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Update v8 to 11.6.189.22 #6795

Update v8 to 11.6.189.22

Update v8 to 11.6.189.22 #6795

name: <Native> Compile
on:
pull_request:
paths:
- 'templates/**'
- 'native/**'
- '.github/workflows/native-compile-platforms.yml'
# github.head_ref is only defined on pull_request events
concurrency:
group: ${{ github.workflow }}-${{ github.actor }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
# compile_windows:
# name: "Windows"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: windows-2019
# steps:
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - name: Install deps
# uses: humbletim/[email protected]
# with:
# vulkan-query-version: 1.2.189.0
# vulkan-components: Vulkan-Headers, Vulkan-Loader
# vulkan-use-cache: true
# - name: Compile win64
# shell: bash
# env:
# COCOS_ENGINE_DEV: 1
# run: |
# cd $GITHUB_WORKSPACE/templates/windows
# echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
# echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
# mkdir -p build-win64/proj
# touch build-win64/proj/cfg.cmake
# echo "set(CC_USE_GLES3 ON)" >> build-win64/proj/cfg.cmake
# echo "set(CC_USE_VULKAN ON)" >> build-win64/proj/cfg.cmake
# echo "set(CC_USE_GLES2 ON)" >> build-win64/proj/cfg.cmake
# echo "set(USE_SPINE OFF)" >> build-win64/proj/cfg.cmake
# echo "set(USE_DRAGONBONES OFF)" >> build-win64/proj/cfg.cmake
# echo "set(USE_WEBSOCKET_SERVER ON)" >> build-win64/proj/cfg.cmake
# echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-win64/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-win64/proj/cfg.cmake
