-
Notifications
You must be signed in to change notification settings - Fork 34
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Retri paladin should prioritize blessing of wisdom
- Loading branch information
1 parent
f01c9ce
commit 7f45f18
Showing
1 changed file
with
48 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -114,7 +114,14 @@ std::vector<std::string> CastPveBlessingAction::GetPossibleBlessingsForTarget(Un | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
This comment has been minimized.
Sorry, something went wrong.
This comment has been minimized.
Sorry, something went wrong.
davidonete
Author
Contributor
|
||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
|
||
|
@@ -144,7 +151,14 @@ std::vector<std::string> CastPvpBlessingAction::GetPossibleBlessingsForTarget(Un | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
|
||
|
@@ -174,7 +188,14 @@ std::vector<std::string> CastRaidBlessingAction::GetPossibleBlessingsForTarget(U | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
|
||
|
@@ -307,7 +328,14 @@ std::vector<std::string> CastPveBlessingOnPartyAction::GetPossibleBlessingsForTa | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
else | ||
|
@@ -353,7 +381,14 @@ std::vector<std::string> CastPvpBlessingOnPartyAction::GetPossibleBlessingsForTa | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
else | ||
|
@@ -399,7 +434,14 @@ std::vector<std::string> CastRaidBlessingOnPartyAction::GetPossibleBlessingsForT | |
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of wisdom", "blessing of sanctuary", "blessing of light" }; | ||
if (player->getClass() == CLASS_PALADIN) | ||
{ | ||
blessings = { "blessing of wisdom", "blessing of might", "blessing of kings", "blessing of light", "blessing of sanctuary" }; | ||
} | ||
else | ||
{ | ||
blessings = { "blessing of might", "blessing of kings", "blessing of light", "blessing of wisdom", "blessing of sanctuary" }; | ||
} | ||
} | ||
} | ||
else | ||
|
Shouldn't this be a talent tab check instead of a class check?