147-425a-4e70-ab06-721b6aa01fe3 05/12/2018 on 08/17/2018 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GeForce GTX 560 Ti/PCIe/SSE2
Windows
Nightly Build
e486621
Perfect
54991dc3-455e-4d9a-804d-98218929559f 08/9/2019 Mastermind on 08/10/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
8131bd3
Great
82ece165-1202-4008-ba2e-08687418927a 02/9/2019 on 02/10/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
1f31f23
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-odyssey-2-untold-the-fafnir-knight/index.html b/game/etrian-odyssey-2-untold-the-fafnir-knight/index.html new file mode 100644 index 0000000000..5673d1564b --- /dev/null +++ b/game/etrian-odyssey-2-untold-the-fafnir-knight/index.html @@ -0,0 +1,461 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Odyssey 2 Untold: The Fafnir Knight - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Odyssey 2 Untold: The Fafnir Knight

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
000400000015F200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Odyssey 2 Untold runs with few problems in Citra. However, some GPU’s have experienced errors with hardware shaders enabled. If you expereince distorted graphics on enemy sprites, disable hardware shaders.

+

Known affected GPU models as of 9/12/2018 are: +AMD Radeon RX570

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
21f3dfb5-8919-4c6e-aa59-bdf4101f4535 11/18/2018 on 11/19/2018 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GeForce GTX 570/PCIe/SSE2
Windows
Nightly Build
1bc253f
Great
45c71220-648a-41f2-bd52-9ec0fdec306c 10/19/2018 SilverWolf on 10/20/2018Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
Mesa DRI Intel(R) HD Graphics (Coffeelake 3x8 GT2)
Linux
Nightly Build
18caa78
Perfect
550e3859-edad-4fe2-a2e1-457fb3761217 10/9/2018 on 10/10/2018 Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
AMD Radeon HD 7800 Series
Windows
Canary Build
c0f063a
Perfect
5cae11d1-9d98-4c0a-b0f5-094af805209d 11/20/2018 on 11/21/2018 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GeForce GTX 570/PCIe/SSE2
Windows
Nightly Build
aa168b4
Great
5ced0b9d-38e3-46ce-b472-6ecb9f876ac8 11/11/2018 on 11/12/2018AMD FX(tm)-8350 Eight-Core Processor
AMD Radeon R9 200 Series
Windows
Nightly Build
f43524f
Perfect
675626b5-c4ce-4d94-ad18-f3aaa7391008 08/21/2019 on 08/30/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
8fa6be5
Perfect
a0b5e6bb-bcaf-4de2-a235-1f76efe7d49b 05/2/2020 on 05/04/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
41bff0e
Perfect
d5d02a62-c371-4a39-ac53-c57aab943df4 01/26/2020 on 01/27/2020Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Canary Build
72bbb42
Perfect
dfd77797-e898-47c7-9d01-f328516cac74 10/20/2018 SilverWolf on 10/22/2018Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
Mesa DRI Intel(R) HD Graphics (Coffeelake 3x8 GT2)
Linux
Nightly Build
11729ea
Okay
ff51840b-0e42-49c9-973e-9919aae27212 08/26/2018 on 08/29/2018Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GeForce GTX 770/PCIe/SSE2
Windows
Nightly Build
05118a2
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-odyssey-iv-legends-of-the-titan/index.html b/game/etrian-odyssey-iv-legends-of-the-titan/index.html new file mode 100644 index 0000000000..1c6ff7f8fe --- /dev/null +++ b/game/etrian-odyssey-iv-legends-of-the-titan/index.html @@ -0,0 +1,453 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Odyssey IV: Legends of the Titan - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Odyssey IV: Legends of the Titan

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000BD300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Odyssey IV: Legends of the Titan has some problems in Citra. Graphically, the game suffers from minor issues, but requires fairly powerful hardware to obtain near full speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
089e49d7-7fe6-4ab2-89de-3549a69f7b6f 08/1/2021 on 08/05/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
NVIDIA GeForce MX110/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
0ce92c0a-75a0-4265-8c53-a6bc5b2d8218 08/18/2019 on 08/20/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
1cf75e5
Perfect
5b4eaae9-c7cb-4b8d-8ddf-92eac34fbb31 08/18/2019 on 08/19/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
1cf75e5
Great
5d9652c4-37ed-4652-ace5-7d6f9ea75abe 08/1/2021 on 08/05/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
NVIDIA GeForce MX110/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
6a2be206-d422-4341-895e-7c2b7ea52cca 04/3/2021 on 04/12/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Great
93d4f5a1-f48a-4142-8ee6-d08c5e938f7f 09/2/2020 rfl0wpr on 09/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
6a77547
Okay
96d85aeb-30b1-452f-a3d5-d17c86859417 08/1/2021 on 08/15/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
e782f03c-1ee8-448f-a9fe-eba2e0eef501 02/12/2021 on 02/13/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
e6c479f
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-odyssey-nexus/index.html b/game/etrian-odyssey-nexus/index.html new file mode 100644 index 0000000000..b8263d29cf --- /dev/null +++ b/game/etrian-odyssey-nexus/index.html @@ -0,0 +1,448 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Odyssey Nexus - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Odyssey Nexus

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001D4E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Odyssey Nexus works perfectly on Citra. There are some slow framerates on some cutscenes, but nothing too major.

+

Minor Issues

+

On some cases, having Keen Eye and/or big maps such as B3F Lush Woodlands completely mapped would cause the game to slowdown, unless you restart the game.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
184f8df0-5881-41e3-9e94-9a376c68af3b 03/29/2020 on 03/30/2020Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
680ef64
Bad
1a4e55cc-24e0-4b41-b9bf-8f96faad9d78 10/9/2020 on 10/11/2020AMD Phenom(tm) 8450 Triple-Core Processor
GeForce GT 620/PCIe/SSE2
Windows
Canary Build
f9e7514
Okay
23772607-24da-44a3-a38e-98c322977b9a 07/1/2020 on 07/03/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
fb15c4b
Okay
387e2007-e467-40ff-9b29-b02a23206953 04/20/2020 anl93 on 04/20/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
d5a962c
Great
414a870b-a25f-4186-bdd4-70da38ea709d 10/14/2020 on 10/21/2020Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
1bb2057
Great
5a79b08f-79e6-4e6c-bfbe-775c02b4e1da 08/1/2021 on 08/05/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
NVIDIA GeForce MX110/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
6264cda9-87f0-4a78-bcda-012a0b80c5ef 08/1/2021 on 08/05/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
NVIDIA GeForce MX110/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
8a99e276-de33-4f45-8ffe-eb88ebd6f8e5 06/21/2020 on 06/23/2020 Intel(R) Celeron(R) CPU N3060 @ 1.60GHz
Intel(R) HD Graphics 400
Windows
Nightly Build
7444c95
Great
c0c65774-409b-421d-9413-d00fe535a9f5 06/22/2021 on 07/02/2021Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
5241032
Great
d8fb7ed8-2d19-4f06-a48e-1229a715a516 07/1/2020 on 07/03/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
fb15c4b
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-odyssey-untold-the-millennium-girl/index.html b/game/etrian-odyssey-untold-the-millennium-girl/index.html new file mode 100644 index 0000000000..be6d497cb1 --- /dev/null +++ b/game/etrian-odyssey-untold-the-millennium-girl/index.html @@ -0,0 +1,472 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Odyssey Untold: The Millennium Girl - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Odyssey Untold: The Millennium Girl

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000000EC700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Odyssey Untold runs well on Citra with middling hardware, with no significant defects of note. Previous versions of Citra reported some defects of ‘pink snow’ on the touchscreen, but it is unclear if this still affects some GPU’s.

+

If your audio is stuttering, turn off “Enable audio stretching” in Emulation > Configure > Audio.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
17c20ddf-26d0-4f11-89b2-d3665b4038bb 11/20/2018 on 11/21/2018Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
AMD Radeon HD 8600/8700M
Windows
Nightly Build
aa168b4
Great
18fbb6a4-60f7-4463-a719-c926d93c4015 02/21/2021 on 03/01/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
234cdbeb-e170-4a72-a9c9-39f95549541d 05/24/2019 on 05/29/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
GeForce 940MX/PCIe/SSE2
Windows
Nightly Build
186ffc2
Great
303812c0-1108-4bbf-92b9-ee08db700824 02/21/2021 on 02/26/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
51e1796f-69b2-4526-a992-7890d7179dd0 11/24/2018 on 11/24/2018Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
210e558
Perfect
6960e19b-70bd-4109-8c4c-0419cdfd031d 02/21/2021 on 02/26/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
706ba355-261a-4dc4-b0a7-c2890967804e 11/20/2018 on 11/23/2018Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
aa168b4
Perfect
70c0597d-e625-4e77-97aa-721b47f3501b 10/20/2018 SilverWolf on 10/22/2018Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
Mesa DRI Intel(R) HD Graphics (Coffeelake 3x8 GT2)
Linux
Nightly Build
11729ea
Okay
a3b7e969-37d6-4717-84f3-3d9caefa45e8 08/17/2019 FredrickIsBestUnit on 08/18/2019AMD Athlon(tm) II X3 435 Processor
AMD Radeon HD 7800 Series
Windows
Canary Build
a447e19
Great
d3f8c0b4-36fc-4d84-b91b-574185629ab0 02/21/2021 on 02/28/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
GeForce MX110/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/etrian-odyssey-v-beyond-the-myth/index.html b/game/etrian-odyssey-v-beyond-the-myth/index.html new file mode 100644 index 0000000000..e3403658ac --- /dev/null +++ b/game/etrian-odyssey-v-beyond-the-myth/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Etrian Odyssey V: Beyond the Myth - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Etrian Odyssey V: Beyond the Myth

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000001C5100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Etrian Odyssey V: Beyond the Myth works well in Citra. During cutscenes or battles with monsters with particularly heavy effects there can be noticeable slowdown. During regular mapping, adventuring, and most combat, the game runs smoothly.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0d455047-e5e8-4d82-a38d-9d64251c49b1 08/1/2021 on 08/05/2021Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
NVIDIA GeForce MX110/PCIe/SSE2
Windows
Nightly Build
dfd7926
Perfect
307c3f15-ce67-4095-9dd8-f62629c26e04 09/6/2019 on 09/07/2019AMD Ryzen 7 3700X 8-Core Processor
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
4bc22aa
Great
4753290e-950a-42e8-8e33-f06bf5a69c4a 02/14/2019 Gears_Of_Loss on 02/15/2019Intel(R) Core(TM) i3-5015U CPU @ 2.10GHz
Intel(R) HD Graphics 5500
Windows
Nightly Build
de1128c
Great
63f43b31-751b-47bf-92ec-5f604654d138 02/26/2019 on 03/15/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
a79420e
Great
7b5388c4-d094-4495-b7bd-fe6088b0e630 09/3/2019 on 09/04/2019 Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
NVIDIA GeForce GT 650M OpenGL Engine
Apple
Canary Build
492efad
Intro/Menu
8682ec63-ca90-4aff-b758-c7b9abaf4a33 06/12/2020 on 06/14/2020 Intel(R) Celeron(R) CPU N2806 @ 1.60GHz
Intel(R) HD Graphics
Windows
Nightly Build
16913fe
Great
a0721f54-84b5-4206-be30-edc29dc975fe 02/26/2019 on 03/06/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
a79420e
Great
a9c5325a-ce8c-4079-89fa-7e86e617db6b 08/1/2021 aaDii_LeO on 08/15/2021 Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz
AMD Radeon HD 5570
Windows
Nightly Build
dfd7926
Perfect
accc24e7-2126-423a-b04e-61ecf4f1d73a 08/7/2020 on 08/23/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
f72be7a
Perfect
df951a19-a161-4d30-b053-394da9ab3076 09/6/2019 on 09/07/2019 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
Intel(R) HD Graphics
Windows
Nightly Build
4bc22aa
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ever-oasis/index.html b/game/ever-oasis/index.html new file mode 100644 index 0000000000..39543bbb3b --- /dev/null +++ b/game/ever-oasis/index.html @@ -0,0 +1,450 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ever Oasis - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Ever Oasis

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001A4800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Ever Oasis works very well on Citra. Performance is good and there are no known gameplay issues. The game is region-locked and will not boot with an incorrect region setting, set the region to auto-select or one that matches the game’s to avoid this issue.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
43054b85-6704-445d-b2ef-bf3f07a5f26a 03/5/2019 on 03/05/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
1463105
Great
4e7c4115-c5bb-4ca6-a310-bf7652f6754f 09/28/2019 on 10/03/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
1460727
Perfect
4fc7e5af-165a-42a9-b37f-463728dde0ac 02/17/2019 on 02/18/2019Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Nightly Build
f409342
Perfect
56a19297-4550-45fc-a72d-fd7cd4c862b7 03/6/2021 on 03/16/2021Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
8e3c767
Great
7fbeb1c5-3cb7-481d-bf36-b7e59b21cc4b 01/24/2020 on 01/26/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Radeon RX 580 Series
Windows
Nightly Build
5d502df
Great
8b4bc518-a928-476e-a719-1839fc56a3af 07/8/2018 Lendg on 07/09/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
GeForce 940MX/PCIe/SSE2
Windows
Canary Build
dfdd635
Great
ca612815-166d-4a13-80b3-689809f46411 03/24/2018 perkel666 on 03/24/2018 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
GeForce GTX 980/PCIe/SSE2
Windows
Canary Build
da736aa
Great
d0688813-66ea-4291-a38e-a498279bbbb9 01/24/2020 on 01/26/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Radeon RX 580 Series
Windows
Nightly Build
5d502df
Perfect
d100aa59-e785-4ce5-9285-242cabefcc24 05/1/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
AMD Radeon HD 6670
Windows
Nightly Build
85d37c9
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/excave/index.html b/game/excave/index.html new file mode 100644 index 0000000000..5861778578 --- /dev/null +++ b/game/excave/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Excave - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Excave

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000158500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
49c3820a-eaac-4a17-98f0-dc3ed0dd6b3d 12/6/2018 ahmubashshir on 12/12/2018Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Mesa DRI Intel(R) Haswell Desktop
Linux
Canary Build
eb213b6
Great
8fb3c763-995c-43fd-96b1-d9d6aa21b8ed 04/26/2019 ahmubashshir on 05/03/2019Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
GeForce 9500 GT/PCIe/SSE2
Linux
Nightly Build
7ea82e7
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fairune/index.html b/game/fairune/index.html new file mode 100644 index 0000000000..b3278e66ce --- /dev/null +++ b/game/fairune/index.html @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fairune - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fairune

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000158700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fairune has some problems in Citra. Graphically, the game has seemingly no issues, and can obtain near full speed on lower-end hardware. It suffers from major audio issues at times, but this does not hinder gameplay in any way. Sound effects seem to play, but not the background music.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5fedf524-c6f7-4ee0-b5b1-eea1c5b33ceb 11/30/2018 AuraOfTheDawn on 12/01/2018 Intel(R) Xeon(R) CPU E31240 @ 3.30GHz
GeForce GTX 750/PCIe/SSE2
Windows
Canary Build
69cbb5d
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fairune2/index.html b/game/fairune2/index.html new file mode 100644 index 0000000000..2dd55ed458 --- /dev/null +++ b/game/fairune2/index.html @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fairune2 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fairune2

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000016D500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fairune 2 has seemingly no problems in Citra. Graphically, the game has no issues, and can obtain near full speed on lower-end hardware. It suffers from minor audio issues at times, but this does not hinder gameplay in any way. Audio is quiet compared to actual hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5cad3011-c586-4637-8814-d95e9967fe00 11/30/2018 AuraOfTheDawn on 12/01/2018 Intel(R) Xeon(R) CPU E31240 @ 3.30GHz
GeForce GTX 750/PCIe/SSE2
Windows
Canary Build
69cbb5d
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/family-kart-3d/index.html b/game/family-kart-3d/index.html new file mode 100644 index 0000000000..9b30dfd39b --- /dev/null +++ b/game/family-kart-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Family Kart 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Family Kart 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000AE700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
31b73739-6ce3-4fba-9969-9063b263564e 08/11/2020 JosephSMASH on 08/15/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Intel(R) HD Graphics 4000
Windows
Canary Build
55b529b
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fantasy-life/index.html b/game/fantasy-life/index.html new file mode 100644 index 0000000000..b1922eec48 --- /dev/null +++ b/game/fantasy-life/index.html @@ -0,0 +1,460 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fantasy Life - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fantasy Life

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000113200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fantasy Life has very few problems in Citra. Graphically, the game appears to suffer from little to no issues, but requires powerful hardware to obtain full speed at decent quality. It suffers from essentially no audio issues, rare stutters are not major. An issue exists where the game crashes at character creation when choosing a job as a female. Playing as a male provides a valid workaround. (This was fixed in canary)

+

Several layers of sprites are not rendered correctly, notably eye colors, however this affects very little about the functionality of gameplay. Both color selection in character creation and eye colors themselves render as white. (Previously stated to be fixed, but is still present for multiple players.)

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
04e6f6c0-bb95-4764-992e-0e6294ec218a 03/6/2021 on 03/23/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
8e3c767
Great
0e0c5b98-6b3e-414b-8548-549e417b59a3 09/6/2021 SilverFox9 on 09/12/2021AMD Ryzen 5 3350G with Radeon Vega Graphics
AMD 15D8:C8
Windows
Nightly Build
4817b00
Bad
52285298-725f-4827-8133-080ea342c979 07/24/2021 on 07/28/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
dd31ed6
Great
679def20-ac9f-4c1b-82b8-8e42d9f95118 07/24/2021 on 07/30/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
dd31ed6
Great
6cc62df7-b31c-4fdf-9733-4ea20c46927d 04/14/2020 on 04/14/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
GeForce 920M/PCIe/SSE2
Windows
Nightly Build
263e5be
Intro/Menu
78cfc301-6879-4f7f-a263-72227d0b75fb 04/17/2020 on 04/18/2020AMD Ryzen 7 2700X Eight-Core Processor
Radeon RX Vega
Windows
Nightly Build
c605bb4
Great
97835b1e-f31a-4104-a73d-2b819212fca9 04/24/2021 on 04/25/2021AMD Ryzen 7 3700X 8-Core Processor
Radeon RX 5500 XT
Windows
Nightly Build
9ff9727
Great
ad2d38b7-c7d3-45fa-968e-4c3b35279745 11/20/2021 ValiantBlade on 12/05/2021AMD Ryzen 7 5800X 8-Core Processor
NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
64b502a
Great
dd2f9ddf-2527-4f72-af8e-cbbcb776983d 05/2/2020 on 05/03/2020AMD Ryzen 5 3600X 6-Core Processor
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
41bff0e
Great
dd3d3889-380a-453b-858a-f24423884040 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fifa-15/index.html b/game/fifa-15/index.html new file mode 100644 index 0000000000..06ea44da36 --- /dev/null +++ b/game/fifa-15/index.html @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + FIFA 15 - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

FIFA 15

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
000400000013C700
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
03b2d221-5d06-4497-ac61-f732d2d4d3ab 05/2/2020 on 05/03/2020Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
ea36ba1
Intro/Menu
16f6de5d-6fd3-4137-90df-83ab8d954e38 11/20/2019 Sajan_Shahi on 11/21/2019Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
Intel(R) HD Graphics 520
Windows
Canary Build
a77f8cd
Intro/Menu
3561b749-83c4-4adc-8701-ca4004127525 06/9/2018 Dragios on 06/10/2018Intel(R) Xeon(R) CPU X5460 @ 3.16GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
51832ce
Intro/Menu
91c1cd1b-1b7c-4665-8914-14a6d4281526 09/28/2019 marik on 09/29/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
GeForce 930MX/PCIe/SSE2
Windows
Canary Build
1460727
Intro/Menu
bf2823b8-3346-425e-b54c-171c0dd9a306 07/14/2020 marik on 07/18/2020Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
d3e12d2
Intro/Menu
ede81641-a810-431c-ad1c-177a2830768b 06/22/2021 on 06/23/2021 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
GeForce GTX 950/PCIe/SSE2
Windows
Nightly Build
5241032
Intro/Menu
f6898c46-cbf4-4376-9073-ebf0f4a7806a 02/26/2019 marik on 03/05/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
GeForce 930MX/PCIe/SSE2
Windows
Canary Build
a79420e
Intro/Menu
f6aee7af-cdae-4153-8256-779c379d1c86 05/29/2020 on 05/30/2020Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GeForce GTX 550 Ti/PCIe/SSE2
Windows
Nightly Build
7dc472a
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/final-fantasy-explorers/index.html b/game/final-fantasy-explorers/index.html new file mode 100644 index 0000000000..71ab140102 --- /dev/null +++ b/game/final-fantasy-explorers/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + FINAL FANTASY EXPLORERS - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

FINAL FANTASY EXPLORERS

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000016ED00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Final Fantasy Explorers works well in Citra. The game performs good on semi-decent hardware.

+

In multiplayer, the game audio may suffer desynchronization.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1b54a052-fc52-4fc3-afdf-4051dbef3c57 12/13/2021 on 12/21/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Okay
5e35f2f8-d75a-430e-8afe-67bb303d621a 09/22/2019 on 09/22/2019 Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
GeForce GTX 460M/PCIe/SSE2
Windows
Nightly Build
0524077
Great
7cbf065f-3b84-4a9e-bc05-d9394214ee63 08/30/2020 on 08/31/2020Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
GeForce GT 820M/PCIe/SSE2
Windows
Nightly Build
e48110b
Great
813834fc-c2dc-4031-be5e-41654bc0cdb4 01/28/2020 on 02/08/2020AMD FX(tm)-8300 Eight-Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
e869f36
Perfect
83c47838-3e91-49e9-aef3-6e55bcc6c153 02/22/2020 on 03/29/2020AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G
AMD Radeon R7 Graphics (CARRIZO, DRM 3.33.0, 5.3.0-40-generic, LLVM 7.0.1)
Linux
Nightly Build
59c159e
Great
99131f35-adc4-4e49-9834-3ab808966204 12/1/2019 Dachimotsu on 12/09/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
Intel(R) HD Graphics 630
Windows
Nightly Build
4efb9c6
Great
a6bba8fd-8611-405e-9b7f-28260534f94a 11/27/2020 DustoBackAtItAgain on 11/29/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Canary Build
4df6a3f
Great
b2b249cf-55d9-42e8-932c-312ce68ec229 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Great
cf34fe62-e55d-4036-9cd1-82dbf4cf0c09 02/22/2020 on 03/29/2020AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G
AMD Radeon R7 Graphics (CARRIZO, DRM 3.33.0, 5.3.0-40-generic, LLVM 7.0.1)
Linux
Nightly Build
59c159e
Great
f6234b59-e787-4ba3-a745-60af8f95823c 11/27/2020 DustoBackAtItAgain on 11/29/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Canary Build
4df6a3f
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fire-emblem-awakening/index.html b/game/fire-emblem-awakening/index.html new file mode 100644 index 0000000000..d81c01e198 --- /dev/null +++ b/game/fire-emblem-awakening/index.html @@ -0,0 +1,456 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fire Emblem Awakening - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fire Emblem Awakening

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000A0500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fire Emblem Awakening works very well in Citra. Graphically, the game looks great when not in areas afflicted by missing geometry shaders (such as move tiles glitching); however, when in those areas (usually in-battle), major graphical issues occur, such as Chrom having blonde hair, Olivia a black dancer’s outfit, or dressing dark knights as tricksters. This game can achieve full speed on decent hardware.

+

Player experience: Really great performance, was able to finish start to finish with no issues. The only thing that might be annoying is it goes to 70% speed on cutscenes but it’s not a big deal at all. Cutscenes now run at full speed on sufficient hardware in recent Citra versions.

+

Due to Citra not supporting Spotpass data, a large portion of content will not be accessible without a save file with that content already on it.

+

Edit: A workaround using hex editing is available, refer to this guide +https://www.reddit.com/r/Citra/comments/u85l34/fire_emblem_awakening_fully_enabled_spotpass/

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
054a3467-d465-48e2-810b-ef1dd892470b 11/6/2021 on 11/08/2021AMD A6-6400K APU with Radeon(tm) HD Graphics
AMD Radeon HD 8470D
Windows
Canary Build
356dc31
Okay
054afec2-9c98-49cc-8fc1-a6e4ade0beaa 12/13/2021 on 12/20/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Great
2c5bc25f-58b9-4c43-918c-b6bf8404b46c 12/13/2021 on 12/22/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Great
30b1e4ea-0e60-46c7-b397-69e8fd9a45f6 11/20/2021 on 11/24/2021Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
64b502a
Great
3155b961-38b1-49d3-b04d-26e9ca88ab8b 11/20/2021 on 11/24/2021Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
64b502a
Bad
48b02b3a-49eb-43ac-a648-d60ffd38ef0a 11/6/2021 on 11/16/202111th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
Windows
Nightly Build
8dfd9d3
Great
574aadad-000d-4d25-93be-a62d2fe55bde 10/13/2021 on 10/20/2021AMD Ryzen 5 5600G with Radeon Graphics
NVIDIA GeForce RTX 3060/PCIe/SSE2
Windows
Nightly Build
9019212
Great
e4342dc0-72c1-460d-af54-885eed9ecb53 11/20/2021 on 11/24/2021Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
64b502a
Bad
edc10d9b-385e-4f5e-9baa-745f2e315205 01/13/2022 on 01/13/2022Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
45a4a56
Great
f164908f-5090-4886-be33-4b2b30a2492f 11/6/2021 AtsumuJT on 11/11/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
Intel(R) UHD Graphics
Windows
Nightly Build
8dfd9d3
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fire-emblem-echoes-shadows-of-valentia/index.html b/game/fire-emblem-echoes-shadows-of-valentia/index.html new file mode 100644 index 0000000000..1f87a5cf0b --- /dev/null +++ b/game/fire-emblem-echoes-shadows-of-valentia/index.html @@ -0,0 +1,466 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fire Emblem Echoes: Shadows of Valentia - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fire Emblem Echoes: Shadows of Valentia

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000001B4000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fire Emblem Echoes: Shadows of Valentia suffers from minor graphical glitches and minor audio glitches. +The graphical glitches are almost exclusive to dialogue, where a checkerboard pattern of slightly darker squares remains in the background. No other graphical glitches occur. +The audio glitches are nothing more than crackling if running at 100% speed, turn on audio stretching if the game will not run at 100% speed on your device.

+

Player experience: Game is playable from start to finish without workarounds, most cutscenes run slowly, but dialogue scenes are near-perfect. All textures, models, lighting effects, and animations play without fail, with the exception of dashing in dungeons(https://github.com/citra-emu/citra/issues/5428). Amiibo functions exactly as intended. Citra will randomly decide that your emulated SD card no longer exists when attempting to load DLC.

+

Note: Use of dedicated GPU is highly recommended. Intel Integrated Graphics are typically built for efficiency and power saving.

+

Note: DLC is finicky with each and every game on the system, this error is not exclusive to FE Echoes. +This update was made 4/10/2019 with canary Nightly build 1243.

+

CPU underclocking in citras system settings improves some games performance, but crashes Echoes after causing audio problems. (Still happening as of October 2020). Because this is a popular performance increase for most games, make sure to NOT do so for echoes. If you still experience crashing at 100% CPU speed, then overclock it a little.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1d96ff41-1d90-4beb-8ab9-36cbcf61b16d 03/11/2021 on 04/10/2021AMD Ryzen 5 2600X Six-Core Processor
AMD Radeon RX 5700
Windows
Canary Build
7a60d46
Bad
245f0e69-d4da-431f-898c-7c1db46d1734 12/13/2021 on 12/20/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Great
3a1488a4-083f-421c-9250-521ef425c3d4 04/3/2021 on 04/09/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
b3cab3c
Okay
3aeede84-31ab-4caa-ae07-4c1c43d0dfe6 04/24/2021 on 04/26/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GeForce RTX 2060/PCIe/SSE2
Linux
Nightly Build
9ff9727
Great
5eba15e2-a687-490c-b323-7dd7e3278bc8 03/11/2021 on 04/13/2021Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz
NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
Windows
Canary Build
7a60d46
Great
757fdfe4-e269-42f3-bf29-887153c4e417 11/6/2021 AtsumuJT on 11/17/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
Intel(R) UHD Graphics
Windows
Nightly Build
8dfd9d3
Perfect
ba7c1e59-140d-4be3-b31d-cf3a16078a0a 03/11/2021 on 04/10/2021AMD Ryzen 5 2600X Six-Core Processor
AMD Radeon RX 5700
Windows
Canary Build
7a60d46
Bad
e4928b7d-7c58-497e-9627-bcd0948868d4 03/11/2021 on 04/11/2021AMD Ryzen 5 2600X Six-Core Processor
AMD Radeon RX 5700
Windows
Canary Build
7a60d46
Great
e69340b0-946a-4642-b5cc-a837979c53b6 10/3/2021 on 10/07/2021Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Intel(R) HD Graphics
Windows
Nightly Build
6183b5d
Okay
ec58ebd0-13fc-4475-ae10-f6f246790261 02/12/2021 on 02/26/2021Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz
GeForce GTX 1650 SUPER/PCIe/SSE2
Windows
Canary Build
1d1f601
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fire-emblem-fates-birthright/index.html b/game/fire-emblem-fates-birthright/index.html new file mode 100644 index 0000000000..84e4650eeb --- /dev/null +++ b/game/fire-emblem-fates-birthright/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fire Emblem Fates: Birthright - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fire Emblem Fates: Birthright

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000179400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Fire Emblem Fates has no problem besides the lag spike for 1 second when going to 3d mode besides that there is really nothing broken about it.

+

Edit: The above isn’t entirely true. There is a reproducible crash that can be consistently triggered by watching Corrin and Azura’s S-Support conversations for the Hoshido and Vallite variations of the S-Support. Nohr’s conversation doesn’t have this problem.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
05b9e012-afbc-49d1-87ac-e9ab15c40321 01/9/2022 on 01/10/2022AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 8 Graphics
Windows
Nightly Build
67f1e41
Bad
32a9e9fc-3e54-4a8e-b883-4dead2c2326f 03/11/2021 on 09/13/2021 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
Intel(R) HD Graphics 2500
Windows
Canary Build
7a60d46
Intro/Menu
32e09f48-29aa-41f7-8855-bbd664a728fc 03/13/2020 on 07/21/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
Intel(R) UHD Graphics 630
Windows
Canary Build
16eb879
Perfect
367802a0-d3af-46ff-868b-7a8987f2b50c 03/21/2020 on 03/21/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
GeForce MX130/PCIe/SSE2
Windows
Canary Build
330ca63
Great
a7552588-f69e-4c7a-b498-552595bbd8d7 03/12/2020 on 03/15/2020AMD Ryzen 5 3400G with Radeon Vega Graphics
AMD 15D8:C8
Windows
Nightly Build
ad3c464
Bad
cc555900-635b-4af5-b720-1a4e2fa28529 04/19/2020 on 04/19/2020Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
AMD Radeon (TM) RX 460 Graphics (POLARIS11, DRM 3.36.0, 5.6.3-2-MANJARO, LLVM 9.0.0)
Linux
Nightly Build
ca722f1
Okay
cee3e2b5-d7e0-4952-a742-eb2e91ad44f1 04/14/2020 on 04/15/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
f89266a
Great
d53bfe67-9c6e-49e6-b6fa-4b0f29542352 12/9/2020 on 12/29/2020Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
GeForce GTX 1650/PCIe/SSE2
Windows
Canary Build
6385727
Perfect
fc583997-76fb-4e80-a64e-40c5335eb332 08/1/2021 on 08/22/2021AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx
AMD Radeon(TM) RX Vega 10 Graphics
Windows
Nightly Build
dfd7926
Perfect
ff404d6d-1a39-45bc-bd29-20ef691cce7a 05/29/2020 on 05/30/2020 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
AMD Radeon HD 7000 series
Windows
Canary Build
a9574d4
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fire-emblem-fates-conquest/index.html b/game/fire-emblem-fates-conquest/index.html new file mode 100644 index 0000000000..cc1ae62ea6 --- /dev/null +++ b/game/fire-emblem-fates-conquest/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fire Emblem Fates: Conquest - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fire Emblem Fates: Conquest

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000179600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0c0f1b7b-a85c-4816-b1f0-400e3f26282d 10/23/2021 on 10/30/2021 Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
a5d01c0
Intro/Menu
23a54630-a184-443c-b19e-00cb83cda1af 02/9/2020 on 03/24/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Radeon RX550/550 Series
Windows
Canary Build
4d75a4d
Bad
38357900-c63c-41fe-b1d0-99f5ae4be882 07/24/2021 on 08/01/2021AMD Ryzen 5 3600 6-Core Processor
NVIDIA GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
dd31ed6
Perfect
500aa8f8-75dd-4a07-a58b-1c68cafe1262 12/18/2019 on 12/26/2019 Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
Intel(R) HD Graphics 4000
Windows
Nightly Build
020cd56
Great
529994d4-fe04-4d59-b8cd-b963b0f66695 10/4/2020 aquafinavhs on 10/12/2020 Intel(R) Atom(TM) x5-Z8350 CPU @ 1.44GHz
Intel(R) HD Graphics 400
Windows
Nightly Build
1c8461f
Bad
601b6e3d-cd5e-46cc-8edf-18bd66720eb5 07/23/2020 on 07/24/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
b4ec50b
Okay
9292e1b6-b8ff-4b46-bc35-8bf03d391ae0 02/9/2020 on 02/14/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Canary Build
4d75a4d
Great
a95a4864-d572-4ba8-9ad7-cf4e07995dd9 12/12/2021 AK_Nem on 01/05/2022AMD Ryzen 5 3600 6-Core Processor
Radeon RX 580 Series
Windows
Nightly Build
28039d3
Okay
ad904e31-102a-4f3a-9215-3e853c381064 03/6/2021 on 04/20/2021AMD Ryzen 5 2600 Six-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
8e3c767
Great
e5939a4d-51b8-42f5-8dd8-8502bf43b32b 11/6/2021 on 11/06/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
NVIDIA GeForce GTX 960/PCIe/SSE2
Windows
Nightly Build
8dfd9d3
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fire-emblem-warriors/index.html b/game/fire-emblem-warriors/index.html new file mode 100644 index 0000000000..4fb1ec7ae9 --- /dev/null +++ b/game/fire-emblem-warriors/index.html @@ -0,0 +1,460 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fire Emblem Warriors - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fire Emblem Warriors

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000F70CC00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fire Emblem Warriors will not run on Citra. The game will crash immediately on load.

+

There are some unofficial builds around the Internet that runs the game but not expect any support from the official citra community.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2d6e6f2d-6e9d-4796-b8ff-e230c9958a66 04/22/2020 on 04/22/2020AMD Ryzen 5 1600 Six-Core Processor
GeForce GTX 1660/PCIe/SSE2
Windows
Canary Build
a33eaef
Okay
30273e40-e28b-470d-85cf-17d325f14756 02/3/2021 FredrickIsBestUnit on 02/03/2021AMD Athlon(tm) II X3 435 Processor
GeForce GTX 560 Ti/PCIe/SSE2
Windows
Canary Build
fbf379a
Bad
30514b81-182b-477b-8004-e278f9e56115 10/3/2021 on 10/07/2021Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
Intel(R) HD Graphics
Windows
Nightly Build
6183b5d
Intro/Menu
34c44117-9ce3-4358-b710-17c09f8057d1 12/13/2021 on 01/01/2022Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
AMD Radeon R7 M440
Windows
Canary Build
3565e9d
Okay
4c4604b1-cc01-47c4-acdf-3ceda32103ae 10/4/2020 rfl0wpr on 10/06/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
1c8461f
Great
5ca8808d-f65a-4b5b-ba80-b5d37623315a 05/31/2020 on 07/24/2021 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
GeForce GT 730/PCIe/SSE2
Windows
Canary Build
d0ca49b
Great
7a317240-3dae-4488-8483-a07840c6344b 04/18/2020 WhiteTale on 04/18/2020 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
Intel(R) HD Graphics 2500
Windows
Nightly Build
79a0cbb
Okay
84bbc86a-24a7-4328-bef8-e3a5c94c95a4 12/13/2021 on 12/21/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
AMD Radeon HD 7700M Series
Windows
Canary Build
3565e9d
Okay
a7b95115-e269-4ff0-8ec3-d8a8dc558458 10/13/2021 on 10/19/2021AMD Ryzen 5 5600G with Radeon Graphics
NVIDIA GeForce RTX 3060/PCIe/SSE2
Windows
Nightly Build
9019212
Perfect
fd79bf6e-37a5-4718-a532-62c65aee683d 08/1/2021 on 08/02/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
GeForce MX150/PCIe/SSE2
Windows
Nightly Build
dfd7926
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fluidity-spin-cycle/index.html b/game/fluidity-spin-cycle/index.html new file mode 100644 index 0000000000..4b2580c3ec --- /dev/null +++ b/game/fluidity-spin-cycle/index.html @@ -0,0 +1,399 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fluidity: Spin Cycle - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fluidity: Spin Cycle

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000AE000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Fluidity Spin Cycle has some minor audio issues in Citra, but these do not hinder gameplay. The controls are gyro-based, however the game is still fully playable.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
dd5799df-6d24-48a5-8032-ca37b820277e 07/24/2021 somarictor2010 on 07/26/2021AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R5 Graphics
Windows
Canary Build
0cfc5f6
Bad
f84d5b2c-8a88-40ae-a896-cfc8eeab5f98 08/21/2019 on 08/24/2019AMD Ryzen 3 1200 Quad-Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
8fa6be5
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fossil-fighters-frontier/index.html b/game/fossil-fighters-frontier/index.html new file mode 100644 index 0000000000..61723719bc --- /dev/null +++ b/game/fossil-fighters-frontier/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fossil Fighters: Frontier - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fossil Fighters: Frontier

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000012DB00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1677a349-a18e-4a0a-8834-5bbe368a3697 02/4/2019 on 02/12/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
GeForce 920MX/PCIe/SSE2
Windows
Canary Build
bd0f4da
Perfect
26bf577a-530f-4b5b-bc1b-becccb4345b9 02/26/2020 on 02/27/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
5b54a99
Perfect
3666046e-fce8-442d-b95e-fee7f60671f8 05/24/2019 jerkinp on 05/29/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
186ffc2
Great
8cab97c0-9a28-4adf-936e-5f1ed7721191 09/9/2018 on 09/10/2018Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
9df1461
Won't Boot
a03ee219-e91b-487d-b89a-d6d4b948b8d2 12/7/2020 on 12/17/2020Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
GeForce GTX 770/PCIe/SSE2
Windows
Nightly Build
3f13e1c
Intro/Menu
b678cf17-8e52-49e9-b65d-5162015e7500 09/4/2018 on 09/04/2018Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
GeForce GTX 980/PCIe/SSE2
Windows
Nightly Build
ae6007b
Great
d80e45b6-ed72-4658-967c-c11ee18053ca 03/8/2019 on 03/13/2019AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R5 Graphics
Windows
Nightly Build
acaca41
Okay
d87024fa-683e-4d15-bee7-58f1ddfbfe8b 03/6/2020 on 03/06/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GT 720/PCIe/SSE2
Windows
Canary Build
64e1854
Great
dc98e9a9-29e8-4ffb-868a-983bb07aded7 02/21/2021 Asgorath on 02/25/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
AMD 15D8:C8
Windows
Canary Build
09100ec
Great
fd12b8be-5808-452d-821d-8fa3370a787f 11/28/2018 on 12/16/2018Intel(R) Pentium(R) 3558U @ 1.70GHz
Intel(R) HD Graphics
Windows
Nightly Build
f7fb587
Won't Boot
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/freakyforms-deluxe-your-creations-alive/index.html b/game/freakyforms-deluxe-your-creations-alive/index.html new file mode 100644 index 0000000000..2c1cc8bc6e --- /dev/null +++ b/game/freakyforms-deluxe-your-creations-alive/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Freakyforms Deluxe: Your Creations Alive! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Freakyforms Deluxe: Your Creations Alive!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000009FA00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4dd99584-01cf-44d8-a2d4-4d751fd91b3b 04/22/2020 on 04/23/2020Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
39463f1
Okay
562ad941-aad2-4e07-9fde-8c99e5d19da3 04/7/2020 Muku on 04/10/2020AMD A10-6700 APU with Radeon(tm) HD Graphics
AMD Radeon R7 240
Windows
Nightly Build
23921e3
Okay
bc1764a3-6027-41db-adeb-4d7b6e798330 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/frogger-3d/index.html b/game/frogger-3d/index.html new file mode 100644 index 0000000000..8f3267f7b8 --- /dev/null +++ b/game/frogger-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Frogger 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Frogger 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000036900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
f2515379-eaab-4bea-8412-e06af57babb9 09/10/2020 on 09/13/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
df9e230
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/fun-fun-minigolf-touch/index.html b/game/fun-fun-minigolf-touch/index.html new file mode 100644 index 0000000000..5a5d286b15 --- /dev/null +++ b/game/fun-fun-minigolf-touch/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Fun! Fun! Minigolf TOUCH! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Fun! Fun! Minigolf TOUCH!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000086E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
e1c281e2-f2b3-4854-a346-ff50e8b7b885 07/13/2018 on 07/14/2018Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
GeForce GTX 1070/PCIe/SSE2
Windows
Canary Build
7b75318
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/gabrielles-ghostly-groove-3d/index.html b/game/gabrielles-ghostly-groove-3d/index.html new file mode 100644 index 0000000000..a8566931e5 --- /dev/null +++ b/game/gabrielles-ghostly-groove-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Gabrielle's Ghostly Groove 3D - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Gabrielle's Ghostly Groove 3D

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000046400
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
5c1d1f67-26ea-41f0-b3af-244457be43bc 04/8/2019 on 04/10/2019AMD Phenom(tm) 8450 Triple-Core Processor
GeForce GT 620/PCIe/SSE2
Windows
Canary Build
9fc00ce
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/game-and-watch-gallery/index.html b/game/game-and-watch-gallery/index.html new file mode 100644 index 0000000000..f8c4867e3a --- /dev/null +++ b/game/game-and-watch-gallery/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Game & Watch Gallery - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Game & Watch Gallery

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000042300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
567fe5c4-55f8-4d00-a7eb-e278718051e9 05/2/2019 on 05/02/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Canary Build
c8ff1da
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/games-to-play-on-halloween/index.html b/game/games-to-play-on-halloween/index.html new file mode 100644 index 0000000000..869a9d19a5 --- /dev/null +++ b/game/games-to-play-on-halloween/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Games to Play on Halloween! - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Games to Play on Halloween!

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001D7E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
800a4282-fa91-41d2-9105-06eebe5d2bcd 12/20/2018 on 12/20/2018Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
83e3e30
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/garfield-kart/index.html b/game/garfield-kart/index.html new file mode 100644 index 0000000000..a18bd4fad4 --- /dev/null +++ b/game/garfield-kart/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Garfield Kart - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Garfield Kart

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000169800
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
437b5343-7f4d-480a-9371-2ff6fbd7db96 10/4/2020 on 10/06/2020Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
1c8461f
Perfect
a1a8b116-0b2a-49e6-8f79-31fec0dd4101 07/1/2019 on 07/04/2019Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
Quadro K600/PCIe/SSE2
Windows
Nightly Build
cae913d
Great
b60cf482-9dcf-4eb8-be2d-289b0344882b 10/4/2020 on 10/06/2020Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
Intel(R) UHD Graphics 620
Windows
Nightly Build
1c8461f
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/goosebumps-the-game/index.html b/game/goosebumps-the-game/index.html new file mode 100644 index 0000000000..838bc2f774 --- /dev/null +++ b/game/goosebumps-the-game/index.html @@ -0,0 +1,367 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Goosebumps The Game - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Goosebumps The Game

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
0100B8000B190000
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

uildDate = “2020-04-22T06:34:11” +buildName = “Nightly” +compatibility = “0” +cpu = “AMD Ryzen 7 2700X Eight-Core Processor " +date = “2020-04-23T05:34:10.438” +gpu = “GeForce RTX 2060/PCIe/SSE2” +id = “84d5af52-72cf-4d64-a497-d0f5dcdd8797” +os = “Windows” +program_id = “0004000000160200” +version = “39463f1”

+

+++

+

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/gotta-protectors/index.html b/game/gotta-protectors/index.html new file mode 100644 index 0000000000..7b8a64ae17 --- /dev/null +++ b/game/gotta-protectors/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Gotta Protectors - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Gotta Protectors

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000196E00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2bf02885-dfdb-4f54-95da-16ba21ec39c4 12/2/2018 on 12/02/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
GeForce GTX 1050/PCIe/SSE2
Windows
Nightly Build
11bc902
Perfect
55bbf280-cc72-4548-a22b-71892c95d250 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
60faa0d
Perfect
8ea20dd6-6103-47db-8bd6-0789090276ad 09/1/2019 chinolox on 09/02/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Canary Build
4eb7814
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/gravity-falls-legend-of-the-gnome-gemulets/index.html b/game/gravity-falls-legend-of-the-gnome-gemulets/index.html new file mode 100644 index 0000000000..c7b65e59b4 --- /dev/null +++ b/game/gravity-falls-legend-of-the-gnome-gemulets/index.html @@ -0,0 +1,436 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Gravity Falls - Legend of the Gnome Gemulets - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Gravity Falls - Legend of the Gnome Gemulets

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000149100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
41c7c3b1-dae3-44cf-b3f0-553905468289 02/3/2019 on 02/03/2019 Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Intel(R) HD Graphics
Windows
Canary Build
7b51e57
Perfect
4a294b7f-095e-407d-9d3a-9c4febae62ab 01/11/2019 on 01/15/2019Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
GeForce GTX 765M/PCIe/SSE2
Windows
Nightly Build
4f23d5d
Perfect
51f6459e-1eb6-48ef-b90b-6e0226a2d114 01/2/2019 on 01/07/2019AMD Ryzen 5 1400 Quad-Core Processor
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
f80f08b
Great
6dfb8205-4e6b-4eb7-b227-4772d3bd581a 07/1/2019 on 07/04/2019 Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
GeForce GT 525M/PCIe/SSE2
Windows
Nightly Build
cae913d
Perfect
84d5d73c-1448-4cd9-9adf-f05ac952cd52 05/24/2019 hgs2000 on 05/26/2019Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
b444fb78-cc5a-4089-9477-1a4d7e6afe8c 01/1/2019 on 01/02/2019 Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
Intel(R) HD Graphics 4000
Windows
Nightly Build
0a3d9dd
Perfect
b566457b-51f1-49c7-b0ea-2c4be1a5267c 02/25/2020 on 02/26/2020AMD Ryzen 7 2700 Eight-Core Processor
Radeon RX 590 Series
Windows
Nightly Build
5b54a99
Perfect
e7742dfc-efa0-424f-97cb-6eca72e1814c 06/26/2019 on 06/28/2019 Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
GeForce GT 525M/PCIe/SSE2
Windows
Nightly Build
c81a96b
Perfect
f6af1a19-5d59-44a8-8f2c-a5a962207985 10/3/2021 on 10/13/2021Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
GeForce RTX 2060 SUPER/PCIe/SSE2
Windows
Nightly Build
6183b5d
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/green-lantern-rise-of-the-manhunters/index.html b/game/green-lantern-rise-of-the-manhunters/index.html new file mode 100644 index 0000000000..697e966e5a --- /dev/null +++ b/game/green-lantern-rise-of-the-manhunters/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Green Lantern: Rise of the Manhunters - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Green Lantern: Rise of the Manhunters

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
0004000000035300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1a8d622e-0c9d-4aba-a711-aab7ba33c56e 08/21/2019 RovergPunkz on 08/22/2019 Intel(R) Celeron(R) CPU N2810 @ 2.00GHz
Intel(R) HD Graphics
Windows
Canary Build
07a39d4
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/grinsia/index.html b/game/grinsia/index.html new file mode 100644 index 0000000000..f937901d00 --- /dev/null +++ b/game/grinsia/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Grinsia - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Grinsia

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Intro/Menu

Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Type + +
Game Icon + +
Title IDs + +
0004000000111100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
315d3dab-af6d-43c7-8a0d-e79f24521857 11/6/2021 Egnom on 11/11/2021Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
Windows
Nightly Build
8dfd9d3
Intro/Menu
630434c9-37e2-4d39-8d24-0cb2b348c1e7 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
60faa0d
Won't Boot
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/gunman-clive/index.html b/game/gunman-clive/index.html new file mode 100644 index 0000000000..f9d47f4440 --- /dev/null +++ b/game/gunman-clive/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Gunman Clive - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Gunman Clive

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000B8F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
259e810c-35c5-4ff9-917f-c1b190c472a1 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Perfect
9c73504d-af11-4277-a1d1-cb9e0dd9a3e7 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
Radeon(TM) RX 460 Graphics
Windows
Canary Build
f14d36d
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/gurumin-3d-a-monstrous-adventure/index.html b/game/gurumin-3d-a-monstrous-adventure/index.html new file mode 100644 index 0000000000..a86e18d0eb --- /dev/null +++ b/game/gurumin-3d-a-monstrous-adventure/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Gurumin 3D: A Monstrous Adventure - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Gurumin 3D: A Monstrous Adventure

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000018C200
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
27b14be8-a4a6-4f5e-9037-8028740b19cb 05/18/2019 on 05/23/2019AMD Athlon(tm) X4 730 Quad Core Processor
GeForce GT 705/PCIe/SSE2
Windows
Nightly Build
6848592
Bad
2fd306a7-27d6-4f65-afbf-2853e66b4dca 06/10/2018 on 06/15/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Nightly Build
cf9bfe0
Intro/Menu
92412ffa-450c-4396-af53-9d6cf1486c4c 02/23/2019 on 02/28/2019Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Canary Build
d1bebee
Perfect
b3b01e85-85c5-41ce-aa61-6c3d24650adb 09/26/2018 on 09/26/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
Radeon (TM) RX 480 Graphics
Windows
Nightly Build
1f9f220
Intro/Menu
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hakuoki-memories-of-the-shinsengumi/index.html b/game/hakuoki-memories-of-the-shinsengumi/index.html new file mode 100644 index 0000000000..a804425afc --- /dev/null +++ b/game/hakuoki-memories-of-the-shinsengumi/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hakuoki: Memories of the Shinsengumi - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hakuoki: Memories of the Shinsengumi

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000DD900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1cf6746c-bd96-41d4-8c7c-5cf708097f2c 04/19/2019 Mimomo on 04/19/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
Intel(R) UHD Graphics 620
Windows
Canary Build
f51b2a7
Great
3889652f-45f5-4034-9cb8-022b04cd442c 02/1/2019 on 02/03/2019AMD A6-7310 APU with AMD Radeon R4 Graphics
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
2731437
Perfect
461dbbf7-e84d-4165-b598-46db1e304052 02/4/2019 on 02/07/2019AMD A6-7310 APU with AMD Radeon R4 Graphics
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
f620c86
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/harmoknight/index.html b/game/harmoknight/index.html new file mode 100644 index 0000000000..c28df638da --- /dev/null +++ b/game/harmoknight/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + HarmoKnight - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

HarmoKnight

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000C2D00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

HarmoKnight runs well in Citra on even lower end hardware. Graphically, the game doesn’t have any apparent issues. No problems are known for this game.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
12889fb0-0c7e-4436-9be2-fe42bd1f2f2a 10/5/2019 on 10/09/2019AMD FX(tm)-8320 Eight-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
35690e3
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/harvest-moon-3d-a-new-beginning/index.html b/game/harvest-moon-3d-a-new-beginning/index.html new file mode 100644 index 0000000000..0a14b027ac --- /dev/null +++ b/game/harvest-moon-3d-a-new-beginning/index.html @@ -0,0 +1,459 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Harvest Moon 3D: A New Beginning - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Harvest Moon 3D: A New Beginning

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
00040000000A5900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

## Summary +Harvest Moon 3D: A New Beginning does not appear to have any graphical issues. Audio seems fine aside from some stuttering. The game runs near full speed with mid tier hardware.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0841dff6-2267-4607-8de2-a5422cd264ae 06/22/2021 MissAshheart on 07/04/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Nightly Build
5241032
Okay
22bf0a2e-b128-4414-b557-6815602b4108 07/23/2020 on 07/24/2020AMD Ryzen 3 2200G with Radeon Vega Graphics
AMD Radeon(TM) Vega 8 Graphics
Windows
Canary Build
e78b730
Great
4331d79d-23a3-4c22-834b-111f143a1598 06/4/2020 kumiberri on 06/06/2020Intel(R) Celeron(R) CPU G1840 @ 2.80GHz
GeForce GT 730/PCIe/SSE2
Windows
Canary Build
dd8e082
Okay
66a1704c-a613-437f-863f-b570211a3a07 04/28/2020 Tulio_Santos1 on 04/30/2020Intel(R) Celeron(R) CPU G3900 @ 2.80GHz
Intel(R) HD Graphics 510
Windows
Nightly Build
98fe5f8
Great
7997e33e-8ed6-4799-8fe6-e636506bdd7e 10/1/2020 Gabriel_Peralta on 10/13/2020Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
GeForce 830M/PCIe/SSE2
Windows
Nightly Build
aced133
Great
984e12ac-cf90-4466-b22f-590b1938153d 02/12/2021 on 02/21/2021Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
e6c479f
Won't Boot
c23cb210-ed15-41ca-8ee3-817a7e43a065 04/15/2020 on 05/02/2020AMD A9-9420e RADEON R5, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R5 Graphics
Windows
Nightly Build
9ae37da
Bad
c6aa9184-4935-4041-a6db-418a736453a0 02/25/2020 on 02/25/2020AMD Ryzen 5 2600X Six-Core Processor
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
5b54a99
Great
e9481a54-7a08-4726-baaa-6b625b7510d8 02/21/2021 on 02/22/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
GeForce 930MX/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Great
e9800354-145d-4a28-bfe5-0fbbb71557ed 10/1/2020 on 10/03/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
aced133
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/harvest-moon-3d-the-tale-of-two-towns/index.html b/game/harvest-moon-3d-the-tale-of-two-towns/index.html new file mode 100644 index 0000000000..85205aa0d6 --- /dev/null +++ b/game/harvest-moon-3d-the-tale-of-two-towns/index.html @@ -0,0 +1,399 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Harvest Moon 3D: The Tale of Two Towns - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Harvest Moon 3D: The Tale of Two Towns

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000047900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Harvest Moon 3D: The Tale of Two Towns works well, with no major audio or visual issues. Performance on mid-tier hardware is poor during the intro, but near perfect ingame.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
7464a492-4e04-45a8-8e7c-eefecb24abda 04/27/2020 Scott_Sakura on 04/28/2020Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
ed304e2
Perfect
7cd78550-4c7e-4f49-9ee2-131f7e7f349d 08/22/2021 on 09/01/2021Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz
NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
Windows
Nightly Build
89410c1
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/harvest-moon-skytree-village/index.html b/game/harvest-moon-skytree-village/index.html new file mode 100644 index 0000000000..937faa3140 --- /dev/null +++ b/game/harvest-moon-skytree-village/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Harvest Moon: Skytree Village - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Harvest Moon: Skytree Village

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000001A3500
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
08165ef9-c813-4d5c-a5e9-2820e068bdaf 07/1/2019 on 07/03/2019AMD A6-9225 RADEON R4, 5 COMPUTE CORES 2C+3G
AMD Radeon(TM) R4 Graphics
Windows
Nightly Build
cae913d
Bad
0c10ba27-ac6b-44fa-87ff-f425b86ab9ff 05/18/2019 on 05/20/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
6848592
Perfect
10d2b519-9281-44f2-85fa-0630593ee6b6 05/3/2019 on 05/05/2019 Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
GeForce GT 520M/PCIe/SSE2
Windows
Canary Build
f088a28
Great
21a6b0a3-6860-4faf-aa77-9b5dc7ca7595 07/25/2019 on 07/27/2019AMD FX-8320E Eight-Core Processor
GeForce GTX 750 Ti/PCIe/SSE2
Windows
Canary Build
57199fd
Perfect
30cec67d-dafc-4e45-8d4f-64e71f2d293b 06/10/2019 Starcloud on 06/24/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
GeForce 930MX/PCIe/SSE2
Windows
Canary Build
d9f1005
Great
56ef3f02-ceed-42dc-ac77-b8c23ffc23f3 05/24/2019 on 05/31/2019Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
186ffc2
Great
60778876-33bf-4aac-ac6b-af030790f269 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Perfect
71bc020f-f430-43f7-afb6-b65575917e70 07/11/2019 on 07/13/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Canary Build
f14d36d
Great
8e0d3d33-6976-4fc1-9b1b-f78f327cb6ec 05/24/2019 YondaimeKazzy on 06/01/2019AMD Athlon(tm) X4 845 Quad Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
186ffc2
Great
c97c2df7-d82b-460e-a32e-770a72bff162 05/20/2019 on 05/30/2019 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GeForce GT 730/PCIe/SSE2
Windows
Canary Build
cd3f1a0
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/harvest-moon-the-lost-valley/index.html b/game/harvest-moon-the-lost-valley/index.html new file mode 100644 index 0000000000..b051216e4b --- /dev/null +++ b/game/harvest-moon-the-lost-valley/index.html @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Harvest Moon: The Lost Valley - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Harvest Moon: The Lost Valley

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
000400000010F600
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
1d955684-192d-44ac-84fa-df8f74b9041f 02/25/2019 on 02/25/2019Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
Intel(R) HD Graphics 4400
Windows
Canary Build
1864c4e
Perfect
3dc575c0-6978-4991-ab09-74104a5ce271 05/3/2019 on 05/05/2019 Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
GeForce GT 520M/PCIe/SSE2
Windows
Canary Build
f088a28
Great
84f2ee2a-a786-4d07-ab96-c747d3c46acb 06/10/2019 Starcloud on 06/25/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
GeForce 930MX/PCIe/SSE2
Windows
Canary Build
d9f1005
Great
b88a668b-2bad-48b1-abe7-0de8863f6463 05/24/2019 YondaimeKazzy on 06/02/2019AMD Athlon(tm) X4 845 Quad Core Processor
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
186ffc2
Great
c71b4878-474f-4755-be41-b041841c6f08 05/3/2019 on 05/05/2019 Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
GeForce GT 520M/PCIe/SSE2
Windows
Canary Build
f088a28
Perfect
ce990216-7e6a-407b-8c15-ae99ca03af2a 03/20/2019 on 03/21/2019Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
GeForce GT 610/PCIe/SSE2
Windows
Canary Build
5616697
Perfect
f6a3474c-c668-42ae-b3e9-d682ce5e79c9 10/5/2019 on 10/17/2019Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
Intel(R) HD Graphics 4400
Windows
Nightly Build
35690e3
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hatsune-miku-project-mirai-dx/index.html b/game/hatsune-miku-project-mirai-dx/index.html new file mode 100644 index 0000000000..fd907ac46a --- /dev/null +++ b/game/hatsune-miku-project-mirai-dx/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hatsune Miku: Project Mirai DX - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hatsune Miku: Project Mirai DX

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000148C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Hatsune Miku: Project Mirai DX has very few problems in Citra. Graphically, the game may or may not suffer from minor issues, but requires mid-range hardware to obtain near full speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way. The button and touchscreen input feedback is delayed but most of the time the game detects the inputs correctly in the rhythm game.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0900d9a9-bdc4-47b4-b156-447e0089d711 05/13/2021 fatcatonmars on 06/07/2021AMD Ryzen 7 1700X Eight-Core Processor
NVIDIA GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
e7671d9
Great
1306807b-da8b-455d-9ca4-a3b1bf66ae3c 08/1/2021 on 08/07/2021 Intel(R) Atom(TM) x5-Z8350 CPU @ 1.44GHz
Intel(R) HD Graphics 400
Windows
Canary Build
40f8fcf
Bad
142091cd-d86f-4715-91e5-f3803853a999 04/24/2021 on 04/28/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Radeon RX 580 Series
Windows
Nightly Build
9ff9727
Great
2bdf0a3e-d85d-4310-bafe-710b12dad8db 04/3/2021 on 04/14/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
Intel(R) UHD Graphics 600
Windows
Nightly Build
b3cab3c
Won't Boot
4854e2ba-af4c-4e8d-8714-eccf233ebca6 09/6/2021 on 09/08/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
Windows
Nightly Build
4817b00
Great
5168bc6a-84d7-4cb4-bf2b-e81ffff6e0d2 07/24/2021 Lycaon on 07/31/2021 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Nightly Build
dd31ed6
Perfect
85065c43-c247-4939-ae8c-d4120143d523 05/13/2021 on 05/23/2021 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
GeForce GT 1030/PCIe/SSE2
Windows
Nightly Build
e7671d9
Great
b2a3b776-8fcf-4f2b-bb56-1eeb30db6aaf 06/22/2021 on 06/23/2021Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
Intel(R) HD Graphics 630
Windows
Nightly Build
5241032
Perfect
f69c7a96-c7cb-4622-95ae-0520efa267df 05/16/2021 on 05/28/2021AMD Ryzen 7 4800H with Radeon Graphics
GeForce GTX 1660 Ti/PCIe/SSE2
Windows
Canary Build
7ee5bf9
Great
ff3a4cdd-136a-44f4-898e-e1db37aaf4ce 08/1/2021 on 08/14/2021AMD Ryzen 5 3600 6-Core Processor
NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
dfd7926
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hazumi/index.html b/game/hazumi/index.html new file mode 100644 index 0000000000..c643099d00 --- /dev/null +++ b/game/hazumi/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hazumi - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hazumi

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
000400000013C100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
2732bff6-2e7a-44ac-ab62-08a20c19adfc 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Perfect
a7d9ff9f-eac3-46b4-98f2-6128a6f64b3c 09/19/2020 H_B on 09/30/2020Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
Intel(R) UHD Graphics 605
Windows
Nightly Build
a576eb6
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/heroes-of-ruin/index.html b/game/heroes-of-ruin/index.html new file mode 100644 index 0000000000..6e78c32c2a --- /dev/null +++ b/game/heroes-of-ruin/index.html @@ -0,0 +1,380 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Heroes of Ruin - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Heroes of Ruin

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
0004000000075100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Heroes of Ruin performs bad on Citra. You won’t be able to access certain areas of the game. Or even enable certain features (Online ones).

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
691fd3a1-1224-4607-b7ff-6f1bbef41c0d 04/6/2018 on 04/08/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Nightly Build
39fce60
Bad
a1a362b0-7fb8-41e6-a72b-b2b3522a6665 04/30/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
AMD Radeon HD 6670
Windows
Nightly Build
4a677e8
Bad
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hey-pikmin/index.html b/game/hey-pikmin/index.html new file mode 100644 index 0000000000..a702e8911a --- /dev/null +++ b/game/hey-pikmin/index.html @@ -0,0 +1,417 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hey! Pikmin - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hey! Pikmin

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + + + +
Title IDs + +
00040000001AFA00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Hey! Pikmin works quite well in Citra. The graphics and audio are accurate, however the game requires fairly decent hardware to obtain full speed.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0a101137-891b-4317-9703-7c8a985bf591 01/18/2020 rfl0wpr on 01/18/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
5cac4cd
Okay
647af6ac-4d0b-493d-a38b-bf7d1fd06eb4 08/17/2020 on 09/24/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Intel(R) HD Graphics 5500
Windows
Canary Build
d0ec7c0
Great
a692cb19-5309-4bcd-a979-9bb45dedb843 02/21/2021 FlyingKangeroo on 02/24/2021AMD Ryzen 5 3600X 6-Core Processor
GeForce RTX 3070/PCIe/SSE2
Windows
Nightly Build
c2d36cd
Perfect
bc7b6a5f-550a-4159-a89b-e969048fb905 03/20/2019 SKC on 03/20/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
GeForce 930MX/PCIe/SSE2
Windows
Canary Build
f68231e
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hometown-story/index.html b/game/hometown-story/index.html new file mode 100644 index 0000000000..099e182888 --- /dev/null +++ b/game/hometown-story/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hometown Story - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hometown Story

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000F9900
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
05863076-6ea5-4573-8bb0-c87d49d359f1 07/1/2019 Paulicas123 on 07/01/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
GeForce GTS 450/PCIe/SSE2
Windows
Nightly Build
cae913d
Intro/Menu
22a89a46-dc8a-424a-a9a3-b1189351e4ab 11/11/2019 on 11/24/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
GeForce 840M/PCIe/SSE2
Windows
Canary Build
f35ff24
Intro/Menu
336f8f75-805e-4153-90da-48cabd3362dd 02/1/2020 MissAshheart on 02/08/2020 Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
GeForce GTX 660M/PCIe/SSE2
Windows
Nightly Build
eb0364d
Intro/Menu
4e2fab39-c6dd-407b-b644-a92febe0bb81 09/6/2020 on 09/10/2020Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
GeForce RTX 2070 SUPER/PCIe/SSE2
Windows
Nightly Build
e97ecdc
Great
4fdf39b3-2738-4e84-ac76-f101fc93884b 08/4/2019 gabred on 08/06/2019Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
d158e08
Intro/Menu
6267926d-abbe-4378-9605-b709505ed96d 05/15/2021 Dmonkey on 05/16/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
AMD Radeon R5 M435
Windows
Canary Build
966f680
Bad
6acbda1b-19c8-4a38-a94a-1cd313221eb5 09/10/2020 on 09/17/2020Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
Radeon(TM) RX 460 Graphics
Windows
Nightly Build
df9e230
Great
781258a5-29df-4fcc-a20b-91d264c31d79 07/8/2019 on 07/10/2019AMD FX(tm)-8310 Eight-Core Processor
GeForce GTX 750/PCIe/SSE2
Windows
Nightly Build
2f7a10e
Bad
7ea59b63-afc7-4a7e-871d-3799c6f84292 09/10/2019 on 09/12/2019AMD FX(tm)-8310 Eight-Core Processor
GeForce GTX 750/PCIe/SSE2
Windows
Nightly Build
d6f2bc8
Intro/Menu
a594ea7e-4bdd-48c1-9327-862d9e138ab8 06/10/2019 on 06/13/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
GeForce 930M/PCIe/SSE2
Windows
Nightly Build
73bf92f
Won't Boot
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/hyrule-warriors-legends/index.html b/game/hyrule-warriors-legends/index.html new file mode 100644 index 0000000000..622250cbea --- /dev/null +++ b/game/hyrule-warriors-legends/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Hyrule Warriors Legends - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Hyrule Warriors Legends

+
+
+ +
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Okay

Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Type + +
Game Icon + + + +
Title IDs + +
000400000017EA00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

Hyrule Warriors Legends works well, though not perfectly on Citra. The game suffers from minor graphical glitches (improper layering of certain sprites with horizon objects), and may require powerful hardware. No current crashes or irresolvable conflicts are known.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0f7fe798-9e5b-4497-9702-0a0a0b7012ac 07/14/2020 on 07/21/2020 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
GeForce GTX 770/PCIe/SSE2
Windows
Canary Build
d3e12d2
Great
0fcc8ba6-929c-49af-b2c9-a57c949e4847 03/12/2020 on 03/13/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Radeon RX 580 Series
Windows
Nightly Build
ad3c464
Bad
1ec6db71-e006-449d-b22b-32f7ba7e5f33 08/7/2020 on 08/24/2020Intel(R) Pentium(R) CPU G3260 @ 3.30GHz
Intel(R) HD Graphics
Windows
Nightly Build
f72be7a
Bad
43180b83-f57f-478b-a2f1-b30822c53a5a 03/12/2020 on 03/12/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
b480133
Okay
5d71ef35-c9ad-4ced-b4fa-4e85a33a2c93 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Nightly Build
aced133
Okay
62913366-8788-493d-b2f0-28182d978a42 01/5/2021 on 01/10/2021Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
e33677b
Okay
85a13f1f-0c1e-4755-a421-998aefca2b5c 04/24/2020 on 04/26/2020AMD A4-6300 APU with Radeon(tm) HD Graphics
Radeon RX550/550 Series
Windows
Nightly Build
bc14f48
Bad
99ea6639-48c7-4a66-b00b-25fedf831daa 01/1/2021 on 01/01/2021Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz
Intel(R) HD Graphics 4600
Windows
Canary Build
adb0c67
Okay
a0c98c76-d65b-40c8-8fc8-f5306de1b32f 06/12/2020 Alex_182 on 06/12/2020Intel(R) Core(TM) i3-5020U CPU @ 2.20GHz
Intel(R) HD Graphics 5500
Windows
Nightly Build
16913fe
Okay
dbf6ba14-8a99-4f7b-8fa3-67d3f7093432 03/3/2020 Tulio_Santos1 on 03/07/2020Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 650/PCIe/SSE2
Windows
Nightly Build
7afcc0d
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ + + + + + + + + + +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/i-am-an-air-traffic-controller-airport-hero-hawaii/index.html b/game/i-am-an-air-traffic-controller-airport-hero-hawaii/index.html new file mode 100644 index 0000000000..6a06005231 --- /dev/null +++ b/game/i-am-an-air-traffic-controller-airport-hero-hawaii/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + I am an Air Traffic Controller Airport Hero Hawaii - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

I am an Air Traffic Controller Airport Hero Hawaii

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
00040000000FC100
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
f95c1ef7-6b6e-4652-b6cc-16e991362205 11/20/2019 IAmTheRad on 11/26/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 1050 Ti/PCIe/SSE2
Windows
Nightly Build
15ed600
Great
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/i-am-an-air-traffic-controller-airport-hero-osaka-kix/index.html b/game/i-am-an-air-traffic-controller-airport-hero-osaka-kix/index.html new file mode 100644 index 0000000000..70a4c1fe46 --- /dev/null +++ b/game/i-am-an-air-traffic-controller-airport-hero-osaka-kix/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + I am an air traffic controller AIRPORT HERO OSAKA-KIX - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

I am an air traffic controller AIRPORT HERO OSAKA-KIX

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000001C3F00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
4c206dbe-42cf-4326-a51f-5131b064df43 09/22/2019 on 09/24/2019AMD Ryzen 5 3600 6-Core Processor
Radeon RX 580 Series
Windows
Canary Build
2aaef8a
Perfect
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/i-love-my-pony/index.html b/game/i-love-my-pony/index.html new file mode 100644 index 0000000000..85b5840f05 --- /dev/null +++ b/game/i-love-my-pony/index.html @@ -0,0 +1,356 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + I Love My Pony - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

I Love My Pony

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Not Tested

The game has not yet been tested.
Type + +
Game Icon + +
Title IDs + +
0004000000178C00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+

I Love My Pony runs especially slow. Loading times are fast and you can see the game reach 40-50 FPS in loading, but during the game, the maximum you can get is usually around 9-10 FPS. It also suffers from audio issues. The audio, when the NPCs talk sounds like chirping. As far as I can tell there are no graphical issues.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ice-station-z/index.html b/game/ice-station-z/index.html new file mode 100644 index 0000000000..7cb5fae064 --- /dev/null +++ b/game/ice-station-z/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ice Station Z - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Ice Station Z

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Great

Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000190300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
160b294f-5e8c-49ca-8481-f1e4548d341b 02/7/2018 on 02/07/2018Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
b19d443
Great
58298f1a-fdda-4029-af6e-309183712924 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
Intel(R) HD Graphics 520
Windows
Canary Build
20d6402
Great
f90a4cd4-790d-47e4-9119-8399a8e9eb5f 05/2/2018 on 05/02/2018 Intel(R) Atom(TM) x5-Z8300 CPU @ 1.44GHz
Intel(R) HD Graphics
Windows
Nightly Build
ca3b82c
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/ikachan/index.html b/game/ikachan/index.html new file mode 100644 index 0000000000..9b65702bbd --- /dev/null +++ b/game/ikachan/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ikachan - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

Ikachan

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Perfect

Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Type + +
Game Icon + +
Title IDs + +
00040000000C4300
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Summary

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
0347aab7-3784-4c58-a553-6bd956be73b4 05/13/2021 on 06/17/2021Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
e7671d9
Okay
0e4edd6d-10c6-457d-bef7-efcaa3957934 07/18/2021 on 07/22/2021Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
647a6f8
Bad
5186fdd9-1243-4f05-85b5-fdc6896d443e 01/8/2022 on 01/08/2022Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
NVIDIA GeForce GTX 960M/PCIe/SSE2
Windows
Canary Build
7b05612
Perfect
7701d3b7-6ad3-468a-88d3-4086d527ff37 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
Intel(R) HD Graphics 620
Windows
Canary Build
224b159
Perfect
b683fd2e-6925-4eed-9502-f6d29666c77c 06/5/2019 on 06/06/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Nightly Build
49f6f11
Perfect
be2a3467-8cd6-40f2-b236-03ce78a55757 06/5/2019 on 06/06/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
GeForce GTX 960M/PCIe/SSE2
Windows
Nightly Build
49f6f11
Great
c10514e7-22bd-4d7a-ad8f-6964b34ae054 08/14/2019 on 08/16/2019Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
84b40f2
Okay
cffcea5e-289f-4544-b314-afa395155ef8 05/24/2019 on 05/25/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
186ffc2
Perfect
fdc6cad3-c8f1-4f50-ad96-dcb168970271 07/18/2021 on 07/22/2021Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Nightly Build
647a6f8
Bad
fe68404b-8dbd-4a17-a598-bd4c121c9449 03/30/2019 on 04/06/2019Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
AMD Radeon (TM) R9 380 Series
Windows
Canary Build
170f7a3
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/inazuma-eleven/index.html b/game/inazuma-eleven/index.html new file mode 100644 index 0000000000..073fef09e2 --- /dev/null +++ b/game/inazuma-eleven/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + INAZUMA ELEVEN - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ + + + +
+
+
+ Read First! +
+
+ The below game article is based on user submitted content.
+ See a mistake? Want to contribute? + Edit this game article on Github +
+
+
+ +

INAZUMA ELEVEN

+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rating
Bad

Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Type + +
Game Icon + +
Title IDs + +
0004000000112B00
+ +
System Files Required?N/A
Shared Font Required?N/A
+
+
+ +

+ +

Inazuma Eleven in Citra has a bad sound in cinematics and in the page of when you win a pachanga or a match. The game has, in some moments, lowering of fps in the same moments as the problem of sound.

+ + + + +
+
+

Compatibility

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IDBuild DateTested ByHardwareCitra VersionRating
067ab1a4-59c3-4a5f-8e8e-16cb816d75bb 05/16/2021 golem_blu on 06/06/2021AMD Athlon 300U with Radeon Vega Mobile Gfx
AMD Radeon(TM) Vega 3 Graphics
Windows
Canary Build
7ee5bf9
Okay
2d631d62-2838-419f-bda9-0bf977f48ac4 12/1/2019 on 12/07/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
GeForce GTX 1060/PCIe/SSE2
Windows
Nightly Build
4efb9c6
Okay
6a2b5a2c-cc8d-432a-a536-2e0e405aef97 05/7/2019 on 05/11/2019Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Nightly Build
46b015b
Great
c34453c0-9702-438c-b118-a5cbce648919 09/19/2020 on 09/26/2020Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
GeForce GTX 1080/PCIe/SSE2
Windows
Nightly Build
a576eb6
Bad
cb649f56-37bc-4de8-8045-4d0e0ca94755 09/19/2020 on 09/30/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Intel(R) HD Graphics 620
Windows
Nightly Build
a576eb6
Bad
d2039c35-6c91-4446-a63e-13fe785f8fcc 07/24/2021 Angelico2102 on 07/26/2021AMD Ryzen 3 3100 4-Core Processor
NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
Windows
Canary Build
0cfc5f6
Bad
de1b3cbd-bf29-4d0d-8131-f07e8bc2e7d7 07/29/2019 gabred on 08/03/2019Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Nightly Build
76aec4d
Okay
e0213d37-0f27-4a8b-a906-53af731cc8d7 10/14/2020 on 11/03/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Intel(R) HD Graphics 530
Windows
Nightly Build
1bb2057
Okay
e2c8d5cf-a349-4593-bf66-1cf24ab74953 10/11/2020 Shinicitra on 01/31/2021Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
GeForce GTX 1060 6GB/PCIe/SSE2
Windows
Canary Build
a34b8e8
Bad
ea893c02-1d49-4be4-af89-cbf2d2537f91 08/4/2019 gabred on 08/06/2019Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
GeForce GTX 970/PCIe/SSE2
Windows
Canary Build
d158e08
Okay
+
+
+ + + +
+
+

Known Issues

+

No issues have been reported for this game.

+
+
+ + +
+
+

Savefiles

+ +

No savefiles have been uploaded for this game.

+ +
+
+ +
+
+

Screenshots

+ +

No screenshots have been uploaded for this game.

+ +
+
+ +
+ +
+
+ + + + + + + + + + + + + + + + + + + + diff --git a/game/index.html b/game/index.html new file mode 100644 index 0000000000..c59639a808 --- /dev/null +++ b/game/index.html @@ -0,0 +1,13759 @@ + + + + + + + + + + + + + + + + + + Games - Citra + + + + + + + + + + + + + + + + +
+
+ +
+ +
+
+ +

