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Update spine-core.js, smaller enum definitions.
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var spine; | ||
(function (spine) { | ||
var MixBlend; | ||
(function (MixBlend) { | ||
MixBlend[MixBlend["setup"] = 0] = "setup"; | ||
MixBlend[MixBlend["first"] = 1] = "first"; | ||
MixBlend[MixBlend["replace"] = 2] = "replace"; | ||
MixBlend[MixBlend["add"] = 3] = "add"; | ||
})(MixBlend = spine.MixBlend || (spine.MixBlend = {})); | ||
var MixDirection; | ||
(function (MixDirection) { | ||
MixDirection[MixDirection["mixIn"] = 0] = "mixIn"; | ||
MixDirection[MixDirection["mixOut"] = 1] = "mixOut"; | ||
})(MixDirection = spine.MixDirection || (spine.MixDirection = {})); | ||
var TimelineType; | ||
(function (TimelineType) { | ||
TimelineType[TimelineType["rotate"] = 0] = "rotate"; | ||
TimelineType[TimelineType["translate"] = 1] = "translate"; | ||
TimelineType[TimelineType["scale"] = 2] = "scale"; | ||
TimelineType[TimelineType["shear"] = 3] = "shear"; | ||
TimelineType[TimelineType["attachment"] = 4] = "attachment"; | ||
TimelineType[TimelineType["color"] = 5] = "color"; | ||
TimelineType[TimelineType["deform"] = 6] = "deform"; | ||
TimelineType[TimelineType["event"] = 7] = "event"; | ||
TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder"; | ||
TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint"; | ||
TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint"; | ||
TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition"; | ||
TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing"; | ||
TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix"; | ||
TimelineType[TimelineType["twoColor"] = 14] = "twoColor"; | ||
})(TimelineType = spine.TimelineType || (spine.TimelineType = {})); | ||
var EventType; | ||
(function (EventType) { | ||
EventType[EventType["start"] = 0] = "start"; | ||
EventType[EventType["interrupt"] = 1] = "interrupt"; | ||
EventType[EventType["end"] = 2] = "end"; | ||
EventType[EventType["dispose"] = 3] = "dispose"; | ||
EventType[EventType["complete"] = 4] = "complete"; | ||
EventType[EventType["event"] = 5] = "event"; | ||
})(EventType = spine.EventType || (spine.EventType = {})); | ||
var BlendMode; | ||
(function (BlendMode) { | ||
BlendMode[BlendMode["Normal"] = 0] = "Normal"; | ||
BlendMode[BlendMode["Additive"] = 1] = "Additive"; | ||
BlendMode[BlendMode["Multiply"] = 2] = "Multiply"; | ||
BlendMode[BlendMode["Screen"] = 3] = "Screen"; | ||
})(BlendMode = spine.BlendMode || (spine.BlendMode = {})); | ||
var TransformMode; | ||
(function (TransformMode) { | ||
TransformMode[TransformMode["Normal"] = 0] = "Normal"; | ||
TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation"; | ||
TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection"; | ||
TransformMode[TransformMode["NoScale"] = 3] = "NoScale"; | ||
TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection"; | ||
})(TransformMode = spine.TransformMode || (spine.TransformMode = {})); | ||
var PositionMode; | ||
(function (PositionMode) { | ||
PositionMode[PositionMode["Fixed"] = 0] = "Fixed"; | ||
PositionMode[PositionMode["Percent"] = 1] = "Percent"; | ||
})(PositionMode = spine.PositionMode || (spine.PositionMode = {})); | ||
var SpacingMode; | ||
(function (SpacingMode) { | ||
SpacingMode[SpacingMode["Length"] = 0] = "Length"; | ||
SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed"; | ||
SpacingMode[SpacingMode["Percent"] = 2] = "Percent"; | ||
})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {})); | ||
var RotateMode; | ||
(function (RotateMode) { | ||
RotateMode[RotateMode["Tangent"] = 0] = "Tangent"; | ||
RotateMode[RotateMode["Chain"] = 1] = "Chain"; | ||
RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale"; | ||
})(RotateMode = spine.RotateMode || (spine.RotateMode = {})); | ||
var TextureFilter; | ||
(function (TextureFilter) { | ||
TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest"; | ||
TextureFilter[TextureFilter["Linear"] = 9729] = "Linear"; | ||
TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap"; | ||
TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest"; | ||
TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest"; | ||
TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear"; | ||
TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear"; | ||
})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {})); | ||
var TextureWrap; | ||
(function (TextureWrap) { | ||
TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat"; | ||
TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge"; | ||
TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat"; | ||
})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {})); | ||
var AttachmentType; | ||
(function (AttachmentType) { | ||
AttachmentType[AttachmentType["Region"] = 0] = "Region"; | ||
AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox"; | ||
AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh"; | ||
AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh"; | ||
AttachmentType[AttachmentType["Path"] = 4] = "Path"; | ||
