-
Notifications
You must be signed in to change notification settings - Fork 2.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[do not merge] V3.8.1 byd #16376
Closed
Closed
[do not merge] V3.8.1 byd #16376
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Conflicts: # cocos/rendering/custom/executor.ts # cocos/rendering/custom/render-graph.ts # cocos/rendering/custom/web-pipeline.ts
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -8822,8 +8822,9 @@
minDepth: number;
maxDepth: number;
constructor(left?: number, top?: number, width?: number, height?: number, minDepth?: number, maxDepth?: number);
copy(info: Readonly<Viewport>): Viewport;
+ reset(): void;
}
export class Color {
x: number;
y: number;
@@ -8831,8 +8832,9 @@
w: number;
constructor(x?: number, y?: number, z?: number, w?: number);
copy(info: Readonly<Color>): Color;
set(x: number, y: number, z: number, w: number): Color;
+ reset(): void;
}
export class BindingMappingInfo {
maxBlockCounts: number[];
maxSamplerTextureCounts: number[];
@@ -9143,8 +9145,9 @@
export class DescriptorSetLayoutInfo {
bindings: DescriptorSetLayoutBinding[];
constructor(bindings?: DescriptorSetLayoutBinding[]);
copy(info: Readonly<DescriptorSetLayoutInfo>): DescriptorSetLayoutInfo;
+ reset(): void;
}
export class DescriptorSetInfo {
layout: DescriptorSetLayout;
constructor(layout?: DescriptorSetLayout);
@@ -35252,8 +35255,9 @@
DRAW_INSTANCING = 2048,
DRAW_NON_INSTANCING = 4096,
REFLECTION_PROBE = 8192,
GPU_DRIVEN = 16384,
+ NON_BUILTIN = 32768,
ALL = 4294967295
}
export enum LightingMode {
NONE = 0,
@@ -35275,10 +35279,12 @@
FLOAT_TYPE = 1,
INT_TYPE = 2
}
export class LightInfo {
- constructor(light?: renderer.scene.Light | null, level?: number, culledByLight?: boolean);
+ constructor(light?: renderer.scene.Light | null, level?: number, culledByLight?: boolean, probe?: renderer.scene.ReflectionProbe | null);
+ reset(light?: renderer.scene.Light | null, level?: number, culledByLight?: boolean, probe?: renderer.scene.ReflectionProbe | null): void;
light: renderer.scene.Light | null;
+ probe: renderer.scene.ReflectionProbe | null;
level: number;
culledByLight: boolean;
}
export enum DescriptorTypeOrder {
@@ -35293,18 +35299,21 @@
INPUT_ATTACHMENT = 8
}
export class Descriptor {
constructor(type?: gfx.Type);
+ reset(type?: gfx.Type): void;
type: gfx.Type;
count: number;
}
export class DescriptorBlock {
+ reset(): void;
readonly descriptors: Map<string, Descriptor>;
readonly uniformBlocks: Map<string, gfx.UniformBlock>;
capacity: number;
count: number;
}
export class DescriptorBlockFlattened {
+ reset(): void;
readonly descriptorNames: string[];
readonly uniformBlockNames: string[];
readonly descriptors: Descriptor[];
readonly uniformBlocks: gfx.UniformBlock[];
@@ -35325,16 +35334,18 @@
STENCIL = 4
}
export class ResolvePair {
constructor(source?: string, target?: string, resolveFlags?: ResolveFlags, mode?: gfx.ResolveMode, mode1?: gfx.ResolveMode);
+ reset(source?: string, target?: string, resolveFlags?: ResolveFlags, mode?: gfx.ResolveMode, mode1?: gfx.ResolveMode): void;
source: string;
target: string;
resolveFlags: ResolveFlags;
mode: gfx.ResolveMode;
mode1: gfx.ResolveMode;
}
export class CopyPair {
constructor(source?: string, target?: string, mipLevels?: number, numSlices?: number, sourceMostDetailedMip?: number, sourceFirstSlice?: number, sourcePlaneSlice?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number);
+ reset(source?: string, target?: string, mipLevels?: number, numSlices?: number, sourceMostDetailedMip?: number, sourceFirstSlice?: number, sourcePlaneSlice?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): void;
source: string;
target: string;
mipLevels: number;
numSlices: number;
@@ -35346,8 +35357,9 @@
targetPlaneSlice: number;
}
export class UploadPair {