Game Compatibility List

+

The Citra Emulator compatibility list contains all the games we tested (on Desktop), sorted by how well they work on the emulator.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Perfect
Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
Great
Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Okay
Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
Bad
Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
Intro/Menu
Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
Won't Boot
The game crashes when attempting to startup.
Not Tested
The game has not yet been tested.
+ +
+ +
+ +
+
+
+
+ + + + +
+ +
+
+
+
+ +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TitleTypeCompatibilityDate Tested
    + + + 10-in-1: Arcade Collection + + + +
    Perfect +
    + + August 1, 2020 + +
    + + + 1001 Spikes + + + +
    Not Tested +
    + + + +
    + + + + + 2048 + + + +
    Perfect +
    + + May 14, 2018 + +
    + + + 3D After Burner II + + + +
    Intro/Menu +
    + + September 22, 2019 + +
    + + + 3D Classics: Excitebike + + + +
    Intro/Menu +
    + + April 3, 2021 + +
    + + + 3D Classics: Kid Icarus + + + +
    Great +
    + + June 22, 2019 + +
    + + + 3D Classics: Kirby's Adventure + + + +
    Perfect +
    + + November 15, 2021 + +
    + + + 3D Classics: TwinBee + + + +
    Great +
    + + June 27, 2019 + +
    + + + 3D Classics: Urban Champion + + + +
    Perfect +
    + + January 29, 2019 + +
    + + + 3D Classics: Xevious + + + +
    Okay +
    + + April 21, 2020 + +
    + + + + + 3D Ecco the Dolphin + + + +
    Perfect +
    + + January 12, 2018 + +
    + + + 3D Fantasy Zone + + + +
    Intro/Menu +
    + + August 10, 2021 + +
    + + + 3D Fantasy Zone II W + + + +
    Okay +
    + + February 12, 2019 + +
    + + + 3D Galaxy Force II + + + +
    Intro/Menu +
    + + August 16, 2020 + +
    + + + 3D Out Run + + + +
    Intro/Menu +
    + + September 23, 2019 + +
    + + + 3D Sonic The Hedgehog + + + +
    Great +
    + + March 23, 2021 + +
    + + + 3D Sonic The Hedgehog 2 + + + +
    Bad +
    + + January 31, 2021 + +
    + + + 3D Space Harrier + + + +
    Perfect +
    + + August 10, 2021 + +
    + + + 3D Streets of Rage + + + +
    Great +
    + + April 8, 2019 + +
    + + + 3D Streets of Rage 2 + + + +
    Okay +
    + + May 27, 2020 + +
    + + + 3D Super Hang-On + + + +
    Perfect +
    + + August 16, 2020 + +
    + + + 3D Thunder Blade + + + +
    Intro/Menu +
    + + August 16, 2020 + +
    + + + + + 7th Dragon III Code: VFD + + + +
    Perfect +
    + + June 23, 2021 + +
    + + + 80'S OVERDRIVE + + + +
    Perfect +
    + + July 2, 2019 + +
    + + + A-Train 3D: City Simulator + + + +
    Great +
    + + May 3, 2021 + +
    + + + ACE COMBAT Assault Horizon Legacy + + + +
    Okay +
    + + October 30, 2021 + +
    + + + Adventure Bar Story + + + +
    Great +
    + + March 26, 2021 + +
    + + + + + Adventure Labyrinth Story + + + +
    Not Tested +
    + + + +
    + + + + + AERO PORTER + + + +
    Not Tested +
    + + + +
    + + + AeternoBlade + + + +
    Not Tested +
    + + + +
    + + + AiRace Speed + + + +
    Perfect +
    + + April 14, 2019 + +
    + + + Alphadia + + + +
    Okay +
    + + May 20, 2020 + +
    + + + Angry Video Game Nerd Adventures + + + +
    Okay +
    + + December 26, 2020 + +
    + + + + + Animal Crossing: Happy Home Designer + + + +
    Great +
    + + December 8, 2021 + +
    + + + + + Animal Crossing: New Leaf Update Ver. 1.5 + + + +
    Not Tested +
    + + + +
    + + + Animal Crossing: New Leaf Welcome amiibo + + + +
    Great +
    + + December 31, 2021 + +
    + + + Apollo Justice: Ace Attorney + + + +
    Okay +
    + + December 13, 2021 + +
    + + + Aqua Moto Racing 3D + + + +
    Perfect +
    + + December 2, 2018 + +
    + + + Art Academy: Lessons for Everyone! + + + +
    Intro/Menu +
    + + October 21, 2021 + +
    + + + Art of Balance TOUCH! + + + +
    Great +
    + + January 27, 2021 + +
    + + + Asdivine Cross + + + +
    Not Tested +
    + + + +
    + + + + + Asphalt 3D + + + +
    Perfect +
    + + June 2, 2020 + +
    + + + Asterix The Mansions of the Gods + + + +
    Not Tested +
    + + + +
    + + + + + ATTACK OF THE FRIDAY MONSTERS! A TOKYO TALE + + + +
    Okay +
    + + January 2, 2021 + +
    + + + ATV Wild Ride 3D + + + +
    Great +
    + + April 7, 2019 + +
    + + + Azure Striker Gunovlt Striker Pack + + + +
    Perfect +
    + + January 8, 2022 + +
    + + + Azure Striker GUNVOLT + + + +
    Great +
    + + August 29, 2019 + +
    + + + Azure Striker GUNVOLT 2 + + + +
    Perfect +
    + + July 27, 2020 + +
    + + + + + Azure Striker Gunvolt: Striker Pack Update Ver. 1.2 + + + +
    Not Tested +
    + + + +
    + + + Balloon Fight + + + +
    Perfect +
    + + May 2, 2019 + +
    + + + + + Batman: Arkham Origins Blackgate + + + +
    Bad +
    + + September 14, 2021 + +
    + + + Battleminerz + + + +
    Great +
    + + April 15, 2021 + +
    + + + BATTLESHIP + + + +
    Not Tested +
    + + + +
    + + + Ben 10 Galactic Racing + + + +
    Bad +
    + + June 13, 2021 + +
    + + + Ben 10 Omniverse + + + +
    Okay +
    + + December 23, 2019 + +
    + + + Beyblade Evolution + + + +
    Great +
    + + May 11, 2019 + +
    + + + + + Bike Rider DX + + + +
    Not Tested +
    + + + +
    + + + BIKE RIDER DX2: GALAXY + + + +
    Perfect +
    + + November 11, 2018 + +
    + + + Bird Mania 3D + + + +
    Perfect +
    + + June 17, 2018 + +
    + + + Bird Mania Christmas 3D + + + +
    Okay +
    + + August 1, 2020 + +
    + + + Bit Dungeon Plus + + + +
    Not Tested +
    + + + +
    + + + BIT.TRIP SAGA + + + +
    Great +
    + + July 12, 2019 + +
    + + + Blast 'Em Bunnies + + + +
    Great +
    + + April 13, 2019 + +
    + + + Blaster Master Zero + + + +
    Great +
    + + August 29, 2021 + +
    + + + BLAZBLUE -CLONEPHANTASMA- + + + +
    Perfect +
    + + April 8, 2019 + +
    + + + BlazBlue: Continuum Shift II + + + +
    Great +
    + + June 29, 2020 + +
    + + + Bonds of the Skies + + + +
    Not Tested +
    + + + +
    + + + BOXBOXBOY! + + + +
    Perfect +
    + + June 12, 2019 + +
    + + + + + BOXBOY! + + + +
    Perfect +
    + + January 27, 2022 + +
    + + + + + Brain Age: Concentration Training + + + +
    Perfect +
    + + September 20, 2019 + +
    + + + Brave Dungeon + + + +
    Perfect +
    + + February 25, 2020 + +
    + + + + + Bravely Default + + + +
    Perfect +
    + + November 24, 2021 + +
    + + + + + BRAVELY SECOND: END LAYER + + + +
    Great +
    + + December 27, 2021 + +
    + + + BRAVELY SECOND: END LAYER DEMO + + + +
    Perfect +
    + + April 22, 2021 + +
    + + + + + BUST-A-MOVE UNIVERSE + + + +
    Won't Boot +
    + + October 8, 2021 + +
    + + + BYE-BYE BOXBOY! + + + +
    Perfect +
    + + June 12, 2019 + +
    + + + Captain America: Super Soldier + + + +
    Bad +
    + + October 10, 2021 + +
    + + + + + Captain Toad: Treasure Tracker + + + +
    Great +
    + + April 4, 2021 + +
    + + + Cartoon Network Punch Time Explosion + + + +
    Great +
    + + August 29, 2018 + +
    + + + Cartoon Network: Battle Crashers + + + +
    Great +
    + + January 29, 2020 + +
    + + + + + Castlevania: Lords of Shadow - Mirror of Fate + + + +
    Bad +
    + + July 27, 2021 + +
    + + + Cave Story + + + +
    Great +
    + + September 14, 2020 + +
    + + + + + Cave Story 3D + + + +
    Perfect +
    + + May 18, 2020 + +
    + + + Centipede: Infestation + + + +
    Okay +
    + + October 11, 2021 + +
    + + + Chain Blaster + + + +
    Perfect +
    + + September 25, 2019 + +
    + + + Chase Cold Case Investigations ~Distant Memories~ + + + +
    Perfect +
    + + January 21, 2021 + +
    + + + Chibi-Robo! Zip Lash + + + +
    Bad +
    + + May 22, 2021 + +
    + + + Chicken Wiggle + + + +
    Great +
    + + February 2, 2021 + +
    + + + Citizens of Earth + + + +
    Great +
    + + January 7, 2019 + +
    + + + Cloudy With a Chance of Meatballs 2 + + + +
    Great +
    + + July 25, 2018 + +
    + + + Code Name: S.T.E.A.M. + + + +
    Great +
    + + June 28, 2019 + +
    + + + + + Code of Princess + + + +
    Great +
    + + March 13, 2020 + +
    + + + Colors! 3D + + + +
    Okay +
    + + September 25, 2021 + +
    + + + Combat of Giants Dinosaurs 3D + + + +
    Great +
    + + September 28, 2019 + +
    + + + Conception II: Children of the Seven Stars + + + +
    Okay +
    + + October 7, 2020 + +
    + + + Cooking Mama 4: Kitchen Magic + + + +
    Great +
    + + December 18, 2018 + +
    + + + Cooking Mama 5: Bon Appétit! + + + +
    Great +
    + + November 9, 2020 + +
    + + + Cooking Mama: Sweet Shop + + + +
    Perfect +
    + + January 15, 2019 + +
    + + + + + Corpse Party + + + +
    Not Tested +
    + + + +
    + + + Crash City Mayhem + + + +
    Okay +
    + + January 10, 2019 + +
    + + + Crashmo + + + +
    Perfect +
    + + March 24, 2020 + +
    + + + Creeping Terror + + + +
    Perfect +
    + + January 29, 2020 + +
    + + + CRIMSON SHROUD + + + +
    Great +
    + + April 28, 2019 + +
    + + + Crosswords Plus + + + +
    Great +
    + + August 25, 2021 + +
    + + + Crush3D + + + +
    Great +
    + + January 23, 2022 + +
    + + + Crystareino + + + +
    Perfect +
    + + March 6, 2019 + +
    + + + Cube Creator 3D + + + +
    Great +
    + + July 12, 2019 + +
    + + + Cube Creator DX + + + +
    Bad +
    + + May 18, 2020 + +
    + + + + + Cubit The Hardcore Platformer Robot + + + +
    Perfect +
    + + April 8, 2019 + +
    + + + + + Culdcept Revolt + + + +
    Great +
    + + January 24, 2021 + +
    + + + + + Cursed Castilla + + + +
    Great +
    + + March 30, 2021 + +
    + + + Cut the Rope: Triple Treat + + + +
    Great +
    + + March 1, 2021 + +
    + + + + + DEAD OR ALIVE Dimensions + + + +
    Great +
    + + October 19, 2019 + +
    + + + + + Dedede’s Drum Dash Deluxe + + + +
    Perfect +
    + + June 4, 2019 + +
    + + + Deer Drive Legends + + + +
    Perfect +
    + + July 8, 2021 + +
    + + + Dementium Remastered + + + +
    Okay +
    + + May 27, 2019 + +
    + + + + + Detective Pikachu + + + +
    Okay +
    + + January 14, 2022 + +
    + + + DIG DUG + + + +
    Great +
    + + March 30, 2021 + +
    + + + Dillon's Rolling Western + + + +
    Perfect +
    + + March 3, 2021 + +
    + + + Dillon's Rolling Western The Last Ranger + + + +
    Okay +
    + + July 24, 2019 + +
    + + + + + Dillon’s Dead-Heat Breakers + + + +
    Great +
    + + July 9, 2018 + +
    + + + Disney Art Academy + + + +
    Perfect +
    + + January 22, 2020 + +
    + + + Disney Epic Mickey: Power of Illusion + + + +
    Great +
    + + June 29, 2019 + +
    + + + Disney Infinity + + + +
    Great +
    + + August 15, 2019 + +
    + + + Disney Magical World + + + +
    Bad +
    + + January 20, 2021 + +
    + + + Disney Magical World 2 + + + +
    Great +
    + + November 22, 2019 + +
    + + + Disney Princess: My Fairytale Adventure + + + +
    Intro/Menu +
    + + October 10, 2021 + +
    + + + Dodge Club Pocket + + + +
    Perfect +
    + + February 8, 2019 + +
    + + + Donkey Kong Country + + + +
    Bad +
    + + January 14, 2021 + +
    + + + Donkey Kong Country 2: Diddy's Kong Quest + + + +
    Bad +
    + + December 26, 2020 + +
    + + + + + Donkey Kong Country Returns 3D + + + +
    Perfect +
    + + July 29, 2021 + +
    + + + Donkey Kong Jr. + + + +
    Okay +
    + + July 17, 2019 + +
    + + + + + Dr. Mario: Miracle Cure + + + +
    Perfect +
    + + June 2, 2021 + +
    + + + + + Dragon Ball Fusions + + + +
    Great +
    + + January 11, 2022 + +
    + + + + + DRAGON BALL Z: Extreme Butoden Update + + + +
    Not Tested +
    + + + +
    + + + Dragon Fantasy: The Volumes of Westeria + + + +
    Perfect +
    + + April 8, 2019 + +
    + + + + + Dragon Quest VII: Fragments of the Forgotten Past + + + +
    Great +
    + + November 13, 2021 + +
    + + + + + Dragon Quest VIII: Journey of the Cursed King + + + +
    Okay +
    + + January 24, 2022 + +
    + + + Dragon Sinker + + + +
    Perfect +
    + + April 7, 2019 + +
    + + + Drancia Saga + + + +
    Perfect +
    + + January 13, 2021 + +
    + + + Dream Trigger 3D + + + +
    Great +
    + + February 8, 2019 + +
    + + + EarthBound + + + +
    Great +
    + + May 1, 2021 + +
    + + + EDGE + + + +
    Perfect +
    + + August 2, 2019 + +
    + + + Elminage Original + + + +
    Great +
    + + December 20, 2018 + +
    + + + escapeVektor + + + +
    Perfect +
    + + August 10, 2019 + +
    + + + + + Etrian Mystery Dungeon + + + +
    Great +
    + + August 10, 2019 + +
    + + + + + Etrian Odyssey 2 Untold: The Fafnir Knight + + + +
    Perfect +
    + + May 4, 2020 + +
    + + + + + Etrian Odyssey IV: Legends of the Titan + + + +
    Perfect +
    + + August 15, 2021 + +
    + + + Etrian Odyssey Nexus + + + +
    Perfect +
    + + August 5, 2021 + +
    + + + + + Etrian Odyssey Untold: The Millennium Girl + + + +
    Perfect +
    + + March 1, 2021 + +
    + + + + + Etrian Odyssey V: Beyond the Myth + + + +
    Perfect +
    + + August 15, 2021 + +
    + + + + + Ever Oasis + + + +
    Great +
    + + March 16, 2021 + +
    + + + Excave + + + +
    Great +
    + + May 3, 2019 + +
    + + + + + Fairune + + + +
    Great +
    + + December 1, 2018 + +
    + + + + + Fairune2 + + + +
    Great +
    + + December 1, 2018 + +
    + + + Family Kart 3D + + + +
    Okay +
    + + August 15, 2020 + +
    + + + + + Fantasy Life + + + +
    Great +
    + + December 5, 2021 + +
    + + + FIFA 15 + + + +
    Intro/Menu +
    + + June 23, 2021 + +
    + + + + + FINAL FANTASY EXPLORERS + + + +
    Okay +
    + + December 21, 2021 + +
    + + + + + Fire Emblem Awakening + + + +
    Great +
    + + January 13, 2022 + +
    + + + + + Fire Emblem Echoes: Shadows of Valentia + + + +
    Great +
    + + December 20, 2021 + +
    + + + Fire Emblem Fates: Birthright + + + +
    Bad +
    + + January 10, 2022 + +
    + + + Fire Emblem Fates: Conquest + + + +
    Okay +
    + + January 5, 2022 + +
    + + + + + Fire Emblem Warriors + + + +
    Okay +
    + + January 1, 2022 + +
    + + + + + Fluidity: Spin Cycle + + + +
    Bad +
    + + July 26, 2021 + +
    + + + Fossil Fighters: Frontier + + + +
    Great +
    + + February 25, 2021 + +
    + + + Freakyforms Deluxe: Your Creations Alive! + + + +
    Okay +
    + + April 23, 2020 + +
    + + + Frogger 3D + + + +
    Perfect +
    + + September 13, 2020 + +
    + + + Fun! Fun! Minigolf TOUCH! + + + +
    Great +
    + + July 14, 2018 + +
    + + + Gabrielle's Ghostly Groove 3D + + + +
    Great +
    + + April 10, 2019 + +
    + + + Game & Watch Gallery + + + +
    Okay +
    + + May 2, 2019 + +
    + + + Games to Play on Halloween! + + + +
    Perfect +
    + + December 20, 2018 + +
    + + + Garfield Kart + + + +
    Perfect +
    + + October 6, 2020 + +
    + + + Goosebumps The Game + + + +
    Not Tested +
    + + + +
    + + + Gotta Protectors + + + +
    Perfect +
    + + September 2, 2019 + +
    + + + Gravity Falls - Legend of the Gnome Gemulets + + + +
    Great +
    + + October 13, 2021 + +
    + + + Green Lantern: Rise of the Manhunters + + + +
    Perfect +
    + + August 22, 2019 + +
    + + + Grinsia + + + +
    Intro/Menu +
    + + November 11, 2021 + +
    + + + Gunman Clive + + + +
    Perfect +
    + + July 12, 2019 + +
    + + + Gurumin 3D: A Monstrous Adventure + + + +
    Bad +
    + + May 23, 2019 + +
    + + + Hakuoki: Memories of the Shinsengumi + + + +
    Great +
    + + April 19, 2019 + +
    + + + + + HarmoKnight + + + +
    Okay +
    + + October 9, 2019 + +
    + + + + + Harvest Moon 3D: A New Beginning + + + +
    Okay +
    + + July 4, 2021 + +
    + + + + + Harvest Moon 3D: The Tale of Two Towns + + + +
    Bad +
    + + September 1, 2021 + +
    + + + Harvest Moon: Skytree Village + + + +
    Great +
    + + July 27, 2019 + +
    + + + Harvest Moon: The Lost Valley + + + +
    Great +
    + + October 17, 2019 + +
    + + + + + Hatsune Miku: Project Mirai DX + + + +
    Great +
    + + September 8, 2021 + +
    + + + Hazumi + + + +
    Perfect +
    + + September 30, 2020 + +
    + + + + + Heroes of Ruin + + + +
    Bad +
    + + May 1, 2020 + +
    + + + + + Hey! Pikmin + + + +
    Perfect +
    + + February 24, 2021 + +
    + + + Hometown Story + + + +
    Bad +
    + + May 16, 2021 + +
    + + + + + Hyrule Warriors Legends + + + +
    Okay +
    + + January 10, 2021 + +
    + + + I am an Air Traffic Controller Airport Hero Hawaii + + + +
    Great +
    + + November 26, 2019 + +
    + + + I am an air traffic controller AIRPORT HERO OSAKA-KIX + + + +
    Perfect +
    + + September 24, 2019 + +
    + + + I Love My Pony + + + +
    Not Tested +
    + + + +
    + + + Ice Station Z + + + +
    Great +
    + + April 7, 2019 + +
    + + + Ikachan + + + +
    Perfect +
    + + January 8, 2022 + +
    + + + INAZUMA ELEVEN + + + +
    Bad +
    + + July 26, 2021 + +
    + + + Infinite Dunamis + + + +
    Great +
    + + May 4, 2018 + +
    + + + IRONFALL Invasion + + + +
    Perfect +
    + + April 7, 2020 + +
    + + + Jake Hunter Detective Story: Ghost of the Dusk + + + +
    Perfect +
    + + April 7, 2019 + +
    + + + James Noir's Hollywood Crimes + + + +
    Perfect +
    + + November 8, 2018 + +
    + + + Jett Rocket II: The Wrath of Taikai + + + +
    Perfect +
    + + August 21, 2018 + +
    + + + Jump Trials Supreme + + + +
    Perfect +
    + + July 14, 2021 + +
    + + + Justice Chronicles + + + +
    Great +
    + + March 14, 2019 + +
    + + + Kersploosh! + + + +
    Great +
    + + April 22, 2018 + +
    + + + + + Kid Icarus: Uprising + + + +
    Great +
    + + December 1, 2021 + +
    + + + Kid Tripp + + + +
    Not Tested +
    + + + +
    + + + + + KINGDOM HEARTS 3D [Dream Drop Distance] + + + +
    Won't Boot +
    + + January 8, 2022 + +
    + + + Kingdom's Item Shop + + + +
    Perfect +
    + + March 1, 2020 + +
    + + + + + Kirby Battle Royale + + + +
    Great +
    + + November 22, 2021 + +
    + + + Kirby Battle Royale Demo + + + +
    Perfect +
    + + October 7, 2020 + +
    + + + + + Kirby Fighters Deluxe + + + +
    Great +
    + + November 13, 2021 + +
    + + + + + Kirby Planet Robobot + + + +
    Okay +
    + + January 18, 2022 + +
    + + + + + Kirby: Triple Deluxe + + + +
    Great +
    + + January 2, 2022 + +
    + + + Kirby's Dream Land + + + +
    Okay +
    + + August 14, 2019 + +
    + + + + + Kirby’s Blowout Blast + + + +
    Great +
    + + August 6, 2021 + +
    + + + Kokuga + + + +
    Perfect +
    + + July 3, 2019 + +
    + + + KORG DSN-12 + + + +
    Perfect +
    + + January 5, 2022 + +
    + + + KORG M01D + + + +
    Bad +
    + + October 15, 2019 + +
    + + + Kutar End Credits + + + +
    Perfect +
    + + November 17, 2018 + +
    + + + Kutar Tube Rider + + + +
    Perfect +
    + + November 17, 2018 + +
    + + + + + Langrisser Re:Incarnation -TENSEI- + + + +
    Okay +
    + + October 11, 2019 + +
    + + + LAYTON'S MYSTERY JOURNEY + + + +
    Perfect +
    + + February 17, 2021 + +
    + + + + + LAYTON'S MYSTERY JOURNEY Update Ver. 1.2 + + + +
    Not Tested +
    + + + +
    + + + Legna Tactica + + + +
    Perfect +
    + + March 17, 2018 + +
    + + + LEGO Batman 2: DC Super Heroes + + + +
    Okay +
    + + May 1, 2020 + +
    + + + LEGO Batman 3: Beyond Gotham + + + +
    Okay +
    + + April 20, 2020 + +
    + + + + + LEGO City Undercover: The Chase Begins + + + +
    Bad +
    + + January 14, 2022 + +
    + + + LEGO Harry Potter: Years 5-7 + + + +
    Okay +
    + + January 14, 2021 + +
    + + + LEGO Jurassic World + + + +
    Great +
    + + June 30, 2019 + +
    + + + LEGO Legends of Chima: Laval's Journey + + + +
    Great +
    + + July 13, 2019 + +
    + + + LEGO Marvel Super Heroes: Universe in Peril + + + +
    Okay +
    + + December 13, 2021 + +
    + + + LEGO Marvel's Avengers + + + +
    Great +
    + + October 25, 2021 + +
    + + + LEGO Ninjago: Nindroids + + + +
    Okay +
    + + May 11, 2020 + +
    + + + LEGO Ninjago: Shadow of Ronin + + + +
    Perfect +
    + + May 11, 2021 + +
    + + + LEGO Pirates of the Caribbean: The Video Game + + + +
    Okay +
    + + January 20, 2022 + +
    + + + LEGO Star Wars III: The Clone Wars + + + +
    Great +
    + + May 13, 2020 + +
    + + + LEGO Star Wars: The Force Awakens + + + +
    Great +
    + + June 18, 2019 + +
    + + + Let's Golf! 3D + + + +
    Perfect +
    + + July 17, 2019 + +
    + + + LIBERATION MAIDEN + + + +
    Okay +
    + + December 23, 2020 + +
    + + + Little Battlers eXperience + + + +
    Perfect +
    + + May 27, 2021 + +
    + + + + + Lord of Magna: Maiden Heaven + + + +
    Bad +
    + + July 4, 2021 + +
    + + + Lufia: The Legend Returns + + + +
    Okay +
    + + December 23, 2019 + +
    + + + + + Luigi's Mansion: Dark Moon + + + +
    Bad +
    + + January 4, 2022 + +
    + + + + + Luigi’s Mansion + + + +
    Perfect +
    + + September 28, 2021 + +
    + + + Madden NFL Football + + + +
    Okay +
    + + February 2, 2020 + +
    + + + MAHJONG CUB3D + + + +
    Okay +
    + + January 16, 2019 + +
    + + + Mario & Luigi: Dream Team + + + +
    Great +
    + + January 2, 2022 + +
    + + + + + Mario & Luigi: Dream Team Update + + + +
    Not Tested +
    + + + +
    + + + + + Mario & Luigi: Paper Jam + + + +
    Okay +
    + + December 12, 2021 + +
    + + + Mario & Luigi:Bowser’s Inside Story + Bowser Jr.’s Journey + + + +
    Great +
    + + January 18, 2022 + +
    + + + + + Mario and Donkey Kong: Minis on the Move + + + +
    Perfect +
    + + June 7, 2021 + +
    + + + + + Mario and Luigi: Superstar Saga + Bowser’s Minions + + + +
    Perfect +
    + + December 15, 2021 + +
    + + + + + Mario Golf: World Tour + + + +
    Okay +
    + + December 3, 2021 + +
    + + + + + Mario Kart 7 + + + +
    Great +
    + + January 8, 2022 + +
    + + + + + Mario Party Island Tour + + + +
    Great +
    + + September 3, 2021 + +
    + + + + + Mario Party Star Rush + + + +
    Perfect +
    + + January 20, 2022 + +
    + + + + + Mario Party: The Top 100 + + + +
    Perfect +
    + + July 25, 2021 + +
    + + + + + Mario Sports Superstars + + + +
    Great +
    + + November 15, 2021 + +
    + + + + + Mario Tennis Open + + + +
    Bad +
    + + July 24, 2021 + +
    + + + + + Mario vs. Donkey Kong: Tipping Stars + + + +
    Okay +
    + + November 30, 2021 + +
    + + + Mario's Picross + + + +
    Okay +
    + + October 7, 2018 + +
    + + + Mega Man 6 + + + +
    Intro/Menu +
    + + June 19, 2021 + +
    + + + + + Mega Man Legacy Collection + + + +
    Not Tested +
    + + + +
    + + + Mega Man Xtreme 2 + + + +
    Okay +
    + + April 8, 2019 + +
    + + + + + Mercenaries Saga 2 + + + +
    Not Tested +
    + + + +
    + + + Mercenaries Saga 3 + + + +
    Perfect +
    + + April 19, 2020 + +
    + + + + + METAL GEAR SOLID SNAKE EATER 3D + + + +
    Bad +
    + + January 17, 2022 + +
    + + + Metroid + + + +
    Okay +
    + + April 8, 2019 + +
    + + + + + Metroid II - Return of Samus + + + +
    Okay +
    + + August 13, 2019 + +
    + + + + + Metroid Prime: Federation Force + + + +
    Okay +
    + + October 23, 2021 + +
    + + + Metroid Prime: Federation Force Blast Ball Demo + + + +
    Okay +
    + + December 4, 2018 + +
    + + + + + Metroid Prime: Federation Force Blast Ball Update + + + +
    Not Tested +
    + + + +
    + + + + + Metroid: Samus Returns + + + +
    Great +
    + + January 15, 2022 + +
    + + + Michael Jackson The Experience + + + +
    Perfect +
    + + February 6, 2021 + +
    + + + Mighty Final Fight + + + +
    Okay +
    + + April 8, 2019 + +
    + + + MIGHTY GUNVOLT + + + +
    Perfect +
    + + May 26, 2019 + +
    + + + MIGHTY GUNVOLT BURST + + + +
    Won't Boot +
    + + April 3, 2019 + +
    + + + Mighty Switch Force! + + + +
    Perfect +
    + + December 1, 2020 + +
    + + + Mighty Switch Force! 2 + + + +
    Great +
    + + August 11, 2019 + +
    + + + + + Miitopia + + + +
    Intro/Menu +
    + + January 26, 2022 + +
    + + + Miitopia: Casting Call + + + +
    Great +
    + + September 28, 2019 + +
    + + + Minecraft + + + +
    Not Tested +
    + + + +
    + + + Minecraft: New Nintendo 3DS Edition + + + +
    Okay +
    + + December 4, 2021 + +
    + + + + + Mini Mario & Friends amiibo Challenge + + + +
    Great +
    + + February 22, 2020 + +
    + + + Moco Moco Friends + + + +
    Bad +
    + + May 26, 2020 + +
    + + + Mom Hid My Game! + + + +
    Not Tested +
    + + + +
    + + + Monster 4x4 3D + + + +
    Great +
    + + July 22, 2021 + +
    + + + + + Monster Hunter 3 Ultimate + + + +
    Okay +
    + + December 18, 2021 + +
    + + + + + Monster Hunter 4 Ultimate + + + +
    Okay +
    + + January 20, 2022 + +
    + + + + + Monster Hunter Generations + + + +
    Great +
    + + January 25, 2022 + +
    + + + + + Monster Hunter Stories + + + +
    Bad +
    + + September 1, 2021 + +
    + + + Moon Chronicles + + + +
    Great +
    + + January 27, 2021 + +
    + + + + + Mutant Mudds + + + +
    Great +
    + + May 24, 2021 + +
    + + + Mutant Mudds Super Challenge + + + +
    Perfect +
    + + January 31, 2021 + +
    + + + Myst + + + +
    Perfect +
    + + April 11, 2021 + +
    + + + Nano Assault + + + +
    Perfect +
    + + March 15, 2019 + +
    + + + Nano Assault EX + + + +
    Perfect +
    + + March 15, 2019 + +
    + + + Need For Speed: The Run + + + +
    Perfect +
    + + February 9, 2021 + +
    + + + Netflix + + + +
    Intro/Menu +
    + + August 8, 2020 + +
    + + + + + New Super Mario Bros. 2 + + + +
    Great +
    + + January 18, 2022 + +
    + + + NightSky + + + +
    Won't Boot +
    + + January 6, 2022 + +
    + + + Ninja Usagimaru - The Gem of Blessings - + + + +
    Perfect +
    + + January 28, 2021 + +
    + + + Ninja Usagimaru - The Mysterious Karakuri Castle + + + +
    Great +
    + + May 9, 2019 + +
    + + + Nintendo 3DS Guide: Louvre (English Version) + + + +
    Bad +
    + + July 27, 2021 + +
    + + + Nintendo Badge Arcade + + + +
    Intro/Menu +
    + + December 20, 2018 + +
    + + + Nintendo Video + + + +
    Great +
    + + April 15, 2019 + +
    + + + nintendogs + cats: French Bulldog + + + +
    Okay +
    + + May 16, 2021 + +
    + + + nintendogs + cats: Golden Retriever + + + +
    Bad +
    + + January 20, 2022 + +
    + + + nintendogs + cats: Toy Poodle + + + +
    Great +
    + + July 25, 2021 + +
    + + + Noitu Love: Devolution + + + +
    Perfect +
    + + April 25, 2019 + +
    + + + Of Mice And Sand + + + +
    Perfect +
    + + July 9, 2018 + +
    + + + Operation COBRA + + + +
    Perfect +
    + + September 13, 2020 + +
    + + + PAC-MAN + + + +
    Not Tested +
    + + + +
    + + + + + PAC-MAN & Galaga Dimensions + + + +
    Perfect +
    + + March 17, 2018 + +
    + + + PAC-MAN and the Ghostly Adventures + + + +
    Great +
    + + December 25, 2018 + +
    + + + PAC-MAN and the Ghostly Adventures 2 + + + +
    Bad +
    + + March 11, 2021 + +
    + + + + + Paper Mario: Sticker Star + + + +
    Great +
    + + September 15, 2021 + +
    + + + + + Parascientific Escape - Gear Detective + + + +
    Perfect +
    + + May 18, 2018 + +
    + + + + + Parascientific Escape - Crossing at the Farthest Horizon + + + +
    Perfect +
    + + May 18, 2018 + +
    + + + + + Parascientific Escape Cruise in the Distant Seas + + + +
    Perfect +
    + + August 26, 2021 + +
    + + + + + Persona Q: Shadow of the Labyrinth + + + +
    Okay +
    + + September 13, 2021 + +
    + + + + + Petit Novel series - Harvest December + + + +
    Perfect +
    + + February 14, 2020 + +
    + + + Petz Fantasy 3D + + + +
    Bad +
    + + December 6, 2021 + +
    + + + Phasmophobia: Hall of Specters 3D + + + +
    Bad +
    + + August 15, 2020 + +
    + + + + + Phoenix Wright: Ace Attorney - Dual Destinies + + + +
    Okay +
    + + January 21, 2022 + +
    + + + + + Phoenix Wright: Ace Attorney – Spirit of Justice + + + +
    Great +
    + + November 19, 2021 + +
    + + + + + Phoenix Wright: Ace Attorney Trilogy + + + +
    Perfect +
    + + October 15, 2021 + +
    + + + Photos with Mario + + + +
    Perfect +
    + + March 7, 2021 + +
    + + + Picdun 2: Witch's Curse + + + +
    Perfect +
    + + March 17, 2018 + +
    + + + + + Picross 3D Round 2 + + + +
    Okay +
    + + June 7, 2021 + +
    + + + + + PICROSS e + + + +
    Great +
    + + December 18, 2018 + +
    + + + + + PICROSS e2 + + + +
    Not Tested +
    + + + +
    + + + + + PICROSS e3 + + + +
    Not Tested +
    + + + +
    + + + + + PICROSS e4 + + + +
    Perfect +
    + + November 30, 2018 + +
    + + + + + PICROSS e5 + + + +
    Perfect +
    + + May 24, 2020 + +
    + + + + + PICROSS e6 + + + +
    Not Tested +
    + + + +
    + + + + + PICROSS e7 + + + +
    Perfect +
    + + February 24, 2019 + +
    + + + + + PICROSS e8 + + + +
    Perfect +
    + + April 20, 2018 + +
    + + + Pikmin Short Movies 3D + + + +
    Great +
    + + July 29, 2019 + +
    + + + + + Pilotwings Resort + + + +
    Okay +
    + + June 24, 2020 + +
    + + + Pinball Hall of Fame: The Williams Collection + + + +
    Perfect +
    + + July 28, 2018 + +
    + + + Ping Pong Trick Shot + + + +
    Perfect +
    + + December 8, 2018 + +
    + + + Pirate Pop Plus + + + +
    Not Tested +
    + + + +
    + + + PIX3D + + + +
    Perfect +
    + + April 29, 2019 + +
    + + + + + Pocket Card Jockey + + + +
    Great +
    + + December 3, 2018 + +
    + + + Pokédex 3D Pro + + + +
    Great +
    + + January 27, 2021 + +
    + + + + + Pokémon Alpha Sapphire + + + +
    Okay +
    + + January 22, 2022 + +
    + + + Pokémon Alpha Sapphire Update Ver. 1.4 + + + +
    Not Tested +
    + + + +
    + + + + + Pokémon Art Academy + + + +
    Okay +
    + + October 14, 2021 + +
    + + + Pokémon Bank + + + +
    Intro/Menu +
    + + November 9, 2021 + +
    + + + + + Pokémon Battle Trozei + + + +
    Not Tested +
    + + + +
    + + + Pokémon Blue Version (English Version) + + + +
    Okay +
    + + March 31, 2021 + +
    + + + Pokémon Blue Version (Spanish Version) + + + +
    Great +
    + + January 22, 2019 + +
    + + + Pokémon Crystal Version (English Version) + + + +
    Okay +
    + + October 16, 2021 + +
    + + + Pokémon Crystal Version (Spanish Version) + + + +
    Okay +
    + + November 2, 2021 + +
    + + + Pokémon Dream Radar + + + +
    Okay +
    + + January 18, 2019 + +
    + + + Pokémon Gold Version (English Version) + + + +
    Great +
    + + March 3, 2021 + +
    + + + + + Pokémon Moon + + + +
    Bad +
    + + January 13, 2022 + +
    + + + + + Pokémon Mystery Dungeon: Gates to Infinity + + + +
    Great +
    + + November 28, 2020 + +
    + + + + + Pokémon Omega Ruby + + + +
    Bad +
    + + January 26, 2022 + +
    + + + Pokémon Omega Ruby and Alpha Sapphire Special Demo + + + +
    Great +
    + + January 20, 2021 + +
    + + + Pokémon Omega Ruby Update Ver. 1.4 + + + +
    Not Tested +
    + + + +
    + + + + + Pokémon Picross + + + +
    Perfect +
    + + October 31, 2021 + +
    + + + Pokémon Red Version (English Version) + + + +
    Great +
    + + October 14, 2021 + +
    + + + Pokémon Red Version (Spanish Version) + + + +
    Perfect +
    + + December 17, 2020 + +
    + + + Pokémon Rumble Blast + + + +
    Okay +
    + + September 26, 2021 + +
    + + + + + Pokémon Rumble World + + + +
    Great +
    + + May 18, 2020 + +
    + + + + + Pokémon Shuffle + + + +
    Okay +
    + + October 21, 2021 + +
    + + + Pokémon Silver Version (English Version) + + + +
    Okay +
    + + November 20, 2021 + +
    + + + + + Pokémon Sun + + + +
    Bad +
    + + January 25, 2022 + +
    + + + + + Pokémon Sun and Pokémon Moon Special Demo + + + +
    Okay +
    + + January 10, 2022 + +
    + + + + + Pokémon Super Mystery Dungeon + + + +
    Okay +
    + + January 18, 2022 + +
    + + + Pokémon Trading Card Game + + + +
    Okay +
    + + September 27, 2021 + +
    + + + + + Pokémon Ultra Moon + + + +
    Bad +
    + + January 27, 2022 + +
    + + + + + Pokémon Ultra Sun + + + +
    Okay +
    + + January 25, 2022 + +
    + + + + + Pokémon X + + + +
    Okay +
    + + January 27, 2022 + +
    + + + Pokémon X Update Ver. 1.5 + + + +
    Not Tested +
    + + + +
    + + + + + Pokémon Y + + + +
    Okay +
    + + January 21, 2022 + +
    + + + Pokémon Y Update Ver. 1.5 + + + +
    Not Tested +
    + + + +
    + + + + + Pokémon Yellow Version (English Version) + + + +
    Okay +
    + + March 31, 2021 + +
    + + + Pokémon Yellow Version (Spanish Version) + + + +
    Perfect +
    + + December 24, 2018 + +
    + + + + + Poochy & Yoshi’s Woolly World + + + +
    Great +
    + + April 24, 2021 + +
    + + + Pro Evolution Soccer 2012 3D + + + +
    Okay +
    + + May 3, 2020 + +
    + + + + + Professor Layton and the Azran Legacy + + + +
    Okay +
    + + November 26, 2020 + +
    + + + + + Professor Layton and the Miracle Mask + + + +
    Great +
    + + January 27, 2021 + +
    + + + + + Professor Layton vs. Phoenix Wright: Ace Attorney + + + +
    Great +
    + + January 1, 2022 + +
    + + + + + Project X Zone 2 Update Ver. 1.2 + + + +
    Not Tested +
    + + + +
    + + + Punch Club + + + +
    Won't Boot +
    + + November 11, 2020 + +
    + + + Pushmo + + + +
    Perfect +
    + + October 19, 2021 + +
    + + + Puzzle & Dragons Z + Super Mario Bros. Edition + + + +
    Great +
    + + June 24, 2020 + +
    + + + Pyramids + + + +
    Perfect +
    + + January 5, 2019 + +
    + + + Quell Memento + + + +
    Not Tested +
    + + + +
    + + + Rabbids Rumble + + + +
    Perfect +
    + + July 8, 2021 + +
    + + + Rabbids Travel in Time 3D + + + +
    Okay +
    + + August 15, 2019 + +
    + + + Race To The Line + + + +
    Great +
    + + May 28, 2020 + +
    + + + + + Radiant Historia: Perfect Chronology + + + +
    Great +
    + + October 8, 2020 + +
    + + + Rainbow Snake + + + +
    Great +
    + + February 5, 2020 + +
    + + + + + RAYMAN 3D + + + +
    Okay +
    + + November 24, 2019 + +
    + + + RAYMAN ORIGINS + + + +
    Perfect +
    + + December 13, 2019 + +
    + + + Reel Fishing Paradise 3D + + + +
    Great +
    + + July 29, 2021 + +
    + + + + + Resident Evil Revelations + + + +
    Bad +
    + + January 27, 2021 + +
    + + + + + Resident Evil: The Mercenaries 3D + + + +
    Okay +
    + + December 13, 2021 + +
    + + + Retro City Rampage DX + + + +
    Not Tested +
    + + + +
    + + + Return to PopoloCrois: A STORY OF SEASONS Fairytale + + + +
    Great +
    + + July 28, 2019 + +
    + + + + + Rhythm Heaven Megamix + + + +
    Great +
    + + January 4, 2022 + +
    + + + + + Rhythm Thief & the Emperor's Treasure + + + +
    Great +
    + + November 13, 2018 + +
    + + + RIDGE RACER 3D + + + +
    Okay +
    + + January 6, 2022 + +
    + + + River City: Knights of Justice + + + +
    Perfect +
    + + March 15, 2019 + +
    + + + River City: Rival Showdown + + + +
    Great +
    + + October 11, 2021 + +
    + + + River City: Tokyo Rumble + + + +
    Bad +
    + + September 15, 2021 + +
    + + + Rodea the Sky Soldier + + + +
    Great +
    + + February 1, 2019 + +
    + + + + + RPG Maker Fes + + + +
    Perfect +
    + + March 31, 2021 + +
    + + + RPG Maker Player + + + +
    Perfect +
    + + July 28, 2019 + +
    + + + Runbow Pocket + + + +
    Great +
    + + April 3, 2020 + +
    + + + + + Rune Factory 4 + + + +
    Great +
    + + December 5, 2021 + +
    + + + + + Rusty's Real Deal Baseball + + + +
    Okay +
    + + April 26, 2019 + +
    + + + Rytmik Ultimate + + + +
    Okay +
    + + October 16, 2019 + +
    + + + Saban's Power Rangers Megaforce + + + +
    Great +
    + + April 12, 2020 + +
    + + + Saban's Power Rangers Super Megaforce + + + +
    Perfect +
    + + April 15, 2019 + +
    + + + Sadame + + + +
    Perfect +
    + + September 3, 2021 + +
    + + + Samurai Sword Destiny + + + +
    Perfect +
    + + May 10, 2020 + +
    + + + SAMURAI WARRIORS: Chronicles + + + +
    Great +
    + + June 25, 2019 + +
    + + + + + Sanrio characters Picross + + + +
    Not Tested +
    + + + +
    + + + Save Data Transfer Tool + + + +
    Intro/Menu +
    + + September 28, 2021 + +
    + + + + + Scribblenauts Unlimited + + + +
    Great +
    + + February 25, 2020 + +
    + + + Scribblenauts Unmasked: A DC Comics Adventure + + + +
    Perfect +
    + + November 18, 2019 + +
    + + + + + SEGA 3D Classics Collection + + + +
    Bad +
    + + October 4, 2021 + +
    + + + SENRAN KAGURA 2: Deep Crimson + + + +
    Okay +
    + + January 11, 2022 + +
    + + + + + SENRAN KAGURA Burst + + + +
    Okay +
    + + March 15, 2020 + +
    + + + + + Shantae and the Pirate's Curse + + + +
    Great +
    + + November 19, 2020 + +
    + + + Shift DX + + + +
    Perfect +
    + + February 16, 2019 + +
    + + + Shifting World + + + +
    Great +
    + + January 6, 2021 + +
    + + + + + Shin Megami Tensei IV + + + +
    Okay +
    + + January 15, 2022 + +
    + + + + + Shin Megami Tensei IV: Apocalypse + + + +
    Great +
    + + November 15, 2021 + +
    + + + + + Shin Megami Tensei: Devil Survivor 2: Record Breaker + + + +
    Great +
    + + October 3, 2020 + +
    + + + + + Shin Megami Tensei: Devil Summoner: Soul Hackers + + + +
    Great +
    + + April 30, 2021 + +
    + + + + + Shin Megami Tensei: Devil Survivor Overclocked + + + +
    Great +
    + + January 16, 2022 + +
    + + + + + Shin Megami Tensei: Strange Journey Redux + + + +
    Perfect +
    + + October 31, 2021 + +
    + + + Shinobi + + + +
    Not Tested +
    + + + +
    + + + Shovel Knight: Treasure Trove + + + +
    Great +
    + + September 12, 2021 + +
    + + + + + Shovel Knight: Treasure Trove Update Ver. 3.2 + + + +
    Bad +
    + + December 24, 2021 + +
    + + + Skylanders Spyro's Adventure + + + +
    Bad +
    + + August 17, 2019 + +
    + + + Skylanders SuperChargers Racing + + + +
    Won't Boot +
    + + March 6, 2021 + +
    + + + Skylanders SWAP Force + + + +
    Great +
    + + December 22, 2020 + +
    + + + SKYPEACE + + + +
    Not Tested +
    + + + +
    + + + Slice It! + + + +
    Perfect +
    + + January 29, 2020 + +
    + + + Smash Controller + + + +
    Perfect +
    + + April 19, 2020 + +
    + + + + + SmileBASIC + + + +
    Great +
    + + June 26, 2019 + +
    + + + + + Sonic & All-Stars Racing Transformed + + + +
    Bad +
    + + December 20, 2021 + +
    + + + Sonic Boom: Fire & Ice + + + +
    Okay +
    + + April 27, 2021 + +
    + + + + + Sonic Boom: Shattered Crystal + + + +
    Okay +
    + + October 1, 2020 + +
    + + + + + Sonic Generations + + + +
    Perfect +
    + + July 25, 2021 + +
    + + + + + Sonic Lost World + + + +
    Perfect +
    + + December 16, 2021 + +
    + + + Sonic the Hedgehog + + + +
    Perfect +
    + + May 12, 2018 + +
    + + + Sonic the Hedgehog: Triple Trouble + + + +
    Great +
    + + August 14, 2019 + +
    + + + SpeedX 3D Hyper Edition + + + +
    Great +
    + + March 12, 2019 + +
    + + + Spider-Man: Edge of Time + + + +
    Great +
    + + August 10, 2019 + +
    + + + Spirit Camera: The Cursed Memoir + + + +
    Okay +
    + + October 7, 2020 + +
    + + + + + Spongebob Squigglepants + + + +
    Perfect +
    + + December 5, 2018 + +
    + + + + + Star Fox 64 3D + + + +
    Bad +
    + + January 9, 2022 + +
    + + + + + SteamWorld Dig + + + +
    Not Tested +
    + + + +
    + + + SteamWorld Dig 2 + + + +
    Perfect +
    + + March 14, 2020 + +
    + + + SteamWorld Heist + + + +
    Perfect +
    + + July 4, 2020 + +
    + + + Steel Diver + + + +
    Great +
    + + August 23, 2019 + +
    + + + Steel Diver: Sub Wars + + + +
    Perfect +
    + + January 10, 2019 + +
    + + + + + Stella Glow + + + +
    Great +
    + + August 21, 2021 + +
    + + + + + STORY OF SEASONS + + + +
    Okay +
    + + September 26, 2021 + +
    + + + + + STORY OF SEASONS: Trio of Towns + + + +
    Great +
    + + January 4, 2022 + +
    + + + StreetPass Mii Plaza Ver. 5.0 + + + +
    Bad +
    + + June 16, 2021 + +
    + + + Stretchmo + + + +
    Perfect +
    + + June 7, 2021 + +
    + + + Style Savvy: Fashion Forward + + + +
    Great +
    + + April 2, 2019 + +
    + + + Style Savvy: Styling Star + + + +
    Okay +
    + + January 25, 2022 + +
    + + + Style Savvy: Trendsetters + + + +
    Okay +
    + + January 20, 2022 + +
    + + + SubaraCity + + + +
    Not Tested +
    + + + +
    + + + + + Sudoku by Nikoli + + + +
    Great +
    + + December 15, 2018 + +
    + + + Super Destronaut 3D + + + +
    Perfect +
    + + February 8, 2019 + +
    + + + + + Super Mario 3D Land + + + +
    Okay +
    + + January 9, 2022 + +
    + + + Super Mario Bros. + + + +
    Great +
    + + May 27, 2020 + +
    + + + + + Super Mario Bros. 2 + + + +
    Not Tested +
    + + + +
    + + + + + Super Mario Bros. 3 + + + +
    Great +
    + + October 14, 2021 + +
    + + + + + Super Mario Bros.: The Lost Levels + + + +
    Great +
    + + May 9, 2021 + +
    + + + Super Mario Land + + + +
    Great +
    + + June 20, 2019 + +
    + + + + + Super Mario Maker for Nintendo 3DS + + + +
    Bad +
    + + January 27, 2022 + +
    + + + Super Mario World + + + +
    Okay +
    + + April 18, 2020 + +
    + + + Super Metroid + + + +
    Okay +
    + + November 7, 2021 + +
    + + + + + Super Monkey Ball 3D + + + +
    Great +
    + + June 15, 2018 + +
    + + + + + Super Smash Bros. Update Ver. 1.1.7 + + + +
    Won't Boot +
    + + April 9, 2020 + +
    + + + Super Smash Bros. for Nintendo 3DS + + + +
    Okay +
    + + January 25, 2022 + +
    + + + + + SUPER STREET FIGHTER IV 3D EDITION + + + +
    Okay +
    + + March 25, 2021 + +
    + + + Sushi Striker: The Way of Sushido + + + +
    Great +
    + + June 26, 2019 + +
    + + + Swapdoodle + + + +
    Perfect +
    + + December 17, 2020 + +
    + + + SWORDS & DARKNESS + + + +
    Perfect +
    + + March 25, 2019 + +
    + + + Symphony of Eternity + + + +
    Perfect +
    + + March 17, 2018 + +
    + + + + + Tales of the Abyss 3D + + + +
    Intro/Menu +
    + + January 26, 2022 + +
    + + + + + Tappingo + + + +
    Perfect +
    + + October 19, 2021 + +
    + + + Team Kirby Clash Deluxe + + + +
    Great +
    + + August 20, 2021 + +
    + + + Teenage Mutant Ninja Turtles: Master Splinter's Training Pack + + + +
    Intro/Menu +
    + + October 31, 2021 + +
    + + + TEKKEN 3D Prime Edition + + + +
    Perfect +
    + + January 18, 2021 + +
    + + + + + Terraria + + + +
    Not Tested +
    + + + +
    + + + + + THE "DENPA" MEN 2: Beyond the Waves + + + +
    Bad +
    + + June 24, 2021 + +
    + + + + + THE "DENPA" MEN 3 The Rise of Digitoll + + + +
    Okay +
    + + December 23, 2021 + +
    + + + + + THE "DENPA" MEN They Came By Wave + + + +
    Okay +
    + + November 3, 2018 + +
    + + + + + The Alliance Alive + + + +
    Okay +
    + + June 1, 2021 + +
    + + + The Battle Cats POP! + + + +
    Okay +
    + + June 20, 2021 + +
    + + + The Binding of Isaac: Rebirth + + + +
    Okay +
    + + January 11, 2021 + +
    + + + The Keep + + + +
    Great +
    + + August 22, 2019 + +
    + + + The Legend of Dark Witch + + + +
    Perfect +
    + + March 17, 2018 + +
    + + + The Legend of Dark Witch 2 + + + +
    Great +
    + + September 24, 2018 + +
    + + + The Legend of Dark Witch 3 Wisdom and Lunacy + + + +
    Great +
    + + July 29, 2019 + +
    + + + The Legend of Kusakari + + + +
    Perfect +
    + + April 22, 2020 + +
    + + + The Legend of Legacy + + + +
    Okay +
    + + December 15, 2020 + +
    + + + The Legend of Zelda + + + +
    Great +
    + + July 23, 2020 + +
    + + + The Legend of Zelda Main Theme Medley + + + +
    Perfect +
    + + August 5, 2021 + +
    + + + The Legend of Zelda: A Link Between Worlds + + + +
    Great +
    + + January 17, 2022 + +
    + + + The Legend of Zelda: A Link to the Past + + + +
    Great +
    + + November 28, 2020 + +
    + + + The Legend of Zelda: Link's Awakening DX + + + +
    Okay +
    + + March 3, 2019 + +
    + + + The Legend of Zelda: Majora’s Mask 3D + + + +
    Okay +
    + + January 26, 2022 + +
    + + + + + The Legend of Zelda: Ocarina of Time 3D + + + +
    Okay +
    + + December 27, 2021 + +
    + + + The Legend of Zelda: Oracle of Ages + + + +
    Great +
    + + July 17, 2019 + +
    + + + The Legend of Zelda: Oracle of Seasons + + + +
    Great +
    + + July 17, 2019 + +
    + + + The Legend of Zelda: Tri Force Heroes + + + +
    Okay +
    + + September 15, 2021 + +
    + + + The LEGO Movie Videogame + + + +
    Okay +
    + + May 1, 2020 + +
    + + + + + The Sims 3 + + + +
    Okay +
    + + October 3, 2020 + +
    + + + The Sword of Hope II + + + +
    Bad +
    + + May 9, 2021 + +
    + + + THEATRHYTHM FINAL FANTASY + + + +
    Perfect +
    + + June 15, 2019 + +
    + + + THEATRHYTHM FINAL FANTASY CURTAIN CALL + + + +
    Great +
    + + January 26, 2022 + +
    + + + Thor: God of Thunder + + + +
    Great +
    + + March 23, 2021 + +
    + + + Thorium Wars: Attack of the Skyfighter + + + +
    Okay +
    + + June 19, 2021 + +
    + + + Titan Attacks! + + + +
    Perfect +
    + + April 14, 2019 + +
    + + + Tokyo Crash Mobs + + + +
    Great +
    + + January 29, 2020 + +
    + + + + + Tom Clancy's Splinter Cell 3D + + + +
    Intro/Menu +
    + + February 24, 2020 + +
    + + + Tom Clancy’s Ghost Recon Shadow Wars + + + +
    Great +
    + + August 7, 2019 + +
    + + + + + Tomodachi Life + + + +
    Okay +
    + + January 26, 2022 + +
    + + + Tomodachi Life Update Ver. 1.1 + + + +
    Won't Boot +
    + + August 8, 2021 + +
    + + + + + Ultimate NES Remix + + + +
    Okay +
    + + August 6, 2021 + +
    + + + Unchained Blades + + + +
    Great +
    + + March 1, 2019 + +
    + + + URBAN TRIAL FREESTYLE 2 + + + +
    Bad +
    + + January 16, 2021 + +
    + + + VVVVVV + + + +
    Perfect +
    + + May 13, 2021 + +
    + + + Wario Land II + + + +
    Okay +
    + + August 14, 2019 + +
    + + + Wario Land: Super Mario Land 3 + + + +
    Okay +
    + + August 14, 2019 + +
    + + + Wario's Woods + + + +
    Perfect +
    + + October 14, 2021 + +
    + + + + + WarioWare Gold + + + +
    Great +
    + + November 3, 2021 + +
    + + + + + WEAPON SHOP de OMASSE + + + +
    Great +
    + + February 25, 2020 + +
    + + + Witch & Hero + + + +
    Perfect +
    + + May 24, 2021 + +
    + + + + + Woah Dave! + + + +
    Great +
    + + May 10, 2020 + +
    + + + Wreck-it Ralph + + + +
    Great +
    + + June 30, 2019 + +
    + + + + + Xenoblade Chronicles 3D + + + +
    Great +
    + + August 29, 2021 + +
    + + + + + Xeodrifter + + + +
    Great +
    + + February 19, 2018 + +
    + + + + + YO-KAI WATCH + + + +
    Okay +
    + + November 17, 2020 + +
    + + + + + YO-KAI WATCH 3 + + + +
    Okay +
    + + August 12, 2021 + +
    + + + YO-KAI WATCH BLASTERS: Red Cat Corps + + + +
    Perfect +
    + + July 14, 2019 + +
    + + + YO-KAI WATCH 2: Bony Spirits + + + +
    Great +
    + + December 29, 2021 + +
    + + + YO-KAI WATCH 2: Fleshy Souls + + + +
    Perfect +
    + + February 10, 2021 + +
    + + + YO-KAI WATCH 2: Psychic Specters + + + +
    Great +
    + + December 7, 2021 + +
    + + + YO-KAI WATCH BLASTERS: White Dog Squad + + + +
    Perfect +
    + + December 21, 2021 + +
    + + + + + Yoshi's New Island + + + +
    Okay +
    + + January 9, 2022 + +
    + + + YouTube + + + +
    Not Tested +
    + + + +
    + + + Yumi's Odd Odyssey + + + +
    Perfect +
    + + July 16, 2018 + +
    + + + Zelda II - The Adventure of Link + + + +
    Okay +
    + + July 17, 2019 + +
    + + + Zen Pinball 3D + + + +
    Perfect +
    + + November 16, 2018 + +
    + + + + + Zero Escape: Virtue's Last Reward + + + +
    Okay +
    + + June 22, 2021 + +
    + + + + + Zero Escape: Zero Time Dilemma + + + +
    Great +
    + + June 22, 2021 + +
    +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/index.json b/game/index.json new file mode 100644 index 0000000000..1b79a71bf8 --- /dev/null +++ b/game/index.json @@ -0,0 +1,566 @@ +{ + "": { "region": "usa", "gameID": "10-in-1-arcade-collection", "compatibility": "0" }, + "": { "region": "usa", "gameID": "1001-spikes", "compatibility": "99" }, + "": { "region": "usa", "gameID": "2048", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-after-burner-ii", "compatibility": "4" }, + "": { "region": "usa", "gameID": "3d-classics-excitebike", "compatibility": "4" }, + "": { "region": "usa", "gameID": "3d-classics-kid-icarus", "compatibility": "1" }, + "": { "region": "usa", "gameID": "3d-classics-kirbys-adventure", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-classics-twinbee", "compatibility": "1" }, + "": { "region": "usa", "gameID": "3d-classics-urban-champion", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-classics-xevious", "compatibility": "2" }, + "": { "region": "usa", "gameID": "3d-ecco-the-dolphin", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-fantasy-zone", "compatibility": "4" }, + "": { "region": "usa", "gameID": "3d-fantasy-zone-ii-w", "compatibility": "2" }, + "": { "region": "usa", "gameID": "3d-galaxy-force-ii", "compatibility": "4" }, + "": { "region": "usa", "gameID": "3d-out-run", "compatibility": "4" }, + "": { "region": "usa", "gameID": "3d-sonic-the-hedgehog", "compatibility": "1" }, + "": { "region": "usa", "gameID": "3d-sonic-the-hedgehog-2", "compatibility": "3" }, + "": { "region": "usa", "gameID": "3d-space-harrier", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-streets-of-rage", "compatibility": "1" }, + "": { "region": "usa", "gameID": "3d-streets-of-rage-2", "compatibility": "2" }, + "": { "region": "usa", "gameID": "3d-super-hang-on", "compatibility": "0" }, + "": { "region": "usa", "gameID": "3d-thunder-blade", "compatibility": "4" }, + "": { "region": "usa", "gameID": "7th-dragon-iii-code-vfd", "compatibility": "0" }, + "": { "region": "usa", "gameID": "80s-overdrive", "compatibility": "0" }, + "": { "region": "usa", "gameID": "a-train-3d-city-simulator", "compatibility": "1" }, + "": { "region": "usa", "gameID": "ace-combat-assault-horizon-legacy", "compatibility": "2" }, + "": { "region": "usa", "gameID": "adventure-bar-story", "compatibility": "1" }, + "": { "region": "usa", "gameID": "adventure-labyrinth-story", "compatibility": "99" }, + "": { "region": "usa", "gameID": "aero-porter", "compatibility": "99" }, + "": { "region": "", "gameID": "aeternoblade", "compatibility": "99" }, + "": { "region": "usa", "gameID": "airace-speed", "compatibility": "0" }, + "": { "region": "usa", "gameID": "alphadia", "compatibility": "2" }, + "": { "region": "usa", "gameID": "angry-video-game-nerd-adventures", "compatibility": "2" }, + "": { "region": "usa", "gameID": "animal-crossing-happy-home-designer", "compatibility": "1" }, + "": { "region": "usa", "gameID": "animal-crossing-new-leaf-update-ver-15", "compatibility": "99" }, + "": { "region": "usa", "gameID": "animal-crossing-new-leaf-welcome-amiibo", "compatibility": "1" }, + "": { "region": "usa", "gameID": "apollo-justice-ace-attorney", "compatibility": "2" }, + "": { "region": "usa", "gameID": "aqua-moto-racing-3d", "compatibility": "0" }, + "": { "region": "usa", "gameID": "art-academy-lessons-for-everyone", "compatibility": "4" }, + "": { "region": "usa", "gameID": "art-of-balance-touch", "compatibility": "1" }, + "": { "region": "", "gameID": "asdivine-cross", "compatibility": "99" }, + "": { "region": "usa", "gameID": "asphalt-3d", "compatibility": "0" }, + "": { "region": "usa", "gameID": "asterix-the-mansions-of-the-gods", "compatibility": "99" }, + "": { "region": "usa", "gameID": "attack-of-the-friday-monsters-a-tokyo-tale", "compatibility": "2" }, + "": { "region": "usa", "gameID": "atv-wild-ride-3d", "compatibility": "1" }, + "": { "region": "usa", "gameID": "azure-striker-gunovlt-striker-pack", "compatibility": "0" }, + "": { "region": "usa", "gameID": "azure-striker-gunvolt", "compatibility": "1" }, + "": { "region": "usa", "gameID": "azure-striker-gunvolt-2", "compatibility": "0" }, + "": { "region": "usa", "gameID": "azure-striker-gunvolt-striker-pack-update-ver-12", "compatibility": "99" }, + "": { "region": "usa", "gameID": "balloon-fight", "compatibility": "0" }, + "": { "region": "usa", "gameID": "batman-arkham-origins-blackgate", "compatibility": "3" }, + "": { "region": "usa", "gameID": "battleminerz", "compatibility": "1" }, + "": { "region": "", "gameID": "battleship", "compatibility": "99" }, + "": { "region": "usa", "gameID": "ben-10-galactic-racing", "compatibility": "3" }, + "": { "region": "usa", "gameID": "ben-10-omniverse", "compatibility": "2" }, + "": { "region": "usa", "gameID": "beyblade-evolution", "compatibility": "1" }, + "": { "region": "usa", "gameID": "bike-rider-dx", "compatibility": "99" }, + "": { "region": "usa", "gameID": "bike-rider-dx2-galaxy", "compatibility": "0" }, + "": { "region": "usa", "gameID": "bird-mania-3d", "compatibility": "0" }, + "": { "region": "usa", "gameID": "bird-mania-christmas-3d", "compatibility": "2" }, + "": { "region": "", "gameID": "bit-dungeon-plus", "compatibility": "99" }, + "": { "region": "usa", "gameID": "bittrip-saga", "compatibility": "1" }, + "": { "region": "usa", "gameID": "blast-em-bunnies", "compatibility": "1" }, + "": { "region": "usa", "gameID": "blaster-master-zero", "compatibility": "1" }, + "": { "region": "usa", "gameID": "blazblue-clonephantasma-", "compatibility": "0" }, + "": { "region": "usa", "gameID": "blazblue-continuum-shift-ii", "compatibility": "1" }, + "": { "region": "", "gameID": "bonds-of-the-skies", "compatibility": "99" }, + "": { "region": "usa", "gameID": "boxboxboy", "compatibility": "0" }, + "": { "region": "usa", "gameID": "boxboy", "compatibility": "0" }, + "": { "region": "usa", "gameID": "brain-age-concentration-training", "compatibility": "0" }, + "": { "region": "usa", "gameID": "brave-dungeon", "compatibility": "0" }, + "": { "region": "usa", "gameID": "bravely-default", "compatibility": "0" }, + "": { "region": "usa", "gameID": "bravely-second-end-layer", "compatibility": "1" }, + "": { "region": "usa", "gameID": "bravely-second-end-layer-demo", "compatibility": "0" }, + "": { "region": "usa", "gameID": "bust-a-move-universe", "compatibility": "5" }, + "": { "region": "usa", "gameID": "bye-bye-boxboy", "compatibility": "0" }, + "": { "region": "usa", "gameID": "captain-america-super-soldier", "compatibility": "3" }, + "": { "region": "usa", "gameID": "captain-toad-treasure-tracker", "compatibility": "1" }, + "": { "region": "usa", "gameID": "cartoon-network-punch-time-explosion", "compatibility": "1" }, + "": { "region": "usa", "gameID": "cartoon-network-battle-crashers", "compatibility": "1" }, + "": { "region": "usa", "gameID": 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"region": "usa", "gameID": "the-legend-of-zelda-majoras-mask-3d", "compatibility": "2" }, + "": { "region": "usa", "gameID": "the-legend-of-zelda-ocarina-of-time-3d", "compatibility": "2" }, + "": { "region": "usa", "gameID": "the-legend-of-zelda-oracle-of-ages", "compatibility": "1" }, + "": { "region": "usa", "gameID": "the-legend-of-zelda-oracle-of-seasons", "compatibility": "1" }, + "": { "region": "usa", "gameID": "the-legend-of-zelda-tri-force-heroes", "compatibility": "2" }, + "": { "region": "usa", "gameID": "the-lego-movie-videogame", "compatibility": "2" }, + "": { "region": "usa", "gameID": "the-sims-3", "compatibility": "2" }, + "": { "region": "usa", "gameID": "the-sword-of-hope-ii", "compatibility": "3" }, + "": { "region": "usa", "gameID": "theatrhythm-final-fantasy", "compatibility": "0" }, + "": { "region": "usa", "gameID": "theatrhythm-final-fantasy-curtain-call", "compatibility": "1" }, + "": { "region": "usa", "gameID": "thor-god-of-thunder", "compatibility": "1" }, + "": { "region": "usa", "gameID": "thorium-wars-attack-of-the-skyfighter", "compatibility": "2" }, + "": { "region": "usa", "gameID": "titan-attacks", "compatibility": "0" }, + "": { "region": "usa", "gameID": "tokyo-crash-mobs", "compatibility": "1" }, + "": { "region": "usa", "gameID": "tom-clancys-splinter-cell-3d", "compatibility": "4" }, + "": { "region": "usa", "gameID": "tom-clancys-ghost-recon-shadow-wars", "compatibility": "1" }, + "": { "region": "usa", "gameID": "tomodachi-life", "compatibility": "2" }, + "": { "region": "usa", "gameID": "tomodachi-life-update-ver-11", "compatibility": "5" }, + "": { "region": "usa", "gameID": "ultimate-nes-remix", "compatibility": "2" }, + "": { "region": "usa", "gameID": "unchained-blades", "compatibility": "1" }, + "": { "region": "usa", "gameID": "urban-trial-freestyle-2", "compatibility": "3" }, + "": { "region": "usa", "gameID": "vvvvvv", "compatibility": "0" }, + "": { "region": "usa", "gameID": "wario-land-ii", "compatibility": "2" }, + "": { "region": "usa", "gameID": "wario-land-super-mario-land-3", "compatibility": "2" }, + "": { "region": "usa", "gameID": "warios-woods", "compatibility": "0" }, + "": { "region": "usa", "gameID": "warioware-gold", "compatibility": "1" }, + "": { "region": "usa", "gameID": "weapon-shop-de-omasse", "compatibility": "1" }, + "": { "region": "usa", "gameID": "witch-and-hero", "compatibility": "0" }, + "": { "region": "usa", "gameID": "woah-dave", "compatibility": "1" }, + "": { "region": "usa", "gameID": "wreck-it-ralph", "compatibility": "1" }, + "": { "region": "usa", "gameID": "xenoblade-chronicles-3d", "compatibility": "1" }, + "": { "region": "usa", "gameID": "xeodrifter", "compatibility": "1" }, + "": { "region": "usa", "gameID": "yo-kai-watch", "compatibility": "2" }, + "": { "region": "usa", "gameID": "yo-kai-watch-3", "compatibility": "2" }, + "": { "region": "usa", "gameID": "yo-kai-watch-blasters-red-cat-corps", "compatibility": "0" }, + "": { "region": "usa", "gameID": "yo-kai-watch-2-bony-spirits", "compatibility": "1" }, + "": { "region": "usa", "gameID": "yo-kai-watch-2-fleshy-souls", "compatibility": "0" }, + "": { "region": "usa", "gameID": "yo-kai-watch-2-psychic-specters", "compatibility": "1" }, + "": { "region": "usa", "gameID": "yo-kai-watch-blasters-white-dog-squad", "compatibility": "0" }, + "": { "region": "usa", "gameID": "yoshis-new-island", "compatibility": "2" }, + "": { "region": "", "gameID": "youtube", "compatibility": "99" }, + "": { "region": "usa", "gameID": "yumis-odd-odyssey", "compatibility": "0" }, + "": { "region": "usa", "gameID": "zelda-ii-the-adventure-of-link", "compatibility": "2" }, + "": { "region": "usa", "gameID": "zen-pinball-3d", "compatibility": "0" }, + "": { "region": "usa", "gameID": "zero-escape-virtues-last-reward", "compatibility": "2" }, + "": { "region": "usa", "gameID": "zero-escape-zero-time-dilemma", "compatibility": "1" } +} diff --git a/game/infinite-dunamis/index.html b/game/infinite-dunamis/index.html new file mode 100644 index 0000000000..a69456b5fe --- /dev/null +++ b/game/infinite-dunamis/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Infinite Dunamis - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Infinite Dunamis

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000194600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      6a80b878-ea51-4d68-aceb-d30e881c3493 05/3/2018 alexander_gunawan on 05/04/2018Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      db43205
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ironfall-invasion/index.html b/game/ironfall-invasion/index.html new file mode 100644 index 0000000000..9477d02b57 --- /dev/null +++ b/game/ironfall-invasion/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + IRONFALL Invasion - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      IRONFALL Invasion

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000015D800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      7ef5da7b-fcd4-427a-b404-ce33b92afaeb 04/15/2019 on 04/16/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon RX 580 Series
      Windows
      Canary Build
      66b47e5
      Bad
      b77e9c3d-5185-442b-8ba1-52e8fa04560e 03/18/2020 on 04/07/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      3738417
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/jake-hunter-detective-story-ghost-of-the-dusk/index.html b/game/jake-hunter-detective-story-ghost-of-the-dusk/index.html new file mode 100644 index 0000000000..a51a19d43b --- /dev/null +++ b/game/jake-hunter-detective-story-ghost-of-the-dusk/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Jake Hunter Detective Story: Ghost of the Dusk - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Jake Hunter Detective Story: Ghost of the Dusk

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CBC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      592f713e-9c8e-4f73-8160-003adc5eafc3 04/7/2019 on 04/07/2019Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      0cd25ed
      Perfect
      7dd8d51d-707b-4488-8688-8382db4f2576 03/17/2019 on 03/18/2019Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      1be4450
      Perfect
      7fb12ae8-3813-429f-9734-8bef5f381896 12/20/2018 on 12/21/2018Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      44bb5d4
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/james-noirs-hollywood-crimes/index.html b/game/james-noirs-hollywood-crimes/index.html new file mode 100644 index 0000000000..8820088050 --- /dev/null +++ b/game/james-noirs-hollywood-crimes/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + James Noir's Hollywood Crimes - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      James Noir's Hollywood Crimes

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000036100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      f048e1fd-766a-4449-9b15-49409bb0a166 11/8/2018 on 11/08/2018Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      a59920e
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/jett-rocket-ii-the-wrath-of-taikai/index.html b/game/jett-rocket-ii-the-wrath-of-taikai/index.html new file mode 100644 index 0000000000..b267fbf08e --- /dev/null +++ b/game/jett-rocket-ii-the-wrath-of-taikai/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Jett Rocket II: The Wrath of Taikai - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Jett Rocket II: The Wrath of Taikai

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000087100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      344a5874-534c-4e79-8646-673f05d2b838 08/20/2018 Intern_Paul_Atomix10 on 08/21/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
      Linux
      Nightly Build
      7279335
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/jump-trials-supreme/index.html b/game/jump-trials-supreme/index.html new file mode 100644 index 0000000000..bfdffa9f76 --- /dev/null +++ b/game/jump-trials-supreme/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Jump Trials Supreme - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Jump Trials Supreme

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000F1500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8f0e1cb5-1218-46f7-8678-8296b01b4716 07/11/2021 on 07/14/2021 Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz
      GeForce GT 640M/PCIe/SSE2
      Windows
      Canary Build
      3a9b369
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/justice-chronicles/index.html b/game/justice-chronicles/index.html new file mode 100644 index 0000000000..4fc71d6120 --- /dev/null +++ b/game/justice-chronicles/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Justice Chronicles - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Justice Chronicles

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000188200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1b6c2f32-5e92-4b9a-9914-ba894be1935f 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      60faa0d
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kersploosh/index.html b/game/kersploosh/index.html new file mode 100644 index 0000000000..0b5f233768 --- /dev/null +++ b/game/kersploosh/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kersploosh! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kersploosh!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C8700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      839c7946-1529-4b56-8319-977ebd09eca4 04/22/2018 CyberVision on 04/22/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      9acdff6
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kid-icarus-uprising/index.html b/game/kid-icarus-uprising/index.html new file mode 100644 index 0000000000..560c04821c --- /dev/null +++ b/game/kid-icarus-uprising/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kid Icarus: Uprising - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kid Icarus: Uprising

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000030100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kid Icarus: Uprising runs great in Citra, but more testing is required. Accurate Multiplication must be enabled to fix overlapping subtitles. Grind rails appear invisible to the player (more testing needs to be done to see if this occurs on other versions as well) Attempting to dump textures while in a level (not menus) will cause a very large number of “junk” textures to be dumped as well.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      002185c5-6942-4eeb-80d7-2873fc808df0 07/24/2021 on 07/27/2021AMD Ryzen 9 3900XT 12-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dd31ed6
      Bad
      13963093-88de-4d43-b3e1-60f3c82d6571 06/22/2021 on 06/23/2021 Intel(R) Core(TM) i5-3470T CPU @ 2.90GHz
      Intel(R) HD Graphics 2500
      Windows
      Nightly Build
      5241032
      Great
      2585dbb4-c82e-4d26-b7e2-5a3567b047cc 09/6/2020 rfl0wpr on 09/08/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e97ecdc
      Okay
      4fcf070f-ab12-4c64-93da-e65082b27ae7 06/27/2020 on 06/29/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Nightly Build
      c4a4b40
      Great
      5f9659c3-b235-4d54-b81e-b8450bdd3d72 01/1/2020 on 01/13/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      01686f7
      Okay
      63d78ff0-5403-43d0-bf22-41ea52e25972 09/6/2020 rfl0wpr on 09/08/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e97ecdc
      Okay
      87ac3124-92fe-4b82-8d87-b141e0f85145 03/28/2020 khiem on 06/23/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      03ccb9b
      Great
      98c54e85-63a8-4e78-b93c-0127cb106789 11/20/2021 HeroLockhart on 12/01/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Great
      9c1ec05a-d88b-4ae1-bdc6-23329f745abf 09/6/2020 rfl0wpr on 09/08/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e97ecdc
      Bad
      bf2ccce6-ffd8-4766-b1a7-5f1b92daecc1 06/14/2020 mizoo_oomda on 06/16/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Radeon RX 570 Series
      Windows
      Nightly Build
      2e24183
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kid-tripp/index.html b/game/kid-tripp/index.html new file mode 100644 index 0000000000..37428b4c77 --- /dev/null +++ b/game/kid-tripp/index.html @@ -0,0 +1,367 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kid Tripp - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kid Tripp

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100C0A004C2C000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      ildDate = “2020-09-19T18:32:18” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz” +date = “2020-09-27T15:26:56.556” +gpu = “Quadro K1100M/PCIe/SSE2” +id = “01d6a7d2-d6b4-407b-bf58-24d795ff0938” +os = “Windows” +program_id = “00040000001C7B00” +version = “a576eb6”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kingdom-hearts-3d-dream-drop-distance/index.html b/game/kingdom-hearts-3d-dream-drop-distance/index.html new file mode 100644 index 0000000000..d535509cce --- /dev/null +++ b/game/kingdom-hearts-3d-dream-drop-distance/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + KINGDOM HEARTS 3D [Dream Drop Distance] - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      KINGDOM HEARTS 3D [Dream Drop Distance]

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000008D300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kingdom Hearts 3D suffers from some slowdowns, especially in large areas and playing the initial cutscene when you boot up the game. Despite that, the game is still beatable with only minor graphical issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      16c761e9-fde4-4c5e-8d9e-94f9a2e4a2ba 11/20/2021 on 11/27/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      64b502a
      Won't Boot
      2c1f5a21-e4f2-4425-a50c-51590a482788 11/6/2021 on 11/16/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      8dfd9d3
      Won't Boot
      3e38cf31-60a9-4993-9116-dad3cdf23d49 10/13/2021 on 10/14/2021AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      Radeon RX 560X Series
      Windows
      Nightly Build
      9019212
      Intro/Menu
      49dd331f-f8e2-4480-9db4-9a85192e61b0 10/23/2021 on 10/30/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Great
      4a7d34aa-2736-4f0c-ae2a-0425fc3c1691 11/6/2021 on 11/14/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      8dfd9d3
      Won't Boot
      75046a1b-d60d-46a4-a0b3-ed37f2971b51 11/20/2021 on 12/06/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      AMD Radeon R9 200 Series
      Windows
      Nightly Build
      64b502a
      Won't Boot
      80dee4df-41d3-4ab6-b4a6-062059a69010 11/6/2021 on 11/07/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Nightly Build
      8dfd9d3
      Won't Boot
      8100631b-5fdb-4d58-80da-ebf0ffca0d1b 02/21/2021 on 03/01/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      c2d36cd
      Great
      9e8f752e-f7d9-4951-abdd-fccaa1aa55be 07/11/2021 on 07/16/2021Intel(R) Celeron(R) CPU 4205U @ 1.80GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      62236b7
      Okay
      be00cb56-fa2e-4680-9c00-43769a8e094b 01/8/2022 on 01/08/202211th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      2670b95
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kingdoms-item-shop/index.html b/game/kingdoms-item-shop/index.html new file mode 100644 index 0000000000..c8f3d3dee7 --- /dev/null +++ b/game/kingdoms-item-shop/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kingdom's Item Shop - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kingdom's Item Shop

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000019E300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      ab61eed9-584d-46bc-a5f0-6bf5614240b3 03/1/2020 Dmonkey on 03/01/2020Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Radeon (TM) 520
      Windows
      Canary Build
      4e9aa00
      Perfect
      f4a6369e-9f89-4c62-845a-c047899354f4 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      60faa0d
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirby-battle-royale-demo/index.html b/game/kirby-battle-royale-demo/index.html new file mode 100644 index 0000000000..d1eee4a2e7 --- /dev/null +++ b/game/kirby-battle-royale-demo/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby Battle Royale Demo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby Battle Royale Demo

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CAB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3efa2ae8-d8a9-4e8f-8381-1e52aea6737d 10/4/2020 Foron on 10/07/2020AMD Ryzen 7 3800X 8-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Canary Build
      ee9df14
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirby-battle-royale/index.html b/game/kirby-battle-royale/index.html new file mode 100644 index 0000000000..2a5e6ecfd1 --- /dev/null +++ b/game/kirby-battle-royale/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby Battle Royale - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby Battle Royale

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001C2000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kirby Battle Royale has slight issues on Citra. There’s the occasional lag spike, but you don’t need powerful hardware to run at full speed. The game runs good.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      13b564d2-f13c-49ea-a662-8f4b99166437 05/22/2020 on 05/27/2020Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      GeForce 210/PCIe/SSE2
      Windows
      Nightly Build
      c4ba7b3
      Perfect
      1b97e3b6-f982-4ef0-8cb3-88abca8bd04d 03/5/2019 on 03/16/2019AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Nightly Build
      d0de727
      Great
      247c225e-9150-445a-b5f9-2b702d1c110f 01/5/2021 VictorGlezz on 01/29/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e33677b
      Great
      55b20886-c691-417e-aa99-c9f5c58eebf9 04/7/2020 on 04/07/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      23921e3
      Bad
      7de82f5d-704f-4f27-9245-c24bf6076986 12/16/2018 on 12/16/2018Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz
      Radeon Pro Vega 20
      Windows
      Canary Build
      12b752f
      Great
      bba1558e-db19-46f8-b09a-4a575a0a2349 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      c243eb9e-037b-42fc-8d97-f0f499edc7df 11/20/2019 on 11/24/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      a77f8cd
      Perfect
      c65d7848-a004-4cda-8795-ff459938926f 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      ce9e4501-b592-4456-954d-33cd946c3485 03/22/2019 on 03/23/2019AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Nightly Build
      17c0e90
      Great
      ede7586d-06bc-4358-864c-ccf4b8059528 11/20/2021 coolkid123 on 11/22/2021Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      64b502a
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirby-fighters-deluxe/index.html b/game/kirby-fighters-deluxe/index.html new file mode 100644 index 0000000000..37a1708bf2 --- /dev/null +++ b/game/kirby-fighters-deluxe/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby Fighters Deluxe - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby Fighters Deluxe

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000147E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kirby Fighters Deluxe works almost flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well on modest hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      16ce5e1d-6928-479a-bd3b-f305c2e75a84 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      1fb6e53f-0089-400e-9621-1c451c5e3f7f 11/30/2018 on 12/01/2018AMD A4-6300 APU with Radeon(tm) HD Graphics
      AMD Radeon HD 8370D
      Windows
      Canary Build
      69cbb5d
      Perfect
      20bce36d-2649-4fb5-bccd-97b41506263e 03/24/2019 tommaso_cretu on 03/30/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9db7b4d
      Perfect
      64769552-a0bb-4251-96ae-213c441418d5 11/6/2021 MPS64 on 11/13/2021AMD Ryzen 7 4700U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      356dc31
      Great
      7a1bfbce-5176-467e-a434-21bfc1ceb083 02/8/2020 on 02/09/2020Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Canary Build
      404fcdc
      Okay
      89bb021b-505b-49de-b2f4-d173a8b320b9 08/1/2021 anamenot on 08/14/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Great
      8da9e6a3-68b4-463a-a0da-688da6387ca4 11/6/2021 MPS64 on 11/13/2021AMD Ryzen 7 4700U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      356dc31
      Perfect
      95787667-b1b1-4f3a-a983-5f4b599916cb 12/2/2018 on 12/02/2018Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      6378bff
      Perfect
      9d009386-26dc-4d85-ab72-d279aa2b349c 01/18/2020 tommaso_cretu on 01/18/2020Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      5cac4cd
      Perfect
      fa3e1e28-b95d-4dfb-baad-03d437297b03 05/3/2018 Soul_Solis on 05/04/2018Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      db43205
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirby-planet-robobot/index.html b/game/kirby-planet-robobot/index.html new file mode 100644 index 0000000000..e815a4804d --- /dev/null +++ b/game/kirby-planet-robobot/index.html @@ -0,0 +1,492 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby Planet Robobot - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby Planet Robobot

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000183600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kirby: Planet Robobot works near flawlessly in Citra. Graphically, the game is considered near perfect and performs well on decent hardware. It still suffers from minor audio issues (e.g. some sound effects sounds a bit strange), but this does not hinder the gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      09a04baa-2d42-44c6-9df9-87c4741c5e33 11/20/2021 on 12/10/2021AMD Ryzen 3 2200U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Nightly Build
      64b502a
      Okay
      10a56220-1ff9-40a8-9860-57c6e95d7d62 11/20/2021 on 12/05/2021Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Intro/Menu
      1d695646-9f74-4473-8446-8b72da9ff56f 12/12/2021 on 12/21/2021 Intel(R) Pentium(R) CPU G620 @ 2.60GHz
      AMD Radeon R7 200 Series
      Windows
      Nightly Build
      28039d3
      Okay
      3cf02795-ea2e-4662-8aca-c73c81871e47 11/20/2021 coolkid123 on 11/22/2021Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      64b502a
      Okay
      46bc9ccf-1d6d-459d-a3fb-8099f560873c 08/22/2021 on 08/30/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      f083b3a
      Bad
      693a3e9a-22fa-40f7-b4d5-8d83d20c06ab 01/15/2022 on 01/18/2022Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      f597907
      Great
      6b72895e-2a0d-4ef5-85ec-6a03cf7366d4 09/20/2021 Maicolos on 09/23/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      GeForce 920M/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Great
      9a06f479-450d-4214-b74c-8b9cfd0ee927 08/22/2021 on 09/06/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      GeForce MX250/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Great
      bc63bad9-4f4d-46cc-88e6-fb19fdf96e04 10/3/2021 on 10/06/2021 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      GeForce GT 420/PCIe/SSE2
      Windows
      Canary Build
      ff25085
      Okay
      f2fe03c6-04f5-4d9b-a9b0-110f14672060 08/22/2021 on 08/29/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      f083b3a
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      Overload Ocean - Door 2Only File 1 at 12% of completion, starts in Area 3 "Overload Ocean" at Door 2.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
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      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirby-triple-deluxe/index.html b/game/kirby-triple-deluxe/index.html new file mode 100644 index 0000000000..afad72e623 --- /dev/null +++ b/game/kirby-triple-deluxe/index.html @@ -0,0 +1,492 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby: Triple Deluxe - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby: Triple Deluxe

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000010BF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Kirby: Triple Deluxe works near flawlessly in Citra. Graphically, the game is considered near perfect with minor graphical issues (e.g. Royal Road 6 - Stage 1 Hal Room background) and performs well even on lower-end hardware. It still suffers from minor audio issues (e.g. some sound effects like Kirby inhaling or abilities full charge sounds effects sounds a bit strange. Also, music slows down a bit then speeds up a little for 1-2 seconds until playing normally while loading some areas.), but this does not hinder the gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      051f31d0-64b5-4d1b-b5d7-ab5759877a1e 11/6/2020 on 11/10/2020Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      2e0ce86
      Great
      08578eb0-4709-4724-8f69-4d07ef181dac 11/15/2020 on 09/07/2021AMD Ryzen 5 3600 6-Core Processor
      AMD Radeon RX 5700
      Windows
      Nightly Build
      23b6784
      Okay
      1f9f6899-7932-4280-983a-1fde37c203f1 08/11/2021 on 08/19/2021Intel(R) Celeron(R) CPU G1820 @ 2.70GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      f6ddea2
      Okay
      23ea5f2c-a4f4-4743-9ca7-acf42e76606d 07/24/2021 Ularaliek on 07/29/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      0cfc5f6
      Perfect
      34cc503c-8c06-4ba6-bc26-fb8f3944fd34 11/15/2020 GabeRSP on 11/16/2020AMD Ryzen 5 3400G with Radeon Vega Graphics
      AMD 15D8:C8
      Windows
      Canary Build
      f24ddd7
      Great
      49aeb6f5-54e4-4f67-9548-7d61798f2e87 07/24/2021 on 07/28/2021Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      dd31ed6
      Great
      a789181c-d2c6-4ed8-a022-3b6f52cd50e2 10/14/2020 on 10/22/2020Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
      GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Great
      cfc61e0c-9d83-40be-b8b8-028f6d49f05b 10/13/2021 on 10/16/2021 Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
      AMD Radeon HD 7000 series
      Windows
      Nightly Build
      9019212
      Okay
      de17c143-8bf0-495a-9bcf-006bf9b876cb 11/23/2020 Danish_Hakiem on 11/24/2020 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      5703040
      Bad
      ebee47a7-7d68-46ed-bc80-13c3f3f65960 12/13/2021 on 01/02/2022Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      NVIDIA GeForce GTX 760 (192-bit) OpenGL Engine
      Apple
      Canary Build
      3565e9d
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      Endless Explosions - Stage 3Only File 1 at 47% of completion, starts in Level 6 "Endless Explosions" at Stage 3, Dedede Drum Dash completed.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
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      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirbys-blowout-blast/index.html b/game/kirbys-blowout-blast/index.html new file mode 100644 index 0000000000..f86064dd18 --- /dev/null +++ b/game/kirbys-blowout-blast/index.html @@ -0,0 +1,464 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby’s Blowout Blast - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby’s Blowout Blast

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000196F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2777485b-a0b8-4229-b0b9-b5f2871341e4 08/1/2021 tommaso_cretu on 08/06/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      40f8fcf
      Great
      36e30852-aacb-428d-ac4a-83526d47c0ba 01/6/2018 sergio2dland on 01/07/2018Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
      Windows
      Canary Build
      2d30c5d
      Won't Boot
      64056941-cf36-47f4-8748-88bcfd83c331 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      85317084-daf5-4780-90f9-e60791e06c1f 02/9/2020 Ricardo_Limas on 02/13/2020Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      4d75a4d
      Great
      927f73ea-6363-45af-91fd-f49d12a7c123 05/12/2018 on 05/12/2018 Intel(R) Pentium(R) CPU G840 @ 2.80GHz
      AMD Radeon HD 6670
      Windows
      Canary Build
      6b84ed9
      Great
      98e20224-4c38-4581-b2aa-4c4fb1349bdd 11/15/2020 on 12/31/2020AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD RAVEN (DRM 3.35.0, 5.4.0-58-generic, LLVM 10.0.0)
      Linux
      Nightly Build
      23b6784
      Bad
      a2959d66-100c-4a17-ac1e-16f5f2a4dc03 04/22/2018 on 04/23/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      9acdff6
      Great
      a7ece8ed-f2e4-475a-9a7f-0d0c4054553a 07/29/2019 min3r95 on 08/04/2019Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz
      Radeon RX 560 Series
      Windows
      Nightly Build
      76aec4d
      Okay
      d05ac2a5-fe4c-4345-9ca2-eee7d066840d 06/23/2021 on 07/11/2021Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
      GeForce 840M/PCIe/SSE2
      Windows
      Canary Build
      3926531
      Great
      e9797d0d-a8f7-4747-bd8b-aef19f59fccc 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      04273de
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kirbys-dream-land/index.html b/game/kirbys-dream-land/index.html new file mode 100644 index 0000000000..05b1682965 --- /dev/null +++ b/game/kirbys-dream-land/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kirby's Dream Land - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kirby's Dream Land

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000041700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2cb385ec-29cb-4623-b10a-cf32a28f6c73 08/14/2019 on 08/14/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      edf3171
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kokuga/index.html b/game/kokuga/index.html new file mode 100644 index 0000000000..d8476387ab --- /dev/null +++ b/game/kokuga/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kokuga - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kokuga

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000EAD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      6b49d96a-f1bc-4bf4-ac76-a09234ddda41 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      7317082f-712c-43c1-a447-4966778a9466 07/1/2019 on 07/03/2019 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      AMD Radeon (TM) R9 200 Series
      Windows
      Nightly Build
      cae913d
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/korg-dsn-12/index.html b/game/korg-dsn-12/index.html new file mode 100644 index 0000000000..18ce88eee6 --- /dev/null +++ b/game/korg-dsn-12/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + KORG DSN-12 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      KORG DSN-12

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000149E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      No graphical glitches to note, but audio stuttering & other issues are extremely common. Keep in mind that as a music production game, these audio issues essentially make the game unplayable. Not recommended for emulation.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      331c70c6-9f71-419e-bd72-d7de4fe9c263 12/12/2021 ribboncable on 01/05/2022AMD Ryzen 7 3700X 8-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/korg-m01d/index.html b/game/korg-m01d/index.html new file mode 100644 index 0000000000..5f767626d8 --- /dev/null +++ b/game/korg-m01d/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + KORG M01D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      KORG M01D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000F1600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      No graphical glitches to note, but audio stuttering & other issues are extremely common. Keep in mind that as a music production game, these audio issues essentially make the game unplayable. Not recommended for emulation.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      66898556-87a2-45e2-a151-ee62a305a041 10/5/2019 on 10/15/2019Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      35690e3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kutar-end-credits/index.html b/game/kutar-end-credits/index.html new file mode 100644 index 0000000000..a126cb59d0 --- /dev/null +++ b/game/kutar-end-credits/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kutar End Credits - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kutar End Credits

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001AC000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      85bd8eab-a557-47a4-99f4-6ac7ee57098a 11/16/2018 DSwizzy_Taylor on 11/17/2018AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G
      AMD Radeon(TM) R7 Graphics
      Windows
      Nightly Build
      560df84
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/kutar-tube-rider/index.html b/game/kutar-tube-rider/index.html new file mode 100644 index 0000000000..53e7c8846d --- /dev/null +++ b/game/kutar-tube-rider/index.html @@ -0,0 +1,363 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Kutar Tube Rider - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Kutar Tube Rider

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001AC600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      49849b65-a7b7-4379-8473-ba099784c252 11/16/2018 DSwizzy_Taylor on 11/17/2018AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G
      AMD Radeon(TM) R7 Graphics
      Windows
      Nightly Build
      560df84
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/langrisser-reincarnation-tensei-/index.html b/game/langrisser-reincarnation-tensei-/index.html new file mode 100644 index 0000000000..3ce40e49b0 --- /dev/null +++ b/game/langrisser-reincarnation-tensei-/index.html @@ -0,0 +1,399 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Langrisser Re:Incarnation -TENSEI- - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Langrisser Re:Incarnation -TENSEI-

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000187F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Langrisser Re: Incarnation Tensei works poorly in Citra. Graphically, the game has some graphical issues. However it suffers from major audio issues, making all of the audio a garbled noise.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3372e34f-55b4-4715-aedd-a7ef3b1d1bf9 10/5/2019 Noname_Noragami on 10/11/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      33f2c8b
      Okay
      e18871f8-2137-426e-bca2-5cdc7c9d7c04 04/13/2018 on 04/13/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      7f408ee
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/laytons-mystery-journey-update-ver-12/index.html b/game/laytons-mystery-journey-update-ver-12/index.html new file mode 100644 index 0000000000..d0b7459160 --- /dev/null +++ b/game/laytons-mystery-journey-update-ver-12/index.html @@ -0,0 +1,385 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LAYTON'S MYSTERY JOURNEY Update Ver. 1.2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LAYTON'S MYSTERY JOURNEY Update Ver. 1.2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E001CB400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/laytons-mystery-journey/index.html b/game/laytons-mystery-journey/index.html new file mode 100644 index 0000000000..70995cb90c --- /dev/null +++ b/game/laytons-mystery-journey/index.html @@ -0,0 +1,392 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LAYTON'S MYSTERY JOURNEY - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LAYTON'S MYSTERY JOURNEY

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CB400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy performs good on decent hardware, some slowdowns are expected during cutscenes and ingame conversations. Puzzles itself play extremely smooth. There are no graphical or sound issues with Citra.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      041fbc42-f45c-45af-babb-c4ae0910d141 01/28/2020 on 01/30/2020AMD Ryzen 5 3600X 6-Core Processor
      GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      e869f36
      Perfect
      35ed48e1-fbe7-4359-84ef-4293618982ad 10/21/2020 stepladder on 02/17/2021AMD Athlon(tm) 64 X2 Dual Core Processor 6000+
      AMD Radeon HD 5500 Series
      Windows
      Canary Build
      6cc3468
      Perfect
      850964cf-c72e-41fc-be88-46a9745a7350 09/2/2020 rfl0wpr on 09/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Great
      daef7c46-c6b9-4700-8e32-5dd45bc6d0aa 08/27/2018 skullpanda86 on 08/28/2018AMD FX(tm)-8300 Eight-Core Processor
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      6d6fadf
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/legna-tactica/index.html b/game/legna-tactica/index.html new file mode 100644 index 0000000000..e8718460e5 --- /dev/null +++ b/game/legna-tactica/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Legna Tactica - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Legna Tactica

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001A9500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      a760b6df-dbfc-46aa-8f05-1d9c001241f5 03/17/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-batman-2-dc-super-heroes/index.html b/game/lego-batman-2-dc-super-heroes/index.html new file mode 100644 index 0000000000..41bf046509 --- /dev/null +++ b/game/lego-batman-2-dc-super-heroes/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Batman 2: DC Super Heroes - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Batman 2: DC Super Heroes

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000005A200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1e4fe3b7-28e9-486e-ac10-4d19a0cb50e0 04/30/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      4a677e8
      Bad
      350a1fc2-a5b5-496e-a1da-896c46bd21b8 04/19/2020 on 04/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      db43a83
      Okay
      6f10a78a-c64e-452e-a164-f2096bc130f1 07/25/2018 on 07/25/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9d95373
      Bad
      779d867f-e7fd-4284-bf3b-aa0e7b3bea0a 06/26/2019 on 06/28/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      GeForce 820M/PCIe/SSE2
      Windows
      Canary Build
      8339d29
      Bad
      f01a8c8b-a335-4c9c-b25e-767d09e5e8da 04/20/2020 on 04/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      603e874
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-batman-3-beyond-gotham/index.html b/game/lego-batman-3-beyond-gotham/index.html new file mode 100644 index 0000000000..99c0aa4b11 --- /dev/null +++ b/game/lego-batman-3-beyond-gotham/index.html @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Batman 3: Beyond Gotham - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Batman 3: Beyond Gotham

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000011DD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1c0f0485-ffef-4653-b5ca-4bdad0fe1be4 07/25/2018 on 07/25/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9d95373
      Great
      24d45cd0-6b20-4cdb-8ca2-f0b087e1c1f7 04/19/2020 on 04/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      db43a83
      Okay
      4cfe95dc-53e2-4196-bd97-47a08835f383 06/26/2019 on 06/28/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      GeForce 820M/PCIe/SSE2
      Windows
      Canary Build
      8339d29
      Perfect
      a1d8f861-b66b-4b0d-a5ae-4f4d007a391b 01/2/2019 on 01/27/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      11c5c74
      Great
      a39bdba4-cec2-48ac-8be6-b23013b13211 04/19/2020 on 04/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      db43a83
      Great
      c0d0b9be-f139-452e-9800-1b7456c1f461 04/20/2020 on 04/20/2020Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      603e874
      Okay
      f0f48f99-de72-4d89-ba1c-b76918b9e85d 09/4/2018 on 09/04/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      b032ba0
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-city-undercover-the-chase-begins/index.html b/game/lego-city-undercover-the-chase-begins/index.html new file mode 100644 index 0000000000..b8bcc41cfc --- /dev/null +++ b/game/lego-city-undercover-the-chase-begins/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO City Undercover: The Chase Begins - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO City Undercover: The Chase Begins

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000AD500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      LEGO City Undercover: The Chase Begins has some issues in Citra. Graphically, some textures fail to load, and it may suffer from minor audio issues at times, but this does not hinder gameplay in any way. The game consistently crashes when exiting the detective mode, postcard collection sidequest, and sometimes when changing districts on the map. for some GPUs the game fails to load the spyglasses and just crashes / freezes citra with a person crying sped up while the screen is white.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1f414232-d8a7-4c60-944d-a491ec8486ca 07/18/2021 on 07/20/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Canary Build
      ffe9bf4
      Bad
      6a4d2051-7539-455e-8b9e-58206fd6b384 11/20/2018 on 11/24/2018 Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
      GeForce GT 620/PCIe/SSE2
      Windows
      Nightly Build
      aa168b4
      Okay
      7b3f4c1d-ac4a-43d5-b433-8f896d386fe3 10/13/2021 on 10/23/2021AMD Ryzen 5 3600X 6-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Bad
      8e011f3a-0aa1-4c40-b572-3dd54c77e5e7 01/13/2022 dokeyo2431234 on 01/14/2022AMD Ryzen 5 5600X 6-Core Processor
      GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      9e5b54a1-eafb-47c8-bc33-98735b738973 07/8/2020 on 07/11/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      e9c481c
      Okay
      c3df399a-8814-4660-8d63-37142cf1ac74 03/6/2021 on 03/30/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Bad
      cdc81638-90ec-4232-9c8e-68ecaee875f6 08/1/2021 on 08/22/2021Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-harry-potter-years-5-7/index.html b/game/lego-harry-potter-years-5-7/index.html new file mode 100644 index 0000000000..a06409d74f --- /dev/null +++ b/game/lego-harry-potter-years-5-7/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Harry Potter: Years 5-7 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Harry Potter: Years 5-7

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000004A400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2dfe697f-871b-4b62-a75b-fd17c1de7c2d 01/5/2021 on 01/14/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      AMD Radeon HD 7700 Series
      Windows
      Canary Build
      625639a
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-jurassic-world/index.html b/game/lego-jurassic-world/index.html new file mode 100644 index 0000000000..d03d2a73d5 --- /dev/null +++ b/game/lego-jurassic-world/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Jurassic World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Jurassic World

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000015B000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5494df43-d66d-439d-b1d8-e2442522b24e 06/18/2019 on 06/18/2019AMD Ryzen 7 1700 Eight-Core Processor
      GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a11bc03
      Okay
      9c800ad3-859f-4074-89e5-4d00c3127c04 06/26/2019 on 06/30/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
      Quadro K600/PCIe/SSE2
      Windows
      Nightly Build
      c81a96b
      Great
      bf318b34-0f72-4252-adfe-e924417c0625 02/4/2019 CharTar on 02/08/2019Intel(R) Celeron(R) N4100 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      f620c86
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-legends-of-chima-lavals-journey/index.html b/game/lego-legends-of-chima-lavals-journey/index.html new file mode 100644 index 0000000000..cb2a6db5f0 --- /dev/null +++ b/game/lego-legends-of-chima-lavals-journey/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Legends of Chima: Laval's Journey - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Legends of Chima: Laval's Journey

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000AF800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      215e45f7-165e-4746-ae50-fc10e4d9ba3b 07/11/2019 on 07/13/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon RX 580 Series
      Windows
      Canary Build
      f14d36d
      Okay
      3461514f-8a98-4f76-bcfa-95dfe6167650 12/7/2018 on 04/11/2019 Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz
      AMD Radeon HD 6750M OpenGL Engine
      Apple
      Canary Build
      2b75d6c
      Okay
      39763640-f812-421a-a856-5480f17fbd2e 02/16/2019 Zxelrate on 02/18/2019Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      Intel(R) HD Graphics 630
      Windows
      Canary Build
      14e8e89
      Perfect
      fa803166-127b-4f9e-8a9f-8bcccabf5de7 07/6/2019 on 07/07/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      844f5a5
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-marvel-super-heroes-universe-in-peril/index.html b/game/lego-marvel-super-heroes-universe-in-peril/index.html new file mode 100644 index 0000000000..05c2a9234f --- /dev/null +++ b/game/lego-marvel-super-heroes-universe-in-peril/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Marvel Super Heroes: Universe in Peril - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Marvel Super Heroes: Universe in Peril

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000D2000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      51110d44-7f6b-43a1-a35f-f55fa7fa667f 05/23/2020 Ultimatron_X on 05/24/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      7f9bd7a
      Perfect
      97659042-25a1-4619-a8cd-31f3e5ccd256 12/9/2018 on 12/10/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      90888a0
      Bad
      ab87a22b-a752-4b0e-a487-5b446039e98b 11/20/2021 on 12/13/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Okay
      b73e7f71-a4db-4bcc-b533-ca05af3eb557 07/14/2020 moonali321 on 02/14/2021 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      GeForce 210/PCIe/SSE2
      Windows
      Nightly Build
      d88d220
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-marvels-avengers/index.html b/game/lego-marvels-avengers/index.html new file mode 100644 index 0000000000..c2f279fab5 --- /dev/null +++ b/game/lego-marvels-avengers/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Marvel's Avengers - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Marvel's Avengers

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000168500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      35454378-9aae-4639-b5ea-003d3df3317f 09/20/2021 on 10/25/2021 Intel(R) Core(TM) i3-3120M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      19617f7
      Great
      68d0ffda-ff6d-45eb-8e65-0d7604c56bb7 08/22/2021 on 09/03/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      f083b3a
      Okay
      8c12ffbf-8eff-4c88-bfc1-8ad14c9cfa2d 07/15/2019 on 07/15/2019AMD Ryzen 7 2700X Eight-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      643a396
      Okay
      a34cf9eb-9217-42a0-80fc-96997fb28b80 06/3/2020 Ultimatron_X on 06/07/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      777c13f
      Perfect
      c9a35e6a-4732-4c74-b994-c6e7bbc17bd5 02/19/2019 on 02/20/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      fd58e96
      Okay
      cc1d47c8-77f5-4789-8759-0369b092cfa1 08/22/2021 on 09/03/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      f083b3a
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-ninjago-nindroids/index.html b/game/lego-ninjago-nindroids/index.html new file mode 100644 index 0000000000..cbecc4b17f --- /dev/null +++ b/game/lego-ninjago-nindroids/index.html @@ -0,0 +1,399 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Ninjago: Nindroids - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Ninjago: Nindroids

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000118C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2c522298-2630-43da-a9ca-5f8bbdc2e5e5 07/8/2019 on 07/08/2019AMD Ryzen 3 2200G with Radeon Vega Graphics
      Radeon RX 570 Series
      Windows
      Nightly Build
      2f7a10e
      Okay
      5c269353-a3de-4473-84db-52f7c096650e 07/6/2019 on 07/08/2019AMD Ryzen 3 2200G with Radeon Vega Graphics
      Radeon RX 570 Series
      Windows
      Canary Build
      844f5a5
      Okay
      9ca87601-ea29-41ed-bf00-af209be44c4d 09/14/2019 on 09/28/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      360e6cb
      Bad
      d64870e3-5e3d-4750-bb85-1e6fc99152f4 05/9/2020 Ultimatron_X on 05/11/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      ec93fb8
      Great
      e3aba38c-1dbe-4a9f-a86c-e0b464be3e18 05/1/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      85d37c9
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-ninjago-shadow-of-ronin/index.html b/game/lego-ninjago-shadow-of-ronin/index.html new file mode 100644 index 0000000000..fdbd4a950a --- /dev/null +++ b/game/lego-ninjago-shadow-of-ronin/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Ninjago: Shadow of Ronin - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Ninjago: Shadow of Ronin

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014EB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      288072ec-ddc4-469f-b9fb-9667ef4d1834 05/11/2021 PEDROPEREIRAI16 on 05/11/2021Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
      GeForce MX130/PCIe/SSE2
      Windows
      Canary Build
      c9104c8
      Perfect
      6ca2a44c-21eb-4c12-b3bf-ebee7ca385bc 02/9/2018 on 02/14/2018Intel(R) Pentium(R) CPU 4405U @ 2.10GHz
      Intel(R) HD Graphics 510
      Windows
      Canary Build
      95ed934
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-pirates-of-the-caribbean-the-video-game/index.html b/game/lego-pirates-of-the-caribbean-the-video-game/index.html new file mode 100644 index 0000000000..79c607261d --- /dev/null +++ b/game/lego-pirates-of-the-caribbean-the-video-game/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Pirates of the Caribbean: The Video Game - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Pirates of the Caribbean: The Video Game

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000037400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      82ce2019-33e7-4a2a-bfb7-8451b18b3fdd 02/10/2019 on 02/11/2019Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      GeForce GTX 960M/PCIe/SSE2
      Windows
      Canary Build
      ccddfbf
      Okay
      8a0f5bda-6de8-459a-bd85-36fd7cfabb0b 03/6/2021 on 03/30/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Great
      ce4a0a7b-ab50-4ef2-8845-fc9cb8541673 11/20/2019 Gamegenorator on 11/22/2019Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      15ed600
      Bad
      e1c19fd4-5c01-4d56-9de3-fac076c46ec3 07/6/2019 on 07/07/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      844f5a5
      Perfect
      ee6145cc-7e31-4831-9673-3e27479d423e 01/18/2022 on 01/20/2022Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      047544f
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-star-wars-iii-the-clone-wars/index.html b/game/lego-star-wars-iii-the-clone-wars/index.html new file mode 100644 index 0000000000..e0c3485786 --- /dev/null +++ b/game/lego-star-wars-iii-the-clone-wars/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Star Wars III: The Clone Wars - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Star Wars III: The Clone Wars

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000035400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4d52ae5e-0dc7-419c-9386-4edd052fccc3 05/12/2020 Ultimatron_X on 05/13/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      fecdb7e
      Perfect
      fd1fdc0f-cc99-4b57-98c4-64734a98a72d 03/18/2020 on 03/21/2020Intel(R) Core(TM) i3-4150T CPU @ 3.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      3738417
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lego-star-wars-the-force-awakens/index.html b/game/lego-star-wars-the-force-awakens/index.html new file mode 100644 index 0000000000..a3c0b4afb8 --- /dev/null +++ b/game/lego-star-wars-the-force-awakens/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LEGO Star Wars: The Force Awakens - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LEGO Star Wars: The Force Awakens

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000017F900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      311c0288-fa66-4ad9-a089-fb13b6371ad8 01/2/2019 on 01/10/2019Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      11c5c74
      Perfect
      3ea3cbfa-c8d1-4127-9dda-203d27ab50aa 02/4/2019 on 02/09/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      bd0f4da
      Great
      5e726edd-6ddb-4240-92cb-6673e2b0b5c1 06/10/2019 on 06/18/2019Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      d9f1005
      Great
      7e98e544-2f20-4209-8ae4-8679aa707f7b 11/4/2018 David_The_Pangolin on 11/06/2018AMD A6-7310 APU with AMD Radeon R4 Graphics
      AMD Radeon(TM) R4 Graphics
      Windows
      Canary Build
      c18ba2a
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lets-golf-3d/index.html b/game/lets-golf-3d/index.html new file mode 100644 index 0000000000..88e02ad719 --- /dev/null +++ b/game/lets-golf-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Let's Golf! 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Let's Golf! 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000005CA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      887c4f23-5fc0-4d58-9dbc-7271efc23e22 07/15/2019 on 07/17/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/liberation-maiden/index.html b/game/liberation-maiden/index.html new file mode 100644 index 0000000000..8a974b95f0 --- /dev/null +++ b/game/liberation-maiden/index.html @@ -0,0 +1,437 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + LIBERATION MAIDEN - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      LIBERATION MAIDEN

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000BBE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Liberation Maiden runs very well on Citra aside from a major glitch which prevents finishing the second stage. Some enemy defeat animations fail to complete(most seen among the Battleship and Laser Dish enemies) which causes mission objectives requiring the defeat of these enemies impossible to complete.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0881b8bc-3545-47eb-ab95-b048291b6aa0 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      3264c2b1-2192-463a-9dde-8a09a17ed267 03/17/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      6d78feb9-e3ab-4ed1-9f25-01585c02be9f 08/4/2019 on 08/05/2019Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      d158e08
      Okay
      924585c4-cbc1-446b-bbbb-5920ea73d1cc 11/6/2020 on 11/07/2020AMD Ryzen 9 3900X 12-Core Processor
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Canary Build
      d355324
      Perfect
      93976b73-e9fe-408f-9b69-5f73bea03cb3 09/5/2020 SimnaibnSind on 09/06/2020Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      316a649
      Bad
      a0c6ac83-c005-4454-8e6b-0e7643adc323 12/7/2020 SimnaibnSind on 12/21/2020Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Bad
      adad4b12-a524-431b-a591-0394946d62ac 04/22/2020 SimnaibnSind on 04/24/2020Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      39463f1
      Bad
      af988253-0164-4261-a62f-318d2866ebee 11/6/2020 SimnaibnSind on 12/23/2020Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      d355324
      Bad
      c1c18103-5024-49a6-9cbe-4d14ffb7d776 05/29/2020 SimnaibnSind on 05/30/2020Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      7dc472a
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/little-battlers-experience/index.html b/game/little-battlers-experience/index.html new file mode 100644 index 0000000000..34b46fbae1 --- /dev/null +++ b/game/little-battlers-experience/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Little Battlers eXperience - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Little Battlers eXperience

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000147100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2acac9d4-4e6e-4a4d-9011-767d43481c41 02/14/2019 kaither on 02/14/2019Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      191d3ff
      Great
      5ad73e6b-f1b7-4678-bb3d-18943a43ac58 09/17/2019 on 09/19/2019 Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      4b05078
      Great
      888c5d49-ae26-4ec8-aeae-717938fe85dd 02/4/2019 on 02/08/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      f620c86
      Great
      8a4fadb2-2007-4cc6-9ec4-b7915fbff34d 09/22/2019 on 09/23/2019 Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
      GeForce GTX 460M/PCIe/SSE2
      Windows
      Nightly Build
      0524077
      Great
      94e42bb8-4aef-4253-bb7d-faf067163cd8 05/11/2019 on 05/15/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      GeForce 940M/PCIe/SSE2
      Windows
      Nightly Build
      af197c1
      Great
      96d6efa2-1058-4b6c-997b-2351aa4c9467 03/3/2020 on 03/06/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      7afcc0d
      Great
      ac6fbc22-f4ef-4b2c-90f0-3a30dd8b7229 05/13/2021 nuim on 05/27/2021AMD Ryzen 9 5900HS with Radeon Graphics
      GeForce RTX 3070 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      d29f6c6d-f824-494e-bcbe-fe5cde5454b6 12/9/2020 Astropuyo on 12/20/2020Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
      GeForce GTX 660/PCIe/SSE2
      Windows
      Canary Build
      6385727
      Perfect
      e1b60c72-0032-4e5f-92ed-db0f26e1b30e 02/16/2019 on 02/16/2019Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
      GeForce GT 730/PCIe/SSE2
      Windows
      Canary Build
      14e8e89
      Perfect
      f4ecd1ec-290b-44f9-88a3-fd6f6e854f97 12/1/2019 on 12/10/2019AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
      Radeon RX550/550 Series
      Windows
      Nightly Build
      4efb9c6
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lord-of-magna-maiden-heaven/index.html b/game/lord-of-magna-maiden-heaven/index.html new file mode 100644 index 0000000000..22e318c7ad --- /dev/null +++ b/game/lord-of-magna-maiden-heaven/index.html @@ -0,0 +1,483 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Lord of Magna: Maiden Heaven - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Lord of Magna: Maiden Heaven

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000164300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Lord of Magna: Maiden Heaven has some problems on Citra. Graphically, the game doesn’t suffer from any issues. +It suffers from major frame drop (4 FPS at best) during normal gameplay, hindering the gameplay a lot. The sound suffers from framedrops too.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      296c626a-1e18-4db4-a3f6-ebaf9a99dbf9 09/19/2020 H_B on 09/30/2020Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 605
      Windows
      Nightly Build
      a576eb6
      Won't Boot
      30920e9c-baa3-4294-be0a-1823d63c2e3b 06/22/2021 on 07/04/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Bad
      62de55b4-bbfe-451d-8604-5d396d6ac77e 11/24/2020 DustoBackAtItAgain on 11/28/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      a13a230
      Intro/Menu
      6fdd7687-acce-48c4-bcef-b26a2246ef6b 10/21/2020 on 10/24/2020Intel(R) Core(TM) i5-10600 CPU @ 3.30GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      6cc3468
      Okay
      770bcffc-8227-406f-a89e-8704689acbfb 03/6/2021 xantub on 03/12/2021 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Bad
      83611261-9dc0-4ac2-afd9-3085463d226a 08/7/2020 Alkam on 08/25/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      f72be7a
      Intro/Menu
      8583df94-ec51-43e2-b7ca-ff67c6550e08 10/21/2020 on 10/24/2020Intel(R) Core(TM) i5-10600 CPU @ 3.30GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      6cc3468
      Bad
      930ac661-c352-4e03-9f9f-9f3f4afa55b9 02/9/2021 Miguel_Oviedo on 02/10/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      2ddecf3
      Won't Boot
      c6cf31b9-6d4c-4441-b6ad-7d1b760c2307 03/11/2021 RhombusVoid on 04/11/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      7a60d46
      Bad
      eccf196d-9c88-45c4-b58e-4e51023f6c55 05/29/2020 on 05/29/2020Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      7dc472a
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/lufia-the-legend-returns/index.html b/game/lufia-the-legend-returns/index.html new file mode 100644 index 0000000000..21b4255cff --- /dev/null +++ b/game/lufia-the-legend-returns/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Lufia: The Legend Returns - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Lufia: The Legend Returns

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000011AA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      53a426ab-3105-4954-b1b4-3191c1126443 12/1/2019 RhombusVoid on 12/23/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4efb9c6
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/luigis-mansion-dark-moon/index.html b/game/luigis-mansion-dark-moon/index.html new file mode 100644 index 0000000000..2b275d9423 --- /dev/null +++ b/game/luigis-mansion-dark-moon/index.html @@ -0,0 +1,476 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Luigi's Mansion: Dark Moon - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Luigi's Mansion: Dark Moon

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000055F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      The game runs smoothly in menus and without major performance drops ingame. It can be rendered at higher resolutions without losing much in terms of performance. It stutters a bit almost every time you go through a door or start sucking up a ghost. The game can now be played from start to finish without crashing. Note that a fairly high-end PC may be required to obtain decent performance; low-end GPUs or CPUs with integrated graphics cards will almost certainly give terrible performance. Replaying previously played areas presents no stuttering, even on a new save. Must use OpenGL otherwise when the game would normally stutter, citra would crash.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2998e3fe-318e-433c-a3ea-92f967d33045 11/1/2021 on 11/01/2021AMD Ryzen 5 2600 Six-Core Processor
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      5a7d801
      Bad
      2d5ec3a9-8143-4c93-bd81-4d04a4794c9a 11/1/2021 on 11/07/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      NVIDIA GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      5a7d801
      Bad
      2f2194f1-99e3-4895-b09f-b2a715ccef32 12/12/2021 on 12/23/2021 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      28039d3
      Won't Boot
      3d34acfe-6a8f-4d03-a470-0835ea86b7ac 11/20/2021 Alguem_generico_ai on 11/29/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      64b502a
      Won't Boot
      475582dc-8bf3-49ee-8b6c-ab31799d2323 11/20/2021 imsl0wer on 11/30/2021AMD FX(tm)-8350 Eight-Core Processor
      AMD Radeon RX 5700 XT (NAVI10, DRM 3.41.0, 5.13.19-2-MANJARO, LLVM 13.0.0)
      Linux
      Canary Build
      ecbb434
      Bad
      5098fa5a-a4ed-4b75-9fb6-465a481c1afe 12/12/2021 Mr.L-ore on 12/30/2021Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      5ba81bbb-6bd8-4c61-b6a2-24c4422014a7 11/6/2021 OosterNoodle on 11/15/2021AMD Ryzen 9 5900X 12-Core Processor
      NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Bad
      71a31a68-cf50-4f3f-aa8c-cf9024b4f33c 12/13/2021 on 12/28/2021AMD Ryzen 9 5900HX with Radeon Graphics
      AMD Radeon RX 6800M
      Windows
      Canary Build
      3565e9d
      Bad
      a7b125bb-927d-4edf-9538-e4eeca86d7c8 12/12/2021 on 12/18/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Okay
      be7a4ad8-4772-46f7-a367-5a8f55d1dea6 12/12/2021 on 01/04/2022 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      NVIDIA GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/luigis-mansion/index.html b/game/luigis-mansion/index.html new file mode 100644 index 0000000000..7312427641 --- /dev/null +++ b/game/luigis-mansion/index.html @@ -0,0 +1,473 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Luigi’s Mansion - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Luigi’s Mansion

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001D1900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Luigi’s Mansion works well in Citra and should be playable from start to finish, though multiplayer support is still not functional.