AttachmentType[AttachmentType["Point"] = 5] = "Point"; | ||
AttachmentType[AttachmentType["Clipping"] = 6] = "Clipping"; | ||
})(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {})); | ||
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var enums = []; | ||
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var e = spine.MixBlend = { | ||
setup: 0, | ||
first: 1, | ||
replace: 2, | ||
add: 3 | ||
}; | ||
enums.push(e); | ||
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e = spine.MixDirection = { | ||
mixIn: 0, | ||
mixOut: 1 | ||
}; | ||
enums.push(e); | ||
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e = spine.TimelineType = { | ||
rotate: 0, | ||
translate: 1, | ||
scale: 2, | ||
shear: 3, | ||
attachment: 4, | ||
color: 5, | ||
deform: 6, | ||
event: 7, | ||
drawOrder: 8, | ||
ikConstraint: 9, | ||
transformConstraint: 10, | ||
pathConstraintPosition: 11, | ||
pathConstraintSpacing: 12, | ||
pathConstraintMix: 13, | ||
twoColor: 14 | ||
}; | ||
enums.push(e); | ||
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e = spine.EventType = { | ||
start:0, | ||
interrupt: 1, | ||
end: 2, | ||
dispose: 3, | ||
complete: 4, | ||
event: 5 | ||
}; | ||
enums.push(e); | ||
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e = spine.BlendMode = { | ||
Normal:0, | ||
Additive: 1, | ||
Multiply: 2, | ||
Screen: 3 | ||
}; | ||
enums.push(e); | ||
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e = spine.TransformMode = { | ||
Normal: 0, | ||
OnlyTranslation: 1, | ||
NoRotationOrReflection: 2, | ||
NoScale: 3, | ||
NoScaleOrReflection: 4 | ||
}; | ||
enums.push(e); | ||
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e = spine.PositionMode = { | ||
Fixed: 0, | ||
Percent: 1 | ||
}; | ||
enums.push(e); | ||
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e = spine.SpacingMode = { | ||
Length: 0, | ||
Fixed: 1, | ||
Percent: 2 | ||
}; | ||
enums.push(e); | ||
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e = spine.RotateMode = { | ||
Tangent: 0, | ||
Chain: 1, | ||
ChainScale: 2 | ||
}; | ||
enums.push(e); | ||
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e = spine.TextureFilter = { | ||
Nearest: 9728, | ||
Linear: 9729, | ||
MipMap: 9987, | ||
MipMapNearestNearest: 9984, | ||
MipMapLinearNearest: 9985, | ||
MipMapNearestLinear: 9986, | ||
MipMapLinearLinear: 9987 | ||
}; | ||
enums.push(e); | ||
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e = spine.TextureWrap = { | ||
MirroredRepeat: 33648, | ||
ClampToEdge: 33071, | ||
Repeat: 10497 | ||
}; | ||
enums.push(e); | ||
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e = spine.AttachmentType = { | ||
Region: 0, | ||
BoundingBox: 1, | ||
Mesh: 2, | ||
LinkedMesh: 3, | ||
Path: 4, | ||
Point: 5, | ||
Clipping: 6 | ||
}; | ||
enums.push(e); | ||
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// Support reverse keys | ||
enums.forEach((e) => { | ||
for (var key in e) { | ||
var value = e[key]; | ||
e[value] = key; | ||
} | ||
}); | ||
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e = null; | ||
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const PI = 3.1415927; | ||
const PI2 = PI * 2; | ||
const radiansToDegrees = 180 / PI; | ||
const radDeg = radiansToDegrees; | ||
const degreesToRadians = PI / 180; | ||
const degRad = degreesToRadians; | ||
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spine.MathUtils = class MathUtils { | ||
static PI = PI; | ||
static PI2 = PI2; | ||
static radiansToDegrees = radiansToDegrees; | ||
static radDeg = radDeg; | ||
static degreesToRadians = degreesToRadians; | ||
static degRad = degRad; | ||
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static clamp (value, min, max) { | ||
if (value < min) return min; | ||
if (value > max) return max; | ||
return value; | ||
} | ||
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static cosDeg (degrees) { | ||
return Math.cos(degrees * degRad); | ||
} | ||
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static sinDeg (degrees) { | ||
return Math.sin(degrees * degRad); | ||
} | ||
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static signum (value) { | ||
return value > 0 ? 1 : value < 0 ? -1 : 0; | ||
} | ||
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static toInt (x) { | ||
return x > 0 ? Math.floor(x) : Math.ceil(x); | ||
} | ||
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static cbrt (x) { | ||
let y = Math.pow(Math.abs(x), 1/3); | ||
return x < 0 ? -y : y; | ||
} | ||
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static randomTriangular (min, max) { | ||
return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5); | ||
} | ||
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static randomTriangularWith (min, max, mode) { | ||
let u = Math.random(); | ||
let d = max - min; | ||
if (u <= (mode - min) / d) return min + Math.sqrt(u * d * (mode - min)); | ||
return max - Math.sqrt((1 - u) * d * (max - mode)); | ||
} | ||
} | ||
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})(spine || (spine = {})); | ||
export default spine; |