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refactor(shaders): rename SignPow, rename SignSqrt, add Cbrt
CMake (Ninja) #582: Commit 3361a58 pushed by clshortfuse
January 4, 2025 16:21 2m 8s main
January 4, 2025 16:21 2m 8s
refactor(shaders): rename SignPow, rename SignSqrt, add Cbrt
CMake (Visual Studio) #582: Commit 3361a58 pushed by clshortfuse
January 4, 2025 16:21 3m 14s main
January 4, 2025 16:21 3m 14s
The Town of Light: (#106)
CMake (Visual Studio) #581: Commit 9d2a51c pushed by clshortfuse
January 3, 2025 22:31 27m 45s main
January 3, 2025 22:31 27m 45s
The Town of Light: (#106)
CMake (Ninja) #581: Commit 9d2a51c pushed by clshortfuse
January 3, 2025 22:31 18m 26s main
January 3, 2025 22:31 18m 26s
The Town of Light
CMake (Visual Studio) #580: Pull request #106 opened by Filoppi
January 3, 2025 21:54 26m 16s Filoppi:main-new
January 3, 2025 21:54 26m 16s
The Town of Light
CMake (Ninja) #580: Pull request #106 opened by Filoppi
January 3, 2025 21:54 17m 17s Filoppi:main-new
January 3, 2025 21:54 17m 17s
feat(tacticalbreachwizards): Add mod
CMake (Visual Studio) #579: Pull request #105 opened by MohannedElfatih
January 3, 2025 11:24 27m 13s MohannedElfatih:tactical-breach-wizards
January 3, 2025 11:24 27m 13s
fix(unrealengine): fix bad shader
CMake (Ninja) #578: Commit d29a66a pushed by clshortfuse
January 3, 2025 11:15 18m 2s main
January 3, 2025 11:15 18m 2s
fix(unrealengine): fix bad shader
CMake (Visual Studio) #578: Commit d29a66a pushed by clshortfuse
January 3, 2025 11:15 27m 2s main
January 3, 2025 11:15 27m 2s
fix(unrealengine): fix bad shader
CMake (Ninja) #577: Commit 11f7f6a pushed by clshortfuse
January 3, 2025 11:14 18m 12s main
January 3, 2025 11:14 18m 12s
fix(unrealengine): fix bad shader
CMake (Visual Studio) #577: Commit 11f7f6a pushed by clshortfuse
January 3, 2025 11:14 26m 39s main
January 3, 2025 11:14 26m 39s
HDR Enhancements for The Town of Light (#104)
CMake (Visual Studio) #576: Commit 47c4517 pushed by clshortfuse
January 2, 2025 21:46 27m 58s main
January 2, 2025 21:46 27m 58s
HDR Enhancements for The Town of Light (#104)
CMake (Ninja) #576: Commit 47c4517 pushed by clshortfuse
January 2, 2025 21:46 18m 13s main
January 2, 2025 21:46 18m 13s
HDR Enhancements for The Town of Light
CMake (Visual Studio) #575: Pull request #104 opened by mqhaji
January 2, 2025 21:16 27m 40s mqhaji:thetownoflightpatch2
January 2, 2025 21:16 27m 40s
HDR Enhancements for The Town of Light
CMake (Ninja) #575: Pull request #104 opened by mqhaji
January 2, 2025 21:16 17m 27s mqhaji:thetownoflightpatch2
January 2, 2025 21:16 17m 27s
fix(unrealengine): fix ap1 sampling
CMake (Ninja) #574: Commit eca0566 pushed by clshortfuse
January 2, 2025 16:36 18m 4s main
January 2, 2025 16:36 18m 4s
fix(unrealengine): fix ap1 sampling
CMake (Visual Studio) #574: Commit eca0566 pushed by clshortfuse
January 2, 2025 16:36 26m 54s main
January 2, 2025 16:36 26m 54s
fix(unrealengine): use explicit dx11 and dx12 shader scheduling
CMake (Visual Studio) #573: Commit 0f73a5e pushed by clshortfuse
January 1, 2025 21:39 26m 16s main
January 1, 2025 21:39 26m 16s
fix(unrealengine): use explicit dx11 and dx12 shader scheduling
CMake (Ninja) #573: Commit 0f73a5e pushed by clshortfuse
January 1, 2025 21:39 18m 0s main
January 1, 2025 21:39 18m 0s
feat(unrealengine): Add more lutbuilders found in SIFU
CMake (Visual Studio) #572: Pull request #103 opened by MohannedElfatih
January 1, 2025 11:50 27m 28s MohannedElfatih:unreal-luts
January 1, 2025 11:50 27m 28s
fix(unrealengine): add back Psychonauts 2 patches
CMake (Visual Studio) #571: Commit 078848f pushed by clshortfuse
January 1, 2025 00:16 26m 27s main
January 1, 2025 00:16 26m 27s
fix(unrealengine): add back Psychonauts 2 patches
CMake (Ninja) #571: Commit 078848f pushed by clshortfuse
January 1, 2025 00:16 18m 0s main
January 1, 2025 00:16 18m 0s
fix(unrealengine): fix dx12 support
CMake (Ninja) #570: Commit ddb289e pushed by clshortfuse
December 31, 2024 22:30 17m 37s main
December 31, 2024 22:30 17m 37s