      +

      Known Issues

      +

      In some places there may be a second shadow from Luigi, on the ceiling or on the wall. In some places, the music stops playing.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      336154a1-e346-4132-9c44-1bc1bee05221 09/10/2020 on 09/29/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      df9e230
      Okay
      33d4fdec-7bb4-477d-b174-00c38741da75 09/20/2021 AlonCV on 09/28/2021Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      19617f7
      Perfect
      4ab331f1-3575-4310-851c-6fd48b76d8bf 09/10/2020 on 09/29/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      df9e230
      Bad
      759fde64-d9d8-42e7-a212-4f8993a0e277 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      804154d8-25a5-40b4-9310-a54ad3ce8b93 05/13/2021 on 06/14/2021Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz
      AMD Radeon RX 5600 XT
      Windows
      Nightly Build
      e7671d9
      Okay
      87aff9be-4a41-4fea-b8c3-21f8e3428105 08/1/2021 on 08/15/2021Intel(R) Core(TM) i3-9100 CPU @ 3.60GHz
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Great
      882ad8dc-beb0-43c6-8dde-ff3a50882e9d 05/13/2021 on 06/11/2021 Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      e7671d9
      Okay
      c0cd0f6d-850f-4070-a559-e3112135543f 09/10/2020 on 09/29/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      df9e230
      Perfect
      e8ce0698-ce10-4a76-9915-dc1a979455a5 01/5/2021 CatsVR on 02/01/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      e33677b
      Great
      eb4a74b6-9a9e-493e-803e-caa462290623 09/10/2020 on 09/29/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      df9e230
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/madden-nfl-football/index.html b/game/madden-nfl-football/index.html new file mode 100644 index 0000000000..9757559323 --- /dev/null +++ b/game/madden-nfl-football/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Madden NFL Football - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Madden NFL Football

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000035500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      9cef4f65-8ef2-4b4a-8371-22fad4007aa6 01/24/2020 on 02/02/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Nightly Build
      5d502df
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mahjong-cub3d/index.html b/game/mahjong-cub3d/index.html new file mode 100644 index 0000000000..16a4fb5fea --- /dev/null +++ b/game/mahjong-cub3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + MAHJONG CUB3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      MAHJONG CUB3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000004EB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      70e542b0-982f-49fc-8aca-d2df2fef2c31 12/12/2018 on 01/16/2019AMD FX(tm)-4300 Quad-Core Processor
      GeForce GTX 550 Ti/PCIe/SSE2
      Windows
      Nightly Build
      65d62b1
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-donkey-kong-minis-on-the-move/index.html b/game/mario-and-donkey-kong-minis-on-the-move/index.html new file mode 100644 index 0000000000..ffac85d4c1 --- /dev/null +++ b/game/mario-and-donkey-kong-minis-on-the-move/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario and Donkey Kong: Minis on the Move - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario and Donkey Kong: Minis on the Move

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000C9D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario and Donkey Kong: Minis on the Move has no graphical or audio issues apart from the textures of the models in the collection which doesn’t prevent the game to be complete. The game run full speed or nearly in all of his scenes but may require decent hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2e323ae2-51d6-4c85-a3f6-1017e093b2b0 11/30/2018 on 11/30/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      05b25c8
      Perfect
      6435d9c8-5db0-4ade-8458-11da8194942a 10/9/2020 somarictor2010 on 10/10/2020AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Canary Build
      f9e7514
      Bad
      687d85e9-3091-486f-a252-508c0d5b7f99 05/13/2021 Epic_Wade on 06/07/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-luigi-dream-team-update/index.html b/game/mario-and-luigi-dream-team-update/index.html new file mode 100644 index 0000000000..a63596f627 --- /dev/null +++ b/game/mario-and-luigi-dream-team-update/index.html @@ -0,0 +1,385 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario & Luigi: Dream Team Update - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario & Luigi: Dream Team Update

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E000D5A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-luigi-dream-team/index.html b/game/mario-and-luigi-dream-team/index.html new file mode 100644 index 0000000000..3d6e2c5bf8 --- /dev/null +++ b/game/mario-and-luigi-dream-team/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario & Luigi: Dream Team - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario & Luigi: Dream Team

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000D5A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario & Luigi: Dream Team works near flawlessly in Citra. The graphics and audio are considered near perfect, and the game performs well even on decent hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0147491d-e58f-40b3-ae2b-3755cb15e693 02/21/2021 FlyingKangeroo on 02/24/2021AMD Ryzen 5 3600X 6-Core Processor
      GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Great
      14c90b68-5459-4801-8816-d746e915a095 06/23/2021 GoodLuckPsycho on 06/30/2021AMD FX(tm)-6300 Six-Core Processor
      Radeon RX 560 Series
      Windows
      Canary Build
      3926531
      Okay
      67eca369-0adb-40f5-9cf7-d01faf57e248 11/20/2021 on 12/08/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      64b502a
      Great
      80513fdf-8de0-4300-83f2-806cbfdbed0c 08/1/2021 DaMightyDodo on 08/08/2021Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
      NVIDIA GeForce MX230/PCIe/SSE2
      Windows
      Canary Build
      40f8fcf
      Perfect
      824b6bb2-7965-4e08-8aba-9014e9a0acee 11/6/2021 on 11/19/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      8dfd9d3
      Perfect
      aeb0f74d-c0c1-47b5-8b57-d9d011eb99c1 08/22/2021 Pompanomike on 09/01/2021Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Perfect
      c1d44f9d-7fcb-4299-9d93-23a3d41085f5 07/11/2021 on 07/20/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Great
      d2ea855e-ccb6-4576-8c15-d370caf311d2 12/12/2021 LowlandFool on 01/02/2022AMD Ryzen 7 5800X 8-Core Processor
      NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      e2ef0f4c-563f-420f-9923-0877bb18a568 07/11/2021 on 07/18/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      NVIDIA GeForce MX110/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Great
      ec6bd9ed-6fb8-4b1c-a475-76f8dad770df 09/6/2021 on 09/17/2021Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4817b00
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-luigi-paper-jam/index.html b/game/mario-and-luigi-paper-jam/index.html new file mode 100644 index 0000000000..8ff4c18a38 --- /dev/null +++ b/game/mario-and-luigi-paper-jam/index.html @@ -0,0 +1,480 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario & Luigi: Paper Jam - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario & Luigi: Paper Jam

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000132700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0744bb6f-ea08-4928-a5a6-3f7fa50984f3 07/18/2021 on 07/24/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      647a6f8
      Great
      090865ba-d367-4b89-854d-2f262d9f8da8 07/11/2021 on 07/19/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Intro/Menu
      52dab918-c076-448c-a9fd-864c7118eb2c 08/1/2021 SupaWeegee on 08/04/2021AMD Ryzen 5 3500 6-Core Processor
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Great
      694a46a9-664e-4dd8-961d-4ce96c274a11 07/18/2021 on 07/19/2021Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      ffe9bf4
      Perfect
      6b5129c7-3a93-4f35-9774-0cfe532ef8ac 07/18/2021 on 08/14/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      647a6f8
      Okay
      9b07640f-9cb4-45c1-83d6-78fa1278ab57 11/20/2021 Danilo_Aguilar on 12/12/2021Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
      GeForce GTS 450/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Okay
      a6d0bb50-4da4-459c-9549-4bb9bd0334b0 10/23/2021 on 10/28/2021 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce G210/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Bad
      b9e0c9e3-8e1c-43de-b61c-208329fa1321 09/20/2021 on 09/24/2021 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Great
      e4fc2ea4-0753-47c9-95d4-87c09a72e0ed 11/20/2021 Wheelchair_Gaming on 11/29/2021AMD Ryzen 7 2700X Eight-Core Processor
      NVIDIA GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Great
      f2460a78-0ec0-4c1d-826f-12fdd25fa580 11/6/2021 Wheelchair_Gaming on 11/19/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce GTX 960/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + +
      NameDescription
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-luigi-superstar-saga-bowsers-minions/index.html b/game/mario-and-luigi-superstar-saga-bowsers-minions/index.html new file mode 100644 index 0000000000..8868e5b599 --- /dev/null +++ b/game/mario-and-luigi-superstar-saga-bowsers-minions/index.html @@ -0,0 +1,482 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario and Luigi: Superstar Saga + Bowser’s Minions - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario and Luigi: Superstar Saga + Bowser’s Minions

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001B8F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario & Luigi Superstar Saga + Bowser’s Minions has few problems in Citra. +The game requires accurate multiplication to properly render sprites. +It suffers from seemingly no audio issues. +Some users have reported the game crashes when Hardware Shaders are turned off. +There are some reports of the game display freezing in certain screens, but some users have been successful in working around it by (walking around blindly and) reaching a save point, saving, and later reloading the save. +Otherwise, the game can be enjoyed from the beginning to the end.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1e4f664e-67d7-42b4-8b58-bc396c4c022f 09/20/2021 on 10/03/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      9a40f51
      Perfect
      4e860ac6-2dd0-44c7-be54-078dc5593fc5 07/1/2021 on 07/06/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      6c8837b
      Perfect
      5183fe95-620d-4e9e-a9e7-b282a4958061 07/11/2021 GallantArc302 on 07/14/2021 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      62236b7
      Perfect
      91ccd3b6-a772-4f4c-bdea-4a8aca006bf9 05/13/2021 SupaWeegee on 06/19/2021AMD PRO A10-8750B R7, 12 Compute Cores 4C+8G
      AMD Radeon(TM) R7 Graphics
      Windows
      Nightly Build
      e7671d9
      Okay
      a1e42285-fcaf-46f0-b23d-0e7801d7bc01 06/22/2021 Stona on 07/06/2021Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Great
      a22cbb33-147d-4861-9a48-ba31578b567b 07/11/2021 GallantArc302 on 07/14/2021 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      62236b7
      Great
      c5570db0-7567-49dc-a40b-5af13b7a69a5 05/16/2021 KrishKalra43 on 05/23/2021Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      7ee5bf9
      Okay
      d0c042b7-1385-4df6-8516-ae570dddb317 05/16/2021 KrishKalra43 on 05/20/2021Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      7ee5bf9
      Bad
      d6a3e645-24a5-4cfa-a4d3-d4e407df0e32 12/12/2021 Mario_Boi on 12/15/2021AMD Ryzen 3 3250U with Radeon Graphics
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Nightly Build
      28039d3
      Perfect
      e4928b45-3062-4593-99f5-a0dd560d5ba6 03/6/2021 on 03/29/2021Intel(R) Core(TM) i3-6098P CPU @ 3.60GHz
      Intel(R) HD Graphics 510
      Windows
      Canary Build
      88ac3d3
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-and-luigibowsers-inside-story-bowser-jrs-journey/index.html b/game/mario-and-luigibowsers-inside-story-bowser-jrs-journey/index.html new file mode 100644 index 0000000000..b29b2f1bfa --- /dev/null +++ b/game/mario-and-luigibowsers-inside-story-bowser-jrs-journey/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario & Luigi:Bowser’s Inside Story + Bowser Jr.’s Journey - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario & Luigi:Bowser’s Inside Story + Bowser Jr.’s Journey

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001D1400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      20bbcee8-355a-4297-9c0a-13c267aab54b 08/9/2021 on 08/11/2021Intel(R) Celeron(R) CPU G1820 @ 2.70GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      1bc889a
      Perfect
      26051eb5-2c6a-467e-868a-2f6161046974 06/21/2021 SupaWeegee on 06/22/2021AMD PRO A10-8750B R7, 12 Compute Cores 4C+8G
      AMD Radeon(TM) R7 Graphics
      Windows
      Nightly Build
      324e88d
      Great
      26a4cca1-0f48-4a84-95f1-b757aba97cee 11/20/2021 Wheelchair_Gaming on 12/05/2021AMD Ryzen 7 2700X Eight-Core Processor
      NVIDIA GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Perfect
      52943db3-0d6d-49db-8dc7-9e83450040c2 12/12/2021 on 01/03/2022 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      NVIDIA GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      669a7abf-e4d0-4a01-902d-05c0325958fa 08/1/2021 Pompanomike on 08/06/2021Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      7c09c8da-1f0c-4251-bf31-c0a8709372ef 01/18/2022 DONUTS64 on 01/18/2022Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz
      Intel(R) UHD Graphics 617
      Apple
      Nightly Build
      45a4a56
      Okay
      842c5fc6-a526-4f26-831d-e4c0d49f32c4 08/22/2021 therandomkid on 09/04/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      89410c1
      Won't Boot
      8eb40949-1cdd-4ae9-b3a9-fe1ba943eadd 11/20/2021 NitroGamer on 11/23/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Perfect
      a17987f7-d185-4e96-9f78-0230a34067b8 08/9/2021 on 08/11/2021Intel(R) Celeron(R) CPU G1820 @ 2.70GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      1bc889a
      Intro/Menu
      dd966a72-cec1-4eb1-a00f-8dd5c38e25a2 10/23/2021 on 11/29/2021Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      Quadro K600/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-golf-world-tour/index.html b/game/mario-golf-world-tour/index.html new file mode 100644 index 0000000000..1872d227bb --- /dev/null +++ b/game/mario-golf-world-tour/index.html @@ -0,0 +1,451 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Golf: World Tour - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Golf: World Tour

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000DCD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      24f2c132-9762-48be-8083-4156f4ac24af 06/22/2021 on 06/27/2021Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz
      GeForce MX350/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Bad
      2a074d31-8155-4bf1-87d8-ee93e351af68 10/3/2021 MrShizzy1337 on 10/11/2021Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Okay
      487b1961-e816-4705-813e-5dcf136b6506 12/7/2020 on 12/09/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      3f13e1c
      Bad
      7b8cb8fa-fc8d-48c2-894a-51c7d80e901f 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Intro/Menu
      828f6697-8590-4bcc-8dc5-e3cc5830c7c1 11/20/2021 tommaso_cretu on 12/03/2021AMD Ryzen 7 2700X Eight-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Bad
      93a49beb-496e-47ad-8d91-67cffce7beae 09/20/2021 theraven1120 on 09/24/2021AMD Ryzen 7 3700X 8-Core Processor
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      9a40f51
      Perfect
      b0701652-755f-4247-af43-5b7b9be136e5 10/3/2021 on 10/13/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Bad
      c98ae226-cbe0-42a1-83e2-a566142e7bed 09/6/2020 on 09/10/2020Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      e97ecdc
      Bad
      f32d6523-b23c-4999-8727-ee5f750dc719 11/12/2020 on 11/13/2020Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      bf03fb8
      Bad
      fbe29431-68a5-48cd-9b0d-06b8351c4dd3 09/2/2020 rfl0wpr on 09/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-kart-7/index.html b/game/mario-kart-7/index.html new file mode 100644 index 0000000000..52611a2b24 --- /dev/null +++ b/game/mario-kart-7/index.html @@ -0,0 +1,479 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Kart 7 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Kart 7

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000030800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario Kart 7 works great in Citra. But +creating a room in Local Multiplayer freezes the game when Download Play is disabled. Also occasional graphical/audio bugs. +Consider following this guide on how to enable Download Play.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      08b8dc70-caa1-4ad8-a1c1-fe09a3b7e432 09/6/2021 on 09/10/2021 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      GeForce GT 630/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Okay
      1be6e0ff-f54d-4ab8-ad8b-c50ca5ea3d73 11/6/2021 on 11/15/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      8dfd9d3
      Bad
      26ec825a-04a6-4c3b-af5a-d6e733435e61 01/8/2022 Rodrigo99xz on 01/08/2022AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD Radeon (TM) R9 380 Series
      Windows
      Canary Build
      7b05612
      Great
      2d89757a-84cd-45e4-b984-792d10d442c6 10/3/2021 Akarui on 10/12/2021Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      NVIDIA GeForce GTX 960M/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Perfect
      305a809c-2eca-40e6-82ce-b237662bf62b 12/13/2021 Luigi_LPG on 12/16/2021AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      3565e9d
      Perfect
      49bb0075-1488-47a7-85d1-6a6d55cd293e 09/20/2021 on 09/30/2021Intel(R) Core(TM) i7-9750HF CPU @ 2.60GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Perfect
      4c803a9f-beaf-4366-a409-d79a522922d1 11/20/2021 on 12/04/2021AMD Ryzen 5 3600 6-Core Processor
      AMD Radeon RX 6700 XT
      Windows
      Nightly Build
      64b502a
      Okay
      81f9fcc1-fdcb-4933-9945-bdc38bbcf678 12/12/2021 on 01/01/2022Intel(R) Core(TM) i5-4310U CPU @ 2.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      28039d3
      Great
      bd226604-6d8e-48c3-9700-a0eebdaa731a 01/8/2022 Rodrigo99xz on 01/08/2022AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD Radeon (TM) R9 380 Series
      Windows
      Canary Build
      7b05612
      Okay
      f4e0b60c-bdf7-4fa3-81d1-151624e33c57 12/13/2021 on 01/06/2022Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      3565e9d
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-party-island-tour/index.html b/game/mario-party-island-tour/index.html new file mode 100644 index 0000000000..03e1df303d --- /dev/null +++ b/game/mario-party-island-tour/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Party Island Tour - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Party Island Tour

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000F8100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario Party: Island Tour has no graphical or audio issues. The game can run full speed in the main menu and most minigames but may require decent hardware. Some minigames require the microphone which isn’t implemented yet, but can be simulated with button inputs as well. Citra’s networking features don’t work with this game yet.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0a1b368f-8e64-453e-a6b5-532d88cf0e53 02/3/2021 on 02/04/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      2461f67
      Bad
      65307980-96bb-4292-86f7-2b3d8a802711 04/7/2020 rfl0wpr on 04/11/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      23921e3
      Great
      81598ae7-2ec9-4ef0-a281-7c175ec62343 08/22/2021 on 09/03/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      9bdd0bc1-f59d-48d9-aa38-57600ee559ef 10/4/2020 on 10/08/2020AMD Ryzen 5 1600 Six-Core Processor
      Radeon RX 570 Series
      Windows
      Canary Build
      ee9df14
      Great
      9cad07a3-1258-441e-97eb-f1d3b3d48626 04/29/2021 DavidKapo on 05/13/2021AMD Athlon(tm) II X3 445 Processor
      GeForce GTX 750/PCIe/SSE2
      Windows
      Nightly Build
      edbd6df
      Bad
      e3cf8da6-845e-47e0-9229-f245fd7a6a56 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      eeddac2b-46a2-4c20-a677-dc634e020619 10/4/2020 on 10/08/2020AMD Ryzen 5 1600 Six-Core Processor
      Radeon RX 570 Series
      Windows
      Canary Build
      ee9df14
      Okay
      efe77038-78cc-4465-9211-9b613a75e9f4 09/19/2020 on 09/23/2020Intel(R) Pentium(R) CPU G4600 @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Perfect
      f8c38b8a-9da4-4317-b28b-83361b94b355 06/21/2021 Xarty on 06/21/2021AMD Ryzen 5 1600 Six-Core Processor
      NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Nightly Build
      324e88d
      Okay
      fef9d47b-df94-458f-b6b7-263495edb5ee 02/8/2021 Mr_Monkey on 02/08/2021 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      e770fd6
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-party-star-rush/index.html b/game/mario-party-star-rush/index.html new file mode 100644 index 0000000000..7cda0b74aa --- /dev/null +++ b/game/mario-party-star-rush/index.html @@ -0,0 +1,453 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Party Star Rush - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Party Star Rush

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000019BD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario Party: Star Rush has no graphical or audio issues. The game can run full speed in the main menu and most minigames but may require decent hardware. However, Citra’s networking features are compatible with this game however require additional resources such as every player to start the game from the Home Menu and for all players to play on the same network, attempting to join a lobby results in the host’s name flickering but is still interactable and joinable; the game may display an error upon joining and kick you out however you can ignore this and simply try again until it works.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0305520a-2cbd-423a-bdd9-a8a16db59bec 08/1/2021 SupaWeegee on 08/04/2021AMD Ryzen 5 3500 6-Core Processor
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      4408dcb9-9552-4598-9660-68438688be2c 12/13/2021 Luigi_LPG on 01/20/2022AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      3565e9d
      Perfect
      6c60ca78-7ab2-4aa0-8f19-7bef53e000a3 10/14/2020 on 10/19/2020Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Okay
      734e6013-a1dc-4471-bfd8-dd24ae89df55 02/9/2020 on 02/15/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 930MX/PCIe/SSE2
      Windows
      Canary Build
      4d75a4d
      Great
      9f2fdd97-ae35-4842-9398-e8a75cc88bac 10/28/2018 on 10/29/2018Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      GeForce 930M/PCIe/SSE2
      Windows
      Nightly Build
      67888f9
      Perfect
      cd7ac3e7-09cd-4bc2-9a00-b4b86a9d87dc 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      e90a0987-c1b0-4193-a86d-da1a7d1fd907 12/22/2018 Bazrkar on 12/26/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a4fea0
      Perfect
      f12b4a40-f8c3-4422-b838-3fd0870eb409 12/1/2019 on 12/12/2019Intel(R) Core(TM) i7-4790S CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4efb9c6
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-party-the-top-100/index.html b/game/mario-party-the-top-100/index.html new file mode 100644 index 0000000000..8587a86168 --- /dev/null +++ b/game/mario-party-the-top-100/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Party: The Top 100 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Party: The Top 100

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001C4E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario Party: The Top 100 has very few minor graphical issues. The game can run full speed in the main menu and most minigames but may require decent hardware. Some minigames require the microphone which isn’t implemented yet, but can be simulated with button inputs as well.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4dd7c200-e750-4e1c-b590-4cbb2a3794ef 07/23/2020 on 07/24/2020Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      b4ec50b
      Great
      4e3476bc-1f25-4bb8-803a-96ff1e54def4 04/29/2021 on 04/29/2021AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 570 Series
      Windows
      Nightly Build
      edbd6df
      Okay
      54e586cb-8996-45da-a6fd-ea9f22e74506 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      6ed0bd06-6411-498f-8543-d9dcd595453e 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Okay
      8bcbfca2-653e-44a1-aadb-30988f2f8904 03/11/2021 nari on 03/16/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      7a60d46
      Okay
      916e371c-964e-41c7-9eef-ca5c83067112 05/9/2020 on 05/09/2020AMD E2-9000 RADEON R2, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R2 Graphics
      Windows
      Nightly Build
      8d27b07
      Intro/Menu
      b1b3c915-2c46-460a-9168-89e62d7970f0 05/9/2020 on 05/09/2020Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      GeForce 210/PCIe/SSE2
      Windows
      Nightly Build
      8d27b07
      Great
      dbaac893-5b76-4021-82aa-9a1a9b9a02a6 05/11/2020 on 05/11/2020Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      GeForce 210/PCIe/SSE2
      Windows
      Nightly Build
      d11d600
      Great
      e8af9fb6-b7d3-42a2-8da1-09ba66e24281 03/6/2021 on 03/14/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Okay
      ebd49b49-5595-477e-8652-3ef22e39ccc2 08/7/2020 on 08/11/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      f72be7a
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-sports-superstars/index.html b/game/mario-sports-superstars/index.html new file mode 100644 index 0000000000..4b8583ad6e --- /dev/null +++ b/game/mario-sports-superstars/index.html @@ -0,0 +1,443 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Sports Superstars - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Sports Superstars

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000188C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario Sports Superstars works perfectly on Citra. There are no graphical glitches or audio issue. The game is playable on low-end hardware. However, choosing Tennis or Golf will crash the game.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      38bbcfcb-433a-4e8a-b32a-a006829ec89c 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      5c9f1793-e442-45d9-8f22-f8e4a1bd0a3a 07/11/2021 on 07/17/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Bad
      99efbc7e-c6c1-4ff3-8d71-8af217bc4d67 12/15/2018 Tulio_Santos1 on 12/15/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      Radeon (TM) RX 470 Graphics
      Windows
      Canary Build
      0efc86a
      Intro/Menu
      ba13c02d-365c-44e6-94f0-ff1cf2cac961 01/22/2019 Tulio_Santos1 on 01/23/2019AMD Athlon(tm) 5150 APU with Radeon(tm) R3
      AMD Radeon HD 8400 / R3 Series
      Windows
      Canary Build
      1f9f63b
      Okay
      ea9fbf0e-5ace-4cd0-970c-8f3b70d7517d 08/1/2021 on 08/09/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      AMD Radeon R7 200 Series
      Windows
      Nightly Build
      dfd7926
      Bad
      eebfb5e4-8883-4dd8-93b0-2648d5800e56 09/6/2021 SonEdu_Ferrari on 09/11/2021Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      fe7e163
      Bad
      f4a77965-d010-42b7-aaaa-4e9c8e27b41d 03/18/2020 on 04/07/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      3738417
      Great
      f9161ec9-8bc9-4104-8665-d585a2bf7fd2 06/22/2021 on 06/23/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Okay
      fcd7853c-68b3-42a6-836b-8fc452f29fd7 11/6/2021 on 11/15/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      NVIDIA GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-tennis-open/index.html b/game/mario-tennis-open/index.html new file mode 100644 index 0000000000..6cf0c16139 --- /dev/null +++ b/game/mario-tennis-open/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario Tennis Open - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario Tennis Open

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000007C700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Now Playable!

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3269e9b5-5d49-44d6-a5ea-5b58a8e31075 06/24/2020 JNMZ on 11/08/2020Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz
      Intel Iris OpenGL Engine
      Apple
      Nightly Build
      c4a4b40
      Won't Boot
      3543530a-6275-4eea-88cf-90fdc0f969e3 07/18/2021 on 07/24/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      647a6f8
      Bad
      40c32f21-ca13-4046-8fbc-4c309695db78 06/3/2020 on 06/08/2020Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      777c13f
      Bad
      5fd48b04-5e8d-4619-a7b7-dd70c6277a45 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      70f554e4-be7d-4305-bbf1-b40a074766e5 10/11/2020 on 06/25/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      a34b8e8
      Bad
      831df0e9-5195-4e36-8805-37ee07c27579 05/2/2020 on 05/04/2020 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      41bff0e
      Bad
      ad9497fb-f641-4da0-a1ad-9591e3d5a651 09/19/2020 on 09/29/2020 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      a576eb6
      Bad
      bff4a957-1b4a-4d3f-888d-b330f2c735e1 03/6/2021 on 03/16/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Bad
      ec72d565-6c7e-4f99-9b18-6011c40bea5a 07/23/2020 on 09/13/2020 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      b4ec50b
      Bad
      fe9854f3-698f-4c78-8721-ccbd0cf18911 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mario-vs-donkey-kong-tipping-stars/index.html b/game/mario-vs-donkey-kong-tipping-stars/index.html new file mode 100644 index 0000000000..48e78caaaf --- /dev/null +++ b/game/mario-vs-donkey-kong-tipping-stars/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario vs. Donkey Kong: Tipping Stars - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario vs. Donkey Kong: Tipping Stars

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000012C800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mario vs Donkey Kong: Tipping Stars has no graphical or audio issues, but suffers from lag and crashes in certain areas. The game runs nearly full speed in all of the scenes but may require decent hardware. At this time it’s impossible or almost impossible to complete the game entirely.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0fc39aca-3ddd-4ba2-839c-25cce3766913 08/1/2021 on 08/09/2021Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Bad
      2fa5934b-1848-4386-9722-5b44c29bc362 01/28/2020 on 01/29/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      e869f36
      Perfect
      34192899-0667-4cf0-b597-f47d88d688a4 04/4/2020 on 04/04/2020AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) HD8490
      Windows
      Canary Build
      a69782f
      Bad
      4093c178-1f84-48f3-aca3-cfc7ed9e6d06 03/3/2020 on 03/03/2020AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) HD8490
      Windows
      Canary Build
      4e33f0e
      Bad
      5d424b01-09a4-44bc-9788-7191db5368d6 03/18/2020 on 03/18/2020AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) HD8490
      Windows
      Nightly Build
      3738417
      Bad
      69f6ab8a-6a15-4169-b3fd-9d8bb94fd199 06/22/2021 on 07/28/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      5241032
      Bad
      9045f553-0c19-4d50-89c3-1aabd96b2c5b 03/14/2020 on 03/15/2020AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) HD8490
      Windows
      Canary Build
      b2ec35f
      Bad
      c3f24bb8-9c09-4eb0-96cc-277785e4fc09 11/20/2021 imsl0wer on 11/30/2021AMD FX(tm)-8350 Eight-Core Processor
      AMD Radeon RX 5700 XT (NAVI10, DRM 3.41.0, 5.13.19-2-MANJARO, LLVM 13.0.0)
      Linux
      Canary Build
      ecbb434
      Okay
      defdf513-a5a9-49a9-9547-e745c655dcf9 02/27/2020 on 02/28/2020AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) HD8490
      Windows
      Canary Build
      05a9809
      Bad
      f05ea9dd-8bec-4f3a-89bf-240123d8b346 05/13/2021 Epic_Wade on 06/07/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/marios-picross/index.html b/game/marios-picross/index.html new file mode 100644 index 0000000000..66dba370ed --- /dev/null +++ b/game/marios-picross/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mario's Picross - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mario's Picross

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000042000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      6810ad23-c0e2-42f9-9a4e-849b55772258 10/6/2018 on 10/07/2018AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      b4b8c58
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mega-man-6/index.html b/game/mega-man-6/index.html new file mode 100644 index 0000000000..47bc9d080b --- /dev/null +++ b/game/mega-man-6/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mega Man 6 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mega Man 6

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000A1600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1d87b47c-984e-48a5-bb00-da75864fddfc 04/22/2020 on 06/19/2021 Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
      NVIDIA GeForce GT 650M OpenGL Engine
      Apple
      Nightly Build
      39463f1
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mega-man-legacy-collection/index.html b/game/mega-man-legacy-collection/index.html new file mode 100644 index 0000000000..78bfff9996 --- /dev/null +++ b/game/mega-man-legacy-collection/index.html @@ -0,0 +1,457 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mega Man Legacy Collection - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mega Man Legacy Collection

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      01002D4007AE0000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Megaman Legacy Collection does not currently run in Citra, hanging indefinitely on the loading screen after the intro. +Core(TM) i5-6400 CPU @ 2.70GHz" +date = “2020-01-20T05:12:03.872” +gpu = “GeForce GTX 970/PCIe/SSE2” +id = “1c929546-02ef-4d59-b380-7d8cda8952d1” +os = “Windows” +program_id = “0004000000174100” +version = “6a1e2ab”

      +

      [[testcases]] +author = “rfl0wpr” +buildDate = “2020-01-19T18:03:57” +buildName = “Canary” +compatibility = “3” +cpu = “Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz” +date = “2020-01-20T05:12:58.731” +gpu = “GeForce GTX 970/PCIe/SSE2” +id = “61b66f67-e644-4296-8121-a3ff83fb496b” +os = “Windows” +program_id = “0004000000174100” +version = “6a1e2ab”

      +

      [[testcases]] +author = “rfl0wpr” +buildDate = “2019-10-05T17:30:57” +buildName = “Canary” +compatibility = “3” +cpu = “Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz” +date = “2019-10-19T13:08:59.491” +gpu = “GeForce GTX 970/PCIe/SSE2” +id = “67fa9c2b-e983-4193-9646-2221a2d5f5fb” +os = “Windows” +program_id = “0004000000174100” +version = “33f2c8b”

      +

      [[testcases]] +buildDate = “2019-11-09T05:12:08” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Pentium(R) CPU G4400 @ 3.30GHz” +date = “2019-11-14T20:52:50.948” +gpu = “Intel(R) HD Graphics 510” +id = “c19f497a-f2f1-4c42-a4c3-413e41287a2c” +os = “Windows” +program_id = “0004000000174100” +version = “34c6b7c”

      +

      [[testcases]] +author = “TheEgghead27” +buildDate = “2020-01-24T00:02:36” +buildName = “Nightly” +compatibility = “1” +cpu = “Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz” +date = “2020-01-26T01:45:28.389” +gpu = “Intel(R) UHD Graphics 630” +id = “c2f3a661-def8-40b7-845f-b7d1a8d8f65b” +os = “Windows” +program_id = “0004000000174100” +version = “5d502df”

      +

      [[testcases]] +buildDate = “2018-03-15T06:23:15” +buildName = “Nightly " +compatibility = “0” +cpu = “Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz” +date = “2018-03-16T07:13:56.667” +gpu = “GeForce GTX 1080/PCIe/SSE2” +id = “c8ee9b54-f6cb-4031-8bdb-6c03142185d2” +os = “Windows” +program_id = “0004000000174100” +version = “0ad38cf”

      +

      [[testcases]] +buildDate = “2019-07-23T00:14:44” +buildName = “Canary” +compatibility = “0” +cpu = “Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz” +date = “2019-07-24T11:59:11.191” +gpu = “GeForce MX130/PCIe/SSE2” +id = “e65c3b5f-0548-4117-af7e-f6a28e3f1842” +os = “Windows” +program_id = “0004000000174100” +version = “06cc7f2”

      +

      [[testcases]] +buildDate = “2020-01-23T05:30:52” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz” +date = “2020-01-23T12:15:33.242” +gpu = “GeForce MX150/PCIe/SSE2” +id = “f80bdf3b-d153-4ebf-8507-4f74f0819e09” +os = “Windows” +program_id = “0004000000174100” +version = “5f20bf0”

      +

      +++

      +

      Megaman Legacy Collection does not currently run in Citra, hanging indefinitely on the loading screen after the intro.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mega-man-xtreme-2/index.html b/game/mega-man-xtreme-2/index.html new file mode 100644 index 0000000000..0d6aae5b93 --- /dev/null +++ b/game/mega-man-xtreme-2/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mega Man Xtreme 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mega Man Xtreme 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000F0000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      594d48e1-5218-42b7-81d1-1a5102fbff09 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mercenaries-saga-2/index.html b/game/mercenaries-saga-2/index.html new file mode 100644 index 0000000000..c0b979d132 --- /dev/null +++ b/game/mercenaries-saga-2/index.html @@ -0,0 +1,395 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mercenaries Saga 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mercenaries Saga 2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000016CC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Mercenaries Saga 2 - Order of the Silver Eagle works great in Citra.

      +

      Graphically, you may or may not need to deactivate Hardware Shader for the emulator to show graphics without any issues. You may experience slow down once you are into a battle, but this is unlikely as game was played using a low end laptop.

      +

      Tested on an HP Stream 14 Laptop

      +
        +
      • Intel Celeron N3060 - Dual Core at 1.60 GHz
      • +
      • Intel HD Graphics 400 GPU
      • +
      • 4GB DDR3L SDRAM
      • +
      • Windows 10 Home Edition
      • +
      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mercenaries-saga-3/index.html b/game/mercenaries-saga-3/index.html new file mode 100644 index 0000000000..c38a45757a --- /dev/null +++ b/game/mercenaries-saga-3/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mercenaries Saga 3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mercenaries Saga 3

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B1C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      176979eb-7c46-4b4b-b10c-93cbffc09908 02/17/2019 on 02/18/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      5e1e230
      Perfect
      24f68651-2ddc-496f-932b-66240ec8a50f 02/4/2019 on 03/30/2019Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
      GeForce GT 740M/PCIe/SSE2
      Windows
      Canary Build
      bd0f4da
      Perfect
      c7ac1126-be7b-410c-87ef-44699b2f9730 04/19/2020 on 04/19/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      d63c5f8
      Perfect
      d027adec-7a0e-44b8-83f3-e439d4f4c762 09/27/2018 MysticSong on 09/29/2018Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Canary Build
      bd93b11
      Great
      d902bc5f-30bb-4320-a458-9cb78aaeaef4 02/26/2019 on 02/28/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      a79420e
      Perfect
      f54e3d19-fc39-4a09-bf88-8a01c7537286 02/9/2020 on 02/22/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      4d75a4d
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metal-gear-solid-snake-eater-3d/index.html b/game/metal-gear-solid-snake-eater-3d/index.html new file mode 100644 index 0000000000..fc41071827 --- /dev/null +++ b/game/metal-gear-solid-snake-eater-3d/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + METAL GEAR SOLID SNAKE EATER 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      METAL GEAR SOLID SNAKE EATER 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000081E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Metal Gear Solid: Snake Eater 3D runs great in Citra. Graphically, there are no issues other than minor white lines in codecs with above native resolution. May require decent hardware to obtain near full speed. Enabling Circle Pad Pro will crash the emulator. Instead, you must manually load these saves that have the Circle Pad Pro pre-enabled.

      +

      AMD graphics card wont achieve full speed. Expect full speed until the pipeline to be completely rewritten or another workaround.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0706c32b-d84c-42a6-966a-26d65e00d7de 11/20/2021 on 11/30/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      ecbb434
      Intro/Menu
      13749312-25f3-400e-8feb-cb694fb8d94b 05/13/2021 RossaDeus on 06/08/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Okay
      1cedf745-111b-4144-82bf-26ff1bd7683b 04/29/2021 on 05/01/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      edbd6df
      Intro/Menu
      2f6e84a5-7c2c-483b-8905-76d4a5b35c11 05/13/2021 RossaDeus on 06/17/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Okay
      439de3c1-f668-44fc-ae34-ee60acd8eeb1 10/13/2021 on 10/15/2021AMD Ryzen 7 4800H with Radeon Graphics
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Bad
      47a30bb8-d756-4e74-9198-a093a29fa69d 03/11/2021 oxitran on 03/19/2021Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      7a60d46
      Bad
      7db1600b-d841-4a5b-8b50-89298c956440 01/15/2022 on 01/17/2022Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      c7575ba1-72bb-4b15-bbd3-4dd5c481a522 03/6/2021 on 03/18/2021Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      8e3c767
      Intro/Menu
      cf0586b9-9154-4c1c-9b87-201670a942a9 03/6/2021 on 03/18/2021Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      8e3c767
      Intro/Menu
      d5cba494-6b2a-443f-9200-1cbe68fff7c9 11/20/2021 on 11/30/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      64b502a
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid-ii-return-of-samus/index.html b/game/metroid-ii-return-of-samus/index.html new file mode 100644 index 0000000000..0d0426c10f --- /dev/null +++ b/game/metroid-ii-return-of-samus/index.html @@ -0,0 +1,397 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid II - Return of Samus - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid II - Return of Samus

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000050400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Metroid II: Return of Samus works “okay” in Citra. Graphically it suffers from little issues and performs well, but the sound stutters. The other issue is, that if you load the game through the “Load Restore Point”, then +you will no longer hear the sound of the game until you restart Citra and load the game without the “Load Restore Point”. (See this Video)

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      a82c7b3b-c80c-466e-a88b-8b4e1fdc6b4d 08/13/2019 on 08/13/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      2f0ea48
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid-prime-federation-force-blast-ball-demo/index.html b/game/metroid-prime-federation-force-blast-ball-demo/index.html new file mode 100644 index 0000000000..37cef45d49 --- /dev/null +++ b/game/metroid-prime-federation-force-blast-ball-demo/index.html @@ -0,0 +1,383 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid Prime: Federation Force Blast Ball Demo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid Prime: Federation Force Blast Ball Demo

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000016F600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Metroid Prime: Federation Force Blast Ball Demo (or just Metroid Prime Blast Ball) suffers from the same issues as [[Metroid Prime Federation Force]]; spotty texture forwarding, and the game slows to a crawl when playing at anything above native resolution. Other than that, the game plays as it should with no game breaking issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      87f9668a-b6ea-496e-9897-a001dcb1e67a 04/19/2018 legoj15 on 04/20/2018AMD Ryzen 5 1400 Quad-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      c8d4ca8
      Okay
      bf7b366c-18ac-40c6-8435-abf033fbfd67 04/22/2018 legoj15 on 04/23/2018AMD Ryzen 5 1400 Quad-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      7d8b7d9
      Okay
      cc71f9d4-c48d-489e-bcd7-32485b43ecf1 12/4/2018 legoj15 on 12/04/2018AMD Ryzen 5 1400 Quad-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      1d597db
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid-prime-federation-force-blast-ball-update/index.html b/game/metroid-prime-federation-force-blast-ball-update/index.html new file mode 100644 index 0000000000..62c6fe873a --- /dev/null +++ b/game/metroid-prime-federation-force-blast-ball-update/index.html @@ -0,0 +1,385 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid Prime: Federation Force Blast Ball Update - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid Prime: Federation Force Blast Ball Update

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E0016F600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid-prime-federation-force/index.html b/game/metroid-prime-federation-force/index.html new file mode 100644 index 0000000000..6f664bf006 --- /dev/null +++ b/game/metroid-prime-federation-force/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid Prime: Federation Force - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid Prime: Federation Force

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000016E300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Metroid Prime: Federation Force has issues in Citra. The game requires powerful hardware to obtain a meager framerate, and has broken texture forwarding, meaning it does not benefit from higher internal resolutions.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      107a9e9d-db50-4a3a-afeb-7c412d2aaefd 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      1fca1aa3-4fef-4325-bf04-9b2549b89180 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Bad
      2ee4e6ef-d3cc-4039-b934-e9f9567a3b91 09/19/2020 rfl0wpr on 09/28/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      a576eb6
      Bad
      74ff60ea-bde9-468c-babb-a0a636fa386d 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      a8b2c55e-38f7-4969-b6ae-975adfcf6017 10/21/2020 nmomose on 11/01/2020Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
      Intel(R) HD Graphics 6000
      Windows
      Canary Build
      6cc3468
      Okay
      a8efa04c-40a0-4cdb-aaca-7c68af6d24b6 10/22/2021 on 10/23/2021AMD Ryzen 7 3700X 8-Core Processor
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      ec96ee4
      Okay
      aae282e5-4143-465f-9cec-36d8d131e424 10/3/2021 blueblazingdemon on 10/08/2021AMD Ryzen 9 3900X 12-Core Processor
      NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Great
      aef479d5-2827-4c0a-bd5e-1274dc47ce61 09/19/2020 rfl0wpr on 09/28/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      a576eb6
      Bad
      bf506923-6701-472c-8711-ea9b4ce43aac 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      e198ded0-d52b-4f47-89a9-63f68ee996d8 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid-samus-returns/index.html b/game/metroid-samus-returns/index.html new file mode 100644 index 0000000000..7cb66df0f8 --- /dev/null +++ b/game/metroid-samus-returns/index.html @@ -0,0 +1,489 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid: Samus Returns - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid: Samus Returns

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001BB200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Metroid: Samus Returns has some slight problems in Citra. Graphically, running the game at certain higher internal resolutions causes texture errors to occur on the map. This is the only major/obvious graphical issue. Audio is mostly fine with a crackle here and there, but this game does require more modern hardware to attain full speed. The game is fully playable from start to finish and attains almost perfect emulation, despite these very minor issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      08a05214-7316-4274-85c7-a79b9aa3c5b0 10/23/2021 Scarletspydr on 10/30/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Great
      57f6d1be-99f5-4bcc-b6a5-5530ce99808f 09/6/2021 on 09/11/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Great
      59d6476b-f613-4009-ae28-a3ccd33603e2 10/13/2021 on 10/21/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Okay
      77907901-c49d-43c1-961e-fffa3cb53b78 10/23/2021 on 10/24/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Perfect
      81a3f3a3-7242-4968-92fd-102821b7aa3f 11/6/2021 on 11/17/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      8dfd9d3
      Okay
      830251f4-0dfc-4e86-9d1c-4fe460df2768 01/15/2022 on 01/15/2022Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Perfect
      8632accc-6fc9-4234-9fc6-980d71da9a55 11/6/2021 on 11/14/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      8dfd9d3
      Okay
      8c103473-4c72-4e11-8747-2dfe611e6c98 11/6/2021 on 11/17/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      8dfd9d3
      Great
      d233934c-6f5e-4104-ae6b-68c6a07e16e5 12/13/2021 on 12/30/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      3565e9d
      Bad
      ea1d48e9-2d12-4e4e-955a-11639a6a87a7 10/7/2021 on 10/14/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      569b5fa
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/metroid/index.html b/game/metroid/index.html new file mode 100644 index 0000000000..aa9f3a3e9e --- /dev/null +++ b/game/metroid/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Metroid - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Metroid

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000006EE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      e9385ce8-f4f7-4179-a519-d81dec4f2827 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/michael-jackson-the-experience/index.html b/game/michael-jackson-the-experience/index.html new file mode 100644 index 0000000000..db1abb31a1 --- /dev/null +++ b/game/michael-jackson-the-experience/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Michael Jackson The Experience - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Michael Jackson The Experience

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000048500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      c3e04ae1-74e5-4b71-8f6c-0f34aa12f1c5 07/7/2020 Ultimatron_X on 02/06/2021Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Nightly Build
      bd7ee8c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mighty-final-fight/index.html b/game/mighty-final-fight/index.html new file mode 100644 index 0000000000..c3156bb393 --- /dev/null +++ b/game/mighty-final-fight/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mighty Final Fight - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mighty Final Fight

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000F8600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b3b26315-7867-459f-96cf-1cf7f0923247 04/2/2019 Mimimax on 04/03/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      e9572e4
      Great
      e6c0bbc1-107e-4dc9-a3a9-7d56a17c15b4 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mighty-gunvolt-burst/index.html b/game/mighty-gunvolt-burst/index.html new file mode 100644 index 0000000000..1b5722c6e8 --- /dev/null +++ b/game/mighty-gunvolt-burst/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + MIGHTY GUNVOLT BURST - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      MIGHTY GUNVOLT BURST

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001C7700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      00a042c7-b4d0-42b3-ba30-5f90644a991e 03/4/2019 on 03/05/2019Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
      GeForce GTX 860M/PCIe/SSE2
      Windows
      Nightly Build
      b326147
      Won't Boot
      3902ce2b-2592-4eb5-9113-959247f03f70 12/29/2018 on 12/30/2018 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
      GeForce 710M/PCIe/SSE2
      Windows
      Canary Build
      75e551b
      Won't Boot
      7aa54b59-a9b8-4da0-a053-cdb4c5ec48bb 04/3/2019 on 04/03/2019 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
      GeForce 710M/PCIe/SSE2
      Windows
      Canary Build
      c3d10eb
      Won't Boot
      a1c3f39c-0d56-48cf-b1d8-9cf7d5f4ed55 01/27/2019 on 01/30/2019Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      d26db33
      Won't Boot
      a779f48e-fc9f-4048-81de-74cf351ca5ab 12/9/2018 on 12/10/2018 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      80f1076
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mighty-gunvolt/index.html b/game/mighty-gunvolt/index.html new file mode 100644 index 0000000000..e25f8fd0a7 --- /dev/null +++ b/game/mighty-gunvolt/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + MIGHTY GUNVOLT - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      MIGHTY GUNVOLT

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014CD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3fb12ae4-4375-40e1-b20c-d274a1236c39 05/24/2019 on 05/26/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      186ffc2
      Perfect
      6598ab65-358b-44e4-b564-8c12cb5ea9d6 03/4/2019 on 03/05/2019Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
      GeForce GTX 860M/PCIe/SSE2
      Windows
      Nightly Build
      b326147
      Perfect
      fdbe2abb-f844-4076-8bc3-4d468df80e33 04/7/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      20d6402
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mighty-switch-force-2/index.html b/game/mighty-switch-force-2/index.html new file mode 100644 index 0000000000..cd6aafa3c9 --- /dev/null +++ b/game/mighty-switch-force-2/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mighty Switch Force! 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mighty Switch Force! 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C2800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      9d237cd1-4c2c-45e6-a451-98822821764e 06/19/2019 on 06/22/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      bb776e2
      Great
      e249db1d-a124-498a-8f61-0d9f9fca4642 07/23/2018 on 07/24/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Canary Build
      f5767a6
      Perfect
      e7923031-8aed-41e9-9d6f-9d719e3d9a43 08/10/2019 on 08/11/2019AMD FX(tm)-8350 Eight-Core Processor
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      d18d2a0
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mighty-switch-force/index.html b/game/mighty-switch-force/index.html new file mode 100644 index 0000000000..a765e713c0 --- /dev/null +++ b/game/mighty-switch-force/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mighty Switch Force! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mighty Switch Force!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000066300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      277a664c-b428-4e8e-a54c-20dc671074f6 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      6b3d70ca-94f5-4dd6-a1a1-17d322f6bad4 07/23/2018 on 07/24/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Canary Build
      f5767a6
      Perfect
      924f1649-5860-4d13-8718-e7d8ebe5e732 11/24/2020 on 12/01/2020Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      GeForce 940M/PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Perfect
      c269869c-f8ec-4fc9-bada-75837d50e119 03/5/2019 on 03/05/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Canary Build
      bf7df9e
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/miitopia-casting-call/index.html b/game/miitopia-casting-call/index.html new file mode 100644 index 0000000000..906efe38a8 --- /dev/null +++ b/game/miitopia-casting-call/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Miitopia: Casting Call - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Miitopia: Casting Call

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B8C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      115bc84a-5fbc-467d-83c6-b9d2ec7b2b6f 09/22/2019 on 09/28/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      2aaef8a
      Perfect
      6eaea263-0303-4fbc-9732-13f2ea43473a 09/22/2019 on 09/28/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      2aaef8a
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/miitopia/index.html b/game/miitopia/index.html new file mode 100644 index 0000000000..77d90a3d68 --- /dev/null +++ b/game/miitopia/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Miitopia - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Miitopia

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001B4E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      It’s… okay. It is playable, but has the same Mii glitch as all the other 3DS games that use Miis. I give it a 9/10 in general.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0bb5e39c-842c-4a5f-8dfd-0721d4e27b5e 01/25/2022 on 01/26/2022Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      4e15823
      Intro/Menu
      3512289f-8eb8-4081-927f-a1ebf96b8aeb 06/23/2021 That0neMime on 06/28/2021AMD Ryzen 7 3700X 8-Core Processor
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Canary Build
      3926531
      Great
      576e0c0e-fd1e-4ad0-9881-480a6eaae95e 06/23/2021 Goldy5009 on 06/26/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      3926531
      Great
      613c518b-3ddb-4d9c-aa69-5d1049c2f63a 05/16/2021 on 06/12/2021AMD Ryzen 5 3600 6-Core Processor
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Intro/Menu
      63f97e67-c808-4498-9a74-3d881de03648 09/6/2021 BigBomba88 on 09/15/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Perfect
      6a64e750-face-48ec-839a-07c68d2bfcf0 05/13/2021 on 05/23/2021AMD Ryzen 5 1600 Six-Core Processor
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Won't Boot
      a8d45db8-bd89-4f48-bc2f-9767b20d269e 10/13/2021 on 10/16/2021 Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
      AMD Radeon HD 7000 series
      Windows
      Nightly Build
      9019212
      Okay
      ac68a9e3-3616-44b0-8e9a-102c94fe70ae 01/25/2022 on 01/26/2022Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      4e15823
      Intro/Menu
      e158b630-e08f-4205-b524-ab11a6e84132 06/22/2021 Lil_Red_Crewmate1 on 07/22/2021Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      5241032
      Great
      e4ea23db-25c1-498b-a719-1b12a3e3829c 08/1/2021 on 08/14/2021Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      dfd7926
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/minecraft-new-nintendo-3ds-edition/index.html b/game/minecraft-new-nintendo-3ds-edition/index.html new file mode 100644 index 0000000000..009b3c2b69 --- /dev/null +++ b/game/minecraft-new-nintendo-3ds-edition/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Minecraft: New Nintendo 3DS Edition - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Minecraft: New Nintendo 3DS Edition

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B8700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Minecraft: New Nintendo 3DS Edition is a New Nintendo 3DS only game, therefore it crashes frequently in Citra. Netplay also does not work. +The game is however playable from first chopping down wood all the way through beating the Ender Dragon, with workarounds. You will likely have to do the Ender Dragon battle in peaceful, given the large amount of mobs that spawn with it. However, I can confirm it is 100% possible to finish the game.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0a3ccc35-23b9-48a1-9901-4da3bd478063 05/13/2021 on 06/09/2021Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      e7671d9
      Won't Boot
      3406bf33-84e2-41c0-9ef0-2ccacf504f92 11/20/2021 henry0218 on 12/04/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      64b502a
      Bad
      387ef867-cc1e-46a6-a8cb-f15e6166b201 10/13/2021 on 10/19/2021AMD Ryzen 5 5600G with Radeon Graphics
      NVIDIA GeForce RTX 3060/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Intro/Menu
      3f6ff287-a359-4981-9b3f-5d8641b22f36 10/13/2021 on 10/19/2021AMD Ryzen 5 5600G with Radeon Graphics
      NVIDIA GeForce RTX 3060/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Great
      4e2a1523-4e4c-4eaf-bfd5-79787031cb66 08/1/2021 ethan_damico on 08/11/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dfd7926
      Okay
      6d7349fe-7002-4b77-af50-f4b64c8cac71 05/4/2021 on 05/07/2021Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      6e16081
      Okay
      7e1f4d75-c01c-48ee-862c-f28e9ab4e8a2 10/13/2021 Kevin_Tong-Lin on 10/21/2021AMD Ryzen 7 5800U with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Great
      9cdea0e9-1a3a-4cd2-aeb0-61a9b138893f 07/24/2021 on 07/31/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      NVIDIA GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      dd31ed6
      Bad
      aa11e703-6c2f-4e5d-ace6-b26fece6d74c 05/13/2021 on 06/11/2021AMD E2-1800 APU with Radeon(tm) HD Graphics
      AMD Radeon HD 7340 Graphics
      Windows
      Nightly Build
      e7671d9
      Okay
      b8b0701f-5f52-4544-aba2-ab4b81615dad 06/23/2021 on 06/26/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      cd67f63
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/minecraft/index.html b/game/minecraft/index.html new file mode 100644 index 0000000000..be70fa6e17 --- /dev/null +++ b/game/minecraft/index.html @@ -0,0 +1,355 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Minecraft - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Minecraft

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100D71004694000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Minecraft pocket edition

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mini-mario-and-friends-amiibo-challenge/index.html b/game/mini-mario-and-friends-amiibo-challenge/index.html new file mode 100644 index 0000000000..561a37dee5 --- /dev/null +++ b/game/mini-mario-and-friends-amiibo-challenge/index.html @@ -0,0 +1,462 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mini Mario & Friends amiibo Challenge - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mini Mario & Friends amiibo Challenge

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000016C200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Game runs well under Citra with minimal flaws on moderate hardware. Amiibo’s should be loaded after the menu/intro are complete.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0fa86939-a25c-430c-aa5d-ea379e500216 03/21/2019 Intern_Paul_Atomix10 on 03/26/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
      Linux
      Nightly Build
      2138db3
      Great
      249a885d-d180-47d6-b612-4433ae08cf23 03/18/2019 on 03/18/2019AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) R5 310
      Windows
      Canary Build
      6152a43
      Bad
      3d40cd7a-7f35-4678-9f58-1747f9b42233 11/8/2018 capiqua on 11/11/2018Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      9d67f76
      Intro/Menu
      4d130850-122a-45d7-a477-f89e589863fc 03/18/2019 on 03/18/2019AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) R5 310
      Windows
      Canary Build
      6152a43
      Bad
      9146d89a-c005-4cf0-ba2c-c975baffe907 12/22/2018 Bazrkar on 12/26/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a4fea0
      Perfect
      97727a77-8cc4-4487-a5ef-7166471eab97 12/22/2018 Bazrkar on 12/26/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a4fea0
      Perfect
      baee05a3-a37b-4ab8-8cf1-74e6575cef4c 12/22/2018 Bazrkar on 12/26/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a4fea0
      Great
      c62f5286-7f2f-4d5e-b1d6-a82b1fba8a9b 02/21/2020 on 02/22/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      55ec703
      Great
      de61bf86-0672-4540-9325-c263bd863fdb 03/21/2019 Intern_Paul_Atomix10 on 03/26/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
      Linux
      Nightly Build
      2138db3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/moco-moco-friends/index.html b/game/moco-moco-friends/index.html new file mode 100644 index 0000000000..9eb5aa4125 --- /dev/null +++ b/game/moco-moco-friends/index.html @@ -0,0 +1,428 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Moco Moco Friends - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Moco Moco Friends

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000017F200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Moco Moco Friends has no issues graphically or performance-wise. However, it softlocks every time a new chapter starts. The music keeps on playing, but the controls become completely unresponsive. The only way around this is to import an already existing savefile from your 3DS, that has already passed the new chapter screen.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      123c6ed1-3794-49d1-84da-3ed67b169836 04/20/2020 Disneyotaku on 04/20/2020AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G
      AMD Radeon R7 Graphics
      Windows
      Canary Build
      e0acd5a
      Intro/Menu
      359a256d-7e86-4840-93d9-aa582e150a25 05/25/2020 skembu112 on 05/26/2020Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz
      AMD Radeon R7 200 Series
      Windows
      Nightly Build
      028609d
      Bad
      49d6381d-8fdc-41ae-92f7-b5a2d21b2dcd 03/4/2019 on 03/04/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      06effe4
      Intro/Menu
      5af3413a-e129-4d63-91d9-b0679210b906 03/4/2019 on 03/04/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      b326147
      Intro/Menu
      7dceb351-5f4e-47c7-b2c3-2d805ce47c1d 07/28/2019 on 07/28/2019Intel(R) Core(TM) i5-5350U CPU @ 1.80GHz
      Intel(R) HD Graphics 6000
      Apple
      Canary Build
      b467a42
      Perfect
      85c9b879-2f33-46d4-8011-56562e6f6824 12/20/2018 on 12/20/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      83e3e30
      Intro/Menu
      949640d7-7cc9-4ec9-8ef2-0cdd6fe76d1c 04/20/2020 Disneyotaku on 04/20/2020AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G
      AMD Radeon R7 Graphics
      Windows
      Canary Build
      e0acd5a
      Intro/Menu
      c3d807c8-6d1c-492a-ad25-3d641360e4d6 12/20/2018 on 12/20/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      83e3e30
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mom-hid-my-game/index.html b/game/mom-hid-my-game/index.html new file mode 100644 index 0000000000..0867c383b6 --- /dev/null +++ b/game/mom-hid-my-game/index.html @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mom Hid My Game! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mom Hid My Game!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100702005E18000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      ildDate = “2019-01-07T15:34:40” +buildName = “Nightly” +compatibility = “5” +cpu = “Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz” +date = “2019-01-07T16:05:14.087” +gpu = “GeForce GTX 970/PCIe/SSE2” +id = “97e56925-e2ea-4fcd-b404-14528114bee1” +os = “Windows” +program_id = “000400000F70E000” +version = “941d241”

      +

      [[testcases]] +buildDate = “2021-01-05T21:03:03” +buildName = “Nightly” +compatibility = “3” +cpu = “AMD Ryzen 7 1700X Eight-Core Processor " +date = “2021-01-06T08:50:27.696” +gpu = “GeForce GTX 1080/PCIe/SSE2” +id = “c9eee93b-47b9-4119-85a1-b25bd3e49d11” +os = “Windows” +program_id = “000400000F70E000” +version = “e33677b”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/monster-4x4-3d/index.html b/game/monster-4x4-3d/index.html new file mode 100644 index 0000000000..0a41c6d341 --- /dev/null +++ b/game/monster-4x4-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Monster 4x4 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Monster 4x4 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000048700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      9a9eb151-881e-483e-a67b-0c11525d3e77 07/18/2021 Mr_Jalapeno on 07/22/2021 Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
      NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      647a6f8
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/monster-hunter-3-ultimate/index.html b/game/monster-hunter-3-ultimate/index.html new file mode 100644 index 0000000000..4321908eaa --- /dev/null +++ b/game/monster-hunter-3-ultimate/index.html @@ -0,0 +1,488 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Monster Hunter 3 Ultimate - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Monster Hunter 3 Ultimate

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000AE400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Monster Hunter 3 Ultimate doesn’t run well on Citra. Even powerful hardware can barely obtain mediocre speed. The game has no obvious graphic and audio issues, and the game is playable. You may find that controller input speed is too fast. You can use a cheat code [credits to mikewii7] to improve the perfomance. And dont forget to turn of 3D display in game options and set depth to 0% in Citra options.

      +
      60CA87D8 00000000
      +B0CA87D8 00000000
      +00000030 41F00000
      +D2000000 00000000
      +
      +

      For Chinese

      +

      Custom Float:

      +
      18624350 00000000
      +18624352 0000XXXX
      +
      +

      XXXX:
      +4252 = 30
      +4270 = 60
      +42C8 = 100

      +

      Custom FPS:

      +
      08624350 XXXX0000
      +
      +

      XXXX:
      +4120 = 10 FPS
      +4170 = 15
      +41A0 = 20
      +41F0 = 30
      +4234 = 45

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3c10ff8c-8372-47fc-963f-17fd8cd287d0 04/24/2021 on 05/17/2021 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Nightly Build
      9ff9727
      Okay
      48bf87b8-4edb-452c-94eb-2c3cac92c262 05/13/2021 on 06/04/2021Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      e7671d9
      Great
      50624292-ba08-45d8-bc3a-a7b1734cd100 11/20/2021 Helio_oxide on 11/20/2021Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
      NVIDIA GeForce GTX 960M/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Great
      5ff3220e-233a-429a-9bbc-00a72317d362 04/24/2021 on 05/03/2021Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      9ff9727
      Great
      63209ee3-199d-4b4f-bac5-875ee5f16da2 07/11/2021 on 07/18/2021Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Intro/Menu
      7468addf-fc63-46fc-a1d8-329cc30980a9 08/1/2021 on 08/18/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
      Radeon RX 570 Series
      Windows
      Nightly Build
      dfd7926
      Great
      8734a166-b912-46d3-bac3-5588301133eb 12/12/2021 FelipeUbgc16 on 12/18/2021AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      6e6b883
      Bad
      ee36c6d1-d078-468d-9967-ed0a562664c4 05/13/2021 on 05/15/2021Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      NVIDIA GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Okay
      f14ffd6f-5496-4209-b605-f0182de776ed 06/22/2021 on 08/03/2021Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Okay
      f296f9cf-d8f3-4f66-90a3-57b2a8d49087 08/1/2021 on 08/13/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/monster-hunter-4-ultimate/index.html b/game/monster-hunter-4-ultimate/index.html new file mode 100644 index 0000000000..0b44594bc0 --- /dev/null +++ b/game/monster-hunter-4-ultimate/index.html @@ -0,0 +1,528 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Monster Hunter 4 Ultimate - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Monster Hunter 4 Ultimate

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000126300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Monster Hunter 4 Ultimate doesn’t seem to have major graphical or audio issues on Citra in most areas, and you can finish the game. However, some cutscenes are completely blurry due to gas rendering issue. Since the game renders in stereoscopic 3D, the game runs slow even on powerful hardware and you will experience another kind of blurriness in all 3D scenes, which is like ghosting but these can be fixed on game version v1.1 using cheat codes below.

      +

      Some effects like monster roars, flash/sonic bombs will cause huge fps drop when running above native(240p) resolution.

      +

      Performance Tweaks

      +

      Below are cheat codes to improve performance(credits to mikewii7). Version of the game must be 1.1 and Depth set to 0% in the Graphics tab in Citra configuration. For more details read this forum post.

      +

      1 (Disable Stereoscopic 3D)

      +
      610572CC 00000000
      +B10572CC 00000000
      +00006BA8 011F036E
      +D2000000 00000000
      +
      +

      2 (Disable Stereoscopic 3D + No Dithering) – Activate this OR the one above

      +
      610572CC 00000000
      +B10572CC 00000000
      +00006BA8 010F036E
      +D2000000 00000000
      +
      +

      3 (30 FPS Cap)

      +
      61057194 00000000
      +B1057194 00000000
      +00000030 41F00000
      +D2000000 00000000
      +
      +

      4 (Disable Bloom)

      +
      002BC238 E12FFF1E
      +
      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4f681af5-ab56-45f4-8ed5-db8e29fa128b 01/8/2022 on 01/08/2022 Intel(R) Core(TM) i5-3330S CPU @ 2.70GHz
      Intel(R) HD Graphics 2500
      Windows
      Nightly Build
      2670b95
      Okay
      6341b367-c7b9-4fc2-b6ba-91dbb3ac97aa 12/12/2021 on 12/19/2021Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      63e5e59c-c549-4686-9d78-9894b18c8c75 11/20/2021 on 12/19/2021Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Okay
      7791312a-0a55-471a-85cb-e6f441032b66 01/15/2022 on 01/16/2022Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Okay
      91e63a54-9d06-4ee7-8a30-8fd7d241a48d 01/20/2022 on 01/20/2022Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      NVIDIA GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      d51d1d23-5db9-47dd-8612-2238f932a5fc 12/12/2021 powpowitsme on 01/04/2022AMD Ryzen 5 2600 Six-Core Processor
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Okay
      d6630946-97ba-4225-891b-1c449a53099c 01/15/2022 on 01/16/2022AMD Ryzen 9 5900X 12-Core Processor
      NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      d7650be5-7fe2-4ee2-a7f2-d402c5c6580b 11/20/2021 on 12/19/2021Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      NVIDIA GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Okay
      e7368843-0dbf-4041-bd80-6c4259732a40 12/12/2021 on 12/13/202111th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
      NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      ee824131-fe4b-41c6-8c33-f75ce1898107 11/20/2021 TrueWhiteWoolf on 12/09/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      HR9 Village QuestsHR9 quests available in village, HR5 in guild. Should be able to see a lot of the monsters and areas.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/monster-hunter-generations/index.html b/game/monster-hunter-generations/index.html new file mode 100644 index 0000000000..7502e7f03d --- /dev/null +++ b/game/monster-hunter-generations/index.html @@ -0,0 +1,474 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Monster Hunter Generations - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Monster Hunter Generations

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000187000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Monster Hunter Generations runs with no major graphical or audio issues. The game is fully playable from start to finish. Some artifacts may occur in character select screen.

      +

      Like many other Monster Hunter games on 3DS, the game has performance issue due to stereoscopic 3D rendering. However, you can turn off the stereoscopic 3D rendering in GAME menu to get much better performance and get rid of the stereoscopic 3D ghosting. If stereoscopic 3D is turned off, the game should run at better performance.

      +

      Sometimes small audio glitches can be found but they don’t interfere in gameplay. You may experience slow downs with roars, flash bombs and specific monsters depending on your hardware and the resolution you run the game.

      +

      Known issue: Bone Armor chest and Waist pieces cause audio issues in game.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0d2e2fd1-bc8c-48eb-8bae-dd5697ea240c 09/6/2021 on 09/11/2021Intel(R) Xeon(R) CPU X3430 @ 2.40GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Intro/Menu
      15de7589-96fc-4820-ae87-63f083685a39 09/18/2021 Nataniel_Santos on 09/21/2021 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      1e4cf0d
      Intro/Menu
      21256332-f82a-4fb1-bfa8-77c5e9c9cba5 11/6/2021 eren26 on 11/16/2021 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      8dfd9d3
      Perfect
      53a8eb20-95de-42cd-9058-1c1d0f274631 11/20/2021 on 12/08/2021Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Okay
      5c2efbce-a112-4b90-af42-415609480770 12/12/2021 on 01/04/2022 Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
      GeForce GT 525M/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      5cf3cae7-eef8-4f76-b9f9-c3bae0027a0b 10/23/2021 BlueSlimett on 10/24/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      AMD Radeon HD 8500M
      Windows
      Nightly Build
      a5d01c0
      Perfect
      a592d2f2-e1d8-4d29-aa01-465828c69078 01/14/2022 on 01/14/2022Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      d2f151d1-d74e-4293-9073-64015a95c703 12/12/2021 on 01/04/2022Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      28039d3
      Perfect
      d58d70dd-31dc-40ca-be70-8249f8f503e8 01/25/2022 on 01/25/2022Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Great
      edf5bc5b-becb-4db5-b775-994812cbcd0a 09/20/2021 theraven1120 on 09/24/2021AMD Ryzen 7 3700X 8-Core Processor
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/monster-hunter-stories/index.html b/game/monster-hunter-stories/index.html new file mode 100644 index 0000000000..68a985059f --- /dev/null +++ b/game/monster-hunter-stories/index.html @@ -0,0 +1,511 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Monster Hunter Stories - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Monster Hunter Stories

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001BC500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Monster Hunter Stories doesn’t seem to have major graphical or audio issues on Citra in most areas. However, most battle and cutscenes are completely blurry due to gas rendering issue. Since the game renders in stereoscopic 3D, the game runs slow even on powerful hardware and you will experience another kind of blurriness in all 3D scenes, which is like ghosting but these can be fixed using cheat codes below. Another reason why the game runs slow is the internal fps cap set by Capcom to 200, this can be changed using a cheat code blow.

      +

      Performance Tweaks(EUR/USA)

      +

      Below are cheat codes to improve performance(credits to blizzardy). Depth needs to be set to 0% in the Graphics tab in Citra configuration.

      +

      1 (Disable Stereoscopic 3D)

      +
      60B9F564 00000000
      +B0B9F564 00000000
      +00006B20 089F036A
      +D2000000 00000000
      +
      +

      2 (60 FPS Cap)

      +
      60B9F410 00000000
      +B0B9F410 00000000
      +00000030 42700000
      +D2000000 00000000
      +
      +

      3 (30 FPS Cap)

      +
      60B9F410 00000000
      +B0B9F410 00000000
      +00000030 41F00000
      +D2000000 00000000
      +
      +

      Performance Tweaks(JAP)

      +

      Below are cheat codes to improve performance for the Japanese version(credits to blizzardy). The game must be updated to v1.3.0 and Depth set to 0% in the Graphics tab in Citra configuration.

      +

      1 (Disable Stereoscopic 3D)

      +
      60BBA2E4 00000000
      +B0BBA2E4 00000000
      +00006B20 089F036A
      +D2000000 00000000
      +
      +

      2 (60 FPS Cap)

      +
      60BBA194 00000000
      +B0BBA194 00000000
      +00000030 42700000
      +D2000000 00000000
      +
      +

      3 (30 FPS Cap)

      +
      60BBA194 00000000
      +B0BBA194 00000000
      +00000030 41F00000
      +D2000000 00000000
      +
      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1cd42dac-e2da-4fff-9281-80ef129215d5 10/4/2020 on 10/09/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      1c8461f
      Bad
      38d6ce6d-e42d-4715-9867-0354b009f4af 09/6/2020 on 09/07/2020AMD Ryzen 7 1700X Eight-Core Processor
      GeForce GTX 960/PCIe/SSE2
      Windows
      Nightly Build
      e97ecdc
      Okay
      826de2c6-e007-47b0-9c74-1687e7105c30 08/22/2021 on 09/01/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Bad
      8ecf8773-2f54-4b0b-be85-40e0b7dc0963 03/6/2021 on 04/02/2021Intel(R) Core(TM) i5-4570T CPU @ 2.90GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      8e3c767
      Bad
      a013b075-1e1d-402b-bb47-5bc11a3a7570 03/11/2021 on 04/10/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Canary Build
      7a60d46
      Bad
      a253b667-78da-4a28-ac53-c7523b8d96d0 07/6/2021 on 07/10/2021Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
      NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Nightly Build
      afed495
      Bad
      c55a6fa1-f72c-4831-b6c0-f009f484b586 07/11/2021 on 07/18/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      NVIDIA GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Okay
      da1cf8e8-889a-4367-9faa-f4a62a0eaa00 12/7/2020 on 12/27/2020Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz
      Quadro P5000/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Bad
      ebaff88b-b3db-4761-baa4-276f5659bf0b 10/1/2020 on 10/02/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      79b5bcc
      Bad
      ef0f84b7-2a90-4dd0-909c-aa375a078329 07/24/2021 on 07/27/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      dd31ed6
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/moon-chronicles/index.html b/game/moon-chronicles/index.html new file mode 100644 index 0000000000..f85d45f162 --- /dev/null +++ b/game/moon-chronicles/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Moon Chronicles - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Moon Chronicles

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000012E700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      55439e45-aebd-4451-b3f8-b781780abc98 01/5/2021 GamingDragon on 01/27/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      a509a4b7-2735-406b-bf6e-87c2346ef0b0 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      bf05613c-29cd-4774-b45a-f951082b22a7 01/2/2019 Rian_Caio on 01/04/2019 Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      11c5c74
      Perfect
      d7072492-91fe-41b3-b670-080aa258b593 10/17/2018 on 10/17/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Canary Build
      7299932
      Okay
      e8c62709-7389-4ebe-8baf-a75b68b140b1 06/10/2018 on 06/15/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      cf9bfe0
      Great
      fa196e40-8af8-4b6b-947c-5825cbd877c5 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mutant-mudds-super-challenge/index.html b/game/mutant-mudds-super-challenge/index.html new file mode 100644 index 0000000000..98b58613f7 --- /dev/null +++ b/game/mutant-mudds-super-challenge/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mutant Mudds Super Challenge - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mutant Mudds Super Challenge

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000165A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      7c44d0db-8469-4b37-972a-c2adec2e0031 01/5/2021 on 01/31/2021Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
      GeForce 840M/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/mutant-mudds/index.html b/game/mutant-mudds/index.html new file mode 100644 index 0000000000..06f38a0fab --- /dev/null +++ b/game/mutant-mudds/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Mutant Mudds - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Mutant Mudds

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000086600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      “Mutant Mudds” runs without problems in Citra. Graphically, the game works fully without any workarounds and it doesn’t suffer from audio glitches at all. Therefore, transferring save data from Nintendo 3DS to Citra or vice versa is unnecessary.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      095f8d88-1c99-4c99-bb5a-3fdef2834fff 05/13/2021 on 05/24/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      e7671d9
      Great
      162a4dab-cb15-4667-b7fc-75d047e84f18 09/22/2019 on 09/26/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      AMD Radeon R9 200 Series
      Windows
      Canary Build
      2aaef8a
      Great
      b8b883b0-51b0-44ff-831f-9b9a6ae8c89b 05/24/2019 on 05/26/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      186ffc2
      Perfect
      e3a0c213-8a76-4dbd-b024-bb7fbf22187f 11/30/2018 DavidL344 on 12/01/2018Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      69cbb5d
      Perfect
      eb0f8a8b-211e-4f2a-8405-cbd6d81e9c60 09/22/2019 on 09/26/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      AMD Radeon R9 200 Series
      Windows
      Canary Build
      2aaef8a
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/myst/index.html b/game/myst/index.html new file mode 100644 index 0000000000..3e78028560 --- /dev/null +++ b/game/myst/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Myst - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Myst

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007C200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      d45da833-9210-4b34-bd5b-f564d9e9c376 04/3/2021 on 04/11/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nano-assault-ex/index.html b/game/nano-assault-ex/index.html new file mode 100644 index 0000000000..0c76733bfe --- /dev/null +++ b/game/nano-assault-ex/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Nano Assault EX - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Nano Assault EX

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000B9E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Nano Assault Has no known issues in Citra. All Graphics render properly, But it does requires decent hardware to obtain full speed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3361e109-de9b-4f07-9d23-433703a093d5 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      8b915a08-30bd-4287-bdfe-8ea3672ad5b6 06/23/2018 on 06/24/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      689977b
      Great
      8ca69207-af2e-447d-bfe6-8e02669e6e0e 05/25/2018 on 05/26/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 920MX/PCIe/SSE2
      Windows
      Nightly Build
      03209ef
      Great
      9ab148d8-040e-46e6-8a05-5426d45f0fa6 04/22/2018 CyberVision on 04/22/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      9acdff6
      Great
      afd93d5f-32e7-4464-a062-e0e256e4aa52 07/25/2018 on 07/25/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9d95373
      Great
      d7a22875-0015-45c0-8014-f02c69908e1a 11/17/2018 on 11/17/2018 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      c0ca7e0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nano-assault/index.html b/game/nano-assault/index.html new file mode 100644 index 0000000000..73c7d06da0 --- /dev/null +++ b/game/nano-assault/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Nano Assault - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Nano Assault

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000047B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      38e2943c-a6ad-4e96-ba4f-e658e6418623 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      ae5a36fd-16b8-4b75-84c6-59d0fa62c696 01/7/2019 on 01/09/2019Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      941d241
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/need-for-speed-the-run/index.html b/game/need-for-speed-the-run/index.html new file mode 100644 index 0000000000..1c1de00c3c --- /dev/null +++ b/game/need-for-speed-the-run/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Need For Speed: The Run - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Need For Speed: The Run

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000051400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0b1b4ec2-2eb6-439f-8ac1-d5f802facb22 11/4/2018 DjMichael on 11/04/2018Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Nightly Build
      4228cd8
      Great
      33cf2b02-2b74-4895-93a1-87df7034a4ce 02/19/2019 on 02/22/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      fd58e96
      Okay
      5143e706-8495-4563-949e-c46598de578e 09/25/2019 Ivan_Dmitrazh on 10/02/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      80c9137
      Great
      8d5e6957-9f43-4838-90cf-4067c7d9018b 09/27/2018 DjMichael on 09/28/2018Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Nightly Build
      7c97e8d
      Great
      ba743ea2-f17d-4e54-b9da-5a55e9b88bb6 01/7/2019 on 01/10/2019 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      941d241
      Okay
      bccd1c33-69dd-44e7-9808-24b91eaa1046 01/5/2021 magnuzera on 02/09/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      625639a
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/netflix/index.html b/game/netflix/index.html new file mode 100644 index 0000000000..4b850e738a --- /dev/null +++ b/game/netflix/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Netflix - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Netflix

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000057700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      318900d1-f54d-45b0-8867-f43ffff7a90b 08/8/2020 on 08/08/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
      Windows
      Canary Build
      6c7a01c
      Intro/Menu
      b83d391c-ec78-43c1-8079-147781ba7f23 09/22/2019 on 10/13/2019Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      0524077
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/new-super-mario-bros-2/index.html b/game/new-super-mario-bros-2/index.html new file mode 100644 index 0000000000..f058d67a8e --- /dev/null +++ b/game/new-super-mario-bros-2/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + New Super Mario Bros. 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      New Super Mario Bros. 2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000007AE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      New Super Mario Bros. 2 has no graphical issues in Citra. The game by itself runs flawlessly, doesn’t require high-end hardware to run this game. You also may notice some slowdowns at times on older hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      448e2053-7232-419d-a5bf-15b19d4933eb 07/11/2021 DatGameCubeFreak on 07/17/2021Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Perfect
      869d0742-9c81-4552-af5e-f3742bfacf15 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Perfect
      955d5d21-d5dc-4576-b2dc-c5caef06604c 08/22/2021 on 09/03/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      f083b3a
      Perfect
      962a848e-327c-4309-80eb-5da4c1404cc4 08/22/2021 SonoKotaro on 09/03/2021Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Great
      af2ebbea-1396-4cc1-ab2c-78e908687e8c 01/11/2022 on 01/12/2022Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
      GeForce 8400GS/PCIe/SSE2
      Windows
      Nightly Build
      67f1e41
      Bad
      b7aad912-f98e-46e7-85e8-36ea26407f42 11/6/2021 on 11/17/2021 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      dca74f9b-d199-4687-bee5-9d2c8e00e181 07/18/2021 Mr_Jalapeno on 07/22/2021 Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
      NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      647a6f8
      Great
      dcbf827f-ddd4-48f8-bb15-add20fe68122 12/12/2021 on 12/31/2021AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Okay
      f0d604eb-416c-433f-ace8-ef63b0578931 01/18/2022 Bossantio2100 on 01/18/2022Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Perfect
      fd3ef614-ba37-45be-b892-c88a9a72c5c9 10/23/2021 DatGameCubeFreak on 10/27/2021Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nightsky/index.html b/game/nightsky/index.html new file mode 100644 index 0000000000..01ba502b6b --- /dev/null +++ b/game/nightsky/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + NightSky - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      NightSky

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000087700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      57532bc2-09f1-42d6-a4d4-d63141d7f283 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      a6c4ecf8-2885-4461-85e7-7d46d400c5dc 01/6/2022 on 01/06/2022Intel(R) Core(TM) i7-7660U CPU @ 2.50GHz
      Intel(R) Iris(TM) Plus Graphics 640
      Apple
      Nightly Build
      60d1def
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ninja-usagimaru-the-gem-of-blessings-/index.html b/game/ninja-usagimaru-the-gem-of-blessings-/index.html new file mode 100644 index 0000000000..cf5e9a54b5 --- /dev/null +++ b/game/ninja-usagimaru-the-gem-of-blessings-/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ninja Usagimaru - The Gem of Blessings - - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Ninja Usagimaru - The Gem of Blessings -

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000015CA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      23d2e9eb-24be-48e5-9544-633c9100cd12 01/5/2021 MogDog on 01/28/2021AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      e33677b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ninja-usagimaru-the-mysterious-karakuri-castle/index.html b/game/ninja-usagimaru-the-mysterious-karakuri-castle/index.html new file mode 100644 index 0000000000..274fd23405 --- /dev/null +++ b/game/ninja-usagimaru-the-mysterious-karakuri-castle/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ninja Usagimaru - The Mysterious Karakuri Castle - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Ninja Usagimaru - The Mysterious Karakuri Castle

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001A0800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      a2900dc9-cdfd-4192-9a91-4b54f08acc13 05/7/2019 on 05/09/2019Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      46b015b
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendo-3ds-guide-louvre-english-version/index.html b/game/nintendo-3ds-guide-louvre-english-version/index.html new file mode 100644 index 0000000000..b0f763811a --- /dev/null +++ b/game/nintendo-3ds-guide-louvre-english-version/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Nintendo 3DS Guide: Louvre (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Nintendo 3DS Guide: Louvre (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000CB900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4d31d029-ffee-4605-ac77-df92cc636905 07/6/2021 Monteparnas on 07/27/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Linux
      Nightly Build
      afed495
      Bad
      e22f5b6e-2fd3-43ae-aa57-f7ea97d73316 02/7/2021 Ryanzzy on 02/07/2021Intel(R) Core(TM) i7-6700T CPU @ 2.80GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      2e3834f
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendo-badge-arcade/index.html b/game/nintendo-badge-arcade/index.html new file mode 100644 index 0000000000..b25ff187f3 --- /dev/null +++ b/game/nintendo-badge-arcade/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Nintendo Badge Arcade - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Nintendo Badge Arcade

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000153500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      744d4d01-60e2-422e-ac87-be20e5395846 07/30/2018 Simonx22 on 07/30/2018Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      5e071c8
      Okay
      dc1b6470-3084-4831-ab5e-de7f2075ba94 12/20/2018 on 12/20/2018Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      83e3e30
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendo-video/index.html b/game/nintendo-video/index.html new file mode 100644 index 0000000000..447231e624 --- /dev/null +++ b/game/nintendo-video/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Nintendo Video - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Nintendo Video

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000004AA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      7e8c7fc9-6581-4fd3-a6ff-c9a99192e47f 10/26/2018 tgsm on 10/27/2018Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Canary Build
      59b3cd0
      Won't Boot
      9a6c3a61-1a21-4da3-9573-46765c3bcc50 12/7/2018 on 12/08/2018Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      28abf8c
      Intro/Menu
      b3e67902-4d1d-4385-914c-0e6628274605 04/15/2019 on 04/15/2019Intel(R) Core(TM) i3-8350K CPU @ 4.00GHz
      Radeon RX Vega
      Windows
      Canary Build
      66b47e5
      Perfect
      d0a8536c-634d-4acc-ab6e-aac2108225a1 12/20/2018 on 12/20/2018Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      83e3e30
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendogs-cats-french-bulldog/index.html b/game/nintendogs-cats-french-bulldog/index.html new file mode 100644 index 0000000000..ba8ebe9dbb --- /dev/null +++ b/game/nintendogs-cats-french-bulldog/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + nintendogs + cats: French Bulldog - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      nintendogs + cats: French Bulldog

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000031200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5c232b32-8a2b-4308-b1e2-ee0b4c9010f4 07/29/2019 on 08/05/2019AMD Ryzen 5 2600X Six-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      76aec4d
      Great
      676cc2eb-44e9-4271-adb9-67eca44f5132 04/24/2021 tommaso_cretu on 04/25/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      651c9d0
      Intro/Menu
      72e69725-922f-4aea-bddd-35a9dacea181 12/7/2020 on 12/26/2020Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      3f13e1c
      Perfect
      8a3eaf00-903b-4c81-adfb-01f050e1ba06 04/3/2021 on 04/25/2021AMD Ryzen 5 3600X 6-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Intro/Menu
      918af16e-39f6-4299-8e71-cdcb62517434 04/17/2019 tommaso_cretu on 04/18/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      00bf1b4
      Intro/Menu
      9233d262-2365-4fb7-ae6b-b88c7303dd47 08/19/2019 tommaso_cretu on 08/20/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      d4273a3
      Okay
      9a0f2db1-02b2-4358-b4b9-a40aee7f98b7 03/30/2019 tommaso_cretu on 03/31/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      170f7a3
      Intro/Menu
      e53b3c12-4177-4fe0-b49f-42a72b1557c2 03/30/2019 tommaso_cretu on 03/31/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      170f7a3
      Great
      f8041c3f-6aa5-4190-9fb9-323f228c4017 06/1/2019 tommaso_cretu on 06/02/2019Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      8187c15
      Won't Boot
      fa9bfd7a-0c8d-4f44-8347-2c8ed82df511 05/16/2021 on 05/16/2021AMD A6-9220 RADEON R4, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R4 Graphics
      Windows
      Canary Build
      7ee5bf9
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendogs-cats-golden-retriever/index.html b/game/nintendogs-cats-golden-retriever/index.html new file mode 100644 index 0000000000..5350bd621b --- /dev/null +++ b/game/nintendogs-cats-golden-retriever/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + nintendogs + cats: Golden Retriever - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      nintendogs + cats: Golden Retriever

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000030D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      00ef5c25-7537-4646-aaa3-07c5dcdbd25b 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      01446ecf-8885-4a04-bfb4-d1a82c481875 05/2/2020 on 05/04/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      41bff0e
      Perfect
      02cd9f9c-1cc5-4225-a380-68b4f0b7af25 07/29/2019 on 08/05/2019AMD Ryzen 5 2600X Six-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      76aec4d
      Great
      2864072c-a7c1-4fbb-a478-8c34c1c8d06f 09/20/2021 on 09/25/2021 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Great
      39d11ce0-7d17-481f-b4f9-7eb2a1d11067 12/7/2020 on 12/24/2020AMD Ryzen 7 3800X 8-Core Processor
      GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Great
      8963da3a-835d-41d3-bdac-b41315c6158f 07/24/2019 on 07/24/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      aef06df
      Okay
      af61755b-fc92-4b6c-9e71-a817d8dcf8e5 02/12/2021 Mary_RS on 02/20/2021VirtualApple @ 2.50GHz
      Apple M1
      Apple
      Canary Build
      1d1f601
      Won't Boot
      b7260b52-4e6b-496c-a8c4-a85045347180 11/20/2019 Gamegenorator on 11/22/2019Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Canary Build
      a77f8cd
      Okay
      c6b2ee81-1172-435e-91e7-ccbfb3d60223 01/8/2022 on 01/20/2022Intel(R) Core(TM) i3-5015U CPU @ 2.10GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      2670b95
      Bad
      d0d27ee8-bb5f-496c-994b-e415248ba51c 04/3/2021 Tomii on 04/12/2021Intel(R) Core(TM)2 Quad CPU Q9500 @ 2.83GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/nintendogs-cats-toy-poodle/index.html b/game/nintendogs-cats-toy-poodle/index.html new file mode 100644 index 0000000000..b81fb630ff --- /dev/null +++ b/game/nintendogs-cats-toy-poodle/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + nintendogs + cats: Toy Poodle - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      nintendogs + cats: Toy Poodle

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000031700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      272a56bd-a8d4-4c72-9dae-fcec6e38b248 04/3/2021 on 04/25/2021AMD Ryzen 5 3600X 6-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Intro/Menu
      55703b17-99bc-4683-a1af-c5a814858e80 11/11/2019 on 11/14/2019Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
      GeForce GTX 950/PCIe/SSE2
      Windows
      Canary Build
      f35ff24
      Bad
      64693c65-369c-47bd-b784-2b993c9a00e4 02/20/2020 on 02/21/2020Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      996f154
      Won't Boot
      7f0848be-f309-436a-9ab3-a4f54e003ea9 05/16/2021 cloroxboi on 05/17/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      Radeon RX 590 Series
      Windows
      Canary Build
      7ee5bf9
      Intro/Menu
      974f5d58-23b7-450e-8e72-0f14c3c40137 02/22/2020 on 03/05/2020Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz
      GeForce 840M/PCIe/SSE2
      Windows
      Nightly Build
      59c159e
      Won't Boot
      a53af6b3-4d07-4026-b6e7-79f39ed442de 02/12/2021 on 02/15/2021Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      1d1f601
      Great
      ba575cf3-2fd2-4e75-aa78-7b24d4eacaa2 04/6/2020 on 04/06/2020Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      d29b4f1
      Intro/Menu
      cbb1dece-397d-41dd-a51e-0924fbaab2fc 03/29/2020 on 03/30/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      680ef64
      Bad
      e9933679-263d-474f-bf7e-257643d4dec2 02/12/2021 on 02/14/2021Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      1d1f601
      Great
      e9b49f43-22c3-4578-adbb-413bc423c64f 07/24/2021 on 07/25/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      0cfc5f6
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/noitu-love-devolution/index.html b/game/noitu-love-devolution/index.html new file mode 100644 index 0000000000..79d364d9ef --- /dev/null +++ b/game/noitu-love-devolution/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Noitu Love: Devolution - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Noitu Love: Devolution

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000018F700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      73ad024e-05e5-4744-80bd-48039b95fc16 04/23/2019 on 04/25/2019 Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
      GeForce GT 540M/PCIe/SSE2
      Windows
      Nightly Build
      b9e51f0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/of-mice-and-sand/index.html b/game/of-mice-and-sand/index.html new file mode 100644 index 0000000000..7c71319a90 --- /dev/null +++ b/game/of-mice-and-sand/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Of Mice And Sand - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Of Mice And Sand

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001C1A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2777d924-7762-4dbc-bd1f-05a928472812 07/9/2018 AAArrrtvvv on 07/09/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Canary Build
      bf9955f
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/operation-cobra/index.html b/game/operation-cobra/index.html new file mode 100644 index 0000000000..5be708efde --- /dev/null +++ b/game/operation-cobra/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Operation COBRA - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Operation COBRA

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F70C600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      7bd85301-4b76-4071-b715-405b6b866434 02/21/2020 on 03/07/2020Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      55ec703
      Perfect
      c233e08f-0123-487f-af3c-93be0fe2a7a3 09/10/2020 meyo on 09/13/2020AMD Ryzen 5 2600 Six-Core Processor
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Canary Build
      063cae9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pac-man-and-galaga-dimensions/index.html b/game/pac-man-and-galaga-dimensions/index.html new file mode 100644 index 0000000000..f810cf3d54 --- /dev/null +++ b/game/pac-man-and-galaga-dimensions/index.html @@ -0,0 +1,370 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PAC-MAN & Galaga Dimensions - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PAC-MAN & Galaga Dimensions

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000036300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      62feee6f-799a-4367-8719-0d4a46bfcab3 03/17/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pac-man-and-the-ghostly-adventures-2/index.html b/game/pac-man-and-the-ghostly-adventures-2/index.html new file mode 100644 index 0000000000..3ec7af869d --- /dev/null +++ b/game/pac-man-and-the-ghostly-adventures-2/index.html @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PAC-MAN and the Ghostly Adventures 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PAC-MAN and the Ghostly Adventures 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000135F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0d67b4ec-2c0b-4f4b-bcd2-266a2a9a0ecd 11/18/2018 Feargewinnt on 11/19/2018Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz
      Quadro P5000/PCIe/SSE2
      Windows
      Nightly Build
      1bc253f
      Bad
      143eebd8-90ea-4343-a575-debceb340ae1 11/28/2018 Feargewinnt on 11/29/2018Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
      GeForce GTX 970M/PCIe/SSE2
      Windows
      Nightly Build
      7e90abe
      Bad
      32bb40a4-23af-47fc-8b9f-5fe3868ebc6f 12/9/2018 on 12/09/2018Intel(R) Pentium(R) CPU 4415U @ 2.30GHz
      Intel(R) HD Graphics 610
      Windows
      Nightly Build
      80f1076
      Bad
      3468975b-1ebc-4bff-bad4-60e6a6c28d9d 11/15/2020 on 03/11/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD RAVEN (DRM 3.35.0, 5.4.0-66-generic, LLVM 11.0.0)
      Linux
      Nightly Build
      23b6784
      Bad
      6d35f94f-1ffc-4c55-a906-2329125415da 03/28/2020 on 03/28/2020AMD FX(tm)-8350 Eight-Core Processor
      GeForce 9500 GT/PCIe/SSE2
      Windows
      Canary Build
      85cbeda
      Intro/Menu
      7aa01f96-4733-4bea-a619-d8a8f5bd8d6b 07/8/2020 on 07/08/2020Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      f4e727c
      Intro/Menu
      88cffe49-443d-4fbb-a1a5-747c14001bcc 11/19/2018 Feargewinnt on 11/19/2018Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz
      Quadro P5000/PCIe/SSE2
      Windows
      Nightly Build
      9d87360
      Bad
      cd2dae2c-ff9b-45ad-bd0b-ee223dadb2a3 10/5/2019 Tulio_Santos1 on 10/09/2019 Intel(R) Celeron(R) CPU J1800 @ 2.41GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      33f2c8b
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pac-man-and-the-ghostly-adventures/index.html b/game/pac-man-and-the-ghostly-adventures/index.html new file mode 100644 index 0000000000..049bcab67d --- /dev/null +++ b/game/pac-man-and-the-ghostly-adventures/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PAC-MAN and the Ghostly Adventures - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PAC-MAN and the Ghostly Adventures

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000F1200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      79bc1af6-afa4-476e-a3f2-88fc42e9a9eb 12/2/2018 on 12/25/2018Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      6378bff
      Great
      d17dcf85-98d6-4cc9-9208-cc1470a41aba 11/26/2018 on 11/26/2018Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      654e179
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pac-man/index.html b/game/pac-man/index.html new file mode 100644 index 0000000000..19d693818b --- /dev/null +++ b/game/pac-man/index.html @@ -0,0 +1,369 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PAC-MAN - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PAC-MAN

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000004FB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      usa"

      +

      [[testcases]] +buildDate = “2018-08-21T11:49:26” +buildName = “Nightly” +compatibility = “1” +cpu = “Intel(R) Core(TM) i5-5575R CPU @ 2.80GHz” +date = “2018-08-23T19:07:23.188” +gpu = “Intel(R) Iris(TM) Pro Graphics 6200” +id = “21c2cbde-b342-43b5-84ef-5cbdbfa61f7c” +os = “Windows” +program_id = “000400000009A000” +version = “4702555”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/paper-mario-sticker-star/index.html b/game/paper-mario-sticker-star/index.html new file mode 100644 index 0000000000..d455457c0b --- /dev/null +++ b/game/paper-mario-sticker-star/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Paper Mario: Sticker Star - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Paper Mario: Sticker Star

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000A5E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Paper Mario: Sticker Star works okay in Citra. Graphically, the game suffers from minor/major graphical issues, and have slow frame rates even on powerful hardware. However, the game is fully playable.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      14754815-fc4f-4199-bcc4-6cbf4eb6c05e 01/5/2021 on 01/27/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Okay
      1be0bc21-1694-41fd-900b-a30dc7c782f1 08/6/2021 on 09/04/2021Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Linux
      Nightly Build
      c40871f
      Okay
      2f60fb18-bc0b-45b7-8579-fb76a2d3ab12 06/22/2021 on 06/25/2021 Intel(R) Xeon(R) CPU E5-2690 v2 @ 3.00GHz
      Quadro P2000/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Okay
      3030c1e1-bf64-4e9e-81eb-0841954057b9 09/6/2021 BigBomba88 on 09/15/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Great
      51cae1ae-6f33-4f4c-b2ba-a0af6a9cd97b 02/12/2021 on 02/15/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      e6c479f
      Okay
      6b8a074f-2f51-4d50-a40b-4cf15050afcb 03/6/2021 on 03/10/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      8e3c767
      Great
      ad0b27f7-2651-4bcc-84ae-16e452db5471 06/22/2021 on 06/25/2021 Intel(R) Xeon(R) CPU E5-2690 v2 @ 3.00GHz
      Quadro P2000/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Okay
      c56c547f-07e7-45ff-9392-5c64278808ed 07/24/2021 SaCkBoYjR07 on 07/25/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      dd31ed6
      Great
      d16c58e4-87e9-4fc5-b15f-b0c8123986a3 02/12/2021 on 02/15/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      e6c479f
      Okay
      dee82062-4139-4f25-ab92-7e043b9f3c1d 01/5/2021 on 01/18/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e33677b
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/parascientific-escape-crossing-at-the-farthest-horizon/index.html b/game/parascientific-escape-crossing-at-the-farthest-horizon/index.html new file mode 100644 index 0000000000..3d799c0d14 --- /dev/null +++ b/game/parascientific-escape-crossing-at-the-farthest-horizon/index.html @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Parascientific Escape - Crossing at the Farthest Horizon - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Parascientific Escape - Crossing at the Farthest Horizon

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001C7D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Parascientific Escape: Crossing at the Farthest Horizon works perfectly in Citra. There are no graphical glitches or audio issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1e6036b3-b678-464f-b548-188aad3443df 05/14/2018 DelzonPerez on 05/18/2018AMD Ryzen 3 1200 Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      7861be6
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/parascientific-escape-cruise-in-the-distant-seas/index.html b/game/parascientific-escape-cruise-in-the-distant-seas/index.html new file mode 100644 index 0000000000..554c12a308 --- /dev/null +++ b/game/parascientific-escape-cruise-in-the-distant-seas/index.html @@ -0,0 +1,414 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Parascientific Escape Cruise in the Distant Seas - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Parascientific Escape Cruise in the Distant Seas

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000186500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Parascientific Escape: Cruise in the Distant Seas runs almost perfectly in Citra. The game suffers from some minor audio stuttering. Other than that, the game can completed without any major problems.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0f40824a-f7d4-4ef5-9539-53ae7eb0cf2b 05/14/2018 DelzonPerez on 05/18/2018AMD Ryzen 3 1200 Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      7861be6
      Perfect
      467d0c94-a3ad-4a55-a8fd-edd8a86362ed 08/22/2021 anamenot on 08/26/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      67a39741-faf8-478f-8ea5-e1a2a00b6bbe 07/6/2021 lily3 on 07/09/2021AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Canary Build
      4ca36e5
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/parascientific-escape-gear-detective/index.html b/game/parascientific-escape-gear-detective/index.html new file mode 100644 index 0000000000..209faa5e52 --- /dev/null +++ b/game/parascientific-escape-gear-detective/index.html @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Parascientific Escape - Gear Detective - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Parascientific Escape - Gear Detective

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001AE700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Parascientific Escape: Gear Detective runs perfectly on Citra. The graphics and audio are considered perfect.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      56e14128-7f37-4c38-acd6-9e4f68763b6c 05/14/2018 DelzonPerez on 05/18/2018AMD Ryzen 3 1200 Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      7861be6
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/persona-q-shadow-of-the-labyrinth/index.html b/game/persona-q-shadow-of-the-labyrinth/index.html new file mode 100644 index 0000000000..ab1d41cafa --- /dev/null +++ b/game/persona-q-shadow-of-the-labyrinth/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Persona Q: Shadow of the Labyrinth - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Persona Q: Shadow of the Labyrinth

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000123400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Persona Q: Shadow of the Labyrinth works great in Citra but need decent hardware to run near full speed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0e30d1ed-55e9-4b7b-a950-fd1f481eaa99 08/1/2021 on 08/12/2021Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Okay
      3fe72330-20d7-442d-8aea-57ee1257bab4 07/1/2021 on 07/04/2021VirtualApple @ 2.50GHz
      Apple M1
      Apple
      Canary Build
      6c8837b
      Won't Boot
      58c4bd09-e2cf-4a90-bd0f-d6ee844ef09c 06/22/2021 on 06/25/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GT 630/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Perfect
      5bfdf9ca-5f0e-4e4c-abb0-a2e07af90a3c 07/1/2021 on 07/04/2021VirtualApple @ 2.50GHz
      Apple M1
      Apple
      Canary Build
      6c8837b
      Won't Boot
      66041f7f-6cd4-4893-aab3-216fa2d8bb2a 05/13/2021 4vul on 06/12/2021AMD FX(tm)-8320 Eight-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Great
      697111fb-8b81-4a0e-b4a5-2b8106fecc9b 05/13/2021 on 06/14/2021Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      NVIDIA GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      71e4ee7b-44c9-41cd-977e-a2b864c787e3 06/22/2021 on 06/24/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Great
      e756e1ac-0c0b-408b-9d7b-0075aa721076 09/6/2021 on 09/13/2021Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      4817b00
      Okay
      ee51219c-1cf3-44e9-93b1-6c57deed53b8 04/3/2021 on 04/07/2021Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      b3cab3c
      Great
      f409d533-d531-4d63-a3b9-69316aa46927 05/4/2021 faqq on 05/06/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      6e16081
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/petit-novel-series-harvest-december/index.html b/game/petit-novel-series-harvest-december/index.html new file mode 100644 index 0000000000..0c37fe7254 --- /dev/null +++ b/game/petit-novel-series-harvest-december/index.html @@ -0,0 +1,389 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Petit Novel series - Harvest December - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Petit Novel series - Harvest December

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000182800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      6ce33b73-9e13-4caf-8670-a1ef2f672efb 02/9/2020 iriver03 on 02/14/2020Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz
      Quadro K1100M/PCIe/SSE2
      Windows
      Canary Build
      4d75a4d
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/petz-fantasy-3d/index.html b/game/petz-fantasy-3d/index.html new file mode 100644 index 0000000000..17f8b96b75 --- /dev/null +++ b/game/petz-fantasy-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Petz Fantasy 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Petz Fantasy 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000044B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      7631b3eb-a5c7-409c-88be-583484a7e032 11/20/2021 on 12/06/2021Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      64b502a
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/phasmophobia-hall-of-specters-3d/index.html b/game/phasmophobia-hall-of-specters-3d/index.html new file mode 100644 index 0000000000..767b9d7ef2 --- /dev/null +++ b/game/phasmophobia-hall-of-specters-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Phasmophobia: Hall of Specters 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Phasmophobia: Hall of Specters 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F711D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      ca4b8d44-e349-4a7d-8918-425d56121547 08/11/2020 JosephSMASH on 08/15/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      55b529b
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/phoenix-wright-ace-attorney-dual-destinies/index.html b/game/phoenix-wright-ace-attorney-dual-destinies/index.html new file mode 100644 index 0000000000..11c112e78a --- /dev/null +++ b/game/phoenix-wright-ace-attorney-dual-destinies/index.html @@ -0,0 +1,478 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Phoenix Wright: Ace Attorney - Dual Destinies - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Phoenix Wright: Ace Attorney - Dual Destinies

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000F1400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Phoenix Wright: Ace Attorney - Dual Destinies has some problems on Citra. The game performs poorly without powerful hardware. Using hardware shader increases FPS, but is heavy on GPU.

