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refactor(tekken8): adjust lutbuilder, force borderless
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MohannedElfatih authored and clshortfuse committed Feb 5, 2025
1 parent 372f5bf commit 2315fc3
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Showing 6 changed files with 50 additions and 71 deletions.
9 changes: 5 additions & 4 deletions src/games/tekken8/addon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -216,12 +216,13 @@ BOOL APIENTRY DllMain(HMODULE h_module, DWORD fdw_reason, LPVOID lpv_reserved) {
return device->get_api() == reshade::api::device_api::d3d12;
};
renodx::mods::swapchain::SetUseHDR10(true);
renodx::mods::shader::force_pipeline_cloning = true;
renodx::mods::shader::expected_constant_buffer_space = 50;
renodx::mods::shader::expected_constant_buffer_index = 13;
// renodx::mods::shader::allow_multiple_push_constants = true;
/* renodx::mods::swapchain::use_resize_buffer = true;
renodx::mods::swapchain::use_resize_buffer_on_demand = true;
renodx::mods::swapchain::force_borderless = false;
renodx::mods::swapchain::prevent_full_screen = false; */
renodx::mods::swapchain::use_resize_buffer_on_demand = true; */
renodx::mods::swapchain::force_borderless = true;
renodx::mods::swapchain::prevent_full_screen = true;

/* renodx::mods::swapchain::swap_chain_upgrade_targets.push_back({
.old_format = reshade::api::format::r8g8b8a8_unorm,
Expand Down
25 changes: 10 additions & 15 deletions src/games/tekken8/lutbuilder_0x3028EBE7.ps_6_6.hlsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "./common.hlsl"
#include "./shared.h"

Texture2D<float4> Textures_1 : register(t0);

Expand Down Expand Up @@ -194,9 +195,6 @@ float4 main(
nointerpolation uint SV_RenderTargetArrayIndex: SV_RenderTargetArrayIndex)
: SV_Target {
float4 SV_Target;
// CustomEdit
uint output_type = cb0_042w;
bool shouldTonemap = ShouldTonemap(output_type);

float _10[6];
float _11[6];
Expand Down Expand Up @@ -405,11 +403,12 @@ float4 main(
float _789 = ((_675 * ((((cb0_019x) + (cb0_034x)) + _572) + ((((cb0_018x) * (cb0_033x)) * _581) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_031x)) * _599) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_030x)) * _608) * _499) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_032x)) * _590)))))))) + (_563 * ((((cb0_019x) + (cb0_024x)) + _439) + ((((cb0_018x) * (cb0_023x)) * _453) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_021x)) * _481) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_020x)) * _495) * _499) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_022x)) * _467))))))))) + (((((cb0_019x) + (cb0_029x)) + _684) + ((((cb0_018x) * (cb0_028x)) * _693) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_026x)) * _711) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_025x)) * _720) * _499) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_027x)) * _702))))))) * _778);
float _791 = ((_675 * ((((cb0_019y) + (cb0_034y)) + _572) + ((((cb0_018y) * (cb0_033y)) * _581) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_031y)) * _599) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_030y)) * _608) * _500) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_032y)) * _590)))))))) + (_563 * ((((cb0_019y) + (cb0_024y)) + _439) + ((((cb0_018y) * (cb0_023y)) * _453) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_021y)) * _481) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_020y)) * _495) * _500) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_022y)) * _467))))))))) + (((((cb0_019y) + (cb0_029y)) + _684) + ((((cb0_018y) * (cb0_028y)) * _693) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_026y)) * _711) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_025y)) * _720) * _500) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_027y)) * _702))))))) * _778);
float _793 = ((_675 * ((((cb0_019z) + (cb0_034z)) + _572) + ((((cb0_018z) * (cb0_033z)) * _581) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_031z)) * _599) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_030z)) * _608) * _501) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_032z)) * _590)))))))) + (_563 * ((((cb0_019z) + (cb0_024z)) + _439) + ((((cb0_018z) * (cb0_023z)) * _453) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_021z)) * _481) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_020z)) * _495) * _501) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_022z)) * _467))))))))) + (((((cb0_019z) + (cb0_029z)) + _684) + ((((cb0_018z) * (cb0_028z)) * _693) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_026z)) * _711) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_025z)) * _720) * _501) + _425))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_027z)) * _702))))))) * _778);