# mkdir build-win64/assets
# cd build-win64
# RES_DIR=${GITHUB_WORKSPACE//\\//}/templates/windows/build-win64
# COCOS_X_PATH=${GITHUB_WORKSPACE//\\//}/native
# cmake ../ -G"Visual Studio 16 2019" -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$COCOS_X_PATH -Ax64
# cmake --build . --config Release
# echo "Compile Win64 Release Done!"
# compile_android_minimal:
# name: "Android Minimal"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - uses: nttld/setup-ndk@v1
# id: setup-ndk
# with:
# ndk-version: r23c
# add-to-path: false
# local-cache: true
# - uses: actions/setup-java@v3
# id: setup-jdk
# with:
# distribution: 'zulu'
# java-version: '17'
# - name: Compile
# env:
# COCOS_ENGINE_DEV: 1
# run: |
# NATIVE_ROOT=$GITHUB_WORKSPACE/native
# ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
# NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
# echo "Compiling Android ... "
# cd $GITHUB_WORKSPACE/templates/
# echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
# echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
# if [ ! -d android-template ]; then
# cp -r android/template android-template
# fi
# cd $GITHUB_WORKSPACE/templates/android/build
# mkdir -p build-android/proj
# touch build-android/proj/cfg.cmake
# echo "set(CI_FORCE_MINIMAL_FEATURES ON)" >> build-android/proj/cfg.cmake
# echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
# mkdir -p build-android/proj/res/values
# cat << EOF > build-android/proj/res/values/strings.xml
# <resources>
# <string name="app_name" translatable="false">CocosGame</string>
# </resources>
# EOF
# mkdir -p build-android/assets
# ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
# sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
# sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
# sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
# sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
# sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
# # To speedup CI, compile arm64-v8a only
# # sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=arm64-v8a@g" gradle.properties
# echo "Compile Android - cmake ..."
# echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
# # ./gradlew :CocosGame:assembleDebug --quiet
# ./gradlew :CocosGame:assembleRelease --quiet
# echo "Compile Android Debug Done!"
compile_android:
strategy:
fail-fast: false
matrix:
arch: [arm64-v8a, armeabi-v7a, x86, x86_64]
ndk: [r22b, r23c, r24, r25c]
name: "Android"
if:
(! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Download external libraries
shell: bash
run: |
EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
- uses: nttld/setup-ndk@v1
id: setup-ndk
with:
ndk-version: ${{ matrix.ndk }}
add-to-path: false
local-cache: true
- uses: actions/setup-java@v3
id: setup-jdk
with:
distribution: 'zulu'
java-version: '17'
- name: Compile ${{ matrix.arch }}-${{ matrix.ndk }}
env:
COCOS_ENGINE_DEV: 1
run: |
NATIVE_ROOT=$GITHUB_WORKSPACE/native
ANDROID_NDK=${{ steps.setup-ndk.outputs.ndk-path }}
NATIVE_DIR=$GITHUB_WORKSPACE/templates/android-template
echo "Compiling Android ... "
cd $GITHUB_WORKSPACE/templates/
echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> android/template/Pre-Sample.cmake
echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> android/template/Post-Sample.cmake
if [ ! -d android-template ]; then
cp -r android/template android-template
fi
cd $GITHUB_WORKSPACE/templates/android/build
mkdir -p build-android/proj
touch build-android/proj/cfg.cmake
echo "set(CC_USE_GLES3 ON)" >> build-android/proj/cfg.cmake
echo "set(CC_USE_VULKAN ON)" >> build-android/proj/cfg.cmake
echo "set(CC_USE_GLES2 ON)" >> build-android/proj/cfg.cmake
echo "set(USE_WEBSOCKET_SERVER ON)" >> build-android/proj/cfg.cmake
echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-android/proj/cfg.cmake
echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-android/proj/cfg.cmake
echo "set(CC_EXECUTABLE_NAME \"\")" >> build-android/proj/cfg.cmake
mkdir -p build-android/proj/res/values
cat << EOF > build-android/proj/res/values/strings.xml
<resources>
<string name="app_name" translatable="false">CocosGame</string>
</resources>
EOF
mkdir -p build-android/assets
ASSET_DIR=$GITHUB_WORKSPACE/templates/android/build/build-android/
sed -i "s@^PROP_NDK_PATH.*@PROP_NDK_PATH=$ANDROID_NDK@g" gradle.properties
sed -i "s@^APPLICATION_ID.*@APPLICATION_ID=com.cocos.android@g" gradle.properties
sed -i "s@^RES_PATH.*@RES_PATH=$ASSET_DIR@g" gradle.properties
sed -i "s@^COCOS_ENGINE_PATH.*@COCOS_ENGINE_PATH=$NATIVE_ROOT@g" gradle.properties
sed -i "s@^NATIVE_DIR.*@NATIVE_DIR=$NATIVE_DIR@g" gradle.properties
# To speedup CI, compile arm64-v8a only
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a:arm64-v8a:x86@g" gradle.properties
df -h
sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=${{ matrix.arch }}@g" gradle.properties
echo "Compile Android - cmake ..."
echo "ANDROID_NDK ${ANDROID_NDK} or ${ANDROID_NDK_HOME}"
./gradlew :CocosGame:assembleDebug
df -h
# ./gradlew clean
# sed -i "s@^PROP_APP_ABI.*@PROP_APP_ABI=armeabi-v7a@g" gradle.properties
# ./gradlew :CocosGame:assembleDebug --quiet
# df -h
echo "Compile Android Debug Done!"
