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refactor lightmap & add shadow for gpu driven
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,2 @@ | ||
#if CC_USE_GPU_DRIVEN | ||
#pragma rate cc_lightingMap pass | ||
#pragma glBinding(2) | ||
uniform sampler2D cc_lightingMap; | ||
#else | ||
#pragma builtin(local) | ||
layout(set = 2, binding = 11) uniform sampler2D cc_lightingMap; | ||
#endif | ||
#pragma builtin(local) | ||
layout(set = 2, binding = 11) uniform sampler2D cc_lightingMap; |
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