      +

      Costume and Special Episode DLC is playable on Citra, but early versions of godmode9 would result in DLC being improperly exported (game acknowledges them, but crashes when trying to access either). DLC exported with later versions of godmode9 are fully functional.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1473a47d-b83c-4e1a-860c-7fc0b27fa283 10/13/2021 DiamondBr3aker on 10/19/2021Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      9019212
      Great
      19e1b73e-5a2e-4f47-9a24-d27e74a388ac 12/5/2020 someonewithaPC on 12/05/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      3678004
      Great
      2e716998-8735-4653-9df8-967e913e5848 08/1/2021 on 08/09/2021Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      dfd7926
      Great
      76e5860a-c376-43e9-8cd0-4e577e39c07b 01/5/2021 on 02/03/2021Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      e33677b
      Bad
      820746a8-8a84-4656-915a-c921451e51d9 07/24/2021 on 07/27/2021AMD Ryzen 9 3900XT 12-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dd31ed6
      Okay
      8bbc0cb8-601b-4680-9324-a16d4d745e7f 01/5/2021 on 01/26/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      e33677b
      Great
      9ca3dd2e-abac-4691-a667-11e8917ea05e 01/21/2022 on 01/21/2022Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      3043e43
      Okay
      b48424dc-8c28-4e70-b6d7-c08b501a1282 10/3/2021 on 10/08/2021Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      NVIDIA GeForce GTX 970M/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Great
      cdfa3431-0769-4d63-83ec-858605b9faf4 02/12/2021 on 02/15/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      e6c479f
      Perfect
      d0635a56-631c-49f6-bea9-ae34afdf775c 12/7/2020 on 12/19/2020AMD FX(tm)-8350 Eight-Core Processor
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/phoenix-wright-ace-attorney-spirit-of-justice/index.html b/game/phoenix-wright-ace-attorney-spirit-of-justice/index.html new file mode 100644 index 0000000000..fcb03d6b1b --- /dev/null +++ b/game/phoenix-wright-ace-attorney-spirit-of-justice/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Phoenix Wright: Ace Attorney – Spirit of Justice - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Phoenix Wright: Ace Attorney – Spirit of Justice

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000018F400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Phoenix Wright: Ace Attorney - Spirit Of Justice performs a bit better than Dual Destinies, but it still performs poorly on powerful hardware. Crashes may occur during certain moments as well.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0d872e2c-bc7e-4193-bd52-06c8a1c4a9a7 01/5/2021 on 01/26/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      e33677b
      Great
      20740366-8152-4fa9-92dd-25678ffbb4d7 06/19/2020 on 06/20/2020 Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
      GeForce GT 540M/PCIe/SSE2
      Windows
      Nightly Build
      8ce81b1
      Perfect
      24fc46e0-c84a-4627-9834-c08af671924f 11/15/2020 on 11/16/2020AMD Ryzen 5 2400G with Radeon Vega Graphics
      AMD Radeon(TM) RX Vega 11 Graphics
      Windows
      Nightly Build
      23b6784
      Okay
      3c9ecdd8-5bd3-4b2d-846c-9ce1f0416cc3 03/6/2021 Giaky on 03/28/2021AMD Ryzen 5 3600 6-Core Processor
      AMD Radeon RX 5700 XT
      Windows
      Nightly Build
      8e3c767
      Perfect
      77a901b8-eade-4c21-a047-79c3514db4ac 11/1/2021 on 11/09/2021Intel(R) Celeron(R) N4100 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      5a7d801
      Great
      86fe5d20-879f-425e-8855-a1178a700538 12/5/2020 someonewithaPC on 12/05/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      3678004
      Great
      8dc6eb69-75bb-4574-ab27-241d7d1103c1 10/13/2021 on 10/17/2021Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      9019212
      Bad
      9074ac9f-814e-4473-8be6-42868834943e 11/6/2021 on 11/19/2021Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Perfect
      95d32dde-e08c-434d-99c1-d662b1625552 05/2/2020 on 05/04/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      41bff0e
      Perfect
      a74fee84-da01-4125-8553-9f9905c36238 08/23/2020 on 08/29/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      f3f2ea7
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/phoenix-wright-ace-attorney-trilogy/index.html b/game/phoenix-wright-ace-attorney-trilogy/index.html new file mode 100644 index 0000000000..0caac29227 --- /dev/null +++ b/game/phoenix-wright-ace-attorney-trilogy/index.html @@ -0,0 +1,483 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Phoenix Wright: Ace Attorney Trilogy - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Phoenix Wright: Ace Attorney Trilogy

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000138F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Phoenix Wright: Ace Attorney Trilogy work flawlessly in Citra with no noticeable graphical and audio issues but may require semi-decent hardware to achieve higher performance.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1fb6dd8b-3116-4a11-b57c-c1b656bcc0b9 11/11/2019 on 11/17/2019Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      5fa71d4
      Perfect
      40a4ef27-a306-4455-8f7a-fc8fa7656f77 07/23/2020 on 10/15/2021AMD Ryzen 7 3700X 8-Core Processor
      NVIDIA GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      b4ec50b
      Perfect
      41cd5ba6-f741-4830-8a8c-0b0a2fa0dff9 05/28/2020 on 05/29/2020Intel(R) Core(TM) i5-5350U CPU @ 1.80GHz
      Intel(R) HD Graphics 6000
      Apple
      Nightly Build
      61c8ea3
      Perfect
      517e5a70-ea5c-482c-b5b3-d01a34f184a0 12/7/2020 on 12/11/2020 Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      3f13e1c
      Perfect
      5ac5a836-a511-4651-b2f3-40e5fc08400e 05/24/2019 on 05/26/2019Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      dc05af0
      Perfect
      85fa7c33-bf7e-4c89-988d-27d80f7f9a5e 10/3/2021 DiamondBr3aker on 10/11/2021Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6183b5d
      Perfect
      a25f1cd6-8f13-41f6-81a6-3b8f5e63fa3b 05/31/2020 on 05/31/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Intel(R) UHD Graphics 630
      Windows
      Canary Build
      20dfa5c
      Perfect
      b3012564-3dec-42ab-8302-d044f4ba3c36 05/25/2020 on 05/28/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      028609d
      Perfect
      c48fe5be-44c8-4a15-bc53-8433de993587 07/29/2019 aaronliu0130 on 07/29/2019Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz
      Intel HD Graphics 5000 OpenGL Engine
      Apple
      Canary Build
      843020a
      Perfect
      e80ec72a-e693-4e4b-8dd4-c24410b0c5bb 07/6/2021 GreenKeldeo on 07/09/2021Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      afed495
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/photos-with-mario/index.html b/game/photos-with-mario/index.html new file mode 100644 index 0000000000..54854bd1c2 --- /dev/null +++ b/game/photos-with-mario/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Photos with Mario - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Photos with Mario

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000130500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      59536a63-a711-4490-b314-a3801b79b05c 03/31/2018 on 03/31/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce GT 620/PCIe/SSE2
      Windows
      Nightly Build
      fff7227
      Intro/Menu
      bb9e929b-b858-44f7-842e-3da683d4d303 03/6/2021 on 03/07/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      88ac3d3
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picdun-2-witchs-curse/index.html b/game/picdun-2-witchs-curse/index.html new file mode 100644 index 0000000000..c45ede19e9 --- /dev/null +++ b/game/picdun-2-witchs-curse/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Picdun 2: Witch's Curse - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Picdun 2: Witch's Curse

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C5100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      861bb05b-7c6e-44a7-b564-a614e6679a5b 03/17/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-3d-round-2/index.html b/game/picross-3d-round-2/index.html new file mode 100644 index 0000000000..30ec1ad2d4 --- /dev/null +++ b/game/picross-3d-round-2/index.html @@ -0,0 +1,417 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Picross 3D Round 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Picross 3D Round 2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000187D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross 3D: Round 2 works very well on Citra. Apart from some FPS dips (probably mostly just shader cache generation) the only issue seems to be missing graphics on the lower screen in the level selection (which makes it hard to actually choose a level, but just randomly clicking around will get you into some level and then it’s nicely playable).

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      20cf40b7-b803-4548-9f52-41f802c1b309 03/6/2021 on 03/31/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Great
      3659d4a9-b12b-4613-bdf1-3e0d1c4e75b2 12/15/2018 on 12/15/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      b20a746
      Great
      4bfb4a99-30c3-40f5-acb5-3bdc5f2b4e0b 10/4/2020 somarictor2010 on 10/07/2020 Intel(R) Pentium(R) CPU N3530 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      ee9df14
      Bad
      5caf0f25-54eb-4890-b599-b535b6877f0b 05/13/2021 Epic_Wade on 06/07/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e/index.html b/game/picross-e/index.html new file mode 100644 index 0000000000..168e87cc0f --- /dev/null +++ b/game/picross-e/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000E5D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      014e0b4c-3f11-4387-ba17-88ed8ef02e4c 12/17/2018 on 12/18/2018Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      GeForce GTX 950/PCIe/SSE2
      Windows
      Nightly Build
      29548bb
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e2/index.html b/game/picross-e2/index.html new file mode 100644 index 0000000000..23c9f0c75e --- /dev/null +++ b/game/picross-e2/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000CD400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e2 works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e3/index.html b/game/picross-e3/index.html new file mode 100644 index 0000000000..fe1c769012 --- /dev/null +++ b/game/picross-e3/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e3

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000101D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e3 works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e4/index.html b/game/picross-e4/index.html new file mode 100644 index 0000000000..33b69a4ad1 --- /dev/null +++ b/game/picross-e4/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e4 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e4

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000127300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e4 works near flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      75d22e4b-1ed3-4ab0-927f-2cbdf4033679 11/30/2018 on 11/30/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      05b25c8
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e5/index.html b/game/picross-e5/index.html new file mode 100644 index 0000000000..1b76c7f514 --- /dev/null +++ b/game/picross-e5/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e5 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e5

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000149800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e5 works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      367bc171-c874-4975-a8fb-b25cf4b1c398 05/22/2020 on 05/24/2020AMD FX(tm)-6100 Six-Core Processor
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      c4ba7b3
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e6/index.html b/game/picross-e6/index.html new file mode 100644 index 0000000000..a276994098 --- /dev/null +++ b/game/picross-e6/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e6 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e6

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000016EF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e6 works near flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e7/index.html b/game/picross-e7/index.html new file mode 100644 index 0000000000..aa2cdccd81 --- /dev/null +++ b/game/picross-e7/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e7 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e7

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001ADB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e7 works near flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b2e52793-44f1-411f-8456-6d0bf28de474 02/23/2019 on 02/24/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      d1bebee
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/picross-e8/index.html b/game/picross-e8/index.html new file mode 100644 index 0000000000..55cf742527 --- /dev/null +++ b/game/picross-e8/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PICROSS e8 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PICROSS e8

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001CF700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Picross e8 works great in Citra. The game requires decent hardware to obtain full speed. No glitches or bugs found.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      fabd32bd-98d5-4a8a-8fb8-a9b6fab8d49e 04/20/2018 on 04/20/2018 Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
      GeForce GTX 660M/PCIe/SSE2
      Windows
      Canary Build
      bae4b4b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pikmin-short-movies-3d/index.html b/game/pikmin-short-movies-3d/index.html new file mode 100644 index 0000000000..499ffb4e1e --- /dev/null +++ b/game/pikmin-short-movies-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pikmin Short Movies 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pikmin Short Movies 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000011D500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      cb9e709a-bda3-4705-9d00-bf81cbb5c6cb 07/24/2019 on 07/29/2019 Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      aef06df
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pilotwings-resort/index.html b/game/pilotwings-resort/index.html new file mode 100644 index 0000000000..615f742a1f --- /dev/null +++ b/game/pilotwings-resort/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pilotwings Resort - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pilotwings Resort

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000031C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      While Pilotwings resort is capable of running in Citra with minor graphical issues, performance is unacceptable even on high end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1632ba3e-7c89-4b1b-8726-695043a8ca56 05/31/2020 on 06/09/2020Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
      Quadro RTX 4000/PCIe/SSE2
      Windows
      Nightly Build
      7625306
      Great
      25c4da31-3e09-44e3-b494-d95fb0b6c3ac 04/7/2020 Dillon_Lankford on 04/11/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Canary Build
      4f8f8e8
      Bad
      6a6e3823-e4c1-40fa-adfe-0be20ac8180d 09/25/2019 Ivan_Dmitrazh on 09/29/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      80c9137
      Great
      6de8642d-02e3-47e4-bab1-c4db64ee6e64 04/7/2020 Dillon_Lankford on 04/11/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Canary Build
      4f8f8e8
      Bad
      81370b1b-97b1-47d3-b4e5-18827db9a640 04/11/2018 on 04/12/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      8b858f1
      Okay
      915fcb20-599a-458d-97f0-86b7e8b3b1dc 10/30/2018 Yodakiller3000 on 10/31/2018Intel(R) Core(TM) i5-5350U CPU @ 1.80GHz
      Intel(R) HD Graphics 6000
      Apple
      Canary Build
      69f2578
      Perfect
      c1482fb2-711b-4308-b077-91ff2fcc0cbe 06/30/2019 on 06/30/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      0b4be6e
      Bad
      ce395797-e2c5-40f5-8da1-94721d31c7e0 04/12/2020 on 04/12/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      f75cc8b
      Great
      db269b30-622f-4edd-b586-3f8f164534f3 06/24/2020 on 06/24/2020Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 980M/PCIe/SSE2
      Windows
      Canary Build
      0e9198e
      Okay
      e5b77e05-55c1-4d00-8caf-494373d64624 11/9/2018 on 11/11/2018Intel(R) Core(TM) i5-6198DU CPU @ 2.30GHz
      Intel(R) HD Graphics 510
      Windows
      Canary Build
      f27088b
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pinball-hall-of-fame-the-williams-collection/index.html b/game/pinball-hall-of-fame-the-williams-collection/index.html new file mode 100644 index 0000000000..0a4e976ae5 --- /dev/null +++ b/game/pinball-hall-of-fame-the-williams-collection/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pinball Hall of Fame: The Williams Collection - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pinball Hall of Fame: The Williams Collection

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000004C600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2d66f9f8-a122-4b78-a97e-370e9d3feccd 07/27/2018 on 07/28/2018Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      37d46f7
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ping-pong-trick-shot/index.html b/game/ping-pong-trick-shot/index.html new file mode 100644 index 0000000000..b67d1a25d6 --- /dev/null +++ b/game/ping-pong-trick-shot/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ping Pong Trick Shot - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Ping Pong Trick Shot

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000167500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      cd84873c-fd19-44ca-8b55-22033377e954 12/7/2018 on 12/08/2018AMD A4-6300 APU with Radeon(tm) HD Graphics
      AMD Radeon HD 8370D
      Windows
      Canary Build
      28abf8c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pirate-pop-plus/index.html b/game/pirate-pop-plus/index.html new file mode 100644 index 0000000000..87542d7f8f --- /dev/null +++ b/game/pirate-pop-plus/index.html @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pirate Pop Plus - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pirate Pop Plus

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      010025E0092B6000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      thor = “drewby” +buildDate = “2020-01-24T00:02:36” +buildName = “Nightly” +compatibility = “4” +cpu = “Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz” +date = “2020-01-29T01:41:00.951” +gpu = “GeForce GTX 1050/PCIe/SSE2” +id = “0cf64d3e-f26e-4fb4-85d4-50fc80f46a4b” +os = “Windows” +program_id = “000400000F708600” +version = “5d502df”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pix3d/index.html b/game/pix3d/index.html new file mode 100644 index 0000000000..62d6f8aaed --- /dev/null +++ b/game/pix3d/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + PIX3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      PIX3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000AFA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      33a743e2-7e28-4601-b845-776ed2cdc615 12/16/2018 on 12/16/2018Intel(R) Core(TM) i5 CPU 661 @ 3.33GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      12b752f
      Perfect
      f657ebc7-114a-45fe-8b6c-a2c258aea130 04/29/2019 on 04/29/2019AMD Ryzen 5 1600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      411dfb2
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pocket-card-jockey/index.html b/game/pocket-card-jockey/index.html new file mode 100644 index 0000000000..fe593aec38 --- /dev/null +++ b/game/pocket-card-jockey/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pocket Card Jockey - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pocket Card Jockey

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000194800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pocket Card Jockey runs perfectly in Citra. No graphical glitches or audio issues. The game can also maintain full speed easily.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8df82b23-3b59-44f6-a0a0-40c9378c50b3 12/2/2018 on 12/03/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      11bc902
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokedex-3d-pro/index.html b/game/pokedex-3d-pro/index.html new file mode 100644 index 0000000000..d70514bc29 --- /dev/null +++ b/game/pokedex-3d-pro/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokédex 3D Pro - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokédex 3D Pro

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000051E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1895a6ce-682b-42ea-b671-f658a04493ca 05/12/2020 on 05/13/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      57aa18f
      Great
      350fa89b-e9a1-493f-92d8-b24c2bd86861 01/5/2021 GamingDragon on 01/27/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      368e3c4a-31e4-4b1d-a778-887537e6d0c5 09/19/2020 Bobsican on 09/26/2020Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Bad
      3ae1bb04-0a08-4e04-b42c-c86a0c8832c0 05/25/2020 HLR_64 on 05/28/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      AMD Radeon HD 7700 Series
      Windows
      Canary Build
      9b0a1d1
      Okay
      50748516-f2bc-4355-8bf5-4278b38e1be2 08/7/2020 on 08/14/2020AMD Ryzen 3 3200G with Radeon Vega Graphics
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      f72be7a
      Intro/Menu
      59f67a9f-3f61-4562-a6e4-c2f061b0c519 09/16/2019 on 10/02/2019AMD FX(tm)-6300 Six-Core Processor
      AMD Radeon(TM) RX 560 Series
      Windows
      Canary Build
      f5345ae
      Intro/Menu
      859e35e8-4c4f-4869-a5f7-2cc90ad82a1c 08/10/2019 on 08/10/2019Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      a867387
      Bad
      85b3e878-dbb3-43d8-a0b0-b30cb6c934c0 03/3/2020 on 03/11/2020 Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      7afcc0d
      Intro/Menu
      c2942355-4266-4735-9a57-282e6218155e 07/28/2020 on 08/01/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      e1eca22
      Okay
      f822bcd8-8ad8-470f-b706-1dc350165000 04/7/2020 on 06/08/2020Intel(R) Core(TM) i3-5010U CPU @ 2.10GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      23921e3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-alpha-sapphire-update-ver-14/index.html b/game/pokemon-alpha-sapphire-update-ver-14/index.html new file mode 100644 index 0000000000..8a99c41be5 --- /dev/null +++ b/game/pokemon-alpha-sapphire-update-ver-14/index.html @@ -0,0 +1,358 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Alpha Sapphire Update Ver. 1.4 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Alpha Sapphire Update Ver. 1.4

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E0011C500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Omega Ruby and Alpha Sapphire work great on Citra. Graphically, the games look great with very minor graphical issues, may require decent hardware to achieve stable frame rates.

      +

      [No Outlines ORAS 1.0] D3000000 00000000 00379EB4 00000000 00379EB8 00000000 D2000000 00000000

      +

      [No Outlines ORAS 1.4] D3000000 00000000 0037A140 00000000 0037A144 00000000 D2000000 00000000

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-alpha-sapphire/index.html b/game/pokemon-alpha-sapphire/index.html new file mode 100644 index 0000000000..c631992002 --- /dev/null +++ b/game/pokemon-alpha-sapphire/index.html @@ -0,0 +1,473 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Alpha Sapphire - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Alpha Sapphire

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000011C500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Omega Ruby and Alpha Sapphire work great on Citra. Graphically, the games look great with very minor graphical issues, may require decent hardware to achieve stable frame rates.

      +

      [No Outlines ORAS 1.0] D3000000 00000000 00379EB4 00000000 00379EB8 00000000 D2000000 00000000

      +

      [No Outlines ORAS 1.4] D3000000 00000000 0037A140 00000000 0037A144 00000000 D2000000 00000000

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0331c505-71f2-498e-9d8a-fca57bff2f65 01/18/2022 on 01/18/2022AMD Ryzen 5 3600 6-Core Processor
      AMD Radeon RX 5700 XT
      Windows
      Nightly Build
      45a4a56
      Great
      11d9fc52-7ab5-499b-85ce-d063d2582f60 01/13/2022 on 01/13/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Bad
      1fabeb8e-3b2b-424d-bb32-52f2c2447eff 01/15/2022 on 01/16/2022AMD Ryzen 3 PRO 4350G with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      333d18a1-ba77-427f-bbde-5b616a2ab031 01/18/2022 on 01/18/2022AMD Ryzen 9 5900HX with Radeon Graphics
      NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      43a46514-464e-4ba8-bd64-7a31fbcac544 01/11/2022 JayOnCitra on 01/12/202211th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz
      NVIDIA GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      67f1e41
      Okay
      5134e8df-9f51-4b4e-b10f-5982ddefb665 01/13/2022 on 01/13/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Okay
      63097b86-cf57-4412-a6f1-566001bf5b0a 01/11/2022 on 01/12/2022Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      67f1e41
      Okay
      7033578e-075e-4df6-8c21-626ec922fbfb 01/18/2022 on 01/18/2022Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Perfect
      903508c8-5110-4cbb-a4b7-7157d55746fd 01/15/2022 on 01/16/2022 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      GeForce GT 610/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      e0964c3d-8adf-449b-8689-2688119a1011 01/20/2022 on 01/22/2022Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      45a4a56
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-art-academy/index.html b/game/pokemon-art-academy/index.html new file mode 100644 index 0000000000..be6bc7e077 --- /dev/null +++ b/game/pokemon-art-academy/index.html @@ -0,0 +1,397 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Art Academy - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Art Academy

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000D0A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4dfb5389-2e96-4d94-ba50-92bece16e9de 09/20/2021 Tottoseru on 10/02/2021AMD Ryzen 7 2700 Eight-Core Processor
      Radeon RX 590 Series
      Windows
      Nightly Build
      19617f7
      Intro/Menu
      4ed9abc7-245a-4ced-89a1-45b83c26d897 05/2/2019 on 05/02/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      c8ff1da
      Great
      6909073f-bda5-469a-88db-b74b6e7c6f35 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Perfect
      c8d4e315-ccd7-4dcb-bf21-052dd739d296 10/13/2021 on 10/14/2021AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      9019212
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-bank/index.html b/game/pokemon-bank/index.html new file mode 100644 index 0000000000..b3e6d6041a --- /dev/null +++ b/game/pokemon-bank/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Bank - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Bank

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C9B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Bank requires access to Nintendo’s servers. +As of now, Citra does not provide this functionality.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      136f5682-90bb-41fa-9b64-cddacead9895 08/11/2021 on 08/14/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      f6ddea2
      Intro/Menu
      2b6b4feb-1bde-4783-b4d7-b9c3cd9b8742 11/6/2021 on 11/09/2021Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Intro/Menu
      4cbbf641-22aa-4a81-ab9c-2567f736c5a6 07/24/2021 poopbigfart123 on 07/30/2021Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      dd31ed6
      Intro/Menu
      519f4c66-4ec4-4234-a25f-448d0d40a379 03/6/2021 on 03/06/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      8e3c767
      Intro/Menu
      5ed1866d-9e4a-4e9d-b5c1-dd24ce4337b2 05/16/2021 on 06/07/2021 Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      7ee5bf9
      Okay
      70b96aa0-f84a-4506-ad57-a892c6d66bb7 01/5/2021 Vidit_Sharma on 01/21/2021AMD PRO A4-4350B R4, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R4 Graphics
      Windows
      Nightly Build
      e33677b
      Okay
      783fc17f-6e7e-42b5-a3ec-8c6c57c8d8ca 01/5/2021 JavaneeseAspid on 01/23/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Intro/Menu
      aea79410-bedc-4589-a6b9-f603147e1cbc 07/11/2021 AlphaNinjaLord on 07/15/2021AMD Ryzen 5 3600 6-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      62236b7
      Intro/Menu
      e7851383-6c33-4bcc-aea6-60a529a98baa 08/1/2021 on 08/06/2021 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      AMD Radeon R7 240 Series
      Windows
      Canary Build
      40f8fcf
      Intro/Menu
      f925cc39-f0e8-4731-9156-38b648c3ef5c 04/3/2021 on 05/22/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-battle-trozei/index.html b/game/pokemon-battle-trozei/index.html new file mode 100644 index 0000000000..9b0bbff17a --- /dev/null +++ b/game/pokemon-battle-trozei/index.html @@ -0,0 +1,380 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Battle Trozei - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Battle Trozei

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000011C600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-blue-version-english-version/index.html b/game/pokemon-blue-version-english-version/index.html new file mode 100644 index 0000000000..3099814423 --- /dev/null +++ b/game/pokemon-blue-version-english-version/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Blue Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Blue Version (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000171100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      294ade78-7ecb-4d25-9476-186358ac6b52 01/11/2019 Ultramarines on 01/11/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4f23d5d
      Great
      78314807-0fd8-49e4-afd5-12a59ae32b7a 12/17/2018 AleKing31 on 12/17/2018Pentium(R) Dual-Core CPU E5700 @ 3.00GHz
      GeForce GTX 550 Ti/PCIe/SSE2
      Windows
      Nightly Build
      29548bb
      Great
      786ce25e-0be6-4954-bf41-7d51167e0535 12/27/2018 AleKing31 on 12/27/2018Pentium(R) Dual-Core CPU E5700 @ 3.00GHz
      GeForce GTX 550 Ti/PCIe/SSE2
      Windows
      Nightly Build
      3bbd7fd
      Great
      7c122d79-7d3f-41aa-bbaa-bde82bbd28c0 03/11/2021 on 03/31/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Okay
      ae5d1c44-745a-47f7-a788-8b9c6b36f296 12/15/2018 AleKing31 on 12/15/2018Pentium(R) Dual-Core CPU E5700 @ 3.00GHz
      GeForce GTX 550 Ti/PCIe/SSE2
      Windows
      Nightly Build
      d2003da
      Great
      aea7e837-0d8b-4594-9b99-b6d000b34daf 12/10/2018 Rian_Caio on 12/11/2018 Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      a9a83f6
      Great
      b9db1698-c1a2-4ad8-a341-f307d32430a5 01/18/2019 on 01/18/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      ea52cce
      Perfect
      c89afa96-0670-4160-ab2c-e48b25f65bb1 01/2/2019 on 01/05/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      11c5c74
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-blue-version-spanish-version/index.html b/game/pokemon-blue-version-spanish-version/index.html new file mode 100644 index 0000000000..55649fc496 --- /dev/null +++ b/game/pokemon-blue-version-spanish-version/index.html @@ -0,0 +1,372 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Blue Version (Spanish Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Blue Version (Spanish Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000171A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      641d8b89-0901-4d66-8ecc-813ff0ff43db 12/20/2018 on 01/22/2019Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      5c75974
      Bad
      d829bd40-6a9f-4758-8b29-982e4ec1a3c0 01/16/2019 Rolando03 on 01/18/2019Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      823f6cd
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-crystal-version-english-version/index.html b/game/pokemon-crystal-version-english-version/index.html new file mode 100644 index 0000000000..a8341af37e --- /dev/null +++ b/game/pokemon-crystal-version-english-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Crystal Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Crystal Version (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000172800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      23f2ad2c-514c-480c-a5cf-0a0fa3b9e4ee 09/3/2019 on 09/06/2019Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      8c2a335
      Okay
      4ef876b5-2a12-4b43-9ebc-fd60c0400573 08/7/2020 DemonBee on 08/16/2020Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      f72be7a
      Okay
      6d0459c4-0968-48fa-b070-6ecfac08c831 11/18/2019 TheEgghead27 on 11/20/2019Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      4442a25
      Great
      6d11c4ae-5501-4222-ab13-abf3b8aee13e 10/5/2019 on 10/17/2019AMD Athlon(tm) X4 860K Quad Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Great
      81069baa-e203-45ae-855b-b90e791071e0 10/13/2021 Jet2 on 10/16/2021AMD Ryzen 7 4800H with Radeon Graphics
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Okay
      9b75fad8-5c6a-452f-b4f8-6752252470ec 07/29/2019 Azure_Wight on 08/04/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      76aec4d
      Perfect
      b10881d8-0c2f-4b4a-8e52-afce996b7a19 08/10/2019 on 08/10/2019Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      a867387
      Okay
      b6e9d048-b10b-4748-92a2-d7a7e3a21651 05/16/2021 Shaurya_Gupta on 06/17/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      7ee5bf9
      Perfect
      b700dd4e-90d4-44da-b56c-6a76b4f496e8 09/17/2019 on 09/17/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      4b05078
      Okay
      efbbef2e-e142-4481-8d46-348753455e2b 10/5/2019 arceus621 on 10/11/2019Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      35690e3
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-crystal-version-spanish-version/index.html b/game/pokemon-crystal-version-spanish-version/index.html new file mode 100644 index 0000000000..fc1c61e5ca --- /dev/null +++ b/game/pokemon-crystal-version-spanish-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Crystal Version (Spanish Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Crystal Version (Spanish Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000173100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      12642e51-b76a-41fc-a28e-b557ba374875 12/22/2018 on 12/24/2018Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Linux
      Canary Build
      7a4fea0
      Perfect
      2b3ab16a-a93e-4176-8fc7-ab358414c375 12/12/2018 on 12/12/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      65d62b1
      Perfect
      38410f22-69f6-4f85-8e40-179c158bc304 06/29/2020 KairosEasyBro on 06/29/2020Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      697ea32
      Great
      3edddc42-c7bc-408d-9dbd-8769ec821625 11/1/2021 Elfenix500 on 11/02/2021 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      GeForce GT 730/PCIe/SSE2
      Windows
      Nightly Build
      5a7d801
      Okay
      7d9eb5dd-f324-458b-ae73-765a8d7c6c06 06/5/2019 on 06/06/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      49f6f11
      Great
      897d5230-e06b-45ed-b3e9-17228241db0d 02/1/2020 on 02/05/2020Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      eb0364d
      Won't Boot
      d59346f2-419f-4d74-a840-defbf7348a14 12/10/2018 on 12/27/2018AMD FX(tm)-8320 Eight-Core Processor
      AMD Radeon R9 200 Series
      Windows
      Canary Build
      a9a83f6
      Okay
      dfbccb2d-17ef-4a0f-8bd6-3fc2836a1875 07/15/2019 on 07/17/2019AMD Ryzen 5 1600 Six-Core Processor
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      68056af
      Bad
      eb7e13e2-2cdb-4110-8003-edd85044c0ec 01/16/2019 Rolando03 on 01/18/2019Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      823f6cd
      Perfect
      facf318e-9331-4267-9174-82846534f53c 02/1/2020 on 02/05/2020Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      eb0364d
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-dream-radar/index.html b/game/pokemon-dream-radar/index.html new file mode 100644 index 0000000000..4da646ccb4 --- /dev/null +++ b/game/pokemon-dream-radar/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Dream Radar - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Dream Radar

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000AE100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      34839427-a2a3-470a-a5a5-3f75d8528837 10/27/2018 on 10/28/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      ab50df0
      Intro/Menu
      f549b559-f552-4c18-bd9a-17493d6cf37b 01/16/2019 Rolando03 on 01/18/2019Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      823f6cd
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-gold-version-english-version/index.html b/game/pokemon-gold-version-english-version/index.html new file mode 100644 index 0000000000..afa098cc18 --- /dev/null +++ b/game/pokemon-gold-version-english-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Gold Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Gold Version (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000172600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      09813b4c-0a0e-41af-8b48-43631ad2d237 05/11/2019 on 05/22/2019Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
      GeForce 840M/PCIe/SSE2
      Windows
      Nightly Build
      af197c1
      Bad
      61513677-a627-4610-9cbd-372f984c7f28 04/28/2020 Tulio_Santos1 on 05/06/2020Intel(R) Celeron(R) CPU G3900 @ 2.80GHz
      Intel(R) HD Graphics 510
      Windows
      Nightly Build
      98fe5f8
      Okay
      8218c84d-7488-4679-8c79-4e8847a96e0e 08/14/2019 Azure_Wight on 08/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      edf3171
      Perfect
      9d06ea5f-7ea2-45b6-a01a-22ab245826c2 01/18/2019 AppropriateZack on 01/20/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      9d639d3
      Okay
      cc9a47ec-6948-47aa-ab26-62dd549a2a36 04/3/2019 on 04/05/2019 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      14730ed
      Okay
      d973a69b-d43f-4a2a-bfe8-47e251bbcbef 09/19/2020 leojr on 09/21/2020Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Okay
      e8b5a45d-349e-43f5-9a36-36f77004a1d6 06/9/2019 Gengar_Kurama on 06/16/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 965M/PCIe/SSE2
      Windows
      Nightly Build
      318095f
      Great
      f8d64791-7b3d-40b8-b71d-ea835f8bde6a 12/1/2019 Gengar_Kurama on 12/01/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 965M/PCIe/SSE2
      Windows
      Nightly Build
      4efb9c6
      Great
      f96db4ac-662a-4a76-a049-9b02c337f3ba 01/24/2019 kaytii97 on 01/24/2019Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      2dbf39f
      Great
      fdd257db-61ef-45a4-a209-e32ac7abddcc 02/21/2021 on 03/03/2021AMD A6-5200 APU with Radeon(TM) HD Graphics
      AMD Radeon HD 8400
      Windows
      Canary Build
      09100ec
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-moon/index.html b/game/pokemon-moon/index.html new file mode 100644 index 0000000000..83618b5a91 --- /dev/null +++ b/game/pokemon-moon/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Moon - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Moon

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000175E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Sun and Moon work excellently in Citra. Graphically, the games look great with minor graphical issues, but require quite powerful hardware to achieve higher frame rates.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1f6d678b-ee37-49c5-a65a-97bb42f35168 10/23/2021 1112695 on 11/30/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      5a0c4bf
      Won't Boot
      24a5dd02-e6c4-40a9-ad77-5137cae38f95 12/12/2021 on 12/29/2021Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      28039d3
      Okay
      37f7bb42-9363-4c30-bb42-ee4ab1534cd7 11/20/2021 on 12/05/2021AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Perfect
      7cf85c9e-1c2f-4a18-b190-7bce8ea72621 01/13/2022 on 01/13/2022Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      9ee270f
      Intro/Menu
      919e0eed-1b64-4015-9ef5-9fbad4ccfefe 10/22/2021 on 10/22/2021Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz
      GeForce GT 420/PCIe/SSE2
      Windows
      Nightly Build
      ec96ee4
      Perfect
      a3281460-3f1f-4e3b-bfbc-0a150bb1633b 12/13/2021 on 12/22/2021AMD Ryzen 5 5500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      3565e9d
      Okay
      b443f043-8e86-4aa6-b525-8e875c568a60 01/13/2022 on 01/13/2022Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      GeForce 930M/PCIe/SSE2
      Windows
      Canary Build
      9ee270f
      Bad
      b8b06a84-97fc-40f7-ba07-39cd83032111 12/12/2021 on 12/27/2021Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      28039d3
      Intro/Menu
      cbdec0b9-42d3-49d0-8f8b-e97fc32af476 10/13/2021 on 10/15/2021Intel(R) Core(TM) i7-5700HQ CPU @ 2.70GHz
      NVIDIA GeForce GTX 970M/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Bad
      e0b503f0-585f-48b9-b5d5-1e904f6c6a1c 01/11/2022 Vixis6 on 01/11/2022Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      67f1e41
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-mystery-dungeon-gates-to-infinity/index.html b/game/pokemon-mystery-dungeon-gates-to-infinity/index.html new file mode 100644 index 0000000000..987af7fde8 --- /dev/null +++ b/game/pokemon-mystery-dungeon-gates-to-infinity/index.html @@ -0,0 +1,465 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Mystery Dungeon: Gates to Infinity - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Mystery Dungeon: Gates to Infinity

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000BA800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Mystery Dungeon: Gates to Infinity suffers from minor graphical issues, but is otherwise playable from start to finish. Crashes should not be expected. The game should be expected to run near full speed on modest hardware inside dungeons, but slowdowns should be expected in Paradise and other overworld environments.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0171a032-f439-4a67-8dd5-fb770803d129 04/7/2020 rfl0wpr on 04/11/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      23921e3
      Great
      0460c0b2-50e3-4116-a2c6-0a20bf2b7dd4 11/27/2020 on 11/28/2020Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      4df6a3f
      Great
      535333e7-4c34-4de3-af68-a302d7471608 03/29/2020 JSITGR-YT on 04/14/2020AMD A4-4020 APU with Radeon(tm) HD Graphics
      AMD Radeon HD 7480D
      Windows
      Nightly Build
      680ef64
      Won't Boot
      66d70619-7de4-48c5-8e9f-e80f5b12cad3 05/18/2019 on 05/19/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Canary Build
      a89d23f
      Great
      8d9b0ce8-f90e-42a3-abdd-0a367a795c8d 10/5/2019 on 10/14/2019Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Great
      a92b1b20-76b6-44cb-8e7e-9a6a7f32c7e4 02/29/2020 Prisma_Putra on 03/01/2020 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      2c0bd0f
      Perfect
      b5a8725c-03a1-4041-ad22-1fe949d729d5 02/22/2020 on 02/22/2020AMD Phenom(tm) II X6 1090T Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      6928151
      Perfect
      bb98a092-2c62-4639-8bd5-228a630839a1 05/13/2020 on 05/17/2020Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Nightly Build
      213c956
      Great
      bf3ee958-16aa-439e-a0fd-e6d0bfb29a85 06/9/2019 on 06/10/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      318095f
      Great
      f9864144-2d5f-4b06-8620-9cbcd64f3452 04/13/2020 on 04/16/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      d5a435f
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-omega-ruby-and-alpha-sapphire-special-demo/index.html b/game/pokemon-omega-ruby-and-alpha-sapphire-special-demo/index.html new file mode 100644 index 0000000000..ff244652f6 --- /dev/null +++ b/game/pokemon-omega-ruby-and-alpha-sapphire-special-demo/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Omega Ruby and Alpha Sapphire Special Demo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Omega Ruby and Alpha Sapphire Special Demo

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014A300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      06074abe-0663-43fd-a83d-7f9206b98f12 10/5/2019 on 10/13/2019Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      35690e3
      Great
      2d6cdf42-d9bd-47fd-986e-32d517e62002 01/31/2019 on 01/31/2019Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      GeForce 940M/PCIe/SSE2
      Windows
      Canary Build
      c743f63
      Great
      339448c9-a771-47dc-819c-e234ea6bfb53 01/2/2019 on 01/05/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      11c5c74
      Perfect
      530733b4-e4ff-4d41-9a1d-60d7bc8f5630 01/18/2019 on 01/18/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      ea52cce
      Perfect
      7131b876-ec65-4150-ba47-70b529b19220 01/5/2021 on 01/20/2021AMD PRO A6-7350B R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Nightly Build
      e33677b
      Great
      8701b2cf-64b5-4c64-83fa-95ecc1b5dfdf 03/15/2019 Amul2004 on 03/15/2019 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      4d56088
      Great
      8ab6a1b3-96e3-4d34-8d4c-46333e431733 06/5/2019 Liam_Olson on 06/07/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      e7e2e6b
      Okay
      90269b22-2fec-4982-94cf-c4966cdfd445 01/16/2019 Rolando03 on 01/18/2019Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      823f6cd
      Perfect
      974337ff-4ac7-4f83-b2c5-b8c71912e8a1 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      20d6402
      Great
      99778602-d1da-46a6-ac51-33fcecc4b861 01/2/2019 on 01/05/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      11c5c74
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-omega-ruby-update-ver-14/index.html b/game/pokemon-omega-ruby-update-ver-14/index.html new file mode 100644 index 0000000000..73aa461c84 --- /dev/null +++ b/game/pokemon-omega-ruby-update-ver-14/index.html @@ -0,0 +1,358 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Omega Ruby Update Ver. 1.4 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Omega Ruby Update Ver. 1.4

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E0011C400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Omega Ruby and Alpha Sapphire work great on Citra. Graphically, the games look great with very minor graphical issues, may require decent hardware to achieve stable frame rates.

      +

      [No Outlines ORAS 1.0] D3000000 00000000 00379EB4 00000000 00379EB8 00000000 D2000000 00000000

      +

      [No Outlines ORAS 1.4] D3000000 00000000 0037A140 00000000 0037A144 00000000 D2000000 00000000

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-omega-ruby/index.html b/game/pokemon-omega-ruby/index.html new file mode 100644 index 0000000000..d9e0fc823d --- /dev/null +++ b/game/pokemon-omega-ruby/index.html @@ -0,0 +1,473 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Omega Ruby - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Omega Ruby

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000011C400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Omega Ruby and Alpha Sapphire work great on Citra. Graphically, the games look great with very minor graphical issues, may require decent hardware to achieve stable frame rates.

      +

      [No Outlines ORAS 1.0] D3000000 00000000 00379EB4 00000000 00379EB8 00000000 D2000000 00000000

      +

      [No Outlines ORAS 1.4] D3000000 00000000 0037A140 00000000 0037A144 00000000 D2000000 00000000

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      01bb2d97-5e43-4129-94f8-1ef59e7bebb7 01/18/2022 on 01/18/2022Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Won't Boot
      2af8e723-e8f2-4ab8-9737-4e8863d7bc09 01/18/2022 on 01/18/2022AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      30e81bf4-ff0a-4264-9a86-390b1efb1c7c 01/18/2022 motisma-four on 01/18/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      37bfd1e2-982e-42d5-b780-e98defad48ce 01/25/2022 Joestar1 on 01/25/2022 Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
      AMD Radeon R7 200 Series
      Windows
      Canary Build
      2595877
      Great
      3a2cde5e-a6e7-4ce8-a759-0517bc8276a5 01/20/2022 on 01/23/2022AMD Athlon 220GE with Radeon Vega Graphics
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      687c0f9c-058d-42c4-a5cc-f95fe22e7ced 01/20/2022 motisma-four on 01/20/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Won't Boot
      7658b094-f447-48a5-99bd-6fc1ee49c28c 01/25/2022 motisma-four on 01/26/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4e15823
      Great
      ae29b6b1-689a-4c24-864e-f5cfe6f48a1e 01/23/2022 on 01/23/2022AMD Ryzen 7 3700X 8-Core Processor
      AMD Radeon RX 6900 XT
      Windows
      Canary Build
      72e38f2
      Great
      cc1a23c3-2f49-4e6f-a65b-a69bd8db6216 01/15/2022 motisma-four on 01/15/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Okay
      eb831a24-c898-4dc9-ac5d-ff4807417f81 01/15/2022 on 01/16/2022Intel(R) Celeron(R) N4100 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      45a4a56
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-picross/index.html b/game/pokemon-picross/index.html new file mode 100644 index 0000000000..00406377db --- /dev/null +++ b/game/pokemon-picross/index.html @@ -0,0 +1,462 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Picross - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Picross

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000017C100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokemon Picross works near flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware. And now that the software keyboard is implemented, every password locked puzzle can be unlocked.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      01ea82a6-ddc7-4014-9744-5838230a6768 10/23/2021 on 10/31/2021Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
      GeForce 820M/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Perfect
      14fb5f25-b237-4d4c-ad18-830b67b8e26e 05/24/2019 on 05/26/2019AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      186ffc2
      Great
      169183cb-dabd-4ab2-9af0-13b1d2bc125e 10/27/2018 on 10/28/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      ab50df0
      Perfect
      6416b99f-a997-4bb9-b9fb-88445f433e79 08/26/2018 on 08/28/2018Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      05118a2
      Great
      99425895-2b62-4577-bc5c-07bc0f91443b 06/12/2018 George35000vr on 06/15/2018 Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
      Mesa DRI Intel(R) Sandybridge Mobile
      Linux
      Canary Build
      16302ea
      Perfect
      b2acc1b7-6ab4-41a5-ba5f-199e8a6a3f94 09/25/2018 on 09/26/2018Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 960M/PCIe/SSE2
      Windows
      Canary Build
      e5fa2f6
      Perfect
      c77a4cde-cd15-4c77-b659-6824dc54a9e0 09/2/2018 Tabby5657 on 09/03/2018Intel(R) Core(TM) i3-6098P CPU @ 3.60GHz
      Intel(R) HD Graphics 510
      Windows
      Canary Build
      86403f0
      Perfect
      c92db88b-36ec-4bec-aaba-f737ed6ef2d1 07/9/2018 Tabby5657 on 07/10/2018Intel(R) Core(TM) i3-6098P CPU @ 3.60GHz
      Intel(R) HD Graphics 510
      Windows
      Canary Build
      08de3c6
      Perfect
      ce3bd601-792e-4917-a72d-fffe83823edd 11/11/2019 on 11/17/2019Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      5fa71d4
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-red-version-english-version/index.html b/game/pokemon-red-version-english-version/index.html new file mode 100644 index 0000000000..bc60507048 --- /dev/null +++ b/game/pokemon-red-version-english-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Red Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Red Version (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000171000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1aa0d3d3-a054-4ba9-94b7-5f00e900a783 10/7/2021 on 10/14/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      569b5fa
      Great
      1b9de7bc-988b-4777-a07e-d327714a1492 04/9/2019 on 04/13/2019Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
      GeForce 8400 GS/PCIe/SSE2
      Windows
      Nightly Build
      e9c2b27
      Great
      1cc4c63e-7aac-42f9-9853-b0416aa9c758 11/24/2020 on 12/06/2020Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Okay
      294d6d75-2fa0-41da-aff9-a27b468f2e5f 11/24/2020 digaolima on 11/30/2020Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz
      /PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Great
      545caf96-32e8-439c-8db0-57dbb58e9c61 01/18/2019 on 01/18/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      ea52cce
      Perfect
      5566b3c3-8770-45f8-b8b2-5b4f0df9bd1c 11/23/2020 on 11/23/2020Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      3fa12d4
      Okay
      ab9e218c-aaa4-4a72-a40d-58c8a3d02c3a 04/2/2020 Lubiandres on 11/18/2020AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      6a3afe4
      Perfect
      b623a306-7812-4ca4-b23b-0a55f860633c 04/24/2019 Lubiandres on 11/20/2020AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      b6ff5dd
      Great
      e28fb1f0-96d4-4bda-bb21-6ca04a57c7d7 03/11/2021 on 03/31/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Okay
      e77f2f39-7fc1-4943-8eae-bfdeb4c863a1 01/11/2019 Ultramarines on 01/11/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4f23d5d
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-red-version-spanish-version/index.html b/game/pokemon-red-version-spanish-version/index.html new file mode 100644 index 0000000000..849e1d6441 --- /dev/null +++ b/game/pokemon-red-version-spanish-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Red Version (Spanish Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Red Version (Spanish Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000171900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      03a0af1d-4c7e-4388-bf71-7d6ec789f38e 04/17/2019 on 04/17/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      0ec45f6
      Okay
      085d3685-959c-40b3-b280-3f1651f1445f 04/29/2019 on 04/30/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      3786152
      Okay
      4cac6b95-8682-4c7e-9568-6454d8e92ab2 06/10/2019 on 06/15/2019Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 980/PCIe/SSE2
      Windows
      Nightly Build
      73bf92f
      Perfect
      6d69efd1-367f-428c-ba10-d28f3ab98813 04/26/2019 on 04/27/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      7ea82e7
      Okay
      745ffce1-7500-4175-92f9-480bfba54489 04/15/2019 on 04/15/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      1175477
      Okay
      82129374-3a8a-486a-812d-dbfc29b1a3fc 04/16/2019 on 04/17/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      5f5e991
      Okay
      c1765105-8f24-4d15-81b1-eff561098c8e 12/7/2020 on 12/17/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX110/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Perfect
      c3e81b38-0080-4b4f-bb57-b92923d1e17e 05/3/2019 on 05/04/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      2c58169
      Okay
      ccc63c29-58d6-4e97-b10f-d656568223aa 04/21/2019 on 04/22/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      2706a4d
      Okay
      d366bcac-d37f-4891-98f5-ab436b05362b 12/7/2020 on 12/17/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX110/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-rumble-blast/index.html b/game/pokemon-rumble-blast/index.html new file mode 100644 index 0000000000..3f2081b8a2 --- /dev/null +++ b/game/pokemon-rumble-blast/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Rumble Blast - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Rumble Blast

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000066C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Super Pokemon Rumble performs Greatly on Citra, it’s really slow on the intro cutscene and title screen, you will encounter random crashes.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      05d245d4-9a14-40fa-9bfe-1f0e47f9290a 03/6/2021 on 03/25/2021Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      8e3c767
      Great
      2a849b6c-ba3a-4f49-9efb-5de652ec29e1 03/6/2021 on 03/15/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      8e3c767
      Great
      37383e48-7270-4ecf-b0d8-9846651eece9 03/6/2021 on 03/20/2021Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      8e3c767
      Okay
      3d9c9fd2-a689-4cd8-b37c-cb5307a44888 04/3/2021 on 07/12/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Okay
      4234bdc5-7b51-4650-a4f2-0c58c87bd2dd 02/11/2021 on 02/11/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      5c58620
      Intro/Menu
      507cbab6-32a0-45f5-bcfe-c9458b389925 05/7/2021 on 08/03/2021 Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz
      AMD Radeon HD 8730M
      Windows
      Canary Build
      c9d6de5
      Bad
      75b32e52-b3f5-47ff-aff3-451bde66ae8e 04/3/2021 radical_islam on 04/09/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      GeForce RTX 2080 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Bad
      92e2b342-49ce-41b2-a304-0726f5a9d995 09/20/2021 on 09/26/2021 Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      19617f7
      Okay
      b5195083-5af9-41ea-9983-fe9839d7552e 05/15/2021 DarkD on 05/23/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Canary Build
      966f680
      Okay
      da1524d6-c40d-413f-8055-541f66aec0ae 05/16/2021 on 05/29/2021Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-rumble-world/index.html b/game/pokemon-rumble-world/index.html new file mode 100644 index 0000000000..7e7b876df2 --- /dev/null +++ b/game/pokemon-rumble-world/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Rumble World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Rumble World

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000164600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokemon Rumble World has little to no issues on Citra. It requires good hardware to achieve full speed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      144e28f9-73a4-4c91-bbeb-c451894a2c92 12/12/2018 Drflash55 on 12/12/2018AMD A10-5800K APU with Radeon(tm) HD Graphics
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      65d62b1
      Bad
      38a5e964-ba1c-4f05-8cb8-4be22424a503 05/18/2020 on 05/18/2020Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      41dc0b7
      Great
      625d4fbb-27c0-4ef6-b517-b8a82b1d47f0 07/22/2018 Foolishfool11 on 07/24/2018Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      29ddbe4
      Bad
      79c495ab-1ed4-47ca-8855-3fed38d7d18e 11/26/2018 on 11/26/2018Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      654e179
      Okay
      c7151b88-61d9-4042-a184-6b5d4718f451 02/15/2019 on 02/16/2019Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      1e9b0c3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-shuffle/index.html b/game/pokemon-shuffle/index.html new file mode 100644 index 0000000000..d9e5ffdc18 --- /dev/null +++ b/game/pokemon-shuffle/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Shuffle - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Shuffle

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000141000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Shuffle works perfectly in Citra. All works as expected and in the timed puzzle is possible to limit the maximum speed to accomplish the goal without difficult.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      240c3312-fa1d-40f1-86c9-ff07b5befdfd 09/6/2021 on 10/21/2021Intel(R) Core(TM) i5-6360U CPU @ 2.00GHz
      Intel(R) Iris(TM) Graphics 540
      Apple
      Canary Build
      fe7e163
      Okay
      7074cb72-70e2-4eaa-8638-05f30819a9b1 03/13/2018 madhao_randhaye on 03/18/2018 Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      485ad0a
      Great
      7d4585b5-7248-4d1f-8eb0-90047be0c30e 07/8/2020 on 07/08/2020Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      f4e727c
      Great
      8ff31da2-8730-4d3a-90cd-c3387a2686c0 05/13/2021 on 05/14/2021AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      e7671d9
      Great
      ea96b737-e5b1-48d0-8163-1fc1d914c0e0 03/22/2019 Zenix on 03/25/2019Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
      GeForce GT 610/PCIe/SSE2
      Windows
      Nightly Build
      17c0e90
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-silver-version-english-version/index.html b/game/pokemon-silver-version-english-version/index.html new file mode 100644 index 0000000000..1a6fbfcc4b --- /dev/null +++ b/game/pokemon-silver-version-english-version/index.html @@ -0,0 +1,444 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Silver Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Silver Version (English Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000172700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      40a0ea40-5564-476b-8848-e42e8636aa74 06/26/2019 jesale10 on 06/29/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      c81a96b
      Perfect
      4160d47f-4355-44d4-b96b-adc5337d6d0c 11/20/2021 on 11/20/2021AMD Ryzen 5 2600 Six-Core Processor
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Okay
      51a72414-870a-432e-a356-5944f12331a8 01/18/2020 on 01/19/2020Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      e428509
      Okay
      6ef905f8-6a02-482d-849c-d49046595479 07/8/2019 Azure_Wight on 07/09/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      2f7a10e
      Perfect
      788f09e4-014b-4f99-9541-64c615adf7d9 01/1/2020 on 01/02/2020Intel(R) Core(TM) i5-4460S CPU @ 2.90GHz
      GeForce GT 705/PCIe/SSE2
      Windows
      Nightly Build
      01686f7
      Won't Boot
      83683396-c815-43c6-8b87-a3f0b839fd77 08/21/2019 lori19981 on 08/21/2019 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GT 740/PCIe/SSE2
      Windows
      Canary Build
      07a39d4
      Perfect
      8ff804e4-fce1-4236-98d4-c14b23f9b460 05/11/2019 on 05/12/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      af197c1
      Great
      b6492d60-bb92-46c1-bcfc-6ba2bf3073bf 02/12/2021 on 02/15/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      1d1f601
      Bad
      d058c75e-98fa-4beb-b73e-0c94689f4652 07/8/2019 Azure_Wight on 07/09/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      2f7a10e
      Okay
      ed2b2d5d-b765-402b-ab21-8cdc765fdec2 07/29/2019 on 07/30/2019Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
      Radeon Pro 560X
      Windows
      Nightly Build
      76aec4d
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-sun-and-pokemon-moon-special-demo/index.html b/game/pokemon-sun-and-pokemon-moon-special-demo/index.html new file mode 100644 index 0000000000..6e67423307 --- /dev/null +++ b/game/pokemon-sun-and-pokemon-moon-special-demo/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Sun and Pokémon Moon Special Demo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Sun and Pokémon Moon Special Demo

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001A7100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Sun and Moon: Special Demo Version runs without problems in Citra. Graphically, the game doesn’t have issues, however you might experience some audio slowdowns, which might be caused by weaker hardware. There are no crashes or huge slowdown and there is no need to transfer save files from Citra to 3DS and vice versa. ( but sometimes you can face problems because of your hardware and software problems)

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      18f29ad2-e3c9-4c49-9cc7-a91b416ee578 10/4/2020 on 10/06/2020AMD E1-6010 APU with AMD Radeon R2 Graphics
      AMD Radeon(TM) R2 Graphics
      Windows
      Nightly Build
      1c8461f
      Intro/Menu
      3a014d26-aebe-4560-9b16-1c395d96007b 08/30/2020 tommaso_cretu on 08/30/2020AMD Ryzen 7 2700X Eight-Core Processor
      GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Canary Build
      745532a
      Perfect
      3e3ab550-32b3-44c3-9e9b-9ee88c586258 06/24/2020 on 07/03/2020AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      c4a4b40
      Perfect
      428ea631-f4db-4a13-a308-0d0d4c885159 02/1/2020 hide1 on 02/03/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      6a662aa
      Okay
      67068b19-58f9-43f2-99b8-d530275f9f9f 10/4/2020 on 10/06/2020AMD E1-6010 APU with AMD Radeon R2 Graphics
      AMD Radeon(TM) R2 Graphics
      Windows
      Nightly Build
      1c8461f
      Bad
      8324749a-8873-4954-bfac-99b136fd91ad 03/3/2020 on 03/11/2020Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 605
      Windows
      Nightly Build
      7afcc0d
      Bad
      ba625bf0-3059-43fe-9cfb-d401020ecea8 12/9/2020 on 01/12/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      6385727
      Intro/Menu
      c1e30d30-ff2c-4b23-98ef-77bd59136cfd 01/9/2022 Xade on 01/10/2022Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      67f1e41
      Okay
      d0214b21-9465-42b3-929a-61a022dd8fd6 09/6/2021 Emma_PkMn on 09/24/2021 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
      Intel(R) HD Graphics 2500
      Windows
      Nightly Build
      4817b00
      Great
      e2d70d7d-d66b-4d4a-b3b3-7f419cbb712e 12/9/2020 on 01/12/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      6385727
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-sun/index.html b/game/pokemon-sun/index.html new file mode 100644 index 0000000000..0ce6665e29 --- /dev/null +++ b/game/pokemon-sun/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Sun - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Sun

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000164800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Sun and Moon work excellently in Citra. Graphically, the games look great with minor graphical issues, but require quite powerful hardware to achieve higher frame rates.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0bc1b27f-c673-46ca-af45-b8c0ee7655bb 01/17/2022 on 01/17/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      2c912da
      Won't Boot
      3d30ed36-f015-4314-9974-79f4747c4467 01/25/2022 on 01/25/2022Intel(R) Core(TM) i3-5015U CPU @ 2.10GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      4e15823
      Okay
      49759e34-6f8c-476f-a534-4dbc6a28b5fd 01/25/2022 Kenooe on 01/25/2022Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Great
      89847577-8854-40fe-bf3e-8035a22d48f8 01/11/2022 u_has_been_boycott on 01/11/2022Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      67f1e41
      Won't Boot
      8ba11b94-bbdd-47f7-b878-b95be62ffc45 01/13/2022 on 01/13/2022Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      9ee270f
      Intro/Menu
      96fab741-00ee-4f49-b794-b95330e11dca 01/15/2022 on 01/16/2022Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Great
      9caa6154-e37f-4629-8f38-1250a05ea686 01/18/2022 on 01/18/2022Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      047544f
      Intro/Menu
      b0b4ec25-ee27-4839-92e8-25eb889c8d30 01/15/2022 on 01/15/2022Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      45a4a56
      Perfect
      c96efc7c-3055-4ff3-afbd-d229a10f354d 01/11/2022 u_has_been_boycott on 01/11/2022Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      67f1e41
      Bad
      e1461ee8-86f4-40e4-824e-f472930e0000 01/11/2022 u_has_been_boycott on 01/11/2022Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      67f1e41
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-super-mystery-dungeon/index.html b/game/pokemon-super-mystery-dungeon/index.html new file mode 100644 index 0000000000..cbf0fa9e5e --- /dev/null +++ b/game/pokemon-super-mystery-dungeon/index.html @@ -0,0 +1,483 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Super Mystery Dungeon - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Super Mystery Dungeon

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000174600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Super Mystery Dungeon is playable in Citra, albeit with a few problems. Music need to be played/loaded once in order to sound perfect, pausing or alt tabing will unload music sometime. You can expect to run into minor graphical glitches and slowdowns in dungeons that make use of animated tilesets and/or particle effects or complicated backgrounds (e.g. Sheer Mountain Range). Dungeons can however be expected to run at full speed on powerful hardware. Loading custom textures with a higher resolution than those in the base game can cause textures to be displayed incorrectly on character models in certain situations, though reloading an area will usually fix this.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      18641ef7-17dc-4ea5-b615-dce41a67dc6b 11/6/2021 on 12/08/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      8dfd9d3
      Okay
      338eb034-de89-44d9-a53e-fff1dc9c5eec 09/6/2021 on 09/12/2021Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Canary Build
      fe7e163
      Great
      358e9c08-5cf5-4372-aa5e-d68c99e93bae 01/18/2022 Parnavo_Adhikari1 on 01/18/2022Intel(R) Pentium(R) CPU G3250 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      45a4a56
      Bad
      50bc1f62-7933-44ea-aa9c-51d438356c4a 11/1/2021 on 11/05/2021Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      c2ae292
      Intro/Menu
      8f055c4e-da34-4aa9-a98c-aced4be6d675 09/20/2021 on 09/21/2021Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz
      NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Perfect
      abfeeafb-9a08-491f-88ab-80aa98ee4de6 11/6/2021 on 11/08/2021AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      d1594b0b-6f0c-4723-b203-14ce9bf95f1d 11/6/2021 Bezalel_Genilla on 11/13/2021AMD A6-6400K APU with Radeon(tm) HD Graphics
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      356dc31
      Perfect
      d96104fd-c9a5-4eee-86ce-3bb57a48f648 08/22/2021 jorgeazevedo on 09/02/2021Intel(R) Pentium(R) CPU G3260 @ 3.30GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      f083b3a
      Won't Boot
      ebc8ff21-c2ae-4c19-b8a9-d6825160a0d6 11/6/2021 dukerdude on 11/22/2021AMD Ryzen 5 1500X Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Perfect
      fba44684-26d4-4f2f-863a-8e109f449ef3 09/6/2021 on 09/07/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      4817b00
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-trading-card-game/index.html b/game/pokemon-trading-card-game/index.html new file mode 100644 index 0000000000..7fae72bad4 --- /dev/null +++ b/game/pokemon-trading-card-game/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Trading Card Game - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Trading Card Game

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000011A000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      ecb486b9-52db-47c0-8500-4c1ca342f656 09/20/2021 Robert_Loewen on 09/27/2021AMD FX(tm)-8350 Eight-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      19617f7
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-ultra-moon/index.html b/game/pokemon-ultra-moon/index.html new file mode 100644 index 0000000000..4114055f64 --- /dev/null +++ b/game/pokemon-ultra-moon/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Ultra Moon - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Ultra Moon

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001B5100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Ultra Sun and Ultra Moon work great in Citra. Graphically, the games look amazing with minor graphical issues, but require a decent hardware to achieve higher frame rates. Flaws with Intel GPU’s require some users with this hardware to disable hardware shaders, to avoid crashes at cutscenes.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      12f80765-648b-46fb-a650-8d5953ae6afb 01/20/2022 on 01/20/2022Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      30eb59f9-42f4-4980-b880-d55e76057049 01/18/2022 motisma-four on 01/18/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Okay
      488a45fd-f785-463c-86b1-839e6a4c00ae 01/15/2022 limon_sito on 01/16/2022Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Radeon (TM) R5 M430
      Windows
      Nightly Build
      45a4a56
      Bad
      77c8c43b-1174-4d1b-8907-ce1377678d02 01/18/2022 on 01/19/2022Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      8d0613bc-d01b-40e5-9e19-d67e0e9b8988 01/26/2022 Revyed on 01/27/2022 Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      cffb2a7
      Okay
      98c61a86-a591-4834-a53f-56645ea28934 01/15/2022 on 01/15/2022Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      bb19713e-280c-4689-bc8f-56b927f28d76 01/19/2022 on 01/19/2022Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      Intel(R) HD Graphics 530
      Windows
      Canary Build
      53cc251
      Intro/Menu
      d50cb011-3156-4db9-b350-783e792cbd36 01/20/2022 motisma-four on 01/20/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Bad
      f70e501f-f7d1-4ace-b67f-a4ff5122f8c5 01/15/2022 Param_Gupta on 01/16/2022Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      fd53ed19-faa2-49bf-acb1-fb55d54e2d2a 01/20/2022 on 01/24/2022Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      NVIDIA GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-ultra-sun/index.html b/game/pokemon-ultra-sun/index.html new file mode 100644 index 0000000000..3b85755b15 --- /dev/null +++ b/game/pokemon-ultra-sun/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Ultra Sun - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Ultra Sun

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001B5000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Ultra Sun and Ultra Moon work great in Citra. Graphically, the games look amazing with minor graphical issues, but require a decent hardware to achieve higher frame rates. Flaws with Intel GPU’s require some users with this hardware to disable hardware shaders, to avoid crashes at cutscenes.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2c971b03-f932-4f35-bd16-c785d23a1b9e 01/20/2022 on 01/25/2022Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Bad
      4b327b8b-4da0-4017-bc32-1892ac297958 01/25/2022 on 01/25/2022Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA TITAN RTX/PCIe/SSE2
      Windows
      Canary Build
      2595877
      Great
      4e960061-9f67-4d41-b2ea-2737712222c2 01/20/2022 on 01/21/2022Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Mesa Intel(R) HD Graphics 620 (KBL GT2)
      Linux
      Nightly Build
      45a4a56
      Great
      58ad1ec8-746a-4039-83ce-77dc5b856f67 01/20/2022 on 01/24/2022Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      NVIDIA GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      8c0600ea-cefc-4fae-8601-b1cac6784742 01/20/2022 spencer_adams on 01/21/2022Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      9d59d947-17b5-444a-abf3-108d28e61523 01/25/2022 on 01/25/2022Intel(R) Core(TM) i3-5015U CPU @ 2.10GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      4e15823
      Okay
      a04844da-1936-4289-8272-67fc15deb213 01/20/2022 on 01/21/2022Intel(R) Celeron(R) 3205U @ 1.50GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      a25e4fb6-e935-4e6e-83ad-3a8bbf18d70b 01/15/2022 on 01/15/2022Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      NVIDIA GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      f597907
      Won't Boot
      ad42ec4d-22bb-49a0-a0fa-8ab530b209d8 01/18/2022 on 01/20/2022Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      b13a2927-010c-4353-9bad-481ec159fdab 01/20/2022 ASAP_AceTV on 01/22/2022Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-x-update-ver-15/index.html b/game/pokemon-x-update-ver-15/index.html new file mode 100644 index 0000000000..50e0263e3c --- /dev/null +++ b/game/pokemon-x-update-ver-15/index.html @@ -0,0 +1,356 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon X Update Ver. 1.5 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon X Update Ver. 1.5

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E00055D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon X and Y run excellently. Although a noted performance drop will occur when using the Pokémon Ami app. This slowdown can be mitigated somewhat by underclocking the CPU Clock Speed to around 50-75%.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-x/index.html b/game/pokemon-x/index.html new file mode 100644 index 0000000000..1395c59d86 --- /dev/null +++ b/game/pokemon-x/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon X - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon X

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000055D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon X and Y run excellently. Although a noted performance drop will occur when using the Pokémon Ami app. This slowdown can be mitigated somewhat by underclocking the CPU Clock Speed to around 50-75%.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      248c5f1e-759b-451f-8dce-bcadb9ad5e63 01/20/2022 Shisui593 on 01/21/2022Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      6526130b-0a80-4ce3-a10b-04022a1b81e7 01/25/2022 on 01/25/2022Intel(R) Core(TM) i3-5015U CPU @ 2.10GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      4e15823
      Okay
      71edfdc5-5c70-4f12-9631-62cce1579059 01/25/2022 on 01/27/2022AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Great
      a7971542-fed3-4f9a-bef7-cfcf07c4f4a6 01/25/2022 motisma-four on 01/26/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4e15823
      Great
      b34588c0-0d0c-40dc-811a-17bda277397d 01/25/2022 on 01/25/2022Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Perfect
      d45cc69c-02a5-4bce-9f9b-23cf3147381d 01/20/2022 on 01/21/2022AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6G
      AMD Radeon(TM) R6 Graphics
      Windows
      Nightly Build
      45a4a56
      Bad
      ded179ba-918f-4644-b034-1c79c77a8794 01/20/2022 warmaster726 on 01/21/2022 Intel(R) Pentium(R) CPU N3700 @ 1.60GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      ef890c42-aea9-47dd-95a9-bbcf8a1b3b9c 01/26/2022 on 01/26/2022Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
      NVIDIA GeForce GTX 780/PCIe/SSE2
      Windows
      Canary Build
      cffb2a7
      Okay
      fc350a04-ad05-4408-9996-2b02f2b47b49 01/20/2022 on 01/21/2022Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      NVIDIA GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      fe2c2c91-a2a0-4ef9-95e1-f66d9056daec 01/20/2022 Shisui593 on 01/24/2022Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-y-update-ver-15/index.html b/game/pokemon-y-update-ver-15/index.html new file mode 100644 index 0000000000..32146faeee --- /dev/null +++ b/game/pokemon-y-update-ver-15/index.html @@ -0,0 +1,356 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Y Update Ver. 1.5 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Y Update Ver. 1.5

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E00055E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon X and Y run excellently. Although a noted performance drop will occur when using the Pokémon Ami app. This slowdown can be mitigated somewhat by underclocking the CPU Clock Speed to around 50-75%.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-y/index.html b/game/pokemon-y/index.html new file mode 100644 index 0000000000..c3c4f7eb58 --- /dev/null +++ b/game/pokemon-y/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Y - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Y

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000055E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon X and Y run excellently. Although a noted performance drop will occur when using the Pokémon Ami app. This slowdown can be mitigated somewhat by underclocking the CPU Clock Speed to around 50-75%.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3a134590-f14b-4341-8736-f344ad74f7c4 01/11/2022 on 01/11/2022Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      67f1e41
      Great
      485f89fe-0932-4928-9999-896cf3fec34d 01/14/2022 on 01/14/2022Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      45a4a56
      Won't Boot
      5ff7bea5-8201-4356-90b7-f6294308477c 01/11/2022 on 01/11/2022Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      67f1e41
      Intro/Menu
      7de8feb8-45c1-4494-a97e-f5616abba4e7 01/11/2022 Vixis6 on 01/11/2022Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      67f1e41
      Intro/Menu
      89e6187f-db95-4881-9b86-e34260d71838 01/8/2022 on 01/08/2022Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 605
      Windows
      Nightly Build
      2670b95
      Great
      8b0e0f6f-9600-4c82-9bb2-4ed7b569f66e 01/15/2022 on 01/15/2022AMD A10-7700K Radeon R7, 10 Compute Cores 4C+6G
      NVIDIA GeForce GT 730/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      99766a78-b4e4-4ca7-9189-612f2820de2e 01/10/2022 on 01/10/2022Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      b3e8e0a
      Intro/Menu
      aeeb9e7a-caeb-41e7-8bc1-776db71f616d 01/9/2022 on 01/09/2022Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 605
      Windows
      Nightly Build
      67f1e41
      Okay
      bdfae7a7-a30c-4ac2-b4c9-1850e370be20 01/20/2022 warmaster726 on 01/21/2022 Intel(R) Pentium(R) CPU N3700 @ 1.60GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      cf7d44e6-2365-4bad-87da-72fff1c3f284 01/20/2022 on 01/20/2022 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Canary Build
      45afd14
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-yellow-version-english-version/index.html b/game/pokemon-yellow-version-english-version/index.html new file mode 100644 index 0000000000..7971b1bd14 --- /dev/null +++ b/game/pokemon-yellow-version-english-version/index.html @@ -0,0 +1,483 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Yellow Version (English Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Yellow Version (English Version)

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000171200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Pokémon Yellow works great in Citra. Graphically, the games looks just as if you where running it on a GB with audio issues, but this does not hinder game play in any way. The audio clears up a bit when Audio stretching is turned off.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      15b3ee5f-70ff-45bb-9fee-225ab89e80c0 03/11/2021 on 03/31/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Okay
      251664b8-c99e-4160-a031-47c2b69154f4 12/10/2018 Rian_Caio on 12/11/2018 Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      a9a83f6
      Great
      3ffcd1d3-45c0-4cf4-aca5-59f7f76f3233 08/10/2019 on 08/10/2019Intel(R) Core(TM) i5-4590S CPU @ 3.00GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      a867387
      Okay
      4cdb0744-65c6-4f50-89d1-5b626bd38a6b 12/7/2018 Zach_Dragneel on 12/07/2018Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      2b75d6c
      Perfect
      5478c2a8-c351-41d1-ada1-85a4cc9c6321 12/15/2018 Zach_Dragneel on 12/15/2018Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      ab466dc
      Perfect
      af8c31ac-2d85-42fd-8d9d-097d17838a63 09/10/2019 on 09/10/2019Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Nightly Build
      d6f2bc8
      Okay
      c4085c53-2061-4a04-a7c2-637fa4de6186 01/2/2019 on 01/05/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      11c5c74
      Perfect
      c4567091-ae91-4d9a-80d0-00f2bdc531f8 01/11/2019 Ultramarines on 01/11/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4f23d5d
      Perfect
      c5909eb1-9791-43c7-a83c-658c78224ff9 12/15/2018 AleKing31 on 12/15/2018Pentium(R) Dual-Core CPU E5700 @ 3.00GHz
      GeForce GTX 550 Ti/PCIe/SSE2
      Windows
      Nightly Build
      d2003da
      Great
      e361cff7-fe98-4c44-8bb7-15fe914465fa 01/11/2019 on 01/12/2019 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Intel(R) HD Graphics 2500
      Windows
      Nightly Build
      4f23d5d
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pokemon-yellow-version-spanish-version/index.html b/game/pokemon-yellow-version-spanish-version/index.html new file mode 100644 index 0000000000..1eb0c8e0c1 --- /dev/null +++ b/game/pokemon-yellow-version-spanish-version/index.html @@ -0,0 +1,363 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pokémon Yellow Version (Spanish Version) - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pokémon Yellow Version (Spanish Version)

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000171B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4acd3965-f1b7-4794-b381-5df455a0ce1b 12/22/2018 on 12/24/2018Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Linux
      Canary Build
      7a4fea0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/poochy-and-yoshis-woolly-world/index.html b/game/poochy-and-yoshis-woolly-world/index.html new file mode 100644 index 0000000000..d25e761d04 --- /dev/null +++ b/game/poochy-and-yoshis-woolly-world/index.html @@ -0,0 +1,472 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Poochy & Yoshi’s Woolly World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Poochy & Yoshi’s Woolly World

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001A4100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Graphically there are minor glitches present related to shadows. The game itself runs well on a moderately powerful computer. Audio has very noticeable popping even with sound stretching enabled and the game seems stable enough to be completed.

      +

      *Edit - The game is impossible to finish due to the shadow maps on level 4-6 not showing correctly.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2f9beb0c-a7f0-4c6b-a866-aa70138138ea 04/7/2020 hhfj1234 on 06/22/2020Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      4f8f8e8
      Perfect
      3ec294ce-30fc-46fb-8a1b-de9dca950e2d 04/3/2020 on 04/03/2020Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      57b3923
      Great
      539bf97a-ddfd-41dd-a77a-354907c952de 08/14/2019 on 08/14/2019Intel(R) Core(TM) i5-4460S CPU @ 2.90GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      84b40f2
      Great
      8c0e241f-df3e-4873-a5a7-c5a4cc723651 09/19/2020 on 09/27/2020Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
      Quadro K1100M/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Great
      c2c728bf-9b48-48c6-91c6-72d58c41a413 06/19/2019 on 06/22/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Canary Build
      6c39af6
      Great
      c93d3e3d-7bf8-4449-87b6-53bfbe8362d5 10/4/2020 rfl0wpr on 10/06/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      c9efca26-9a5b-4841-8ec6-43dce900ce4d 04/24/2021 on 04/24/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      9ff9727
      Great
      cc4be976-19a9-44a0-894c-f6d36897dd70 04/20/2020 on 04/20/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      e0acd5a
      Perfect
      fd23fcc2-60bc-4f2e-bcd5-0428c7fdf2c0 02/21/2021 Chocolateunu on 02/22/2021AMD Ryzen 5 2600 Six-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Great
      fdf1dd80-359c-4eb8-8d33-da3a808bb416 08/14/2019 on 08/14/2019Intel(R) Core(TM) i5-4460S CPU @ 2.90GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      84b40f2
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pro-evolution-soccer-2012-3d/index.html b/game/pro-evolution-soccer-2012-3d/index.html new file mode 100644 index 0000000000..b94a949f87 --- /dev/null +++ b/game/pro-evolution-soccer-2012-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pro Evolution Soccer 2012 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pro Evolution Soccer 2012 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000067500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      bd54f28f-9264-4889-8b7a-abd38f74ed33 05/2/2020 on 05/03/2020Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      ea36ba1
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/professor-layton-and-the-azran-legacy/index.html b/game/professor-layton-and-the-azran-legacy/index.html new file mode 100644 index 0000000000..465b8d540a --- /dev/null +++ b/game/professor-layton-and-the-azran-legacy/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Professor Layton and the Azran Legacy - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Professor Layton and the Azran Legacy

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000F2F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Professor Layton and the Azran Legacy works well in Citra. Graphically the game looks good, and it runs well on decent hardware. Audio suffers from minor stutter, but there seem to be no major bugs or crashes aside from daily puzzles.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      32292032-9c94-4115-bfa7-c1b00e5db21f 10/14/2020 Lexos on 10/25/2020Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      1bb2057
      Bad
      363325cb-0611-468a-af0b-ad6c842c4708 01/28/2020 on 01/28/2020AMD Ryzen 5 3600X 6-Core Processor
      GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      e869f36
      Perfect
      ae2fc57a-b876-4938-bd21-7c97026ffc41 11/24/2020 on 11/26/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/professor-layton-and-the-miracle-mask/index.html b/game/professor-layton-and-the-miracle-mask/index.html new file mode 100644 index 0000000000..9cbdb6fd7f --- /dev/null +++ b/game/professor-layton-and-the-miracle-mask/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Professor Layton and the Miracle Mask - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Professor Layton and the Miracle Mask

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000A8500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Professor Layton and the Miracle Mask runs full speed most of the in Citra. Graphically, the game suffers from minor issues, but requires low to mid-end hardware to obtain full speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way. Some slowdowns happen when multiple 3D characters are being rendered in the scene. The game can be played from start to finish without problems.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      13ca0aa4-1610-4866-b92a-6019d352f2f3 03/24/2020 on 03/25/2020Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      e0f26ec
      Great
      a50d445e-e950-4d4f-93bf-a5014ea58124 04/30/2020 sodacchi on 04/30/2020Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      4a677e8
      Great
      e46e96c2-7907-48d4-ad31-2e43cd7751be 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Okay
      e98cc964-1700-4306-91c9-809a33f21d90 01/5/2021 tdstr on 01/27/2021Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      ec945de9-30a6-41bf-82e5-f4d438a1288c 01/28/2020 on 01/28/2020AMD Ryzen 5 3600X 6-Core Processor
      GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      e869f36
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/professor-layton-vs-phoenix-wright-ace-attorney/index.html b/game/professor-layton-vs-phoenix-wright-ace-attorney/index.html new file mode 100644 index 0000000000..90ae04e0cc --- /dev/null +++ b/game/professor-layton-vs-phoenix-wright-ace-attorney/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Professor Layton vs. Phoenix Wright: Ace Attorney - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Professor Layton vs. Phoenix Wright: Ace Attorney

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000100700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Professor Layton vs. Phoenix Wright: Ace Attorney performs quite well on decent hardware, though slowdowns are expected. The game doesn’t have any graphical or sound issues with Citra. However, the DLC doesn’t currently work, even if you copy the extdata from a 3DS.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      062047a8-68ca-4806-9e2f-0730d17a230d 03/21/2020 on 03/22/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      25ebf03
      Perfect
      13fb558f-b922-4e59-8531-73fb7308e40f 11/30/2018 on 12/01/2018Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      69cbb5d
      Won't Boot
      4ac12197-64c0-48a4-874b-464ba08a82d1 08/21/2019 testplvspw on 08/28/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      8fa6be5
      Perfect
      5716f1dd-4a6f-4fad-aa22-526c288834f2 12/2/2018 on 12/03/2018Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
      AMD Radeon R7 M265 Series
      Windows
      Canary Build
      f20b651
      Great
      69812961-b7af-48ae-ae37-03fa16d8f337 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Perfect
      6bc01a16-2e8d-4d8a-946b-d6ce1849ce73 09/6/2021 on 09/13/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Great
      77a8c328-2cc4-4c43-86d7-068bc2bd74c8 03/13/2019 MajesticFalcon35 on 03/14/2019Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      c6f9330
      Great
      bf2fbec6-93b0-4974-9fbc-3bdada833a6f 04/7/2020 rfl0wpr on 04/11/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      23921e3
      Great
      dd650639-c7ce-4e86-b035-763f2a8cc6f6 12/12/2021 on 01/01/2022AMD A6-9220 RADEON R4, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R4 Graphics
      Windows
      Nightly Build
      28039d3
      Great
      e0f09d4f-0dea-4b72-b720-4f8a881019bc 12/25/2018 renothekidweknow on 12/31/2018Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      e0bc206
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/project-x-zone-2-update-ver-12/index.html b/game/project-x-zone-2-update-ver-12/index.html new file mode 100644 index 0000000000..64ebcdd419 --- /dev/null +++ b/game/project-x-zone-2-update-ver-12/index.html @@ -0,0 +1,386 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Project X Zone 2 Update Ver. 1.2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Project X Zone 2 Update Ver. 1.2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E00160C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Project X-Zone 2 runs great in the latest Canary Release. No noticeable graphical glitches or audio issues but requires good hardware to run at full-speed both on the field and in battle.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/punch-club/index.html b/game/punch-club/index.html new file mode 100644 index 0000000000..c10bb758aa --- /dev/null +++ b/game/punch-club/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Punch Club - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Punch Club

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001A8200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      46b39f57-da9a-4d21-9983-1898535f0372 11/6/2020 on 11/11/2020 Intel(R) Core(TM) i7-3540M CPU @ 3.00GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      2e0ce86
      Won't Boot
      a620706a-1e1c-4ba1-b2b5-4f469c13b733 07/29/2019 on 07/29/2019Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Canary Build
      843020a
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pushmo/index.html b/game/pushmo/index.html new file mode 100644 index 0000000000..9a9011fec7 --- /dev/null +++ b/game/pushmo/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pushmo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pushmo

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000068E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2789f269-d867-4b7e-85b3-33145b5200b4 07/6/2019 on 07/07/2019Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      5299678
      Okay
      3327386a-5652-4509-bf00-b5375948f242 07/6/2019 on 07/07/2019Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
      Radeon RX550/550 Series
      Windows
      Canary Build
      844f5a5
      Perfect
      400fa0a3-1f68-42ff-8897-be770b3c2028 04/3/2021 on 04/17/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Perfect
      57e5aae3-c58a-4aca-bf6e-a50f4e2598b9 03/4/2019 on 03/05/2019 Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      b326147
      Perfect
      7179525e-ddfd-45b8-bf65-1ebb0bcdf585 07/1/2019 on 07/05/2019AMD FX(tm)-6300 Six-Core Processor
      GeForce GTX 690/PCIe/SSE2
      Windows
      Canary Build
      ae96bdd
      Perfect
      8f663502-51a6-4a06-940c-f00a907666c3 07/8/2018 on 07/08/2018 Intel(R) Celeron(R) CPU G1610 @ 2.60GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      dfdd635
      Perfect
      b5b5816a-1237-4368-8a9a-3de157687fe4 12/2/2018 on 12/02/2018Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      6378bff
      Great
      c96142cd-70be-4648-8d07-790e9237bf94 10/13/2021 on 10/19/202111th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Perfect
      cad7f83c-9fe5-49ef-8695-5923f97b0d60 06/9/2019 on 06/10/2019Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Nightly Build
      318095f
      Perfect
      d13d7e77-8569-4736-832b-4e66bc4f9f84 03/4/2019 on 03/05/2019 Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      b326147
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/puzzle-and-dragons-z-super-mario-bros-edition/index.html b/game/puzzle-and-dragons-z-super-mario-bros-edition/index.html new file mode 100644 index 0000000000..52f49ad194 --- /dev/null +++ b/game/puzzle-and-dragons-z-super-mario-bros-edition/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Puzzle & Dragons Z + Super Mario Bros. Edition - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Puzzle & Dragons Z + Super Mario Bros. Edition

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000137700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0c804889-ca1a-478e-8d6c-fce27d87b9d4 06/23/2020 on 06/24/2020Intel(R) Core(TM) i3-4150T CPU @ 3.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      e79de31
      Great
      16fcb6e4-a232-485d-b306-7aacb161b6ed 04/2/2019 Mimimax on 04/03/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      e9572e4
      Great
      4ca7c79d-098a-42eb-b3db-4eecf5e9cd44 04/13/2019 on 04/14/2019 Intel(R) Core(TM) i3-3120M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      4a20623
      Okay
      52d71751-0f35-42ef-b7e9-3e45b1d0ed95 04/14/2019 on 04/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Canary Build
      54e35bc
      Perfect
      5ef7fd87-4b7f-4e38-89c8-6a47abc6b68d 11/20/2019 IAmTheRad on 11/24/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      a77f8cd
      Great
      81d40921-6634-4f54-8c04-a4c9a565e4b5 03/18/2019 on 03/18/2019AMD A4-6210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) R5 310
      Windows
      Canary Build
      6152a43
      Perfect
      91adea1c-3e75-4c19-958f-1ba963fdc21c 06/14/2020 on 06/15/2020Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      5442e61
      Great
      975c013c-e58e-480e-bea6-6b77a1224900 02/4/2019 on 02/16/2019Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Canary Build
      bd0f4da
      Perfect
      bf32fa2d-d3e9-4522-9e46-b3ce975a068e 11/28/2019 on 11/29/2019Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Canary Build
      70d9894
      Okay
      c50569f9-d83e-45f5-b90f-f52e8a9e18cc 02/19/2019 Mimimax on 02/20/2019Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      fd58e96
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/pyramids/index.html b/game/pyramids/index.html new file mode 100644 index 0000000000..4192f12bd6 --- /dev/null +++ b/game/pyramids/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Pyramids - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Pyramids

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000068200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2870ddfe-1a33-45ae-808a-1f64eb3f0733 01/2/2019 on 01/05/2019 Intel(R) Core(TM) i5-3317U CPU @ 1.70GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      f80f08b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/quell-memento/index.html b/game/quell-memento/index.html new file mode 100644 index 0000000000..ca42557edd --- /dev/null +++ b/game/quell-memento/index.html @@ -0,0 +1,367 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Quell Memento - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Quell Memento

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100D1201183A000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      ildDate = “2020-02-15T14:06:31” +buildName = “Nightly” +compatibility = “1” +cpu = “Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz” +date = “2020-02-22T00:14:21.787” +gpu = “Intel(R) UHD Graphics 620” +id = “48604b7a-4afa-418c-ae77-f8ae15e4799b” +os = “Windows” +program_id = “0004000000119600” +version = “4991c01”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rabbids-rumble/index.html b/game/rabbids-rumble/index.html new file mode 100644 index 0000000000..297a060b75 --- /dev/null +++ b/game/rabbids-rumble/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rabbids Rumble - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rabbids Rumble

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000055400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1dd1c397-09a7-4c6d-97a1-547cc9de4b02 07/6/2021 Ski-doo2001 on 07/08/2021AMD Ryzen 5 3500 6-Core Processor
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      afed495
      Perfect
      b574a6a6-aa01-4d7d-95af-34a6372b2d5e 07/6/2021 Ski-doo2001 on 07/08/2021AMD Ryzen 5 3500 6-Core Processor
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      afed495
      Perfect
      bc5a6f42-3dd7-4e21-aa67-2162e9516e81 09/19/2020 on 09/27/2020Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rabbids-travel-in-time-3d/index.html b/game/rabbids-travel-in-time-3d/index.html new file mode 100644 index 0000000000..e1cb3c6429 --- /dev/null +++ b/game/rabbids-travel-in-time-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rabbids Travel in Time 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rabbids Travel in Time 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000035700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8d3d41f3-284d-476d-8af3-4c35623b9199 08/14/2019 Tulio_Santos1 on 08/15/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      84b40f2
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/race-to-the-line/index.html b/game/race-to-the-line/index.html new file mode 100644 index 0000000000..057630c98d --- /dev/null +++ b/game/race-to-the-line/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Race To The Line - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Race To The Line

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000107800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3dc5babc-5f61-45f2-aeb1-b4e43675f99d 05/28/2020 JosephSMASH on 05/28/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      7180c4a
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/radiant-historia-perfect-chronology/index.html b/game/radiant-historia-perfect-chronology/index.html new file mode 100644 index 0000000000..064a535696 --- /dev/null +++ b/game/radiant-historia-perfect-chronology/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Radiant Historia: Perfect Chronology - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Radiant Historia: Perfect Chronology

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001C8F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Radiant Historia: Perfect Chronology seems to run without issue when played on Citra. On modest hardware, the game sometimes achieves full but mostly runs at a moderate speed. Some effects performed by the game may cause more drastic slowdowns (“prediction” scenes, overworld weather), but otherwise shows no major errors in its graphics, audio or general gameplay.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      05c53a6e-e929-45cb-9db9-d95ef5255712 06/10/2019 on 06/11/2019AMD A4-3330MX APU with Radeon(tm) HD Graphics
      AMD Radeon(TM) HD 6480G
      Windows
      Canary Build
      d9f1005
      Perfect
      469ca63c-36fa-4f86-a734-b36dbac3b27c 05/12/2019 on 05/14/2019Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      5008d46
      Great
      5bf38be8-a3e4-4a37-99a3-1b0508c5349a 06/14/2020 mizoo_oomda on 06/16/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Radeon RX 570 Series
      Windows
      Nightly Build
      2e24183
      Perfect
      846cce7d-1a90-4baa-9f26-f3ed36cd8c66 05/11/2019 on 05/11/2019Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      7b1ebaa
      Perfect
      a96630b0-d9fc-48ed-aef4-2ee41049e26f 06/1/2019 on 06/04/2019 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      8187c15
      Perfect
      acc2e6e4-3a9f-46a5-bb2c-946eb0fd3295 08/21/2019 on 08/29/2019 Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      8fa6be5
      Perfect
      da06b639-56ba-40a0-8385-69571a7eca58 05/7/2019 trickydeath on 05/08/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      GeForce GT 610/PCIe/SSE2
      Windows
      Canary Build
      e1632f6
      Perfect
      e8668e6c-2e09-4187-aa35-24c1b3f4aa22 04/3/2020 Peterppl on 04/08/2020AMD Ryzen 5 1500X Quad-Core Processor
      Radeon RX 580 Series (POLARIS10, DRM 3.33.0, 5.3.0-45-generic, LLVM 9.0.0)
      Linux
      Canary Build
      57b3923
      Perfect
      eda6686f-2740-4ef3-bbd5-096eca35870a 07/25/2019 on 07/26/2019 Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      45ff10c
      Perfect
      f6c77843-9fb3-4140-99a1-0420a1ae0fe8 10/4/2020 rfl0wpr on 10/08/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rainbow-snake/index.html b/game/rainbow-snake/index.html new file mode 100644 index 0000000000..180c773566 --- /dev/null +++ b/game/rainbow-snake/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rainbow Snake - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rainbow Snake

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001D3F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      60a9e0ec-0299-4dba-9d1a-e057dc2d992a 02/4/2020 Blaze23124 on 02/05/2020AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Canary Build
      21e03bc
      Perfect
      fe5bb621-e7a9-40d6-a6d6-517acb767ee4 02/4/2020 Blaze23124 on 02/05/2020AMD A9-9425 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Canary Build
      21e03bc
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rayman-3d/index.html b/game/rayman-3d/index.html new file mode 100644 index 0000000000..a54663666d --- /dev/null +++ b/game/rayman-3d/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + RAYMAN 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      RAYMAN 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000036400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Rayman 3D has no graphical or audio issues. The game can run full speed in some scenes but in others there may be a little slow down but it stays perfectly playable. This game can require decent hardware obtain near full speed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8a1cf00d-4c1f-4986-9afd-f31334f5568a 11/9/2019 on 11/24/2019Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      AMD Radeon RX 5700
      Windows
      Canary Build
      b9445ae
      Okay
      987672aa-bee3-4618-82d4-09010080b1eb 03/23/2019 on 03/23/2019AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Nightly Build
      9b07ff9
      Okay
      a241a101-c37e-42b1-b5a9-0c34822633d9 01/18/2019 on 02/02/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GTX 760/PCIe/SSE2
      Windows
      Canary Build
      9d639d3
      Okay
      b84a2d3c-b17e-4302-bb3c-d69177116496 03/17/2018 Almozayaf_Roman on 03/19/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      ce0fa889-e293-40de-8b40-f47bc03b8a4f 03/23/2019 on 03/23/2019AMD A9-9410 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Nightly Build
      9b07ff9
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rayman-origins/index.html b/game/rayman-origins/index.html new file mode 100644 index 0000000000..25446db58f --- /dev/null +++ b/game/rayman-origins/index.html @@ -0,0 +1,411 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + RAYMAN ORIGINS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      RAYMAN ORIGINS

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000057600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Rayman Origins is running almost perfectly in Citra. The game requires decent hardware to obtain near full speed. It suffers from minor audio issues at times, +but this does not hinder gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      19ac97c4-10e3-4b6f-9bf9-117e922be0b9 12/1/2019 on 12/13/2019Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      4efb9c6
      Perfect
      85004a93-e2bb-4b10-9b8e-6221cc963241 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Great
      8caacf24-9257-4cf0-a680-46d4698b5376 07/11/2019 on 07/12/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      a546efa
      Great
      98951703-c7eb-4dde-829a-84b81e41220f 06/23/2018 on 06/26/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Canary Build
      6e26a86
      Perfect
      beda7b8a-cff8-4de7-b02d-2f661eb608e4 06/20/2018 on 06/20/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      964602d
      Perfect
      eb069cf2-379d-410b-92a9-c4e018073011 11/25/2018 on 12/02/2018Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
      GeForce GT 740M/PCIe/SSE2
      Windows
      Canary Build
      ce193b0
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/reel-fishing-paradise-3d/index.html b/game/reel-fishing-paradise-3d/index.html new file mode 100644 index 0000000000..1883c825b9 --- /dev/null +++ b/game/reel-fishing-paradise-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Reel Fishing Paradise 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Reel Fishing Paradise 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000048D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2b77effd-dcc1-4067-a681-65735acbe1ff 07/24/2021 Maverynthia on 07/29/2021AMD Ryzen 5 3600X 6-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      dd31ed6
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/resident-evil-revelations/index.html b/game/resident-evil-revelations/index.html new file mode 100644 index 0000000000..f2013c0003 --- /dev/null +++ b/game/resident-evil-revelations/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Resident Evil Revelations - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Resident Evil Revelations

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000060200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Resident Evil: Revelations has few problems in Citra. Graphically, the game appears to suffer from little to no issues, but requires powerful hardware to obtain good speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      04d820c1-c378-4818-bab2-e11902ba12fd 02/23/2020 on 02/25/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      1dfcb09
      Okay
      07ce78d2-5730-48b8-a633-f2a37accff6a 10/4/2020 rfl0wpr on 10/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      48e14a7e-7454-40b4-a1a2-249c4bf3d5b1 02/22/2020 on 03/25/2020AMD Ryzen 7 3700X 8-Core Processor
      Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.19.0-8-amd64, LLVM 7.0.1)
      Linux
      Nightly Build
      59c159e
      Great
      5e014203-365f-4dd4-b66b-31ff253f516d 12/1/2020 Alastor on 12/02/2020Pentium(R) Dual-Core CPU E6500 @ 2.93GHz
      GeForce GT 240/PCIe/SSE2
      Windows
      Canary Build
      ddc274d
      Perfect
      8c9e1fa0-4565-4ac5-96a6-30c747013614 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Bad
      acee1941-a59a-4563-88bf-e3638e1653ff 01/5/2021 Dyno on 01/27/2021AMD FX(tm)-4300 Quad-Core Processor
      Radeon RX550/550 Series
      Windows
      Nightly Build
      e33677b
      Bad
      bc47f004-3d46-4655-82ef-029ce5aa01bf 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Bad
      f99a120b-3178-4d8e-a76d-710f5b309445 01/5/2021 Dyno on 01/27/2021AMD FX(tm)-4300 Quad-Core Processor
      Radeon RX550/550 Series
      Windows
      Nightly Build
      e33677b
      Bad
      fe6b95d0-1452-4042-b23f-efb4ec561b4e 10/14/2020 on 10/27/2020Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      1bb2057
      Bad
      fec7795b-63f3-4104-b9d0-90e8f4b7bfd6 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/resident-evil-the-mercenaries-3d/index.html b/game/resident-evil-the-mercenaries-3d/index.html new file mode 100644 index 0000000000..e96f006e53 --- /dev/null +++ b/game/resident-evil-the-mercenaries-3d/index.html @@ -0,0 +1,484 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Resident Evil: The Mercenaries 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Resident Evil: The Mercenaries 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000035900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Resident Evil: The Mercenaries 3D has few problems in Citra. Graphically, the game appears to suffer from little to no issues, but requires powerful hardware to obtain good speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

      +

      Game runs full speed on Canary 605 Build but suffers from lag on title screen menu, lacks BGM (which worked fine in previous builds) and missing Graphic effects. Press anywhere on the touch screen when you first start the game, this isn’t a crash or a black screen, it’s just a message that doesn’t appear due to a bug in the emulator.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      035f2e54-4b92-4a9e-a976-2b7a1f3fe377 07/1/2021 fuhuan416 on 07/10/2021AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      6c8837b
      Great
      04bd06c4-6cc1-4619-b5af-991c2551db93 11/20/2021 on 12/13/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Bad
      0e09ccca-8c28-483b-9125-b3d549ab5caa 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Intro/Menu
      3da5ea7c-26a0-4e6e-8753-520455cf689f 07/1/2021 fuhuan416 on 07/10/2021AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      6c8837b
      Great
      55bc172d-7b4d-48ef-a5a4-9d3847bfe0c5 08/1/2021 on 08/09/202111th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      dfd7926
      Bad
      c652dd98-a3fc-496f-a6f0-d76585720da2 09/19/2020 rfl0wpr on 09/28/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      a576eb6
      Won't Boot
      cd7463c8-13a6-4418-be22-e19637f9ed62 03/6/2021 on 03/28/2021AMD Ryzen 5 2600 Six-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Okay
      e084289e-9bc3-46aa-ab22-5c3091e0d4d9 11/20/2021 on 12/07/2021AMD Athlon 320GE with Radeon Vega Graphics
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Nightly Build
      64b502a
      Great
      e23c9de5-3801-40f5-9ffa-abfbd5565c62 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Intro/Menu
      ef8b596a-1ac4-49ba-9db2-feb18ede29c5 06/23/2021 on 06/26/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      cd67f63
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/retro-city-rampage-dx/index.html b/game/retro-city-rampage-dx/index.html new file mode 100644 index 0000000000..41abd44d8b --- /dev/null +++ b/game/retro-city-rampage-dx/index.html @@ -0,0 +1,401 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Retro City Rampage DX - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Retro City Rampage DX

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100F17004156000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      uthor = “goliv” +buildDate = “2020-04-07T16:18:43” +buildName = “Nightly” +compatibility = “0” +cpu = “AMD Ryzen 5 3400G with Radeon Vega Graphics " +date = “2020-04-08T01:58:22.067” +gpu = “GeForce GTX 1650/PCIe/SSE2” +id = “36575a39-7f6a-4348-aa07-96093dab1d12” +os = “Windows” +program_id = “000400000010D200” +version = “23921e3”

      +

      [[testcases]] +buildDate = “2018-11-17T11:16:13” +buildName = “Nightly” +compatibility = “0” +cpu = “AMD FX(tm)-8350 Eight-Core Processor " +date = “2018-11-18T08:15:46.176” +gpu = “GeForce GTX 1060 3GB/PCIe/SSE2” +id = “420d10bf-67d3-46ad-9126-d112f85abfde” +os = “Windows” +program_id = “000400000010D200” +version = “d3b1b5f”

      +

      [[testcases]] +buildDate = “2019-05-24T21:56:33” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz” +date = “2019-05-26T12:50:13.422” +gpu = “GeForce MX150/PCIe/SSE2” +id = “47522e7c-045c-4981-882f-d762f26c8e6f” +os = “Windows” +program_id = “000400000010D200” +version = “186ffc2”

      +

      [[testcases]] +buildDate = “2019-06-19T23:11:21” +buildName = “Nightly” +compatibility = “1” +cpu = “Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz” +date = “2019-06-22T21:43:37.835” +gpu = “Quadro K600/PCIe/SSE2” +id = “75c7812e-5591-462f-8413-4c582d418a6d” +os = “Windows” +program_id = “000400000010D200” +version = “bb776e2”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/return-to-popolocrois-a-story-of-seasons-fairytale/index.html b/game/return-to-popolocrois-a-story-of-seasons-fairytale/index.html new file mode 100644 index 0000000000..6fbe839ed5 --- /dev/null +++ b/game/return-to-popolocrois-a-story-of-seasons-fairytale/index.html @@ -0,0 +1,436 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Return to PopoloCrois: A STORY OF SEASONS Fairytale - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Return to PopoloCrois: A STORY OF SEASONS Fairytale

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000018CC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      06beece0-25cf-4e60-80cd-0f3fa8c88cfe 12/18/2018 aesoh on 12/21/2018AMD A4-9120 RADEON R3, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R3 Graphics
      Windows
      Nightly Build
      29548bb
      Great
      3ebc31e7-8237-4357-8bac-7aff6c908f50 02/25/2019 on 02/25/2019Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      1864c4e
      Perfect
      7ac28f0d-9fc9-4180-b143-98129d55fc04 02/25/2019 on 02/25/2019Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      1864c4e
      Great
      a0a1981c-49f8-4b46-8894-11d8045aada2 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      d261af22-7808-43e3-a25e-b2e1827910d9 08/21/2018 on 08/24/2018AMD A8-7650K Radeon R7, 10 Compute Cores 4C+6G
      GeForce GTX 950/PCIe/SSE2
      Windows
      Canary Build
      43545f4
      Perfect
      e789027f-5b80-4268-ad98-1e90fb43f553 07/28/2019 on 07/28/2019AMD FX(tm)-6300 Six-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      ec3795d
      Great
      eab81ea7-e761-4acf-af71-bd7a8cf01558 12/18/2018 aesoh on 12/21/2018AMD A4-9120 RADEON R3, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R3 Graphics
      Windows
      Nightly Build
      29548bb
      Great
      f032a430-525c-4863-a205-ea6187a15937 07/28/2019 on 07/28/2019AMD FX(tm)-6300 Six-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      ec3795d
      Okay
      f519fd2f-96d0-42d5-918e-512047350dd2 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      04273de
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rhythm-heaven-megamix/index.html b/game/rhythm-heaven-megamix/index.html new file mode 100644 index 0000000000..2055e46f02 --- /dev/null +++ b/game/rhythm-heaven-megamix/index.html @@ -0,0 +1,451 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rhythm Heaven Megamix - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rhythm Heaven Megamix

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000018A400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      The game can be completed. However, there is input lag that can sometimes mess up your timing. This can be minimalized by disabling audio stretching in Emulation > Configure > Audio. Use Nightly 2025 or newer to avoid an issue with the audio files playing later than usual.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4f879d23-ef42-4069-bc82-6776ec333d8a 05/4/2021 on 05/04/202111th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz
      NVIDIA GeForce MX350/PCIe/SSE2
      Windows
      Nightly Build
      6e16081
      Great
      5180806f-488f-4f02-9db5-931cdd507645 07/18/2021 ControlFrosty on 07/19/2021Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      647a6f8
      Great
      58778b53-341a-45b0-a7a6-bb9e9b5aadd4 12/12/2021 on 01/04/2022Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      618320b2-f7c7-4232-be72-d72b25b1e5eb 09/20/2021 on 09/26/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      9a40f51
      Perfect
      80795260-f6d7-4c92-88b5-47124bec998b 05/7/2021 Nik_Nik on 05/08/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      c9d6de5
      Perfect
      81786278-fcb9-4cb5-9ae6-e6aacb18ee31 07/18/2021 on 07/19/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      647a6f8
      Great
      9703a14b-badc-4f97-a2d9-e36076003fb6 07/11/2021 GallantArc302 on 07/16/2021 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      62236b7
      Great
      b5e52b39-ac93-4fc4-a404-cf8944e6b74a 11/7/2021 on 11/14/2021AMD Athlon Silver 3050U with Radeon Graphics
      AMD RAVEN2 (DRM 3.40.0, 5.11.0-40-generic, LLVM 12.0.1)
      Linux
      Nightly Build
      8dfd9d3
      Perfect
      d5033b85-5613-4bfa-bf53-979e0e7f133b 07/11/2021 GallantArc302 on 07/14/2021 Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      62236b7
      Perfect
      e3780485-94b1-4b6f-9c7a-3d83e543e80e 07/11/2021 on 07/17/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rhythm-thief-and-the-emperors-treasure/index.html b/game/rhythm-thief-and-the-emperors-treasure/index.html new file mode 100644 index 0000000000..7a8e3a2d4f --- /dev/null +++ b/game/rhythm-thief-and-the-emperors-treasure/index.html @@ -0,0 +1,371 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rhythm Thief & the Emperor's Treasure - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rhythm Thief & the Emperor's Treasure

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000067600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Rhythm Thief & The Emperor’s Treasure has almost no issues on Citra. The only notable minor visual glitch are little stripes across Fondue’s face which doesn’t affect gameplay. You need to use cubeb as an Audio-Engine and not sdl2 since sdl2 causes the Audio to be high-pitched. The game runs pretty smoothly for most sections, except in cutscenes, where it’s a little bit slower.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1d1749cd-b081-4ebe-a9d5-23ddeb26e3d9 11/13/2018 palex00 on 11/13/2018Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      3ca5151
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ridge-racer-3d/index.html b/game/ridge-racer-3d/index.html new file mode 100644 index 0000000000..4e675243f8 --- /dev/null +++ b/game/ridge-racer-3d/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + RIDGE RACER 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      RIDGE RACER 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000035800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Ridge Racer 3d has some problems in Citra. Graphically, the game suffers from minor issues, +but requires decent hardware to obtain near full speed. It suffers from minor audio issues at times. It is locked after the menu on steam deck. A commonly-occurring issue is when menus and HUD elements turn completely white.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      04b9f658-4b60-4ff7-96a3-a00e75105734 05/24/2019 on 05/30/2019 Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
      GeForce GTX 950/PCIe/SSE2
      Windows
      Canary Build
      dc05af0
      Okay
      44fb57a0-38b7-49e6-82a1-4b25057e8439 12/12/2021 on 01/04/2022Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
      NVIDIA GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Won't Boot
      7d811808-747d-4acb-8445-1a9d20846441 04/9/2019 Smoker1 on 04/13/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      e9c2b27
      Intro/Menu
      a7c72244-4e26-4d3a-a809-34486d70191b 09/10/2020 on 09/13/2020Intel(R) Core(TM) i5-4570T CPU @ 2.90GHz
      GeForce GPU/PCIe/SSE2
      Windows
      Nightly Build
      df9e230
      Bad
      af438180-948a-4f22-950d-23b1a79334ee 05/31/2020 JosephSMASH on 06/02/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      d0ca49b
      Great
      b655069e-e8b0-438e-af3c-5ecc99e2b8e1 01/6/2022 Rodrigo99xz on 01/06/2022AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD Radeon (TM) R9 380 Series
      Windows
      Canary Build
      089b538
      Great
      c64f2fd0-d18e-45c3-a2b1-ed127d64348c 03/24/2019 Thundrakion on 03/24/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 960M/PCIe/SSE2
      Windows
      Nightly Build
      9412484
      Bad
      ce781ac3-152e-4f6a-8754-597c800ad41c 05/16/2021 Rodrigo99xz on 06/06/2021AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD 15D8:C9
      Windows
      Canary Build
      7ee5bf9
      Great
      d5e29878-a236-4d55-9133-23d3f637c250 10/13/2021 on 10/16/2021AMD Ryzen 5 2600 Six-Core Processor
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Great
      fda74002-dc5b-4aad-b5c6-d80422e6122a 07/23/2019 on 07/23/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      077eacd
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/river-city-knights-of-justice/index.html b/game/river-city-knights-of-justice/index.html new file mode 100644 index 0000000000..b882182091 --- /dev/null +++ b/game/river-city-knights-of-justice/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + River City: Knights of Justice - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      River City: Knights of Justice

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001C0D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      28fdbb79-1596-441a-94de-4400ddf01f21 03/14/2019 on 03/15/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      224b159
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/river-city-rival-showdown/index.html b/game/river-city-rival-showdown/index.html new file mode 100644 index 0000000000..4302079bed --- /dev/null +++ b/game/river-city-rival-showdown/index.html @@ -0,0 +1,436 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + River City: Rival Showdown - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      River City: Rival Showdown

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CC600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0040cc05-24d5-4cd7-85fc-3f81d530cb0a 04/28/2018 on 04/29/2018Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      9c65a45
      Intro/Menu
      17631e15-18fe-47b1-a86f-13ed6d74ef9e 12/2/2018 on 12/03/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      11bc902
      Great
      1bfa7721-078a-4061-9511-cbb9dbc87fb3 04/23/2019 on 04/25/2019 Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
      GeForce GT 540M/PCIe/SSE2
      Windows
      Nightly Build
      b9e51f0
      Perfect
      46e588fb-203f-4289-b49d-c691ed9b1c9c 07/11/2019 on 07/14/2019AMD Athlon(tm) II X2 270 Processor
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a546efa
      Great
      b1df3bfe-0454-4d73-a6b8-2a92b755225f 10/3/2021 MrShizzy1337 on 10/11/2021Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Great
      d2c038ad-9dbc-470a-a27b-2912133e6c59 11/30/2018 on 11/30/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      05b25c8
      Perfect
      dcfdf7aa-d65c-41a1-bc4a-623d6b8d22ec 04/7/2019 on 04/07/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      20d6402
      Great
      eca06e21-b9c5-450e-9d27-afcde6e0798e 11/28/2018 on 11/29/2018Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz
      GeForce GT 610/PCIe/SSE2
      Windows
      Nightly Build
      7e90abe
      Great
      f5faba6b-77f7-465e-ac7e-1170c2132ca4 08/11/2020 on 08/16/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      55b529b
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/river-city-tokyo-rumble/index.html b/game/river-city-tokyo-rumble/index.html new file mode 100644 index 0000000000..9c87120871 --- /dev/null +++ b/game/river-city-tokyo-rumble/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + River City: Tokyo Rumble - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      River City: Tokyo Rumble

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000197700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      River City: Tokyo Rumble runs at the correct speed and has good sound, however it is difficult to play on Citra due to a graphical glitch that makes half of the character sprites vertically invisible, both for enemies and the player, when they face the left side of the screen.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2dad91d7-da92-479c-ab4a-6595dcad2391 07/30/2019 on 08/01/2019Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Canary Build
      0cac9f2
      Great
      4c78c0c1-52cc-4edc-950c-ec8dd508ab11 09/6/2019 on 09/07/2019Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      9c6ada3
      Okay
      51910028-4575-450b-9522-9af87a164205 01/7/2019 on 01/11/2019 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      941d241
      Great
      5a7353dd-de6a-44a1-ab52-b431b866b1de 08/11/2020 on 08/16/2020Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      55b529b
      Okay
      8661db77-ee5b-4c83-9a97-39e8712878b7 12/20/2018 on 12/20/2018Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      76ca2f2
      Okay
      97c74138-4716-4d4d-b018-470766a7af7c 07/30/2019 on 08/01/2019Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Canary Build
      0cac9f2
      Great
      999ca8a2-05a6-4177-840f-b252c5e206b3 02/4/2019 on 02/07/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      f620c86
      Okay
      c061999a-bd65-4118-8df1-a6697eedbcc9 06/26/2019 on 06/30/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
      Quadro K600/PCIe/SSE2
      Windows
      Nightly Build
      c81a96b
      Okay
      d7ee83c9-dfac-40c3-ad7f-2e7f3c1fe8f4 11/25/2018 on 11/26/2018Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      8d92278
      Okay
      e1e4ac99-b7e9-4413-b549-f6d013d40233 09/6/2021 on 09/15/2021 Intel(R) Xeon(R) CPU E5-1650 0 @ 3.20GHz
      Radeon RX 5500 XT
      Windows
      Nightly Build
      4817b00
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rodea-the-sky-soldier/index.html b/game/rodea-the-sky-soldier/index.html new file mode 100644 index 0000000000..c791acd236 --- /dev/null +++ b/game/rodea-the-sky-soldier/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rodea the Sky Soldier - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rodea the Sky Soldier

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000168800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b5fe7f2e-10c8-475b-8e16-55873811ba14 03/16/2018 Almozayaf_Roman on 03/16/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      04273de
      Bad
      ffd02657-1c28-420c-a93c-447b94e61f0b 01/31/2019 on 02/01/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 920MX/PCIe/SSE2
      Windows
      Canary Build
      c743f63
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rpg-maker-fes/index.html b/game/rpg-maker-fes/index.html new file mode 100644 index 0000000000..39311d3026 --- /dev/null +++ b/game/rpg-maker-fes/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + RPG Maker Fes - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      RPG Maker Fes

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001BD500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      RPG Maker Fes works almost perfectly in Citra. No graphical glitches or audio issues. The online functionalities are not available since Citra doesn’t emulate them.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1c1ee4d5-2b3e-47d6-b9b3-4f8a0282cd75 07/25/2019 FredrickIsBestUnit on 07/26/2019AMD Athlon(tm) II X3 435 Processor
      AMD Radeon HD 7800 Series
      Windows
      Nightly Build
      45ff10c
      Perfect
      2787626e-8e28-4ed6-9e4a-7809426a4467 08/14/2019 FredrickIsBestUnit on 08/16/2019AMD Athlon(tm) II X3 435 Processor
      AMD Radeon HD 7800 Series
      Windows
      Canary Build
      36b21d1
      Perfect
      38b43add-c942-463e-a801-fa006571986f 09/9/2018 MelonSpeedruns on 09/09/2018Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      5382850
      Great
      46255282-2b8d-4c33-96bd-071004ee2e4f 09/7/2018 MelonSpeedruns on 09/07/2018Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      1471dd6
      Perfect
      7e0c483f-944a-4483-b046-da79d1485001 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Great
      93ecf29c-fec8-4f5c-a890-b35487753fad 09/9/2018 MelonSpeedruns on 09/11/2018Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      68d48ac
      Great
      95bc0ebb-052e-42de-b46e-aaead5c742ee 09/6/2020 FredrickIsBestUnit on 09/13/2020AMD Athlon(tm) II X3 435 Processor
      GeForce GTX 560 Ti/PCIe/SSE2
      Windows
      Canary Build
      c997347
      Perfect
      97bbf400-4de8-488b-935a-05d24e872538 09/6/2019 FredrickIsBestUnit on 09/07/2019AMD Athlon(tm) II X3 435 Processor
      AMD Radeon HD 7800 Series
      Windows
      Canary Build
      9c6ada3
      Perfect
      b6316f02-7786-4d2e-9443-f8513c25160b 03/11/2021 FredrickIsBestUnit on 03/31/2021AMD Athlon(tm) II X3 435 Processor
      GeForce GTX 560 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Perfect
      cc7b8ad4-4d58-488a-bc7d-0fe67d6b9cde 11/15/2020 FredrickIsBestUnit on 11/20/2020AMD Athlon(tm) II X3 435 Processor
      GeForce GTX 560 Ti/PCIe/SSE2
      Windows
      Canary Build
      f24ddd7
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rpg-maker-player/index.html b/game/rpg-maker-player/index.html new file mode 100644 index 0000000000..1609d96967 --- /dev/null +++ b/game/rpg-maker-player/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + RPG Maker Player - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      RPG Maker Player

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001BD400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      46a11af7-fae6-4fa6-8055-3fd292362df3 07/27/2019 FredrickIsBestUnit on 07/28/2019AMD Athlon(tm) II X3 435 Processor
      AMD Radeon HD 7800 Series
      Windows
      Canary Build
      8474eee
      Perfect
      69672cb5-354d-4c0e-a73d-e5c0515bc85f 07/25/2019 FredrickIsBestUnit on 07/26/2019AMD Athlon(tm) II X3 435 Processor
      AMD Radeon HD 7800 Series
      Windows
      Nightly Build
      45ff10c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/runbow-pocket/index.html b/game/runbow-pocket/index.html new file mode 100644 index 0000000000..8d28a6f96a --- /dev/null +++ b/game/runbow-pocket/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Runbow Pocket - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Runbow Pocket

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F708700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      f276040d-4920-4f71-944a-eb61d287d466 03/31/2020 on 04/03/2020Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
      Intel(R) HD Graphics 6000
      Apple
      Canary Build
      7025f72
      Great
      fa4c5c20-2c95-4bf5-a5d1-8ec71da68b45 03/21/2019 Z4CH4R13 on 03/21/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      5c6cfcd
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rune-factory-4/index.html b/game/rune-factory-4/index.html new file mode 100644 index 0000000000..0580ae5e46 --- /dev/null +++ b/game/rune-factory-4/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rune Factory 4 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rune Factory 4

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000D2800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      No gameplay issues at all. Some cutscenes may have a slight FPS hit, but there are no performance problems in normal game play.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      001212e7-f07c-4a69-9ef6-cffc6741d738 01/5/2021 on 01/17/2021Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Perfect
      14610374-9ee9-4b40-a89c-467b7dbf2efd 04/24/2021 Luthfi_Ulhaq on 04/26/2021Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      651c9d0
      Intro/Menu
      15afaaab-23cf-440a-acf1-aec4457bee07 06/21/2021 rmcin329 on 06/21/2021 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      324e88d
      Great
      7489489e-9c6a-4232-a538-94f5a1b94420 11/20/2021 on 11/28/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Great
      7d0c8b03-a3eb-4b4f-9dc3-add8bec5ea3a 11/20/2021 Andika_Limanto on 12/05/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Perfect
      82b2c02f-f577-46fe-be40-804745875303 03/6/2021 on 03/24/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Radeon 530 Series
      Windows
      Nightly Build
      8e3c767
      Okay
      8456effa-6178-450c-8b31-9d98e2c1e6d4 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Great
      8f0143fb-467f-404b-8ab6-bf5ced49241b 05/11/2021 on 05/17/2021Intel(R) Core(TM)2 Duo CPU E7600 @ 3.06GHz
      GeForce 310M/PCIe/SSE2
      Windows
      Nightly Build
      a2f34ea
      Intro/Menu
      b3fae72a-3a94-489b-94f6-33e889105a64 11/12/2020 on 11/12/2020Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      045efe8
      Great
      dd3b8e8c-45e7-4999-ba06-20e1d1a808f4 04/29/2021 Luthfi_Ulhaq on 04/29/2021Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      bc3718a
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rustys-real-deal-baseball/index.html b/game/rustys-real-deal-baseball/index.html new file mode 100644 index 0000000000..fe5d48eef9 --- /dev/null +++ b/game/rustys-real-deal-baseball/index.html @@ -0,0 +1,433 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rusty's Real Deal Baseball - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rusty's Real Deal Baseball

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000106400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Rusty’s Real Deal Baseball plays okay in Citra. It requires system files from an actual Nintendo 3DS to display the Mii’s face.

