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dnl **** Initialization **** | ||
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AC_INIT([libTAS], [1.4.2], [[email protected]]) | ||
AC_INIT([libTAS], [1.4.3], [[email protected]]) | ||
AM_INIT_AUTOMAKE([foreign subdir-objects]) | ||
AC_PROG_CXX | ||
AC_CONFIG_SRCDIR([src/program/main.cpp]) | ||
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libtas (1.4.3) unstable; urgency=medium | ||
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* Implement SteamInternal_FindOrCreateUserInterface() | ||
* Add shaders for OpenGL ES (#441) | ||
* Add history for game command-line arguments | ||
* Support binding keys to mouse buttons | ||
* Add a toggle fast-forward hotkey | ||
* Implements alGetString() (#447) | ||
* snd_pcm_recover() now supports underrun | ||
* Add interface to SteamClient, and add v020 | ||
* Add another method to find dlfct symbols (#435) | ||
* Add Unity sync values for Dandara | ||
* Show pending input changes in the input editor when rewinding. | ||
* Ram Search window can be cleared | ||
* Add SDL_GetTicks64() (#461) | ||
* Implements snd_pcm_hw_params_get_rate() | ||
* Implements glXMakeContextCurrent() | ||
* Add a warning for possible time-tracking option | ||
* Don't wait for initial socket connection when game has stopped | ||
* Complete lua input category | ||
* Simple autodetect of game libraries | ||
* eglGetProcAddress() is also used for gl functions | ||
* Prevent a mono sleep from adding variable time to the timer | ||
* Reorder codecs and add Ut (#467) | ||
* Better implementation of pointer grabbing and mask | ||
* Raise the minimum audio buffer size | ||
* Change default video codec to x264rgb | ||
* Rework the ram search entirely (#268) | ||
* Parsing /proc/self/maps no longer requires loading the entire file in memory | ||
* Write a proper PRNG to fill /dev/urandom (#474) | ||
* Input editor: insert a copy of selected frame instead of blank frame | ||
* Fix variable RNG seed in Papers Please (#422) | ||
* Fix some keys with modifiers that are mapped to keys from another layout | ||
* Fix ALSA underrun support (fix #426) | ||
* Fix SDL2 hooking when different library name | ||
* Update SDL_GetKeyboardState returned value (#440) | ||
* Fix writing back savefiles on restart (#433) | ||
* Check for invalid SDL audio device (fix #432) | ||
* Remove unused LIBTAS_HAS_XINPUT which broke XInput opcode (fix #430) | ||
* Don't handle xcb events when 1x1 windows are created (#441) | ||
* Fix flags when restoring a file mapping (#445) | ||
* Fix some GL OSD black rectangle (#444) | ||
* Input editor toggling is now synced with main thread, preventing rare cases | ||
of concurrent changes in the movie | ||
* Dragging in the input editor now toggle all inputs in between | ||
* Change audio context locking | ||
* Fix bug when accessing samples of empty buffer | ||
* Fix bug when accessing past the audio buffer (#463) | ||
* Disable xevent filtering used for composition (#443) | ||
* Support internal glibc TLS functions not available anymore | ||
* Ignore SDL_SetWindowSize() when fullscreen | ||
* Invalidate OSD texture if SDL2 renderer changed (#473) | ||
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-- clement <[email protected]> Sun, 27 Mar 2022 10:40:18 +0200 | ||
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libtas (1.4.2) unstable; urgency=medium | ||
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* Add the execution permission if possible | ||
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