# compile_openharmony:
# name: "Openharmony"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - uses: actions/setup-java@v3
# id: setup-jdk
# with:
# distribution: 'zulu'
# java-version: '17'
# - name: Get oh sdk cache directory path
# id: oh-sdk-cache-dir-path
# run: |
# echo "cache dir: "
# echo "dir=$HOME/openharmony" >> $GITHUB_OUTPUT
# - name: Output cache dir
# run: |
# echo "Output cache dir: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}"
# - name: Cache OH SDK
# id: cache-oh-sdk
# uses: actions/cache@v3
# env:
# cache-name: cache-oh-sdk-9
# with:
# path: ${{ steps.oh-sdk-cache-dir-path.outputs.dir }}
# key: ${{ runner.os }}-build-${{ env.cache-name }}
# - name: Add package.json
# run: |
# echo "{}" > package.json
# echo "{\"name\": \"tests\",\"lockfileVersion\": 3,\"requires\": true,\"packages\": {}}" > package-lock.json
# - uses: actions/setup-node@v3
# with:
# node-version: 14
# cache: 'npm'
# - if: ${{ steps.cache-oh-sdk.outputs.cache-hit != 'true' }}
# name: No Cache found, install oh sdk
# continue-on-error: false
# run: |
# if [ ! -d "$HOME/openharmony" ]; then
# mkdir -p $HOME/openharmony
# echo "Download commandline-tools-linux.zip ..."
# curl -o commandline-tools-linux.zip "https://contentcenter-vali-drcn.dbankcdn.cn/pvt_2/DeveloperAlliance_package_901_9/b1/v3/E6zhv5UFQ2-inIwNJhTN6Q/commandline-tools-linux-2.0.0.2.zip?HW-CC-KV=V1&HW-CC-Date=20230621T074401Z&HW-CC-Expire=315360000&HW-CC-Sign=621224257B02079B1E76C0A56FDF21483400B1E3556213F88DC79BC9BE7D595D"
# echo "Unzip commandline-tools-linux.zip ..."
# unzip commandline-tools-linux.zip -d $HOME/openharmony > /dev/null
# cd $HOME/openharmony
# ls -l
# cd command-line-tools
# echo "=============== PATCHING sdkmanager/bin/sdkmgr file ==============="
# sed -i "[email protected][email protected]=UTF-8 -Duser.country=CN@g" ./sdkmanager/bin/sdkmgr
# cd bin
# ./sdkmgr list
# echo "=============== INSTALL HOS toolchains:9 ==============="
# ./sdkmgr install toolchains:9 --accept-license > /dev/null
# echo "=============== INSTALL OH SDK ets:9 ==============="
# ./sdkmgr install OpenHarmony/ets:9 --accept-license > /dev/null
# echo "=============== INSTALL OH SDK js:9 ==============="
# ./sdkmgr install OpenHarmony/js:9 --accept-license > /dev/null
# echo "=============== INSTALL OH SDK native:9 ==============="
# ./sdkmgr install OpenHarmony/native:9 --accept-license > /dev/null
# echo "=============== INSTALL OH SDK toolchains:9 ==============="
# ./sdkmgr install OpenHarmony/toolchains:9 --accept-license > /dev/null
# echo "=============== INSTALL OH SDK DONE ==============="
# ./sdkmgr list
# fi
# - name: Compile for Openharmony
# run: |
# which node
# which npm
# which java
# node -v
# npm -v
# java --version
# echo "=============== list files in oh sdk ($HOME/openharmony) ==============="
# pushd $HOME/openharmony
# ls -l
# popd
# NATIVE_ROOT=$GITHUB_WORKSPACE/native
# echo "Compiling Openharmony ... "
# cd $GITHUB_WORKSPACE/templates/openharmony
# echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
# echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
# mkdir -p build-oh/proj
# touch build-oh/proj/cfg.cmake
# echo "set(CC_USE_GLES3 ON)" >> build-oh/proj/cfg.cmake
# echo "set(CC_USE_VULKAN OFF)" >> build-oh/proj/cfg.cmake
# echo "set(CC_USE_GLES2 ON)" >> build-oh/proj/cfg.cmake
# echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-oh/proj/cfg.cmake
# echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-oh/proj/cfg.cmake
# echo "set(COCOS_X_PATH $NATIVE_ROOT)" >> build-oh/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-oh/proj/cfg.cmake
# echo "set(USE_SE_V8 OFF)" >> build-oh/proj/cfg.cmake
# echo "set(USE_SE_NAPI ON)" >> build-oh/proj/cfg.cmake
# echo "=============== cat build-oh/proj/cfg.cmake ==============="
# cat build-oh/proj/cfg.cmake
# mkdir -p build-oh/assets
# ASSET_DIR=$GITHUB_WORKSPACE/templates/openharmony/build-oh
# echo "=============== HACK ./entry/build-profile.json5 ==============="
# sed -i "s@[^-]DRES_DIR[^=]@$ASSET_DIR@g" ./entry/build-profile.json5
# sed -i "s@[^-]DCOMMON_DIR[^=]@$GITHUB_WORKSPACE/templates/common@g" ./entry/build-profile.json5
# # To speedup CI, compile arm64-v8a only
# sed -i "s@\"armeabi-v7a\",@@g" ./entry/build-profile.json5
# echo "entry/build-profile.json5: "
# cat ./entry/build-profile.json5
# echo "=============== HACK ./hvigor/hvigor-wrapper.js ==============="
# sed -i "s@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\"\]@HVIGOR_WRAPPER_PNPM_SCRIPT_PATH,\[\"install\", \"--lockfile=false\"\]@g" ./hvigor/hvigor-wrapper.js
# echo "=============== SET NPM OH REGISTRY ==============="
# echo "@ohos:registry=https://repo.harmonyos.com/npm/" >> ~/.npmrc
# npm config get @ohos:registry
# npm config get registry
# echo "=============== UPDATE local.properties ==============="
# echo "nodejs.dir=/usr/bin" >> local.properties
# echo "hwsdk.dir=$HOME/openharmony/hwsdk" >> local.properties
# echo "=============== UPDATE ./hvigor/hvigor-config.json5 ==============="
# echo "{\"hvigorVersion\":\"3.0.2\",\"dependencies\":{\"@ohos/hvigor-ohos-plugin\":\"3.0.2\"}}" > ./hvigor/hvigor-config.json5
# echo "=============== Do not import game.ts for cocos_worker.ts ==============="
# sed -i '/<% if(!useV8) { %>/,/<% } %>/d' ./entry/src/main/ets/workers/cocos_worker.ts
# echo "=============== EXECUTE hvigorw ==============="
# ./hvigorw clean -i
# ./hvigorw --stop-daemon -i
# ./hvigorw assembleHap -p debuggable=true --no-daemon -d
# #./hvigorw default@ProcessLibs -p debuggable=true --no-daemon -d
# echo "=============== EXECUTE hvigorw DONE ==============="
# compile_mac_x86_64:
# name: "MacOS x86_64"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: macos-latest
# steps:
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - name: Compile
# env:
# COCOS_ENGINE_DEV: 1
# run: |
# NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
# NATIVE_ROOT=$GITHUB_WORKSPACE/native
# echo "Compiling MacOSX ... "
# cd $GITHUB_WORKSPACE/templates/mac
# echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
# echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
# mkdir -p build-mac/proj
# touch build-mac/proj/cfg.cmake
# echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
# echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
# mkdir build-mac/assets
# RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
# cd build-mac
# cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
# set +e
# cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch x86_64
# retcode=$?
# set -e
# if [ $retcode -ne 0 ]; then
# echo "-----------------------------------------------------------------------------------------------"
# echo "------------------------------------ recompile without `-quiet` -------------------------------"
# echo "-----------------------------------------------------------------------------------------------"
# cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch x86_64
# fi
# echo "Compile MacOSX x86_64 Release Done!"
# compile_mac_arm64:
# name: "MacOS arm64"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: macos-latest
# steps:
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - name: Compile
# env:
# COCOS_ENGINE_DEV: 1
# run: |
# NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
# NATIVE_ROOT=$GITHUB_WORKSPACE/native
# echo "Compiling MacOSX ... "
# cd $GITHUB_WORKSPACE/templates/mac
# mkdir -p build-mac/proj
# touch build-mac/proj/cfg.cmake
# echo "set(CC_USE_VULKAN OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_GLES2 OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_GLES3 OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CC_USE_METAL ON)" >> build-mac/proj/cfg.cmake
# echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-mac/proj/cfg.cmake
# echo "set(CMAKE_CXX_STANDARD_REQUIRED ON)" >> build-mac/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-mac/proj/cfg.cmake