      +

      Sometimes when loading/finishing a challenge, the game will freeze up, forcing a reset.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      005dd90d-ea69-41db-9a22-5e5516ae583d 01/24/2019 on 01/24/2019AMD FX(tm)-6300 Six-Core Processor
      GeForce GT 1030/PCIe/SSE2
      Windows
      Nightly Build
      8b047a4
      Intro/Menu
      1806f5ea-10c2-40d3-a9de-e43addb8b12c 04/23/2019 solitonmedic on 04/26/2019Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      b9e51f0
      Okay
      1a03ae36-ccdd-4d69-ad39-b1b301712f92 06/9/2018 solitonmedic on 06/09/2018Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      51832ce
      Great
      a30997c6-ab36-44d2-804f-0e158b24fb03 04/23/2019 solitonmedic on 04/26/2019Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      Intel(R) HD Graphics 530
      Windows
      Nightly Build
      b9e51f0
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      Save data with working Mii faceExtracted from a actual Nintendo 3DS. Save data with a working Mii character. Can only play the demo version of Bat & Switch. Only works for USA version.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/rytmik-ultimate/index.html b/game/rytmik-ultimate/index.html new file mode 100644 index 0000000000..6d9b232373 --- /dev/null +++ b/game/rytmik-ultimate/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Rytmik Ultimate - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Rytmik Ultimate

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014DB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      031304e3-cbff-4c55-bc16-bdf53c6b512e 10/5/2019 on 10/16/2019AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      33f2c8b
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sabans-power-rangers-megaforce/index.html b/game/sabans-power-rangers-megaforce/index.html new file mode 100644 index 0000000000..bd7e28a580 --- /dev/null +++ b/game/sabans-power-rangers-megaforce/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Saban's Power Rangers Megaforce - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Saban's Power Rangers Megaforce

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000E7100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1d0ac5a7-b760-44c9-b06d-8310cc4c08d8 04/7/2020 on 04/12/2020Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      4f8f8e8
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sabans-power-rangers-super-megaforce/index.html b/game/sabans-power-rangers-super-megaforce/index.html new file mode 100644 index 0000000000..fe85d6e97f --- /dev/null +++ b/game/sabans-power-rangers-super-megaforce/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Saban's Power Rangers Super Megaforce - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Saban's Power Rangers Super Megaforce

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000012CF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1a623bef-cb70-4608-8d2e-e155223c39b9 04/14/2019 on 04/15/2019AMD A9-9420 RADEON R5, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R5 Graphics
      Windows
      Canary Build
      54e35bc
      Perfect
      8d89eaf4-042b-4e16-83db-dcc4c9c2e283 03/17/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      fbaab3ff-34af-47cd-b090-d93d92ea4afb 01/18/2019 Tulio_Santos1 on 01/19/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      9d639d3
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sadame/index.html b/game/sadame/index.html new file mode 100644 index 0000000000..474dd20c0e --- /dev/null +++ b/game/sadame/index.html @@ -0,0 +1,400 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sadame - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sadame

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000186C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      175d5daf-47c1-459f-85c0-990ccb46313a 03/14/2019 on 03/14/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      60faa0d
      Great
      80b476c7-73c1-4627-bcd0-b0a46e94f68f 09/22/2019 on 09/22/2019 Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
      GeForce GTX 460M/PCIe/SSE2
      Windows
      Nightly Build
      0524077
      Great
      8cdd3f1a-c907-43e3-a5ed-d52ab647a3fb 11/8/2018 capiqua on 11/11/2018Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      9d67f76
      Great
      a5498383-57d0-46e7-a9c0-70b3d6a70257 08/22/2021 erren55 on 09/03/2021Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      ff22c563-72ed-4ab2-8372-a52798a3a120 04/19/2020 on 04/19/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Canary Build
      7c26be6
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/samurai-sword-destiny/index.html b/game/samurai-sword-destiny/index.html new file mode 100644 index 0000000000..8e79f30844 --- /dev/null +++ b/game/samurai-sword-destiny/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Samurai Sword Destiny - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Samurai Sword Destiny

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007FB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      68626490-217d-4f10-82a1-d18f15391f3e 05/5/2020 FredrickIsBestUnit on 05/10/2020AMD Athlon(tm) II X3 435 Processor
      GeForce GTX 560 Ti/PCIe/SSE2
      Windows
      Canary Build
      a76ed4f
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/samurai-warriors-chronicles/index.html b/game/samurai-warriors-chronicles/index.html new file mode 100644 index 0000000000..9bd7358b85 --- /dev/null +++ b/game/samurai-warriors-chronicles/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SAMURAI WARRIORS: Chronicles - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SAMURAI WARRIORS: Chronicles

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000034D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3ba0d43a-d491-47c6-af05-15dc738749c2 06/19/2019 Paulicas123 on 06/25/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GTS 450/PCIe/SSE2
      Windows
      Nightly Build
      bb776e2
      Great
      ff53adfc-522a-4572-b891-a1d557017f0d 04/19/2019 Mimomo on 04/19/2019Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      f51b2a7
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sanrio-characters-picross/index.html b/game/sanrio-characters-picross/index.html new file mode 100644 index 0000000000..13c4e76dcf --- /dev/null +++ b/game/sanrio-characters-picross/index.html @@ -0,0 +1,381 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sanrio characters Picross - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sanrio characters Picross

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001D3400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game runs at full speed with no graphical glitches on recommended hardware. The game exhibits no graphical or audio defects in Citra. Fully Playable.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/save-data-transfer-tool/index.html b/game/save-data-transfer-tool/index.html new file mode 100644 index 0000000000..1aaff81266 --- /dev/null +++ b/game/save-data-transfer-tool/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Save Data Transfer Tool - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Save Data Transfer Tool

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C7300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      67d3f1f0-702e-4b0f-bedd-9ed7c64800f1 09/20/2021 bob_bmp on 09/28/2021Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      9a40f51
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/scribblenauts-unlimited/index.html b/game/scribblenauts-unlimited/index.html new file mode 100644 index 0000000000..6583c5813c --- /dev/null +++ b/game/scribblenauts-unlimited/index.html @@ -0,0 +1,426 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Scribblenauts Unlimited - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Scribblenauts Unlimited

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000038600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Scribblenauts Unlimited works well, with no major graphical or audio issues. Performance is good but not great on decent hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2668c41e-1855-458a-9e2f-813bcc1c71d5 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Perfect
      4cdfc387-d3b2-4d2a-b740-0262993d0482 02/25/2020 on 02/25/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      b4ba63b
      Perfect
      878d3516-9121-4e96-957d-b53b3bee0c56 02/25/2020 on 02/25/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      b4ba63b
      Bad
      aec01d58-b525-4e3d-888e-a7a5f4425ec1 04/20/2018 on 04/20/2018 Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
      GeForce GTX 660M/PCIe/SSE2
      Windows
      Canary Build
      bae4b4b
      Perfect
      dcdf9187-6c3d-45ea-bf93-f18d15db051b 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/scribblenauts-unmasked-a-dc-comics-adventure/index.html b/game/scribblenauts-unmasked-a-dc-comics-adventure/index.html new file mode 100644 index 0000000000..8a2ba45971 --- /dev/null +++ b/game/scribblenauts-unmasked-a-dc-comics-adventure/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Scribblenauts Unmasked: A DC Comics Adventure - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Scribblenauts Unmasked: A DC Comics Adventure

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000D2300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      23f07b68-705f-417b-b492-49694870ef4a 09/4/2018 on 09/04/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      b032ba0
      Perfect
      569f6e23-8516-4587-a0b1-26fdf2a5aec3 05/20/2019 Tulio_Santos1 on 11/18/2019 Intel(R) Pentium(R) CPU G2020 @ 2.90GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      cd3f1a0
      Great
      c7c4a936-a0f3-4dd1-a35d-f979854d2882 07/6/2019 on 07/07/2019 Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      844f5a5
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sega-3d-classics-collection/index.html b/game/sega-3d-classics-collection/index.html new file mode 100644 index 0000000000..44f9171d5e --- /dev/null +++ b/game/sega-3d-classics-collection/index.html @@ -0,0 +1,398 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SEGA 3D Classics Collection - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SEGA 3D Classics Collection

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000185E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      loads fine, looks great, you can scroll through the game list and there are MINOR audio glitches, but when you select a game the emulator closes. Selecting credits seems to freeze the emulator. Selecting extras brings up the two additional games but selecting either still causes the emulator to close.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      41d7b097-44ce-4a22-b99f-7b590e36a12d 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Intro/Menu
      8050e203-42c2-4899-b968-20838e621666 03/11/2021 Foron on 03/16/2021AMD Ryzen 7 3800X 8-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Bad
      892ac6ed-42ef-4fdf-b0f7-1720d9c66c4a 05/31/2020 JosephSMASH on 06/02/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      d0ca49b
      Intro/Menu
      9b5fc90f-6f57-4f6f-ac7b-0aa8732be2ad 10/3/2021 on 10/04/2021AMD Ryzen 7 2700X Eight-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/senran-kagura-2-deep-crimson/index.html b/game/senran-kagura-2-deep-crimson/index.html new file mode 100644 index 0000000000..6de65688a3 --- /dev/null +++ b/game/senran-kagura-2-deep-crimson/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SENRAN KAGURA 2: Deep Crimson - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SENRAN KAGURA 2: Deep Crimson

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000165000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      good

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      055cb9eb-76a6-42a3-add1-d2e8962e2eae 07/8/2020 darthvitrial on 07/09/2020AMD Ryzen 9 3900X 12-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      96fa75f
      Okay
      30b58801-639e-436d-aeb7-b1ec7a538186 06/9/2019 on 06/10/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      318095f
      Great
      44ba9ab4-baeb-4e6a-82ca-773416ac5a74 04/23/2019 on 05/26/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      GeForce 940M/PCIe/SSE2
      Windows
      Nightly Build
      b9e51f0
      Great
      72ee5207-86a7-4bab-9282-9e700be252c8 01/11/2022 on 01/11/2022Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      GeForce 930M/PCIe/SSE2
      Windows
      Nightly Build
      67f1e41
      Okay
      76486b23-6fbc-4b54-9420-981e572ce3fd 07/8/2020 darthvitrial on 07/09/2020AMD Ryzen 9 3900X 12-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      96fa75f
      Okay
      992dd838-82e4-4006-b243-97ab393fc081 04/21/2019 throwmeplsboi on 04/22/2019Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      2706a4d
      Perfect
      cc9df3d5-f591-4326-a397-8a6cf6720097 06/19/2019 on 06/22/2019Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      bb776e2
      Great
      d7f5e536-e28e-4ad0-ae97-224c5b67ba61 07/8/2020 darthvitrial on 07/09/2020AMD Ryzen 9 3900X 12-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      96fa75f
      Great
      e9afb779-5776-4268-b5e4-4d60a3adcdf6 11/12/2020 on 11/14/2020AMD Athlon 300U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 3 Graphics
      Windows
      Nightly Build
      bf03fb8
      Perfect
      f025ef61-8eb4-4c9a-882b-3dc4517fbbfa 06/9/2019 on 06/10/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      318095f
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/senran-kagura-burst/index.html b/game/senran-kagura-burst/index.html new file mode 100644 index 0000000000..d6345ec7dc --- /dev/null +++ b/game/senran-kagura-burst/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SENRAN KAGURA Burst - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SENRAN KAGURA Burst

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000ED100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game runs with graphical glitches. Strong PC needed in order to get a good framerate.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      301679a2-7b73-4db6-aa9e-7c071ed37e5c 02/3/2018 on 02/19/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      587450c
      Okay
      40453098-12f0-4886-96b2-bf3cd0d7ff3c 04/11/2018 on 04/12/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      8b858f1
      Great
      ee93b4df-c3ae-435a-821c-01deb05a2177 03/12/2020 Yukari on 03/15/2020 Intel(R) Core(TM) i3-3120M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      ad3c464
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shantae-and-the-pirates-curse/index.html b/game/shantae-and-the-pirates-curse/index.html new file mode 100644 index 0000000000..3fda818ead --- /dev/null +++ b/game/shantae-and-the-pirates-curse/index.html @@ -0,0 +1,451 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shantae and the Pirate's Curse - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shantae and the Pirate's Curse

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000C2900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shantae and the Pirate’s Curse eShop release works perfectly in Citra. With no major graphical or sound glitches it can be fully played on the emulator.

      +

      The European and American retail releases however hangs at the Rising Star Games intro sequence, crashing the emulator soon after.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      22c7c6d1-9622-4333-8ecb-4715bdd57d8f 09/3/2019 on 09/09/2019 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      e9faa33
      Bad
      48d57665-492b-470b-9ff1-72a369927554 04/22/2018 CyberVision on 04/22/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      9acdff6
      Great
      88406eb4-bb05-404b-88f5-424cd7c983ce 11/15/2020 on 11/19/2020Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Nightly Build
      23b6784
      Great
      ce0c645b-a8ae-4a5e-a94c-873cc7c30080 05/12/2018 on 05/12/2018 Intel(R) Pentium(R) CPU G840 @ 2.80GHz
      AMD Radeon HD 6670
      Windows
      Canary Build
      6b84ed9
      Perfect
      e273b24f-f4fe-40fa-ad43-8fb7922b80d5 10/20/2020 FervidJubatus on 10/23/2020Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      GeForce 820M/PCIe/SSE2
      Windows
      Canary Build
      69ad9dd
      Bad
      fb6570a7-8b83-4456-a29a-9324b760cc5f 09/3/2019 on 09/09/2019 Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      e9faa33
      Okay
      fccd1f8d-e7dd-4774-8003-7a812f3531e9 11/15/2020 on 11/19/2020Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Nightly Build
      23b6784
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shift-dx/index.html b/game/shift-dx/index.html new file mode 100644 index 0000000000..aba83485cc --- /dev/null +++ b/game/shift-dx/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shift DX - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shift DX

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000190000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2cd4eb7e-94d0-4c2f-9665-32c5db3fb178 02/14/2019 AAArrrtvvv on 02/16/2019 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Canary Build
      74ee7eb
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shifting-world/index.html b/game/shifting-world/index.html new file mode 100644 index 0000000000..f173f7f30d --- /dev/null +++ b/game/shifting-world/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shifting World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shifting World

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000057100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      061ac961-53b1-4456-a8c9-e1762580d16b 01/5/2021 on 01/06/2021AMD Ryzen 7 1700X Eight-Core Processor
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-devil-summoner-soul-hackers/index.html b/game/shin-megami-tensei-devil-summoner-soul-hackers/index.html new file mode 100644 index 0000000000..2ae5924385 --- /dev/null +++ b/game/shin-megami-tensei-devil-summoner-soul-hackers/index.html @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei: Devil Summoner: Soul Hackers - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei: Devil Summoner: Soul Hackers

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000C5600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shin Megami Tensei: Devil Summoner: Soul Hackers has minimal issues in Citra. Other than rare stutters during battle, no graphical glitches exists. There is little-to-no frame drop, with battles running at 60fps, and dungeon crawling running at stable 20fps (low, but this was the frame rate on the actual hardware). +There are little-to-no audio glitches, and video playback (for cutscenes) is flawless.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      35a30d05-5ebc-486a-a896-840aed8ae7fa 04/6/2018 on 04/09/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      39fce60
      Perfect
      ad34aabf-0dac-4c47-b56a-c4099ae12e39 04/28/2020 Raytheon_Thunder on 04/29/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      8da0661
      Okay
      b8d20371-6b09-4a8b-a97c-5f5903e3f0a0 03/6/2021 on 04/30/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Great
      babbc9ab-bdd8-444a-a354-1efb7f83c4d4 03/21/2020 on 03/21/2020AMD A4-9125 RADEON R3, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R3 Graphics
      Windows
      Nightly Build
      25ebf03
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-devil-survivor-2-record-breaker/index.html b/game/shin-megami-tensei-devil-survivor-2-record-breaker/index.html new file mode 100644 index 0000000000..6162296a54 --- /dev/null +++ b/game/shin-megami-tensei-devil-survivor-2-record-breaker/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei: Devil Survivor 2: Record Breaker - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei: Devil Survivor 2: Record Breaker

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000159500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shin Megami Tensei: Devil Survivor 2 Record Breaker runs pretty well in Citra. Full speed can be obtained in the main game and in fmv’s with a good processor. Audio is really good with full voice-acting.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1bc0885a-d84e-4375-95c6-83808ef200f6 08/18/2019 JackH4L on 08/20/2019Intel(R) Pentium(R) CPU N4200 @ 1.10GHz
      Intel(R) HD Graphics 505
      Windows
      Nightly Build
      1cf75e5
      Okay
      1bfa7080-3d79-44bc-a2c8-77292cf7bab9 10/5/2019 Crazycarzom on 10/17/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      35690e3
      Great
      271d3c44-1695-4eb7-a28e-19f6fd9ebc68 09/2/2020 rfl0wpr on 09/05/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Okay
      28b360b8-4df6-4950-ad30-e60e75948e2b 04/22/2018 on 04/24/2018Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
      GeForce GT 755M/PCIe/SSE2
      Windows
      Canary Build
      9acdff6
      Perfect
      3219cbc7-bfd6-4506-af4f-0d3990f9d9ef 03/24/2019 BillyBoy on 03/27/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      9db7b4d
      Perfect
      7780b6ce-f728-4023-9fee-f926e6855e8e 05/12/2019 on 05/24/2019Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      5008d46
      Okay
      8cef233a-8ea5-44cc-9561-4a0147cad889 10/1/2020 MaxxSaigen on 10/03/2020Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      aced133
      Perfect
      953c42f5-b830-4442-833a-da3a88787a23 09/9/2018 on 09/13/2018 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      68d48ac
      Perfect
      a8cdcd3b-04e2-40ca-b1ad-edf483977341 02/22/2020 on 02/22/2020AMD Phenom(tm) II X6 1090T Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      6928151
      Perfect
      bba110ba-21d0-4ad5-9426-b56794bbacb1 06/14/2020 mizoo_oomda on 06/16/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Radeon RX 570 Series
      Windows
      Nightly Build
      2e24183
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-devil-survivor-overclocked/index.html b/game/shin-megami-tensei-devil-survivor-overclocked/index.html new file mode 100644 index 0000000000..7272549304 --- /dev/null +++ b/game/shin-megami-tensei-devil-survivor-overclocked/index.html @@ -0,0 +1,461 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei: Devil Survivor Overclocked - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei: Devil Survivor Overclocked

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000038800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shin Megami Tensei: Devil Survivor Overclocked is playable without issue.

      +

      The game requires you to set your CPU Clock Speed to 45% to run perfectly. For reasons unknown, audio quality is better with SDL2 as the audio output (note: discussed with dev, and while beginning troubleshooting issue stopped despite there being no changes, potentially client-side).

      +

      When the CPU Clock Speed is not set to 45%, the game will produce audio, but not video, upon startup. You will not be able to input any controls, and the screen will display as black.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2e6c6e1d-0155-4a11-923f-6f8ea9de7b4b 03/11/2021 on 03/24/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Intro/Menu
      45401fc6-baa9-496b-be57-170ac12cc25c 05/13/2021 on 06/11/2021AMD Ryzen 5 2600 Six-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      623098b5-b62a-4df8-b392-7120c2792d36 08/22/2021 Crazycarzom on 09/01/2021Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Great
      6bac43e6-25cd-44d1-b7a0-644405854c15 07/18/2021 on 07/21/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Canary Build
      ffe9bf4
      Intro/Menu
      6e1bde3e-cb2f-4150-9909-7175bcccdc40 10/13/2021 on 10/19/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Intro/Menu
      be82dbc6-14e6-4fe4-9db1-950f6c472329 01/16/2022 on 01/16/2022Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      1709cec
      Great
      e4585a65-7e84-4ac3-808a-1b54e8b909d6 05/13/2021 on 05/19/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Great
      e94eaf8d-0af4-4ed8-b6f8-5555c3258e26 04/3/2021 ooa on 04/26/2021Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Great
      ed1c76bb-95f0-490a-97d0-e99350134d68 11/20/2021 ValiantBlade on 12/05/2021AMD Ryzen 7 5800X 8-Core Processor
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Great
      f692a03c-e1ff-4b27-9aa2-d1c214ffdc36 03/6/2021 on 03/24/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-iv-apocalypse/index.html b/game/shin-megami-tensei-iv-apocalypse/index.html new file mode 100644 index 0000000000..dbb478e90f --- /dev/null +++ b/game/shin-megami-tensei-iv-apocalypse/index.html @@ -0,0 +1,470 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei IV: Apocalypse - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei IV: Apocalypse

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000019A200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Shin Megami Tensei IV: Apocalypse works great in Citra. The game suffers from minor slowdowns during battle sequences and requires better hardware to obtain near full speed

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      046dec04-f9ca-4b06-be6e-d4505106815a 07/28/2020 on 08/02/2020Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      b94f21e
      Bad
      5222b195-3bba-4d1e-a513-c4a78faab947 03/11/2021 on 06/14/2021AMD A6-6400K APU with Radeon(tm) HD Graphics
      AMD Radeon HD 8470D
      Windows
      Canary Build
      7a60d46
      Okay
      859c2923-c76e-4a83-b03e-1cac7a02a79d 07/6/2021 Door on 07/10/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      afed495
      Perfect
      94a3e1a2-7c2a-4b40-a8d6-670678fbdb6f 10/23/2021 xtremegat on 10/28/2021AMD Ryzen 7 5800X 8-Core Processor
      NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Canary Build
      5a0c4bf
      Great
      9f68eb63-7100-4b43-84ca-547c7f144fa5 03/6/2021 Amu_Et_am on 03/12/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      GeForce 610M/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Okay
      aaaf280a-9d9f-4458-8c07-185a71f396ab 11/6/2021 Hellme on 11/15/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      dc0d6ef1-3012-4c2b-a0a7-8d46d402619d 08/17/2020 jerzzey on 08/23/2020 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Radeon RX 560 Series
      Windows
      Canary Build
      d0ec7c0
      Great
      fc0e67b6-17cc-4977-b115-934f1aa89024 07/28/2020 on 08/02/2020Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Canary Build
      e1eca22
      Perfect
      fe5194d6-966d-4c94-b260-1161d7db5134 03/6/2021 on 03/29/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Great
      ffbb1c1d-7f42-4176-b726-5fba3e451b8f 07/28/2020 Lam_Jack on 08/06/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      b94f21e
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-iv/index.html b/game/shin-megami-tensei-iv/index.html new file mode 100644 index 0000000000..8c5efa3421 --- /dev/null +++ b/game/shin-megami-tensei-iv/index.html @@ -0,0 +1,486 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei IV - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei IV

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000E5C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shin Megami Tensei IV works great in Citra. The game suffers from minor slowdowns during battle sequences and requires better hardware to obtain near full speed. Enemy death animations do not display properly and no fix is present to this day.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0257a44e-6668-4512-afd8-217df973a466 10/13/2021 on 10/21/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      9019212
      Great
      1111c9b4-c2ec-411a-8f25-27dacbeb6cd3 01/15/2022 xtremegat on 01/15/2022AMD Ryzen 7 5800X 8-Core Processor
      NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Canary Build
      f597907
      Great
      1f0baa11-8237-4d00-9d00-9620d51097f2 08/22/2021 on 09/04/2021AMD Ryzen 3 1200 Quad-Core Processor
      NVIDIA GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      9395a913-9755-4e18-b8b8-3a0bdca8aa22 11/6/2021 tdstr on 11/06/2021Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      ab0de48e-c584-4eb7-9d98-9eb3fd3692e1 01/15/2022 Bonfirev2 on 01/15/2022AMD Ryzen 5 4600G with Radeon Graphics
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Great
      b932ca54-bd4b-46af-af26-827b9e4a9c68 10/3/2021 on 10/17/2021Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
      NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Great
      bfa57e53-dbb7-4bc4-a36d-9c3cc9c0f529 11/20/2021 Nesluca on 12/06/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      64b502a
      Won't Boot
      c9af277e-8dd0-41d9-b828-5245ccd5177e 07/11/2021 on 07/16/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      62236b7
      Won't Boot
      e20861a1-98db-4330-af38-31c8a8890e48 07/18/2021 Door on 07/20/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      647a6f8
      Perfect
      fbd7ceff-ed3c-4c2b-8c28-990f1e614848 12/12/2021 on 12/17/2021AMD Ryzen 5 4600H with Radeon Graphics
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      SMT Intro SaveGame starting location after receiving the gauntlet
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shin-megami-tensei-strange-journey-redux/index.html b/game/shin-megami-tensei-strange-journey-redux/index.html new file mode 100644 index 0000000000..6e274d9c51 --- /dev/null +++ b/game/shin-megami-tensei-strange-journey-redux/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shin Megami Tensei: Strange Journey Redux - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shin Megami Tensei: Strange Journey Redux

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001CD200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game performs perfectly on the latest Citra Nighties outside some occasional voice distortion during spoken segments, a rather minor problem overall.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0406b6e7-ba6c-4199-acb1-cee2c2cdc688 07/6/2021 on 07/09/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
      Windows
      Canary Build
      4ca36e5
      Perfect
      0dc439ad-0e54-45b0-a46e-a699a218ca24 04/24/2020 on 04/27/2020AMD Ryzen 5 3600X 6-Core Processor
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      bc14f48
      Perfect
      12c7ba93-d271-475b-8d04-333f164f8fb7 02/11/2020 Petia20013 on 02/12/2020AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      f106e76
      Bad
      3f4e87f2-8b6f-4085-b836-8cd12357fbd8 10/23/2021 on 10/31/2021AMD Ryzen 7 3700X 8-Core Processor
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Perfect
      89553bb6-5a2b-4c55-a2c5-25576d7379f1 09/19/2020 on 09/21/2020 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      GeForce GT 740/PCIe/SSE2
      Windows
      Nightly Build
      a576eb6
      Great
      8ebb716d-5569-4459-8ee4-b6af90122191 06/27/2020 on 06/29/2020AMD Ryzen 5 2400G with Radeon Vega Graphics
      AMD Radeon(TM) RX Vega 11 Graphics
      Windows
      Nightly Build
      c4a4b40
      Great
      b4221ff8-6c2b-4414-9726-dafbd552e5d4 02/11/2020 on 02/13/2020AMD Phenom(tm) II X4 945 Processor
      GeForce GT 730/PCIe/SSE2
      Windows
      Nightly Build
      f106e76
      Perfect
      bfac24d9-88b3-4f27-b5f5-9539dff372f1 03/21/2020 anl93 on 03/24/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      25ebf03
      Perfect
      df7019a5-86a0-4ee4-b07d-67e3b2d10717 08/1/2021 Kirby1111 on 08/10/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      fd297b23-fe40-42fb-b4f9-f80f0c503c48 04/20/2020 anl93 on 04/20/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      d5a962c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shinobi/index.html b/game/shinobi/index.html new file mode 100644 index 0000000000..d894e9e298 --- /dev/null +++ b/game/shinobi/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shinobi - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shinobi

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000008BC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      usa"

      +

      [[testcases]] +author = “Mr_Jalapeno” +buildDate = “2021-07-18T22:46:37” +buildName = “Nightly” +compatibility = “2” +cpu = " Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz" +date = “2021-07-22T02:30:43.971” +gpu = “NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2” +id = “657c67d6-79b6-4bd9-9961-db590b1ec55a” +os = “Windows” +program_id = “0004000000055B00” +version = “647a6f8”

      +

      [[testcases]] +buildDate = “2019-01-07T15:34:40” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz” +date = “2019-01-09T06:36:24.215” +gpu = “GeForce GTX 750 Ti/PCIe/SSE2” +id = “668de04b-2f58-48f2-9e69-3c203286bcda” +os = “Windows” +program_id = “0004000000055B00” +version = “941d241”

      +

      [[testcases]] +buildDate = “2019-01-27T04:38:25” +buildName = “Canary” +compatibility = “2” +cpu = “Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz” +date = “2019-01-30T01:16:26.476” +gpu = “GeForce GTX 1080/PCIe/SSE2” +id = “6db189bc-5a0b-4396-9b60-ccd97529e696” +os = “Windows” +program_id = “0004000000055B00” +version = “d26db33”

      +

      [[testcases]] +author = “Tulio_Santos1” +buildDate = “2019-12-01T17:36:42” +buildName = “Nightly” +compatibility = “3” +cpu = “AMD Ryzen 5 3600 6-Core Processor " +date = “2019-12-11T07:33:33.972” +gpu = “Radeon (TM) RX 480 Graphics” +id = “8d52b16d-34a8-4402-85b5-f814e37a4f76” +os = “Windows” +program_id = “0004000000055B00” +version = “4efb9c6”

      +

      [[testcases]] +buildDate = “2019-07-30T01:35:31” +buildName = “Canary” +compatibility = “1” +cpu = “Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz” +date = “2019-08-02T10:00:03.541” +gpu = “GeForce GT 750M/PCIe/SSE2” +id = “bce66af0-6c49-41a7-9c40-2f1121f2e212” +os = “Windows” +program_id = “0004000000055B00” +version = “0cac9f2”

      +

      [[testcases]] +buildDate = “2019-04-08T15:24:27” +buildName = “Canary” +compatibility = “0” +cpu = “Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz” +date = “2019-04-08T21:50:05.246” +gpu = “Intel(R) HD Graphics 520” +id = “c6fcf4f5-f10a-4e9f-a68f-06d52d4d4b8c” +os = “Windows” +program_id = “0004000000055B00” +version = “9fc00ce”

      +

      [[testcases]] +buildDate = “2021-05-13T08:13:57” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz” +date = “2021-05-26T05:12:37.722” +gpu = “GeForce GTX 1060/PCIe/SSE2” +id = “d5b2924a-52d7-4f21-8491-8c2a7695472a” +os = “Windows” +program_id = “0004000000055B00” +version = “e7671d9”

      +

      [[testcases]] +buildDate = “2021-05-13T08:13:57” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz” +date = “2021-05-26T04:35:09.739” +gpu = “GeForce GTX 1060/PCIe/SSE2” +id = “d6f82651-a3af-42f4-818c-aa579743e16e” +os = “Windows” +program_id = “0004000000055B00” +version = “e7671d9”

      +

      [[testcases]] +buildDate = “2019-01-22T00:05:54” +buildName = “Canary” +compatibility = “3” +cpu = “Intel(R) Core(TM) i7-7920HQ CPU @ 3.10GHz” +date = “2019-01-22T09:33:55.716” +gpu = “GeForce GTX 1080/PCIe/SSE2” +id = “db2e65e9-f9b2-4bc7-853c-60ed59bf8ec5” +os = “Windows” +program_id = “0004000000055B00” +version = “b0e6311”

      +

      [[testcases]] +author = “Tulio_Santos1” +buildDate = “2019-08-21T01:41:58” +buildName = “Nightly” +compatibility = “2” +cpu = " Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz” +date = “2019-08-24T22:42:00.981” +gpu = “Radeon (TM) RX 480 Graphics” +id = “f8fe9b4e-0d81-4920-a617-c746f5036cab” +os = “Windows” +program_id = “0004000000055B00” +version = “8fa6be5”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shovel-knight-treasure-trove-update-ver-32/index.html b/game/shovel-knight-treasure-trove-update-ver-32/index.html new file mode 100644 index 0000000000..26561f7056 --- /dev/null +++ b/game/shovel-knight-treasure-trove-update-ver-32/index.html @@ -0,0 +1,388 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shovel Knight: Treasure Trove Update Ver. 3.2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shovel Knight: Treasure Trove Update Ver. 3.2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E0017E100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      72fbdb28-b538-4c2b-9558-71b58bca9953 12/12/2021 ar1810 on 12/24/2021 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      GeForce GT 730/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/shovel-knight-treasure-trove/index.html b/game/shovel-knight-treasure-trove/index.html new file mode 100644 index 0000000000..23c1e16e47 --- /dev/null +++ b/game/shovel-knight-treasure-trove/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Shovel Knight: Treasure Trove - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Shovel Knight: Treasure Trove

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000119A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Shovel Knight has few problems in Citra. Graphically, the game suffers from seemingly no issues. It can achieve near full speed on lower-end hardware. It doesn’t appear to suffer from many audio issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      05821f8e-428f-4bb2-8df5-e0ef3cfc0387 08/22/2021 SilverFox9 on 08/26/2021AMD Ryzen 5 3350G with Radeon Vega Graphics
      AMD 15D8:C8
      Windows
      Nightly Build
      89410c1
      Great
      5bb9da7b-c59d-45a8-803b-93d3fae421bd 03/13/2020 Nintendo_Gamer on 03/24/2020Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      5893f5a
      Bad
      70aafe42-9311-4912-949f-83dec97d7023 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      76d839b2-0743-4e31-a004-c8779a73c9c3 03/26/2020 on 04/28/2020AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx
      AMD RAVEN (DRM 3.36.0, 5.6.6-arch1-1, LLVM 10.0.0)
      Linux
      Nightly Build
      4008be4
      Okay
      9d89dc50-1477-477f-897c-210e54b4735a 01/5/2021 Thiago_Georgetti on 01/09/2021Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      625639a
      Bad
      a936b3ee-0738-4086-a2c7-91d00a6fd4e8 10/4/2020 rfl0wpr on 10/14/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Bad
      b24ebe24-fcca-4b90-b75e-791ad4dc5990 07/11/2021 on 08/11/2021Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      3a9b369
      Intro/Menu
      c2883ff2-0f4e-442a-9f33-4cbba93fd491 04/7/2020 on 04/09/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      4f8f8e8
      Intro/Menu
      d156dec5-654b-4f3a-875b-bc1f5df4d6f1 08/22/2021 on 09/12/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      ed14a4e7-d147-4fea-b955-54df0f8e7708 03/27/2020 Nintendo_Gamer on 03/27/2020Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      b00ed0c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/skylanders-spyros-adventure/index.html b/game/skylanders-spyros-adventure/index.html new file mode 100644 index 0000000000..46be2793b6 --- /dev/null +++ b/game/skylanders-spyros-adventure/index.html @@ -0,0 +1,367 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Skylanders Spyro's Adventure - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Skylanders Spyro's Adventure

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000036E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Audio on the title screen is faster than it should. Fixed with LLE audio, but with a heavy performance cost.

      +

      The Portal of Power is not emulated; you cannot change your skylanders in game. To get around this, dump a save files with the characters scanned in. You can only play as 2 skylanders at a time this way.

      +

      Otherwise perfect emulation in the hub and first level. May need more testing, and would likely need portal emulation to be considered enjoyable.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0c68ea37-ba97-4c66-9f85-0a5ede2c8808 08/17/2019 Cinimin on 08/17/2019AMD Ryzen 5 1500X Quad-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      6f0b009
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/skylanders-superchargers-racing/index.html b/game/skylanders-superchargers-racing/index.html new file mode 100644 index 0000000000..10a108200f --- /dev/null +++ b/game/skylanders-superchargers-racing/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Skylanders SuperChargers Racing - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Skylanders SuperChargers Racing

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000165E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      f4451654-bf36-4015-98d8-085fc209ebcd 12/7/2020 on 03/06/2021Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      3f13e1c
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/skylanders-swap-force/index.html b/game/skylanders-swap-force/index.html new file mode 100644 index 0000000000..629cd6ed03 --- /dev/null +++ b/game/skylanders-swap-force/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Skylanders SWAP Force - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Skylanders SWAP Force

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000E6500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3db3046b-5879-42e0-9ce1-4a4f4c0b7681 12/7/2020 on 12/22/2020Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
      GeForce MX110/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/skypeace/index.html b/game/skypeace/index.html new file mode 100644 index 0000000000..b1b2389260 --- /dev/null +++ b/game/skypeace/index.html @@ -0,0 +1,367 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SKYPEACE - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SKYPEACE

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      010021A00ABEE000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      ildDate = “2020-03-24T16:07:11” +buildName = “Canary” +compatibility = “0” +cpu = “Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz” +date = “2020-03-24T18:31:15.763” +gpu = “Intel(R) HD Graphics 620” +id = “e31797ad-0923-41b1-9f0c-fbd3c83258f7” +os = “Windows” +program_id = “000400000013CC00” +version = “e0f26ec”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/slice-it/index.html b/game/slice-it/index.html new file mode 100644 index 0000000000..3827a5b4d1 --- /dev/null +++ b/game/slice-it/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Slice It! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Slice It!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000131400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b1e571af-50b1-4a32-a757-f7092efc9f6e 01/24/2020 drewby on 01/29/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      5d502df
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/smash-controller/index.html b/game/smash-controller/index.html new file mode 100644 index 0000000000..228ee7ab55 --- /dev/null +++ b/game/smash-controller/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Smash Controller - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Smash Controller

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014C500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5257f6bd-81c6-4226-908a-07b83a7cb609 04/19/2020 tommaso_cretu on 04/19/2020Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      d63c5f8
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/smilebasic/index.html b/game/smilebasic/index.html new file mode 100644 index 0000000000..29cee8214f --- /dev/null +++ b/game/smilebasic/index.html @@ -0,0 +1,408 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SmileBASIC - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SmileBASIC

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000016DE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      SmileBASIC works pretty well in Citra. Graphics look as they should on real hardware. The audio is prone to slowing down and stretching. SmileBASIC runs at a steady 60 FPS in the menus, console, and editor, but when you run programs it can drop to around 40 FPS, stretching the audio, but not affecting anything else. Playing MML while a program is running will also kill the FPS (although it appears to work fine in DIRECT mode). As Nintendo Network support isn’t available, you cannot download programs, but this can easily be fixed by putting programs in your sdmc\Nintendo 3DS\0...0\0...0\extdata\00000000\00001xxx\user folder.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      38c240f9-542d-4959-a057-dde4fe8c990b 06/26/2019 on 06/26/2019 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c81a96b
      Great
      b34b9fdf-c4f8-4124-ac6c-6818eb39eb7b 08/26/2018 on 08/30/2018Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
      Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
      Linux
      Nightly Build
      05118a2
      Great
      d54c66ff-c09e-4aed-867d-0610524e68ce 08/26/2018 on 08/30/2018Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
      Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
      Linux
      Nightly Build
      05118a2
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-and-all-stars-racing-transformed/index.html b/game/sonic-and-all-stars-racing-transformed/index.html new file mode 100644 index 0000000000..eee2d8f2d5 --- /dev/null +++ b/game/sonic-and-all-stars-racing-transformed/index.html @@ -0,0 +1,461 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic & All-Stars Racing Transformed - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic & All-Stars Racing Transformed

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000B3500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game runs decently enough, but then the speed is reduced majorly. +It still goes ingame and into a race, if given enough patience. +Requires more testing.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      02b898e4-7919-4e75-8b54-1b46d0ba66d7 02/21/2021 on 02/23/2021Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Bad
      25723e42-b8c1-4939-bb76-9e928fb04114 10/13/2021 ShockDragon on 10/16/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Bad
      29cc6cf8-3423-4699-923f-ab4e39b7adcb 04/3/2021 on 04/03/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Bad
      66c8c779-3f32-4473-bb55-56572eed34ea 10/21/2020 on 10/31/2020AMD Phenom(tm) II X4 945 Processor
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      6cc3468
      Bad
      68e8afda-2a2b-4089-85e4-45680a57a176 10/3/2021 kaito26 on 10/09/2021Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
      NVIDIA GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Okay
      6e6adf28-8dac-46f1-b5a5-d93e2e5f2a8e 10/14/2020 on 11/01/2020AMD Ryzen 7 2700X Eight-Core Processor
      Radeon RX 590 Series
      Windows
      Nightly Build
      1bb2057
      Bad
      776a942e-9871-41bc-9313-6d293e7f5748 12/12/2021 kaito26 on 12/20/2021Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
      NVIDIA GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      9e3e1d87-6066-4088-adf1-e7d430a256ec 10/13/2021 ShockDragon on 10/16/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Okay
      edf9d1c3-c520-45f8-89c6-569bddf2943a 11/27/2020 DustoBackAtItAgain on 11/28/2020Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Canary Build
      4df6a3f
      Bad
      ef1b091b-ca57-491b-a27c-aa2f6b70ff8b 05/16/2021 Goldy5009 on 05/24/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-boom-fire-and-ice/index.html b/game/sonic-boom-fire-and-ice/index.html new file mode 100644 index 0000000000..de2b8cbd9b --- /dev/null +++ b/game/sonic-boom-fire-and-ice/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic Boom: Fire & Ice - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic Boom: Fire & Ice

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000161300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      18124f95-a21b-4584-a4b4-78763ddde4d2 04/24/2021 on 04/27/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      9ff9727
      Okay
      6195183d-f905-4b98-a27c-496670e0e80b 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Okay
      8804b786-2b1e-4831-8bc3-406a726e4b9a 09/5/2020 Ultimatron_X on 09/06/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      058afda
      Perfect
      8ec8d39c-f301-4414-af24-42f7770d60ba 09/6/2020 rfl0wpr on 09/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e97ecdc
      Bad
      8fedfbb3-f56b-4a56-866c-a6b4a2d3b8d3 06/29/2020 foxitboy on 07/29/2020Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
      Intel(R) HD Graphics 6000
      Apple
      Nightly Build
      910cc9e
      Bad
      9b452408-a1ad-4a19-9bd1-865dab33cbe2 07/1/2020 ALL_ROUNDER_SONIC on 08/04/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      fb15c4b
      Won't Boot
      bc2266fa-780e-40fa-a65a-2b755271c658 02/29/2020 on 03/03/2020AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD 15D8:C9
      Windows
      Nightly Build
      2c0bd0f
      Bad
      c9a01496-a112-4c83-8069-ce92b265f1e9 06/29/2020 on 07/02/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      910cc9e
      Intro/Menu
      ce8ca21c-870f-4029-bc49-30b2ae5d602e 03/18/2020 on 03/21/2020Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Nightly Build
      3738417
      Great
      f102e362-3ba3-49ae-821b-67cfeac9510c 09/10/2020 rfl0wpr on 09/15/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      df9e230
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-boom-shattered-crystal/index.html b/game/sonic-boom-shattered-crystal/index.html new file mode 100644 index 0000000000..c07a56c485 --- /dev/null +++ b/game/sonic-boom-shattered-crystal/index.html @@ -0,0 +1,459 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic Boom: Shattered Crystal - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic Boom: Shattered Crystal

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000127500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Sonic Boom: Shattered Crystal doesn’t boot on Citra. The game only shows the loading ring for a second before the screen is entirely black.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1d52973c-e7e0-45d6-9261-4ab86770c448 04/4/2020 rfl0wpr on 04/04/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      3b1b8b7
      Bad
      1e498452-e1f6-4037-a03a-736a35249ef0 05/14/2018 on 05/14/2018Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
      AMD Radeon R7 M265 Series
      Windows
      Canary Build
      e9bd59d
      Won't Boot
      5703e626-9d21-4d25-bd11-7fb3df57c47f 05/14/2018 on 05/14/2018AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
      GeForce GT 530/PCIe/SSE2
      Windows
      Nightly Build
      7861be6
      Won't Boot
      5810b3e1-1627-41d7-80c4-ba433f5932b4 10/9/2018 BrunoRaji on 10/09/2018Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
      GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Canary Build
      3d1b2a7
      Intro/Menu
      5af7c56f-1593-4db2-8553-766c795a0a17 09/5/2020 Ultimatron_X on 09/06/2020Intel(R) Core(TM) i5-8257U CPU @ 1.40GHz
      Intel(R) Iris(TM) Plus Graphics 645
      Apple
      Canary Build
      058afda
      Perfect
      821e4543-1683-4c82-ab84-fdd8e18edaf1 09/6/2020 rfl0wpr on 09/08/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e97ecdc
      Bad
      8367797d-3c3a-4b65-8cd6-1619586f104b 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Okay
      c7186f03-1059-4543-a95e-092e510eba7e 04/4/2020 rfl0wpr on 04/04/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      3b1b8b7
      Bad
      c8bce5ca-3d47-402a-9ec1-b4d454cadbe3 03/6/2020 Jim_Fim on 03/06/2020Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      AMD Radeon(TM) R7 M360
      Windows
      Canary Build
      64e1854
      Great
      f14b501a-5206-4cb8-945b-b587feafef35 06/10/2019 on 06/16/2019Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      73bf92f
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-generations/index.html b/game/sonic-generations/index.html new file mode 100644 index 0000000000..c6c59933ef --- /dev/null +++ b/game/sonic-generations/index.html @@ -0,0 +1,451 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic Generations - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic Generations

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000062300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      00ce02a6-21b0-46af-a16e-1036baf76a0a 12/9/2020 on 12/13/2020Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Canary Build
      6385727
      Great
      2d06cd5b-4c65-43f9-aa2c-0dc22f9a1a4e 03/6/2021 William_Miranda on 03/29/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      8e3c767
      Okay
      486bd0af-2d5d-4897-acd4-b5e42e513903 11/12/2020 Peckamatone on 11/12/2020Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Canary Build
      288baa7
      Great
      59c2bd4c-8cfa-4ece-8629-cece223176ed 11/12/2020 on 11/26/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      bf03fb8
      Great
      6c631877-d2c5-4072-b040-74cf32092993 02/7/2021 on 02/07/2021Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
      ATI Radeon HD 4300/4500 Series
      Windows
      Nightly Build
      2e3834f
      Intro/Menu
      7d95ee05-ab2a-46b3-8b4e-eae9f39f8bf8 07/24/2021 busyhedg03 on 07/25/2021Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      dd31ed6
      Perfect
      81d408e8-8061-4d8e-aaf4-50145bebbc47 01/5/2021 on 02/10/2021 Intel(R) Celeron(R) CPU N2805 @ 1.46GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      625639a
      Great
      94668e31-1fbe-479c-ae40-1ac9c7d8c4eb 03/11/2021 on 04/14/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      7a60d46
      Perfect
      cc764699-a185-4ee7-9a46-83bd01f8d4d6 03/6/2021 on 03/16/2021Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Okay
      e048a042-e1d9-4ca7-ae81-2b023bfb794a 09/19/2020 rfl0wpr on 09/28/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      a576eb6
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-lost-world/index.html b/game/sonic-lost-world/index.html new file mode 100644 index 0000000000..3b50156ad9 --- /dev/null +++ b/game/sonic-lost-world/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic Lost World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic Lost World

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000C8C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Sonic Lost World runs fine and is playable at least through the first level. Further testing needed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      08fe4a30-ec79-4976-bcd3-38864d61292e 11/12/2020 on 11/28/2020Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      bf03fb8
      Great
      248d4cc7-3069-4c04-bfe4-06beb8a7bae7 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Okay
      4f3e78ae-14fa-4119-8021-af99b454bfde 05/16/2021 Goldy5009 on 05/30/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Won't Boot
      5817427f-5cbc-4fb2-97c8-5009aaa1ad6b 06/23/2021 Goldy5009 on 06/27/2021Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      3926531
      Great
      9f201f44-b058-47dd-aca1-a9060bafbcec 10/21/2020 on 12/19/2020Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      6cc3468
      Perfect
      a0e3ed7c-8a2c-440d-bed6-bb333f38dc3a 12/13/2021 Luigi_LPG on 12/16/2021AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      3565e9d
      Perfect
      bddb4734-38da-4798-8efd-8db37257a089 11/15/2020 on 11/19/2020Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Nightly Build
      23b6784
      Great
      d3b9e5d7-dd3e-4242-aedd-672979b3ee76 07/24/2021 busyhedg03 on 08/05/2021Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      dd31ed6
      Great
      d793d511-87d2-4274-a04f-06d58dec83dd 10/14/2020 PolloGamer99 on 10/17/2020AMD A6-5400K APU with Radeon(tm) HD Graphics
      GeForce GT 730/PCIe/SSE2
      Windows
      Canary Build
      64fcc11
      Won't Boot
      f3238af3-de47-41a2-a7fb-ec34e5b29d50 05/13/2021 on 06/11/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      e7671d9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-the-hedgehog-triple-trouble/index.html b/game/sonic-the-hedgehog-triple-trouble/index.html new file mode 100644 index 0000000000..7dd175e189 --- /dev/null +++ b/game/sonic-the-hedgehog-triple-trouble/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic the Hedgehog: Triple Trouble - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic the Hedgehog: Triple Trouble

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000008BA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8d0ce51b-b954-44f6-a275-799eeea42916 08/14/2019 on 08/14/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      edf3171
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sonic-the-hedgehog/index.html b/game/sonic-the-hedgehog/index.html new file mode 100644 index 0000000000..ea8fe9f75d --- /dev/null +++ b/game/sonic-the-hedgehog/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sonic the Hedgehog - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sonic the Hedgehog

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000C7B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3f77f45f-bffd-48f4-b4cf-aa43fdeac193 05/12/2018 on 05/12/2018 Intel(R) Pentium(R) CPU G840 @ 2.80GHz
      AMD Radeon HD 6670
      Windows
      Canary Build
      6b84ed9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/speedx-3d-hyper-edition/index.html b/game/speedx-3d-hyper-edition/index.html new file mode 100644 index 0000000000..e69e640675 --- /dev/null +++ b/game/speedx-3d-hyper-edition/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SpeedX 3D Hyper Edition - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SpeedX 3D Hyper Edition

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000E6D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0bd8e0e8-7ee7-46c0-bfec-b7a7743f257f 03/11/2019 on 03/12/2019Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
      GeForce GT 755M/PCIe/SSE2
      Windows
      Canary Build
      2bae74b
      Great
      7f366b74-cc2c-40ed-b6d9-1ada5ef39be7 02/4/2019 on 03/02/2019Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
      GeForce GT 755M/PCIe/SSE2
      Windows
      Canary Build
      bd0f4da
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/spider-man-edge-of-time/index.html b/game/spider-man-edge-of-time/index.html new file mode 100644 index 0000000000..bdb9b19478 --- /dev/null +++ b/game/spider-man-edge-of-time/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Spider-Man: Edge of Time - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Spider-Man: Edge of Time

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000061A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      126bbea7-f136-4967-859e-a6b9eb4e6709 07/29/2019 on 08/10/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      76aec4d
      Great
      adeeb7cb-ba08-474c-958e-e5acfe20c771 02/24/2019 AAArrrtvvv on 03/02/2019 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Canary Build
      691ea5a
      Great
      f2facb4f-d169-493c-a665-30b70ee41408 04/8/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      9fc00ce
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/spirit-camera-the-cursed-memoir/index.html b/game/spirit-camera-the-cursed-memoir/index.html new file mode 100644 index 0000000000..1c13738250 --- /dev/null +++ b/game/spirit-camera-the-cursed-memoir/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Spirit Camera: The Cursed Memoir - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Spirit Camera: The Cursed Memoir

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007B000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3ad18aa2-51ed-4743-9577-b745ee5f361f 10/6/2018 on 10/08/2018 Intel(R) Celeron(R) CPU N3010 @ 1.04GHz
      Intel(R) HD Graphics 400
      Windows
      Canary Build
      3066a21
      Intro/Menu
      da48948d-2f6c-4a45-91b4-7eeb96caaa2b 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/spongebob-squigglepants/index.html b/game/spongebob-squigglepants/index.html new file mode 100644 index 0000000000..c83bf1cf94 --- /dev/null +++ b/game/spongebob-squigglepants/index.html @@ -0,0 +1,370 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Spongebob Squigglepants - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Spongebob Squigglepants

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000044500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      bb9681ac-27f6-4745-8268-8f34e7653f99 12/5/2018 on 12/05/2018AMD FX(tm)-6300 Six-Core Processor
      AMD Radeon R7 200 Series
      Windows
      Nightly Build
      ab0dba6
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/star-fox-64-3d/index.html b/game/star-fox-64-3d/index.html new file mode 100644 index 0000000000..3921077afd --- /dev/null +++ b/game/star-fox-64-3d/index.html @@ -0,0 +1,507 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Star Fox 64 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Star Fox 64 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000049000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Star Fox 64 3D runs well in Citra, barring a few issues:

      +
        +
      • New 3DS Mode must be disabled to prevent the game from crashing shortly after launch.
      • +
      • Citra Nightly 1543 is recommended for playing this game for now.
      • +
      +

      The CPU core timing change in Nightly 1544 and all later builds makes it a necessity to underclock the emulated CPU Clock Speed to around 50-75% in order to achieve playable framerates.

      +
        +
      • There are some minor graphical issues.
      • +
      • Aquas, Solar, and the Andross fights are all rendered upside down.
      • +
      • This game requires relatively powerful hardware in order to achieve high frame rates
      • +
      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2d821cef-3485-455d-b37d-483601be7f00 11/20/2021 on 11/20/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Bad
      38a27c8c-17fa-4756-93ae-3469ed7ae631 10/13/2021 on 10/14/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Bad
      58025aef-07d8-448e-8a56-fa02bf654e74 09/20/2021 on 09/21/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Bad
      84502a26-6d7a-4cd4-8890-0eda88c512cf 10/3/2021 on 10/08/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Bad
      84ef798e-70b3-460f-9e55-7fd869cee12b 09/6/2021 on 09/20/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Bad
      96809063-851a-4f0e-bc29-bafa0b33cbfe 01/9/2022 on 01/09/2022AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      c14f7db
      Bad
      a57f1b0e-e961-49bf-887a-05616ae09198 09/6/2021 MiniComputer on 09/08/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      fe7e163
      Okay
      c8a77e05-e436-4097-a49a-5ca96c100f41 10/3/2021 on 10/03/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      6183b5d
      Bad
      cf9fdf23-acbf-4f70-9297-b58a1c8ef3f6 10/2/2021 on 10/03/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      7bf0f10
      Bad
      d811a173-397a-4f30-8519-ffae1a00d371 11/1/2021 on 11/01/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      c2ae292
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + + + + + + +
      NameDescription
      Blank Save - Start of GameFreshly made save file. Required to get past the "creating save" screen when you first boot the game.
      Zero-byte save filesZero-byte save files. Required to get past the "creating save" screen when you first boot the game.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/steamworld-dig-2/index.html b/game/steamworld-dig-2/index.html new file mode 100644 index 0000000000..8e295ce629 --- /dev/null +++ b/game/steamworld-dig-2/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SteamWorld Dig 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SteamWorld Dig 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B2D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      21c77d28-421f-449c-8e46-1d25964aaff1 05/14/2018 on 05/20/2018 Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
      GeForce GTX 660M/PCIe/SSE2
      Windows
      Canary Build
      e9bd59d
      Bad
      634189eb-f7c3-41d4-936d-a09d262bdaab 03/12/2020 on 03/14/2020Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      ad3c464
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/steamworld-dig/index.html b/game/steamworld-dig/index.html new file mode 100644 index 0000000000..351f504f7a --- /dev/null +++ b/game/steamworld-dig/index.html @@ -0,0 +1,371 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SteamWorld Dig - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SteamWorld Dig

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      01009320084A4000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      SteamWorld Dig has very few problems in Citra. Graphically, the game suffers from minor issues (e.g. certain actions may cause small blue bands to materialize), but requires only moderately powerful hardware to obtain decent speeds. It suffers from minor audio issues at times, but this does not hinder gameplay in any way. +ry +SteamWorld Dig has very few problems in Citra. Graphically, the game suffers from minor issues (e.g. certain actions may cause small blue bands to materialize), but requires only moderately powerful hardware to obtain decent speeds. It suffers from minor audio issues at times, but this does not hinder gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/steamworld-heist/index.html b/game/steamworld-heist/index.html new file mode 100644 index 0000000000..f449b0329e --- /dev/null +++ b/game/steamworld-heist/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SteamWorld Heist - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SteamWorld Heist

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000012D900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      583ac069-b0b8-49e5-989d-513e4249449e 07/1/2020 on 07/04/2020Intel(R) Core(TM) i5-1035G7 CPU @ 1.20GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Canary Build
      fb15c4b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/steel-diver-sub-wars/index.html b/game/steel-diver-sub-wars/index.html new file mode 100644 index 0000000000..6c7149b411 --- /dev/null +++ b/game/steel-diver-sub-wars/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Steel Diver: Sub Wars - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Steel Diver: Sub Wars

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000D7D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      “Steel Diver: Sub Wars” has some problems in Citra. Graphically, the game runs fine without any major slowdown. It does not suffer from audio glitches at all. The game often crashes after launching a few torpedoes, making it almost impossible to destroy enemy submarines and progress through some levels.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      55702bfc-d40a-4f1b-8b0f-ca14fcb913cd 01/2/2019 legoj15 on 01/10/2019AMD Ryzen 5 1400 Quad-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      11c5c74
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/steel-diver/index.html b/game/steel-diver/index.html new file mode 100644 index 0000000000..6bc5e21df1 --- /dev/null +++ b/game/steel-diver/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Steel Diver - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Steel Diver

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000032400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary:

      +

      Steel Diver works nearly flawlessly in Citra. Decent speeds can be achieved on most hardware, and no crashes have been reported at this time.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      151bf713-709e-43e1-8944-d67575d7f5ef 08/21/2019 Tulio_Santos1 on 08/23/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      8fa6be5
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/stella-glow/index.html b/game/stella-glow/index.html new file mode 100644 index 0000000000..a43c585a17 --- /dev/null +++ b/game/stella-glow/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Stella Glow - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Stella Glow

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000173700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Stella Glow works perfectly in Citra. There are no graphical glitches or audio issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      062de674-bda7-4585-9a37-ceae50895ed4 02/11/2020 on 02/14/2020Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      f106e76
      Great
      20e718f7-668f-4f2a-a259-291dc0eab1e0 08/11/2021 AndronsBacklog on 08/17/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      f6ddea2
      Great
      30f12148-5117-46be-823f-8ff05af8beb8 08/11/2021 AndronsBacklog on 08/21/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      f6ddea2
      Perfect
      45afaae1-8f50-4f7f-a3a7-386c786947a2 07/29/2019 on 08/03/2019Intel(R) Core(TM) i3-8130U CPU @ 2.20GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      76aec4d
      Great
      475aecb5-ff33-4c31-86c3-8f7467157328 10/4/2020 on 10/11/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      1c8461f
      Great
      48d0db75-bd2b-402c-b114-1dc9549e5f3b 04/6/2020 on 04/06/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      d29b4f1
      Great
      acc92087-83ef-49f4-a42a-22f7cd35a1bd 06/19/2019 on 06/21/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      bb776e2
      Okay
      b5bc5088-ec07-473c-8927-33c2400ce62a 11/6/2020 kn0pnine on 11/10/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 920MX/PCIe/SSE2
      Windows
      Nightly Build
      2e0ce86
      Perfect
      dababaf6-56ec-4cef-8749-50e1182fef0c 02/12/2021 on 02/16/2021Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      e6c479f
      Great
      ea20f1f1-c20f-4b79-ac1b-7d0bb8580315 10/11/2020 on 10/12/2020Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      a34b8e8
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/story-of-seasons-trio-of-towns/index.html b/game/story-of-seasons-trio-of-towns/index.html new file mode 100644 index 0000000000..6102dbfea5 --- /dev/null +++ b/game/story-of-seasons-trio-of-towns/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + STORY OF SEASONS: Trio of Towns - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      STORY OF SEASONS: Trio of Towns

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000019F500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Game is playable, and harvesting crops, tending to animals, etc. is all doable. No audio glitches have been found and all graphics are rendered with no problems.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0c30e338-1573-46bf-b674-38f99dac15f9 12/12/2021 on 01/04/2022Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      NVIDIA GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      32520bc8-ff61-4334-8da5-39b46e69f573 04/3/2021 on 04/13/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GTX 750/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Perfect
      41b34d0d-9a70-4833-a84f-187434a4f7f8 01/5/2021 on 01/07/2021AMD A4-9125 RADEON R3, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R3 Graphics
      Windows
      Nightly Build
      e33677b
      Okay
      4e55dcc4-459b-4ab8-8bdb-619bc4bafa30 05/13/2021 Bunny1 on 05/14/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      85a2b70
      Perfect
      51c38e63-e1b9-419e-b4d2-eb1788423070 11/20/2021 on 11/22/2021Intel(R) Core(TM) i3-7020U CPU @ 2.30GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      ecbb434
      Won't Boot
      52716859-3f5d-42c0-b167-21d1bf7813aa 01/5/2021 on 02/02/2021Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
      GeForce GTX 950M/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      55ce17e3-78ca-42a6-9b01-037a6bc7ad7a 12/12/2021 armando92 on 01/01/2022AMD Ryzen 5 1600 Six-Core Processor
      NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      5ba6db4b-6715-4a4a-b627-4e7e1b835e32 05/13/2021 Bunny1 on 05/14/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      85a2b70
      Intro/Menu
      6b2b42b9-6f43-4d8a-aafa-c3fea1951d37 12/12/2021 on 01/04/202211th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
      NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Perfect
      9cd336cc-a0a5-4121-ae17-3dce9291c92d 07/18/2021 Crisom on 07/23/2021 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
      Intel(R) HD Graphics 2500
      Windows
      Canary Build
      ffe9bf4
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/story-of-seasons/index.html b/game/story-of-seasons/index.html new file mode 100644 index 0000000000..811b05ea78 --- /dev/null +++ b/game/story-of-seasons/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + STORY OF SEASONS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      STORY OF SEASONS

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000142100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game is playable, with no crashes or game breaking bugs. No audio glitches are reported. The game achieves full speed in all areas on a mid-tier hardware since the introduction of the hardware renderer update. It’s also possible to play multiplayer by connecting two or more players using the Farm Tours feature.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      04684d74-5854-4f45-b3c0-82f536ee15c1 05/2/2020 SelenaLexen on 05/02/2020Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz
      GeForce GTX 880M/PCIe/SSE2
      Windows
      Nightly Build
      41bff0e
      Okay
      264e2a9b-ce56-461d-a25e-34d3e0fa4603 11/12/2020 IMX on 11/15/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      045efe8
      Great
      505e45ba-702b-4566-a661-f7fd4337e161 12/7/2020 on 12/09/2020AMD Athlon(tm) II X2 260u Processor
      ATI Mobility Radeon HD 4200 Series
      Windows
      Nightly Build
      3f13e1c
      Bad
      98d8125e-b726-4550-a461-9459cd4c911e 07/6/2021 Garanzang on 07/11/2021Intel(R) Core(TM) i5-1035G4 CPU @ 1.10GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Nightly Build
      afed495
      Bad
      998eadbc-1821-4993-9ec9-f8ee0a1909d0 05/1/2020 SelenaLexen on 05/01/2020Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz
      GeForce GTX 880M/PCIe/SSE2
      Windows
      Nightly Build
      2eacb11
      Okay
      d6bda957-3256-408c-b3d2-edeb97bd4cba 09/6/2020 soroush on 09/08/2020Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
      AMD Radeon R5 M255
      Windows
      Nightly Build
      e97ecdc
      Bad
      dcdae851-b1ee-4fde-aea7-5f14b1c1fbcc 09/5/2020 soroush on 09/06/2020Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz
      AMD Radeon R5 M255
      Windows
      Canary Build
      058afda
      Okay
      e869b467-4137-4508-a3db-dc75951895ca 09/20/2021 on 09/23/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      19617f7
      Great
      f061d311-991c-4957-bafc-53c4fb7fde9c 09/20/2021 on 09/26/2021AMD FX(tm)-8350 Eight-Core Processor
      AMD Radeon (TM) R9 390 Series
      Windows
      Nightly Build
      19617f7
      Okay
      f56779e8-f805-4bc9-9ff9-cc48a4484236 04/29/2020 on 04/30/2020AMD FX(tm)-8350 Eight-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64694b0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/streetpass-mii-plaza-ver-50/index.html b/game/streetpass-mii-plaza-ver-50/index.html new file mode 100644 index 0000000000..2daa8e97e8 --- /dev/null +++ b/game/streetpass-mii-plaza-ver-50/index.html @@ -0,0 +1,363 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + StreetPass Mii Plaza Ver. 5.0 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      StreetPass Mii Plaza Ver. 5.0

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E00021800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      6f8db9d4-f851-4468-b56d-65f4c55ba155 05/16/2021 That0neMime on 06/16/2021AMD Ryzen 7 3700X 8-Core Processor
      GeForce GTX 1660 SUPER/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/stretchmo/index.html b/game/stretchmo/index.html new file mode 100644 index 0000000000..28beaf3b1a --- /dev/null +++ b/game/stretchmo/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Stretchmo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Stretchmo

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000163100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4bff6671-fc58-4664-9141-af8b5d4e52a6 05/13/2021 Epic_Wade on 06/07/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Perfect
      8f0a5e2f-0666-48a4-8939-6ff795e9e278 03/4/2019 on 03/05/2019 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      06effe4
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/style-savvy-fashion-forward/index.html b/game/style-savvy-fashion-forward/index.html new file mode 100644 index 0000000000..f176cd1ffc --- /dev/null +++ b/game/style-savvy-fashion-forward/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Style Savvy: Fashion Forward - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Style Savvy: Fashion Forward

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000196500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Style Savvy: Fashion Forward runs near-flawlessly in Citra. Graphically, the game has no issues, but requires decent hardware to obtain near full speed. Minor audio issues may occur during transitions and when experiencing lag with many characters or other objects on screen. No workarounds are needed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      347b4936-2d74-43a3-9b5f-46aa4f642558 04/2/2019 on 04/02/2019Intel(R) Core(TM) i5-8400T CPU @ 1.70GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      daeba65
      Great
      4d17478b-969d-4dc5-9645-c8b8717dd5f9 11/20/2018 jibanyo on 11/21/2018Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      aa168b4
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/style-savvy-styling-star/index.html b/game/style-savvy-styling-star/index.html new file mode 100644 index 0000000000..1d3a7e94df --- /dev/null +++ b/game/style-savvy-styling-star/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Style Savvy: Styling Star - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Style Savvy: Styling Star

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001C2500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Style Savvy: Styling Star runs near-flawlessly in Citra. The game is fully playable but may require decent hardware to obtain full speed. Minor audio issues may occur during transitions. No workarounds are needed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      017cd2e6-2711-4bc5-a26e-bcec7f2fbc7f 01/17/2022 Robz8 on 01/17/2022AMD Ryzen 5 1600 Six-Core Processor
      Radeon RX 570 Series
      Windows
      Canary Build
      2c912da
      Perfect
      36c778ad-9ad7-499a-bf80-4cf193d75c8f 06/5/2019 on 06/05/2019Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      49f6f11
      Perfect
      39cebbcc-eaea-49d6-9d82-3947e7e05cd3 05/2/2019 twinklefantasia on 05/02/2019Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      ad34f86
      Great
      5098d859-3263-4349-a584-90936637a13d 05/18/2019 on 05/20/2019AMD Ryzen 5 2600 Six-Core Processor
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      a89d23f
      Perfect
      58bc78b7-d713-4a92-89a3-fcebed49a684 01/25/2022 on 01/25/2022Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      4e15823
      Great
      641f8f5a-fc6e-44d1-9dbf-15a66e4ca2ff 11/6/2020 raemoend on 11/09/2020Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      d355324
      Perfect
      8a051664-7925-4602-89a5-9aac8805bf75 05/3/2019 on 05/04/2019Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      2c58169
      Great
      d5aacabd-264e-4f04-bda3-ae745287ed9f 01/7/2022 on 01/07/2022AMD A4-7210 APU with AMD Radeon R3 Graphics
      AMD Radeon(TM) R3 Graphics
      Windows
      Nightly Build
      60d1def
      Bad
      e67fe727-b87f-4baa-9b54-9c4ec59229c7 05/20/2019 on 05/23/2019Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      5727e1b
      Great
      fbab236f-48be-422d-8fed-95d349360b62 11/20/2021 on 11/21/2021Intel(R) Core(TM) i7 CPU M 640 @ 2.80GHz
      NVS 3100M/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/style-savvy-trendsetters/index.html b/game/style-savvy-trendsetters/index.html new file mode 100644 index 0000000000..4583d5a768 --- /dev/null +++ b/game/style-savvy-trendsetters/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Style Savvy: Trendsetters - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Style Savvy: Trendsetters

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000A9100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Style Savvy: Trendsetters runs near-flawlessly in Citra. Graphically, the game has no issues, but requires decent hardware to obtain near full speed. Minor audio issues may occur during transitions and when experiencing lag with many characters on screen. No workarounds are needed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      03a916c0-a0aa-439b-8dc3-c6c85ac15727 01/18/2022 citrinedude on 01/19/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      278b92c2-438a-4f3f-9afc-96fdf0846614 02/1/2019 SpadezyMex on 03/03/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      2731437
      Great
      333a3b29-920f-4d63-8e9a-9bd09381236b 01/18/2022 citrinedude on 01/19/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      4ca43782-c27d-4ba1-9ebb-a31f91722924 04/29/2018 on 05/02/2018Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz
      GeForce GTX 660/PCIe/SSE2
      Windows
      Canary Build
      062f272
      Great
      53c44891-fe35-4237-b4ea-b58906d0d670 06/19/2019 on 06/25/2019Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz
      Intel(R) HD Graphics 5000
      Windows
      Nightly Build
      bb776e2
      Great
      6c013d7a-0113-448d-aef8-1ef15fdaf840 12/4/2018 gabred on 12/05/2018Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      cd80a0d
      Okay
      7218c37d-db91-4397-aa12-a0b1d21e16d6 01/18/2022 citrinedude on 01/19/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      91e4d09f-88f2-4864-abea-d9dde325d3c7 01/18/2022 citrinedude on 01/19/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Bad
      9677ea84-cf4a-401f-ad99-e45cb997c613 06/26/2019 on 06/26/2019Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz
      Intel(R) HD Graphics 5000
      Windows
      Nightly Build
      c81a96b
      Great
      b81ffd76-ae69-4e7a-9574-06aa581231e1 01/20/2022 citrinedude on 01/20/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/subaracity/index.html b/game/subaracity/index.html new file mode 100644 index 0000000000..9fe6f91bd2 --- /dev/null +++ b/game/subaracity/index.html @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SubaraCity - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SubaraCity

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      0100CD6004130000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      thor = “stuken” +buildDate = “2021-05-04T10:00:32” +buildName = “Canary” +compatibility = “0” +cpu = “AMD Ryzen 7 5800X 8-Core Processor " +date = “2021-05-05T19:41:43.942” +gpu = “NVIDIA GeForce RTX 3090/PCIe/SSE2” +id = “7c3b1705-ee1b-482c-b6d0-9ad57f46401a” +os = “Windows” +program_id = “00040000001A8100” +version = “5e2c6e1”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sudoku-by-nikoli/index.html b/game/sudoku-by-nikoli/index.html new file mode 100644 index 0000000000..3cd7dd8329 --- /dev/null +++ b/game/sudoku-by-nikoli/index.html @@ -0,0 +1,389 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sudoku by Nikoli - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sudoku by Nikoli

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000008E000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Sudoku by Nikoli runs without any significant speed degradation on good hardware. There is an issue that corrupts the save file but does not hinder gameplay.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      fb1be33b-f0fa-4185-9e64-a0d711a1ba9d 12/15/2018 on 12/15/2018Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      b20a746
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-destronaut-3d/index.html b/game/super-destronaut-3d/index.html new file mode 100644 index 0000000000..0fede9378d --- /dev/null +++ b/game/super-destronaut-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Destronaut 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Destronaut 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F70A600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      c374f683-4567-4cac-96ed-becc7ffe65a9 02/4/2019 on 02/08/2019AMD A6-5200 APU with Radeon(TM) HD Graphics
      AMD KABINI (DRM 2.50.0, 4.15.0-45-generic, LLVM 7.0.1)
      Linux
      Nightly Build
      f620c86
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-3d-land/index.html b/game/super-mario-3d-land/index.html new file mode 100644 index 0000000000..ba96d634c1 --- /dev/null +++ b/game/super-mario-3d-land/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario 3D Land - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario 3D Land

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000054000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Super Mario 3D Land works almost perfectly in Citra. Graphically, the game doesn’t suffer graphical issues, and requires newer but less powerful or older but more powerful hardware to achieve almost consistent full speed frame rates. The game is fully playable.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      07ecb12f-dfa6-4d5b-84ef-01a412af3245 12/13/2021 The_colourful_beat on 01/05/2022AMD Athlon Gold 3150U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      3565e9d
      Bad
      1d0c5b2e-5e1a-42a0-897e-22ede8548b1d 12/13/2021 on 01/05/2022Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
      NVIDIA GeForce 840M/PCIe/SSE2
      Windows
      Canary Build
      3565e9d
      Bad
      1f76239d-a2cd-41a9-9bc7-1612a4c13526 11/6/2021 on 11/19/2021AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      356dc31
      Okay
      45d82b0e-f6dc-4220-906c-9f3624bb0b3e 11/21/2021 holtsoftware on 12/11/2021Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Linux
      Nightly Build
      64b502a
      Great
      5c446a8d-8f4f-4b11-8b18-40e660f44a62 10/23/2021 princebasil on 10/29/2021Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      NVIDIA GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Intro/Menu
      66e1023f-ca30-4370-b6ff-3bb04bf234ad 11/20/2021 on 11/29/2021AMD A10-6800K APU with Radeon(tm) HD Graphics
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Okay
      7ec55673-5407-4a8d-89c8-7427c1b30315 08/22/2021 maycol on 08/23/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      f083b3a
      Perfect
      8e5b32e6-15b2-4ebe-8128-58c7d675e45d 11/20/2021 Vallite_King on 12/02/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Perfect
      a6ed3fdc-4237-49ff-8fd4-4b939aa97081 01/7/2022 on 01/09/2022Intel(R) Core(TM) i5-4310U CPU @ 2.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      60d1def
      Great
      f7cb732c-d3d5-42b8-a7f4-254e3aa02d60 08/1/2021 on 08/06/2021Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-bros-2/index.html b/game/super-mario-bros-2/index.html new file mode 100644 index 0000000000..b60771b1a2 --- /dev/null +++ b/game/super-mario-bros-2/index.html @@ -0,0 +1,387 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Bros. 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Bros. 2

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000A6200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The virtual console edition of Super Mario Bros. 2 works near flawlessly in Citra. Graphically, the game is considered perfect and performs well even on lower-end hardware. It still suffers from major audio issues (e.g. sound effects being significantly distorted), but this does not hinder the gameplay in any way. Disabling audio stretching may help the audio issues minimally.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-bros-3/index.html b/game/super-mario-bros-3/index.html new file mode 100644 index 0000000000..6a80507a40 --- /dev/null +++ b/game/super-mario-bros-3/index.html @@ -0,0 +1,414 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Bros. 3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Bros. 3

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000006E800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The virtual console edition of Super Mario Bros. 3 works near flawlessly in Citra. Graphically, the game is considered perfect and performs well even on lower-end hardware. It still suffers from major audio issues (e.g. sound effects being significantly distorted), but this does not hinder the gameplay in any way. Disabling audio stretching may help the audio issues minimally.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0ab745c4-670e-4eae-9e85-74e8992cb1d8 10/7/2021 on 10/14/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      569b5fa
      Great
      132c88f1-2571-470c-8823-b80d96b38afa 08/14/2019 on 08/14/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      edf3171
      Okay
      8d8131d1-8c80-45d1-8192-8c7816cd5a67 03/21/2020 on 03/24/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      5be493d
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-bros-the-lost-levels/index.html b/game/super-mario-bros-the-lost-levels/index.html new file mode 100644 index 0000000000..c56de585eb --- /dev/null +++ b/game/super-mario-bros-the-lost-levels/index.html @@ -0,0 +1,406 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Bros.: The Lost Levels - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Bros.: The Lost Levels

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000094E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The virtual console edition of Super Mario Bros.: The Lost Level works near flawlessly in Citra. Graphically, the game is considered perfect and performs well even on lower-end hardware. It still suffers from major audio issues (e.g. sound effects being significantly distorted), but this does not hinder the gameplay in any way. Disabling audio stretching may help the audio issues minimally.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      eb86f969-c98d-488d-9d5b-27cd45c6e3e9 05/4/2021 hiedron on 05/09/2021Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
      NVIDIA GeForce RTX 2080/PCIe/SSE2
      Windows
      Nightly Build
      6e16081
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + +
      NameDescription
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-bros/index.html b/game/super-mario-bros/index.html new file mode 100644 index 0000000000..5394a1213a --- /dev/null +++ b/game/super-mario-bros/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Bros. - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Bros.

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000006E500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2e74d37f-4a37-4a00-960d-50b1e2051fc7 05/25/2020 Cod_Ultra_Gaming on 05/27/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      Radeon (TM) RX 470 Graphics
      Windows
      Canary Build
      9b0a1d1
      Great
      698fd7ce-6862-441b-a9d9-689f3b80bd64 05/2/2019 on 05/02/2019 Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      c8ff1da
      Perfect
      983d2481-a8de-4995-a5a0-3d8de4ebb5ef 04/9/2018 on 04/09/2018Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      bdf7b46
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-land/index.html b/game/super-mario-land/index.html new file mode 100644 index 0000000000..0db20e2094 --- /dev/null +++ b/game/super-mario-land/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Land - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Land

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000040800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Super Mario Land runs perfectly in Citra save for one major problem. The audio is completely dysfunctional, creating a garbled mess during gameplay, and will stop completely when loading a save state.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      af7cad64-a61a-4d62-897a-78a6d520c9c8 06/19/2019 on 06/20/2019 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      bb776e2
      Great
      ecc94950-f3fb-48bf-b5d5-3245fdb1784b 12/9/2018 on 12/12/2018Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      80f1076
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-maker-for-nintendo-3ds/index.html b/game/super-mario-maker-for-nintendo-3ds/index.html new file mode 100644 index 0000000000..8b2c0cb8f7 --- /dev/null +++ b/game/super-mario-maker-for-nintendo-3ds/index.html @@ -0,0 +1,468 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario Maker for Nintendo 3DS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario Maker for Nintendo 3DS

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001A0400
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Super Mario Maker for Nintendo 3DS will run perfectly in Citra under certain conditions. The game is able to progress past the start menu while booting for the first time, but most times after a restart, it will stop working and will hang on the screen saying ‘Accessing SD Card…’ where Yamamura won’t be able to finish the last piece. Unless you dump extdata of this game from your 3DS and import it to Citra, it won’t reach the title screen.

      +

      Workarounds

      +

      Delete the current savedata “Progress” (and extdata; done automatically by the game) then restart. +Make a save state for each mode? (Maker, Mario Challenge)

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0904e163-37cf-4cff-91ce-4745e38966e3 10/23/2021 009Martin on 10/27/2021Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Perfect
      25fe86c6-3926-49f3-ab73-7ea9f9acb75c 10/13/2021 Vetzla on 10/18/2021Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      9019212
      Perfect
      45f60fd2-24e7-4ef8-a2a3-599c5faa5e2e 05/13/2021 on 05/31/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Intel(R) HD Graphics 2500
      Windows
      Nightly Build
      e7671d9
      Great
      4c224d05-b4de-4036-a75a-028e70ac8533 07/11/2021 on 10/17/2021Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      62236b7
      Okay
      6f245c24-8fbc-41a7-8ace-3d2ca599788a 06/23/2021 Guoy2674 on 07/04/2021 Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
      llvmpipe (LLVM 8.0, 256 bits)
      Windows
      Canary Build
      3926531
      Perfect
      7e8d06a9-1739-44f1-9b61-b401f889bb3b 01/18/2022 on 01/18/2022AMD Ryzen 3 3250U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      45a4a56
      Won't Boot
      845fae3e-9dd1-4efb-bc48-6c2c2a970b56 07/18/2021 on 07/20/2021Intel(R) Celeron(R) CPU G1820 @ 2.70GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      647a6f8
      Intro/Menu
      a820f247-c2c6-4957-8dd7-1002b613c4d8 01/20/2022 pou3321 on 01/20/202211th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Nightly Build
      45a4a56
      Perfect
      b2d539ba-3992-43ac-ae0f-de078612467e 01/25/2022 on 01/27/2022Intel(R) Core(TM) i3-8145U CPU @ 2.10GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4e15823
      Intro/Menu
      c65876ac-3180-46af-9f60-59e31b80b92e 07/11/2021 on 08/11/2021Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      3a9b369
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-mario-world/index.html b/game/super-mario-world/index.html new file mode 100644 index 0000000000..398a6978d4 --- /dev/null +++ b/game/super-mario-world/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Mario World - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Mario World

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F700E00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      586d6d27-24ae-4e54-865b-9a0f34305b35 03/31/2020 TheEgghead27 on 03/31/2020Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      Intel(R) UHD Graphics 630
      Windows
      Canary Build
      7025f72
      Intro/Menu
      8f777345-d0b8-4c9d-ae97-a3da45149e85 04/17/2020 TheEgghead27 on 04/18/2020Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      Intel(R) UHD Graphics 630
      Windows
      Nightly Build
      c605bb4
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-metroid/index.html b/game/super-metroid/index.html new file mode 100644 index 0000000000..cd1c37bfb1 --- /dev/null +++ b/game/super-metroid/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Metroid - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Metroid

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F701200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8b14d52e-6dde-46e1-8d4e-327362a0e8ca 11/6/2021 on 11/07/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      356dc31
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-monkey-ball-3d/index.html b/game/super-monkey-ball-3d/index.html new file mode 100644 index 0000000000..9b6ca39395 --- /dev/null +++ b/game/super-monkey-ball-3d/index.html @@ -0,0 +1,395 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Monkey Ball 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Monkey Ball 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000037000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      96bfab5e-de3c-435c-be3c-2178b33ae6c3 06/10/2018 on 06/15/2018Intel(R) Core(TM) i5-6402P CPU @ 2.80GHz
      Radeon (TM) RX 480 Graphics
      Windows
      Nightly Build
      cf9bfe0
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-smash-bros-for-nintendo-3ds/index.html b/game/super-smash-bros-for-nintendo-3ds/index.html new file mode 100644 index 0000000000..6a4770319c --- /dev/null +++ b/game/super-smash-bros-for-nintendo-3ds/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Smash Bros. for Nintendo 3DS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Smash Bros. for Nintendo 3DS

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000EDF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Super Smash Bros. for Nintendo 3DS works okay in Citra. Graphically, the game looks great with minor graphical issues, but requires more powerful hardware to achieve higher frame rates.