constructor(source?: Uint8Array, target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number);
+ reset(target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): void;
readonly source: Uint8Array;
target: string;
mipLevels: number;
numSlices: number;
@@ -35356,8 +35368,9 @@
targetPlaneSlice: number;
}
export class MovePair {
constructor(source?: string, target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number);
+ reset(source?: string, target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): void;
source: string;
target: string;
mipLevels: number;
numSlices: number;
@@ -35365,8 +35378,9 @@
targetFirstSlice: number;
targetPlaneSlice: number;
}
export class PipelineStatistics {
+ reset(): void;
numRenderPasses: number;
numManagedTextures: number;
totalManagedTextures: number;
numUploadBuffers: number;
@@ -35377,8 +35391,35 @@
numFreeDescriptorSets: number;
numInstancingBuffers: number;
numInstancingUniformBlocks: number;
}
+ export class RenderCommonObjectPoolSettings {
+ constructor(batchSize: number);
+ lightInfoBatchSize: number;
+ descriptorBatchSize: number;
+ descriptorBlockBatchSize: number;
+ descriptorBlockFlattenedBatchSize: number;
+ descriptorBlockIndexBatchSize: number;
+ resolvePairBatchSize: number;
+ copyPairBatchSize: number;
+ uploadPairBatchSize: number;
+ movePairBatchSize: number;
+ pipelineStatisticsBatchSize: number;
+ }
+ export class RenderCommonObjectPool {
+ constructor(settings: RenderCommonObjectPoolSettings);
+ reset(): void;
+ createLightInfo(light?: renderer.scene.Light | null, level?: number, culledByLight?: boolean, probe?: renderer.scene.ReflectionProbe | null): LightInfo;
+ createDescriptor(type?: gfx.Type): Descriptor;
+ createDescriptorBlock(): DescriptorBlock;
+ createDescriptorBlockFlattened(): DescriptorBlockFlattened;
+ createDescriptorBlockIndex(updateFrequency?: UpdateFrequency, parameterType?: ParameterType, descriptorType?: DescriptorTypeOrder, visibility?: gfx.ShaderStageFlagBit): DescriptorBlockIndex;
+ createResolvePair(source?: string, target?: string, resolveFlags?: ResolveFlags, mode?: gfx.ResolveMode, mode1?: gfx.ResolveMode): ResolvePair;
+ createCopyPair(source?: string, target?: string, mipLevels?: number, numSlices?: number, sourceMostDetailedMip?: number, sourceFirstSlice?: number, sourcePlaneSlice?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): CopyPair;
+ createUploadPair(target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): UploadPair;
+ createMovePair(source?: string, target?: string, mipLevels?: number, numSlices?: number, targetMostDetailedMip?: number, targetFirstSlice?: number, targetPlaneSlice?: number): MovePair;
+ createPipelineStatistics(): PipelineStatistics;
+ }
/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
@@ -35618,11 +35659,14 @@
setBuiltinSphereLightConstants(light: renderer.scene.SphereLight, camera: renderer.scene.Camera): void;
setBuiltinSpotLightConstants(light: renderer.scene.SpotLight, camera: renderer.scene.Camera): void;
setBuiltinPointLightConstants(light: renderer.scene.PointLight, camera: renderer.scene.Camera): void;
setBuiltinRangedDirectionalLightConstants(light: renderer.scene.RangedDirectionalLight, camera: renderer.scene.Camera): void;
- setBuiltinDirectionalLightViewConstants(light: renderer.scene.DirectionalLight, level?: number): void;
- setBuiltinSpotLightViewConstants(light: renderer.scene.SpotLight): void;
+ setBuiltinDirectionalLightFrustumConstants(camera: renderer.scene.Camera, light: renderer.scene.DirectionalLight, csmLevel?: number): void;
+ setBuiltinSpotLightFrustumConstants(light: renderer.scene.SpotLight): void;
}
+ export interface SceneBuilder extends Setter {
+ useLightFrustum(light: renderer.scene.Light, csmLevel?: number, optCamera?: renderer.scene.Camera): void;
+ }
/**
* @en Render queue
* A render queue is an abstraction of graphics commands submission.