float3 untonemapped_ap1 = float3(_789, _791, _793); // CustomEdit

float _829 = (((mad(0.061360642313957214f, _793, (mad(-4.540197551250458e-09f, _791, (_789 * 0.9386394023895264f))))) - _789) * (cb0_038z)) + _789;
float _830 = (((mad(0.169205904006958f, _793, (mad(0.8307942152023315f, _791, (_789 * 6.775371730327606e-08f))))) - _791) * (cb0_038z)) + _791;
float _831 = ((mad(-2.3283064365386963e-10f, _791, (_789 * -9.313225746154785e-10f))) * (cb0_038z)) + _793;
float3 untonemapped_ap1 = float3(_829, _830, _831); // CustomEdit

float _834 = mad(0.16386905312538147f, _831, (mad(0.14067868888378143f, _830, (_829 * 0.6954522132873535f))));
float _837 = mad(0.0955343246459961f, _831, (mad(0.8596711158752441f, _830, (_829 * 0.044794581830501556f))));
float _840 = mad(1.0015007257461548f, _831, (mad(0.004025210160762072f, _830, (_829 * -0.005525882821530104f))));
Expand Down Expand Up @@ -547,17 +546,13 @@ float4 main(
float _1318 = (((cb0_013x)-_1309) * (cb0_013w)) + _1309;
float _1319 = (((cb0_013y)-_1310) * (cb0_013w)) + _1310;
float _1320 = (((cb0_013z)-_1311) * (cb0_013w)) + _1311;
float gamma = cb0_042y;
if (shouldTonemap) {
gamma = DEFAULT_GAMMA;
}
float _1332 = exp2(((log2((max(0.0f, _1306)))) * (gamma)));
float _1333 = exp2(((log2((max(0.0f, _1307)))) * (gamma)));
float _1334 = exp2(((log2((max(0.0f, _1308)))) * (gamma)));
float _1332 = exp2(((log2((max(0.0f, _1306)))) * (cb0_042y)));
float _1333 = exp2(((log2((max(0.0f, _1307)))) * (cb0_042y)));
float _1334 = exp2(((log2((max(0.0f, _1308)))) * (cb0_042y)));

// CustomEdit
float3 film_graded_color = float3(_1332, _1333, _1334);
if (shouldTonemap) {
return LutBuilderToneMap(untonemapped_ap1, film_graded_color);
if (injectedData.toneMapType != 0) {
return LutBuilderToneMap(untonemapped_ap1, float3(_1332, _1333, _1334));
}

if (((((uint)(cb0_042w)) == 0))) {
Expand Down
23 changes: 9 additions & 14 deletions src/games/tekken8/lutbuilder_0x4F3FCE76.ps_6_6.hlsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "./common.hlsl"
#include "./shared.h"

cbuffer cb0 : register(b0) {
float cb0_008x : packoffset(c008.x);
Expand Down Expand Up @@ -188,9 +189,6 @@ float4 main(
nointerpolation uint SV_RenderTargetArrayIndex: SV_RenderTargetArrayIndex)
: SV_Target {
float4 SV_Target;
// CustomEdit
uint output_type = cb0_042w;
bool shouldTonemap = ShouldTonemap(output_type);

float _8[6];
float _9[6];
Expand Down Expand Up @@ -396,10 +394,12 @@ float4 main(
float _787 = ((_673 * ((((cb0_019x) + (cb0_034x)) + _570) + ((((cb0_018x) * (cb0_033x)) * _579) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_031x)) * _597) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_030x)) * _606) * _497) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_032x)) * _588)))))))) + (_561 * ((((cb0_019x) + (cb0_024x)) + _437) + ((((cb0_018x) * (cb0_023x)) * _451) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_021x)) * _479) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_020x)) * _493) * _497) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_022x)) * _465))))))))) + (((((cb0_019x) + (cb0_029x)) + _682) + ((((cb0_018x) * (cb0_028x)) * _691) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_026x)) * _709) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_025x)) * _718) * _497) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_027x)) * _700))))))) * _776);
float _789 = ((_673 * ((((cb0_019y) + (cb0_034y)) + _570) + ((((cb0_018y) * (cb0_033y)) * _579) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_031y)) * _597) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_030y)) * _606) * _498) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_032y)) * _588)))))))) + (_561 * ((((cb0_019y) + (cb0_024y)) + _437) + ((((cb0_018y) * (cb0_023y)) * _451) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_021y)) * _479) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_020y)) * _493) * _498) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_022y)) * _465))))))))) + (((((cb0_019y) + (cb0_029y)) + _682) + ((((cb0_018y) * (cb0_028y)) * _691) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_026y)) * _709) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_025y)) * _718) * _498) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_027y)) * _700))))))) * _776);
float _791 = ((_673 * ((((cb0_019z) + (cb0_034z)) + _570) + ((((cb0_018z) * (cb0_033z)) * _579) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_031z)) * _597) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_030z)) * _606) * _499) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_032z)) * _588)))))))) + (_561 * ((((cb0_019z) + (cb0_024z)) + _437) + ((((cb0_018z) * (cb0_023z)) * _451) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_021z)) * _479) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_020z)) * _493) * _499) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_022z)) * _465))))))))) + (((((cb0_019z) + (cb0_029z)) + _682) + ((((cb0_018z) * (cb0_028z)) * _691) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_026z)) * _709) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_025z)) * _718) * _499) + _423))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_027z)) * _700))))))) * _776);

