Releases
v1.3.5
Both 32-bit and 64-bit libtas.so libraries can be installed, and the program
will select the correct one depending on the game arch
Hook Xinerama for games gathering the monitor resolution
Detect Windows executable and transparently call wine on it
Add a loadbranch hotkey to load the entire savestate movie in playback mode
Prevent the game screen from appearing unresponsive when the game is paused
Don't scroll input editor after manual scrolling, until current frame is not visible
Prevent monitor resolution change
Add border/title on fullscreen window
Check that GUI and library git commit match
Controller connect/disconnect inputs
Save Steam Remote Storage files to a game-specific directory
Implement non-callback SDL Audio
Implement SDL_GameControllerRumble and SDL_JoystickRumble
Implement custom /dev/urandom and /dev/random Unity's UnityEngine.Random
Implement custom /proc/uptime used by Unity's System.Random
Prevent game window from staying on top
XCB windows hooks
XCB events hooks and keyboard/mouse events
XCB pointer hooks
Add a "No Wait" setting
Add a xevent synchronization at frame end
Support for multiple Steam class interfaces
Implement OpenAL ALC_ALL_ATTRIBUTES parameter
Don't require /proc/self/pagemap to exist for savestating
Switch to autotools
More optimized Ram Search
Synchronize xevents when a pop() didn't return an event, instead of when
the event queue is empty (for cases when poped with event mask)
Old LD_PRELOAD content is preserved
Don't assume heap segments have the same protection
Handle when state saving failed
Fix insert frame not working after delete frame
Better ALSA implementation
Don't require specific swresample or avutil version
Recursively create parent directories when creating a directory
Sanitize SDL Audio specs
Restore the game screen everytime, to avoid dirty buffers to be drawn
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