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Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures. #5176

Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures.

Fix the issue on the web where calling spine.setAttachment causes visual glitches due to using incorrect textures. #5176

# This workflow will do a clean install of node dependencies, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: <Native> build-native-ts
on: [pull_request]
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
strategy:
matrix:
node-version: [18.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v4
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- run: npm ci --ignore-scripts
- run: npm run build:debug-infos
- name: Download external
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/cocos/cocos-engine-external native/external
- run: node ./scripts/compile-native-ts.js
#- run: echo "::remove-matcher owner=circular-reference-check::"