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dnl **** Initialization **** | ||
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AC_INIT([libTAS], [1.3.5], [[email protected]]) | ||
AC_INIT([libTAS], [1.4.0], [[email protected]]) | ||
AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects]) | ||
AC_PROG_CXX | ||
AC_CONFIG_SRCDIR([src/program/main.cpp]) | ||
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libtas (1.4.0) unstable; urgency=medium | ||
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* Add async SDL events handling (#166) | ||
* Implement relative mouse inputs | ||
* Add a setting to warp the pointer to the center of the screen after each frame | ||
* Implement SteamHTTP and SteamGameCoordinator | ||
* Users can use Proton instead of wine for launching Windows games | ||
* Catch memory shortage in RAM Search | ||
* Implement more behaviors of pointer grabbing | ||
* Option to disable audio completely (some games don't accept that and quit) | ||
* Hook LdrGetProcedureAddress() by patching ntdll.dll.so | ||
* Add a full wait setting | ||
* Add thread synchronization methods | ||
* Introduce game-specific settings | ||
* Input Editor colors are adapted from the chosen Qt5 theme (#308) | ||
* Toggle every other input in editor with Ctrl+Click | ||
* Fill SDL event windowId field | ||
* Add a minimum value for input editor column width, because the default value | ||
is too high on some systems (#316) | ||
* Add a Dockerfile and instructions to build the container | ||
* Add sync setting for Hollow Knight | ||
* Add epoll_wait hook (#321) | ||
* Add snd_pcm_pause hook (#321) | ||
* Add a converter from .hltas inputs | ||
* Offer all common keys in the input mapping, even the ones not mapped in the | ||
user's keyboard layout | ||
* We can add raw keyboard inputs to input editor (#326) | ||
* Implement ALSA poll mechanism (#321) | ||
* Grow the stack to its maximum at startup, to avoid unintialized stack growth (#337) | ||
* Add variable framerate setting (#22) | ||
* Encode at fixed framerate when variable framerate (#22) | ||
* Check movie length at the end of playback | ||
* Monitor refresh rate now matches the framerate setting in libTAS | ||
* Simplify the OpenGL performance setting | ||
* Add horizontal scrollbar in the input editor (#316) | ||
* Change the format of the input file, to make it more robust and adaptative (#332) | ||
* Input Editor window can get behind main window (#334, #49) | ||
* Home/End keys in the input editor move to top/bottom row (#335) | ||
* Use periodic UI update for performance | ||
* Don't use libavutil functions when configuring swresample context (#106) | ||
* Fix a crash when seeking an audio source without attached buffers | ||
* Memset unmapped memory when loading a savestate (#291) | ||
* Don't link swr_free on AudioSource destructor (#294) | ||
* Rearrange movie/config settings and their update on UI (#296) | ||
* Fix restart toggle on input editor (#292) | ||
* SDL Text Input is activated by default | ||
* Fix input/hotkey mapping from config file (#302) | ||
* Check mask size in XISelectEvents | ||
* XI_RawMotion now uses raw inputs | ||
* Track handles of savefiles | ||
* Fill asynchronously fake /dev/urandom for games that read a large number of bytes (#310) | ||
* Check for multiple opened pcm, and only keep the last opened | ||
* Support multiple ALSA connections | ||
* SDL relative mouse movement should ignore window clipping | ||
* Add relative paths to savefiles | ||
* Protect concurrent access to SaveFileList | ||
* Support SDL_GameController * calls with null handle | ||
* Set current cell when removing a row in input editor so that array keys work (#329) | ||
* Fix locale names (#267) | ||
* Fix when savefile was removed and re-opened (#267) | ||
* Clear the event queue between game executions (#325) | ||
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-- clement <[email protected]> Fri, 19 Jun 2020 17:11:28 +0100 | ||
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libtas (1.3.5) unstable; urgency=medium | ||
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* Both 32-bit and 64-bit libtas.so libraries can be installed, and the program | ||
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