      +
      +

      (Ver. 1.1.7, EU/AUS/“PAL”, Citra Nightly 1761)

      +

      Runs fine for me mostly, but higher-than-native resolutions can suffer from miscellaneous graphical glitches - e.g., in the Link trophy below, 2× resolution has a white bar flickering at the left of the main screen, while at 10×, there is visible “ghosting” either side of the object. +SSB3DS-Link trophy 2x left side flicker

      +

      SSB3DS-Link trophy 10x ghosting +s

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0b87a617-be36-40a0-a970-84f4456c7adb 10/23/2021 on 10/24/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      5a0c4bf
      Bad
      32649726-acb1-43bd-968a-7708f9c372c0 11/20/2021 on 12/03/2021AMD A4-6300 APU with Radeon(tm) HD Graphics
      AMD Radeon HD 8370D
      Windows
      Nightly Build
      64b502a
      Bad
      4b2d628b-e12e-4b65-a33b-13bc41e089e0 11/20/2021 on 12/13/2021Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Okay
      5d7c3bb2-be95-4f2d-a818-286a8182d37c 10/31/2021 on 11/03/2021AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      ed640fe
      Bad
      7133afa5-de4b-42e9-8f61-6c12078be75c 11/1/2021 on 11/07/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      NVIDIA GeForce MX130/PCIe/SSE2
      Windows
      Nightly Build
      5a7d801
      Okay
      83382c7e-619a-4705-b0c7-a8445df61d41 01/14/2022 on 01/14/2022 Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      0a585c1
      Bad
      855e36f6-a947-4cda-b39a-750906db595c 01/25/2022 on 01/25/2022Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      2595877
      Okay
      94088b18-8478-4b8d-a537-25dd58332048 11/20/2021 on 12/11/2021AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Great
      a34d9c5f-7fff-4eaf-a3c4-7f5620e1d7f3 10/13/2021 AbeHDRemake on 10/17/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Bad
      ce99f8c3-ba68-4890-8f65-0d7e1f830d17 10/7/2021 on 10/24/2021Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      569b5fa
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-smash-bros-update-ver-117/index.html b/game/super-smash-bros-update-ver-117/index.html new file mode 100644 index 0000000000..316f59211f --- /dev/null +++ b/game/super-smash-bros-update-ver-117/index.html @@ -0,0 +1,403 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Super Smash Bros. Update Ver. 1.1.7 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Super Smash Bros. Update Ver. 1.1.7

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000E000EDF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3786ec5d-1069-483c-b1e1-96764fbca42a 04/7/2020 on 04/09/2020AMD Ryzen 5 3400G with Radeon Vega Graphics
      AMD 15D8:C8
      Windows
      Canary Build
      4f8f8e8
      Won't Boot
      7bf8e08f-d9a7-48c5-83ed-8b081664db9f 04/7/2020 on 04/08/2020Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      Intel(R) HD Graphics 530
      Windows
      Canary Build
      4f8f8e8
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/super-street-fighter-iv-3d-edition/index.html b/game/super-street-fighter-iv-3d-edition/index.html new file mode 100644 index 0000000000..60283da7ae --- /dev/null +++ b/game/super-street-fighter-iv-3d-edition/index.html @@ -0,0 +1,434 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SUPER STREET FIGHTER IV 3D EDITION - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SUPER STREET FIGHTER IV 3D EDITION

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000032D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game plays fine, but it looks blurry.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      58e15c5c-68d4-41d0-9e75-a3edb23c38f9 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Intro/Menu
      596ad9ab-2ec1-4150-b496-a99cb4d07329 05/28/2020 JosephSMASH on 05/28/2020 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      7180c4a
      Bad
      6dd3f351-2dfe-4c7e-a188-7509d95979d6 12/9/2020 fuhuan416 on 12/23/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      6385727
      Great
      8a2654fb-e5b6-46b2-a843-ee7ff6b914fd 01/5/2021 on 01/18/2021AMD Ryzen 5 4600H with Radeon Graphics
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Great
      977de615-a1c4-464e-90bd-f3ab199ac229 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Okay
      b6bc63fe-d1d5-4510-a730-ac3e2a34191e 03/18/2018 on 03/19/2018AMD FX-8320E Eight-Core Processor
      GeForce GTX 770/PCIe/SSE2
      Windows
      Canary Build
      33e81ef
      Okay
      d7ab6420-417f-4c34-86d8-4a122ed0cd95 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Bad
      f7b4595a-0e76-46ee-86e0-9d6753e91875 03/6/2021 StefAsp on 03/25/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      8e3c767
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/sushi-striker-the-way-of-sushido/index.html b/game/sushi-striker-the-way-of-sushido/index.html new file mode 100644 index 0000000000..efb5a415fd --- /dev/null +++ b/game/sushi-striker-the-way-of-sushido/index.html @@ -0,0 +1,391 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Sushi Striker: The Way of Sushido - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Sushi Striker: The Way of Sushido

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001C1C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      222d17ea-e29c-4cce-b72a-529378e164a0 12/20/2018 Wisama_Isam on 12/20/2018Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 930MX/PCIe/SSE2
      Windows
      Canary Build
      76ca2f2
      Great
      5198bd72-2422-4025-9390-6fc930a9d9b4 06/26/2019 on 06/26/2019Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz
      Intel(R) HD Graphics 5000
      Windows
      Nightly Build
      c81a96b
      Great
      ac36b49d-290b-424a-a8c1-6125b5da6413 11/26/2018 on 11/27/2018Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
      GeForce GTX 950/PCIe/SSE2
      Windows
      Nightly Build
      2678c1a
      Great
      b47c49ae-032c-4451-aaae-b6353bb68ca9 01/27/2019 on 02/08/2019Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      d26db33
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/swapdoodle/index.html b/game/swapdoodle/index.html new file mode 100644 index 0000000000..e3ec919c68 --- /dev/null +++ b/game/swapdoodle/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Swapdoodle - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Swapdoodle

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001A2D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8e5a25dd-b841-4ed7-a6bb-9281790f6e8d 03/21/2020 on 03/24/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      5be493d
      Intro/Menu
      d2238530-43aa-4810-8945-1869831f7a2f 12/9/2020 milesthecreator on 12/17/2020Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      6385727
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/swords-and-darkness/index.html b/game/swords-and-darkness/index.html new file mode 100644 index 0000000000..7da98932df --- /dev/null +++ b/game/swords-and-darkness/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + SWORDS & DARKNESS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      SWORDS & DARKNESS

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000146200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      16e20563-cdeb-4d1b-bf1d-4a553e42af8e 03/24/2019 on 03/25/2019Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz
      GeForce GTX 960M/PCIe/SSE2
      Windows
      Canary Build
      9db7b4d
      Perfect
      e8ce669d-188d-488d-9cbe-d91d29372924 03/17/2018 Almozayaf_Roman on 03/19/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/symphony-of-eternity/index.html b/game/symphony-of-eternity/index.html new file mode 100644 index 0000000000..67ff1ea456 --- /dev/null +++ b/game/symphony-of-eternity/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Symphony of Eternity - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Symphony of Eternity

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B8900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      58892d58-bde0-4f79-8bc5-b883b54d3d3d 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      04273de
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tales-of-the-abyss-3d/index.html b/game/tales-of-the-abyss-3d/index.html new file mode 100644 index 0000000000..3555cdf4d9 --- /dev/null +++ b/game/tales-of-the-abyss-3d/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tales of the Abyss 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tales of the Abyss 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000061300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Tales of the Abyss functions flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      080cab0f-5803-4692-b97f-52c84aa26e94 10/13/2021 on 10/18/2021Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Intro/Menu
      1d5290d7-2cd7-452b-9dec-3612d880f3fd 03/6/2021 on 04/02/2021AMD Ryzen 5 5600X 6-Core Processor
      NVIDIA GeForce GTX 980/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Intro/Menu
      264d1eee-a2db-47b3-b48a-d4bdaeaaacb6 07/24/2021 Scarletspydr on 07/30/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      dd31ed6
      Won't Boot
      67298cbb-454c-428b-b0b9-a0819af38430 12/12/2021 on 12/21/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      AMD Radeon HD 7700M Series
      Windows
      Nightly Build
      28039d3
      Intro/Menu
      72eea2bf-8627-4d2d-a854-2f9b2e5b4b61 01/25/2022 on 01/26/2022AMD Ryzen 9 3900X 12-Core Processor
      NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Intro/Menu
      796ce0ef-30ea-45c2-b3d6-1ccccfa3aa45 11/24/2020 on 11/26/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Intro/Menu
      b44eb782-d5ad-489f-910b-5a955b1a07a4 10/21/2020 on 10/24/2020Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
      GeForce GTX 1060 3GB/PCIe/SSE2
      Windows
      Canary Build
      6cc3468
      Intro/Menu
      d52c6cbf-d751-4da2-9f0b-ab5fd230b84c 02/12/2021 on 02/13/2021Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      e6c479f
      Intro/Menu
      d807b81b-aa71-48b4-a405-baf2499728e3 09/6/2021 SentaiBrad on 09/13/2021Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz
      NVIDIA GeForce RTX 3090/PCIe/SSE2
      Windows
      Canary Build
      fe7e163
      Bad
      e904c3b6-a07c-469b-baa3-bcedb3796591 10/14/2020 on 10/20/2020Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 980/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tappingo/index.html b/game/tappingo/index.html new file mode 100644 index 0000000000..2165a3a181 --- /dev/null +++ b/game/tappingo/index.html @@ -0,0 +1,402 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tappingo - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tappingo

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000119800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Tappingo runs perfectly in Citra. There have been no graphical problems, sound problems, or lag problems. All of the puzzles I have tested have been consistently at 99%-100% at all times. I have not tested every puzzle but I have tested about 1/4th of them including some of the more complicated later ones and they have all been fine. It is not a very intense game and should run fine even on modest hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      d4088964-4dd2-4fce-9ec1-8cc838e7a92c 10/13/2021 on 10/19/2021AMD Ryzen 5 5600G with Radeon Graphics
      NVIDIA GeForce RTX 3060/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/team-kirby-clash-deluxe/index.html b/game/team-kirby-clash-deluxe/index.html new file mode 100644 index 0000000000..c1aed94d03 --- /dev/null +++ b/game/team-kirby-clash-deluxe/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Team Kirby Clash Deluxe - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Team Kirby Clash Deluxe

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001AB800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Team Kirby Clash Deluxe works perfectly on Citra. There are no graphical glitches or audio issues. The game is fully playable but may require decent hardware to obtain full speed. Amiibo functionality works.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2a8dc1d1-5366-4393-a9fb-e73614d21653 07/6/2019 on 07/08/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6)
      Linux
      Canary Build
      844f5a5
      Okay
      2dbe0e60-f51e-4003-a679-a0bf9ec6122c 09/27/2020 AxelMakoto on 10/03/2020 Intel(R) Atom(TM) x5-Z8350 CPU @ 1.44GHz
      Intel(R) HD Graphics 400
      Windows
      Canary Build
      af546de
      Okay
      7234f8a9-765a-46c7-853e-3952f451b9b0 04/3/2021 on 04/23/2021 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Perfect
      76d4f094-96f2-477b-bbfe-af6aa141ffb2 07/15/2019 on 07/17/2019Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Perfect
      8aa46a41-300d-455e-b65b-e9c5eeb1ad01 03/9/2019 on 03/09/2019Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      1d96a13
      Okay
      b084f6ba-80c2-4282-909c-adc681c7bba1 08/1/2021 on 08/20/2021 Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      dfd7926
      Great
      da0b0bf2-0cc5-4b76-a0f5-128b64ec4348 03/11/2021 Galaxy_Mirtilo on 04/06/2021Intel(R) Xeon(R) CPU E5-2620 v3 @ 2.40GHz
      Radeon RX 560 Series
      Windows
      Canary Build
      7a60d46
      Perfect
      e1c05aaf-0eeb-4a7b-b670-8f12379b9d40 07/24/2019 on 07/29/2019 Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      aef06df
      Great
      eec1bc40-d506-4b15-b8a2-b4f840f62709 07/15/2019 on 07/17/2019Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      GeForce GTX 980 Ti/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Great
      fee7c25d-3669-45ad-9d17-9ea2ea622a88 04/20/2019 on 04/21/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      28df11d
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/teenage-mutant-ninja-turtles-master-splinters-training-pack/index.html b/game/teenage-mutant-ninja-turtles-master-splinters-training-pack/index.html new file mode 100644 index 0000000000..ae68fbcf4d --- /dev/null +++ b/game/teenage-mutant-ninja-turtles-master-splinters-training-pack/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Teenage Mutant Ninja Turtles: Master Splinter's Training Pack - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Teenage Mutant Ninja Turtles: Master Splinter's Training Pack

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000170B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      43d338ff-3e67-4c7a-94bd-c4b8c8042269 10/31/2021 on 10/31/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      219eaab
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tekken-3d-prime-edition/index.html b/game/tekken-3d-prime-edition/index.html new file mode 100644 index 0000000000..5d310851f2 --- /dev/null +++ b/game/tekken-3d-prime-edition/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + TEKKEN 3D Prime Edition - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      TEKKEN 3D Prime Edition

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000080300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      382b940d-a6dd-46bf-bead-3d8482bf820c 01/5/2021 on 01/18/2021AMD Ryzen 5 4600H with Radeon Graphics
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Perfect
      5d7623a5-8fbb-42a6-be7b-f97ca135d431 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      648b4e72-e110-4a6c-b39e-91195ca01830 10/1/2020 rfl0wpr on 10/01/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      aced133
      Okay
      650a2f87-e92d-47b1-a769-a76a12241907 10/5/2019 rfl0wpr on 10/19/2019Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Canary Build
      33f2c8b
      Perfect
      7298ffb0-b34d-4a1a-9421-bae445f0af2f 11/24/2020 fuhuan416 on 12/02/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      6f8ea3c
      Great
      84b488ce-d2c8-493e-af83-72e65b9fd0a2 05/3/2019 on 05/05/2019 Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
      GeForce GTX 760/PCIe/SSE2
      Windows
      Canary Build
      f088a28
      Great
      9ab47de0-e884-4b47-aee8-a382f1f5b5cd 05/23/2020 on 05/23/2020AMD Ryzen 5 2600 Six-Core Processor
      GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Canary Build
      7f9bd7a
      Okay
      c7679be8-bfa3-45ae-8489-75c235a87b47 07/29/2019 on 07/30/2019 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      76aec4d
      Okay
      d077e287-0293-4cb7-bb35-f2fcccaff31e 05/3/2019 ArthurVGCD on 05/06/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      2c58169
      Okay
      e600cfd4-217b-4f35-89af-6032d8ebe375 04/20/2019 ArthurVGCD on 04/22/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      28df11d
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/terraria/index.html b/game/terraria/index.html new file mode 100644 index 0000000000..0ab0047e99 --- /dev/null +++ b/game/terraria/index.html @@ -0,0 +1,488 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Terraria - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Terraria

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0100E46006708000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Terraria has some problems in Citra. Graphically, the game appears to have no issues, but requires exceptional hardware to obtain mediocre speeds. It is not apparent whether or not it suffers from minor audio issues due to major slowdown. ballsack +e623ea0bc" +os = “Windows” +program_id = “000400000016A900” +version = “0827616”

      +

      [[testcases]] +buildDate = “2021-04-24T07:13:21” +buildName = “Nightly” +compatibility = “3” +cpu = “Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz” +date = “2021-06-03T23:54:33.562” +gpu = “Intel(R) HD Graphics 4400” +id = “20731022-88af-4c46-81ee-38b533fb0d79” +os = “Windows” +program_id = “000400000016A900” +version = “9ff9727”

      +

      [[testcases]] +buildDate = “2021-02-09T16:35:40” +buildName = “Nightly” +compatibility = “0” +cpu = “Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz” +date = “2021-02-10T17:24:14.212” +gpu = “GeForce RTX 2060/PCIe/SSE2” +id = “40222cc8-651e-4cbf-a168-cddaec4cf2e9” +os = “Windows” +program_id = “000400000016A900” +version = “2ddecf3”

      +

      [[testcases]] +buildDate = “2021-07-18T22:46:37” +buildName = “Nightly” +compatibility = “3” +cpu = “AMD Ryzen 7 3700X 8-Core Processor " +date = “2021-07-19T00:47:42.019” +gpu = “NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2” +id = “628fa633-e2d8-4c65-9508-66dd6ad2c75a” +os = “Windows” +program_id = “000400000016A900” +version = “647a6f8”

      +

      [[testcases]] +author = “FredrickIsBestUnit” +buildDate = “2021-03-11T19:17:41” +buildName = “Canary” +compatibility = “4” +cpu = “AMD Athlon(tm) II X3 435 Processor” +date = “2021-03-31T20:43:19.823” +gpu = “GeForce GTX 560 Ti/PCIe/SSE2” +id = “66de3fa4-9837-48c0-83e1-c39ed8f52bb5” +os = “Windows” +program_id = “000400000016A900” +version = “7a60d46”

      +

      [[testcases]] +buildDate = “2021-04-03T05:12:02” +buildName = “Nightly” +compatibility = “4” +cpu = “Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz” +date = “2021-04-15T21:43:30.601” +gpu = “GeForce GT 1030/PCIe/SSE2” +id = “6d73dd49-55c3-4782-9fba-0ee065ebdbaa” +os = “Windows” +program_id = “000400000016A900” +version = “b3cab3c”

      +

      [[testcases]] +buildDate = “2021-05-16T20:42:54” +buildName = “Canary” +compatibility = “4” +cpu = “Intel(R) Core(TM) i5-5350U CPU @ 1.80GHz” +date = “2021-12-27T17:15:10.493” +gpu = “Intel(R) HD Graphics 6000” +id = “73fb8b50-4886-4940-a71d-0a420af06e5b” +os = “Apple” +program_id = “000400000016A900” +version = “7ee5bf9”

      +

      [[testcases]] +buildDate = “2021-09-18T17:30:47” +buildName = “Canary” +compatibility = “4” +cpu = “Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz” +date = “2021-09-19T03:40:28.127” +gpu = “Intel HD Graphics 5000 OpenGL Engine” +id = “aaa0f9c8-8523-4725-a301-e52862ac22cc” +os = “Apple” +program_id = “000400000016A900” +version = “1e4cf0d”

      +

      [[testcases]] +buildDate = “2021-07-11T14:51:43” +buildName = “Nightly” +compatibility = “4” +cpu = “AMD Ryzen 7 3700X 8-Core Processor " +date = “2021-07-11T20:54:36.428” +gpu = “NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2” +id = “dd850225-6534-42a8-9062-db707bfdc3aa” +os = “Windows” +program_id = “000400000016A900” +version = “62236b7”

      +

      [[testcases]] +buildDate = “2021-03-06T09:16:07” +buildName = “Nightly” +compatibility = “4” +cpu = “Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz” +date = “2021-03-26T14:06:31.672” +gpu = “AMD Radeon Pro 5700 OpenGL Engine” +id = “e0a146ad-444f-4bce-b3a5-894c5b1c4971” +os = “Apple” +program_id = “000400000016A900” +version = “8e3c767”

      +

      +++

      +

      Summary

      +

      Terraria has some problems in Citra. Graphically, the game appears to have no issues, but requires exceptional hardware to obtain mediocre speeds. It is not apparent whether or not it suffers from minor audio issues due to major slowdown. ballsack

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-alliance-alive/index.html b/game/the-alliance-alive/index.html new file mode 100644 index 0000000000..81395328b3 --- /dev/null +++ b/game/the-alliance-alive/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Alliance Alive - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Alliance Alive

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001CCD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Alliance Alive runs fairly well in Citra. The title menu, opening video and other videos seem to slow down between 10-40%. Actual gameplay however, appears to do much better. Running around the opening town, opening overworld map and the first battle, didn’t cause any slowdown. The game ran 99% or 100% speed. Only the first five minutes or so have been tested so later parts may have issues, but the game appears to be playable now.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0f990b53-80fe-46ca-afe3-93ee312eb986 04/14/2020 on 04/15/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      f89266a
      Perfect
      22c2e1af-6823-4ef5-8d10-a28a6d85dc8e 08/17/2020 Raytheon_Thunder on 08/24/2020Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      GeForce MX230/PCIe/SSE2
      Windows
      Canary Build
      d0ec7c0
      Okay
      25cfd4d0-ac35-4f1b-ad93-6c4580829573 10/14/2018 on 10/14/2018 Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      1206ea0
      Great
      2a5a6324-40b2-46f2-8630-d53ff68cbaa1 04/27/2020 on 04/28/2020Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      ed304e2
      Great
      497d2774-bda6-4869-8d58-cfd6f5069047 05/13/2021 on 06/01/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GT 630/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Okay
      592457c9-4b79-4c9d-bb54-b38237800c62 07/12/2018 Ninja_Gamer on 07/13/2018Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
      AMD Radeon HD 5800 Series
      Windows
      Canary Build
      76a3229
      Great
      a9af9837-eacb-4d56-9c5b-3b8908d839af 04/17/2020 on 04/18/2020Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
      GeForce RTX 2070 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      c605bb4
      Perfect
      c6a50292-6aee-4832-a974-ce47eb98c537 05/24/2019 on 06/16/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      186ffc2
      Okay
      fe021f09-f5a8-40d9-a9a8-a80136aaace7 11/1/2018 on 11/04/2018AMD FX(tm)-4300 Quad-Core Processor
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      7c3d325
      Great
      ff4a5b4f-917c-4d18-9137-6a830429a855 12/7/2020 on 12/30/2020Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      3f13e1c
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-battle-cats-pop/index.html b/game/the-battle-cats-pop/index.html new file mode 100644 index 0000000000..0e9b697ee4 --- /dev/null +++ b/game/the-battle-cats-pop/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Battle Cats POP! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Battle Cats POP!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000018BC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0077ba08-d150-438c-887b-f3ba8d8943d9 08/21/2019 on 08/22/2019Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      8fa6be5
      Perfect
      175ed123-92f6-46d8-8c16-bf7aa46edeb2 11/12/2018 on 11/13/2018AMD Ryzen 3 1300X Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      c35a8b2
      Great
      2155445c-fb8b-4069-b31c-0301195a31e0 03/16/2019 on 03/24/2019AMD A6-9225 RADEON R4, 5 COMPUTE CORES 2C+3G
      AMD Radeon(TM) R4 Graphics
      Windows
      Nightly Build
      6f6bfd4
      Perfect
      2856b02c-804b-4d1d-910b-be45785bfc64 05/13/2021 on 06/20/2021Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      NVIDIA GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Great
      6901c2e5-4b05-4528-8ba9-5930130aac88 02/12/2021 on 02/15/2021 Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      1d1f601
      Intro/Menu
      7662f15c-2a7a-430d-81de-d077ddebaa05 01/16/2019 Rolando03 on 01/18/2019Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      823f6cd
      Okay
      8b8607c8-8ef7-44e5-bfee-a411dc09adf4 11/8/2018 on 11/10/2018Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Mesa DRI Intel(R) Haswell Mobile
      Linux
      Nightly Build
      a59920e
      Perfect
      9571b03f-3315-4b06-adc0-4451bd5e2d57 02/12/2021 on 02/15/2021 Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      1d1f601
      Intro/Menu
      c16abc0d-4991-4aa5-ae7e-5596bd1327e2 12/7/2020 on 12/19/2020 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      3f13e1c
      Perfect
      e38acfa9-5746-47da-b728-a4147169fa6b 02/1/2019 on 02/02/2019AMD Ryzen 3 1300X Quad-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      4de5edf
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-binding-of-isaac-rebirth/index.html b/game/the-binding-of-isaac-rebirth/index.html new file mode 100644 index 0000000000..51ba34f574 --- /dev/null +++ b/game/the-binding-of-isaac-rebirth/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Binding of Isaac: Rebirth - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Binding of Isaac: Rebirth

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F700800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      16451311-7e17-4616-baf9-c48c8188d816 11/24/2018 on 04/12/2019Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      4401599
      Won't Boot
      196ca5f1-f053-43bc-84b1-c2bb3ebfe4b1 11/20/2019 on 11/23/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      15ed600
      Won't Boot
      292cc0bc-f191-41d1-abcc-bcc6ffe5007d 04/27/2020 on 04/28/2020AMD Ryzen 5 2600X Six-Core Processor
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      ed304e2
      Okay
      7e2710cb-da20-41cb-87a9-9899dd328ba1 10/4/2019 on 10/05/2019Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      92c1208
      Won't Boot
      9decf6b3-edf7-46e6-8a80-8aaaf0edf40f 11/20/2019 on 11/23/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      15ed600
      Won't Boot
      ef8fe40c-51d0-405b-97df-77fb4af3843f 01/5/2021 on 01/11/2021Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-denpa-men-2-beyond-the-waves/index.html b/game/the-denpa-men-2-beyond-the-waves/index.html new file mode 100644 index 0000000000..67e8b64410 --- /dev/null +++ b/game/the-denpa-men-2-beyond-the-waves/index.html @@ -0,0 +1,411 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + THE "DENPA" MEN 2: Beyond the Waves - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      THE "DENPA" MEN 2: Beyond the Waves

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000C3300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Denpa Men 2: Beyond The Waves runs very well in Citra, with no noticable graphical or sound issues. The game cannot be played properly without a save, just like it’s predecessor, due to requiring some form of WiFi emulation to allow for Denpa Men to be generated and caught.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      62f27b7b-ece7-40ed-b779-e0d88707a1bc 06/23/2021 on 06/24/2021AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      3926531
      Bad
      e3180d17-e17c-4c89-8686-ebe39ae124fc 03/11/2021 BlueVapor1234 on 04/05/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-denpa-men-3-the-rise-of-digitoll/index.html b/game/the-denpa-men-3-the-rise-of-digitoll/index.html new file mode 100644 index 0000000000..e87a86eecd --- /dev/null +++ b/game/the-denpa-men-3-the-rise-of-digitoll/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + THE "DENPA" MEN 3 The Rise of Digitoll - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      THE "DENPA" MEN 3 The Rise of Digitoll

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000011DE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Denpa Men 3: The Rise of Digitoll runs very well in Citra, with no noticable graphical or sound issues. The game cannot be played properly without a save, just like the games before it, due to requiring some form of WiFi emulation to allow for Denpa Men to be generated and caught. Alternatively you can use the PC to scan QR codes to achieve Denpa Men.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0b7b90f6-f174-4e63-b1a5-8346c45a673a 08/30/2020 tommaso_cretu on 08/30/2020AMD Ryzen 7 2700X Eight-Core Processor
      GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Canary Build
      745532a
      Perfect
      31b66e44-7ce5-4dce-b1ad-3753e8d6fdbb 05/31/2020 on 06/11/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      7625306
      Perfect
      42007ab8-124d-4668-9b72-e7b984747ff7 08/1/2021 Pompanomike on 08/05/2021Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      590f4b52-6b5a-4bd6-acae-b41a3497e56f 03/11/2021 BlueVapor1234 on 04/04/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Great
      77796d36-b84b-408c-95b1-e660cba8e877 03/6/2021 on 03/13/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Bad
      7858a851-2488-411b-b001-0174521cad0c 05/31/2020 on 06/11/2020AMD Ryzen 5 1600 Six-Core Processor
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Nightly Build
      7625306
      Perfect
      8fed710a-c6ef-4117-a066-9584817f34e4 11/3/2021 on 11/03/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Mesa Intel(R) UHD Graphics 600 (GLK 2)
      Linux
      Nightly Build
      5a7d801
      Bad
      b3e90e5d-52cb-49e0-ac42-218bb158c44d 12/12/2021 on 12/23/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Great
      ec39e6a7-2451-4e90-923d-42fbad485975 12/12/2021 on 12/21/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Bad
      fd82c9b0-2054-4838-9efb-7c2936c5c472 10/14/2020 on 10/21/2020Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
      GeForce GTX 950/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-denpa-men-they-came-by-wave/index.html b/game/the-denpa-men-they-came-by-wave/index.html new file mode 100644 index 0000000000..a20bd39627 --- /dev/null +++ b/game/the-denpa-men-they-came-by-wave/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + THE "DENPA" MEN They Came By Wave - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      THE "DENPA" MEN They Came By Wave

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000000A3100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Denpa Men: They Came By Wave runs very well in Citra, with no noticeable graphical or sound issues. The game cannot be played properly without a save due to requiring some form of WiFi emulation to allow for Denpa Men to be generated and caught.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3ee40164-afe8-49d3-b585-3c11312b06ca 11/1/2018 on 11/03/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      7c3d325
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-keep/index.html b/game/the-keep/index.html new file mode 100644 index 0000000000..6fa23ff0aa --- /dev/null +++ b/game/the-keep/index.html @@ -0,0 +1,385 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Keep - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Keep

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000124000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Keep, An eShop Title, runs perfect, or as close to perfect as any emulated 3DS game has ever run for me. +Does not require a demanding system to play, and ran perfectly at 2x Internal resolution on the GPD Win2. (A Weaker PC)

      +

      On the GPD Win2 I did not experience any Graphical or Auditory anomalies using, Canary Build 1224.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      24d0ca7f-7a14-442c-ac25-842258ba9c37 02/26/2019 LazyBunny on 03/01/2019Intel(R) Xeon(R) CPU X5670 @ 2.93GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      a79420e
      Perfect
      55eb34c9-5ac5-4446-a1ad-d200028493a5 08/21/2019 on 08/22/2019Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
      GeForce GTX 1080/PCIe/SSE2
      Windows
      Nightly Build
      8fa6be5
      Great
      9f63c2cc-c667-4aaf-9981-dfbcdff477ac 02/26/2019 LazyBunny on 03/01/2019Intel(R) Core(TM) m3-7Y30 CPU @ 1.00GHz
      Intel(R) HD Graphics 615
      Windows
      Canary Build
      a79420e
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-dark-witch-2/index.html b/game/the-legend-of-dark-witch-2/index.html new file mode 100644 index 0000000000..1145355d2f --- /dev/null +++ b/game/the-legend-of-dark-witch-2/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Dark Witch 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Dark Witch 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000186600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend Of Dark Witch 2: The Price of Desire has some problems in Citra. Graphically, the game suffers from seemingly no issues, and requires modest hardware to obtain full speed. It suffers from minor audio issues at time, but this does not hinder gameplay in any way.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      69c10887-831e-40b8-8208-6d5bc2f745c3 09/24/2018 AuraOfTheDawn on 09/24/2018 Intel(R) Xeon(R) CPU E31240 @ 3.30GHz
      GeForce GTX 750/PCIe/SSE2
      Windows
      Canary Build
      220209d
      Great
      a6d34b1c-75c9-4e71-85a9-b37a562e45b1 07/8/2018 AuraOfTheDawn on 07/09/2018 Intel(R) Xeon(R) CPU E31240 @ 3.30GHz
      GeForce GTX 750/PCIe/SSE2
      Windows
      Canary Build
      dfdd635
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-dark-witch-3-wisdom-and-lunacy/index.html b/game/the-legend-of-dark-witch-3-wisdom-and-lunacy/index.html new file mode 100644 index 0000000000..8523d6d151 --- /dev/null +++ b/game/the-legend-of-dark-witch-3-wisdom-and-lunacy/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Dark Witch 3 Wisdom and Lunacy - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Dark Witch 3 Wisdom and Lunacy

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CD600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      81cdbf60-946e-426e-a6a9-373169f22081 12/17/2018 on 12/17/2018Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      9224b4c
      Okay
      f617d7c2-f39a-41e3-b17d-397f7c06235c 07/27/2019 OctoVolzar on 07/29/2019Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Nightly Build
      aca55d0
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-dark-witch/index.html b/game/the-legend-of-dark-witch/index.html new file mode 100644 index 0000000000..df6a7614b6 --- /dev/null +++ b/game/the-legend-of-dark-witch/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Dark Witch - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Dark Witch

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000014EE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend of Dark Witch works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b76713b1-8efe-4a1b-a9dd-a5238d67862b 03/16/2018 Almozayaf_Roman on 03/17/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      04273de
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-kusakari/index.html b/game/the-legend-of-kusakari/index.html new file mode 100644 index 0000000000..6a3376910c --- /dev/null +++ b/game/the-legend-of-kusakari/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Kusakari - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Kusakari

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000018B800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      c4dc83e7-1016-4a28-b10a-26355e123fcc 04/22/2020 on 04/22/2020AMD Phenom(tm) II X4 820 Processor
      GeForce GTX 650/PCIe/SSE2
      Windows
      Nightly Build
      38c3c9c
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-legacy/index.html b/game/the-legend-of-legacy/index.html new file mode 100644 index 0000000000..4c0689f688 --- /dev/null +++ b/game/the-legend-of-legacy/index.html @@ -0,0 +1,428 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Legacy - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Legacy

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000016DB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend of Legacy performs good on Citra. Slow on low end hardware. And lack Geometry Shaders to show some effects. Have also some audio issues.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0d177a1e-a55b-4c09-9b0e-95950947fff7 12/2/2018 Tulio_Santos1 on 12/04/2018AMD FX(tm)-6300 Six-Core Processor
      GeForce GTX 650/PCIe/SSE2
      Windows
      Nightly Build
      11bc902
      Great
      30bb880a-0b62-4711-ac63-f9d6b79c8d2b 12/14/2019 on 12/14/2019Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
      GeForce 840M/PCIe/SSE2
      Windows
      Nightly Build
      8b1738a
      Okay
      33231690-f858-4465-902f-c4ce29ad742d 11/1/2018 on 11/04/2018AMD FX(tm)-4300 Quad-Core Processor
      GeForce GT 710/PCIe/SSE2
      Windows
      Nightly Build
      7c3d325
      Great
      49798a32-4c85-45b9-92e6-90a5fe34b2b2 12/7/2020 on 12/15/2020 Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      3f13e1c
      Okay
      74fdcee2-18f4-41d7-bae5-fa6aa1be99ba 07/1/2019 on 07/05/2019Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      cae913d
      Okay
      9c733062-3abb-4405-80cb-f9ee1c0cc030 01/2/2019 Adriano_Maia on 01/16/2019Intel(R) Celeron(R) CPU G1820 @ 2.70GHz
      Mesa DRI Intel(R) Haswell Desktop
      Linux
      Canary Build
      11c5c74
      Perfect
      f340c651-0838-40a4-ad53-dc317c0ebd74 11/20/2019 on 11/25/2019Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      a77f8cd
      Great
      f593b7f0-7605-48cd-acd8-8fc35278d4ad 11/20/2018 on 11/23/2018AMD Athlon(tm) II X2 270 Processor
      GeForce 9500 GT/PCIe/SSE2
      Windows
      Canary Build
      e50d91b
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-a-link-between-worlds/index.html b/game/the-legend-of-zelda-a-link-between-worlds/index.html new file mode 100644 index 0000000000..64afa73b66 --- /dev/null +++ b/game/the-legend-of-zelda-a-link-between-worlds/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: A Link Between Worlds - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: A Link Between Worlds

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000EC300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend of Zelda: A Link Between Worlds works fairly in Citra. The graphics are considered perfect but may experience slowdowns on lower-end hardware. The game either crashes or shows a blank screen when high graphic events occur.

      +

      The reverb audio effect of several sounds (save point, dungeon and cave areas, traveling between worlds, Hilda talking, etc) are notably missing.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      012b5da5-48aa-4449-bc3e-37b7c94fe816 04/24/2021 on 04/26/2021Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      651c9d0
      Bad
      24a3b53b-f186-4490-bb8e-d9226224e0e4 05/4/2021 on 05/08/2021AMD Ryzen 7 3700X 8-Core Processor
      AMD Radeon RX 580 2048SP
      Windows
      Canary Build
      5e2c6e1
      Great
      2bd3340c-4f1e-4aa8-9ac5-a5bcb89d4ad2 04/3/2021 SuperQuesadillo on 07/30/2021 Intel(R) Celeron(R) CPU G1610 @ 2.60GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      b3cab3c
      Okay
      3bbea214-6924-4e12-9e02-59779031dfb5 10/31/2021 JMeister on 11/01/2021AMD Ryzen 7 3700X 8-Core Processor
      NVIDIA GeForce RTX 3070/PCIe/SSE2
      Windows
      Canary Build
      ed640fe
      Great
      8b5488c7-9f4c-4014-b374-55b3d3de54d5 12/12/2021 on 12/31/2021Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      28039d3
      Okay
      8e30ad4f-f587-460d-977c-c52817bc2832 05/16/2021 on 06/01/2021Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz
      AMD Radeon HD 6700 Series
      Windows
      Canary Build
      7ee5bf9
      Okay
      91b69603-0f88-480b-a09f-35e756bc9d64 01/15/2022 paburo-san666 on 01/17/2022AMD Ryzen 5 5600G with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      45a4a56
      Great
      9ce31481-8bf6-4e78-8205-bdeeef5f83f3 04/29/2021 on 07/30/2021 Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      edbd6df
      Great
      f78823c5-8779-46cc-8c7a-202be3dd6eac 08/22/2021 on 09/05/2021AMD Ryzen 3 3200G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1650/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Great
      fffe89a3-b5e3-4da7-a929-28fe140f7fac 05/13/2021 on 05/15/2021Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      e7671d9
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-a-link-to-the-past/index.html b/game/the-legend-of-zelda-a-link-to-the-past/index.html new file mode 100644 index 0000000000..0eeffd0935 --- /dev/null +++ b/game/the-legend-of-zelda-a-link-to-the-past/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: A Link to the Past - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: A Link to the Past

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000F701000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0e60bdd5-bb69-4218-b40d-5e1d646d5028 11/24/2020 cyclops11000 on 11/28/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      a13a230
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-links-awakening-dx/index.html b/game/the-legend-of-zelda-links-awakening-dx/index.html new file mode 100644 index 0000000000..bf6f2e1089 --- /dev/null +++ b/game/the-legend-of-zelda-links-awakening-dx/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Link's Awakening DX - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Link's Awakening DX

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000042700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5bd8c975-bf20-4ecf-a4c1-b67a9a538b60 02/25/2019 on 03/03/2019Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz
      NVS 3100M/PCIe/SSE2
      Windows
      Nightly Build
      ad1cfc8
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-main-theme-medley/index.html b/game/the-legend-of-zelda-main-theme-medley/index.html new file mode 100644 index 0000000000..9e9b231c51 --- /dev/null +++ b/game/the-legend-of-zelda-main-theme-medley/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda Main Theme Medley - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda Main Theme Medley

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B5900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b00bc6bf-68be-4c96-8ce1-9fdbe4bab41f 08/1/2021 on 08/05/2021Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-majoras-mask-3d/index.html b/game/the-legend-of-zelda-majoras-mask-3d/index.html new file mode 100644 index 0000000000..23b0837a6f --- /dev/null +++ b/game/the-legend-of-zelda-majoras-mask-3d/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Majora’s Mask 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Majora’s Mask 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000125500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend of Zelda: Majora’s Mask works near flawlessly in Citra. Graphically, the game is considered near perfect and performs well even on lower-end hardware, except for certain areas (e.g. boss rooms) where performance suffers. It still suffers from minor audio issues at times (e.g. missing sounds effects, or effects sounding a bit strange), but this does not hinder the gameplay in any way.

      +

      If the screen freezes shortly after the intro, try unchecking “Enable hardware shader” under Configure/Graphics/Advanced before launching.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2126559e-434e-4406-9c65-586e1754b763 12/13/2021 joao2 on 01/01/2022 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      3565e9d
      Bad
      5006d64e-13fd-4c2e-aa4d-d52f84fcdabc 12/13/2021 joao2 on 01/01/2022 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Radeon(TM) RX 460 Graphics
      Windows
      Canary Build
      3565e9d
      Bad
      662cf8f1-9a65-4b0f-bc82-4944b7f46829 01/13/2022 on 01/13/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Okay
      7609ee78-4dfb-4b70-ab13-1d339cc91c78 01/15/2022 on 01/15/2022Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      45a4a56
      Okay
      7af01234-f22d-4d10-be60-544d7485f944 12/12/2021 on 01/03/2022Intel(R) Core(TM) i5-1035G4 CPU @ 1.10GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Nightly Build
      28039d3
      Perfect
      91b7b486-947c-43e8-b305-2a9488903dfc 12/12/2021 on 12/31/2021Intel(R) Core(TM) i5-4310U CPU @ 2.00GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      28039d3
      Bad
      a382aca1-1f4d-45b2-9fab-d6ff8cc35f5b 10/16/2021 Koopa512 on 10/31/2021Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Mesa Intel(R) HD Graphics 5500 (BDW GT2)
      Linux
      Nightly Build
      9019212
      Perfect
      c5a1c2e0-39aa-45ad-b031-5ef3bcc4df45 11/6/2021 Forzafan456 on 11/11/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      8dfd9d3
      Okay
      d3091143-02d0-4db8-975a-b8a11b25de15 01/26/2022 on 01/26/2022AMD Ryzen 3 3300X 4-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      cffb2a7
      Perfect
      f6c4ac49-e253-4794-846e-c5771773280c 10/13/2021 on 10/18/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      9019212
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-ocarina-of-time-3d/index.html b/game/the-legend-of-zelda-ocarina-of-time-3d/index.html new file mode 100644 index 0000000000..ef80afd3f6 --- /dev/null +++ b/game/the-legend-of-zelda-ocarina-of-time-3d/index.html @@ -0,0 +1,493 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Ocarina of Time 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Ocarina of Time 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000033500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Legend of Zelda: Ocarina of Time works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware.

      +

      This game requires ‘Accurate Multiplication’ to be enabled on graphical options to function correctly.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0742a269-484b-46f6-b7a8-ae2cf126d002 11/6/2021 on 11/19/2021 Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
      Intel(R) HD Graphics 4000
      Windows
      Canary Build
      356dc31
      Won't Boot
      0b925b14-f4c0-4e01-9337-3de5cbb52dad 11/20/2021 ARPEGIUS on 12/06/2021Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2
      Windows
      Nightly Build
      64b502a
      Great
      209be5d1-b283-45f4-9ff4-a6436d388a5b 11/20/2021 on 12/11/2021Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Canary Build
      ecbb434
      Great
      2aba8ba0-e598-44c7-82d2-3c826fa9dd9c 12/13/2021 Davi_Mark on 12/27/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      3565e9d
      Okay
      6085df13-9cf0-42e5-a643-6bc25f4f8092 11/20/2021 on 11/24/2021Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      ecbb434
      Bad
      7b00ce48-17d2-4c9f-88b9-6e23da5c2591 09/20/2021 The_colourful_beat on 09/26/2021 Intel(R) Celeron(R) CPU N3050 @ 1.60GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      9a40f51
      Great
      8be31e9b-9dba-4566-8e06-bcb144353a41 10/13/2021 AbeHDRemake on 10/17/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
      Windows
      Canary Build
      a0434e3
      Perfect
      911f03c4-c0fe-4ba9-8ff5-f2c657b5f44a 10/23/2021 Scarletspydr on 10/30/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      NVIDIA GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      a5d01c0
      Perfect
      9f3f625d-598d-44cb-aedd-4c8384901294 10/13/2021 on 10/18/2021Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      9019212
      Great
      ae1ca1cf-e102-44b6-8d61-785a28280c0f 10/7/2021 on 10/09/2021AMD Ryzen 5 3400G with Radeon Vega Graphics
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Canary Build
      569b5fa
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + + + + + + +
      NameDescription
      Great Deku TreeStarts off right when you first enter the Great Deku Tree, skips the opening.
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-oracle-of-ages/index.html b/game/the-legend-of-zelda-oracle-of-ages/index.html new file mode 100644 index 0000000000..24eb28a8c8 --- /dev/null +++ b/game/the-legend-of-zelda-oracle-of-ages/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Oracle of Ages - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Oracle of Ages

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000058F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      861fb6b6-6723-46ac-a130-ae37f2431e20 07/15/2019 JulianSK on 07/17/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Great
      fa894710-a7c4-414b-9bbb-e3f6cb239bc4 08/26/2018 on 08/29/2018Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 770/PCIe/SSE2
      Windows
      Nightly Build
      05118a2
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-oracle-of-seasons/index.html b/game/the-legend-of-zelda-oracle-of-seasons/index.html new file mode 100644 index 0000000000..5a770fcd42 --- /dev/null +++ b/game/the-legend-of-zelda-oracle-of-seasons/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Oracle of Seasons - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Oracle of Seasons

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000058C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      acde480f-d92b-4734-8b8a-d8b5be0a3282 07/15/2019 JulianSK on 07/17/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Great
      c9d1d1cc-6d39-483b-bfd1-4fc1c003e205 08/26/2018 on 08/29/2018Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 770/PCIe/SSE2
      Windows
      Nightly Build
      05118a2
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda-tri-force-heroes/index.html b/game/the-legend-of-zelda-tri-force-heroes/index.html new file mode 100644 index 0000000000..d9d1832753 --- /dev/null +++ b/game/the-legend-of-zelda-tri-force-heroes/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda: Tri Force Heroes - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda: Tri Force Heroes

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000176F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      02cdd473-bc7e-4c61-a73d-c9b58a3a1dc8 08/22/2021 on 09/09/2021Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
      GeForce GTX 960/PCIe/SSE2
      Windows
      Canary Build
      f083b3a
      Perfect
      50d79588-fbff-4def-a850-65a6593a5be2 09/6/2021 NubMinus on 09/15/2021AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      4817b00
      Bad
      587dce07-9c7e-4c3a-8d03-06b8944b16f4 05/13/2021 on 06/09/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      e7671d9
      Okay
      5a7d355e-a1e0-43e4-882f-419b96a9aa5e 09/6/2021 BigBomba88 on 09/15/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      4817b00
      Great
      76f70716-2115-4495-bfae-2f046166f06e 06/22/2021 x8644 on 07/06/2021Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
      NVIDIA GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Perfect
      99c73b49-56f6-43f4-a06a-be8caf4766ac 03/11/2021 Marco_Oliveira on 04/02/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      Intel(R) HD Graphics 2500
      Windows
      Canary Build
      7a60d46
      Great
      b5403d52-8e59-430d-8eb3-29b2e60cfee4 08/22/2021 on 08/30/2021AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      f083b3a
      Intro/Menu
      b9a07cb9-c300-4b07-8f4b-ab205404cc3e 05/16/2021 damarion_hardy on 05/26/2021Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      7ee5bf9
      Bad
      c60bbf58-0613-4a0c-855c-61dc6c1749e2 09/6/2021 on 09/12/2021Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      4817b00
      Bad
      c94fad5a-d47b-4d69-9f10-d7e88c653c05 04/29/2021 hiedron on 04/29/2021Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
      NVIDIA GeForce RTX 2080/PCIe/SSE2
      Windows
      Nightly Build
      86b775b
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-legend-of-zelda/index.html b/game/the-legend-of-zelda/index.html new file mode 100644 index 0000000000..186342855b --- /dev/null +++ b/game/the-legend-of-zelda/index.html @@ -0,0 +1,374 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Legend of Zelda - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Legend of Zelda

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000006F100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The virtual console edition of Legend of Zelda works near flawlessly in Citra. Graphically, the game is considered perfect and performs well even on lower-end hardware. It still suffers from major audio issues (e.g. sound effects being significantly distorted), but this does not hinder the gameplay in any way. Disabling audio stretching may help the audio issues minimally.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      45a8acb4-a587-4cf2-a4e6-1550d537644f 07/15/2019 JulianSK on 07/17/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Okay
      79dbcaf5-4504-4d6c-81ce-c48e2af12971 07/21/2020 Cerosprite on 07/23/2020Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
      Quadro K1100M/PCIe/SSE2
      Windows
      Nightly Build
      a348888
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-lego-movie-videogame/index.html b/game/the-lego-movie-videogame/index.html new file mode 100644 index 0000000000..2b53d62bc7 --- /dev/null +++ b/game/the-lego-movie-videogame/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The LEGO Movie Videogame - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The LEGO Movie Videogame

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000105A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      349a17ca-ae8a-4506-9593-757d0c83b1ac 05/12/2019 on 05/14/2019 Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
      GeForce GT 740M/PCIe/SSE2
      Windows
      Canary Build
      5008d46
      Bad
      644e23d9-9b45-44f7-871f-2f39fccb33cd 04/30/2020 on 05/01/2020Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
      AMD Radeon HD 6670
      Windows
      Nightly Build
      4a677e8
      Okay
      ef50cc10-0afa-4e71-9ff2-86054fe9172a 11/25/2018 JoaoPaulo_Almeida on 11/25/2018Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      GeForce GTX 1050 Ti/PCIe/SSE2
      Windows
      Canary Build
      ce193b0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-sims-3/index.html b/game/the-sims-3/index.html new file mode 100644 index 0000000000..b2e74580ed --- /dev/null +++ b/game/the-sims-3/index.html @@ -0,0 +1,427 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Sims 3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Sims 3

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000036500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The Sims 3 has some problems in Citra. Graphically, the game suffers from minor issues and requires decent hardware to obtain near full speed. It suffers from minor audio issues at times, but this does not hinder gameplay in any way. +Long slow downs can occur. as far the version only works on canary 959

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3eddbfb2-4476-4368-8164-dd83a7365f68 10/1/2020 on 10/03/2020Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      aced133
      Okay
      4758a139-59f6-4ac1-8d11-ac5fbb88dca5 03/30/2019 on 03/31/2019Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
      GeForce GT 730/PCIe/SSE2
      Windows
      Nightly Build
      fe8daa2
      Okay
      6cbd88bc-8a31-4dd5-94d5-6f9fa588cdd3 07/13/2018 on 07/17/2018Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Nightly Build
      3799b16
      Okay
      72cc0725-6363-407d-9b7a-4213500c5812 07/31/2018 alah83akabar on 08/01/2018Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      54437f6
      Okay
      798bced7-53df-4e45-b323-e5d85e51bc18 02/24/2020 on 02/24/2020AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G
      GeForce GT 730/PCIe/SSE2
      Windows
      Canary Build
      afbfb65
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/the-sword-of-hope-ii/index.html b/game/the-sword-of-hope-ii/index.html new file mode 100644 index 0000000000..7784aab42b --- /dev/null +++ b/game/the-sword-of-hope-ii/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + The Sword of Hope II - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      The Sword of Hope II

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000083100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      161ff09b-07a5-4d04-8294-dda8a457d053 05/4/2021 hiedron on 05/09/2021Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
      NVIDIA GeForce RTX 2080/PCIe/SSE2
      Windows
      Nightly Build
      6e16081
      Great
      5590b811-5bce-46e5-b6ef-244c87b9e7e3 04/24/2021 hiedron on 04/25/2021Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
      NVIDIA GeForce RTX 2080/PCIe/SSE2
      Windows
      Nightly Build
      9ff9727
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/theatrhythm-final-fantasy-curtain-call/index.html b/game/theatrhythm-final-fantasy-curtain-call/index.html new file mode 100644 index 0000000000..8f7a49721b --- /dev/null +++ b/game/theatrhythm-final-fantasy-curtain-call/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + THEATRHYTHM FINAL FANTASY CURTAIN CALL - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      THEATRHYTHM FINAL FANTASY CURTAIN CALL

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000FD500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Theatrhythm Final Fantasy: Curtain Call works well in Citra. Graphically, the game does have some minor issues, like some missing particle effects. The audio is good, but there may be some crackling/scratchiness during high pitched parts of songs. Depending on your setup, you may also experience more input lag than on a 3DS, and/or the audio ever so slightly lagging behind the visuals, which may make the game feel ‘off’ or harder. This game performs well on semi-decent hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      35678bbd-2509-47bf-af55-187b2c4d64ee 07/8/2020 on 07/12/2020AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      96fa75f
      Okay
      4faf4776-0462-4513-9c2c-10d817c06c58 07/14/2020 on 07/14/2020AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      d88d220
      Great
      8d5ff15c-346b-4dc1-a166-b9e11e3d28f7 08/7/2020 on 08/23/2020AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      f72be7a
      Great
      9b29792a-17b5-480d-bdb7-67fb94bfe87f 01/25/2022 on 01/26/2022AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Canary Build
      2595877
      Great
      9bccc698-ac97-4bf8-ab0a-abf0899bf798 02/21/2021 on 02/27/2021AMD Ryzen 5 4500U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      c2d36cd
      Okay
      a3d310ff-ce23-4012-a86e-e74536e88573 08/7/2020 on 08/13/2020AMD A6-5200 APU with Radeon(TM) HD Graphics
      AMD Radeon HD 8400 / R3 Series
      Windows
      Nightly Build
      f72be7a
      Okay
      a80e6c8e-cc5a-4977-a408-8fa56c33eec8 01/8/2022 on 01/11/2022AMD Ryzen 7 4800H with Radeon Graphics
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      7b05612
      Perfect
      dcfb7965-619f-4689-a2d3-8e8fb440a9b4 11/23/2020 on 11/24/202011th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz
      Intel(R) Iris(R) Xe Graphics
      Windows
      Canary Build
      5703040
      Great
      eb904924-a649-4413-a4a3-1c0c9f4809d2 07/24/2021 Stevie_Bandito on 07/27/2021Intel(R) Core(TM) i5-1035G7 CPU @ 1.20GHz
      Intel(R) Iris(R) Plus Graphics
      Windows
      Canary Build
      0cfc5f6
      Perfect
      f012e34e-a785-4447-9377-db12615692be 12/12/2021 on 12/30/2021Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      28039d3
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/theatrhythm-final-fantasy/index.html b/game/theatrhythm-final-fantasy/index.html new file mode 100644 index 0000000000..a3e4643dc8 --- /dev/null +++ b/game/theatrhythm-final-fantasy/index.html @@ -0,0 +1,383 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + THEATRHYTHM FINAL FANTASY - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      THEATRHYTHM FINAL FANTASY

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000095100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Theatrhythm Final Fantasy runs fine in Citra with moderate hardware, with some audio lag at times. No major graphical errors occur.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5d657734-fc1b-4841-a71c-3822619baf45 06/7/2019 AbeHDRemake on 06/15/2019Intel(R) Core(TM) i7 CPU 940 @ 2.93GHz
      GeForce GTX 980/PCIe/SSE2
      Windows
      Canary Build
      10e5f1e
      Perfect
      9a4693ab-565c-4696-aed2-80ffc2e7c89d 12/25/2018 on 12/25/2018Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Nightly Build
      096e2a7
      Great
      ab308501-c1d1-4905-8fdd-8c6693b4f6d5 01/1/2019 on 01/02/2019Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
      GeForce GT 750M/PCIe/SSE2
      Windows
      Nightly Build
      0a3d9dd
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/thor-god-of-thunder/index.html b/game/thor-god-of-thunder/index.html new file mode 100644 index 0000000000..e1e60db3ff --- /dev/null +++ b/game/thor-god-of-thunder/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Thor: God of Thunder - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Thor: God of Thunder

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000040500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      737ee7d8-8b11-4ab4-b2cb-bd4447d5ea23 07/1/2019 on 07/04/2019Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
      GeForce GTX 970/PCIe/SSE2
      Windows
      Nightly Build
      cae913d
      Bad
      9a557bbf-e53a-4d99-8a6e-b52264c4eade 03/11/2021 on 03/23/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Canary Build
      7a60d46
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/thorium-wars-attack-of-the-skyfighter/index.html b/game/thorium-wars-attack-of-the-skyfighter/index.html new file mode 100644 index 0000000000..f4f596e777 --- /dev/null +++ b/game/thorium-wars-attack-of-the-skyfighter/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Thorium Wars: Attack of the Skyfighter - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Thorium Wars: Attack of the Skyfighter

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000123F00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      67cd51ab-0c93-4e1e-b399-6836a7a725ff 04/22/2020 on 06/19/2021 Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
      NVIDIA GeForce GT 650M OpenGL Engine
      Apple
      Nightly Build
      39463f1
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/titan-attacks/index.html b/game/titan-attacks/index.html new file mode 100644 index 0000000000..0e46e73e36 --- /dev/null +++ b/game/titan-attacks/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Titan Attacks! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Titan Attacks!

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000158600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      c714df67-c66b-4f86-8a62-440992b0fd0f 04/13/2019 Smoker1 on 04/14/2019Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      4a20623
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tokyo-crash-mobs/index.html b/game/tokyo-crash-mobs/index.html new file mode 100644 index 0000000000..2299f24ba8 --- /dev/null +++ b/game/tokyo-crash-mobs/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tokyo Crash Mobs - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tokyo Crash Mobs

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000BCB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5eafe6f3-95f9-4f36-9fe0-9014800981c2 01/24/2020 drewby on 01/29/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      5d502df
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tom-clancys-ghost-recon-shadow-wars/index.html b/game/tom-clancys-ghost-recon-shadow-wars/index.html new file mode 100644 index 0000000000..aff3441f80 --- /dev/null +++ b/game/tom-clancys-ghost-recon-shadow-wars/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tom Clancy’s Ghost Recon Shadow Wars - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tom Clancy’s Ghost Recon Shadow Wars

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000035A00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      5dab8059-dbda-49b5-8096-5085d2d417fd 07/29/2019 on 08/07/2019AMD Ryzen 3 2200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      76aec4d
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tom-clancys-splinter-cell-3d/index.html b/game/tom-clancys-splinter-cell-3d/index.html new file mode 100644 index 0000000000..4ad4232af5 --- /dev/null +++ b/game/tom-clancys-splinter-cell-3d/index.html @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tom Clancy's Splinter Cell 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tom Clancy's Splinter Cell 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Intro/Menu

      Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000040100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Tom Clancy’s Splinter Cell 3D launches without issue when the emulated cpu clock is set to about 50%. Overall graphics are buggy and textures are missing ingame, not playable

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      76e3c3f3-5dfb-4a14-968c-8b99e8869942 02/24/2020 on 02/24/2020AMD A12-9800 RADEON R7, 12 COMPUTE CORES 4C+8G
      GeForce GT 730/PCIe/SSE2
      Windows
      Canary Build
      afbfb65
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tomodachi-life-update-ver-11/index.html b/game/tomodachi-life-update-ver-11/index.html new file mode 100644 index 0000000000..418ef5b166 --- /dev/null +++ b/game/tomodachi-life-update-ver-11/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tomodachi Life Update Ver. 1.1 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tomodachi Life Update Ver. 1.1

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Won't Boot

      The game crashes when attempting to startup.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000E0008C300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Update title. Will not launch.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      4f2133d8-47d1-4f31-aa91-8e1875156513 08/1/2021 anamenot on 08/08/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Won't Boot
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/tomodachi-life/index.html b/game/tomodachi-life/index.html new file mode 100644 index 0000000000..86089aa3dd --- /dev/null +++ b/game/tomodachi-life/index.html @@ -0,0 +1,459 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Tomodachi Life - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Tomodachi Life

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000008C300
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Tomodachi Life is compatible with Citra. The game will boot and run, with no issues at all. AES Keys are needed for scanning QR codes. You also will need to rip the Mii data from a 3DS that you legally own.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      17937fbd-09a9-402a-a6a2-c84cdbcae0d5 10/13/2021 on 10/15/2021 Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
      AMD Radeon HD 7000 series
      Windows
      Nightly Build
      9019212
      Great
      24806b10-b5df-4145-8874-8593c35b0f47 08/22/2021 anamenot on 08/24/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Great
      4b90c625-e1b9-4a68-82b8-93a1238cc06a 10/2/2021 on 10/02/2021AMD Ryzen 9 5900X 12-Core Processor
      NVIDIA GeForce RTX 3090/PCIe/SSE2
      Windows
      Nightly Build
      7bf0f10
      Okay
      57b64854-bb06-43ca-ae58-b52f8603205c 09/6/2021 on 09/07/2021Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      4817b00
      Great
      63ec4b42-d6dd-429e-8668-d520eb7a6f90 01/20/2022 citrinedude on 01/22/2022AMD Ryzen 7 5800H with Radeon Graphics
      NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      45a4a56
      Okay
      7000506c-ea79-44e2-a405-0e5089015f39 01/25/2022 on 01/26/2022Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      4e15823
      Intro/Menu
      99fe2353-5e4b-49cf-8dcb-50ad9d66d53c 10/13/2021 on 10/14/2021Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz
      GeForce RTX 2060 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      9019212
      Okay
      b58f14fd-810e-409a-94cf-acfba7dd3288 01/25/2022 on 01/26/2022AMD Ryzen 7 3700X 8-Core Processor
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      4e15823
      Great
      cc0ee4f5-4d3d-4212-8f47-9127e5bbe21a 08/22/2021 on 08/29/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Great
      f3b51a0f-39f8-4bca-b116-09068a317c52 11/6/2021 on 11/21/2021Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/ultimate-nes-remix/index.html b/game/ultimate-nes-remix/index.html new file mode 100644 index 0000000000..35e7023c52 --- /dev/null +++ b/game/ultimate-nes-remix/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Ultimate NES Remix - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Ultimate NES Remix

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000132000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Ultimate NES Remix works flawlessly in Citra. Graphically, the game is considered perfect and performs well even on lower-end hardware. With the recent implementation of LLE DSP, NES Games now have audio and emulates smoothly.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1104b143-92db-4b8d-b0c1-d1141d43594c 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Perfect
      25b7a661-d480-4778-8331-f0c3cffb1cb1 03/6/2021 on 03/23/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      8e3c767
      Bad
      2643668d-b312-4480-8b6c-bc5daa5619bf 06/14/2020 on 06/15/2020AMD A4-9125 RADEON R3, 4 COMPUTE CORES 2C+2G
      AMD Radeon(TM) R3 Graphics
      Windows
      Canary Build
      5442e61
      Okay
      32154d7d-fea1-4d69-9336-1c39ae3c5ac8 03/6/2021 on 03/24/2021Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz
      GeForce RTX 2080 Super with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Okay
      3f0757ba-6651-4627-b994-87dff459e683 08/1/2021 on 08/06/2021Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      NVIDIA GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      dfd7926
      Perfect
      444c6dbb-c580-4841-b350-a5b01b0ba0b4 12/9/2020 Shideravan on 12/29/2020Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      6385727
      Okay
      60781078-6b31-417d-ab86-36b34e9face3 07/8/2020 on 07/09/2020 Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
      GeForce GTX 1650 SUPER/PCIe/SSE2
      Windows
      Nightly Build
      96fa75f
      Bad
      c277a695-5452-46ad-a2e6-f9c3e8df6437 04/24/2021 on 04/24/2021Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
      Quadro K1200/PCIe/SSE2
      Windows
      Nightly Build
      9ff9727
      Okay
      e53ce64c-432f-464e-985d-7f80a558c212 07/14/2020 on 07/21/2020 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 770/PCIe/SSE2
      Windows
      Canary Build
      d3e12d2
      Okay
      f5faa971-321c-4420-92da-2385a28185eb 07/24/2021 on 07/28/2021Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      dd31ed6
      Intro/Menu
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/unchained-blades/index.html b/game/unchained-blades/index.html new file mode 100644 index 0000000000..db0151486f --- /dev/null +++ b/game/unchained-blades/index.html @@ -0,0 +1,382 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Unchained Blades - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Unchained Blades

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000009EB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      094af992-4383-4db2-ad3f-3c235fdd960a 03/17/2018 Almozayaf_Roman on 03/19/2018 Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      2ab202b
      Perfect
      127346c0-58f4-413c-842d-80735c9b6d49 01/7/2019 on 01/08/2019Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      941d241
      Perfect
      ca8e4009-88e9-4614-9f44-f9970ec6fd19 02/26/2019 grinus on 03/01/2019Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
      Intel(R) HD Graphics 4600
      Windows
      Canary Build
      a79420e
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/urban-trial-freestyle-2/index.html b/game/urban-trial-freestyle-2/index.html new file mode 100644 index 0000000000..d7cc15608e --- /dev/null +++ b/game/urban-trial-freestyle-2/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + URBAN TRIAL FREESTYLE 2 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      URBAN TRIAL FREESTYLE 2

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Bad

      Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001A4500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      c1af9f17-b607-47f6-9035-ac941f372381 01/5/2021 Smoker1 on 01/16/2021Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
      GeForce GTX 1060/PCIe/SSE2
      Windows
      Nightly Build
      e33677b
      Bad
      f8d1a069-0be4-42df-a066-28b67ada4e32 04/7/2019 on 04/08/2019Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      20d6402
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/vvvvvv/index.html b/game/vvvvvv/index.html new file mode 100644 index 0000000000..aea44f96ca --- /dev/null +++ b/game/vvvvvv/index.html @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + VVVVVV - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      VVVVVV

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007FD00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      1551a777-5cc9-4145-bf87-929efa4d18f0 05/11/2021 on 05/13/2021Intel(R) Core(TM) i3-9100F CPU @ 3.60GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      a2f34ea
      Perfect
      285e7c8f-0027-4837-b71a-c9a5aca39d31 09/21/2019 on 09/21/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      223bfc9
      Won't Boot
      34867fcf-066b-4f9d-85e2-a78c403c6246 02/11/2020 drewby on 02/11/2020Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Nightly Build
      f106e76
      Won't Boot
      3c425a9c-760f-4838-bda4-4b3e21b0484f 09/1/2019 on 09/02/2019Intel(R) Celeron(R) CPU N3350 @ 1.10GHz
      Intel(R) HD Graphics 500
      Windows
      Nightly Build
      285b2b3
      Perfect
      b1d9330d-0a59-499c-8029-1465571ba348 08/26/2018 on 08/29/2018Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      GeForce GTX 770/PCIe/SSE2
      Windows
      Nightly Build
      05118a2
      Won't Boot
      c6dd6576-6e95-4655-984d-b8ccaeba865c 02/21/2021 on 03/03/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      c2d36cd
      Perfect
      ffb80a94-a09d-4ff8-9a23-fa4df964b460 09/10/2020 on 09/16/2020Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
      GeForce GTX 1650 Ti/PCIe/SSE2
      Windows
      Nightly Build
      df9e230
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/wario-land-ii/index.html b/game/wario-land-ii/index.html new file mode 100644 index 0000000000..1d9b2f5a9e --- /dev/null +++ b/game/wario-land-ii/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Wario Land II - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Wario Land II

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007D800
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      8148843a-3844-4e2e-9d79-a5a05c6f226e 08/14/2019 on 08/14/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      edf3171
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/wario-land-super-mario-land-3/index.html b/game/wario-land-super-mario-land-3/index.html new file mode 100644 index 0000000000..bfbdb4f196 --- /dev/null +++ b/game/wario-land-super-mario-land-3/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Wario Land: Super Mario Land 3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Wario Land: Super Mario Land 3

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000057C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b3bddc9e-d9d7-47f8-b8ca-c42ef1d1f4c0 08/14/2019 on 08/14/2019 Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Nightly Build
      edf3171
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/warios-woods/index.html b/game/warios-woods/index.html new file mode 100644 index 0000000000..b3dcc8be7c --- /dev/null +++ b/game/warios-woods/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Wario's Woods - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Wario's Woods

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000071500
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      b4caa7a8-8027-4c93-86b7-7a85d22ba275 09/2/2020 on 09/15/2020AMD Ryzen 7 3800X 8-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      6a77547
      Okay
      ff7083fb-c080-4556-889d-2dcc3a220efe 10/7/2021 on 10/14/2021AMD Ryzen 7 3800X 8-Core Processor
      NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      569b5fa
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/warioware-gold/index.html b/game/warioware-gold/index.html new file mode 100644 index 0000000000..abcf010ada --- /dev/null +++ b/game/warioware-gold/index.html @@ -0,0 +1,471 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + WarioWare Gold - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      WarioWare Gold

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001D1C00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      WarioWare Gold has some issues in Citra. There are no graphical and audio issues, but due to the complete lack of microphone support the final boss level of the game and some microgames are not completable. Microgames with tilt control may be difficult to play with mouse tilt controls, but using CemuhookUDP with for example a DS4 controller works great. There are also slowdowns in cutscenes and may require decent hardware.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      036a0cb3-1b0d-4c62-89f7-d12a198c3a83 09/20/2021 SAMYR_Oliveira_Offic on 11/03/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      19617f7
      Great
      0871f99f-7e69-4a58-81dc-fcc16ad12d22 10/3/2021 on 10/10/2021Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      Radeon RX 580 Series
      Windows
      Nightly Build
      6183b5d
      Great
      1d8851af-64bd-49ac-8105-0e839550f8b9 04/3/2021 on 04/12/2021Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      b3cab3c
      Okay
      5569ccc5-bdac-4b58-8f74-30991b50a023 01/5/2021 on 01/16/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Canary Build
      625639a
      Great
      8c3f4dfd-48c0-4f78-9b5c-cc133abfdba7 07/6/2021 LeilanPAD on 07/08/2021Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
      AMD Radeon R5 M335
      Windows
      Nightly Build
      afed495
      Great
      aa0119c4-cb65-43de-83d4-41a98fd3cbe2 09/20/2021 SAMYR_Oliveira_Offic on 10/19/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      19617f7
      Perfect
      bd7294c1-8d2d-4c3c-9f1f-be68629fb9b2 04/24/2021 ArturoGC06 on 04/26/2021Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      9ff9727
      Perfect
      cca85c7a-ed5a-42f0-be2a-f4e62d76e940 07/11/2021 on 08/10/2021AMD Ryzen 5 3600 6-Core Processor
      NVIDIA GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      62236b7
      Perfect
      d078b9c9-ee25-4066-8b3d-32677f351193 09/20/2021 SAMYR_Oliveira_Offic on 10/07/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      19617f7
      Bad
      f4aaa1d3-ba5f-4e26-a717-103476543d3c 09/20/2021 SAMYR_Oliveira_Offic on 10/07/2021Intel(R) Celeron(R) N4020 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      19617f7
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/weapon-shop-de-omasse/index.html b/game/weapon-shop-de-omasse/index.html new file mode 100644 index 0000000000..057fc6992e --- /dev/null +++ b/game/weapon-shop-de-omasse/index.html @@ -0,0 +1,412 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + WEAPON SHOP de OMASSE - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      WEAPON SHOP de OMASSE

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000115100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      The game plays well. No intro screen at the beginning. After that game plays normally. Tested loading dumped save file and game from 3DS.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0ff1d42b-8c80-437a-afcd-89ae36e85356 01/15/2019 on 01/15/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      GeForce 920MX/PCIe/SSE2
      Windows
      Canary Build
      1c5bb7c
      Great
      11718583-8158-4728-9f14-de5c361552e0 06/29/2018 on 06/29/2018Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      AMD Radeon R9 200 Series
      Windows
      Nightly Build
      fc8f997
      Okay
      bac0a635-2d57-4ef7-b128-45af77ad235b 02/25/2020 on 02/25/2020AMD Ryzen 3 1200 Quad-Core Processor
      AMD Radeon(TM) R7 200 Series Graphics
      Windows
      Nightly Build
      5b54a99
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + + + + + + + + + + + +
      NameDescription
      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/witch-and-hero/index.html b/game/witch-and-hero/index.html new file mode 100644 index 0000000000..0d4f4b949d --- /dev/null +++ b/game/witch-and-hero/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Witch & Hero - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Witch & Hero

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000000D0700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      eec99282-3382-4706-9604-14b388df18e4 05/13/2021 on 05/24/2021Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      e7671d9
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/woah-dave/index.html b/game/woah-dave/index.html new file mode 100644 index 0000000000..801bd392f3 --- /dev/null +++ b/game/woah-dave/index.html @@ -0,0 +1,396 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Woah Dave! - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Woah Dave!

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000013EE00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Woah Dave! runs virtually perfect in Citra, with no noticeable glitches and a solid framerate.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      fc9b682f-dd20-4259-9e33-88e346b45fae 05/5/2020 FredrickIsBestUnit on 05/10/2020AMD Athlon(tm) II X3 435 Processor
      GeForce GTX 560 Ti/PCIe/SSE2
      Windows
      Canary Build
      a76ed4f
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/wreck-it-ralph/index.html b/game/wreck-it-ralph/index.html new file mode 100644 index 0000000000..c021a64b2c --- /dev/null +++ b/game/wreck-it-ralph/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Wreck-it Ralph - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Wreck-it Ralph

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000097100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      a3b95cbf-192d-41af-8873-cf5ba9b695e8 02/9/2019 on 02/27/2019Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      bf1dbb4
      Intro/Menu
      f345540e-ca81-47fb-8493-4e87ec81005d 06/26/2019 on 06/30/2019Intel(R) Xeon(R) CPU E3-1271 v3 @ 3.60GHz
      Quadro K600/PCIe/SSE2
      Windows
      Nightly Build
      c81a96b
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/xenoblade-chronicles-3d/index.html b/game/xenoblade-chronicles-3d/index.html new file mode 100644 index 0000000000..5c46d85aad --- /dev/null +++ b/game/xenoblade-chronicles-3d/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Xenoblade Chronicles 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Xenoblade Chronicles 3D

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000F700100
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Xenoblade Chronicles 3D just shows a black screen when opened in Citra

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      04c331d3-3b78-4af0-8006-4fae83ef235a 03/6/2021 IamBadNews on 03/13/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      GeForce MX150/PCIe/SSE2
      Windows
      Nightly Build
      8e3c767
      Bad
      439246a3-2709-4a38-8abe-42bb392ea38d 05/4/2021 faqq on 05/06/2021Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      6e16081
      Intro/Menu
      56e54607-b018-49c8-a1aa-c742ff35c559 10/14/2020 on 10/15/2020Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Perfect
      6d7fc04c-404b-4d6f-97b3-b7c1a0f67eb8 05/13/2021 on 06/18/2021Intel(R) Core(TM) i5-4690S CPU @ 3.20GHz
      AMD Radeon R7 200 Series
      Windows
      Nightly Build
      e7671d9
      Bad
      748cc41f-b2ab-4f3b-94be-d6fae72dc476 06/14/2020 on 06/21/2020Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      5442e61
      Bad
      9816f6f8-5852-421d-bfa1-537751e79dab 04/3/2021 on 04/08/2021AMD Ryzen 5 3600 6-Core Processor
      GeForce RTX 2060/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Won't Boot
      a457caf1-c029-41d8-9058-3c6b9ada2394 08/22/2021 on 08/29/2021AMD Ryzen 7 3700X 8-Core Processor
      NVIDIA GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      89410c1
      Perfect
      b0522250-29d3-480d-b2b9-ca005305b9c5 05/31/2020 on 06/02/2020Intel(R) Pentium(R) CPU 4405U @ 2.10GHz
      Intel(R) HD Graphics 510
      Windows
      Nightly Build
      7625306
      Okay
      d700be23-4fdf-4fac-9fd2-9a439e922d71 05/31/2020 on 06/02/2020Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      7625306
      Won't Boot
      f23c95ab-1f64-4623-9196-1480cf3b9f03 10/14/2020 on 11/06/2020Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      1bb2057
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/xeodrifter/index.html b/game/xeodrifter/index.html new file mode 100644 index 0000000000..63d27f097f --- /dev/null +++ b/game/xeodrifter/index.html @@ -0,0 +1,390 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Xeodrifter - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Xeodrifter

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000014D600
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Xeodrifter is playable, although may require high-end hardware to maintain full speed framerate.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      3a59f2b0-eae6-44c7-b143-db7e147446bd 02/3/2018 on 02/19/2018Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      587450c
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-2-bony-spirits/index.html b/game/yo-kai-watch-2-bony-spirits/index.html new file mode 100644 index 0000000000..6594ae8cc0 --- /dev/null +++ b/game/yo-kai-watch-2-bony-spirits/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH 2: Bony Spirits - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH 2: Bony Spirits

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000019A900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0bd0a897-162a-4acb-9bb6-a8def2586373 03/3/2020 on 03/26/2020 Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
      Intel(R) HD Graphics 4000
      Windows
      Nightly Build
      7afcc0d
      Great
      191ff98b-c1b9-4b67-96ae-935ca9079708 05/29/2020 Cod_Ultra_Gaming on 05/29/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      Radeon (TM) RX 470 Graphics
      Windows
      Canary Build
      a9574d4
      Great
      4ed06503-58ba-4ae6-80de-649bec9bf5df 08/1/2021 on 08/06/2021Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      dfd7926
      Okay
      56e598a8-05f7-46cb-a811-d8f42aad18f4 05/11/2021 uSERNAME21 on 05/14/2021Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      a2f34ea
      Intro/Menu
      6e3da0e6-d33c-4d2f-b1d6-1d08affa44cd 05/4/2021 on 05/07/2021 Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      6e16081
      Great
      73da41e3-5839-4b9d-b31c-51d4321909a2 06/3/2020 on 06/04/2020Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
      GeForce 710M/PCIe/SSE2
      Windows
      Canary Build
      777c13f
      Intro/Menu
      9d05b323-6279-4ae9-945f-71eb43302518 12/13/2021 on 12/29/2021Intel(R) Core(TM) i3-5020U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Canary Build
      3565e9d
      Great
      b53e9401-4d85-4e29-86e7-c752f727d8e3 11/23/2020 on 11/24/2020AMD Ryzen 7 4700U with Radeon Graphics
      AMD Radeon(TM) Graphics
      Windows
      Nightly Build
      182ffa4
      Bad
      e8056b34-f9bb-4ebb-bc99-a845e6308753 01/5/2021 on 01/14/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      AMD Radeon HD 7700 Series
      Windows
      Canary Build
      625639a
      Perfect
      ebb07ca2-de8b-4de5-8a16-5e24baad2b2f 07/23/2020 on 07/28/2020Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      b4ec50b
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-2-fleshy-souls/index.html b/game/yo-kai-watch-2-fleshy-souls/index.html new file mode 100644 index 0000000000..3e264f6399 --- /dev/null +++ b/game/yo-kai-watch-2-fleshy-souls/index.html @@ -0,0 +1,436 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH 2: Fleshy Souls - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH 2: Fleshy Souls

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000019AA00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0fb07e40-d6e8-4954-9063-eee49341e8e1 08/2/2018 on 08/02/2018AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
      GeForce 210/PCIe/SSE2
      Windows
      Canary Build
      ce3a9d9
      Great
      39818a2a-1bb4-412e-9af7-19ea09f44368 06/8/2019 on 06/11/2019 Intel(R) Celeron(R) CPU N3060 @ 1.60GHz
      Intel(R) HD Graphics 400
      Windows
      Nightly Build
      75ebf1f
      Great
      3e1abe22-c142-4c2a-b4dc-1335b9392579 06/8/2019 on 06/11/2019 Intel(R) Celeron(R) CPU N3060 @ 1.60GHz
      Intel(R) HD Graphics 400
      Windows
      Nightly Build
      75ebf1f
      Great
      4c3580a9-541d-4021-b4ef-197b65fb8778 03/4/2019 on 03/04/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      06effe4
      Bad
      9b5c9ff6-0c10-43ee-a323-dead76df332e 04/7/2020 on 04/11/2020Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      23921e3
      Okay
      9ea149e7-9f29-419b-9e4e-6fb041a6a3e9 06/28/2019 Daniel_Monteiro on 06/28/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      38c81eb
      Bad
      aee31773-2771-4585-9e7c-8f5daef6b3bd 04/29/2019 on 04/29/2019AMD Ryzen 5 1600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      411dfb2
      Great
      c40a530b-47d5-42a5-92e8-7ba298a7cd5c 01/5/2021 on 01/14/2021Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
      AMD Radeon HD 7700 Series
      Windows
      Canary Build
      625639a
      Perfect
      f3c8bcca-18b0-412d-894b-c78b3da41aa6 02/7/2021 on 02/10/2021 Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
      GeForce GT 1030/PCIe/SSE2
      Windows
      Canary Build
      82db62a
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-2-psychic-specters/index.html b/game/yo-kai-watch-2-psychic-specters/index.html new file mode 100644 index 0000000000..b83daf3841 --- /dev/null +++ b/game/yo-kai-watch-2-psychic-specters/index.html @@ -0,0 +1,446 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH 2: Psychic Specters - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH 2: Psychic Specters

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001B2700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Yo-kai Watch 2 works well in Citra, and does not require especially powerful hardware to run. However, after the game has been played for an extended period of time, battles and the Yo-kai Lens will begin to slow down emulation (in a similar manner as the first game). Historically, the game was unplayable due to map issues, but these have been fixed.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      060c5d98-598f-4e2a-a5af-f08d9a65393f 03/24/2020 JayMP on 03/28/2020Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz
      GeForce GTX 850M/PCIe/SSE2
      Windows
      Canary Build
      e0f26ec
      Great
      1ad2f79a-3b29-4edc-af06-31e28e13592b 08/1/2021 on 08/04/2021Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz
      GeForce GT 335M/PCIe/SSE2
      Windows
      Canary Build
      40f8fcf
      Intro/Menu
      1f5bfbd3-c666-499b-971e-29c84a1953b4 11/20/2021 on 12/07/2021AMD Ryzen 3 3200G with Radeon Vega Graphics
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      ecbb434
      Perfect
      250291e2-f2a7-44a3-9eaf-a69805a27512 08/1/2021 on 08/07/2021AMD Ryzen 5 3500X 6-Core Processor
      AMD Radeon(TM) RX 560 Series
      Windows
      Nightly Build
      dfd7926
      Intro/Menu
      4e6a5318-11a0-4c12-965d-ce195593cc16 07/29/2019 SNOW_LAVI on 08/05/2019Intel(R) Core(TM) i3-7130U CPU @ 2.70GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      76aec4d
      Won't Boot
      8552e7c1-20a6-4c0f-aa92-720870525082 05/16/2021 on 06/04/2021Pentium(R) Dual-Core CPU E6600 @ 3.06GHz
      GeForce GT 710/PCIe/SSE2
      Windows
      Canary Build
      7ee5bf9
      Intro/Menu
      8a4401de-c5ec-4eca-8325-ad2609f9f544 11/6/2021 Polish1 on 11/17/2021AMD Ryzen 9 5900HS with Radeon Graphics
      NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
      Windows
      Nightly Build
      8dfd9d3
      Bad
      9071fa70-973a-42f0-9c84-a9a283a70859 12/18/2019 on 12/22/2019Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
      Intel(R) HD Graphics 6000
      Apple
      Nightly Build
      020cd56
      Intro/Menu
      985ad3ae-c72d-4920-a58e-390fddb68c61 08/1/2021 on 08/18/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      dfd7926
      Great
      bb75ee8d-f304-40ae-8b3f-f6bdb4fa8e23 09/6/2021 on 09/18/2021Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4817b00
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-3/index.html b/game/yo-kai-watch-3/index.html new file mode 100644 index 0000000000..ee54f33175 --- /dev/null +++ b/game/yo-kai-watch-3/index.html @@ -0,0 +1,464 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH 3 - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH 3

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      00040000001D6700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Yo-kai Watch 3 runs pretty smoothly on Citra, and it’s easily able to run at full speed. The only time it slows down or lags is when you use the Yo-Kai Watch to complete a quest or a part of the story to continue, or finding a Yo-Kai under a car or a tree. Here, the speed drops drastically.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      12557847-4f39-4a3a-91a1-9e7b2e207c7e 06/22/2021 on 07/01/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Perfect
      184ee256-5182-488c-9992-91de3b478d10 05/13/2021 Loren_Carlos on 05/19/2021Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Won't Boot
      66b80a1c-45d4-4262-86a1-8401f8c64221 01/5/2021 on 04/16/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      e33677b
      Perfect
      74058992-6ba3-4e60-b541-3f341f48105e 12/9/2020 on 12/21/2020AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Canary Build
      6385727
      Won't Boot
      7aef07e0-a34e-4140-b21a-4716ee8e65ff 12/7/2020 on 12/29/2020AMD FX(tm)-8320 Eight-Core Processor
      GeForce GTX 1660/PCIe/SSE2
      Windows
      Nightly Build
      3f13e1c
      Perfect
      96b2bd38-8891-4c63-b941-55e46c1e09da 04/3/2021 on 04/09/2021Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz
      GeForce RTX 3070/PCIe/SSE2
      Windows
      Nightly Build
      b3cab3c
      Perfect
      a0c9faab-6bbe-464f-ba47-fcb4c371669c 01/5/2021 on 01/08/2021AMD Ryzen 5 1400 Quad-Core Processor
      GeForce GTX 1070/PCIe/SSE2
      Windows
      Canary Build
      625639a
      Perfect
      bb15050a-138f-47d4-a9bc-49b444006403 08/1/2021 on 08/12/2021Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
      Intel(R) HD Graphics 4600
      Windows
      Nightly Build
      dfd7926
      Intro/Menu
      c50ea755-6ed9-4bba-ae10-1119d3c79215 01/1/2021 on 01/02/2021Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
      GeForce RTX 2070/PCIe/SSE2
      Windows
      Nightly Build
      9c76120
      Great
      d3399b47-a81f-4033-bb2f-34dc751bc073 06/22/2021 on 06/25/2021Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
      NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      5241032
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-blasters-red-cat-corps/index.html b/game/yo-kai-watch-blasters-red-cat-corps/index.html new file mode 100644 index 0000000000..c67655db03 --- /dev/null +++ b/game/yo-kai-watch-blasters-red-cat-corps/index.html @@ -0,0 +1,445 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH BLASTERS: Red Cat Corps - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH BLASTERS: Red Cat Corps

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CEB00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      04948058-8da6-4ced-81bf-0c8d1cca77d0 11/13/2018 on 11/13/2018Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      fe47243
      Perfect
      0befbc8e-3a05-4a45-b565-194dc80ae268 10/11/2018 on 10/22/2018Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      0962ab8
      Perfect
      0d1c95ac-be53-4ebe-af64-c74892bdd461 05/18/2019 Yaser_Apion on 05/19/2019 Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Canary Build
      a89d23f
      Perfect
      2740bca3-18cf-4710-9665-ed363019b7ed 01/2/2019 on 01/02/2019 Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      f80f08b
      Perfect
      2cad87e5-44b4-4b22-8ba2-8f3dd786a069 10/14/2018 sergio2dland on 10/15/2018Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
      Windows
      Canary Build
      c8dcd59
      Great
      5733b4ab-14e2-4013-942d-0cb3671cccec 03/4/2019 on 03/04/2019Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      b326147
      Bad
      745b6784-9d26-49db-989b-80a37c86fc8b 03/18/2019 on 03/19/2019Intel(R) Celeron(R) N4000 CPU @ 1.10GHz
      Intel(R) UHD Graphics 600
      Windows
      Nightly Build
      1f233e4
      Perfect
      93b98001-5157-41ca-9a74-c918bdd2671e 10/11/2018 on 10/22/2018Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      0962ab8
      Perfect
      9d3183b7-86ad-44ad-8631-2a04fea87f12 11/18/2018 zekronite_lol on 11/19/2018 Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
      Intel(R) HD Graphics 2500
      Windows
      Canary Build
      3ed708e
      Perfect
      d58b030a-5975-4de3-8a57-4adfaa38c2f3 07/14/2019 truong96 on 07/14/2019Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      GeForce GTX 750 Ti/PCIe/SSE2
      Windows
      Nightly Build
      32f832a
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch-blasters-white-dog-squad/index.html b/game/yo-kai-watch-blasters-white-dog-squad/index.html new file mode 100644 index 0000000000..e21e770120 --- /dev/null +++ b/game/yo-kai-watch-blasters-white-dog-squad/index.html @@ -0,0 +1,409 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH BLASTERS: White Dog Squad - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH BLASTERS: White Dog Squad

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      00040000001CEF00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0b3893e5-edd5-4ebb-abe2-b64d7895aae9 11/3/2018 Mellowly_Meadow on 11/10/2018Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      ae80817
      Perfect
      29eaea7e-69c9-4d9b-873b-772f1c479d0e 07/6/2019 Mattwo on 07/07/2019AMD FX(tm)-4300 Quad-Core Processor
      GeForce GT 710/PCIe/SSE2
      Windows
      Canary Build
      844f5a5
      Okay
      2b9d64a1-2866-4f19-a70b-4993b4a978a7 06/22/2021 Enfys on 07/01/2021Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
      Intel(R) HD Graphics 630
      Windows
      Nightly Build
      5241032
      Perfect
      44454c69-a7e5-4ecf-9c01-e190264db1be 11/3/2018 Mellowly_Meadow on 11/06/2018Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
      GeForce GT 520/PCIe/SSE2
      Windows
      Canary Build
      ae80817
      Perfect
      8f90736a-88f8-421c-942d-5b6d89c97f85 12/13/2021 on 12/21/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Canary Build
      3565e9d
      Perfect
      a6c90e26-542b-4490-a660-d089c73b6ddf 03/18/2019 on 03/29/2019Pentium(R) Dual-Core CPU E5500 @ 2.80GHz
      AMD Radeon HD 6570
      Windows
      Canary Build
      4b3def0
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yo-kai-watch/index.html b/game/yo-kai-watch/index.html new file mode 100644 index 0000000000..d5b39bbeca --- /dev/null +++ b/game/yo-kai-watch/index.html @@ -0,0 +1,478 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YO-KAI WATCH - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YO-KAI WATCH

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000167700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Yo-Kai Watch runs well enough on Citra to be played, with the only detrimental issue being a gradual slowdown as the game is played for extended periods of time. This can be remedied by simply restarting emulation. +The game has a bug for not displaying semi-transparent yo-kai (as in yo-kai lens or when you befriend them) if not in native resolution.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      2bd84608-5dbd-4371-a8d6-6d581ee8bf4c 07/29/2019 on 08/05/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Nightly Build
      76aec4d
      Bad
      31e88b73-871a-4758-bc16-000052d9c26e 07/29/2019 Leanonone on 08/01/2019 Intel(R) Celeron(R) CPU N2940 @ 1.83GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      76aec4d
      Great
      439afaca-3b99-4a70-befc-c8269022c07c 07/1/2019 Leanonone on 07/29/2019 Intel(R) Celeron(R) CPU N2940 @ 1.83GHz
      Intel(R) HD Graphics
      Windows
      Nightly Build
      cae913d
      Great
      70d980a8-4629-4966-b788-3dd06f7a2a57 11/15/2020 NitroGamer on 11/17/2020Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Canary Build
      f24ddd7
      Okay
      80587c60-c193-449a-a6f9-60383e41fc3e 07/11/2019 on 07/12/2019Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
      GeForce GTX 1080 Ti/PCIe/SSE2
      Windows
      Nightly Build
      a546efa
      Okay
      94913517-0592-4603-8198-8d2291c4d2f8 05/25/2020 Cod_Ultra_Gaming on 05/26/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      Radeon (TM) RX 470 Graphics
      Windows
      Canary Build
      9b0a1d1
      Great
      a195caab-d06e-4298-8675-f37f4ecf2640 08/17/2019 on 08/18/2019Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      32b88d4
      Perfect
      a32527af-90da-49a1-a69a-0f8edc9b5a0f 11/6/2020 on 11/10/2020Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz
      GeForce 940MX/PCIe/SSE2
      Windows
      Nightly Build
      2e0ce86
      Okay
      b63c43c8-abf9-42ef-b9b4-2ad185a95b7d 08/17/2019 on 08/18/2019Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
      Intel(R) HD Graphics 5500
      Windows
      Nightly Build
      32b88d4
      Great
      d45e063a-76f4-4542-8ef6-85ff3532b75d 06/28/2019 Daniel_Monteiro on 06/28/2019Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
      Intel(R) HD Graphics 4400
      Windows
      Canary Build
      38c81eb
      Bad
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yoshis-new-island/index.html b/game/yoshis-new-island/index.html new file mode 100644 index 0000000000..30d7f8f526 --- /dev/null +++ b/game/yoshis-new-island/index.html @@ -0,0 +1,451 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Yoshi's New Island - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Yoshi's New Island

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000111B00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0e9bf29b-5101-4a75-90a2-789f53ec525f 05/13/2021 on 06/12/2021Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz
      Intel(R) UHD Graphics
      Windows
      Nightly Build
      e7671d9
      Great
      42123c22-148e-4c16-902e-c8d6fcaf73af 05/13/2021 on 06/21/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      e7671d9
      Okay
      46c15a50-7f17-4e3a-bde9-7d923d7a9e10 01/9/2022 on 01/09/2022Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Canary Build
      c14f7db
      Okay
      485af328-4e3e-4d57-9124-1b59a34fcdde 02/15/2020 on 02/22/2020Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      4991c01
      Perfect
      5d7a7000-7817-408a-8bc1-832d863ce612 05/13/2021 on 06/21/2021Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
      Intel(R) UHD Graphics 620
      Windows
      Nightly Build
      e7671d9
      Great
      6e2225ed-962b-4280-aaa5-aea383f68252 03/29/2020 on 03/30/2020AMD Ryzen 7 1700 Eight-Core Processor
      Radeon RX 580 Series
      Windows
      Nightly Build
      680ef64
      Great
      92f71bbf-cd7f-48c4-b720-ea4456a8983f 05/13/2021 on 05/20/2021Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      e7671d9
      Great
      a4b2b24b-8ec9-428c-a0f2-110ed25b0d1b 09/2/2020 rfl0wpr on 09/04/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      6a77547
      Bad
      ac777f4d-6dd9-48ef-8d05-f50a3002c0e0 05/13/2021 on 06/07/2021Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
      NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
      Windows
      Nightly Build
      e7671d9
      Great
      d052df1e-cd3d-4bf9-b791-166308e77bbd 04/4/2020 hhfj1234 on 04/06/2020Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
      GeForce GTX 1650/PCIe/SSE2
      Windows
      Nightly Build
      3b1b8b7
      Great
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/youtube/index.html b/game/youtube/index.html new file mode 100644 index 0000000000..e6a56002db --- /dev/null +++ b/game/youtube/index.html @@ -0,0 +1,378 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + YouTube - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      YouTube

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Not Tested

      The game has not yet been tested.
      Type + +
      Game Icon + +
      Title IDs + +
      01003A400C3DA000
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      ildDate = “2019-07-24T03:18:18” +buildName = “Nightly” +compatibility = “4” +cpu = " Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz" +date = “2019-07-29T22:26:28.825” +gpu = “Intel(R) HD Graphics 4000” +id = “9eafc5c5-e6d7-41df-88df-ebe1a33235fd” +os = “Windows” +program_id = “00040000000B0F00” +version = “aef06df”

      +

      [[testcases]] +buildDate = “2019-07-11T17:11:45” +buildName = “Nightly” +compatibility = “4” +cpu = " Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz" +date = “2019-07-12T21:17:57.653” +gpu = “GeForce GT 520/PCIe/SSE2” +id = “e69c95f9-fb6b-4f11-8041-0a00aa7b42fa” +os = “Windows” +program_id = “00040000000B0F00” +version = “a546efa”

      +

      +++

      +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/yumis-odd-odyssey/index.html b/game/yumis-odd-odyssey/index.html new file mode 100644 index 0000000000..2807777353 --- /dev/null +++ b/game/yumis-odd-odyssey/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Yumi's Odd Odyssey - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Yumi's Odd Odyssey

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000112D00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      234c26c0-dcb0-4cef-b2f6-bf1c141f6699 07/9/2018 AAArrrtvvv on 07/09/2018 Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
      GeForce GTX 650 Ti/PCIe/SSE2
      Windows
      Canary Build
      bf9955f
      Perfect
      4dbde20c-f6f3-4d46-aef8-a66799c87fe2 07/13/2018 Foolishfool11 on 07/16/2018Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      3799b16
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/zelda-ii-the-adventure-of-link/index.html b/game/zelda-ii-the-adventure-of-link/index.html new file mode 100644 index 0000000000..3b514d75b5 --- /dev/null +++ b/game/zelda-ii-the-adventure-of-link/index.html @@ -0,0 +1,373 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Zelda II - The Adventure of Link - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Zelda II - The Adventure of Link

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + +
      Title IDs + +
      0004000000070900
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      0e27a080-51fc-43cc-8201-b85e9807da0b 07/15/2019 JulianSK on 07/17/2019Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Canary Build
      68056af
      Okay
      edb2f3ac-8188-45fd-ab59-33c9024385a8 02/25/2019 on 03/03/2019Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz
      NVS 3100M/PCIe/SSE2
      Windows
      Nightly Build
      ad1cfc8
      Okay
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/zen-pinball-3d/index.html b/game/zen-pinball-3d/index.html new file mode 100644 index 0000000000..a10f44524f --- /dev/null +++ b/game/zen-pinball-3d/index.html @@ -0,0 +1,364 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Zen Pinball 3D - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Zen Pinball 3D

      +
      +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Perfect

      Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without any workarounds needed.
      Type + +
      Game Icon + +
      Title IDs + +
      000400000007FC00
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      90330785-826b-4b3a-a7f6-ef213a2d20d3 11/16/2018 alexv on 11/16/2018 Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
      GeForce GTX 650/PCIe/SSE2
      Windows
      Nightly Build
      560df84
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + +

      No screenshots have been uploaded for this game.

      + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/zero-escape-virtues-last-reward/index.html b/game/zero-escape-virtues-last-reward/index.html new file mode 100644 index 0000000000..09d04544a9 --- /dev/null +++ b/game/zero-escape-virtues-last-reward/index.html @@ -0,0 +1,477 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Zero Escape: Virtue's Last Reward - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Zero Escape: Virtue's Last Reward

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Okay

      Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      0004000000096700
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Summary

      +

      Zero Escape: Virtue’s Last Reward has some issues in Citra. There are some minor issues with the graphics. There is heavy frameskip drop during the investigation mode and at some points during novel mode. Due to the speed drop, audio will stutter making the sound effects painful to hear. There might be some occasional crashes at some point but the game is playable.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      27e51836-13c8-4dd1-a4a9-ddb7b8ff11ba 02/15/2020 Rob405 on 02/21/2020Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
      Intel(R) HD Graphics 620
      Windows
      Nightly Build
      4991c01
      Great
      416d847d-2ce0-4ffb-b8fa-a94bd5f678fb 05/13/2021 on 06/09/2021AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
      AMD Radeon(TM) Vega 8 Graphics
      Windows
      Nightly Build
      e7671d9
      Bad
      54bdcd7d-5381-41d6-b1dc-18e30cff8c86 07/22/2019 on 07/23/2019Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
      GeForce GTX 1050/PCIe/SSE2
      Windows
      Canary Build
      e68b889
      Perfect
      936df530-ac3c-4c3b-bb86-7191035a288f 05/23/2020 on 05/25/2020AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      7f9bd7a
      Great
      bc7a89ed-8f37-4e2a-b0ad-cba0856faac0 06/21/2021 Zerotheking on 06/22/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      523b29e
      Great
      c6f35f5d-cf6d-4c83-824e-7a6a72360d05 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Intro/Menu
      d3910b68-ee87-4e13-9d6e-d2cd55f27088 05/16/2021 Zerotheking on 06/22/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      7ee5bf9
      Okay
      e6a47d1e-5219-42ae-b3a8-44d0e4d7c0cc 01/11/2019 on 01/12/2019AMD FX-7500 Radeon R7, 10 Compute Cores 4C+6G
      AMD Radeon(TM) R7 Graphics
      Windows
      Canary Build
      d2101b2
      Intro/Menu
      f05349e3-7689-41d3-9f05-49606216b86e 10/14/2020 on 10/24/2020 Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      GeForce GTX 1060 6GB/PCIe/SSE2
      Windows
      Nightly Build
      1bb2057
      Intro/Menu
      f0d1ff1c-46a4-4f3e-a6e9-539ae8031dcc 12/1/2020 Alastor on 12/02/2020Pentium(R) Dual-Core CPU E6500 @ 2.93GHz
      GeForce GT 240/PCIe/SSE2
      Windows
      Canary Build
      ddc274d
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/game/zero-escape-zero-time-dilemma/index.html b/game/zero-escape-zero-time-dilemma/index.html new file mode 100644 index 0000000000..9585d136c7 --- /dev/null +++ b/game/zero-escape-zero-time-dilemma/index.html @@ -0,0 +1,452 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Zero Escape: Zero Time Dilemma - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + +
      +
      +
      + Read First! +
      +
      + The below game article is based on user submitted content.
      + See a mistake? Want to contribute? + Edit this game article on Github +
      +
      +
      + +

      Zero Escape: Zero Time Dilemma

      +
      +
      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      Rating
      Great

      Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
      Type + +
      Game Icon + + + +
      Title IDs + +
      000400000017B200
      + +
      System Files Required?N/A
      Shared Font Required?N/A
      +
      +
      + +

      + +

      Zero Time Dilemma works great in Citra. The game suffers from minor slowdowns when there are multiple characters on screen but nearly flawless on other scenes.

      + + + + +
      +
      +

      Compatibility

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      IDBuild DateTested ByHardwareCitra VersionRating
      200e59cd-038f-47f2-83bd-0880009e56d5 06/21/2021 Zerotheking on 06/22/2021Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
      Intel(R) HD Graphics 520
      Windows
      Canary Build
      523b29e
      Great
      43345e03-ebc9-4592-8b33-349b4dada2e8 06/14/2020 on 06/18/2020AMD Ryzen 5 2600 Six-Core Processor
      Radeon RX 580 Series
      Windows
      Canary Build
      5442e61
      Perfect
      45d3ee77-bb58-4eac-a4bb-04df24567b48 02/21/2021 on 03/03/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Intro/Menu
      91a4b1bd-6db6-469a-8a45-e81d56df94a1 10/4/2020 rfl0wpr on 10/07/2020Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz
      Intel(R) HD Graphics 520
      Windows
      Nightly Build
      1c8461f
      Okay
      9ebd9437-f581-4c31-9bad-6a5a6eef76e3 02/21/2021 on 03/03/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Intro/Menu
      ba638874-2b34-4305-8967-76767e95e8a8 02/21/2021 on 03/03/2021AMD Ryzen 7 2700X Eight-Core Processor
      GeForce GTX 1660 Ti/PCIe/SSE2
      Windows
      Nightly Build
      c2d36cd
      Intro/Menu
      d0144b65-00cb-4026-8b21-96acb9a02c8e 08/30/2019 on 10/13/2019AMD Ryzen 5 2600X Six-Core Processor
      Radeon RX Vega
      Windows
      Canary Build
      ae2f786
      Perfect
      f89833cd-f6bc-488c-a329-2e03f02c324b 04/19/2018 on 04/23/2018Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
      Radeon (TM) RX 470 Graphics
      Windows
      Canary Build
      07c2707
      Perfect
      +
      +
      + + + +
      +
      +

      Known Issues

      +

      No issues have been reported for this game.

      +
      +
      + + +
      +
      +

      Savefiles

      + +

      No savefiles have been uploaded for this game.

      + +
      +
      + +
      +
      +

      Screenshots

      + + + + + + + + + + +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + + + + + + diff --git a/help/feature/custom-textures/index.html b/help/feature/custom-textures/index.html new file mode 100644 index 0000000000..26a80f4413 --- /dev/null +++ b/help/feature/custom-textures/index.html @@ -0,0 +1,254 @@ + + + + + + + + + + + + + + + + + + + + + + Custom Textures - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      + Custom Textures +

      + +
      +

      Citra has the ability to dump game textures and load custom texture packs. Game textures will be dumped as .png files. Texture packs may contain either .png, .dds or .ktx files. Supported compression formats include BCn and the various ASTC block variations.

      +

      Instructions for dumping textures

      +
        +
      • Open Emulation > Configure... in Citra’s menu and go to Graphics > Enhancements.
      • +
      • Enable Dump textures and click OK.
      • +
      • Now open a game of your choice, and start playing. As you keep playing, the textures used by the game will be dumped as .png files. +
          +
        • Right-click on your game in the games list and select Open Texture Dump Location to open the dump folder.
        • +
        • The dump folder will contain a template pack.json file, that is used for configuration options. This file must be copied in the load folder.
        • +
        +
      • +
      +

      Instructions for replacing textures

      +
        +
      • Right-click on your game in the games list and select Open Custom Texture Location to open the folder where custom textures will be loaded from.
      • +
      • Place your custom texture .png files in the folder.
      • +
      • In Emulation > Configure... > Graphics > Enhancements, enable Use Custom Textures and click OK. +
          +
        • Additionally, if you want your custom textures to be pre-loaded to RAM, enable Preload Custom Textures as well. This will help improve the performance but will also increase memory usage.
        • +
        +
      • +
      +

      Texture dumping

      +

      Citra will dump textures when they are used by the game and uploaded from the guest VRAM to the host memory. Dumped textures may only have power-of-two dimensions in order to avoid dumping host framebuffers.

      +

      The texture dumper will write a template pack.json file in the dump directory, which should be copied in the load folder when testing the texture pack. By default, textures will be dumped using the new hashing method. If a texture pack exists in the load folder, the dumper will use the same hashing method as that pack. Regardless of the hashing method, packs should still load correctly on any recent build of Citra. For any concerns regarding pack compatibility, possible breakages or feature requests please contact us either on GitHub or on our Discord server, as this is still a very new feature.

      +

      The filename of dumped textures is comprised of various information about the guest texture. For example, the filename “tex1_256x256_543624189C94B105_12_mip0.png” includes the guest texture dimensions 256x256, the texture hash 543624189C94B105, the guest pixel format 12 and the mipmap level of the texture mip0

      +

      Pack configuration

      +

      The custom textures rework introduced a new json configuration file for texture packs, which is used to distinguish between old and new packs. It contains information about the pack such as name, author, as well as other configuration options like the used hash format, automatic mipmap generation and control for texture flipping. The latter two options are unsupported when compressed texture formats are used.

      +

      The new hashing option is recommended for new texture packs and is enabled by default. Advantages include faster hashing, as it requires less input data compared to the old hash and better compatibility between graphics APIs. In order to maintain compatibility with existing packs, loading the older hashing format is still fully supported. Usage of the old hash occurs either when the pack.json file does not exist in the texture pack load folder, or the use_new_hash option is disabled.

      +

      The configuration file also allows for hash mappings, which means textures can have arbitrary filenames that don’t strictly adhere to the dumper naming guidelines. For example:

      +
      "textures" : {
      +  "114BFC385ED72F15" : "logo.png"
      +  "22B8C43233F640AE" : "sky.png"
      +}
      +

      Normal maps

      +

      The new custom texture system supports custom normal maps. This feature allows creators to add additional details to objects that would not be possible with only diffuse maps.

      +

      Normal maps have the same filename as their diffuse counterpart, with an added .norm prefix before the file extension. For example the normal map for dumped texture texture.png will be named texture.norm.png. This applies for all supported file types and for hash mappings.

      +

      There are limitations to when custom normal maps may be used. Most notably, the scene must enable fragment lighting. In the absence of lighting normal maps will not function and show the following error in the log:

      +
      [  24.086113] Render.OpenGL <Warning> video_core\renderer_opengl\gl_rasterizer.cpp:OpenGL::RasterizerOpenGL::BindMaterial:598: Custom normal map used but scene has no light enabled
      +
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/help/feature/game-modding/index.html b/help/feature/game-modding/index.html new file mode 100644 index 0000000000..1a68226386 --- /dev/null +++ b/help/feature/game-modding/index.html @@ -0,0 +1,278 @@ + + + + + + + + + + + + + + + + + + + + + + Game Modding - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      + Game Modding +

      + +
      +

      Citra has a powerful modding framework allowing for multiple formats of patches and flexibility in distribution.

      +

      Directory Structure

      +

      The following is an example of a mod in Citra.
      +Each title has its own Mods directory that can be opened by right-clicking on the game in Citra (alternatively load/mods/<Title ID> in the User Directory)

      +
      load/mods/<Title ID>
      +  - exefs
      +  - romfs
      +  - romfs_ext
      +  - exheader.bin
      +

      Note that everything demonstrated above is optional. It is possible that a mod contains only some of these files.

      +

      ExeFS

      +

      The ExeFS directory contains replacements or patches for the game’s executable. +These types of mods typically alter game behavior or logic. +Currently you can put a replacement file, or apply two types of patches: IPS and BPS.

      +

      To use a replacement file for the game code, put a file named code.bin in the ExeFS directory.

      +

      To use an IPS patch, put a file named code.ips in the ExeFS directory. +More details on the IPS format can be found on ZeroSoft and SMWiki.

      +

      To use a BPS patch, put a file named code.bps in the ExeFS directory. +More details on the BPS format can be found on byuu.

