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Fix a compilation error of CC_ASSERT_EQ in Mesh.cpp if CC_OPTIMIZE_MESH_DATA is enabled #16444

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Oct 27, 2023
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2 changes: 1 addition & 1 deletion native/cocos/3d/assets/Mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1338,7 +1338,7 @@ void Mesh::tryConvertVertexData() {
const uint32_t stride = view.stride;
uint32_t dstStride = stride;

CC_ASSERT_EQ(count * stride == length);
CC_ASSERT_EQ(count * stride, length);

checkAttributesNeedConvert(orignalAttributes, attributes, attributeIndicsNeedConvert, dstStride);
if (attributeIndicsNeedConvert.empty()) {
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