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dnl **** Initialization **** | ||
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AC_INIT([libTAS], [1.4.5], [[email protected]]) | ||
AC_INIT([libTAS], [1.4.6], [[email protected]]) | ||
AM_INIT_AUTOMAKE([foreign subdir-objects]) | ||
AC_PROG_CXX | ||
AC_CONFIG_SRCDIR([src/program/main.cpp]) | ||
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libtas (1.4.6) unstable; urgency=medium | ||
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* Screenshot | ||
* Add double-click on Ram Watch window to edit watches | ||
* Highlight hovered column in the input editor | ||
* Add Shift modifier for text input | ||
* Handle softlock inside snd_pcm_wait() | ||
* Set corresponding radio button when changing a screen resolution value | ||
* Save and intersect pointermaps | ||
* Check for more Steam interface versions | ||
* [ImGui] Show redraw fps on main menu | ||
* [ImGui] Idling when no activity | ||
* [ImGui] New audio debug window | ||
* [ImGui] Show game inside a window (OpenGL) | ||
* [ImGui] Show game inside a window (Vulkan) | ||
* Add lua memory.baseAddress() function (#561) | ||
* Autodetect game engine and enforce some settings | ||
* [ImGui] When detached, game window can be resized | ||
* Disable a dotnet speed check (#590) | ||
* Hook getrandom() | ||
* Implement mouse wheel input | ||
* RMB + wheel does advance and rewind frames (#594) | ||
* Add a Markers table in input editor | ||
* Hook AkAudio to enforce ALSA | ||
* Add ALSA asynchronous playback | ||
* Program can download and load some common missing libraries to run games | ||
* Remove multiple markers (#596) | ||
* Add more lua functions (savestates, ff) | ||
* Implement ppoll | ||
* Implement snd_async_handler_get_callback_private | ||
* Allow users to resize analog columns in input editor | ||
* Add more options to lua gui.text | ||
* Add lua memory.readcstring() | ||
* Add lua quad draw | ||
* Sync newer Unity engine games that are bundled with symbols | ||
* Support game window detach on SDL2 renderer | ||
* Show number of selected frames in input editor | ||
* Clip lua shapes inside game window | ||
* Show a progress bar when seeking | ||
* Add lua window | ||
* Implement SDL grab functions | ||
* Add ImPlot and Unity job count debug window | ||
* Prevent games from knowing that game window is hidden or minimized | ||
* More checks and display errors on Ram Search | ||
* Add SteamInternal_SteamAPI_Init implementation | ||
* Option to hide markers view (#603) | ||
* Optimize the movie prefix check by using information from the state list | ||
* Implement autohold and autofire on input editor | ||
* Debugger can be attached during game execution | ||
* Prevent games from using Wayland | ||
* Allow attaching debugger for systems having restricted ptrace | ||
* Add log level | ||
* Add hooks for the new stat/lstat/fstat aliases (#611) | ||
* Add checkboxes to enable/disable all log categories | ||
* When input editor is opened, always load savestates in playback mode | ||
* Speedup movie loading and input pasting by not using regex | ||
* Framerate display more clear in input editor | ||
* Switch OSD to Dear ImGui | ||
* Default monotonic time to 1s to prevent weird behaviours on some Unity games | ||
* Improve the way to detect the location of SDL_DYNAPI_entry address | ||
* Improve "Skip unmapped pages" by detecting uncommitted segments | ||
* Cleaner state saving code and compress with stream instead of packets | ||
* Queue saving memory pages for less write() calls | ||
* Queue saving compressed memory pages to be saved in temporary memory segment | ||
* Change ImGui font to Roboto Medium | ||
* Change streching in some fields of main window (#599) | ||
* Accept floats for lua draw commands | ||
* Don't sleep on main thread when fast-forwarding | ||
* Don't execute lua onPaint callbacks when non rendering to improve fast-forward | ||
* We can duplicate multiple selected rows, and improve insertion/deletion | ||
* Remove backtrack savestate and invalidation | ||
* Pick a better state to rewind to | ||
* Better handling of infinite poll with ALSA | ||
* Update BalloonTip class from Dolphin | ||