      +

      Note: For compatiblity with Luma3DS, you can also put these ExeFS replacements/patches directly in the mods folder instead of the exefs subfolder.

      +

      RomFS

      +

      The RomFS directory contains replacements for the game’s assets and general files. +These types of mods typically alter a game’s textures, text, fonts, sounds, or other graphical assets. +If this directory is not empty, Citra will combine the contents of it with the base game with files from this directory taking precedence over the base. +This technique is called LayeredFS.

      +
      It is important to note that for this to work properly, the directory structure of the game has to be mirrored in this directory.
      +

      It is much easier to get started with a RomFS mod than an ExeFS mod. +To dump a game’s RomFS, right-click on the game and select Dump RomFS. +The dumped directory will be opened after the dump was completed, and can be found at dump/romfs/<Title ID> in the User Directory.

      +

      RomFS Extension (romfs_ext)

      +

      The RomFS Extension directory contains patches and stubs for RomFS files. +This allows modders to delete files within the RomFS if a file of the same name but the extension .stub is found at the same directory within romfs_ext. +Similarly, if a file with the same name but with extension .ips or .bps is found at the same directory within romfs_ext, the base game file will be patched with it.

      +
      It is important to note that currently patches require loading the entire file into the RAM.
      +Please do not use too many patches at the same time. This will likely be improved in the future.
      +

      ExHeader

      +

      The exheader.bin overrides the game’s ExHeader, which specifies information like codeset info and system mode. By overriding the ExHeader, modders can allow more code to be added or more RAM to be used.

      +

      Example

      +

      For example, let’s examine Pokemon Ultra Sun, a popular game for modding.

      +

      Since its Title ID is 00040000001B5000, our mods for this game will go in load/mods/00040000001B5000 in the User Directory.

      +

      Within this folder, there are exefs, romfs, and romfs_ext directories and the exheader.bin file provided by the author. +It is okay to omit one (or more) of them if the mod does not need to replace those files. Additionally, if a folder is empty Citra will ignore it.

      +

      Using Mods Intended for Luma3DS

      +

      Citra’s game modding framework offers drop-in compatibility with Luma3DS mods.

      +

      Just put a Luma3DS mod (usually structured like the following example) into Citra’s mod folder for the title, and it should directly work.

      +
      luma/titles/<Title ID>
      +  - romfs
      +    - other files and folders
      +  - code.bin / code.ips
      +  - exheader.bin
      +

      Note that everything demonstrated above is optional. It is possible that a mod contains only some of these files.

      +

      Using 3GX plugins

      +

      Citra can use 3GX plugins by using the same format that the Luma3DS 3GX plugin loader uses. Plugins can be placed in 2 locations:

      +
      - sdmc/luma/plugins/<TITLEID>/<filename>.3gx 
      +To set a plugin for a specified game (higher priority).
      +
      +- sdmc/luma/plugins/default.3gx 
      +To set a plugin which would be loaded for all games (lower priority).
      +

      You can find the sdmc folder in Citra’s User Directory. +After placing your plugin in the correct location, you’ll need to check the 3GX plugin Enable 3GX plugin loader option in Citra’s System settings. The plugin(s) should now apply the next time you run your game.

      +

      Conclusion

      +

      If you are a modder looking to distribute mods for Citra and have further questions or doubts, feel free to ask in our Discord.

      +

      If you are a user trying to install a mod for Citra and are having issues with it, first try asking the mod author for help. If it still doesn’t work, feel free to ask in our Discord.

      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/help/feature/multiplayer/dlp_citra.png b/help/feature/multiplayer/dlp_citra.png new file mode 100644 index 0000000000..670b371fd5 Binary files /dev/null and b/help/feature/multiplayer/dlp_citra.png differ diff --git a/help/feature/multiplayer/dlp_threeSD.png b/help/feature/multiplayer/dlp_threeSD.png new file mode 100644 index 0000000000..2ae978150b Binary files /dev/null and b/help/feature/multiplayer/dlp_threeSD.png differ diff --git a/help/feature/multiplayer/index.html b/help/feature/multiplayer/index.html new file mode 100644 index 0000000000..a353270c3d --- /dev/null +++ b/help/feature/multiplayer/index.html @@ -0,0 +1,419 @@ + + + + + + + + + + + + + + + + + + + + + + Multiplayer - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      + Multiplayer +

      + +
      +

      Multiplayer Features

      +

      Citra’s multiplayer feature has the ability to emulate local wireless multiplayer over the Internet. While on a real 3DS you’d be limited to the people in your immediate vicinity, Citra boasts a complex server/client infrastructure that forwards a game’s wireless communication across the internet.

      +

      Unlike single console netplay used in most emulators, users won’t have to worry about desyncs, synchronizing saves, or any other issues typical of netplay. Each user is using their instance of Citra as a unique emulated 3DS that is communicating with everyone else through a multiplayer room, a server that can be hosted by anyone for connected clients to exchange data with each other.

      +

      You can learn more about Citra’s multiplayer features in this article.

      +

      Hosting Rooms

      +

      If you just want to play with your friends, you do not need to create your own room. You can just pick a room from our Public Room Browser, where plenty of public rooms hosted by us and the community are already available for use.

      +

      If you just want to temporarily host a room for you and your friends to play, the easiest way is to host a room from the UI (Multiplayer > Host Room). The room will be deleted once the host exits Citra. You will still need to configure Port forwarding if you and your friends are not on the same network.

      +

      However, if you really want to host your own dedicated room, there are a few points you should keep in mind:

      +
        +
      • As a room is actually a server, the computer hosting it has to be running 24x7. Therefore, it is usually not feasible to use your home or work PC to host a room.
      • +
      • To ensure the best experience while playing, rooms should have a good Internet connection as well as a high bandwidth. This is especially important if you are hosting a public room - no one would want random disconnections while playing!
      • +
      • Citra rooms can be quite costy in terms of data transfer. It has been reported that some popular public rooms transfer over 1TB of data in a single month.
      • +
      +

      Therefore, the best option to host a room is usually to use a VPS provider, such as Linode or DigitalOcean, to name a few.

      +

      Port Forwarding

      +

      Typically, routers have a unified public IP for all its network members, and by default external users cannot access any of the ports (as the router won’t know which member to send it to!). Therefore, if you use a router for your Internet connection, you will need to configure Port forwarding for your router. Detailed configuration process varies by router brand and model. Obviously we cannot provide instructions for every model, and you can refer to your router’s manual or website.

      +

      For VPSes, a similar restriction (often called Security Groups) exists to help keep your server safe from attacks using certain ports. You may need to manually enable the ports you want to use in your VPS’s dashboard.

      + +

      If you are using a Linux VPS (which is the recommended option), the officially supported way of hosting dedicated rooms is using our Docker image.

      +

      First of all, you should install Docker on your system. Refer to its documents regarding installation.

      +

      Once you get a Docker installation ready, hosting dedicated rooms is as easy as filling in the arguments (they will be explained later) and running the following command in terminal:

      +
      sudo docker run -d \
      +  --publish 5000:5000/udp \
      +  citraemu/citra-multiplayer-dedicated \
      +  --room-name "<INSERT ROOM NAME HERE>" \
      +  --room-description "<INSERT ROOM NAME HERE>" \
      +  --preferred-game "<INSERT GAME TITLE HERE>" \
      +  --preferred-game-id "<INSERT TITLE ID HERE>" \
      +  --port 5000 \
      +  --max_members 4 \
      +  --token "<INSERT CITRA ACCOUNT TOKEN HERE>" \
      +  --enable-citra-mods \
      +  --web-api-url https://api.citra-emu.org/
      +

      Make sure the ports specified in --publish matches the port specified in --port, so that Docker can correctly forward your server’s ports to the container.

      +

      You can also save this command (with arguments filled in) as a script for easier usage.

      +

      Hosting on Windows

      +

      If you are on Windows, it is also possible to host rooms using a standalone executable. As you may already know, every Citra release comes with three executables - citra (The command line emulator frontend), citra-qt (The GUI emulator frontend) and citra-room, the dedicated room server which we’ll use.

      +

      Steps:

      +
        +
      1. If you do not have a Citra installation yet, install it with the installer from our official website.
      2. +
      3. Navigate to the folder you installed Citra to, and go into nightly-mingw or canary-mingw. +
          +
        • If you cannot recall the installation folder, right clicking on a shortcut and clicking Open File Location will directly bring you into the nightly-mingw or canary-mingw folder.
        • +
        • Make sure the folder you are in contains the citra-room executable.
        • +
        +
      4. +
      5. Create a new text file and copy the following script inside, fill in the arguments (they will be explained later) and then use File > Save As... to save it to host.bat. You can delete the original text file after that.
      6. +
      7. You can now double click on the batch script named host to start hosting.
      8. +
      +
      citra-room ^
      +  --room-name "<INSERT ROOM NAME HERE>" ^
      +  --room-description "<INSERT ROOM DESCRIPTION HERE>" ^
      +  --preferred-game "<INSERT GAME TITLE HERE>" ^
      +  --preferred-game-id "<INSERT TITLE ID HERE>" ^
      +  --port 5000 ^
      +  --max_members 4 ^
      +  --token "<INSERT CITRA ACCOUNT TOKEN HERE>" ^
      +  --enable-citra-mods ^
      +  --web-api-url https://api.citra-emu.org/ ^
      +  --ban-list-file "<INSERT BAN LIST FILE PATH HERE>"
      +pause
      +

      example

      +

      Command Line Arguments

      +

      Both the Docker image and the citra-room executable takes a number of command line arguments. +Command line arguments should be specified in the format of --<name> <value>, for example --port 5000.

      +

      By default, rooms will be hosted Public. If you’d like to host a private one instead, just omit one of the fields required only for public rooms.

      + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
      NameRequiredDescription
      --room-nameYesName of your room.
      --room-descriptionNoAn optional long description of your room.
      --preferred-gameYesThe name of the preferred game of your room.
      --preferred-game-idNoThe Title ID of the preferred game of your room, in hex. You can find the Title ID with the game list of Citra.
      --portYesPort number to host your room on (0-65535). You should use a port that is not already used by other applications (typically a high enough port will work). Though unrecommended due to bandwidth reasons, it is possible to host multiple rooms on a single server provided the ports are distinct. Remember to configure Port Forwarding for the ports!
      --max-membersYesMaximum number of members for your room (2-16). Note that rooms that are too large may result in slowdowns or even disconnections in certain games.
      --passwordNoAn optional password to limit access to your room.
      --tokenPublic RoomsYour Citra Community user token. Do not know your token yet? Get it here. Please note, the token format has changed as of 11/1/2019 and there is now no need for a --username field.
      --web-api-urlPublic RoomsURL to the Citra Web API. You should not change this.
      --ban-list-fileNoThis is a file which Citra will store ban records in. Banning would still work even if you do not specify this, but the bans will be lost once you shut down the room.
      --log-fileNoFile path to store the logs.
      +

      Additionally, a flag --enable-citra-mods is available. By enabling this flag, you will grant Citra Community Moderators the power to moderate on your room. Do not worry, this is entirely optional and your room will still be listed even if you do not enable this.

      +

      Authentication and Moderation

      +

      As you may already know, Citra multiplayer rooms can authenticate users and grant certain users moderation privileges. Authenticated users get their Citra Community username and avatar shown in the member list, and others can right click on them to view their Citra Community profile.

      +

      Note that this feature requires interacting with the Citra Web API, and therefore is only enabled for public rooms in the Public Room Browser. Directly connecting to the rooms (with Direct Connect) will leave you unauthenticated.

      +

      Currently, Citra rooms grant the following members moderation privileges by default:

      +
        +
      • Room host (i.e. members authenticated with the same user name used when hosting the room)
      • +
      • Citra Community Moderators, when rooms are hosted with the --enable-citra-mods flag.
      • +
      +

      Due to complexity, it is not possible to grant other users moderation privileges.

      +

      Users with moderation privileges will notice a Moderation... button on the right top of the Room dialog. With this you can view the current ban list and unban when needed. You can also right click on a member in the member list and click on Kick or Ban to impose moderation actions on them. Note that Block Player is different from a ban and is available to all users to block messages from certain members only locally.

      +

      Instructions on Using Download Play (LLE)

      +

      Download Play is yet another gimmick Nintendo added to the DS, and then passed on to the 3DS family. Download Play allows players to send and receive short demo games. Not only that, some games like Mario Kart 7 use this for local multiplayer as well.

      +

      Since this is LLE, keep in mind that you need to dump quite a few system files for multiplayer to work on these few games. In the past, this would mean manually looking through GodMode9 trying to find a bunch of different files. However, thanks to threeSD the hassle is no more!

      +

      Follow these steps to dump the necessary system files and enable DLP LLE:

      +
        +
      1. Follow the threeSD Quickstart Guide. Remember to manually select System Data > Config savegame in the contents list!
      2. +
      3. Open Citra and click on View > Debugging > Toggle LLE Service Modules in the menu.
      4. +
      5. In the widget that appeared, find and check DLP.
      6. +
      + + + + + + + +
      + +
      + + + + + +
      +
      + + + Dumping system files - remember to select this! + + +
      +

      + Dumping system files - remember to select this! +

      +
      +
      +
      + + + + + +
      +
      + + + Enabling DLP LLE in Citra + + +
      +

      + Enabling DLP LLE in Citra +

      +
      +
      +
      + +
      +
      + + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/help/feature/multiplayer/windows_hosting_1.png b/help/feature/multiplayer/windows_hosting_1.png new file mode 100644 index 0000000000..00e76e2f49 Binary files /dev/null and b/help/feature/multiplayer/windows_hosting_1.png differ diff --git a/help/feature/telemetry/index.html b/help/feature/telemetry/index.html new file mode 100644 index 0000000000..fd78ab26f2 --- /dev/null +++ b/help/feature/telemetry/index.html @@ -0,0 +1,251 @@ + + + + + + + + + + + + + + + + + + + + + + Telemetry - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      + Telemetry +

      + +
      +

      Citra has some issues, and by its +nature as an open source project, they are visible to everyone and fixable by +anyone. Unfortunately though, most contributions are made by +a small minority of developers. +These developers have found it difficult to prioritize their efforts, since the +majority of issue reports are written scattered across Discord, Reddit, forums, +IRC, and too many other places to count.

      +

      Because of this, the Citra team has put together a framework to report data about +how Citra is used to our server, and use that data to discover what are the most +popular games and hardware configurations, where emulated games crash in Citra +most often, and more. We had considered including this in last month’s progress +report, but we decided that it would be best to publish this on its own, so it +gets the attention it deserves. We’re very aware that privacy is important to +many of our users, and so from the earliest planning stage we knew we must be as +transparent and open about this as possible.

      +

      The telemetry framework will collect information such as:

      +
        +
      • Information about the version of Citra you are using
      • +
      • Performance data for the games you play
      • +
      • Your Citra configuration settings
      • +
      • Information about your computer hardware (e.g. GPU, CPU, and OS type)
      • +
      • Emulation errors and crash information
      • +
      +

      Not everyone is comfortable sharing information about their system, so we’ve made it easy to opt-out.

      +

      You may have also noticed the field titled “Telemetry ID” in the screenshots, this +is an identifier generated randomly on install which is used instead of your IP +address. This makes data collection entirely anonymous, unless you choose to log in. +You can also reset your telemetry ID if you’d like by clicking “Regenerate”. The +new ID will also be completely random, and so it would be treated as a wholly new +identity.

      +

      Telemetry is an extremely useful developer tool, as they allow the developer to +be more aware of the users’ needs and priorities accurately, rather than guessing. +But it is only as useful as the data obtained, which is why we urge users to not +opt-out, so the data can be as accurate and correct as possible. Just as innacurate +measurements can damage a device during calibration, innacurate statistical data +will only cause damage to Citra.

      + +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/help/index.html b/help/index.html new file mode 100644 index 0000000000..d8b5c8fb24 --- /dev/null +++ b/help/index.html @@ -0,0 +1,255 @@ + + + + + + + + + + + + + + + + + + Help - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Help

      +

      User documentation on how to use Citra and frequently asked questions can be found here. Information for developers can be found on the wiki.

      +

      If you would like more information on a subject, or you’re having trouble, support is offered in our Discord server.

      + + + + + +
      +
      +

      Asking for Help

      +

      How to properly ask in our forums or support channel for assistance.

      +
      +
      + + +
      +
      +

      Custom Textures

      +

      Custom texture features for displaying custom graphics packs.

      +
      +
      + + +
      +
      +

      Game Modding

      +

      Citra has a powerful modding framework allowing for multiple formats of patches and flexibility in distribution.

      +
      +
      + + +
      +
      +

      Multiplayer

      +

      Citra's multiplayer feature has the ability to emulate local wireless multiplayer over the Internet.

      +
      +
      + + +
      +
      +

      Telemetry

      +

      Telemetry features

      +
      +
      + + + + + + +
      + +
      +
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      + Asking for Help +

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      Before starting your support request:

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        +
      • Check if the problem is already reported in our game compatibility list Someone may be experiencing the same issue as you, or specific settings may be required for the game you are attempting to play.
      • +
      • Reset your config file to defaults This can resolve many common misconfiguration issues. This can be done by going to Configuration menu, General tab, and selecting “Reset All Settings”
      • +
      • Make sure you’re using the latest Citra Canary build. We don’t provide support for older builds. Make sure you’re using the latest Canary build available, as we always pour new improvements into them.
      • +
      • Check if your drivers are up-to-date. Many issues are simply solved by updating your drivers, mainly GPU. Always make sure your GPU drivers are up-to-date before proceeding. Just using the Windows builtin updater usually is not enough! Always install your GPU drivers through your GPU vendor’s website. + +
      • +
      • Check if your System matches Citra’s minimum requirements. Assuming your system runs it because it runs other emulators is not enough. Many people simply ignore this step thinking their system matches the minimum requirements and end up wasting their time trying to get it to work.
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      +

      Submitting your support request:

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        +
      • Choose a place to ask for support: +
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        • Discord: Go to the #citra-support channel on our Discord Server and submit a message describing your issue alongside uploading your log file. Remember to read the #welcome channel for instructions on how to join the server.
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        • Forums: Go to the Support section of our forums and start a new thread or post in an existing one if it discusses the same problem you’re experiencing, attaching or uploading your log file.
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        +
      • +
      • Don’t forget to upload the file containing the log.
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      • Include screenshots if you believe they help clarifying your problem. Upload them as attachments to the post or upload them to image sharing websites like Imgur and link them on your request.
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      • Provide basic system information. CPU, GPU, OS, RAM and GPU Drivers’ version are usually enough.
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files /dev/null and b/images/screenshots0/zero-escape-zero-time-dilemma/title-screen.png differ diff --git a/index.html b/index.html new file mode 100644 index 0000000000..f784ea0fe7 --- /dev/null +++ b/index.html @@ -0,0 +1,509 @@ + + + + + + + + + + + + + + + + + + + + + + Citra - Nintendo 3DS Emulator + + + + + + + + + + + + + + + + +
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      The Vulkan-o erupts - Citra Vulkan is here!

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      Hey there, Citra fans! (We haven’t used that one for a while, have we?) +You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! +Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.

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      Citra Progress Report 2023 Q2

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      Doesn’t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it’s time for another progress report which is sure to excite you!

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      Citra Mega Progress Report 2020 Q2~2023 Q1

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      Welcome back to another Citra Mega Progress Report! +Yes! We aren’t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2! +If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these.

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      + + + + + + + + + + + + + + + + + diff --git a/index.xml b/index.xml new file mode 100644 index 0000000000..507d036c7a --- /dev/null +++ b/index.xml @@ -0,0 +1,20 @@ + +   +      Citra on Citra +    https://citra-emu.org/ +    en-US +    Citra +    Copyright (c) 2017, Citra; all rights reserved. +    Mon, 26 Feb 2024 01:34:47 UTC +     +     +      Blog Entries +      https://citra-emu.org/entry/ +      Fri, 15 Sep 2023 22:00:00 +0100 +       +      https://citra-emu.org/entry/ +       +     +     +   + diff --git a/js/download.js b/js/download.js new file mode 100644 index 0000000000..9394a043cc --- /dev/null +++ b/js/download.js @@ -0,0 +1 @@ +(()=>{function p(e,c=5){$.getJSON(`https://api.github.com/repos/citra-emu/citra-${e}/releases`,function(r){$(`#last-updated-${e}`).text(dayjs(r[0].published_at).fromNow());for(let s=0;s`}),o+=``,w!=null?$(`#downloads-${e}`).append(`${g}${t}${o}`):$(`#downloads-${e}`).append(`${g}${t}${o}`),s+1>=c)break}})}function x(){p("nightly"),p("canary"),p("android")}dayjs.extend(dayjs_plugin_relativeTime);var n=navigator.userAgent.toLowerCase(),h=["windows","mac","linux","android"],l;n.indexOf("windows")!==-1?l="Windows":n.indexOf("mac")!==-1&&n.indexOf("mobile")===-1&&n.indexOf("phone")===-1?l="Mac":n.indexOf("linux")!==-1&&n.indexOf("android")===-1?l="Linux":n.indexOf("android")!==-1&&(l="Android");if(l!==void 0){$("#dl-"+l.toLowerCase()+"-x64").css("display","block");let e=$("#dl-autodetect");e.text("Autodetected platform: "+l),e.css("display","inline")}else $("#dl-unknown").css("display","block");$("#no-js-view").css("display","none");$("#updater-view").css("display","block");$("#other-platforms-link").click(function(){for(let e=0;ethis.$items.length-1||t<0))return this.sliding?this.$element.one("slid.bs.carousel",function(){e.to(t)}):i==t?this.pause().cycle():this.slide(idocument.documentElement.clientHeight;this.$element.css({paddingLeft:!this.bodyIsOverflowing&&t?this.scrollbarWidth:"",paddingRight:this.bodyIsOverflowing&&!t?this.scrollbarWidth:""})},s.prototype.resetAdjustments=function(){this.$element.css({paddingLeft:"",paddingRight:""})},s.prototype.checkScrollbar=function(){var t=window.innerWidth;if(!t){var e=document.documentElement.getBoundingClientRect();t=e.right-Math.abs(e.left)}this.bodyIsOverflowing=document.body.clientWidth
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      Texture Forwarding brings HD output to Citra

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      One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240. With Texture Forwarding (from tfarley, based on yuriks early implementation), Citra can now output games at any resolution, and runs faster as well!

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      Citra Progress Report - 2016 P1

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      Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for developers! +Because there have been so many changes and there are so many different games, it can be very hard to keep up with what is working and what is not.

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      Citra Progress Report - 2015 P2

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      This month we bring you the second installment of our two-part progress report on Citra in 2015! With this part, we discuss the evolution from Citra being able to barely run a few commercial games at a few frames-per-second, to where it is in 2016: Running many retail games at reasonable speeds, some of which are fully playable with near flawless graphics! We discuss Citra’s new “dyncom” CPU core, the OpenGL renderer, per-pixel lighting, and various bug fixes.

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      Citra Progress Report - 2015 P1

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      While Citra was first founded in April of 2014, visible progress for the emulator didn’t really happen until the turn of the year. After a long struggle to get anything to boot, 2015 saw Citra evolve from an experimental emulator that couldn’t run games into an experimental emulator that can run games. And while it may not seem like Citra is that far along, it is truly amazing how much things have progressed in just a year since the first commercial title booted.

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      Welcome to the New Citra!

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      Welcome to the brand new Citra website! This new site has been a sort of secret project off and on for over a year now. A lot of hard work, a few false starts, but here we are! This has been a big team effort - we’d like to especially thank Flame Sage, the primary architect behind the new website backend; MaJoR for the design and artwork, and lastly jchadwick for his early on role in the project.

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      Citra Android Update

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      Hey there, Citra fans! It’s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. +App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! +This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.

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      Citra Mega Progress Report 2019 Q1~2020 Q2

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      It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1. +Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!

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      Citra Android is here!

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      Hello there emulation aficionados! +Today we are unveiling the most requested addition for Citra: Android Support!
      +That’s right, you can finally play 3DS games on the go!

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      Citra Progress Report - 2018 Q4~2019 Q1

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      Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. +We’ve made major breakthroughs which were long overdue. +New features, bug fixes, performance improvements, improved game compatibility, and much more await you. +So buckle up and enjoy the ride!

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      Accurate Audio Emulation Has Arrived

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      Pokémon X / Y and Many More Games Are Finally Working!

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      You’ve been asking for it for years now, and we’ve been listening, we promise!

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      + The Pokémon league awaits your challenge! +

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      Citra Progress Report - 2018 Q2

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      Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. +Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.

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      Citra Now Has a Patreon

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      It’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. +Become a Patron !

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      Citra Progress Report 2018 Q1

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      It’s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let’s get right into it:

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      Hardware Renderer Updates

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      Cut to the chase, how fast is this?

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      + Before +

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      + After +

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      Realtime performance comparison with framelimit off

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      Citra Progress Report - 2017 Q4

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      New year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. +But, enough faffing about! Let’s get right into it:

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      Citra Progress Report - 2017 September

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      Winter arrives once more, and like I mentioned in August’s progress report, I am extremely excited for what’s in store. In fact, many of the really big goodies I’ve decided to seperate to their own articles, which should be coming up in the next few weeks. +There’s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features.

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      Announcing Networking Support

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      Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. +The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!

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      Introducing Automatic Updates

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      Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it’s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it.

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      Citra Progress Report - 2017 August

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      2017 has been an amazing year, with more work having been put into the project than ever before, but it’s not over yet! Last we met was June, and just two months later the Citra issue tracker is brimming with lots of changes once more. I am extremely excited for this month (and what’s coming up the next few months) but we’re getting ahead of ourselves! On this progress report, let’s check out the big fish in the July and August pond of patches!

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      Telemetry (And Why That's A Good Thing)

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      Citra has some issues, and by its nature as an open source project, they are visible to everyone and fixable by anyone. Unfortunately though, most contributions are made by a small minority of developers. These developers have found it difficult to prioritize their efforts, since the majority of issue reports are written scattered across Discord, Reddit, forums, IRC, and too many other places to count. +Because of this, the Citra team has put together a framework to report data about how Citra is used to our server, and use that data to discover what are the most popular games and hardware configurations, where emulated games crash in Citra most often, and more.

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      Citra Progress Report - 2017 June

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      The summer of 2017 has just rolled in, and although we don’t have a summer of code, the patches continue rolling in regardless. We’ve got a ton of fixes this month in the renderer, so this report is going to be very screenshot heavy. With that out of the way, let’s get right to it. Implemented Procedural Texture (Texture Unit 3) by wwylele There is a rarely used feature in the 3DS’ GPU called procedural textures, “proctex” for short.

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      Citra Now Has A Game Compatibility Wiki!

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      As game compatibility has broadened and the popularity of Citra has risen there’s always been a lack of consistent information on what could be played in Citra and what couldn’t. Often times the best way to find out if a game was working properly in Citra was to jump in and test it for yourself, but if any issues were encountered you’d be left scouring through forums sifting through potentially out of date information for answers.

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      Citra Progress Report - 2017 P1

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      In the last quarter, we’ve further improved the speed and accuracy of citra along with supporting more 3DS features, and we are very excited to show what we’ve been working on. It’s a bit hard to believe, but Citra is already three years old, and in these three years we’ve gone from an emulator that could barely run homebrew, to one that can run many commercially available games at playable speeds!

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      We're Moving to Discourse!

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      As we approach the first birthday of Citra’s website, we’d like to announce yet another project infrastructure update: +We’ve decided to launch a new forum based on the Discourse forum software! +When we first introduced the new website back in February of 2016, we chose to use Flarum over more classic forums used on other websites (such as phpBB, MyBB, or vBulletin). The reason for this was because Flarum was a much more modern platform, with better mobile support, and a attractive and innovative UI.

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      The Nightly Builds are back!

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      As you all know, the Nightly builds have been down for some time now due to the former maintainer not being around, but the issues have been resolved, and the Nightly builds are now available on our downloads page once again! With downloads available for Windows, macOS, and Linux, you’re no longer required to compile the build yourself. +Likewise, we’d like to remind all users that any bugs found within Citra, or during emulation, be reported from the Nightly builds, and not the Bleeding Edge ones.

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      Migrate Your Savefiles

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      DISCLAIMER: You do NOT need to follow this guide if you downloaded Citra for the first time after December 6th, 2016 OR if you have freshly installed Citra since using an older build. +In new versions of Citra, the location of saves has changed, so this guide will show how to migrate your saves to the new location on Windows (Linux and macOS Bleeding Edge builds are planned, we are currently busy working on bringing nightly builds back.

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      Announcing Bleeding Edge Builds

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      Sometimes it’s hard to wait. We’ve noticed that users are very excited about the future of Citra, which means wanting to try all of the changes all of the time. But, emulator development can be a slow, arduous process as new changes can bring big regressions and problems with the much wanted new features. +In order to satiate the needs of our users, we’ll be adding new builds for download: bleeding edge builds!

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      We now have a Discord server!

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      If you haven’t heard of Discord yet, it’s basically an alternative to Skype, featuring servers with both voice and text chat. You can use it in your browser, download the desktop program, or get the mobile app. +If you don’t have an account already, you can make one for free here. +Once you’ve done that, you can join Citra’s official server by going here. +There are 5 channels: +#read-first - A read-only introduction to the server, and announcements.

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      HLE Audio Comes to Citra

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      Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP firmware. Without that work, Citra would not be this far with audio emulation. +As of May 19th, 2016, Citra now has preliminary High Level Emulation (HLE) audio support! This means that users playing on Citra no longer have to listen to the deafening sound of silence in many titles. To get to this point was a huge reverse-engineering effort done by multiple people, with much of the reverse-engineering and the final implementation for Citra coming from MerryMage.

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      Citra Privacy Policy

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      Citra Android does not collect any user information or share anything with third parties.

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      Citra Android Permissions

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      The following is a list of all the permissions Citra requires and their purpose:

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        Read/Write Internal/External Storage
        +android.permission.READ_EXTERNAL_STORAGE & android.permission.WRITE_EXTERNAL_STORAGE
        +Allows Citra to load games, save configurations, and write logs to a public and easily accessible directory (<sdcard>/citra-emu)

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        Camera
        +android.permission.CAMERA
        +Allows Citra to utilize your device’s Camera to emulate Camera functionality for 3DS apps/games that require it.

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        Microphone
        +android.permission.RECORD_AUDIO
        +Allows Citra to utilize your device’s Microphone to emulate Microphone functionality for 3DS apps/games that require it.

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        Billing
        +com.android.vending.BILLING
        +Required to provide the one-time in-app purchase of Citra Premium.

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      + + + + + + + + + + + + + + + diff --git a/robots.txt b/robots.txt new file mode 100644 index 0000000000..cae85ed05a --- /dev/null +++ b/robots.txt @@ -0,0 +1,3 @@ +Sitemap: https://citra-emu.org/sitemap.xml + +User-agent: * \ No newline at end of file diff --git a/rules/index.html b/rules/index.html new file mode 100644 index 0000000000..aa50492cca --- /dev/null +++ b/rules/index.html @@ -0,0 +1,235 @@ + + + + + + + + + + + + + + + + + + + + + + Community Rules - Citra + + + + + + + + + + + + + + + + +
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      Community Rules

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      Warez/downloading games talk is prohibited.

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      To prevent legal issues, you may not request or refer to any kind of ROM, NAND, ISO, game, or other copyrighted material that has been illegally obtained or shared. This rule also applies to pre-release leaks. We don’t allow discussion / support requests about games until they are officially released.

      +

      If any post like that is found, the thread containing it will be locked and further support revoked. Stating that you’ve downloaded a ROM or telling others where to download a ROM will get you suspended from the forum immediately, no matter if you purchased the game or not. You must legally dump/rip your own games, NAND, etc. Home Folder Files fall under warez / NAND files, do not ask for download links or post them!

      + +

      Unofficial builds (Versions of Citra not downloaded from here) are not supported. Because they may introduce new bugs, contain GPL violations, or be a virus. You may not ask for support with non-nightly builds, or provide download links to them.

      +

      Asking for help

      +

      When asking for support, please always provide the githash - located in the title bar of citra’s GUI - your full PC specs (CPU, RAM, GPU, Operating System), any relevant settings, and detailed information on what you are attempting to do (such as what game you are trying to run). Ignoring this rule may result in your thread being locked.

      +

      General posting guidelines

      +

      Flaming/harassment of other members will not be tolerated. We want to keep our forums civil and friendly. If you have an issue with a member that you cannot resolve on your own, please ask a moderator or administrator to help.

      +

      You may not post or display any content (images, text, videos) that is sexually explicit or erotic, i.e. content whose sole purpose is arousal. This forum does not currently have spoiler tags, so any questionable content for artistic use involving nudity or highly offensive/descriptive language must be hosted outside of the forum and showed here only as a link with suitable NFSW warnings.

      +

      No spamming, off-topic posts. We will not tolerate posts that are either irrelevant to a thread’s subject or solely for advertising. Also before posting, please assign appropriate tags that fit your thread. Users on the forum are allowed to self-promote if they are involved with the community, but random promotion from unknown accounts is SPAM and will be deleted.

      +

      How many accounts can I have at one time?

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      Users may only have one active account at a time. Alternate, duplicate, or multiple active accounts will be suspended from the forums.

      +

      Can I post in other languages?

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      This is an English only forum, please do not post in any other language. If you are not a native English speaker and are using a translator to assist, you may write your post in your own language as long as you provide the text of the automatic translation in the post.

      +

      Repercussions

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      First and foremost, breaking a rule related to piracy will result in a warning from the moderators, and likely the deletion of the infringing post if it has links to copyrighted material.

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      The moderation staff will discuss prolonged or permanent suspension beforehand on every case, with the only exceptions being SPAM, or anything imminently harmful such as harassment.

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      Short suspensions of under one month are left to the discretion of the staff involved per the situation.

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      Citra Now Has a Patreon

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      It’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. +Become a Patron !

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      Citra Now Has A Game Compatibility Wiki!

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      As game compatibility has broadened and the popularity of Citra has risen there’s always been a lack of consistent information on what could be played in Citra and what couldn’t. Often times the best way to find out if a game was working properly in Citra was to jump in and test it for yourself, but if any issues were encountered you’d be left scouring through forums sifting through potentially out of date information for answers.

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      The Nightly Builds are back!

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      As you all know, the Nightly builds have been down for some time now due to the former maintainer not being around, but the issues have been resolved, and the Nightly builds are now available on our downloads page once again! With downloads available for Windows, macOS, and Linux, you’re no longer required to compile the build yourself. +Likewise, we’d like to remind all users that any bugs found within Citra, or during emulation, be reported from the Nightly builds, and not the Bleeding Edge ones.

      + Continue Reading +
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      Announcing Bleeding Edge Builds

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      Sometimes it’s hard to wait. We’ve noticed that users are very excited about the future of Citra, which means wanting to try all of the changes all of the time. But, emulator development can be a slow, arduous process as new changes can bring big regressions and problems with the much wanted new features. +In order to satiate the needs of our users, we’ll be adding new builds for download: bleeding edge builds!

      + Continue Reading +
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      + + + + + + + + + + + + + + + diff --git a/tags/citra-release/index.xml b/tags/citra-release/index.xml new file mode 100644 index 0000000000..dce8be7765 --- /dev/null +++ b/tags/citra-release/index.xml @@ -0,0 +1,50 @@ + + + + citra-release on Citra + https://citra-emu.org/tags/citra-release/ + Recent content in citra-release on Citra + Hugo -- gohugo.io + en-us + Fri, 06 Jul 2018 22:45:00 +0530 + + Citra Now Has a Patreon + https://citra-emu.org/entry/announcing-patreon/ + Fri, 06 Jul 2018 22:45:00 +0530 + + https://citra-emu.org/entry/announcing-patreon/ + It&rsquo;s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. +Become a Patron ! + + + + Citra Now Has A Game Compatibility Wiki! + https://citra-emu.org/entry/compatibility-list-wiki-created/ + Sun, 04 Jun 2017 11:10:00 -0800 + + https://citra-emu.org/entry/compatibility-list-wiki-created/ + As game compatibility has broadened and the popularity of Citra has risen there&rsquo;s always been a lack of consistent information on what could be played in Citra and what couldn&rsquo;t. Often times the best way to find out if a game was working properly in Citra was to jump in and test it for yourself, but if any issues were encountered you&rsquo;d be left scouring through forums sifting through potentially out of date information for answers. + + + + The Nightly Builds are back! + https://citra-emu.org/entry/the-nightly-builds-are-back/ + Thu, 05 Jan 2017 00:00:00 -0500 + + https://citra-emu.org/entry/the-nightly-builds-are-back/ + As you all know, the Nightly builds have been down for some time now due to the former maintainer not being around, but the issues have been resolved, and the Nightly builds are now available on our downloads page once again! With downloads available for Windows, macOS, and Linux, you&rsquo;re no longer required to compile the build yourself. +Likewise, we&rsquo;d like to remind all users that any bugs found within Citra, or during emulation, be reported from the Nightly builds, and not the Bleeding Edge ones. + + + + Announcing Bleeding Edge Builds + https://citra-emu.org/entry/announcing-bleeding-edge-builds/ + Tue, 11 Oct 2016 14:49:00 -0500 + + https://citra-emu.org/entry/announcing-bleeding-edge-builds/ + Sometimes it&rsquo;s hard to wait. We&rsquo;ve noticed that users are very excited about the future of Citra, which means wanting to try all of the changes all of the time. But, emulator development can be a slow, arduous process as new changes can bring big regressions and problems with the much wanted new features. +In order to satiate the needs of our users, we&rsquo;ll be adding new builds for download: bleeding edge builds! + + + + diff --git a/tags/citra-release/page/1/index.html b/tags/citra-release/page/1/index.html new file mode 100644 index 0000000000..8a332553a6 --- /dev/null +++ b/tags/citra-release/page/1/index.html @@ -0,0 +1,10 @@ + + + + https://citra-emu.org/tags/citra-release/ + + + + + + diff --git a/tags/feature-update/index.html b/tags/feature-update/index.html new file mode 100644 index 0000000000..a4d127609e --- /dev/null +++ b/tags/feature-update/index.html @@ -0,0 +1,634 @@ + + + + + + + + + + + + + + + + + + + + + feature-update - Citra + + + + + + + + + + + + + + + + +
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      feature-update

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      The Vulkan-o erupts - Citra Vulkan is here!

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      Hey there, Citra fans! (We haven’t used that one for a while, have we?) +You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! +Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.

      + Continue Reading +
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      Citra Android Update

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      Hey there, Citra fans! It’s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. +App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! +This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.

      + Continue Reading +
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      Citra Android is here!

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      Hello there emulation aficionados! +Today we are unveiling the most requested addition for Citra: Android Support!
      +That’s right, you can finally play 3DS games on the go!

      + Continue Reading +
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      Accurate Audio Emulation Has Arrived

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      Pokémon X / Y and Many More Games Are Finally Working!

      +

      You’ve been asking for it for years now, and we’ve been listening, we promise!

      + + +
      + + + + + + + + + +
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      + The Pokémon league awaits your challenge! +

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      + Continue Reading +
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      Hardware Renderer Updates

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      Cut to the chase, how fast is this?

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      + Before +

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      + After +

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      Realtime performance comparison with framelimit off

      + Continue Reading +
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      +

      Announcing Networking Support

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      + + + + + + + +
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      + + +
      +

      Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. +The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!

      + Continue Reading +
      +
      +
      + + +
      +
      + +
      + +
      +
      +

      Introducing Automatic Updates

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      + + + + + + + +
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      +

      Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it’s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it.

      + Continue Reading +
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      + +
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      +

      Telemetry (And Why That's A Good Thing)

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      + + +
      +

      Citra has some issues, and by its nature as an open source project, they are visible to everyone and fixable by anyone. Unfortunately though, most contributions are made by a small minority of developers. These developers have found it difficult to prioritize their efforts, since the majority of issue reports are written scattered across Discord, Reddit, forums, IRC, and too many other places to count. +Because of this, the Citra team has put together a framework to report data about how Citra is used to our server, and use that data to discover what are the most popular games and hardware configurations, where emulated games crash in Citra most often, and more.

      + Continue Reading +
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      + + +
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      + +
      + +
      +
      +

      HLE Audio Comes to Citra

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      Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP firmware. Without that work, Citra would not be this far with audio emulation. +As of May 19th, 2016, Citra now has preliminary High Level Emulation (HLE) audio support! This means that users playing on Citra no longer have to listen to the deafening sound of silence in many titles. To get to this point was a huge reverse-engineering effort done by multiple people, with much of the reverse-engineering and the final implementation for Citra coming from MerryMage.

      + Continue Reading +
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      +

      Texture Forwarding brings HD output to Citra

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      One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240. With Texture Forwarding (from tfarley, based on yuriks early implementation), Citra can now output games at any resolution, and runs faster as well!

      + Continue Reading +
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      +
      + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/tags/feature-update/index.xml b/tags/feature-update/index.xml new file mode 100644 index 0000000000..bc521ae476 --- /dev/null +++ b/tags/feature-update/index.xml @@ -0,0 +1,189 @@ + + + + feature-update on Citra + https://citra-emu.org/tags/feature-update/ + Recent content in feature-update on Citra + Hugo -- gohugo.io + en-us + Fri, 15 Sep 2023 22:00:00 +0100 + + The Vulkan-o erupts - Citra Vulkan is here! + https://citra-emu.org/entry/citra-vulkan-announcement/ + Fri, 15 Sep 2023 22:00:00 +0100 + + https://citra-emu.org/entry/citra-vulkan-announcement/ + Hey there, Citra fans! (We haven&rsquo;t used that one for a while, have we?) +You&rsquo;ve all wanted it and we&rsquo;ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! +Why Vulkan? Since the dawn of time — well, since Citra&rsquo;s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android. + + + + Citra Android Update + https://citra-emu.org/entry/citra-android-update/ + Mon, 14 Sep 2020 22:09:00 +0800 + + https://citra-emu.org/entry/citra-android-update/ + Hey there, Citra fans! It&rsquo;s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. +App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! +This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app. + + + + Citra Android is here! + https://citra-emu.org/entry/announcing-citra-android/ + Sat, 23 May 2020 03:00:00 +0530 + + https://citra-emu.org/entry/announcing-citra-android/ + <p>Hello there emulation aficionados! +Today we are unveiling the most requested addition for Citra: <strong>Android Support!</strong> <br> +That&rsquo;s right, you can finally play 3DS games on the go!</p> + + + + Accurate Audio Emulation Has Arrived + https://citra-emu.org/entry/accurate-audio-emulation/ + Fri, 07 Dec 2018 08:00:00 -0800 + + https://citra-emu.org/entry/accurate-audio-emulation/ + <h2 id="pokémon-x--y-and-many-more-games-are-finally-working">Pokémon X / Y and Many More Games Are Finally Working!</h2> +<p>You&rsquo;ve been asking for it for years now, and we&rsquo;ve been listening, we promise!</p> + + +<figure > + + + + + + + + <img src="https://citra-emu.org/entry/accurate-audio-emulation/pokemonleague_huc49fbdc5edc9633ebb9b27b87b487c2a_1347653_1024x0_resize_q90_bgffffff_box_3.jpg" /> + + <figcaption> + <h4> + The Pokémon league awaits your challenge! + </h4> + </figcaption> + +</figure> + + + + Hardware Renderer Updates + https://citra-emu.org/entry/improvements-to-hardware-renderer/ + Sat, 10 Mar 2018 17:00:00 -0400 + + https://citra-emu.org/entry/improvements-to-hardware-renderer/ + <h2 id="cut-to-the-chase-how-fast-is-this">Cut to the chase, how fast is this?</h2> + + + + + + + +<div class="container" style="width: 100%;"> + + <div class="is-img-preview"> + + + + + + <div class="theme-table-image col-sm-6"> + <figure style="padding: 0px;"> + + <div class="embed-responsive embed-responsive-4by3"> + <video class="embed-responsive-item" preload="auto" autoplay="autoplay" muted="muted" loop="loop" webkit-playsinline=""> + <source src="https://citra-emu.org/entry/improvements-to-hardware-renderer/before.mp4" type="video/mp4"> + Your browser doesn't support mp4 video. :( + </video> + </div> + + <figcaption> + <h4> + Before + </h4> + </figcaption> + </figure> + </div> + + + + + + <div class="theme-table-image col-sm-6"> + <figure style="padding: 0px;"> + + <div class="embed-responsive embed-responsive-4by3"> + <video class="embed-responsive-item" preload="auto" autoplay="autoplay" muted="muted" loop="loop" webkit-playsinline=""> + <source src="https://citra-emu.org/entry/improvements-to-hardware-renderer/after.mp4" type="video/mp4"> + Your browser doesn't support mp4 video. :( + </video> + </div> + + <figcaption> + <h4> + After + </h4> + </figcaption> + </figure> + </div> + + </div> +</div> + +<h4 style="text-align: center;">Realtime performance comparison with framelimit off</h4> + + + + Announcing Networking Support + https://citra-emu.org/entry/announcing-networking-support/ + Sat, 04 Nov 2017 07:17:00 -0400 + + https://citra-emu.org/entry/announcing-networking-support/ + Networked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. +The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we&rsquo;re excited to announce that in select titles, you&rsquo;ll be able to play together with your friends across the world in the latest Canary builds of Citra! + + + + Introducing Automatic Updates + https://citra-emu.org/entry/introducing-automatic-updates/ + Sun, 22 Oct 2017 22:47:14 -0500 + + https://citra-emu.org/entry/introducing-automatic-updates/ + Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it&rsquo;s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it. + + + + Telemetry (And Why That's A Good Thing) + https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/ + Sat, 26 Aug 2017 21:04:00 -0400 + + https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/ + Citra has some issues, and by its nature as an open source project, they are visible to everyone and fixable by anyone. Unfortunately though, most contributions are made by a small minority of developers. These developers have found it difficult to prioritize their efforts, since the majority of issue reports are written scattered across Discord, Reddit, forums, IRC, and too many other places to count. +Because of this, the Citra team has put together a framework to report data about how Citra is used to our server, and use that data to discover what are the most popular games and hardware configurations, where emulated games crash in Citra most often, and more. + + + + HLE Audio Comes to Citra + https://citra-emu.org/entry/hle-audio-comes-to-citra/ + Fri, 20 May 2016 18:04:00 -0500 + + https://citra-emu.org/entry/hle-audio-comes-to-citra/ + Special thanks must be given to fincs and the rest of the 3DS community for their work reverse-engineering the DSP firmware. Without that work, Citra would not be this far with audio emulation. +As of May 19th, 2016, Citra now has preliminary High Level Emulation (HLE) audio support! This means that users playing on Citra no longer have to listen to the deafening sound of silence in many titles. To get to this point was a huge reverse-engineering effort done by multiple people, with much of the reverse-engineering and the final implementation for Citra coming from MerryMage. + + + + Texture Forwarding brings HD output to Citra + https://citra-emu.org/entry/texture-forwarding-brings-hd-output-to-citra/ + Sun, 01 May 2016 21:56:00 -0500 + + https://citra-emu.org/entry/texture-forwarding-brings-hd-output-to-citra/ + One of the big things everyone has been wondering about Citra is when it will be able to render games at HD resolutions. One of the great things about emulators is that they can surpass the limitations of the original console, especially when it comes to graphical fidelity. With the 3DS specifically, many beautifully detailed games are hidden behind staggeringly low resolution screens topping out at 400x240. With Texture Forwarding (from tfarley, based on yuriks early implementation), Citra can now output games at any resolution, and runs faster as well! + + + + diff --git a/tags/feature-update/page/1/index.html b/tags/feature-update/page/1/index.html new file mode 100644 index 0000000000..2c1340990c --- /dev/null +++ b/tags/feature-update/page/1/index.html @@ -0,0 +1,10 @@ + + + + https://citra-emu.org/tags/feature-update/ + + + + + + diff --git a/tags/index.html b/tags/index.html new file mode 100644 index 0000000000..7651f2661a --- /dev/null +++ b/tags/index.html @@ -0,0 +1,207 @@ + + + + + + + + + + + + + + + + + + + + + Tags - Citra + + + + + + + + + + + + + + + + +
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      + + + + + + + + + + + + + + + diff --git a/tags/index.xml b/tags/index.xml new file mode 100644 index 0000000000..68de2d9752 --- /dev/null +++ b/tags/index.xml @@ -0,0 +1,38 @@ + + + + Tags on Citra + https://citra-emu.org/tags/ + Recent content in Tags on Citra + Hugo -- gohugo.io + en-us + Fri, 15 Sep 2023 22:00:00 +0100 + + feature-update + https://citra-emu.org/tags/feature-update/ + Fri, 15 Sep 2023 22:00:00 +0100 + + https://citra-emu.org/tags/feature-update/ + + + + + progress-report + https://citra-emu.org/tags/progress-report/ + Tue, 18 Jul 2023 20:00:00 +0100 + + https://citra-emu.org/tags/progress-report/ + + + + + citra-release + https://citra-emu.org/tags/citra-release/ + Fri, 06 Jul 2018 22:45:00 +0530 + + https://citra-emu.org/tags/citra-release/ + + + + + diff --git a/tags/progress-report/index.html b/tags/progress-report/index.html new file mode 100644 index 0000000000..79eec35349 --- /dev/null +++ b/tags/progress-report/index.html @@ -0,0 +1,571 @@ + + + + + + + + + + + + + + + + + + + + + progress-report - Citra + + + + + + + + + + + + + + + + +
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      progress-report

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      Citra Progress Report 2023 Q2

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      Doesn’t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it’s time for another progress report which is sure to excite you!

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      Citra Mega Progress Report 2020 Q2~2023 Q1

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      Welcome back to another Citra Mega Progress Report! +Yes! We aren’t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2! +If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these.

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      Citra Mega Progress Report 2019 Q1~2020 Q2

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      It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1. +Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!

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      Citra Progress Report - 2018 Q4~2019 Q1

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      Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. +We’ve made major breakthroughs which were long overdue. +New features, bug fixes, performance improvements, improved game compatibility, and much more await you. +So buckle up and enjoy the ride!

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      Citra Progress Report - 2018 Q2

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      Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. +Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.

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      Citra Progress Report 2018 Q1

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      It’s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let’s get right into it:

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      Citra Progress Report - 2017 Q4

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      New year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. +But, enough faffing about! Let’s get right into it:

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      Citra Progress Report - 2017 September

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      Winter arrives once more, and like I mentioned in August’s progress report, I am extremely excited for what’s in store. In fact, many of the really big goodies I’ve decided to seperate to their own articles, which should be coming up in the next few weeks. +There’s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features.

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      Citra Progress Report - 2017 August

      +
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      + + + + + + + +
      +
      + + +
      +

      2017 has been an amazing year, with more work having been put into the project than ever before, but it’s not over yet! Last we met was June, and just two months later the Citra issue tracker is brimming with lots of changes once more. I am extremely excited for this month (and what’s coming up the next few months) but we’re getting ahead of ourselves! On this progress report, let’s check out the big fish in the July and August pond of patches!

      + Continue Reading +
      +
      +
      + + +
      +
      + +
      + +
      +
      +

      Citra Progress Report - 2017 June

      +
      +
      + + + + + + + +
      +
      + + +
      +

      The summer of 2017 has just rolled in, and although we don’t have a summer of code, the patches continue rolling in regardless. We’ve got a ton of fixes this month in the renderer, so this report is going to be very screenshot heavy. With that out of the way, let’s get right to it. Implemented Procedural Texture (Texture Unit 3) by wwylele There is a rarely used feature in the 3DS’ GPU called procedural textures, “proctex” for short.

      + Continue Reading +
      +
      +
      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/tags/progress-report/index.xml b/tags/progress-report/index.xml new file mode 100644 index 0000000000..0816d0cdb0 --- /dev/null +++ b/tags/progress-report/index.xml @@ -0,0 +1,147 @@ + + + + progress-report on Citra + https://citra-emu.org/tags/progress-report/ + Recent content in progress-report on Citra + Hugo -- gohugo.io + en-us + Tue, 18 Jul 2023 20:00:00 +0100 + + Citra Progress Report 2023 Q2 + https://citra-emu.org/entry/citra-progress-report-2023-q2/ + Tue, 18 Jul 2023 20:00:00 +0100 + + https://citra-emu.org/entry/citra-progress-report-2023-q2/ + Doesn&rsquo;t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it&rsquo;s time for another progress report which is sure to excite you! + + + + Citra Mega Progress Report 2020 Q2~2023 Q1 + https://citra-emu.org/entry/citra-progress-report-2023-q1/ + Tue, 28 Mar 2023 21:00:00 +0100 + + https://citra-emu.org/entry/citra-progress-report-2023-q1/ + Welcome back to another Citra Mega Progress Report! +Yes! We aren&rsquo;t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2! +If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these. + + + + Citra Mega Progress Report 2019 Q1~2020 Q2 + https://citra-emu.org/entry/citra-progress-report-2020-q2/ + Wed, 15 Jul 2020 22:11:00 +0800 + + https://citra-emu.org/entry/citra-progress-report-2020-q2/ + It has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we&rsquo;ve had since 2019 Q1. +Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven&rsquo;t announced until now! + + + + Citra Progress Report - 2018 Q4~2019 Q1 + https://citra-emu.org/entry/citra-progress-report-2019-q1/ + Tue, 02 Apr 2019 08:00:00 +0530 + + https://citra-emu.org/entry/citra-progress-report-2019-q1/ + <p>Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. +We&rsquo;ve made major breakthroughs which were long overdue. +New features, bug fixes, performance improvements, improved game compatibility, and much more await you. +So buckle up and enjoy the ride!</p> + + + + Citra Progress Report - 2018 Q2 + https://citra-emu.org/entry/citra-progress-report-2018-q2/ + Thu, 20 Sep 2018 22:00:00 +0530 + + https://citra-emu.org/entry/citra-progress-report-2018-q2/ + Hello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra&rsquo;s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. +Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered. + + + + Citra Progress Report 2018 Q1 + https://citra-emu.org/entry/citra-progress-report-2018-q1/ + Wed, 30 May 2018 19:30:00 +0530 + + https://citra-emu.org/entry/citra-progress-report-2018-q1/ + It&rsquo;s been a while folks - since the last report, we have had many new features come to Citra. Some notable ones include multiplayer improvements, hardware shader improvements (post GLvtx), a logging system rewrite, and the highly coveted camera support. Our continuous integration (CI) systems were optimized as well. Apart from these, we have had many more minor features, improvements, and bug fixes. So, without further ado let&rsquo;s get right into it: + + + + Citra Progress Report - 2017 Q4 + https://citra-emu.org/entry/citra-progress-report-2017-q4/ + Sun, 04 Feb 2018 17:00:00 -0400 + + https://citra-emu.org/entry/citra-progress-report-2017-q4/ + New year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. +But, enough faffing about! Let&rsquo;s get right into it: + + + + Citra Progress Report - 2017 September + https://citra-emu.org/entry/citra-progress-report-2017-september/ + Thu, 09 Nov 2017 09:46:00 -0400 + + https://citra-emu.org/entry/citra-progress-report-2017-september/ + Winter arrives once more, and like I mentioned in August&rsquo;s progress report, I am extremely excited for what&rsquo;s in store. In fact, many of the really big goodies I&rsquo;ve decided to seperate to their own articles, which should be coming up in the next few weeks. +There&rsquo;s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features. + + + + Citra Progress Report - 2017 August + https://citra-emu.org/entry/citra-progress-report-2017-august/ + Sat, 16 Sep 2017 00:28:00 -0400 + + https://citra-emu.org/entry/citra-progress-report-2017-august/ + 2017 has been an amazing year, with more work having been put into the project than ever before, but it&rsquo;s not over yet! Last we met was June, and just two months later the Citra issue tracker is brimming with lots of changes once more. I am extremely excited for this month (and what&rsquo;s coming up the next few months) but we&rsquo;re getting ahead of ourselves! On this progress report, let&rsquo;s check out the big fish in the July and August pond of patches! + + + + Citra Progress Report - 2017 June + https://citra-emu.org/entry/citra-progress-report-2017-june/ + Mon, 10 Jul 2017 12:38:00 -0400 + + https://citra-emu.org/entry/citra-progress-report-2017-june/ + The summer of 2017 has just rolled in, and although we don&rsquo;t have a summer of code, the patches continue rolling in regardless. We&rsquo;ve got a ton of fixes this month in the renderer, so this report is going to be very screenshot heavy. With that out of the way, let&rsquo;s get right to it. Implemented Procedural Texture (Texture Unit 3) by wwylele There is a rarely used feature in the 3DS&rsquo; GPU called procedural textures, &ldquo;proctex&rdquo; for short. + + + + Citra Progress Report - 2017 P1 + https://citra-emu.org/entry/citra-progress-report-2017-p1/ + Wed, 03 May 2017 23:20:00 -0400 + + https://citra-emu.org/entry/citra-progress-report-2017-p1/ + In the last quarter, we&rsquo;ve further improved the speed and accuracy of citra along with supporting more 3DS features, and we are very excited to show what we&rsquo;ve been working on. It&rsquo;s a bit hard to believe, but Citra is already three years old, and in these three years we&rsquo;ve gone from an emulator that could barely run homebrew, to one that can run many commercially available games at playable speeds! + + + + Citra Progress Report - 2016 P1 + https://citra-emu.org/entry/citra-progress-report-2016-p1/ + Tue, 19 Apr 2016 12:12:00 -0500 + + https://citra-emu.org/entry/citra-progress-report-2016-p1/ + Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for developers! +Because there have been so many changes and there are so many different games, it can be very hard to keep up with what is working and what is not. + + + + Citra Progress Report - 2015 P2 + https://citra-emu.org/entry/citra-progress-report-2015-p2/ + Wed, 09 Mar 2016 15:30:00 -0500 + + https://citra-emu.org/entry/citra-progress-report-2015-p2/ + This month we bring you the second installment of our two-part progress report on Citra in 2015! With this part, we discuss the evolution from Citra being able to barely run a few commercial games at a few frames-per-second, to where it is in 2016: Running many retail games at reasonable speeds, some of which are fully playable with near flawless graphics! We discuss Citra&rsquo;s new &ldquo;dyncom&rdquo; CPU core, the OpenGL renderer, per-pixel lighting, and various bug fixes. + + + + Citra Progress Report - 2015 P1 + https://citra-emu.org/entry/citra-progress-report-2015-p1/ + Tue, 23 Feb 2016 23:30:00 -0500 + + https://citra-emu.org/entry/citra-progress-report-2015-p1/ + While Citra was first founded in April of 2014, visible progress for the emulator didn&rsquo;t really happen until the turn of the year. After a long struggle to get anything to boot, 2015 saw Citra evolve from an experimental emulator that couldn&rsquo;t run games into an experimental emulator that can run games. And while it may not seem like Citra is that far along, it is truly amazing how much things have progressed in just a year since the first commercial title booted. + + + + diff --git a/tags/progress-report/page/1/index.html b/tags/progress-report/page/1/index.html new file mode 100644 index 0000000000..e7251865a8 --- /dev/null +++ b/tags/progress-report/page/1/index.html @@ -0,0 +1,10 @@ + + + + https://citra-emu.org/tags/progress-report/ + + + + + + diff --git a/tags/progress-report/page/2/index.html b/tags/progress-report/page/2/index.html new file mode 100644 index 0000000000..65dcffcd00 --- /dev/null +++ b/tags/progress-report/page/2/index.html @@ -0,0 +1,365 @@ + + + + + + + + + + + + + + + + + + + + + progress-report - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      progress-report

      + + + + + +
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      + +
      + +
      +
      +

      Citra Progress Report - 2017 P1

      +
      +
      + + + + + + + +
      +
      + + +
      +

      In the last quarter, we’ve further improved the speed and accuracy of citra along with supporting more 3DS features, and we are very excited to show what we’ve been working on. It’s a bit hard to believe, but Citra is already three years old, and in these three years we’ve gone from an emulator that could barely run homebrew, to one that can run many commercially available games at playable speeds!

      + Continue Reading +
      +
      +
      + + +
      +
      + +
      + +
      +
      +

      Citra Progress Report - 2016 P1

      +
      +
      + + + + + + + +
      +
      + + +
      +

      Welcome to the first Citra Progress Report of 2016! While 2015 will be considered the year that Citra first played games, 2016 is quickly shaping up as a year filled with higher compatibility, greater stability and much more as Citra matures. The avalanche of new features from tons of contributors has made it hard to keep up with everything even for developers! +Because there have been so many changes and there are so many different games, it can be very hard to keep up with what is working and what is not.

      + Continue Reading +
      +
      +
      + + +
      +
      + +
      + +
      +
      +

      Citra Progress Report - 2015 P2

      +
      +
      + + + + + + + +
      +
      + + +
      +

      This month we bring you the second installment of our two-part progress report on Citra in 2015! With this part, we discuss the evolution from Citra being able to barely run a few commercial games at a few frames-per-second, to where it is in 2016: Running many retail games at reasonable speeds, some of which are fully playable with near flawless graphics! We discuss Citra’s new “dyncom” CPU core, the OpenGL renderer, per-pixel lighting, and various bug fixes.

      + Continue Reading +
      +
      +
      + + +
      +
      + +
      + +
      +
      +

      Citra Progress Report - 2015 P1

      +
      +
      + + + + + + + +
      +
      + + +
      +

      While Citra was first founded in April of 2014, visible progress for the emulator didn’t really happen until the turn of the year. After a long struggle to get anything to boot, 2015 saw Citra evolve from an experimental emulator that couldn’t run games into an experimental emulator that can run games. And while it may not seem like Citra is that far along, it is truly amazing how much things have progressed in just a year since the first commercial title booted.

      + Continue Reading +
      +
      +
      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/_sidebar/index.html b/wiki/_sidebar/index.html new file mode 100644 index 0000000000..2ce081e4c3 --- /dev/null +++ b/wiki/_sidebar/index.html @@ -0,0 +1,272 @@ + + + + + + + + + + + + + + + + + + + + + + _Sidebar - Citra + + + + + + + + + + + + + + + + +
      +
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      + + + + + + + + + + + + + + + diff --git a/wiki/aes-keys/index.html b/wiki/aes-keys/index.html new file mode 100644 index 0000000000..82b9e52fb2 --- /dev/null +++ b/wiki/aes-keys/index.html @@ -0,0 +1,256 @@ + + + + + + + + + + + + + + + + + + + + + + AES Keys - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      AES Keys

      +

      How to obtain AES Keys

      +

      Users can provide some additional crypto keys to enable some advanced features in Citra. These keys are not officially provided by Citra due to legal considerations.

      + +

      In this method, you will create aes_keys.txt and seeddb.bin files from your console using a GodMode9 script. This will dump all the keys and other secrets you need for game decryption, Miis, amiibo, etc. This requires your 3DS to be on firmware 11.16.0 or 11.17.0.

      +

      Note that the seeddb.bin reflects the seed encryption keys available on your console at the time of dumping. If you ever install and dump new games on your 3DS that use seed encryption, you may need to re-dump this file to acquire their seed keys for Citra.

      +
        +
      1. Download the GodMode9 script here (Right Click -> Save Link As) and save it to the gm9/scripts directory on your SD card.
      2. +
      3. Launch GodMode9 on your 3DS and run the script by pressing HOME, selecting “Scripts”, and selecting “DumpKeys”. Wait for the script to finish and return you to the GodMode9 menu, then turn off your 3DS.
      4. +
      5. On your SD card you will find gm9/aes_keys.txt and gm9/seeddb.bin. Copy these files to the sysdata folder in your Citra user directory.
      6. +
      +

      If you see an error like line 7: read fail when dumping in GodMode9, your environment does not have access to the bootrom data and thus cannot dump the required keys. This can occur if you are using fastboot3DS; please launch GodMode9 through a different method.

      +

      Manually

      +

      As an alternative, instead of dumping a keys file using the script, you can create the file and provide all of the AES keys manually. The keys are supplied by filling the file sysdata/aes_keys.txt (located in the User Directory) in the following format:

      +
      slot0x0DKeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x0DKeyY=0123456789ABCDEF0123456789ABCDEF
      +slot0x0DKeyN=0123456789ABCDEF0123456789ABCDEF
      +slot0x18KeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x1BKeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x25KeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x2CKeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x2DKeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x2DKeyY=0123456789ABCDEF0123456789ABCDEF
      +slot0x2DKeyN=0123456789ABCDEF0123456789ABCDEF
      +slot0x31KeyX=0123456789ABCDEF0123456789ABCDEF
      +slot0x31KeyY=0123456789ABCDEF0123456789ABCDEF
      +slot0x31KeyN=0123456789ABCDEF0123456789ABCDEF
      +slot0x3DKeyX=0123456789ABCDEF0123456789ABCDEF
      +common0=0123456789ABCDEF0123456789ABCDEF
      +common1=0123456789ABCDEF0123456789ABCDEF
      +

      The strings 0123456789ABCDEF0123456789ABCDEF in the example above are all placeholder and should be replaced by correct 32-digit hex values of keys. Not all lines in the example are required at the same time. Please read the explanation below about which key enables which feature

      +

      Loading encrypted games

      +

      Required keys: slot0x25KeyX and slot0x2CKeyX. +If loading encrypted New 3DS games, slot0x18KeyX and slot0x1BKeyX are also required.

      +

      Games that use seed encryption also require their seed key to be present in your seeddb.bin file.

      +

      For those who are interested, here’s a write-up about 3DS security, that also talks about the slot0x25KeyX.

      +

      Sharing Mii via QR code between Citra and 3DS

      +

      Required keys: single slot0x2DKeyN, OR slot0x2DKeyX, slot0x2DKeyY together.

      +

      Generating accurate UDS data frame

      +

      Required keys: single slot0x31KeyN, OR slot0x31KeyX, slot0x31KeyY together.

      +

      Using client cert dumped from 3DS

      +

      Required keys: single slot0x0DKeyN, OR slot0x0DKeyX, slot0x0DKeyY together.

      +

      Installing encrypted CIA

      +

      Required keys: slot0x3DKeyX and common0. common1~5are probably also required for some +unusual CIA.

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/archive-of-3ds-documentation/index.html b/wiki/archive-of-3ds-documentation/index.html new file mode 100644 index 0000000000..63865d81c2 --- /dev/null +++ b/wiki/archive-of-3ds-documentation/index.html @@ -0,0 +1,271 @@ + + + + + + + + + + + + + + + + + + + + + + Archive of 3DS Documentation - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Archive of 3DS Documentation

      +

      For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.

      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/archive-of-3ds-tests/index.html b/wiki/archive-of-3ds-tests/index.html new file mode 100644 index 0000000000..de922acea7 --- /dev/null +++ b/wiki/archive-of-3ds-tests/index.html @@ -0,0 +1,266 @@ + + + + + + + + + + + + + + + + + + + + + + Archive of 3DS Tests - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Archive of 3DS Tests

      +

      For better or worse, there is no unified way of writing and collecting tests written against 3DS software or hardware. This page hence seeks to gather a list of various repositories of 3DS tests.

      +

      Note: When adding to the list, if there are any prerequisites for a test outside of simply setting up a working devkitPro environment, please be sure to state them somewhere.

      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/building-for-android/index.html b/wiki/building-for-android/index.html new file mode 100644 index 0000000000..41303fc0f4 --- /dev/null +++ b/wiki/building-for-android/index.html @@ -0,0 +1,235 @@ + + + + + + + + + + + + + + + + + + + + + + Building for Android - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Building for Android

      +

      Dependencies

      + +

      Cloning Citra with Git

      +
      git clone --recursive https://github.com/citra-emu/citra.git
      +

      Citra by default will be cloned into -

      +
        +
      • C:\Users\\citra on Windows
      • +
      • ~/citra on Linux
      • +
      • And wherever on macOS
      • +
      +

      Building

      +
        +
      1. Start Android Studio, on the startup dialog select Open.
      2. +
      3. Navigate to the citra/src/android directory and click on OK.
      4. +
      5. In Build > Select Build Variant, select release or relWithDebInfo as the “Active build variant”.
      6. +
      7. Build the project with Build > Make Project or run it on an Android device with Run > Run 'app'.
      8. +
      +

      Additional Resources

      +

      https://developer.android.com/studio/intro

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/building-for-linux/index.html b/wiki/building-for-linux/index.html new file mode 100644 index 0000000000..fe61c81d3d --- /dev/null +++ b/wiki/building-for-linux/index.html @@ -0,0 +1,447 @@ + + + + + + + + + + + + + + + + + + + + + + Building for Linux - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Building for Linux

      +

      An unofficial PKGBUILD of Citra is available for Arch Linux on the AUR.

      +

      Dependencies:

      +

      You’ll need to download and install the following to build Citra:

      +
        +
      • +

        SDL2

        +
          +
        • Deb: sudo apt install libsdl2-dev
        • +
        • Arch: pacman -S sdl2
        • +
        • Fedora: sudo dnf install SDL2-devel
        • +
        • OpenSUSE: zypper in libSDL2-devel
        • +
        +
      • +
      • +

        OpenSSL (optional)

        +
          +
        • Deb: sudo apt install libssl-dev
        • +
        • Arch: pacman -S openssl-1.0
        • +
        • Fedora: sudo dnf install openssl-devel
        • +
        • OpenSUSE: zypper in openssl-devel
        • +
        +
      • +
      • +

        Qt 6.2+

        +
          +
        • Only 6.2+ versions are tested. Lower version might or might not work. See the section Install new Qt version below if your distro does not provide a sufficient version of Qt
        • +
        • Deb: sudo apt install qt6-base-dev qt6-base-private-dev qt6-multimedia-dev +
            +
          • You may also need apt install qt6-l10n-tools qt6-tools-dev qt6-tools-dev-tools to build with translation support
          • +
          • You may also need apt install libgl-dev if you run into WrapOpenGL issues while configuring with CMake.
          • +
          +
        • +
        • Arch: pacman -S qt6-base qt6-multimedia qt6-multimedia-ffmpeg +
            +
          • You will also need to install a multimedia backend, either qt6-multimedia-ffmpeg or qt6-multimedia-gstreamer.
          • +
          +
        • +
        • Fedora: sudo dnf install qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel
        • +
        • OpenSUSE: zypper in qt6-base qt6-multimedia
        • +
        +
      • +
      • +

        PORTAUDIO

        +
          +
        • Deb: sudo apt install libasound-dev
        • +
        • Fedora: sudo dnf install portaudio-devel
        • +
        • OpenSUSE Leap 15: zypper in portaudio-devel
        • +
        • OpenSUSE Tumbleweed: zypper in portaudio-devel
        • +
        +
      • +
      • +

        XORG

        +
          +
        • Deb: sudo apt install xorg-dev libx11-dev libxext-dev
        • +
        • Fedora: sudo dnf install xorg-x11-server-devel libX11-devel libXext-devel
        • +
        • OpenSUSE Leap 15: zypper in xorg-x11-util-devel libX11-devel libXext-devel
        • +
        • OpenSUSE Tumbleweed: zypper in xorg-x11-util-devel libX11-devel libXext-devel
        • +
        +
      • +
      • +

        JACK Audio Connection Kit

        +
          +
        • Deb: sudo apt install jackd
        • +
        • Fedora: sudo dnf install jack-audio-connection-kit-devel
        • +
        • OpenSUSE Leap 15: zypper in libjack-devel
        • +
        • OpenSUSE Tumbleweed: zypper in libjack-devel
        • +
        +
      • +
      • +

        PipeWire

        +
          +
        • Deb: sudo apt install libpipewire-0.3-dev
        • +
        • Fedora: sudo dnf install pipewire-devel
        • +
        • OpenSUSE Leap 15: zypper in pipewire-devel
        • +
        • OpenSUSE Tumbleweed: zypper in pipewire-devel
        • +
        +
      • +
      • +

        Vulkan SDK

        +
          +
        • Ubuntu 22.04 (Jammy Jellyfish) +
          wget -qO- https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo tee /etc/apt/trusted.gpg.d/lunarg.asc
          +sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-jammy.list http://packages.lunarg.com/vulkan/lunarg-vulkan-jammy.list
          +sudo apt update
          +sudo apt install vulkan-sdk
          +
        • +
        • Users on other distros can follow the official guide
        • +
        +
      • +
      • +

        Optional dependencies needed for HLE AAC Decoding on Linux

        +
          +
        • FFMPEG 4.0+ +
            +
          • Deb: sudo apt install ffmpeg libswscale-dev libavformat-dev libavcodec-dev libavdevice-dev
          • +
          • Fedora: dnf install ffmpeg-devel compat-ffmpeg4
          • +
          • OpenSUSE Leap 15: zypper in ffmpeg-3 ffmpeg-3-libavcodec-devel
          • +
          • OpenSUSE Tumbleweed: zypper in ffmpeg-4 ffmpeg-4-libavcodec-devel
          • +
          +
        • +
        +
      • +
      • +

        Optional dependencies

        +
      • +
      • +

        sndio

        +
          +
        • Deb: sudo apt install libsndio-dev
        • +
        • Fedora: sudo dnf -y copr enable andykimpe/shadow && sudo dnf -y install sndio
        • +
        • OpenSUSE Leap 15: zypper in sndio-devel
        • +
        • OpenSUSE Tumbleweed: zypper in sndio-devel
        • +
        +
      • +
      • +

        Optional dependencies

        +
      • +
      • +

        Gnome esound

        +
          +
        • Deb: echo "esound require build use source code https://download.gnome.org/sources/esound/"
        • +
        • Fedora: sudo dnf install esound-devel
        • +
        • OpenSUSE Leap 15: zypper in libesd0-devel
        • +
        • OpenSUSE Tumbleweed: zypper in libesd0-devel
        • +
        +
      • +
      • +

        Compiler: GCC or Clang. You only need one of these two:

        +
          +
        • GCC 11.0+. +
            +
          • Deb: apt install build-essential
          • +
          • Arch: pacman -S base-devel
          • +
          • Fedora: dnf install gcc-c++
          • +
          • OpenSUSE: zypper in gcc-c++
          • +
          +
        • +
        • Clang 15.0+ +
            +
          • Deb: apt install clang clang-format libc++-dev +
              +
            • Note for Ubuntu users: Clang 15 is available only from 22.10 onward. For earlier distro versions, see: https://apt.llvm.org/
            • +
            +
          • +
          • Arch: pacman -S clang, libc++ is in the AUR. Use pacaur or yaourt to install it.
          • +
          • Fedora: dnf install clang libcxx-devel
          • +
          • OpenSUSE: zypper in clang
          • +
          +
        • +
        +
      • +
      • +

        CMake 3.20+

        +
          +
        • Deb: apt install cmake
        • +
        • Arch: pacman -S cmake
        • +
        • Fedora: dnf install cmake
        • +
        • OpenSUSE: zypper in cmake extra-cmake-modules
        • +
        +
      • +
      • +

        Note on Boost library: you don’t need to install Boost library on your system, because citra provides a bundled trimmed Boost library. However, if you already have Boost library installed on your system, please make sure its version is at least 1.66 (which contains a bug fix for GCC 7), otherwise compilation would fail.

        +
      • +
      +

      Cloning Citra in Git:

      +
      git clone --recursive https://github.com/citra-emu/citra
      +cd citra
      +

      The --recursive option automatically clones the required Git submodules too.

      +

      Building Citra in Debug Mode (Slow):

      +

      Using gcc:

      +
      mkdir build
      +cd build
      +cmake ../
      +cmake --build . -- -j"$(nproc)"
      +sudo make install (optional)
      +

      Optionally, you can use “cmake -i ..” to adjust various options (e.g. disable the Qt GUI).

      +

      Using clang:

      +

      Note: It is important you use libc++, otherwise your build will likely fail:

      +
      mkdir build
      +cd build
      +cmake .. -DCMAKE_CXX_COMPILER=clang++-5.0 \
      +	-DCMAKE_C_COMPILER=clang-5.0 \
      +	-DCMAKE_CXX_FLAGS="-O2 -g -stdlib=libc++"
      +cmake --build . -- -j"$(nproc)"
      +sudo make install (optional)
      +

      If you get a weird compile error related to std::span conversions, make sure you are using clang and libc++ 15 or up. This is an issue with libc++ 14.

      +

      Building Citra in Release Mode (Optimized):

      +
      mkdir build
      +cd build
      +cmake .. -DCMAKE_BUILD_TYPE=Release
      +cmake --build . -- -j"$(nproc)"
      +sudo make install (optional)
      +

      Building with debug symbols:

      +
      mkdir build
      +cd build
      +cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo
      +cmake --build . -- -j"$(nproc)"
      +sudo make install (optional)
      +

      Running without installing:

      +

      After building, the binaries citra, citra-qt and citra-room (depending on your build options) will end up in build/bin/.

      +
      # SDL
      +cd build/bin/
      +./citra
      +
      +# Qt
      +cd build/bin/
      +./citra-qt
      +
      +# Dedicated room
      +cd build/bin/
      +./citra-room
      +

      Debugging:

      +
      cd data
      +gdb ../build/bin/citra-qt
      +(gdb) run
      +
      +(gdb) bt
      +

      Install new Qt version

      +

      If your distribution’s version of Qt is too old, there are a few places you may be able to find newer versions.

      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/building-for-macos/index.html b/wiki/building-for-macos/index.html new file mode 100644 index 0000000000..8a01d4f235 --- /dev/null +++ b/wiki/building-for-macos/index.html @@ -0,0 +1,245 @@ + + + + + + + + + + + + + + + + + + + + + + Building for macOS - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Building for macOS

      +

      Dependencies:

      +

      It’s recommended that you use homebrew to install dependencies. +You’ll need to download and install the following to build Citra:

      +
        +
      • CMake (brew install cmake)
      • +
      • glslang (brew install glslang)
      • +
      • A recent version of Xcode and the Xcode command line tools
      • +
      +

      Cloning Citra in Git:

      +
      git clone --recursive https://github.com/citra-emu/citra
      +cd citra
      +

      Using CMake:

      +

      Create a build folder and generate makefiles for the build:

      +
      mkdir build
      +cd build
      +cmake ..
      +

      Building Citra

      +
      make -j4
      +

      A citra-qt.app application bundle will now be present under build/bin/. Note that this is non-portable and only works on your machine. You can create distributable bundles as well by running make bundle and checking the output in build/bundle/.

      +

      About building on Apple Silicon machines

      +

      To build Citra targeting macOS on ARM, the process is largely the same. +A few things to note are:

      +
        +
      • Make sure the Homebrew version you have installed is the ARM version
      • +
      • If you are cross-compiling from an x86_64 machine for ARM, when running the cmake command you’ll want to use this command instead:
      • +
      +
      cmake .. -DCMAKE_OSX_ARCHITECTURES="arm64"
      +
        +
      • Similarly, if you are cross-compiling from an ARM machine for x86_64, you’ll want to use this command:
      • +
      +
      cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64"
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/building-for-openbsd/index.html b/wiki/building-for-openbsd/index.html new file mode 100644 index 0000000000..d1d27a696a --- /dev/null +++ b/wiki/building-for-openbsd/index.html @@ -0,0 +1,236 @@ + + + + + + + + + + + + + + + + + + + + + + Building for OpenBSD - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Building for OpenBSD

      +

      OpenBSD is not officially supported. These instructions are not actively updated and represent what happened to work for one user on amd64 in March 2018.

      +

      Install the required packages: (Please amend if you notice some are missing, I did not test this on a clean installation!)

      +
      pkg_add cmake sdl2 qtbase 
      +

      The repository uses submodules, so remember to clone it recursively:

      +
      git clone --recursive https://github.com/citra-emu/citra
      +cd citra
      +

      To build, run the following in the repository root directory:

      +
      mkdir build && cd build
      +export Qt5_DIR=/usr/local/lib/qt5/cmake/Qt5
      +cmake \
      +    -DCMAKE_CXX_FLAGS='-I/usr/local/include -O2' \
      +    -DCMAKE_EXE_LINKER_FLAGS='-z wxneeded' ..
      +make
      +

      Rationale:

      +
        +
      • Setting Qt5_DIR is necessary because cmake does not know to look for it under /usr/local/lib/qt5/cmake by default.
      • +
      • -I/usr/local/include is needed for the compiler to find iconv.h, as the base compiler does not look under /usr/local/include by default.
      • +
      • -O2 is needed for playable performance; this needs to be set even if CMAKE_BUILD_TYPE=Release, as it does not set optimization flags by default (perhaps because the base amd64 compiler is clang?)
      • +
      • Linking with -z wxneeded is needed to enable writable-executable memory on OpenBSD. The resulting binary still needs to be run a partition with wxallowed set in the mount flags; /usr/local is mounted like this by default.
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/building-for-windows/index.html b/wiki/building-for-windows/index.html new file mode 100644 index 0000000000..8b1e8957f6 --- /dev/null +++ b/wiki/building-for-windows/index.html @@ -0,0 +1,316 @@ + + + + + + + + + + + + + + + + + + + + + + Building for Windows - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Building for Windows

      +

      MSVC Build for Windows

      +

      Minimal Dependencies

      +

      On Windows, all library dependencies are automatically included within the “externals” folder or can be downloaded on-demand. To build Citra, you simply need to install:

      +
        +
      • +

        Visual Studio 2022 - Make sure to select C++ support in the installer.

        +
      • +
      • +

        CMake - Used to generate Visual Studio project files. +2

        +
      • +
      • +

        Vulkan SDK - Make sure to select Latest SDK.

        +
      • +
      • +

        Git - We recommend Git for Windows. +3

        +
      • +
      • +

        While installing Git Bash, you should tell it to include Git in your system path. (Choose the “Git from the command line and also from 3rd-party software” option.) If you missed that, don’t worry, you’ll just have to manually tell CMake where your git.exe is, since it’s used to include version info into the built executable.

        +
      • +
      +

      4

      +

      Cloning Citra in Git:

      +

      Master:

      +
      git clone --recursive https://github.com/citra-emu/citra.git
      +cd citra
      +

      Canary:

      +
      git clone --recursive https://github.com/citra-emu/citra-canary.git
      +cd citra-canary
      +

      9

      +

      (Note: Citra by default downloads to C:\Users\\citra (Master) or C:\Users\\citra-canary (Canary)

      +

      Building

      +
        +
      • Open the CMake GUI application and point it to the citra (Master) or citra-canary (Canary) directory.
      • +
      +

      10

      +
        +
      • For the build directory, use a build/ subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.)
      • +
      +

      11

      +
        +
      • Click the “Configure” button and choose Visual Studio 17 2022, with x64 for the optional platform.
      • +
      +

      12

      +
      * NOTE: If you get errors like "XXX does not contain a CMakeLists.txt file" at this step, it means you didn't use the `--recursive` flag in the clone step, or you used tools other than the git CLI. Please run "git submodule update --init --recursive" to get remaining dependencies.
      +
      +
        +
      • Click “Generate” to create the project files.
      • +
      +

      14

      +
        +
      • Open the solution file citra.sln in Visual Studio 2022, which is located in the build folder.
      • +
      +

      15

      +
        +
      • Depending on which frontend (SDL2 or Qt) you want to build or run, select “citra” or “citra-qt” in the Solution Explorer, right-click and “Set as Startup Project”.
      • +
      +

      16 +17

      +
        +
      • Select the appropriate build type, Debug for debug purposes or Release for performance (in case of doubt choose the latter).
      • +
      +

      18

      +
        +
      • Press F5 or select Build → Rebuild Solution in the menu.
      • +
      +

      19

      +
        +
      • NOTE: Please refer to Common Issues if any errors. If you did not find a solution feel free to ask us in the IRC channel: #citra @ Freenode.
      • +
      +

      Clang Build with MSYS2

      +

      Prerequisites to install

      + +

      Make sure to follow the instructions and update to the latest version by running pacman -Syu as many times as needed.

      +

      Install Citra dependencies

      +
        +
      • Open the “MSYS2 Clang64” (clang64.exe) shell
      • +
      • Download and install all dependencies using: pacman -S mingw-w64-clang-x86_64-{gcc,qt6,cmake} make git
      • +
      +

      Clone the Citra repository with git.

      +
        +
      • git clone --recursive https://github.com/citra-emu/citra.git
      • +
      • cd citra
      • +
      +

      Run the following commands to build Citra (dynamic linked build)

      +
      mkdir build && cd build
      +cmake -DCMAKE_BUILD_TYPE=Release ..
      +make -j4
      +# test Citra out with
      +./bin/citra-qt.exe
      +
      Note! This build is not a static build meaning that you need to include all of the dlls with the exe in order to use it.
      +

      Building without Qt (Optional)

      +

      Doesn’t require the rather large Qt dependency, but you will lack a GUI frontend.

      +
        +
      • Pass the -DENABLE_QT=no flag to cmake
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/citra-android-user-data-and-storage/index.html b/wiki/citra-android-user-data-and-storage/index.html new file mode 100644 index 0000000000..793279d9d3 --- /dev/null +++ b/wiki/citra-android-user-data-and-storage/index.html @@ -0,0 +1,249 @@ + + + + + + + + + + + + + + + + + + + + + + Citra Android user data and storage - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Citra Android user data and storage

      +

      Citra’s user data storage on Citra Android Beta 16+ is a bit more complicated than it used to be. This is due to Google mandating that all Android apps need to use SAF (Safe Access Storage) moving forward.

      +

      How to set up your Citra user data folder

      +

      Click to expand:

      +

      Updating from an older Citra version

      +

      After installing a recent Citra build, you’ll be greeted by a pop-up to set up a user data folder. Read it and press Ok:

      +

      Popup

      +

      This will open up a folder browser. Make sure that you’re in the “root” of the storage. The root refers to first directory of a drive, that is not inside of any other folder.

      +

      Since you’re updating from an older version, select the citra-emu folder that can be found in the root of your phone’s internal storage:

      +

      Citra data folder

      +

      Select USE THIS FOLDER:

      +

      Select folder

      +

      Citra will now be able to access your old data again. All that’s left is to set up your game folder again.

      +

      Setting Citra up for the first time

      +

      After installing and then launching Citra, you’ll be greeted by a popup. Read it and press Ok:

      +

      Popup

      +

      This will open up a folder browser. Now you’ll need to create and select a folder to use for Citra’s user data. You can do this either in your phone’s internal storage or SD-Card:

      +

      Create new folder +Name new folder

      +

      Open up the folder you’ve made and select the USE THIS FOLDER button:

      +

      Select folder

      +

      And you’re done! Now you can move on to setting up a game folder.

      +

      How to set up your game folder

      +

      After setting up your user data folder, Citra will greet you with another pop-up. Read it and press Ok:

      +

      Popup

      +

      This will open up a folder browser. If you’re updating from an older Citra version, you’ll already have a folder where you store your ROMs. Open that folder and select USE THIS FOLDER. If you’re setting Citra up for the first time, and you haven’t made a folder for your ROMs yet, do so now:

      +

      Create new folder +Name new folder

      +

      Open up the folder you’ve made and select the USE THIS FOLDER button:

      +

      Select folder

      +

      You have the option of changing the locations of these folders at any time.

      +

      You can find these options by clicking on the folder icon on the top bar:

      +

      Top bar +Select new location

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/citra-legacy-builds/index.html b/wiki/citra-legacy-builds/index.html new file mode 100644 index 0000000000..836a2e5bb6 --- /dev/null +++ b/wiki/citra-legacy-builds/index.html @@ -0,0 +1,242 @@ + + + + + + + + + + + + + + + + + + + + + + Citra Legacy Builds - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Citra Legacy Builds

      +

      As the Citra team is working on modernizing the emulator, with features such as a higher OpenGL requirement on PC and upgrading our Qt interface to Qt6, we have sadly had to drop support for some older hardware and older operating system versions. This page is an archive of all the older builds you may need to use to use Citra.

      +

      Thank you to Citra staff member TGP17 for compiling the Linux AppImages for us to use here!

      +

      Last supported build for OpenGL 3.3

      +

      Windows

      +

      Download citra-windows-mingw-20220901-d380980.7z from the Citra Nightly 1782 GitHub releases page.

      +

      Extract the .7z file to your Documents folder on your PC. Open citra(.exe) for the CLI and open citra-qt(.exe) for the GUI.

      +

      MacOS

      +

      Download citra-osx-20220901-d380980.tar.gz from the Citra Nightly 1782 GitHub releases page.

      +

      Extract the .tar.gz file to your Documents folder on your PC. Open citra-qt for the GUI.

      +

      Linux

      +

      Download Citra-Nightly-1782.AppImage from this Citra Nightly 1782 GitHub releases page.

      +

      Open your file manager and browse to the location of the AppImage. +Right-click on the AppImage and click the Properties entry. +Switch to the Permissions tab and click the Allow executing file as program checkbox if you are using a Nautilus-based file manager, or click the Is executable checkbox if you are using KDE’s file manager, and close the dialog.

      +

      Last supported build for Windows 7/8.1

      +

      Download citra-windows-mingw-20230504-70335a7.7z from the Citra Nightly 1898 GitHub releases page.

      +

      Extract the .7z file to your Documents folder on your PC. Open citra(.exe) for the CLI and open citra-qt(.exe) for the GUI.

      +

      Last supported build for Android 8

      +

      Download citra-20220910-baecc18.apk from the Citra Nightly 1785 GitHub releases page.

      +

      Navigate to the .apk file on your device, typically in the Downloads folder, and install the .apk.

      +

      Last build before the core timing rewrite

      +

      The core timing rewrite fixed many issues on Citra when it was first released, but caused performance issues on a very small number of games, such as Dragon Quest Monsters: Joker 3 Professional.

      +

      Windows

      +

      Download citra-windows-mingw-20200321-8722b97.7z from the Citra Nightly 1443 GitHub releases page.

      +

      Extract the .7z file to your Documents folder on your PC. Open citra(.exe) for the CLI and open citra-qt(.exe) for the GUI.

      +

      Linux

      +

      Download Citra-Nightly-1443.AppImage from this Citra Nightly 1443 GitHub releases page.

      +

      Open your file manager and browse to the location of the AppImage. +Right-click on the AppImage and click the Properties entry. +Switch to the Permissions tab and click the Allow executing file as program checkbox if you are using a Nautilus-based file manager, or click the Is executable checkbox if you are using KDE’s file manager, and close the dialog.

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/citra-web-service/index.html b/wiki/citra-web-service/index.html new file mode 100644 index 0000000000..2ef54b668d --- /dev/null +++ b/wiki/citra-web-service/index.html @@ -0,0 +1,229 @@ + + + + + + + + + + + + + + + + + + + + + + Citra Web Service - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Citra Web Service

      +

      Citra Web Tokens

      +

      Citra web tokens are unique identifiers that allow your personal Citra installation to be able to log in to Citra’s Web Services, without having to save your email and password. Logging in to your Web Services account allows you to provide more detailed statistics with telemetry, among other things.

      +

      Getting A Token

      +
        +
      1. If you haven’t done so already, register on the Citra Community Forums.
      2. +
      3. Log in to your forum’s account.
      4. +
      5. In the same browser, click here to retrieve your token.
      6. +
      7. Your token is displayed in the text box, copy it into your clipboard.
      8. +
      9. If you’d like to generate a new token, click the refresh button beside the text box. Note that this will invalidate your previous token and thus sign you out from within Citra.
      10. +
      +

      Installing A Token

      +
        +
      1. Open Citra, and go into the EmulationConfigure... menu.
      2. +
      3. In the new window, go into the Web tab.
      4. +
      5. Paste your token in the respective field.
      6. +
      7. Click OK to apply the settings.
      8. +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/common-issues/index.html b/wiki/common-issues/index.html new file mode 100644 index 0000000000..c1ee27b30f --- /dev/null +++ b/wiki/common-issues/index.html @@ -0,0 +1,245 @@ + + + + + + + + + + + + + + + + + + + + + + Common Issues - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Common Issues

      +

      Building for all platforms

      +
      +
        +
      • +

        If you have encountered such an error: /path/to/citra/externals/ does not contain a CMakeLists.txt file., while configuring in CMake, it means you forgot to add --recursive when git clone. You can fix it by the following commands to obtain all submodules:

        +
           git submodule init
        +   git submodule update --recursive
        +
        +
      • +
      +

      Building for Windows

      +
      +
        +
      • +

        For running Citra builds, make sure to have Qt5Core.dll, Qt5Gui.dll, Qt5OpenGL.dll, Qt5Widgets.dll, Qt5Multimedia.dll, Qt5Network.dll and SDL2.dll in either the application directory or in the system PATH. If not there those files are in C:\Qt\5.4\msvc2013_64_opengl\bin,copy them here. Else, Citra will fail on startup. +7

        +
      • +
      • +

        Also, make sure platforms/qwindows.dll in the application directory. If not there you will find it in C:\Qt\5.4\msvc2013_64_opengl\plugins\platforms by default. Just copy it.

        +
      • +
      +

      8

      +
        +
      • +

        You will also need the x64 variant of Visual C++ Redistributable for Visual Studio 2015 from Microsoft (vc_redist.x64.exe), if you don’t already have it.

        +
      • +
      • +

        QT 5.3 is known to fail in Windows building citra. Install QT 5.3.1 or greater for the result.

        +
      • +
      • +

        If CMake keeps making Win32 builds, you may need to manually specify CMAKE_GENERATOR_PLATFORM with a string value of x64 when configuring.

        +
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/compatibility-list/index.html b/wiki/compatibility-list/index.html new file mode 100644 index 0000000000..83d61610ff --- /dev/null +++ b/wiki/compatibility-list/index.html @@ -0,0 +1,222 @@ + + + + + + + + + + + + + + + + + + + + + + Compatibility List - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Compatibility List

      +

      Compatibility List

      +

      We’ve just released an official Game Compatibility List, and you can check it out here.

      +

      If a game is listed as being compatible with Citra but you are having trouble with it, please refer to the FAQ before posting to the support forum.

      +
      +

      Additional Files

      +

      Some games require some files to be dumped from a 3DS console and integrated into Citra in order to work. Below are known games requiring files. If you wish to play a game in one of the below lists, click the links for instructions on how to dump the necessary files from your 3DS console.

      +

      System Archives

      +

      Config Savegame

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/contributing/index.html b/wiki/contributing/index.html new file mode 100644 index 0000000000..2eaf4801c0 --- /dev/null +++ b/wiki/contributing/index.html @@ -0,0 +1,342 @@ + + + + + + + + + + + + + + + + + + + + + + Contributing - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Contributing

      +

      Reporting Issues

      +

      The issue tracker is not a support forum. Unless you can provide precise technical information regarding an issue, you should not post in it. If you need support, first read the FAQ and then either visit our IRC or Discord channel, our forum or ask in a general emulation forum such as /r/emulation. If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.

      +

      If you believe you have a valid issue report, please attach the log file (See this guide for getting the log file), as well as your hardware and software information if applicable.

      +

      Contributing

      +

      Citra is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. We run clang-format on our CI to check the code. Please use it to format your code when contributing. However, it doesn’t cover all the rules below. Some of them aren’t very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible.

      +

      Using clang format (version 12.0)

      +

      When generating the native build script for your toolset, cmake will try to find the correct version of clang format (or will download it on windows). Before running cmake, please install clang format version 12.0 for your platform as follows:

      +
        +
      • Windows: do nothing; cmake will download a pre built binary for MSVC and MINGW. MSVC users can additionally install a clang format Visual Studio extension to add features like format on save.
      • +
      • macOS: run brew install clang-format.
      • +
      • Linux: use your package manager to get an appropriate binary.
      • +
      +

      If clang format is found, then cmake will add a custom build target that can be run at any time to run clang format against all source files and update the formatting in them. This should be used before making a pull request so that the reviewers can spend more time reviewing the code instead of having to worry about minor style violations. On MSVC, you can run clang format by building the clang-format project in the solution. On macOS, you can either use the Makefile target make clang-format or by building the clang-format target in XCode. For Makefile builds, you can use the clang-format target with make clang-format.

      +

      Pull Request Guidelines

      +

      Pull requests (PRs) are expected to have at least a minimal description of their intention. Unless it’s obvious, please try to explain the motivation behind it, what the change is, and what other consequences the changes may have (if any).

      +

      PRs with GUI changes are expected to have screenshots depicting the changes. Similarly, when fixing visual or audio issues it’s nice to have sample images, video or audio.

      +

      If there’s a specific issue that’s fixed by the PR, you should mention it. If you believe the issue is completely fixed by the PR, you may also link it so it’s automatically closed when the PR is merged.

      +

      Code and Style Guidelines

      +

      General Rules

      +
        +
      • A lot of code was taken from other projects (e.g. Dolphin, PPSSPP, Gekko, SkyEye). In general, when editing other people’s code, follow the style of the module you’re in (or better yet, fix the style if it drastically differs from our guide).
      • +
      • Line width is typically 100 characters. Please do not use 80-characters.
      • +
      • Don’t ever introduce new external dependencies into Core
      • +
      • Don’t use any platform specific code in Core
      • +
      • Use namespaces often
      • +
      • Avoid the use of C-style casts and instead prefer C++-style static_cast and reinterpret_cast. Try to avoid using dynamic_cast. Never use const_cast.
      • +
      +

      Naming Rules

      +
        +
      • Functions: PascalCase
      • +
      • Variables: lower_case_underscored. Prefix with g_ if global.
      • +
      • Classes: PascalCase
      • +
      • Files and Directories: lower_case_underscored
      • +
      • Namespaces: PascalCase, _ may also be used for clarity (e.g. ARM_InitCore)
      • +
      +

      Indentation/Whitespace Style

      +

      Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.

      +

      Comments

      +
        +
      • For regular comments, use C++ style (//) comments, even for multi-line ones.
      • +
      • For doc-comments (Doxygen comments), use /// if it’s a single line, else use the /** */ style featured in the example. Start the text on the second line, not the first containing /**.
      • +
      • For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
      • +
      +
      // Includes should be sorted lexicographically
      +// STD includes first, then, library includes, and finally citra includes
      +// No blank line between #includes (unless conditional #include presents)
      +#include 
      +#include 
      +#include 
      +#include "common/math_util.h"
      +#include "common/vector_math.h"
      +#include "video_core/pica.h"
      +#include "video_core/video_core.h"
      +
      +namespace Example {
      +
      +// Namespace contents are not indented
      +
      +// Declare globals at the top
      +int g_foo{};            // {} can be used to initialize types as 0, false, or nullptr
      +char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to
      +                        // initialize as nullptr!
      +
      +/// A colorful enum.
      +enum SomeEnum {
      +    ColorRed,   ///< The color of fire.
      +    ColorGreen, ///< The color of grass.
      +    ColorBlue,  ///< Not actually the color of water.
      +};
      +
      +/**
      + * Very important struct that does a lot of stuff.
      + * Note that the asterisks are indented by one space to align to the first line.
      + */
      +struct Position {
      +    int x{}, y{}; // Always intitialize member variables!
      +};
      +
      +// Use "typename" rather than "class" here
      +template 
      +void FooBar() {
      +    const std::string some_string{"prefer uniform initialization"};
      +
      +    int some_array[]{
      +        5,
      +        25,
      +        7,
      +        42,
      +    };
      +
      +    if (note == the_space_after_the_if) {
      +        CallAfunction();
      +    } else {
      +        // Use a space after the // when commenting
      +    }
      +
      +    // Place a single space after the for loop semicolons, prefer pre-increment
      +    for (int i{}; i != 25; ++i) {
      +        // This is how we write loops
      +    }
      +
      +    DoStuff(this, function, call, takes, many, many, arguments, and_becomes_very_very_long, so,
      +            break, it, like, this);
      +
      +    if (this ||
      +        condition_is_also_very_very_long && and_takes_up_multiple && lines && like && this ||
      +        everything || alright || then) {
      +
      +        // Leave a blank space before the if block body if the condition was continued across
      +        // several lines.
      +    }
      +
      +    switch (var) {
      +    // No indentation for case label
      +    case 1: {
      +        int case_var{var + 3};
      +        DoSomething(case_var);
      +        break;
      +    }
      +    case 3:
      +        DoSomething(var);
      +        return;
      +
      +    default:
      +        // Yes, even break for the last case
      +        break;
      +    }
      +
      +    std::vector you_can_declare, a_few, variables, like_this;
      +}
      +
      +} // namespace Example
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/cpu/index.html b/wiki/cpu/index.html new file mode 100644 index 0000000000..5423050617 --- /dev/null +++ b/wiki/cpu/index.html @@ -0,0 +1,220 @@ + + + + + + + + + + + + + + + + + + + + + + CPU - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      CPU

      +

      Citra contains two CPU cores: an interpreter and a JIT core.

      +

      The interpreter is an ARM interpreter called “dyncom”, which was originally taken from a project called SkyEye, and then modified to support the ARMv6 instruction set that the 3DS uses. +Dyncom originally supported ARM7 (ARMv5) and partial ARMv6 only. We added in the remaining ARMv6 media instructions and other fixes ourselves to get 3DS emulation as far as it is.

      +

      The JIT core used in Citra is a dynamic recompiler called “dynarmic”, developed by @MerryMage, and is capable of recompiling the ARMv6K instruction set to x86_64. +The recompiler converts ARMv6 instructions into x86_64 instructions at runtime, injects the resulting chunk of code into RAM, then jumps the host processor to the resulting routine. Instructions that are not implemented by the recompiler fall back into the interpreter. +Dynarmic was developed specially for Citra, and was merged into the master branch in September 2016. The core provides a modest 15-20FPS boost in most games, while some games have received a massive 200% speed boost over the interpreter! +A full design document for Dynarmic can be found on its github repo.

