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fix(unrealengine): use explicit dx11 and dx12 shader scheduling #573

fix(unrealengine): use explicit dx11 and dx12 shader scheduling

fix(unrealengine): use explicit dx11 and dx12 shader scheduling #573

name: CMake (Visual Studio)
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/[email protected]
with:
submodules: recursive
- name: Configure CMake (x64)
run: cmake --preset vs-x64
- name: Build (x64)
run: cmake --build --preset vs-x64-release --verbose
- name: Configure CMake (x86)
run: cmake --preset vs-x86
- name: Build (x86)
run: cmake --build --preset vs-x86-release --verbose