Releases
v1.4.2
Add the execution permission if possible
Show a specific message when user specify a script as game executable
Add lua scripting
Check for gdb presence
Use vdpau-va-gl for vdpau software rendering (#390 )
Implement multiple SDL audio devices
Clicking the first column seeks to frame in input editor
Lua memory read and write float/double
Basic MacOS support
Input editor: option to disable autoscroll (#182 )
Input editor: option to seeks to current frame after rewind (#134 )
Input editor: show state invalidation as gray area when threads changed
Add setting to not load movie metadata
Input editor: pasting while selecting a range repeats the paste frames in range
Allow games to use the native Steam API
Implement SDL_GetWindowFromID() (#409 )
Implement more X*LookupString() functions
Check for socket file removal errors
Input editor: Prevent users from setting blank input labels
Ram Watch: Add intermediate addresses for pointer chain
Lua: add line and ellipse drawing
Advance time for .NET speed checks (#303 )
Remove "save screen" option (always on)
Change again the threshold for triggering a non-draw frame
Don't scroll input editor when rewinding (#381 )
Raise the limit of thread number in states
State loading doesn't write zeros on zero pages, preventing allocations
Switch input mapping to tabs
Optimize UI refresh with timer
Switch OpenGL OSD using shaders. Adds transparency.
Exit the game if the socket connection is lost
Fix ram watch offset parsing
Disable Start and attach gdb for wine games
Fix SDL_Lock/UnlockAudio that can be called multiple times (#385 )
Remove keyboard_support setting (#386 )
Correctly handle opening of /dev/input/event|jsdev with writing flag
Fix pitch for OpenAL
Fix some labels in the input editor being truncated
Set timezone to UTC+0
Send low-level window closing event even if game uses SDL (#395 )
snd_pcm_writei() should block until all frames can be played
Fix controller inputs when controller window has focus
Add modifier to SDL key event (#405 )
Handle savestates from previous execution that were performed after game
exiting (because forked savestate) (#407 )
Fix and improve SDL2_renderer HUD (#410 )
Fix "OSD on encodes" being broken
Fix the method to detect the game's SDL_DYNAPI_entry
symbol
Input editor: Allow modifiers when adding a new column
Ram Watch: Fix the definition of base address of file
You can’t perform that action at this time.