* Make menu bar transparent | ||
* Lua can now modify movie inputs even in playback mode | ||
* Use a splitter between input editor and marker panel | ||
* Expand last column of Marker panel | ||
* Disable backtrack savestate when encoding | ||
* Fix hookpatching a function that starts with CALL instruction | ||
* Update hookpatch method | ||
* Fix no-recording backup movie not stored in savestates | ||
* [ImGui] Force redraw before state saving/loading | ||
* Support glViewport() for OpenGL resizing | ||
* Support rebuilding swapchain after window resize (#558) | ||
* Get all Vulkan function addresses in advance, so that we don't rely on the | ||
game getting those | ||
* Use our own Vulkan descriptor pool to control the descriptor set count | ||
* Add correct Vulkan pixel size, and fill fourCC values for encoding | ||
* Add hidden version argument to FMOD_System_Create (#560) | ||
* Protect adding logs to ImGui | ||
* Prevent ImGui log during savestates, because it could allocate memory | ||
* Guess ImGui input window size so that it is not truncated during encode | ||
* Tab key now work as hotkey when input editor has focus | ||
* Fix pointer scan for 32-bit games | ||
* Fix audio mixing with non-integer samples per frame (#600) | ||
* Inserting a marker does update correctly the marker table | ||
* Add sanity check when no buffer size is provided in SDL_OpenAudio() | ||
* Ruffle OpenGL ES GUI fixed by ImGui update (#604) | ||
* Fix ImGui X11 to append selected events instead of replacing them | ||
* Scale lua draws when game window is detached | ||
* Scale pointer coordinates when game window is detached | ||
* Fix some savestate crashes by allocating memory on each thread stack before | ||
suspending, so that the mutex lock call always happens at the same place in | ||
stack | ||
* Fix snd_pcm_wait() softlock having incorrect comparison operators | ||
* Prevent games from seeing window resizing to fix game window detach | ||
* Update thread stack address when part is maked as non-rw | ||
* Fix game window detach when "OSD on video encode" is checked | ||
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-- clement <[email protected]> Fri, 05 Jul 2024 20:24:42 +0200 | ||
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libtas (1.4.5) unstable; urgency=medium | ||
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* Add a "Save as default" button for the Encode window (#507) | ||
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@@ -49,7 +161,7 @@ libtas (1.4.5) unstable; urgency=medium | |
* Fix lua stack when calling a callback | ||
* Prevent triggering a setting save when loading settings (fix #582) | ||
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-- clement <clement@debian.home> Sun, 22 Oct 2023 15:01:00 +0200 | ||
-- clement <clement[email protected]> Sun, 22 Oct 2023 15:01:00 +0200 | ||
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libtas (1.4.4) unstable; urgency=medium | ||
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@@ -75,7 +187,7 @@ libtas (1.4.4) unstable; urgency=medium | |
* Fix hitting "New" in RAM search not doing anything the first time | ||
* Prevent using "Search" before "New" in RAM search (#504) | ||
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-- clement <clement@debian.home> Tue, 25 Oct 2022 12:25:45 +0200 | ||
-- clement <clement[email protected]> Tue, 25 Oct 2022 12:25:45 +0200 | ||
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libtas (1.4.3) unstable; urgency=medium | ||
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@@ -3,11 +3,11 @@ Upstream-Name: libtas | |
Source: https://github.com/clementgallet/libTAS | ||
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Files: * | ||
Copyright: 2015-2022 Clement Gallet <[email protected]> | ||
Copyright: 2015-2024 Clement Gallet <[email protected]> | ||
License: GPL-3.0+ | ||
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Files: debian/* | ||
Copyright: 2018-2022 Clement Gallet <[email protected]> | ||
Copyright: 2018-2024 Clement Gallet <[email protected]> | ||
License: GPL-3.0+ | ||
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License: GPL-3.0+ | ||
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