* Only when the graphics commands in a render queue are all submitted,
@@ -35639,11 +35683,9 @@
* @param light @en Lighting information of the scene @zh 场景光照信息
* @param sceneFlags @en Rendering flags of the scene @zh 场景渲染标志位
*/
addSceneOfCamera(camera: renderer.scene.Camera, light: LightInfo, sceneFlags?: SceneFlags): void;
- addScene(camera: renderer.scene.Camera, sceneFlags: SceneFlags, light?: renderer.scene.Light | null): void;
- addSceneCulledByDirectionalLight(camera: renderer.scene.Camera, sceneFlags: SceneFlags, light: renderer.scene.DirectionalLight, level: number): void;
- addSceneCulledBySpotLight(camera: renderer.scene.Camera, sceneFlags: SceneFlags, light: renderer.scene.SpotLight): void;
+ addScene(camera: renderer.scene.Camera, sceneFlags: SceneFlags, light?: renderer.scene.Light): SceneBuilder;
/**
* @en Render a full-screen quad.
* @zh 渲染全屏四边形
* @param material @en The material used for shading @zh 着色所需材质
@@ -35713,9 +35755,9 @@
* @param slotName @en name of descriptor in the shader @zh 着色器中描述符的名字
* @param sampler @en the sampler to use @zh 采样器名字
* @param plane @en the image plane ID to sample (color|depth|stencil|video) @zh 需要采样的贴图平面(颜色|深度|模板|视频)
*/
- addTexture(name: string, slotName: string, sampler?: gfx.Sampler | null, plane?: number): void;
+ addTexture(name: string, slotName: string, sampler?: gfx.Sampler, plane?: number): void;
/**
* @en Add render queue.
* Every render queue has a hint type, such as NONE, OPAQUE, MASK or BLEND.
* User should only add objects of this hint type to the render queue.
@@ -35844,9 +35886,9 @@
addBuffer(name: string, size: number, flags: ResourceFlags, residency: ResourceResidency): number;
updateBuffer(name: string, size: number): void;
addExternalTexture(name: string, texture: gfx.Texture, flags: ResourceFlags): number;
updateExternalTexture(name: string, texture: gfx.Texture): void;
- addTexture(name: string, textureType: gfx.TextureType, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount, flags: ResourceFlags, residency: ResourceResidency): number;
+ addTexture(name: string, type: gfx.TextureType, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount, flags: ResourceFlags, residency: ResourceResidency): number;
updateTexture(name: string, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount): void;
addResource(name: string, dimension: ResourceDimension, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount, flags: ResourceFlags, residency: ResourceResidency): number;
updateResource(name: string, format: gfx.Format, width: number, height: number, depth: number, arraySize: number, mipLevels: number, sampleCount: gfx.SampleCount): void;
/**
@@ -35894,8 +35936,9 @@
*
* @param copyPairs @en Array of copy source and target @zh 拷贝来源与目标的数组
*/
addCopyPass(copyPairs: CopyPair[]): void;
+ addBuiltinReflectionProbePass(camera: renderer.scene.Camera): void;
}
/**
* @beta Feature is under development
* @en Render subpass
@@ -35937,9 +35980,9 @@
* @param slotName @en name of descriptor in the shader @zh 着色器中描述符的名字
* @param sampler @en the sampler to use @zh 采样器名字
* @param plane @en the image plane ID to sample (color|depth|stencil|video) @zh 需要采样的贴图平面(颜色|深度|模板|视频)
*/
- addTexture(name: string, slotName: string, sampler?: gfx.Sampler | null, plane?: number): void;
+ addTexture(name: string, slotName: string, sampler?: gfx.Sampler, plane?: number): void;
/**
* @en Add storage buffer.