float3 untonemapped_ap1 = float3(_787, _789, _791); // CustomEdit

float _827 = (((mad(0.061360642313957214f, _791, (mad(-4.540197551250458e-09f, _789, (_787 * 0.9386394023895264f))))) - _787) * (cb0_038z)) + _787;
float _828 = (((mad(0.169205904006958f, _791, (mad(0.8307942152023315f, _789, (_787 * 6.775371730327606e-08f))))) - _789) * (cb0_038z)) + _789;
float _829 = ((mad(-2.3283064365386963e-10f, _789, (_787 * -9.313225746154785e-10f))) * (cb0_038z)) + _791;
float3 untonemapped_ap1 = float3(_827, _828, _829); // CustomEdit

float _832 = mad(0.16386905312538147f, _829, (mad(0.14067868888378143f, _828, (_827 * 0.6954522132873535f))));
float _835 = mad(0.0955343246459961f, _829, (mad(0.8596711158752441f, _828, (_827 * 0.044794581830501556f))));
Expand Down Expand Up @@ -514,18 +514,13 @@ float4 main(
float _1210 = (((cb0_013x)-_1201) * (cb0_013w)) + _1201;
float _1211 = (((cb0_013y)-_1202) * (cb0_013w)) + _1202;
float _1212 = (((cb0_013z)-_1203) * (cb0_013w)) + _1203;
float gamma = cb0_042y;
if (shouldTonemap) {
gamma = DEFAULT_GAMMA;
}
float _1224 = exp2(((log2((max(0.0f, _1198)))) * (gamma)));
float _1225 = exp2(((log2((max(0.0f, _1199)))) * (gamma)));
float _1226 = exp2(((log2((max(0.0f, _1200)))) * (gamma)));
float _1224 = exp2(((log2((max(0.0f, _1198)))) * (cb0_042y)));
float _1225 = exp2(((log2((max(0.0f, _1199)))) * (cb0_042y)));
float _1226 = exp2(((log2((max(0.0f, _1200)))) * (cb0_042y)));

// CustomEdit
float3 film_graded_color = float3(_1224, _1225, _1226);
if (shouldTonemap) {
return LutBuilderToneMap(untonemapped_ap1, film_graded_color);
if (injectedData.toneMapType != 0) {
return float4(LutBuilderToneMap(untonemapped_ap1, float3(_1224, _1225, _1226)).rgb, 0);
}

if (((((uint)(cb0_042w)) == 0))) {
Expand Down
25 changes: 11 additions & 14 deletions src/games/tekken8/lutbuilder_0x94D26E3A.ps_6_6.hlsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "./common.hlsl"
#include "./shared.h"

Texture2D<float4> Textures_1 : register(t0);

Expand Down Expand Up @@ -173,9 +174,6 @@ float4 main(
nointerpolation uint SV_RenderTargetArrayIndex: SV_RenderTargetArrayIndex)
: SV_Target {
float4 SV_Target;
// CustomEdit
uint output_type = cb0_042w;
bool shouldTonemap = ShouldTonemap(output_type);