      +

      There are no plans for emulating the ARM9 chip in the 3DS, which is mainly used for security purposes as well as DS games.

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/default-keyboard-bindings/index.html b/wiki/default-keyboard-bindings/index.html new file mode 100644 index 0000000000..bad0c1c71f --- /dev/null +++ b/wiki/default-keyboard-bindings/index.html @@ -0,0 +1,219 @@ + + + + + + + + + + + + + + + + + + + + + + Default Keyboard Bindings - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Default Keyboard Bindings

      +

      Keymapping

      +

      C Prefix: C-Stick
      +D Prefix: D-Pad

      +
      +

      For reference

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/developer-information/index.html b/wiki/developer-information/index.html new file mode 100644 index 0000000000..8cd13999cc --- /dev/null +++ b/wiki/developer-information/index.html @@ -0,0 +1,231 @@ + + + + + + + + + + + + + + + + + + + + + + Developer Information - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Developer Information

      +

      A very incomplete overview of useful information to get started with 3DS development. Please add anything that’s missing :)

      +

      3DS Hardware/Software

      + +

      Homebrew

      +

      A list of a variety of homebrew applications and demos can be found on 3DBrew at Homebrew Applications. They can be used for testing Citra if you have no means of dumping and decrypting commercial games. Smea’s Ninjhax Starter Kit contains pre-compiled binaries of some of these applications.

      +

      Here are some tools useful for homebrew development:

      +
        +
      • devkitARM - Toolchain geared toward compiling homebrew
      • +
      • CTR User Library (ctrulib) - Library for writing usermode arm11 code for the 3DS
      • +
      • picasso and nihstro - Assemblers for shader code for the PICA200 GPU used in the 3DS. nihstro also includes a disassembler.
      • +
      • Aemstro - Older shader (dis)assembler. Nowadays picasso or nihstro should be preferred.
      • +
      • Result code decoder (Python) - This Python script will (hopefully) decode any result codes you might encounter.
      • +
      • 3DS Game Database - Contains data on all 3DS games, their title IDs, update versions, etc.
      • +
      • Homebrew Libraries and Tools - 3DBrew page with more tools and libraries useful for development.
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-config-savegame-from-a-3ds-console/index.html b/wiki/dumping-config-savegame-from-a-3ds-console/index.html new file mode 100644 index 0000000000..6e84ba9760 --- /dev/null +++ b/wiki/dumping-config-savegame-from-a-3ds-console/index.html @@ -0,0 +1,229 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Config Savegame from a 3DS Console - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Config Savegame from a 3DS Console

      +

      How to dump the Config Savegame

      +

      By default, Citra creates a dummy config file representing a 3DS console’s config savegame, which is sufficient to play most games without any work by the user or any files dumped from a real console. However, a dump of a real config savegame from a physical 3DS is required if an error similar to below is encountered while using Citra:

      +
      Service.CFG  core/hle/service/cfg/cfg.cpp:GetConfigInfoBlock:197: Config block 0xB0001 with flags 2 and size 2048 was not found
      +
      +

      This tutorial will cover how to dump the config savegame (alongside its system archives and the shared fonts) from a 3DS console, but note that this file is copyrighted and not allowed to be shared, so don’t ask for it on the forum. If you do not own a 3DS to dump a config savegame from, you are out of luck.

      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +
      Diagram showing the correct location of the config savegame in Citra’s User Directory.
      +
      "User Directory"
      +└── nand
      +    └── data
      +        └── 00000000000000000000000000000000
      +            └── sysdata
      +                └── 00010017
      +                    └── 00000000
      +                        └── config 
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-extra-data-from-a-3ds-console/index.html b/wiki/dumping-extra-data-from-a-3ds-console/index.html new file mode 100644 index 0000000000..cf160a14f7 --- /dev/null +++ b/wiki/dumping-extra-data-from-a-3ds-console/index.html @@ -0,0 +1,252 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Extra Data from a 3DS Console - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Extra Data from a 3DS Console

      +

      How to Transfer 3DS Extra Data to Citra

      +

      In addition to save data, some games and system applications use extra data. Game extra data is stored on the SD card and can be extracted and used by Citra.

      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +

      Checkpoint

      +

      As the supported way of transferring extra data, Checkpoint is easy to install and use.

      +

      Required tools

      +
        +
      • A 3DS with boot9strap installed
      • +
      • Checkpoint
      • +
      • SD card reader (preferred), or a way to use wireless file transfer
      • +
      +

      Installing Checkpoint

      +
        +
      1. Download Checkpoint from the link above.
      2. +
      3. For cia installation, transfer the cia file to the SD card and install it with a cia installer such as FBI. For Rosalina-based Homebrew Launcher, transfer the 3dsx file to /3ds/ on the SD card. Hax-based Homebrew Launchers are not supported by Checkpoint.
      4. +
      +

      Transferring Extra Data

      +
        +
      1. Open Checkpoint. If this is the first time launching Checkpoint, it may take a considerably longer than usual depending on the amount of installed titles.
      2. +
      3. Highlight the game you want to dump by navigating to it with the D-pad and pressing X.
      4. +
      5. Press A and select Backup on the bottom screen. You will be prompted Yes or No. Select Yes by pressing A.
      6. +
      7. You will have the option to name the save folder. Name it whatever you want or use the name given to it. Press OK on the bottom screen.
      8. +
      9. The top screen will flash a message Success! Progress correctly saved to disk. Exit out of Checkpoint.
      10. +
      11. Transfer all files located in /3ds/Checkpoint/extdata/[Game Name]/[Folder created in Step 4] to the computer.
      12. +
      13. Place the files in Citra’s emulated SD card’s extra data directory. You can open the extra data directory by right-clicking on a game in Citra and clicking “Open Extra Data Directory”, and you should put the files inside the user folder. These directories may have to be created if the title the extra data was dumped from hasn’t been played in Citra yet**.
      14. +
      +
      Example diagram showing the correct location of Mario vs. Donkey Kong: Tipping Stars extra data in Citra’s User Directory.
      +
      "User Directory"
      +└── sdmc
      +    └── Nintendo 3DS
      +        └── 00000000000000000000000000000000
      +            └── 00000000000000000000000000000000
      +                └── extdata
      +                    └── 00000000
      +                        └── 000012C8
      +                            └── user
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-game-cartridges/index.html b/wiki/dumping-game-cartridges/index.html new file mode 100644 index 0000000000..90cdec7703 --- /dev/null +++ b/wiki/dumping-game-cartridges/index.html @@ -0,0 +1,253 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Game Cartridges - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Game Cartridges

      +

      How to Dump 3DS Cartridges for Citra

      +

      You must have a 3DS for this; you cannot use a PC alone.

      +

      Note on DLC and updates

      +

      Dumping a cartridge does not dump DLC and updates for that cartridge. Those are stored on the SD card. See Dumping Updates and DLCs for more information.

      +
      +

      GodMode9

      +

      With the onset of sighax and boot9strap, the supported method of dumping game cartridges is GodMode9.

      +

      Required tools

      +
        +
      • Latest version of GodMode9
      • +
      • 3DS system with boot9strap
      • +
      • SD card with enough space to hold the dump; 8GB or higher recommended
      • +
      • SD card reader (preferred), or a way to use wireless file transfer
      • +
      +

      Instructions

      +
        +
      1. Set up GodMode9 using the quick start guide here. boot9strap is recommended.
      2. +
      3. Put the SD card into the 3DS.
      4. +
      5. Boot into GodMode9 by holding (START) and pressing (POWER).
      6. +
      +

      GodMode9 root screen

      +
        +
      1. Select [C:] GAMECART by navigating using the D-Pad and pressing (A).
      2. +
      3. Select [TitleID]_[version].trim.3ds, then select NCSD image options..., then select Decrypt file (0:/gm9/out).
      4. +
      +

      Dumping a cartridge

      +
        +
      1. Once this process completes, continue by pressing (A).
      2. +
      3. Hold (R) and press (START) to power off your 3DS.
      4. +
      5. Eject the SD card from the console and insert it in your computer.
      6. +
      7. Copy the .3ds file inside /gm9/out/ to a folder on your computer.
      8. +
      +

      You can now use this game with Citra. You can open it directly from the menu bar (File > Load File) or add a folder containing all your dumps by double-clicking the + icon in the main Citra window or by double clicking on Add New Game Directory.

      +
      There was an error with dumping
      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-installed-titles/index.html b/wiki/dumping-installed-titles/index.html new file mode 100644 index 0000000000..03afdfd89c --- /dev/null +++ b/wiki/dumping-installed-titles/index.html @@ -0,0 +1,271 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Installed Titles - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Installed Titles

      +

      How to Dump Titles Installed to a 3DS System

      +

      Note on DLC and updates

      +

      The latest version of Citra now supports DLCs and updates. Please see Dumping Updates and DLCs on how to dump them.

      +
      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently and it dumps all the needed files with one operaton, meaning you don’t need to repeatedly dump your games or system software. If you get new games or DLC, those will need to be dumped again.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +

      GodMode9

      +

      With the onset of sighax and boot9strap, the supported method of dumping games and system applications is GodMode9.

      +

      Required tools

      +
        +
      • Latest version of GodMode9
      • +
      • 3DS system with boot9strap
      • +
      • SD card with enough space to hold the dump; 8GB or higher recommended
      • +
      • SD card reader (preferred), or a way to use wireless file transfer
      • +
      +

      Instructions

      +
        +
      1. Set up GodMode9 using the quick start guide here. boot9strap is recommended.
      2. +
      3. Put the SD card into the 3DS.
      4. +
      5. Boot into GodMode9 by holding (START) and pressing (POWER).
      6. +
      +

      GodMode9 root screen

      +
        +
      1. Press the (HOME) button and select Title manager by pressing (A).
      2. +
      3. Select either [A:] SD CARD or [1:] NAND/TWL depending on what you want to dump.
      4. +
      +
        +
      • User Installed/eShop Titles: [A:] SD CARD
      • +
      • System Titles: [1:] NAND/TWL
      • +
      +

      GodMode9 title list

      +
        +
      1. Select the title you want to dump.
      2. +
      3. Select Manage Title....
      4. +
      5. Select Dump CXI/NDS file.
      6. +
      +

      Title management +Finished dump

      +
        +
      1. Wait until the dump is completed, and then press (A) to continue.
      2. +
      3. Hold down (R) and press (START) to power off your 3DS.
      4. +
      5. Take out the SD card and insert into your computer.
      6. +
      7. Navigate to the /gm9/out folder on your SD card.
      8. +
      9. Identify the title. The format of the file name may be one of the following:
      10. +
      +
        +
      • <Title Name> (<Product Code>) (<Region>).cxi
      • +
      • <Title ID> (<Product Code>).cxi
      • +
      +
        +
      1. Copy the CXI to a folder on your computer.
      2. +
      +

      You can now use this ROM/image with Citra. You can open it directly from the menu bar (File > Load File) or add a folder containing all your dumps by double-clicking the + icon in the main Citra window or by double clicking on Add New Game Directory.

      +
      There was an error with dumping
      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-save-data-from-a-3ds-console/index.html b/wiki/dumping-save-data-from-a-3ds-console/index.html new file mode 100644 index 0000000000..9dc6eb1a16 --- /dev/null +++ b/wiki/dumping-save-data-from-a-3ds-console/index.html @@ -0,0 +1,252 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Save Data from a 3DS Console - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Save Data from a 3DS Console

      +

      How to Transfer 3DS Save Data to Citra

      +

      There are multiple ways to transfer 3DS save data to Citra in a usable form, but the important thing to note is that whatever tool used to get the save data off of the 3DS supports exporting expanded save data. Save data lives in Citra’s emulated SD card directories (user/sdmc/Nintendo 3DS/000...0/000...0/title/[game-TID-high]/[game-TID-low]/data/00000001/).

      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +

      Checkpoint

      +

      As the supported way of transferring save data, Checkpoint is easy to install and use.

      +

      Required tools

      +
        +
      • A 3DS with boot9strap installed
      • +
      • Checkpoint.
      • +
      • SD card reader (preferred), or a way to use wireless file transfer
      • +
      +

      Installing Checkpoint

      +
        +
      1. Download Checkpoint from the link above.
      2. +
      3. For cia installation, transfer the cia file to the SD card and install it with a cia installer such as FBI. For Rosalina-based Homebrew Launcher, transfer the 3dsx file to /3ds/ on the SD card. Hax-based Homebrew Launchers are not supported by Checkpoint.
      4. +
      +

      Transferring Save Data

      +
        +
      1. Open Checkpoint. If this is the first time launching Checkpoint, it may take a considerably longer than usual depending on the amount of installed titles.
      2. +
      3. Highlight the game you want to dump by navigating to it with the D-pad.
      4. +
      5. Press A and select Backup on the bottom screen. You will be prompted Yes or No. Select Yes by pressing A.
      6. +
      7. You will have the option to name the save folder. Name it whatever you want or use the name given to it. Press OK on the bottom screen.
      8. +
      9. The top screen will flash a message Success! Progress correctly saved to disk. Exit out of Checkpoint.
      10. +
      11. Transfer all files located in /3ds/Checkpoint/saves/[Game Name]/[Folder created in Step 4] to the computer.
      12. +
      13. Place the files in Citra’s emulated SD card’s save directory. You can open the save directory by right-clicking on a game in Citra and clicking “Open Save Data Directory”. If the directory doesn’t exist, start the game once and the directory will be created.
      14. +
      +
      Example diagram showing the correct location of New Super Mario Bros. 2 save data in Citra’s User Directory.
      +
      "User directory"
      +└── sdmc
      +    └── Nintendo 3DS
      +        └── 00000000000000000000000000000000
      +            └── 00000000000000000000000000000000
      +                └── title
      +                    └── 00040000
      +                        └── 0007ae00
      +                            └── data
      +                                └── 00000001
      +                                    └── BigRedSave.dat
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/index.html b/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/index.html new file mode 100644 index 0000000000..eecbf9eeb9 --- /dev/null +++ b/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/index.html @@ -0,0 +1,260 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping System Archives and the Shared Fonts from a 3DS Console - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping System Archives and the Shared Fonts from a 3DS Console

      +

      Note: although separate in the title, the shared fonts are part of the system archives now. The title was made when they were separate, and is kept unchanged to avoid breaking wiki links. By following the guide below you do get the shared fonts as well.

      +

      How to dump System Archives

      +

      At this time, Citra can run many games without needing to do any special work on a physical 3DS. However, some games do require files dumped from a 3DS in order to function properly. This tutorial will teach you how to dump the system archives (alongside the config savegame), which are critical for some games, such as Pokemon, to work. These files are copyrighted and are not allowed to be shared, so don’t ask for them on the forum. If you do not own a 3DS to dump the files from, you are out of luck.

      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +

      3dsutils

      +

      Required tools

      +
        +
      • A 3DS with Homebrew Launcher access
      • +
      • The 3dsutils homebrew app (Click here for a non-official version)*
      • +
      • An SD card reader or a way to wirelessly transfer files between the 3DS console and a computer
      • +
      +

      *There is no official precompiled version of this app, but a non-official build is provided for convenience. Alternatively, you can install devkitPro and compile it yourself from the 3dsutils source code.

      +

      Instructions

      +
        +
      1. Run 3dsutils via the homebrew launcher.
      2. +
      3. Press A when prompted to begin. The system archives will be dumped. Wait for the process to finish, then press A when prompted to be taken back to the homebrew launcher.
      4. +
      5. There will now be a 3dsutils folder at the root of the 3DS’s SD card. Inside that folder is a folder nand. Transfer the folder nand to the User Directory. The folder will merge with the existing nand folder contained therein. If prompted to overwrite any files, say yes.
      6. +
      +
      Diagram showing the correct location of the system archives and shared font in Citra’s User Directory.
      +
      "User Directory"
      +└── nand
      +    └─── 00000000000000000000000000000000
      +        └── title
      +            ├── 0004009b
      +            │   ├── 00010202
      +            │   │   └── content
      +            │   │       └── 00000000.app.romfs
      +            │   ├── 00010402
      +            │   │   └── content
      +            │   │       └── 00000000.app.romfs
      +            │   ├── 00014002
      +            │   │   └── content
      +            │   │       └── 00000000.app.romfs
      +            │   ├── 00014102
      +            │   │   └── content
      +            │   │       └── 00000000.app.romfs
      +            │   ├── 00014202
      +            │   │   └── content
      +            │   │       └── 00000000.app.romfs
      +            │   └── 00014302
      +            │       └── content
      +            │           └── 00000000.app.romfs
      +            └── 000400db
      +                └── 00010302
      +                    └── content
      +                        └── 00000000.app.romfs
      +
      + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/dumping-updates-and-dlcs/index.html b/wiki/dumping-updates-and-dlcs/index.html new file mode 100644 index 0000000000..7cd142b94b --- /dev/null +++ b/wiki/dumping-updates-and-dlcs/index.html @@ -0,0 +1,273 @@ + + + + + + + + + + + + + + + + + + + + + + Dumping Updates and DLCs - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Dumping Updates and DLCs

      +

      How to Dump Updates and DLCs from a 3DS System

      +

      threeSD

      +

      threeSD is a tool written to help import data from your 3DS for Citra more conveniently and it dumps all the needed files with one operaton, meaning you don’t need to repeatedly dump your games or system software. If you get new games or DLC, those will need to be dumped again.

      +

      Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc. Note that you’ll still need a hacked 3DS with GodMode9 to obtain your keys so that threeSD can decrypt the data on your SD card.

      +

      GodMode9

      +

      With the onset of sighax and boot9strap, the supported method of dumping games and system applications is GodMode9.

      +

      Required tools

      +
        +
      • Latest version of GodMode9
      • +
      • 3DS system with boot9strap
      • +
      • SD card with enough space to hold the dump; 8GB or higher recommended
      • +
      • SD card reader (preferred), or a way to use wireless file transfer
      • +
      +

      Instructions

      +
        +
      1. Set up GodMode9 using the quick start guide here. boot9strap is recommended.
      2. +
      3. Put the SD card into the 3DS.
      4. +
      5. Boot into GodMode9.
      6. +
      +

      GodMode9 root screen

      +
        +
      1. Press the (HOME) button and select Title manager by pressing (A).
      2. +
      3. Select [A:] SD CARD
      4. +
      5. Use the D-Pad to navigate to the DLC / update you want to dump. These are usually at the bottom of the search results.
      6. +
      +
        +
      • Quick tip: Using the left and right D-Pad buttons will let you navigate a large list quickly
      • +
      • Updates - Title ID starts with 0004000e
      • +
      • DLCs - Title ID starts with 0004008c
      • +
      +

      GodMode9 Title listing

      +
        +
      1. Select the Update/DLC.
      2. +
      3. Select Manage Title....
      4. +
      5. Select Build CIA (standard).
      6. +
      +

      AC:NL Welcome Amiibo, Build CIA (standard)

      +
        +
      1. Once the dump is complete, press (A) to continue.
      2. +
      3. Hold down (R) and press (START) to power off your 3DS.
      4. +
      5. Eject the SD card from the 3DS, and insert it in your computer.
      6. +
      7. Navigate to the gm9/out folder on your SD card.
      8. +
      9. Identify the title. The format of the file name may be one of the following:
      10. +
      +
        +
      • <Title Name> (<Product Code>) (<Region>).cia
      • +
      • <Title ID> (<Product Code>).cia
      • +
      +
        +
      1. Copy the CIA to a folder on your computer.
      2. +
      +

      You can now install the Update/DLC to Citra’s emulated SD SYSNAND (File > Install CIA...).

      +
      There was an error with dumping
      + +
      Citra does not detect my DLCs.
      +
        +
      • If you do not own all the DLCs for a game, you must use the latest version of GodMode9 as previous versions did not dump them correctly.
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/faq/index.html b/wiki/faq/index.html new file mode 100644 index 0000000000..473af9f6c3 --- /dev/null +++ b/wiki/faq/index.html @@ -0,0 +1,548 @@ + + + + + + + + + + + + + + + + + + + + + + FAQ - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      FAQ

      +

      About Citra

      +

      What is Citra?

      +

      Citra is a work-in-progress Nintendo 3DS emulator started in early 2013. Citra can currently emulate, with varying degrees of success, a wide variety of different homebrew applications and commercial software.

      +

      What is Citra’s License?

      +

      Citra is an open-source project, licensed under the GPLv2 (or any later version). Refer to the license document for more information.

      +

      Who made Citra?

      +

      Citra has an active team of open-source developers. Over 150 people have worked hard on the project since its founding in 2014! The list of contributors can be found on GitHub.

      +

      Note: Citra is not affiliated with Nintendo in any way.

      +

      Where does the name come from?

      +

      The name is derived from CTR, which is part of the model number of the original 3DS.

      +
      +

      Running games in Citra

      +

      How to get games on Citra?

      +

      In order to run your games, Citra requires that you dump your games, game updates, DLC and other 3DS system files from a hacked 3DS. This is the only legal way to obtain these files for use in Citra. Any other method of obtaining these files is considered piracy and therefore illegal.

      +

      For dumping your games:

      + +

      For dumping your updates and DLC:

      + +

      Although we provide open-source implementations for the 3DS system files in Citra, we recommend users to dump these files from your 3DS for more accuracy:

      + +

      Where can I download games to use with Citra?

      +

      Short answer: You don’t. Buy games and dump them with a Nintendo 3DS.

      +

      Long answer: Downloading commercial games is illegal and thus strongly frowned upon by the Citra developers. To prevent legal issues, this includes gray areas like downloading games which you purchased earlier. You don’t necessarily need to own a 3DS yourself, as you can buy game cartridges and dump them with a friend’s console. On the other hand, copying a friend’s game dump is considered illegal. Please note that any mention or discussion of piracy on our forums or Discord channels will result in being banned from our community.

      +

      Can Citra run encrypted games?

      +

      Yes, though you’ll need to dump your 3DS’ system keys for this to work:

      + +

      Can Citra run Pokémon games?

      +

      All Pokémon games now work properly. For Pokémon X & Y, Linux users building from source need to take a look at Building for Linux for building with the AAC audio decoder.

      +

      Does Citra run on an Apple silicon device?

      +

      Yes! Citra does support Apple silicon (M1/M2) MacOS devices.

      +

      Are you planning on making an iOS Citra port?

      +

      No. We currently have no developers with an interest in making an iOS port happen.

      +

      Can Citra run [Insert retail game name here]?

      +

      Citra can, ostensibly, “play” many different games now and more will become playable as development progress further. Some games/apps, however, will not load at all – only showing a black screen. Others might only show the title screen and then freeze or crash.

      +

      See our Game Compatibility List for more info. You can also help us improve the Game Compatibility List by doing testing and reviewing the game.

      +

      You can expect some games to run slowly, though and to exhibit some gameplay and graphical glitches.

      +

      Does Citra support Wi-Fi, network connectivity or online play?

      +

      Yes, Citra supports networked local Wi-Fi, but does not support connecting to Nintendo’s servers.

      +

      Why don’t my Miis have heads/Why do my Miis have a “No-Entry” Sign as their heads?

      +

      That No-Entry sign is our open-source replacement to prevent you from crashing. For Miis to have proper heads and faces, you’ll need to dump some system files:

      + +

      Does Citra have an Android port?

      +

      Yes, it has been officially released and can be downloaded via https://play.google.com/store/apps/details?id=org.citra.citra_emu

      +

      Does Citra have controller support?

      +

      Yes, you can configure your controller directly through the GUI in Emulation -> Configuration (Citra -> Preferences) -> Controls.

      +

      Can I make Citra fully portable?

      +

      Yes, go to our download page and select Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build. +Extract it (.7z can be extracted using Winrar or 7zip) and put it wherever you wish. Inside the extracted nightly folder, create a folder called user. This Citra should now store all of its config, save files and such inside of this user folder. +Check to make sure that this user folder is in the same folder that contains citra-qt(.exe) +Now you can start this Citra by launching the citra-qt executable found inside of the nightly folder.

      +

      Can I expect Citra to play [GAME] at full-speed?

      +

      Citra can run most games at variable speed, depending on your hardware configuration. +However, not all games are created equally and therefore some games will run at full speed while others might suffer from slow emulation. You may also experience some slowdowns.

      +

      A few things to keep in mind when it comes to performance in Citra in general:

      +
        +
      1. Your CPU’s Single Thread Performance.
      2. +
      +

      Citra, like the 3DS, only utilizes 1 CPU core for running games. This means that your performance in Citra will depend on the Single Thread Performance of your CPU. Refer to your CPU’s benchmark in this graph. If it’s below a score of 1,800 the [GAME] might not be playable at decent speeds.

      +
        +
      1. Your (integrated or dedicated) GPU’s OpenGL drivers.
      2. +
      +

      Your GPU’s “horsepower” isn’t terribly important to performance in Citra, as Citra is mostly a CPU heavy program. However, GPU drivers can vary widely in quality between GPU brands and operating systems. For example, historically AMD has had incredibly badly optimized OpenGL drivers on Windows (pre-driver version 22.7.1). This caused a bottleneck in Citra’s performance, even if the paired CPU’s Single Thread Rating meets or exceeds a score of 1,800. When using the same hardware on Linux though, Citra will run great due to the vastly better (Mesa) drivers.

      +

      In terms of driver performance per GPU brand:

      +

      On Windows: An NVIDIA GPU will give you the best performance, followed by AMD (driver version 22.7.1 and newer) and lastly Intel. Keep in mind that if you’re on AMD GPU hardware from before Arctic Islands/Polaris, you won’t be able to benefit from AMD’s reworked OpenGL implementation, which will result in horrible performance in Citra.

      +

      On Linux: NVIDIA, AMD and Intel all perform well in Citra. AMD here has a slight advantage over AMD’s proprietary drivers on Windows. Intel also has a small uplift in performance. Users should use the open-source Mesa drivers for both Intel and AMD. NVIDIA GPU users should stick to the proprietary drivers.

      +

      On MacOS: MacOS devices using an Intel GPU will perform decently. Those using an AMD GPU may experience similar issues as those seen on older drivers on Windows.

      +
        +
      1. The Citra settings you’re using.
      2. +
      +

      There are a couple settings that can have a big impact on performance. By default, most settings are set to what is most performant and stable. If you’re experiencing performance issues after toggling a few settings, go to Emulation -> Configuration (Citra -> Preferences on MacOS) -> General and select Reset All Settings. This will return all the settings to their default values.

      +

      Another thing to keep in mind is that upscaling textures is relatively heavy on the GPU. Whilst most mid-range GPUs should be able to do this without any hit to the performance (within reason of course), low-end dedicated GPUs and integrated GPUs might struggle doing so.

      +

      Specifically for AMD GPU users on Windows: If you’re stuck on older drivers from before version 22.7.1, and are having issues with performance in a particular game, try disabling Hardware Shaders in Emulation -> Configuration -> Graphics -> Advanced Tab. This sometimes boosts performance in some games. This will not work for users on 22.7.1 or newer.

      +
        +
      1. The game you’re trying to emulate.
      2. +
      +

      As mentioned earlier, not all games are created equal. Citra might run certain games better than others regardless of your hardware. Some games may also require specific workarounds to make them run at decent speeds. These types of workarounds are usually posted on our Game Compatibility List for that game.

      +

      I saw a YouTube video about [GAME]/feature, why doesn’t it work on the nightly build/Official Citra Android build?

      +

      Alternative custom branches may have not been merged into master. We only support nightly builds based on the master branch. +Unofficial builds are not supported. There may be other branches that are planned to be merged, but must go through vetting first to ensure they are good contributions to the project long term. The same holds true for the official Citra Android builds.

      +
      +

      System requirements.

      +

      Which platforms does Citra support?

      +

      We’re pleased to say that Citra works on all three major desktop operating systems and Android!

      +

      Citra is actively tested and supported on various 64-bit version of Windows (10 or newer), MacOS, Linux and Android (9.0 - Pie or newer). Other platforms may work, but aren’t tested by developers. We have no plans to support 32-bit operating systems officially.

      +

      What kind of specification do I need to run Citra?

      +

      The only hard requirements for the official version of Citra is a graphics chip that supports at least OpenGL 4.3 or Vulkan 1.1 and a 64-bit OS running on a standard PC, but you definitely want a processor with the highest possible performance per core.

      +

      What are Citra Android’s requirements?

      +
        +
      • A 64-bit operating system.
      • +
      • Support for OpenGL ES 3.2 or Vulkan 1.1
      • +
      • At least Android 9.0 (Pie) or newer.
      • +
      +

      If you’re unsure whether your Android device meets the requirements, download Aida64 from the Google Play Store. You can find the instruction set (64-bit or 32-bit) information in the CPU tab, the OpenGL ES version in the Display tab and the Android version in the Android tab.

      +

      We also recommend at least a Snapdragon 835 SoC or better. Your experience may vary greatly depending on the quality of your device’s GPU drivers.

      +
      +

      Common issues and troubleshooting methods.

      +

      Where do I begin when attempting to troubleshoot an issue with [GAME] in Citra?

      +

      A log file is a very useful tool for recording relevant information for use in troubleshooting. It records your hardware, settings, Citra version, GPU driver versions and it gives extra information about what Citra was doing before the issue occurred. We will post some common issues below, where the information inside the log file can come in handy. This guide will tell you how to generate a usable log file: How to upload the log file.

      +

      Citra’s log file barely has any information.

      +

      You may have an incorrect log filter configured. To reset it, go to Emulation in the menu bar, and then Configure. Then, in the Debug tab, in the Logging group, reset the Global Log Filter to *:Info.

      +

      My game is crashing, but my Citra log file is empty.

      +

      You may be clearing your log file on accident. This sequence of steps will result in your log file being overwritten:

      +
        +
      1. Open Citra.
      2. +
      3. Play your game until it crashes or experiences the issue, closing Citra.
      4. +
      5. Open Citra again.
      6. +
      7. Open the log directory from Citra’s configuration window.
      8. +
      +

      Since Citra was launched again in step 3, a new log was created. The correct sequence to follow is:

      +
        +
      1. Open Citra.
      2. +
      3. Open the log directory from Citra’s configuration window.
      4. +
      5. Play your game until it crashes or experiences the issue, closing Citra.
      6. +
      +

      Now, without opening Citra again, you should have the correct log file. Note that in the first example, after the citra_log.txt file is overwritten, the citra_log.txt.old.txt file will retain that overwritten information. This is easy to check when looking at the file size. An “empty” log file will only have Citra’s settings recorded and nothing more. That would be around 5KB. A properly generated log file would at least be larger than that.

      +

      When I try to start [GAME], Citra crashes/freezes!

      +

      This can have many different causes. Therefore, it’s useful to have your log file at hand to see if one of the scenarios below matches what your log file recorded. Note that the log file outputs might not be identical to yours even if you have the same issue. We will point out what to look out for in your log file when we can.

      +

      A) log file output:

      +
      *Insert Citra's settings lines here*
      +Input  input_common/udp/client.cpp:StartCommunication:207: Starting communication with UDP input server on 127.0.0.1:26760
      +Frontend  citra_qt/main.cpp:GMainWindow:195: Citra Version: Nightly XXXX  | HEAD-XXXXXXX
      +Frontend  citra_qt/main.cpp:GMainWindow:198: Host CPU: Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz
      +Frontend  citra_qt/main.cpp:GMainWindow:200: Host OS: Windows 10 (10.0)
      +Frontend  citra_qt/main.cpp:CheckForUpdates:829: Unable to start check for updates
      +Service.FS  core/file_sys/ncch_container.cpp:Load:242: Secure1 KeyX missing
      +Service.FS  core/file_sys/ncch_container.cpp:Load:342: NCCH is marked as encrypted but with decrypted exheader. Force no crypto scheme.
      +Frontend  citra_qt/main.cpp:BootGame:1019: Citra starting...
      +Audio.DSP  audio_core/hle/wmf_decoder.cpp:Impl:67: Media Foundation activated
      +Audio.DSP  audio_core/hle/wmf_decoder_utils.cpp:MFDecoderInit:50: Windows(R) Media Foundation found 1 suitable decoder(s)
      +Audio.Sink  audio_core/cubeb_sink.cpp:StateCallback:137: Cubeb Audio Stream Started
      +RPC_Server  core/rpc/rpc_server.cpp:RPCServer:12: Starting RPC server ...
      +RPC_Server  core/rpc/rpc_server.cpp:HandleRequestsLoop:113: Request handler started.
      +RPC_Server  core/rpc/rpc_server.cpp:RPCServer:16: RPC started.
      +Service.HTTP  core/hle/service/http_c.cpp:DecryptClCertA:827: ClCertA file missing
      +

      We can see that Citra attempted to boot the game: Frontend citra_qt/main.cpp:BootGame:1019: Citra starting... +However, before it could do so, it crashed without recording the game’s titleID or your GPU’s drivers. This usually means that there’s an issue with Citra’s Disk Shader Cache. The Disk Shader Cache saves the shaders you encounter while you play your game(s) to your device’s storage. When you encounter the same shader again later, Citra can load that shader from the cache, instead of having to build it again. This reduces shader stutter, making gameplay smoother the longer you play. When the saved cache becomes faulty in some way, or the Disk Shader Cache isn’t functioning correctly for another reason, Citra will crash on a game’s launch with a similar log file output as shown above.

      +

      Since the currently built up shaders might be faulty, we should try deleting those first. Start up Citra, then go to File -> Open Citra Folder. Now open the shaders folder and delete the opengl folder found here. Now try your game again. If the same crash occurs afterwards, try updating your GPU driver to the latest available or reinstall it completely. If all else fails, disable the Disk Shader Cache in Emulation -> Configuration -> Graphics -> Advanced Tab.

      +

      B) Log file output:

      +
      Service.HTTP  core/hle/service/http_c.cpp:DecryptClCertA:827: ClCertA file missing
      +Render.OpenGL  video_core/renderer_opengl/renderer_opengl.cpp:Init:1194: GL_VERSION: 3.3.11411 Core Profile Forward-Compatible Context
      +Render.OpenGL  video_core/renderer_opengl/renderer_opengl.cpp:Init:1195: GL_VENDOR: ATI Technologies Inc.
      +Render.OpenGL  video_core/renderer_opengl/renderer_opengl.cpp:Init:1196: GL_RENDERER: AMD Radeon HD 7770
      +Render.OpenGL  video_core/renderer_opengl/gl_rasterizer.cpp:RasterizerOpenGL:61: Shadow might not be able to render because of unsupported OpenGL extensions.
      +Render.OpenGL  video_core/renderer_opengl/gl_shader_util.cpp:LoadProgram:101: Error linking shader:
      +Vertex shader(s) failed to link.
      +unexpected error.
      +
      +Debug  video_core/renderer_opengl/gl_shader_util.cpp:operator():105: Assertion Failed!
      +Shader not linked
      +

      Shader linking errors are usually caused by old/faulty GPU drivers. If you’re already on the latest available GPU driver for your card, then try disabling Accurate Multiplication in Emulation -> Configuration -> Graphics -> Advanced Tab. Old GPU drivers tend to have issues with this setting.

      +

      C) Log file output:

      +
      Service.FS  core/file_sys/archive_selfncch.cpp:OpenRomFS:193: Unable to read RomFS
      +Service.FS  core/hle/service/fs/fs_user.cpp:OpenFileDirectly:129: failed to get a handle for file [Binary: 000000000000000000000000] mode=1 attributes=0
      +Service.ERR  core/hle/service/err_f.cpp:ThrowFatalError:169: Fatal error
      +Service.ERR  core/hle/service/err_f.cpp:ThrowFatalError:171: Fatal error type: Generic
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:149: PID: 0x0000000B
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:151: REV: 0x00000000_0x0000C8E1
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:153: TID: 0x00000000_0x00000000
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:155: AID: 0x00000000_0x00000000
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:156: ADR: 0x00117EDC
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:159: RSL: 0xC8804464
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:160:   Level: 25
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:161:   Summary: 4
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:162:   Module: 17
      +Service.ERR  core/hle/service/err_f.cpp:LogGenericInfo:163:   Desc: 100
      +

      Service.FS core/file_sys/archive_selfncch.cpp:OpenRomFS:193: Unable to read RomFS +This means that your ROM is corrupted. You’ll need to redump your game. Make sure that your Godmode9 is up-to-date and that you have enough free storage space on your SD-Card to perform the dump.

      + +

      D) Log file output:

      +
      Service.FS  core/file_sys/ncch_container.cpp:OpenFile:130: Failed to open C:\Users\USER\AppData\Roaming/Citra/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e/insert game ID here/content/00000000.app
      +Core  core/core.cpp:Load:293: Failed to load ROM (Error 1)!
      +

      This error usually occurs when you’ve incorrectly built a ROM. This can happen when using an outdated game dumping method instead of Godmode9 or when badly editing/patching a ROM file. Like when you’re patching a ROM with a ROM hack or randomization.

      +

      E) Log file output:

      +
      HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0x00000084 at PC 0x00332C54
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0x00000088 at PC 0x00332C54
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0x0000008C at PC 0x00332C54
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0x00000090 at PC 0x00332C54
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0x00000094 at PC 0x00332C54
      +

      This line may repeat itself over and over, making for a very big log file (sometimes also including some unmapped writes). What this usually means is one of 3 things:

      +
        +
      1. You have an incompatible cheat code active. The log file will tell you if there are any cheat codes active earlier in the log file: Core.Cheats core/cheats/gateway_cheat.cpp:SetEnabled:432: Cheats enabled. This might lead to weird behavior or crashes
      2. +
      +

      Disable all cheats and then restart Citra (important, otherwise they remain active). Now try your game again.

      +
        +
      1. Citra encountered something corrupted. This can be anything from the ROM, game updates, DLC, nand files, ect.
      2. +
      +

      It’s usually best to approach this by process of elimination; Keep individually testing every dumped file that your game uses until you find the one(s) that are causing the unmapped reads, starting with your ROM. It may be useful to set up a portable Citra version for this (instructions on doing so can be found earlier on the FAQ page).

      +
        +
      1. There is a mismatch between your Citra region and the region of your game. In this case the log file usually outputs alternating unmapped reads to unmapped writes lines:
      2. +
      +
      HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0xF94666CF at PC 0x00000000
      +HW.Memory  core/memory.cpp:Write:357: unmapped Write32 0x41F00000 @ 0xF94666CF at PC 0x00000000
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read32 @ 0xF8D6B69F at PC 0x00000000
      +HW.Memory  core/memory.cpp:Write:357: unmapped Write32 0x009F072A @ 0xF8D6B69F at PC 0x00000000
      +HW.Memory  core/memory.cpp:Read:322: unmapped Read8 @ 0x00006B89 at PC 0x00000000
      +HW.Memory  core/memory.cpp:Write:357: unmapped Write8 0x0000008F @ 0x00006B89 at PC 0x00000000
      +

      Go to Emulation -> Configuration -> General and under the Emulation block, set Region: to Auto-select. Now try your game again.

      +

      Unmapped read/write related crashes and freezes can occur both right at the start, as well as during gameplay.

      +

      There is an error that occurs in Citra with Intel HD 4000/2500 integrated GPUs on Windows (and Intel HD Graphics of the same architecture (Ivy Bridge)).

      +

      These GPUs have driver bugs that will cause freezing and crashing, seemingly at random. Some users can run some versions of Citra Nightly with no issues whatsoever, but after updating to a newer, or downgrading to an older Citra version, these crashing/freezing issues start to occur. Other users can’t run any Citra Nightly version at all. The only way to fix this currently is to use Citra Nightly 1782 and to disable V-sync in Emulation -> Configuration -> Graphics -> Advanced Tab. +If you’re unsure what iGPU you’re using (or what generation), right click on your Windows start button and select Device Manager. Expand the Display adapters tab. It should tell you what GPU you have. If it only says Intel HD Graphics, expand the Processors tab as well. Then google your processor name. On Intel’s product page, it should tell you what generation it is from next to the “Code Name”. If it says “Products formerly Ivy Bridge”, the above also applies to you.

      +

      There is a graphical error that occurs in Citra with Intel HD 4400/4600 integrated GPUs on Windows (and Intel HD Graphics of the same architecture (Haswell)).

      +

      These GPUs have driver bugs that will cause Citra to render things incorrectly, resulting in broken graphics. The only way to fix this is to disable Accurate Multiplication in Emulation -> Configuration -> Graphics -> Advanced Tab. +If you’re unsure what iGPU you’re using (or what generation), right click on your Windows start button and select Device Manager. Expand the Display adapters tab. It should tell you what GPU you have. If it only says Intel HD Graphics, expand the Processors tab as well. Then google your processor name. On Intel’s product page, it should tell you what generation it is from next to the “Code Name”. If it says “Products formerly Haswell”, the above also applies to you.

      +

      [GAME] runs way too fast, how can I slow down the emulation?

      +

      Go to Emulation -> Configuration (Citra -> Preferences on MacOS) -> General, set your Emulation Speed slider to your desired speed and disable Use Alternate Speed if that is turned on.

      +

      How to solve weird audio glitches/hitches?

      +

      Go to Emulation -> Configuration (Citra -> Preferences on MacOS) -> Audio, and disable Audio Stretching.

      +

      Why does my game audio sound delayed?

      +

      This can sometimes be caused by V-Sync and/or Audio Stretching. You can find V-Sync in Emulation -> Configuration (Citra -> Preferences on MacOS) -> Graphics -> Advanced Tab, and you can find Audio Stretching in Emulation -> Configuration (Citra -> Preferences on MacOS) -> Audio

      +

      Does Citra have a speed-up/fast forward button?

      +

      Not exactly. You can set up something similar, but this will only work if your set-up can run Citra at those sped up emulation speeds to begin with.

      +

      Go to Emulation -> Configuration (Citra -> Preferences on MacOS) -> General. Set your Emulation Speed slider to what you want your regular speed to be. Then set your Use Alternate Speed slider to what you want your speed-up/fast forward speed to be. Navigate to the Controls -> Hotkey menu. Find the Toggle Alternate Speed option and double click it to change it to whatever key you want your speed-up/fast forward key to be. Press OK and enjoy.

      +

      How to fix “Array Size too short” error?

      +

      This error occurs when attempting to load a Save State on a Citra version that is different from the one that it was created on. Save States aren’t compatible between different Citra versions or even between different Citra installations. It is therefore always recommended to use your in-game save files most of all for recording your progress, and to only use Save States within single gaming sessions.

      +

      If you really need to recover the progress of a particular Save State and you’ve run into this error, you’ll need to find the Citra version you created the Save State on and load it there. Then you can save in-game and continue on the newer Citra version. If you don’t know which Citra version you saved the state on, check the log file. It should detect whether a Save State was made on a different Citra version and tell you the commit hash of that version.

      +

      Citra complains about missing DLLs.

      +

      First, if you’ve downloaded any DLL files from the Internet and placed them in the Citra or a system folder, remove them first, they will not solve your problem and may cause system instability. Then download and install the x64 variant (vc_redist.x64.exe) of Visual C++ Redistributable for Visual Studio 2017 from Microsoft. If that doesn’t help, ensure you have also extracted the DLL files that come included with the Citra builds and that they are in the same directory as the executable.

      +

      A message box pops up saying the application was unable to start correctly 0xc000007b.

      +

      See above about missing DLLs. If that doesn’t help, see the first entry below this one about the requirement for those on Windows 10 N or KN to install the Windows Media Feature Pack.

      +

      Citra complains about “Entry Point Not Found/MF.dll not found”

      +

      Type winver into your Windows search bar and launch the prompt when it pops up. This should give you information about your Windows installation and update version. It should look something like this:

      +
      Microsoft Windows
      +Version XXXX (OS build XXXXX.XXXX)
      +Microsoft Corporation. All rights reserved.
      +
      +The Windows 10 (Pro) (N or KN).....
      +

      If yours says that you’re on a Windows 10 N or KN version, it means that you’re using a Windows version that released without a bunch of media foundation tools. Citra requires some of those, which is why that error occurs. Thankfully, you can fix this by installing the Windows media feature pack. Microsoft changed how to do this a couple Windows 10 versions ago.

      +

      For those on Windows 10 Version 1909 (OS build 18363.XXXX) or newer:

      +

      The Media Feature Pack for N versions of Windows 10 is available for download as an Optional Feature. To install the Media Feature Pack, navigate to Settings > Apps > Apps and Features > Optional Features > Add a Feature and find the Media Feature Pack in the list of available Optional Features. Note, you will not be prompted to restart your computer, but you must restart in order to successfully complete installation of the Media Feature Pack.

      +

      For those on Windows 10 Version 1903 (OS build 18362.XXXX) or older:

      +

      Head to https://www.microsoft.com/en-us/software-download/mediafeaturepack and specify which version of Windows 10 you’re on. Then download and install the Media Feature Pack. Once installed, restart your PC if the installer doesn’t prompt you to do so. Now try running Citra again.

      +

      I’ve dumped my game but when I load it, Citra crashes/prints a bunch of gibberish to the console!

      +

      Games need to be decrypted on a 3DS before being usable in Citra (unless you dump your system keys). This is a technical limitation, and it is unlikely that it can be removed in the foreseeable future. To decrypt your games, you will need to have a 3DS system with boot9strap installed and follow one of the following guides:

      + +

      What should I do if I get an error saying something like GetConfigInfoBlock: Config block 0xXXXXX with flags X and size X was not found?

      +

      Sometimes a game will freeze and you’ll get an error which looks like this in the log, usually followed by a “Fatal Error”:

      +
      Service.CFG  core\hle\service\cfg\cfg.cpp:Service::CFG::GetConfigInfoBlock:236: Config block 0xA0001 with flags 2 and size 2 was not found
      +

      If a log file with this error is read by the Citra bot, it might tell you “System configuration block 0xXXXXX appears to be corrupted.”

      +

      In this case: Start Citra, go to File -> Open Citra Folder and follow this file path: nand/data/00000000000000000000000000000000/sysdata/00010017/00000000/. Delete the config file found here. Now restart Citra and try your game again. Make sure you’re on the latest Citra version. If this does not work, then note the config block number (0xA0001 in the example) and file a bug report.

      +

      How can I fix the API ERROR 1282 OPENGL error? I can’t figure out what is causing this to happen!

      +

      This is the result of third-party application that uses overlays which might conflict with Citra. +The console will print this error log:

      +
      Render.OpenGL  video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:469: API ERROR 1282: GL_INVALID_OPERATION error generated. Function glMatrixMode is deprecated and not available in preview contexts.
      +Render.OpenGL  video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:469: API ERROR 1282: GL_INVALID_OPERATION error generated. Function glPushMatrix is deprecated and not available in preview contexts.
      +Render.OpenGL  video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:469: API ERROR 1282: GL_INVALID_OPERATION error generated. Function glLoadIdentity is deprecated and not available in preview contexts.
      +Render.OpenGL  video_core\renderer_opengl\renderer_opengl.cpp:DebugHandler:469: API ERROR 1282: GL_INVALID_OPERATION error generated. Function glOrtho is deprecated and not available in preview contexts.
      +

      So far only MSI Afterburner is being reported to have conflicts with Citra, therefore it is advisable to close it before launching Citra.

      +

      Where is the folder for the emulated SD card?

      +

      The folder for the emulated SD card is named sdmc and can be found in Citra’s User Directory.

      +

      My issue isn’t mentioned above/I tried the fix for my issue but it didn’t work for me.

      +

      Make sure that you’re on the latest Citra Nightly version. If you’ve changed any of Citra’s settings, make sure to to go to Emulation -> Configuration -> General (Citra -> Preferences -> General on MacOS) and select Reset All Settings. If the issue still occurs, try asking for support in the Citra Discord server or on the Citra Forums.

      +
      +

      Networking Support

      +

      What is this?

      +

      Citra’s networking support emulates the 3DS’ local Wi-Fi. On a real 3DS, this allows you to play games with people next to you. With Citra’s implementation of this feature, you can play with other people on Citra anywhere. This is not an implementation of connecting to Nintendo’s servers over Wi-Fi.

      +

      Why don’t I have this feature?

      +

      You are using an old version of Citra.

      +

      What’s the difference between public and unlisted rooms?

      +

      When you make a public room, Citra connects to the Citra Web Service, authenticates yourself using your token and username, and sends the room details. Then, the Citra Web Service will add your room to the public room listing, so when people go in the Public Game Lobby, they will see the room. Something important to note about a public room is that the Citra Web Service only hosts room listings, and not the room itself. The room will still be hosted on your computer.

      +

      When you make an unlisted room, Citra opens a room for any incoming connections, without connecting to the Citra Web Services. For other people to join the room, they will need to enter your IP manually, since they’re not going through the Public Game Browser listing.

      +

      How do I join a public room?

      +

      To join a public room, follow these steps:

      +
        +
      1. Go to Multiplayer in the menu bar, and click Browse Public Game Lobby.
      2. +
      3. Set your nickname in the top left.
      4. +
      5. Double click on a room in the Public Room Browser dialog to join it.
      6. +
      7. Double click on a game in the Citra main window to start it.
      8. +
      +

      How do I join a unlisted room?

      +

      To join a unlisted room, follow these steps:

      +
        +
      1. Go to Multiplayer in the menu bar, and click Direct Connect to Room.
      2. +
      3. Enter the IP and port of the host you’re connecting to, your nickname, and password of the room if applicable.
      4. +
      5. Click connect to join the room.
      6. +
      +

      How do I make a public room?

      +

      To make a public room, follow these steps:

      +
        +
      1. If you and the people you are playing with are on different Wi-Fi networks, setup port forwarding in your router settings.
      2. +
      3. Go to Multiplayer in the menu bar, and click Create Room.
      4. +
      5. Enter the name of your room to be shown in the public listing and chat window, your preferred nickname, the game that will be played, an optional password if you need it, and the max number of players that can join the room. Unless you know you need it, you shouldn’t have to touch the port number.
      6. +
      7. Click Host Room to create the room.
      8. +
      +

      How do I make an unlisted room?

      +

      To make an unlisted room, follow these steps:

      +
        +
      1. If you and the people you are playing with are on different Wi-Fi networks, setup port forwarding in your router settings.
      2. +
      3. Go to Multiplayer in the menu bar, and click Create Room.
      4. +
      5. Enter the name of your room to be shown in the chat window, your preferred nickname, the game that will be played, an optional password if you need it, and the max number of players that can join the room. Unless you know you need it, you shouldn’t have to touch the port number.
      6. +
      7. At the bottom, set the room type combo box to Unlisted.
      8. +
      9. Click Host Room to create the room.
      10. +
      +

      Why when I join a multiplayer room does it say that I’m “Not playing a game” even when I am?

      +

      This happens when you use Save States prior to connecting to a multiplayer room. Save States should be avoided entirely when using multiplayer.

      +

      Why does this error occur when attempting to join a multiplayer room?

      +
      Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room hst and verify that the host is properly configured with the external port forwarded.
      +

      Citra does not host your rooms for you on our servers. This means that when you create a multiplayer room, your computer is used as the server. The room host’s router needs to be set up to allow for other users to join your room. You do that by forwarding the port that Citra uses. Port forwarding is accomplished differently depending on your router model, so we recommend consulting your router’s instruction manual to figure out how to make it work for you.

      +

      Are Download Play (DLP) features supported in Citra?

      +

      Yes, though you’ll need to dump some extra system files and enable a couple settings for it to work. You can find the instructions on how to set it up at the bottom of this page: Multiplayer.

      +

      Keep in mind that both you, and the person you’re attempting to use the Download Play feature with will need to follow the instructions for it to work.

      +

      Can I use Citra to play multiplayer together with someone on a 3DS?

      +

      No. Citra only supports local wireless features between other Citra instances through our multiplayer rooms.

      +
      +

      Development and contributions

      +

      How can I develop or contribute to the project?

      +

      If you’re interested in contributing, fork the project here in GitHub, and then create a Pull Request when you’re ready to submit your contribution. Unless your change is trivial, however, it is strongly recommended that you join our development channel (#citra-dev @ Libera.Chat) to coordinate with the developers beforehand. Make sure to review our coding guidelines and ensure your changes follow them. If you’re looking for ideas on things to work on, try looking around our issue tracker. Some issues are tagged with the E-easy label, which means they’re smaller tasks that should be easier to get into.

      +

      I’d like to be a beta tester; how can I help?

      +

      If you try some games and run into issues like graphical glitches, freezes and especially regressions from previous versions, you can try reporting them in our issue tracker, accompanied by logs from the emulator if possible. Do not report an issue if a game simply fails to boot entirely.

      +

      Non-official builds are faster, have more features and run more games. Why don’t you work with the people who create those?

      +

      Most non-official builds are usually just a collection of different features currently being worked on by Citra contributors from the community. +These features are not part of the official version (yet) because they are either broken-by-design and would possibly hinder development soon or because they are still work in progress. +Also, each change will go through a review process. Features found in non-official versions are often in the review phase already and will be included in official versions about a month or two later.

      +

      If you are the author of a non-official build, make sure you still follow the license of Citra.

      +

      I think what you guys are doing is awesome! I am not a developer, but still want to support the project. What can I do?

      +

      That’s awesome! Such support is what motivates us to keep working! Stick around and keep motivating our work!

      +

      If you’re interested in donating, we would gladly accept used hardware, games for testing, or money for development/infrastructure costs. Please see our donations page for more information, or join our IRC channel (#citra @ Libera.Chat) or Discord server and contact a developer.

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/home/index.html b/wiki/home/index.html new file mode 100644 index 0000000000..bbf794382a --- /dev/null +++ b/wiki/home/index.html @@ -0,0 +1,317 @@ + + + + + + + + + + + + + + + + + + + + + + Home - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Home

      +

      Citra – 3DS Emulator and Debugger

      +

      GitHub Actions Build Status

      +

      Citra is an open-source Nintendo 3DS emulator/debugger written in C++.

      +

      Citra’s features include better visual output, debugging homebrew, and controller support.

      +

      The Citra repositories are hosted on GitHub. +Citra is licensed under GPLv2 (or any later version). Refer to the license.txt file included.

      +

      Usage

      +

      You may download a precompiled binary from our website, or you can build it yourself from the source code.

      + +

      If you are having trouble building Citra from the source code, see this wiki page:

      + +

      Now, you’ll need to dump the games you want to play with your 3DS.

      + +

      If you have any save files or extra data on your 3DS that you want to import into Citra, you’ll have to dump them as well.

      + +

      If you have updates or DLCs on your 3DS that you want to use with Citra, you’ll have to dump them as well.

      + +

      In order to make some games work, you’ll have to dump some system files from your 3DS.

      + +

      You can find a reference for Citra’s default keyboard bindings here:

      + +

      If you have any questions about Citra, first check these pages:

      + +

      If you don’t see your question answered there, feel free to ask at these places:

      + +

      Development

      +

      If you are interested in contributing to Citra’s code, the first thing you should read is this guide, which will show you what style to code in:

      + +

      You can find info about the 3DS on these pages:

      + +

      When you are ready, this page will show you how to use Git to setup your own repository:

      + +

      Using log filters, you can configure Citra to make development easier.

      + +

      You can find various Homebrew that test the accuracy of Citra here:

      + +

      Now that everything is setup, you can take a look at these places to see what needs to be done:

      + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/index.html b/wiki/index.html new file mode 100644 index 0000000000..17980725d4 --- /dev/null +++ b/wiki/index.html @@ -0,0 +1,343 @@ + + + + + + + + + + + + + + + + + + Wikis - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Wikis

      + + + + + +
      +
      +

      _Sidebar

      +

      Home Users: FAQ Legacy Builds User Directory Citra Web Service Compatibility List Android user data Installing FFmpeg Dumping guides: AES keys Game cartridges Installed titles Updates and DLCs Save data Extra data Config savegame System archives General: Contributing Donating Developers: Developer information Common issues Building Citra: Windows macOS Linux Android OpenBSD 3DS CPU 3DS documentation 3DS tests LLE library applet Log filters APK signing in Bitrise Issue labels Stack trace guide Typical Git workflow

      + Continue Reading +
      +
      + + +
      +
      +

      AES Keys

      +

      How to obtain AES Keys Users can provide some additional crypto keys to enable some advanced features in Citra. These keys are not officially provided by Citra due to legal considerations. +Automatically (Recommended) In this method, you will create aes_keys.txt and seeddb.bin files from your console using a GodMode9 script. This will dump all the keys and other secrets you need for game decryption, Miis, amiibo, etc. This requires your 3DS to be on firmware 11.

      + Continue Reading +
      +
      + + +
      +
      +

      Archive of 3DS Documentation

      +

      For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation. +A wiki dedicated to 3DS reverse-engineering +fincs’s notes on various PICA200 features: Procedural texture generation, shadow mapping, gaseous rendering +mike’s transcript of the gaseous rendering patent wwylele’s diagram of gaseous rendering based on the said patent Subv’s notes on the kernel scheduler implementation

      + Continue Reading +
      +
      + + +
      +
      +

      Archive of 3DS Tests

      +

      For better or worse, there is no unified way of writing and collecting tests written against 3DS software or hardware. This page hence seeks to gather a list of various repositories of 3DS tests. +Note: When adding to the list, if there are any prerequisites for a test outside of simply setting up a working devkitPro environment, please be sure to state them somewhere. +Citra’s official test suite +aroulin’s tests

      + Continue Reading +
      +
      + + +
      +
      +

      Building for Android

      +

      Dependencies Android Studio NDK and CMake Git Cloning Citra with Git git clone --recursive https://github.com/citra-emu/citra.git Citra by default will be cloned into - +C:\Users\\citra on Windows ~/citra on Linux And wherever on macOS Building Start Android Studio, on the startup dialog select Open. Navigate to the citra/src/android directory and click on OK. In Build > Select Build Variant, select release or relWithDebInfo as the “Active build variant”. Build the project with Build > Make Project or run it on an Android device with Run > Run 'app'.

      + Continue Reading +
      +
      + + +
      +
      +

      Building for Linux

      +

      An unofficial PKGBUILD of Citra is available for Arch Linux on the AUR. +Dependencies: You’ll need to download and install the following to build Citra: +SDL2 +Deb: sudo apt install libsdl2-dev Arch: pacman -S sdl2 Fedora: sudo dnf install SDL2-devel OpenSUSE: zypper in libSDL2-devel OpenSSL (optional) +Deb: sudo apt install libssl-dev Arch: pacman -S openssl-1.0 Fedora: sudo dnf install openssl-devel OpenSUSE: zypper in openssl-devel Qt 6.2+ +Only 6.2+ versions are tested.

      + Continue Reading +
      +
      + + +
      +
      +

      Building for macOS

      +

      Dependencies: It’s recommended that you use homebrew to install dependencies. You’ll need to download and install the following to build Citra: +CMake (brew install cmake) glslang (brew install glslang) A recent version of Xcode and the Xcode command line tools Cloning Citra in Git: git clone --recursive https://github.com/citra-emu/citra cd citra Using CMake: Create a build folder and generate makefiles for the build: +mkdir build cd build cmake .. Building Citra make -j4 A citra-qt.

      + Continue Reading +
      +
      + + +
      +
      +

      Building for OpenBSD

      +

      OpenBSD is not officially supported. These instructions are not actively updated and represent what happened to work for one user on amd64 in March 2018. +Install the required packages: (Please amend if you notice some are missing, I did not test this on a clean installation!) +pkg_add cmake sdl2 qtbase The repository uses submodules, so remember to clone it recursively: +git clone --recursive https://github.com/citra-emu/citra cd citra To build, run the following in the repository root directory:

      + Continue Reading +
      +
      + + +
      +
      +

      Building for Windows

      +

      MSVC Build for Windows Minimal Dependencies On Windows, all library dependencies are automatically included within the “externals” folder or can be downloaded on-demand. To build Citra, you simply need to install: +Visual Studio 2022 - Make sure to select C++ support in the installer. +CMake - Used to generate Visual Studio project files. Vulkan SDK - Make sure to select Latest SDK. +Git - We recommend Git for Windows. While installing Git Bash, you should tell it to include Git in your system path.

      + Continue Reading +
      +
      + + +
      +
      +

      Citra Android user data and storage

      +

      Citra’s user data storage on Citra Android Beta 16+ is a bit more complicated than it used to be. This is due to Google mandating that all Android apps need to use SAF (Safe Access Storage) moving forward. +How to set up your Citra user data folder Click to expand: +Updating from an older Citra version +After installing a recent Citra build, you’ll be greeted by a pop-up to set up a user data folder.

      + Continue Reading +
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      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/index.json b/wiki/index.json new file mode 100644 index 0000000000..0967ef424b --- /dev/null +++ b/wiki/index.json @@ -0,0 +1 @@ +{} diff --git a/wiki/installing-ffmpeg-for-the-video-dumper/index.html b/wiki/installing-ffmpeg-for-the-video-dumper/index.html new file mode 100644 index 0000000000..812a70194f --- /dev/null +++ b/wiki/installing-ffmpeg-for-the-video-dumper/index.html @@ -0,0 +1,236 @@ + + + + + + + + + + + + + + + + + + + + + + Installing FFmpeg for the Video Dumper - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Installing FFmpeg for the Video Dumper

      +

      If you try to use the video dumper without a compatible install of FFmpeg, you will receive an error message indicating so with the version of FFmpeg you need to install. This guide will walk you through installing a compatible FFmpeg to enable using the video dumper feature.

      +

      Windows

      +
        +
      1. Click here to download a compatible release of FFmpeg. Then extract the file you downloaded.
      2. +
      3. Open Citra and in the menu bar go to Tools -> Dump Video.
      4. +
      5. In the error dialog that opens, click “Open”. In the file dialog that opens, browse to where you extracted FFmpeg to and open the extracted FFmpeg folder.
      6. +
      +

      After completing these steps, Citra should inform you FFmpeg has successfully been installed into Citra. You should then be able to use the video dumper as normal.

      +

      Other OSes

      +

      Other operating systems have package managers that allow you to easily install a compatible FFmpeg.

      +

      macOS

      +
        +
      1. If you have not already, install the Homebrew package manager.
      2. +
      3. In a terminal window, install FFmpeg using Homebrew: brew install ffmpeg@6
      4. +
      +

      Linux

      +

      If you are using the Flatpak, you should not need to install FFmpeg as it is part of the runtime.

      +

      The AppImage builds are currently built against FFmpeg 4.2, as comes with Ubuntu 20.04. You can install a compatible version with one of the following commands, depending on your distro:

      +
        +
      • Ubuntu 20.04: sudo apt install ffmpeg
      • +
      • Arch Linux: sudo pacman -S ffmpeg4.4
      • +
      • Fedora: sudo dnf install compat-ffmpeg4
      • +
      +

      Note that if your distro does not provide a compatible version, you must find a suitable build elsewhere. You can also build Citra from source to use the version of FFmpeg you have installed.

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/issue-labels/index.html b/wiki/issue-labels/index.html new file mode 100644 index 0000000000..a538b6de95 --- /dev/null +++ b/wiki/issue-labels/index.html @@ -0,0 +1,269 @@ + + + + + + + + + + + + + + + + + + + + + + Issue Labels - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Issue Labels

      +

      We issue several kinds of issue labels in GitHub’s issue tracker to help organize issue. This page contains descriptions of each labels. If you’re a developer and add a new label, please try to remember to document it here.

      +

      “A-” labels (“Area”)

      +

      Broadly identify the area or module of the code this issue is related to.

      +
        +
      • A-audio: Audio output, DSP or CSND emulation.
      • +
      • A-build-system: Our CMake build system or build automation on Travis CI or AppVeyor.
      • +
      • A-cpu: CPU emulation, either the interpreter (Dyncom) or JIT recompiler (Dynarmic).
      • +
      • A-filesystem: Emulation of the FS service and code which is used to implement it. (Savefiles, SD access, etc.)
      • +
      • A-frontend: The SDL or Qt frontends. (Any code in citra or citra-qt.)
      • +
      • A-graphics: The issue affects graphical output of the emulator (glitches, missing objects, ..).
      • +
      • A-kernel: Core 3DS kernel HLE. Includes all syscall handling, kernel objects, scheduler, etc. Does not include HLE services.
      • +
      +

      “E-” labels (“Effort”)

      +

      Attempt to gauge the difficulty or effert needed to fix or implement an issue. Useful for beginners looking for tasks to do. In any case it’s recommended that contributors join the IRC channel and talk with a developer first before starting non-trivial work.

      +
        +
      • E-easy: Easy tasks that shouldn’t require critical design work or deep knowledge of the 3DS internals.
      • +
      • E-intermediate: Tasks requiring more effort which should probably have input from existing contributors.
      • +
      • E-hard: Requires major design work or very good knowledge of the 3DS system.
      • +
      +

      “F-” labels (“Feature”)

      +

      Once an issue has been identified to be caused by a specific piece of code / feature in Citra it will be tagged with these. We usually call each feature by how it’s named on the Citra side, however, some features map exactly to 3DS or unimplemented features.

      +
        +
      • F-audio:csnd: This issue is due to the unimplemented csnd service
      • +
      • F-audio:dsp-hle: This issue is in the HLE implementation of the DSP firmware
      • +
      • F-audio:pipe3: This issue is due to an unimplemented DSP pipe
      • +
      • F-cpu:interpreter: The CPU interpreter is affected exclusively
      • +
      • F-cpu:jit: The CPU JIT is affected exclusively
      • +
      • F-gpu:depth: Emulated depthbuffer is wrong or depth comparisons fail
      • +
      • F-gpu:gl-renderer: The OpenGL renderer is affected exclusively
      • +
      • F-gpu:gs: Geometry Shaders of the 3DS GPU
      • +
      • F-gpu:proctex: Texture unit 3 (Produceral textures) of the 3DS GPU
      • +
      • F-gpu:scissor: GPU Scissor testing
      • +
      • F-gpu:shader-jit: The Shader JIT is affected exclusively
      • +
      • F-gpu:shadow-2d: 2D Texture Shadow feature of the 3DS GPU
      • +
      • F-gpu:shadow-cube: Cubemap Shadow feature of the 3DS GPU
      • +
      • F-gpu:sw-rasterizer: The software renderer is affected exclusively
      • +
      • F-gpu:tex-fwd: This problem is related to our texture-forwarding (or upscaled rendering)
      • +
      • F-gpu:texture-cube: Cubemapping feature of the 3DS GPU
      • +
      • F-gpu:vk-renderer: The Vulkan renderer is affected exclusively
      • +
      +

      “pr:” labels

      +

      Used exclusively to tag pull requests. Not used very often.

      +
        +
      • pr:abandoned: PR hasn’t had any activity from the author in a while.
      • +
      • pr:conflicted: PR has conflicts with master and needs a rebase.
      • +
      • pr:needs-review: PR needs review from a maintainer. (Either because it hasn’t been looked at or because it has been updated since the last review.)
      • +
      • pr:needs-work: PR has been reviewed and changes have been requested.
      • +
      • pr:reviewed: PR has been reviewed by a maintainer but additional reviews are welcome.
      • +
      +

      “T-” labels (“Type”)

      +

      TODO

      +

      Misc. labels

      +
        +
      • canary-merge: PR will be auto-merged with Citra Canary on every build.
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/lifetime-of-an-lle-library-applet/index.html b/wiki/lifetime-of-an-lle-library-applet/index.html new file mode 100644 index 0000000000..847bde19ad --- /dev/null +++ b/wiki/lifetime-of-an-lle-library-applet/index.html @@ -0,0 +1,215 @@ + + + + + + + + + + + + + + + + + + + + + + Lifetime of an LLE library applet - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Lifetime of an LLE library applet

      +

      Library applets are a kind of program that can run concurrently with the application, they are started via the APT service. There can only be one library applet running at any given time.

      +

      Below is the startup and exit sequence of an LLE library applet. +

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/log-filters/index.html b/wiki/log-filters/index.html new file mode 100644 index 0000000000..1615678562 --- /dev/null +++ b/wiki/log-filters/index.html @@ -0,0 +1,237 @@ + + + + + + + + + + + + + + + + + + + + + + Log Filters - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Log Filters

      +

      Citra supports configurable filtering of log message per-class. This is especially useful if you’re debugging a subsystem and want very detailed messages from it or if you want to silence some annoyingly spammy errors (e.g. unimplemented GPU features.)

      +

      Messages are filtered in each class according to their severity, the filter will block all messages in the class that are below the configured severity. The severity levels are:

      +
        +
      • Trace: Extremely detailed and repetitive (many times per frame) debugging information that is likely to pollute logs.
      • +
      • Debug: Less detailed debugging information.
      • +
      • Info: Status information from important points during execution.
      • +
      • Warning: Minor or potential problems found during execution of a task.
      • +
      • Error: Major problems found during execution of a task that prevent it from being completed.
      • +
      • Critical: Major problems during execution that threathen the stability of the entire application. (This severity cannot be filtered out.)
      • +
      +

      Note that Trace is permanently filtered out in non-Debug builds for performance reasons.

      +

      Class names can be discovered from the log messages themselves. For example, this message is in the class Service:

      +
      [  10.285042] Service  core/hle/service/service.h:Service::Interface::SyncRequest:84: unknown/unimplemented function '0x01020000': port=APT:U
      +

      A complete list can be found in the source in log.h

      +

      Log Filters

      +

      To configure the log filter, you need to change the configuration in Emulation > Configure... > General > Debug. Change the Logging > Global Log Filter setting.

      +

      The filter string consists of a space-separated list of filter rules, each of the format :. is a log class name, with subclasses separated using periods. `*` wildcards are allowed and can be used to apply a rule to all classes . a severity level name which will be set as the minimum logging level of the matched classes. Rules are applied left to right, with later rules overriding previous ones in the sequence.

      +

      A few examples of filter rules:

      +
        +
      • *:Info – Resets the level of all classes to Info.
      • +
      • Service:Info – Sets the level of Service to Info (without affecting its subclasses).
      • +
      • Service.FS:Trace – Sets the level of the Service.FS class to Trace.
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/page/1/index.html b/wiki/page/1/index.html new file mode 100644 index 0000000000..feee3bb478 --- /dev/null +++ b/wiki/page/1/index.html @@ -0,0 +1,10 @@ + + + + https://citra-emu.org/wiki/ + + + + + + diff --git a/wiki/page/2/index.html b/wiki/page/2/index.html new file mode 100644 index 0000000000..7f6df6c758 --- /dev/null +++ b/wiki/page/2/index.html @@ -0,0 +1,335 @@ + + + + + + + + + + + + + + + + + + Wikis - Citra + + + + + + + + + + + + + + + + +
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      + +
      + +
      +
      + +

      Wikis

      + + + + + +
      +
      +

      Citra Legacy Builds

      +

      As the Citra team is working on modernizing the emulator, with features such as a higher OpenGL requirement on PC and upgrading our Qt interface to Qt6, we have sadly had to drop support for some older hardware and older operating system versions. This page is an archive of all the older builds you may need to use to use Citra. +Thank you to Citra staff member TGP17 for compiling the Linux AppImages for us to use here!

      + Continue Reading +
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      + + +
      +
      +

      Citra Web Service

      +

      Citra Web Tokens Citra web tokens are unique identifiers that allow your personal Citra installation to be able to log in to Citra’s Web Services, without having to save your email and password. Logging in to your Web Services account allows you to provide more detailed statistics with telemetry, among other things. +Getting A Token If you haven’t done so already, register on the Citra Community Forums. Log in to your forum’s account.

      + Continue Reading +
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      + + +
      +
      +

      Common Issues

      +

      Building for all platforms If you have encountered such an error: /path/to/citra/externals/ does not contain a CMakeLists.txt file., while configuring in CMake, it means you forgot to add --recursive when git clone. You can fix it by the following commands to obtain all submodules: +git submodule init git submodule update --recursive Building for Windows For running Citra builds, make sure to have Qt5Core.dll, Qt5Gui.dll, Qt5OpenGL.dll, Qt5Widgets.dll, Qt5Multimedia.dll, Qt5Network.dll and SDL2.dll in either the application directory or in the system PATH.

      + Continue Reading +
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      + + +
      +
      +

      Compatibility List

      +

      Compatibility List We’ve just released an official Game Compatibility List, and you can check it out here. +If a game is listed as being compatible with Citra but you are having trouble with it, please refer to the FAQ before posting to the support forum. +Additional Files Some games require some files to be dumped from a 3DS console and integrated into Citra in order to work. Below are known games requiring files.

      + Continue Reading +
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      + + +
      +
      +

      Contributing

      +

      Reporting Issues The issue tracker is not a support forum. Unless you can provide precise technical information regarding an issue, you should not post in it. If you need support, first read the FAQ and then either visit our IRC or Discord channel, our forum or ask in a general emulation forum such as /r/emulation. If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.

      + Continue Reading +
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      + + +
      +
      +

      CPU

      +

      Citra contains two CPU cores: an interpreter and a JIT core. +The interpreter is an ARM interpreter called “dyncom”, which was originally taken from a project called SkyEye, and then modified to support the ARMv6 instruction set that the 3DS uses. Dyncom originally supported ARM7 (ARMv5) and partial ARMv6 only. We added in the remaining ARMv6 media instructions and other fixes ourselves to get 3DS emulation as far as it is.

      + Continue Reading +
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      + + +
      +
      +

      Default Keyboard Bindings

      +

      C Prefix: C-Stick +D Prefix: D-Pad +For reference

      + Continue Reading +
      +
      + + +
      +
      +

      Developer Information

      +

      A very incomplete overview of useful information to get started with 3DS development. Please add anything that’s missing :) +3DS Hardware/Software 3DBrew is probably the best resource for the 3DS hardware/software internals ARM11 MPCore Reference Manual ARM946E-S ™ Reference Manual Homebrew A list of a variety of homebrew applications and demos can be found on 3DBrew at Homebrew Applications. They can be used for testing Citra if you have no means of dumping and decrypting commercial games.

      + Continue Reading +
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      + + +
      +
      +

      Dumping Config Savegame from a 3DS Console

      +

      How to dump the Config Savegame By default, Citra creates a dummy config file representing a 3DS console’s config savegame, which is sufficient to play most games without any work by the user or any files dumped from a real console. However, a dump of a real config savegame from a physical 3DS is required if an error similar to below is encountered while using Citra: +Service.CFG core/hle/service/cfg/cfg.cpp:GetConfigInfoBlock:197: Config block 0xB0001 with flags 2 and size 2048 was not found This tutorial will cover how to dump the config savegame (alongside its system archives and the shared fonts) from a 3DS console, but note that this file is copyrighted and not allowed to be shared, so don’t ask for it on the forum.

      + Continue Reading +
      +
      + + +
      +
      +

      Dumping Extra Data from a 3DS Console

      +

      How to Transfer 3DS Extra Data to Citra In addition to save data, some games and system applications use extra data. Game extra data is stored on the SD card and can be extracted and used by Citra. +threeSD threeSD is a tool written to help import data from your 3DS for Citra more conveniently. +Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc.

      + Continue Reading +
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      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/page/3/index.html b/wiki/page/3/index.html new file mode 100644 index 0000000000..8de2421d02 --- /dev/null +++ b/wiki/page/3/index.html @@ -0,0 +1,340 @@ + + + + + + + + + + + + + + + + + + Wikis - Citra + + + + + + + + + + + + + + + + +
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      + +
      + +
      +
      + +

      Wikis

      + + + + + +
      +
      +

      Dumping Game Cartridges

      +

      How to Dump 3DS Cartridges for Citra You must have a 3DS for this; you cannot use a PC alone. +Note on DLC and updates Dumping a cartridge does not dump DLC and updates for that cartridge. Those are stored on the SD card. See Dumping Updates and DLCs for more information. +GodMode9 With the onset of sighax and boot9strap, the supported method of dumping game cartridges is GodMode9. +Required tools Latest version of GodMode9 3DS system with boot9strap SD card with enough space to hold the dump; 8GB or higher recommended SD card reader (preferred), or a way to use wireless file transfer Instructions Set up GodMode9 using the quick start guide here.

      + Continue Reading +
      +
      + + +
      +
      +

      Dumping Installed Titles

      +

      How to Dump Titles Installed to a 3DS System Note on DLC and updates The latest version of Citra now supports DLCs and updates. Please see Dumping Updates and DLCs on how to dump them. +threeSD threeSD is a tool written to help import data from your 3DS for Citra more conveniently and it dumps all the needed files with one operaton, meaning you don’t need to repeatedly dump your games or system software.

      + Continue Reading +
      +
      + + +
      +
      +

      Dumping Save Data from a 3DS Console

      +

      How to Transfer 3DS Save Data to Citra There are multiple ways to transfer 3DS save data to Citra in a usable form, but the important thing to note is that whatever tool used to get the save data off of the 3DS supports exporting expanded save data. Save data lives in Citra’s emulated SD card directories (user/sdmc/Nintendo 3DS/000...0/000...0/title/[game-TID-high]/[game-TID-low]/data/00000001/). +threeSD threeSD is a tool written to help import data from your 3DS for Citra more conveniently.

      + Continue Reading +
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      + + +
      +
      +

      Dumping System Archives and the Shared Fonts from a 3DS Console

      +

      Note: although separate in the title, the shared fonts are part of the system archives now. The title was made when they were separate, and is kept unchanged to avoid breaking wiki links. By following the guide below you do get the shared fonts as well. +How to dump System Archives At this time, Citra can run many games without needing to do any special work on a physical 3DS. However, some games do require files dumped from a 3DS in order to function properly.

      + Continue Reading +
      +
      + + +
      +
      +

      Dumping Updates and DLCs

      +

      How to Dump Updates and DLCs from a 3DS System threeSD threeSD is a tool written to help import data from your 3DS for Citra more conveniently and it dumps all the needed files with one operaton, meaning you don’t need to repeatedly dump your games or system software. If you get new games or DLC, those will need to be dumped again. +Refer to threeSD Quickstart Guide for importing your installed titles, updates, DLCs, save data, extra data, system files, etc.

      + Continue Reading +
      +
      + + +
      +
      +

      FAQ

      +

      About Citra What is Citra? Citra is a work-in-progress Nintendo 3DS emulator started in early 2013. Citra can currently emulate, with varying degrees of success, a wide variety of different homebrew applications and commercial software. +What is Citra’s License? Citra is an open-source project, licensed under the GPLv2 (or any later version). Refer to the license document for more information. +Who made Citra? Citra has an active team of open-source developers.

      + Continue Reading +
      +
      + + +
      +
      +

      Home

      +

      Citra – 3DS Emulator and Debugger Citra is an open-source Nintendo 3DS emulator/debugger written in C++. +Citra’s features include better visual output, debugging homebrew, and controller support. +The Citra repositories are hosted on GitHub. Citra is licensed under GPLv2 (or any later version). Refer to the license.txt file included. +Usage You may download a precompiled binary from our website, or you can build it yourself from the source code. +Windows, macOS, and Linux Binary Downloads

      + Continue Reading +
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      + + +
      +
      +

      Installing FFmpeg for the Video Dumper

      +

      If you try to use the video dumper without a compatible install of FFmpeg, you will receive an error message indicating so with the version of FFmpeg you need to install. This guide will walk you through installing a compatible FFmpeg to enable using the video dumper feature. +Windows Click here to download a compatible release of FFmpeg. Then extract the file you downloaded. Open Citra and in the menu bar go to Tools -> Dump Video.

      + Continue Reading +
      +
      + + +
      +
      +

      Issue Labels

      +

      We issue several kinds of issue labels in GitHub’s issue tracker to help organize issue. This page contains descriptions of each labels. If you’re a developer and add a new label, please try to remember to document it here. +“A-” labels (“Area”) Broadly identify the area or module of the code this issue is related to. +A-audio: Audio output, DSP or CSND emulation. A-build-system: Our CMake build system or build automation on Travis CI or AppVeyor.

      + Continue Reading +
      +
      + + +
      +
      +

      Lifetime of an LLE library applet

      +

      Library applets are a kind of program that can run concurrently with the application, they are started via the APT service. There can only be one library applet running at any given time. +Below is the startup and exit sequence of an LLE library applet.

      + Continue Reading +
      +
      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/page/4/index.html b/wiki/page/4/index.html new file mode 100644 index 0000000000..7b5da68f68 --- /dev/null +++ b/wiki/page/4/index.html @@ -0,0 +1,292 @@ + + + + + + + + + + + + + + + + + + Wikis - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Wikis

      + + + + + +
      +
      +

      Log Filters

      +

      Citra supports configurable filtering of log message per-class. This is especially useful if you’re debugging a subsystem and want very detailed messages from it or if you want to silence some annoyingly spammy errors (e.g. unimplemented GPU features.) +Messages are filtered in each class according to their severity, the filter will block all messages in the class that are below the configured severity. The severity levels are: +Trace: Extremely detailed and repetitive (many times per frame) debugging information that is likely to pollute logs.

      + Continue Reading +
      +
      + + +
      +
      +

      Set Up APK Signing in Bitrise

      +

      Open src/android/ in Android studio +Create New Fill out the necessary info, remember the passwords for later +Finish the wizard to make sure it works +Open the bitrise dash-board and go to workflows>code signing Upload the key store and enter the passwords and key alias in their respective spots That’s it :)

      + Continue Reading +
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      + + +
      +
      +

      Stack Trace Guide for Citra

      +

      Stack trace on Windows Download and install Visual Studio 2015 Community. +Download the nightly build, source code and debug symbols (make sure they have the same commit hash). If you’ve compiled your own msvc build, then skip this and the following step. Extract them and place the .pdb files from the debug symbols into the nightly build folder. +Run Citra and initiate the crash. If you’ve compiled your own msvc build, then run Citra from .

      + Continue Reading +
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      + + +
      +
      +

      Typical Git Workflow

      +

      This is a guide to a typical Git workflow with Citra. It covers forking from the main repository, creating a branch, keeping your branch up to date with the main repository, resolving conflicts, and merging back into the main repository. It’s not meant to be a hard-and-fast set of rules. However, if you follow something along these lines, you’ll be less likely to piss people off. +It’s appreciated if every single commit in a branch on its own compiles on all supported platforms (Windows, Linux, and macOS) and doesn’t cause any regressions if the commits after it were left unmerged.

      + Continue Reading +
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      + + +
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      +

      User Directory

      +

      The User Directory Citra’s user directory is where the emulator persists the emulated 3DS NAND, save data, extra data, and a host of other files necessary for Citra to run properly. The path of the user directory can be opened from within the Citra application with the Open Citra folder menu option. On different systems the paths are: +on any system, the presence of a directory named user on the same directory of the executable will override the default behavior and Citra will use that instead.

      + Continue Reading +
      +
      + + +
      +
      +

      Using a Controller or Android Phone for Motion or Touch Input

      +

      This page is currently under construction. See here for more information: https://cemuhook.sshnuke.net/padudpserver.html

      + Continue Reading +
      +
      + + + + + + + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/set-up-apk-signing-in-bitrise/index.html b/wiki/set-up-apk-signing-in-bitrise/index.html new file mode 100644 index 0000000000..e2e1531d4f --- /dev/null +++ b/wiki/set-up-apk-signing-in-bitrise/index.html @@ -0,0 +1,227 @@ + + + + + + + + + + + + + + + + + + + + + + Set Up APK Signing in Bitrise - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Set Up APK Signing in Bitrise

      +

      Open src/android/ in Android studio
      +
      +
      + +Create New +
      +Fill out the necessary info, remember the passwords for later
      +Finish the wizard to make sure it works
      +Open the bitrise dash-board and go to workflows>code signing +Upload the key store and enter the passwords and key alias in their respective spots +That’s it :)

      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/stack-trace-guide-for-citra/index.html b/wiki/stack-trace-guide-for-citra/index.html new file mode 100644 index 0000000000..b04b553732 --- /dev/null +++ b/wiki/stack-trace-guide-for-citra/index.html @@ -0,0 +1,258 @@ + + + + + + + + + + + + + + + + + + + + + + Stack Trace Guide for Citra - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Stack Trace Guide for Citra

      +

      Stack trace on Windows

      +
        +
      • +

        Download and install Visual Studio 2015 Community.

        +
      • +
      • +

        Download the nightly build, source code and debug symbols (make sure they have the same commit hash). If you’ve compiled your own msvc build, then skip this and the following step. +1 +2

        +
      • +
      • +

        Extract them and place the .pdb files from the debug symbols into the nightly build folder.

        +
      • +
      • +

        Run Citra and initiate the crash. If you’ve compiled your own msvc build, then run Citra from ./citra/build/bin/Release.

        +
      • +
      • +

        A message box will pop up, select Debug. +3

        +
      • +
      • +

        Another message box will pop up, make sure “New instance of Microsoft Visual Studio 2015” is selected and select Yes. +4

        +
      • +
      • +

        Visual Studio will start up and ask for the file in the source code. Find the file in the source code that you extracted. In this example, it’s debug_utils.cpp. This step is unnecessary if you’ve compiled yourself. +5

        +
      • +
      • +

        A message box will pop up, select Break. +6

        +
      • +
      • +

        Copy or screenshot the Call Stack. If the Call Stack window isn’t showing, then select Debug -> Windows -> Call Stack. To maximize the window, right click on the Call Stack window and select Float, then maximize window icon. +7

        +
      • +
      • +

        Next to the Disassembly will be the file in the source code, screenshot the window. +8

        +
      • +
      • +

        Upload the two screenshots in your issue report.

        +
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/typical-git-workflow/index.html b/wiki/typical-git-workflow/index.html new file mode 100644 index 0000000000..38734fa0ad --- /dev/null +++ b/wiki/typical-git-workflow/index.html @@ -0,0 +1,353 @@ + + + + + + + + + + + + + + + + + + + + + + Typical Git Workflow - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Typical Git Workflow

      +

      This is a guide to a typical Git workflow with Citra. It covers forking from the main repository, creating a branch, keeping your branch up to date with the main repository, resolving conflicts, and merging back into the main repository. It’s not meant to be a hard-and-fast set of rules. However, if you follow something along these lines, you’ll be less likely to piss people off.

      +

      It’s appreciated if every single commit in a branch on its own compiles on all supported platforms (Windows, Linux, and macOS) and doesn’t cause any regressions if the commits after it were left unmerged. We understand that with early development, sometimes it’s easier to commit early-and-often, and sometimes you may unintentionally break things (and then later fix them in your branch). If this is part of your workflow, we expect appropriate use of Git rebase to squash broken commits and resolve merge conflicts. If you don’t know how Git rebase works, please read this article before developing for Citra.

      +

      Terminology

      + +

      Before you begin

      +
        +
      • +

        GitHub fork the project

        +
      • +
      • +

        Clone your GitHub fork locally

        +
      • +
      • +

        git clone https://github.com/your-username/citra.git

        +
      • +
      • +

        Grab the submodules

        +
      • +
      • +

        git submodule update --init --recursive

        +
      • +
      • +

        Set your upstream to the main project repository

        +
      • +
      • +

        git remote add upstream https://github.com/citra-emu/citra.git

        +
      • +
      • +

        Set your Git identity configuration

        +
      • +
      • +

        git config --global user.name "your-username"

        +
      • +
      • +

        git config --global user.email your-email@example.com

        +
      • +
      +

      Create a new branch

      +
        +
      • +

        Create your branch from the latest upstream/master (Note: please format-branch-names-like-this)

        +
      • +
      • +

        git fetch upstream && git checkout -b new-branch-name upstream/master

        +
      • +
      • +

        Push your new branch to origin (required later for a pull request)

        +
      • +
      • +

        git push origin new-branch-name

        +
      • +
      +

      Scenario A: You did some work in your branch… Then, someone committed something to upstream/master that you want!

      +
        +
      • +

        Make sure you’re on your branch

        +
      • +
      • +

        git checkout new-branch-name

        +
      • +
      • +

        Rebase upstream/master onto it. With the rebase, move all of your changes to the top, and put all of the new master changes immediately after where you branched from. The goal should be that the branch now appears as though you just created it from upstream/master, and then committed all of your new stuff.

        +
      • +
      • +

        git rebase upstream/master

        +
      • +
      +

      Scenario B: You did some more work in your branch… Then, someone committed something to upstream/master that will cause conflicts when trying to get the branch merged back to upstream/master!

      +
        +
      • From your branch, rebase upstream/master
      • +
      • git checkout new-branch-name
      • +
      • git rebase -i upstream/master
      • +
      +

      Your branch is getting near completion, now you’re ready for a pull request!

      +
        +
      • +

        From your branch, rebase upstream/master

        +
      • +
      • +

        git checkout new-branch-name

        +
      • +
      • +

        git rebase -i upstream/master

        +
      • +
      • +

        Update origin/new-branch-name

        +
      • +
      • +

        git push origin new-branch-name --force

        +
      • +
      • +

        Create the pull request on GitHub to merge origin/new-branch-name into upstream/master

        +
      • +
      +

      Gracefully receive feedback from the team

      +
        +
      • Address each comment with a commit as needed
      • +
      +

      Once your pull request is ready to be merged…

      +
        +
      • +

        From your branch, interactive rebase to squash all of the new commits (as a result of the pull request feedback) into the commits that they were addressing

        +
      • +
      • +

        git checkout new-branch-name

        +
      • +
      • +

        git rebase -i upstream/master

        +
      • +
      • +

        Now, you should see a file containing all the commits on this branch.

        +
      • +
      • +

        For all commits that address feedback, replace pick with fixup. Re order if required (beware, you might get conflicts at this stage! Resolve them carefully, then use git rebase --continue)

        +
      • +
      • +

        You can also change commit messages by replacing pick with reword.

        +
      • +
      • +

        Then follow the steps as directed by Git (These are not specific to Citra, so you shouldn’t have a problem if you use Git regularly.)

        +
      • +
      • +

        Rebase complete!

        +
      • +
      • +

        Update origin/new-branch-name

        +
      • +
      • +

        git push origin new-branch-name --force

        +
      • +
      • +

        Merge your branch in

        +
          +
        • Always merge using the >merge< button in the GitHub pull request
        • +
        • If GitHub says the branch cannot be merged automatically, you’ve likely done something incorrectly (e.g. you did not fully rebase changes from upstream/master into your branch). If things don’t work for you, don’t hesitate to ask us for help @ #citra on freenode or @ #citra-general on Discord. Mastering Git is not as easy as it might sound, but we’ll happily help you get started.
        • +
        +
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/user-directory/index.html b/wiki/user-directory/index.html new file mode 100644 index 0000000000..0dc28ef655 --- /dev/null +++ b/wiki/user-directory/index.html @@ -0,0 +1,305 @@ + + + + + + + + + + + + + + + + + + + + + + User Directory - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      User Directory

      +

      The User Directory

      +

      Citra’s user directory is where the emulator persists the emulated 3DS NAND, save data, extra data, and a host of other files necessary for Citra to run properly. The path of the user directory can be opened from within the Citra application with the Open Citra folder menu option. On different systems the paths are:

      +
        +
      • on any system, the presence of a directory named user on the same directory of the executable will override the default behavior and Citra will use that instead.
      • +
      • on Windows, the path is C:/Users/[your-user-name]/AppData/Roaming/Citra/. Note that the folder AppData is hidden by default, so you need to change the configuration to view it. +
          +
        • in old versions of Citra, the user directory used to be the user folder in the same directory as the Citra executable.
        • +
        +
      • +
      • on Linux: in the terminal, type echo $XDG_DATA_HOME. This command will print out the user-specific data directory. If nothing gets printed out, that means the directory hasn’t been changed and the path is ~/.local/share/citra-emu/. Note that the folder .local is hidden on most machines, so you need to change the configuration to view it. Additionally, the config folder can be found with the command echo $XDG_CONFIG_HOME, otherwise located in ~/.config/citra-emu/. +
          +
        • when Citra is installed via Flatpak, the citra folder will be ~/.var/app/org.citra_emu.citra/data/citra-emu, and the config folder will be ~/.var/app/org.citra_emu.citra/config
        • +
        +
      • +
      • on macOS, the path is ~/Library/Application Support/Citra/. +
          +
        • In older versions of Citra (pre-January 2023), macOS used the same path scheme as Linux. If you are using an older build or still have those directories on your system they will be used instead for backwards compatibility; otherwise the Citra directory will be as specified above.
        • +
        +
      • +
      +

      There are at least three directories within the user directory: config, nand, and sdmc. See below for details about each directory and what data is stored within.

      +
      Diagram of Citra’s User Directory
      +
      "User directory"
      +├── config
      +├── nand
      +│   ├── 00000000000000000000000000000000 (optional)
      +│   └── data
      +│       ├── sysdata
      +│       └── extdata
      +├── sdmc
      +│   └── Nintendo 3DS
      +│       ├── 00000000000000000000000000000000
      +│       |   └── 00000000000000000000000000000000
      +│       |       ├── title
      +│       |       └── extdata
      +│       └── Private
      +└── sysdata (optional)
      +    └── aes_keys.txt (optional)
      +    └── seeddb.bin (optional)
      +

      Dumping files from a 3DS

      +

      Included in this guide are instructions on how to dump various files from a 3DS console to put into the Citra user directory. These files are optional in terms of Citra’s ability to run, but depending on certain circumstances some may be required in order to run a particular game or get past a certain point in the game. In general, dumping files from a 3DS will require an SD card reader or some way to use wireless file transfer from a 3DS to a computer and that the 3DS being dumped from has Homebrew Launcher access. More advanced users will also have custom firmware and Decrypt9WIP installed to their 3DS.

      +

      If the below articles are too wordy, consult the below tutorials for obtaining optional files to improve the Citra experience:

      + +
      +

      config

      +

      This directory contains files containing information that tell Citra how to run. These files are in plain text and thus are fully editable and contain configurations for mapping controls, which [CPU]] and audio engine to use, rendering and other visual options, the [Log Filters, which region the emulated 3DS belongs to, whether to treat the emulated 3DS as a new 3DS, and whether to insert a virtual SD card into the emulated system.

      +

      Changing these files is only to be done by advanced users because making changes at random can cause Citra not to work as expected or at all. The Citra executable has options menus that allow users to change most of the aforementioned configurations safely. If Citra has trouble running after changing a file and the user cannot remember what they changed, delete the configuration files and run the executable again so that they are regenerated automatically (albeit as though Citra is being run for the first time so any existing configurations are lost).

      +

      log

      +

      This directory contains citra_log.txt. This file is automatically generated by Citra and stores the logging. It is overwritten every time Citra is launched.

      +

      nand

      +

      This directory is the emulated 3DS system NAND. It does not match an actual console’s NAND exactly due to differences between Citra and a physical 3DS. This directory will contain the data directory and potentially also the system archives.

      +

      data

      +

      This directory is automatically generated by Citra and contains the system and extra data for the emulated NAND. Inside this directory is another directory, 00000000000000000000000000000000. On a physical 3DS, the directory inside data would be named differently. Its name would be 32 characters long and made of hexadecimal characters (0-9 and A-F) instead of it being all 0’s like Citra. This knowledge is only important if you plan on dumping any NAND system data or extra data from a physical 3DS and associating it with Citra. The 00000000000000000000000000000000 contains two folders, extdata, containing NAND extra data, and sysdata, containing NAND system save data.

      +
      sysdata
      +

      System save data is identified by a title ID, separated into TID High, the first 8 characters of the title ID, and TID Low, the last 8 characters of the title ID. Most system save data has a TID high of 00000000. An individual piece of system save data is stored in sysdata/[TID Low]/[TID High]. For details about the different kinds of system save data, see 3dbrew. For first-time Citra users, there may be nothing inside the sysdata directory. In fact this will be the case for most Citra users, and is nothing to be alarmed about. This data will be created automatically in some cases, such as when a Mii is saved in Mii Maker. Almost none of this data is essential for Citra to run homebrew games or backups of licensed titles.

      +

      There is one notable exception to the last statement. Citra requires a dump of a physical 3DS’s config savegame in order to run a small number of games. Follow the instructions located at Dumping Config Savegame from a 3DS Console to obtain the config savegame from a 3DS console.

      +

      Other system save data aside from the config savegame can be dumped from a 3DS console by an expert user and placed in the sysdata folder. At this time, though, many features that read from or write to system save data have not been implemented so there is currently little value in doing so. See this discussion topic for more details about dumping system save data.

      +
      extdata
      +

      NAND extra data always has a TID High of 00048000, so the extdata directory should contain a 00048000 folder, though it has been observed in Citra that there may be a 00000000 folder instead, and users have reported issues if there is both a 00000000 and 00048000 folder contained therein, so it is advised to delete the 00000000 folder if that is the case. Inside the folder may be nothing, or it may contain one or more directories named F000000#, where # can be the characters A-F or the numbers 0-9. Each of these folders corresponds to a TID low, which can be used to identify the type of extra data stored therein. See 3dbrew for details about the different kinds of extra data stored in NAND.

      +

      At this point in time, it is possible to dump extra data from a physical 3DS’s NAND using a save manager like JKSM and to place it in the extdata directory, but doing so is entirely optional and Citra does not currently emulate NAND features that utilize most of this extra data.

      +

      system archives

      +

      This folder, named 00000000000000000000000000000000, will only exist if the system archives have been dumped from a physical 3DS. The system archives are required for some games to work with Citra. To obtain the system archives, follow the instructions located at Dumping System Archives and the Shared Fonts from a 3DS Console.

      +

      sdmc

      +

      This directory is the equivalent of the SD card inserted into a physical 3DS, which stores game save, extra data and any titles installed to the SD card in encrypted format. Inside the sdmc folder, just like on a real 3DS console, is a Nintendo 3DS directory, which contains two more directories, Private and 00000000000000000000000000000000.

      +

      Private

      +

      The Private directory on a real 3DS contains camera data (in 00020400/phtcache.bin) and sound data (in 00020500/voice/...). Citra will create camera data while it is running. If a user wants to copy their camera and sound data to Citra, they can do so easily by copying the Private folder from their SD card and overwriting Citra’s, but at this time there is no value in doing so.

      +

      00000000000000000000000000000000

      +

      This directory contains another directory of the same name, and inside of that is where game saves (in the title directory) and extra data (in the extdata directory) can be found. On a real SD card, there would not be two 00000000000000000000000000000000 folders, but instead the folders would be named as hexadecimal characters corresponding to a 3DS console ID. If a user wishes to extract save or extra data from their physical console, they do not need to worry about the console ID not matching Citra’s 00000000000000000000000000000000 folders.

      +
      title
      +

      If any games have been saved while playing them with Citra, there should be a folder inside sysdata named 00040000. This folder contains all of the save data for 3DS titles. It is entirely possible to retrieve save data from an SD card using a physical 3DS console and import it into Citra to continue a game where it was last left off on the console. See [Dumping Save Data from a 3DS Console]] for instructions. On a real SD card, the sysdata folder will also contain the files required to run any 3DS titles installed to the SD card. This can be mimicked somewhat by [Dumping Installed Titles and importing them into Citra’s sysdata directory but this is unnecessary since Citra can run them from anywhere on a computer filesystem and doesn’t require the accompanying .tmd and .cmd files.

      +

      On a real SD card, there may be two other directories inside sysdata. These directories are named 0004000e and 0004008c and correspond to downloaded game updates and DLC respectively. The data contained within these directories can be backed up on a computer as decrypted CIA files and installed with Citra (Dumping Updates and DLCs). The latest version of GodMode9 is required to redump your DLCs if you do not own all them as it was dumped incorrectly before.

      +
      extdata
      +

      This directory contains all of the extra data created when playing 3DS game backups. Citra emulates a console’s behavior of reading from and writing to extra data, so this data can be dumped from an SD card using a physical 3DS console and imported into Citra. See Dumping Extra Data from a 3DS Console for instructions.

      +
      other folders
      +

      If a real SD card is compared to Citra’s emulated SD card, Citra may appear to be missing one or more folders present on the real SD card: dbs, backups, and Nintendo DSiWare. The dbs folder contains a 3DS console’s title database. The backups folder contains saved data backed up via the Home Menu. The Nintendo DSiWare folder contains exported DSi exports. Citra does not need any of these folders so there is currently no value in dumping them.

      +

      sysdata

      +

      This directory can contain two files.

      +
        +
      • +

        shared_font.bin: this was a legacy system font data dumped from old versions of 3dsutils and is no longer supported. If the user does not have shared font installed, Citra will use the open source font replacement instead. Users should redump their shared font since the open source font replacement may not always look accurate. See Dumping System Archives and the Shared Fonts from a 3DS Console for more information.

        +
      • +
      • +

        aes_keys.txt: this file holds decryption keys. See AES Keys for more information

        +
      • +
      • +

        seeddb.bin: SeedDB used for seed crypto & FS SeedDB functions

        +
      • +
      + + +
      + +
      +
      + + + + + + + + + + + + + + + diff --git a/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input/index.html b/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input/index.html new file mode 100644 index 0000000000..df38bc18c0 --- /dev/null +++ b/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input/index.html @@ -0,0 +1,212 @@ + + + + + + + + + + + + + + + + + + + + + + Using a Controller or Android Phone for Motion or Touch Input - Citra + + + + + + + + + + + + + + + + +
      +
      + +
      + +
      +
      + +

      Using a Controller or Android Phone for Motion or Touch Input

      +

      This page is currently under construction.

      +

      See here for more information: https://cemuhook.sshnuke.net/padudpserver.html

      + + +
      + +
      +
      + + + + + + + + + + + + + + +