# mkdir build-mac/assets
# RES_DIR=$GITHUB_WORKSPACE/templates/mac/build-mac
# cd build-mac
# cmake ../ -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64 -DRES_DIR=$RES_DIR -DCOCOS_X_PATH=$NATIVE_ROOT
# set +e
# cmake --build . --config Release -- -quiet -jobs $NUM_OF_CORES -arch arm64
# retcode=$?
# set -e
# if [ $retcode -ne 0 ]; then
# echo "-----------------------------------------------------------------------------------------------"
# echo "------------------------------------ recompile without `-quiet` -------------------------------"
# echo "-----------------------------------------------------------------------------------------------"
# cmake --build . --config Release -- -jobs $NUM_OF_CORES -arch arm64
# fi
# echo "Compile MacOSX ARM64 Release Done!"
# compile_iOS:
# name: "iOS"
# if:
# (! contains(github.event.pull_request.body, '[X] does not change any runtime related code or build configuration'))
# runs-on: macos-11
# steps:
# - uses: maxim-lobanov/setup-xcode@v1
# with:
# xcode-version: 12.4
# - uses: actions/checkout@v2
# - name: Download external libraries
# shell: bash
# run: |
# EXT_VERSION=`node ./.github/workflows/get-native-external-version.js`
# git clone --branch $EXT_VERSION --depth 1 https://github.com/dumganhar/cocos-engine-external native/external
# - name: Compile
# env:
# COCOS_ENGINE_DEV: 1
# run: |
# set -x
# NUM_OF_CORES=`getconf _NPROCESSORS_ONLN`
# NATIVE_ROOT=$GITHUB_WORKSPACE/native
# echo "Compiling iOS ... "
# cd $GITHUB_WORKSPACE/templates/ios
# echo "message(STATUS \"hook before \${CC_TARGET_NAME}\")" >> Pre-Sample.cmake
# echo "message(STATUS \"hook after \${CC_TARGET_NAME}\")" >> Post-Sample.cmake
# mkdir -p build-ios/proj
# touch build-ios/proj/cfg.cmake
# echo "set(CC_USE_GLES3 OFF)" >> build-ios/proj/cfg.cmake
# echo "set(CC_USE_VULKAN OFF)" >> build-ios/proj/cfg.cmake
# echo "set(CC_USE_GLES2 OFF)" >> build-ios/proj/cfg.cmake
# echo "set(CC_USE_METAL ON)" >> build-ios/proj/cfg.cmake
# echo "set(TARGET_IOS_VERSION 11.0)" >> build-ios/proj/cfg.cmake
# echo "set(USE_WEBSOCKET_SERVER OFF)" >> build-ios/proj/cfg.cmake
# echo "set(USE_DRAGONBONES OFF)" >> build-ios/proj/cfg.cmake
# echo "set(CMAKE_CXX_STANDARD_REQUIRED OFF)" >> build-ios/proj/cfg.cmake
# echo "set(MACOSX_BUNDLE_GUI_IDENTIFIER com.cocos.demo.ios)" >> build-ios/proj/cfg.cmake
# echo "set(CC_EXECUTABLE_NAME \"\")" >> build-ios/proj/cfg.cmake
# mkdir build-ios/assets
# cd build-ios
# RES_DIR=$GITHUB_WORKSPACE/templates/ios/build-ios
# cmake ../ -GXcode -DCMAKE_SYSTEM_NAME=iOS \
# -DCMAKE_OSX_SYSROOT=iphoneos \
# -DCMAKE_OSX_ARCHITECTURES=arm64 \
# -DRES_DIR=$RES_DIR \
# -DCOCOS_X_PATH=$NATIVE_ROOT
# set +e
# #cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES -allowProvisioningUpdates CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
# cmake --build . --config Debug -- -quiet -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
# retcode=$?
# set -e
# if [ $retcode -ne 0 ]; then
# echo "-----------------------------------------------------------------------------------------------"
# echo "------------------------------------ recompile without `-quiet` -------------------------------"
# echo "-----------------------------------------------------------------------------------------------"
# cmake --build . --config Debug -- -jobs $NUM_OF_CORES CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
# fi
# echo "Compile iOS Done!"