* The buffer must have registered in pipeline.
* @zh 添加存储缓冲,缓冲必须已注册。
@@ -36059,9 +36102,9 @@
* @param slotName @en name of descriptor in the shader @zh 着色器中描述符的名字
* @param sampler @en the sampler to use @zh 采样器名字
* @param plane @en the image plane ID to sample (color|depth|stencil|video) @zh 需要采样的贴图平面(颜色|深度|模板|视频)
*/
- addTexture(name: string, slotName: string, sampler?: gfx.Sampler | null, plane?: number): void;
+ addTexture(name: string, slotName: string, sampler?: gfx.Sampler, plane?: number): void;
/**
* @en Add storage buffer.
* The buffer must have registered in pipeline.
* @zh 添加存储缓冲,缓冲必须已注册。
@@ -36187,9 +36230,9 @@
* @param slotName @en name of descriptor in the shader @zh 着色器中描述符的名字
* @param sampler @en the sampler to use @zh 采样器名字
* @param plane @en the image plane ID to sample (color|depth|stencil|video) @zh 需要采样的贴图平面(颜色|深度|模板|视频)
*/
- addTexture(name: string, slotName: string, sampler?: gfx.Sampler | null, plane?: number): void;
+ addTexture(name: string, slotName: string, sampler?: gfx.Sampler, plane?: number): void;
/**
* @en Add storage buffer.
* The buffer must have registered in pipeline.
* @zh 添加存储缓冲,缓冲必须已注册。
@@ -36359,9 +36402,9 @@
*
* @param movePairs @en Array of move source and target @zh 移动来源与目标的数组
*/
addMovePass(movePairs: MovePair[]): void;
- addBuiltinGpuCullingPass(camera: renderer.scene.Camera, hzbName?: string, light?: renderer.scene.Light | null): void;
+ addBuiltinGpuCullingPass(camera: renderer.scene.Camera, hzbName?: string, light?: renderer.scene.Light): void;
addBuiltinHzbGenerationPass(sourceDepthStencilName: string, targetHzbName: string): void;
/**
* @experimental
*/
@@ -36481,9 +36524,9 @@
}
export function getRTFormatBeforeToneMapping(ppl: rendering.BasicPipeline): gfx.Format;
export function forceEnableFloatOutput(ppl: __private._cocos_rendering_custom_pipeline__PipelineRuntime): boolean;
export function disablePostProcessForDebugView(): boolean;
- export function getShadowMapSampler(): gfx.Sampler | null;
+ export function getShadowMapSampler(): gfx.Sampler | undefined;
export abstract class BasePass {
abstract name: string;
effectName: string;
_id: number;
@@ -64515,9 +64558,9 @@
getMaterialDescriptorSetLayout(device: gfx.Device, phaseID: number, programName: string): gfx.DescriptorSetLayout;
getLocalDescriptorSetLayout(device: gfx.Device, phaseID: number, programName: string): gfx.DescriptorSetLayout;
getProgramInfo(phaseID: number, programName: string): renderer.IProgramInfo;
getShaderInfo(phaseID: number, programName: string): gfx.ShaderInfo;
- getProgramVariant(device: gfx.Device, phaseID: number, name: string, defines: renderer.MacroRecord, key?: string | null): _cocos_rendering_custom_private__ProgramProxy | null;
+ getProgramVariant(device: gfx.Device, phaseID: number, name: string, defines: renderer.MacroRecord, key?: string): _cocos_rendering_custom_private__ProgramProxy | null;
getBlockSizes(phaseID: number, programName: string): number[];
getHandleMap(phaseID: number, programName: string): Record<string, number>;
getProgramID(phaseID: number, programName: string): number;
getDescriptorNameID(name: string): number;
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Re: #
Changelog
Continuous Integration
This pull request:
Compatibility Check
This pull request: