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Fix the issue where setting targetTexture for the Camera component in gameview has no effect. #5162

Fix the issue where setting targetTexture for the Camera component in gameview has no effect.

Fix the issue where setting targetTexture for the Camera component in gameview has no effect. #5162

Workflow file for this run

# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: <Native> build-native-ts
on: [pull_request]
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
strategy:
matrix:
node-version: [18.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v4
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- run: npm ci --ignore-scripts
- run: npm run build:debug-infos
- name: Download external
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
- run: node ./scripts/compile-native-ts.js
#- run: echo "::remove-matcher owner=circular-reference-check::"