float _10[6];
float _11[6];
Expand Down Expand Up @@ -318,10 +316,12 @@ float4 main(
float _536 = ((_422 * ((((cb0_019x) + (cb0_034x)) + _319) + ((((cb0_018x) * (cb0_033x)) * _328) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_031x)) * _346) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_030x)) * _355) * _246) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_032x)) * _337)))))))) + (_310 * ((((cb0_019x) + (cb0_024x)) + _186) + ((((cb0_018x) * (cb0_023x)) * _200) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_021x)) * _228) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_020x)) * _242) * _246) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_022x)) * _214))))))))) + (((((cb0_019x) + (cb0_029x)) + _431) + ((((cb0_018x) * (cb0_028x)) * _440) * (exp2(((log2(((exp2(((((cb0_016x) * (cb0_026x)) * _458) * (log2(((max(0.0f, (((((cb0_015x) * (cb0_025x)) * _467) * _246) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017x) * (cb0_027x)) * _449))))))) * _525);
float _538 = ((_422 * ((((cb0_019y) + (cb0_034y)) + _319) + ((((cb0_018y) * (cb0_033y)) * _328) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_031y)) * _346) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_030y)) * _355) * _247) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_032y)) * _337)))))))) + (_310 * ((((cb0_019y) + (cb0_024y)) + _186) + ((((cb0_018y) * (cb0_023y)) * _200) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_021y)) * _228) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_020y)) * _242) * _247) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_022y)) * _214))))))))) + (((((cb0_019y) + (cb0_029y)) + _431) + ((((cb0_018y) * (cb0_028y)) * _440) * (exp2(((log2(((exp2(((((cb0_016y) * (cb0_026y)) * _458) * (log2(((max(0.0f, (((((cb0_015y) * (cb0_025y)) * _467) * _247) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017y) * (cb0_027y)) * _449))))))) * _525);
float _540 = ((_422 * ((((cb0_019z) + (cb0_034z)) + _319) + ((((cb0_018z) * (cb0_033z)) * _328) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_031z)) * _346) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_030z)) * _355) * _248) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_032z)) * _337)))))))) + (_310 * ((((cb0_019z) + (cb0_024z)) + _186) + ((((cb0_018z) * (cb0_023z)) * _200) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_021z)) * _228) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_020z)) * _242) * _248) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_022z)) * _214))))))))) + (((((cb0_019z) + (cb0_029z)) + _431) + ((((cb0_018z) * (cb0_028z)) * _440) * (exp2(((log2(((exp2(((((cb0_016z) * (cb0_026z)) * _458) * (log2(((max(0.0f, (((((cb0_015z) * (cb0_025z)) * _467) * _248) + _172))) * 5.55555534362793f)))))) * 0.18000000715255737f))) * (1.0f / (((cb0_017z) * (cb0_027z)) * _449))))))) * _525);

float3 untonemapped_ap1 = float3(_536, _538, _540); // CustomEdit

float _576 = (((mad(0.061360642313957214f, _540, (mad(-4.540197551250458e-09f, _538, (_536 * 0.9386394023895264f))))) - _536) * (cb0_038z)) + _536;
float _577 = (((mad(0.169205904006958f, _540, (mad(0.8307942152023315f, _538, (_536 * 6.775371730327606e-08f))))) - _538) * (cb0_038z)) + _538;
float _578 = ((mad(-2.3283064365386963e-10f, _538, (_536 * -9.313225746154785e-10f))) * (cb0_038z)) + _540;
float3 untonemapped_ap1 = float3(_576, _577, _578); // CustomEdit

float _581 = mad(0.16386905312538147f, _578, (mad(0.14067868888378143f, _577, (_576 * 0.6954522132873535f))));
float _584 = mad(0.0955343246459961f, _578, (mad(0.8596711158752441f, _577, (_576 * 0.044794581830501556f))));
Expand Down Expand Up @@ -460,18 +460,15 @@ float4 main(
float _1065 = (((cb0_013x)-_1056) * (cb0_013w)) + _1056;
float _1066 = (((cb0_013y)-_1057) * (cb0_013w)) + _1057;
float _1067 = (((cb0_013z)-_1058) * (cb0_013w)) + _1058;
float gamma = cb0_042y;
if (shouldTonemap) {
gamma = DEFAULT_GAMMA;
}
float _1079 = exp2(((log2((max(0.0f, _1053)))) * (gamma)));
float _1080 = exp2(((log2((max(0.0f, _1054)))) * (gamma)));
float _1081 = exp2(((log2((max(0.0f, _1055)))) * (gamma)));
float _1079 = exp2(((log2((max(0.0f, _1053)))) * (cb0_042y)));
float _1080 = exp2(((log2((max(0.0f, _1054)))) * (cb0_042y)));
float _1081 = exp2(((log2((max(0.0f, _1055)))) * (cb0_042y)));

// CustomEdit
float3 film_graded_color = float3(_1079, _1080, _1081);
if (shouldTonemap) {
return LutBuilderToneMap(untonemapped_ap1, film_graded_color);
if (injectedData.toneMapType != 0) {
return LutBuilderToneMap(untonemapped_ap1, float3(_1079, _1080, _1081));
}

if (((((uint)(cb0_042w)) == 0))) {
float _1087 = max((dot(float3(_1079, _1080, _1081), float3(0.2126390039920807f, 0.7151690125465393f, 0.0721919983625412f))), 9.999999747378752e-05f);
float _1107 = ((((((bool)((_1087 < (cb0_036z)))) ? 0.0f : 1.0f)) * (((cb0_035y)-_1087) + ((-0.0f - (cb0_036x)) / ((cb0_035x) + _1087)))) + _1087) * (cb0_036y);
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